use-scroll-animate 7.4.0 → 7.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -489,6 +489,58 @@ declare const SOCIAL_FX: EffectDefinition[];
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  /** Register the 7.4 chat & social pack (idempotent). */
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  declare function registerSocialPack(): void;
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+ /**
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+ * 7.5 — Gamification motion (`motionary/fx/game`, also
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+ * `motionary/components/fx-game`):
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+ *
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+ * - `achievement-unlock` (attention) — the element slides in, a light sweep
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+ * crosses it and its icon (`[data-icon]` or first child) pops.
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+ * - `level-up` (attention) — a scale-up with a ring shockwave.
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+ * - `chest-open` (click) — the lid (`[data-lid]` or first child) flips open
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+ * and sparks fly out.
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+ * - `coin-burst` (click) — coins (`coin`, default 🪙) arc up and fall.
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+ * - `xp-gain` (enter) — a “+50 XP” label (`text` or `data-xp`) floats up and
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+ * fades.
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+ *
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+ * Reduced motion: unlock / level-up fade, chest-open sets the lid open,
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+ * coin-burst and xp-gain do nothing.
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+ */
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+
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+ /** Ballistic keyframe points for a coin thrown at `deg` with `power` (7.5). */
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+ declare function throwPath(deg: number, power?: number, steps?: number, g?: number): {
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+ x: number;
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+ y: number;
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+ }[];
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+ declare const GAME_FX: EffectDefinition[];
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+ /** Register the 7.5 gamification pack (idempotent). */
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+ declare function registerGamePack(): void;
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+
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+ /**
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+ * 7.6 — Maps & geo motion (`motionary/fx/geo`, also `motionary/components/fx-geo`):
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+ *
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+ * - `route-draw` (enter) — every SVG `path` / `polyline` inside the element
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+ * (or `[data-route]` only, when present) draws itself along its length,
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+ * one after another (`duration`, `stagger`).
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+ * - `marker-pulse` (attention) — rings expand out of the element like a
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+ * location beacon (`color`, `rings`).
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+ * - `pin-drop` (enter) — the element drops onto its spot with a squash and a
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+ * landing shadow (`height`).
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+ * - `globe-spin` (enter) — the element turns in like a globe coming round
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+ * (rotateY with perspective) (`turns`).
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+ *
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+ * Reduced motion: route-draw shows the routes, marker-pulse does nothing,
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+ * pin-drop and globe-spin fade in.
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+ */
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+
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+ /** Length of a polyline through `points` (7.6). */
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+ declare function routeLength(points: {
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+ x: number;
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+ y: number;
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+ }[]): number;
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+ declare const GEO_FX: EffectDefinition[];
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+ /** Register route-draw, marker-pulse, pin-drop and globe-spin (7.6). */
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+ declare function registerGeoPack(): void;
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+
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  /**
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  * 5.5 — generative backgrounds on Canvas 2D, registered through
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  * `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
@@ -598,5 +650,5 @@ declare const EFFECT_PACKS: Record<string, EffectDefinition[]>;
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  /** Register every 6.x effect pack (idempotent). */
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  declare function registerEffectPacks(): void;
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- export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, trackPointer, validateManifest, webgpuBackground, wgslModule };
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+ export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, EFFECT_PACK_FORMAT, FOCUS_FX, GAME_FX, GEO_FX, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, VerletWorld, WEATHER_FX, WGSL_HEAD, arcPath, crossDocumentTransitions, fanAngles, fieldFallback, glslToWgsl, loadEffectPack, musicSample, packManifest, pageTransition, parseFigure, pointsToPath, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack, routeLength, samplePath, shaderBackground, skyAt, splitChars, supportsWebGL2, supportsWebGPU, syntheticSample, throwPath, trackPointer, validateManifest, webgpuBackground, wgslModule };
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  export type { EffectPackManifest, ShaderSpec };
@@ -23,6 +23,10 @@ import { SHOP_FX, registerShopPack } from './fx-shop.js';
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  export { arcPath } from './fx-shop.js';
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  import { SOCIAL_FX, registerSocialPack } from './fx-social.js';
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  export { fanAngles } from './fx-social.js';
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+ import { GAME_FX, registerGamePack } from './fx-game.js';
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+ export { throwPath } from './fx-game.js';
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+ import { GEO_FX, registerGeoPack } from './fx-geo.js';
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+ export { routeLength } from './fx-geo.js';
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  import '../chunks/registry-CyKExAmE.js';
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  import '../chunks/base-2-yYc93C.js';
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  import '../chunks/generative-2LhxG5BJ.js';
@@ -44,6 +48,8 @@ const EFFECT_PACKS = {
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  chart: CHART_FX,
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  shop: SHOP_FX,
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  social: SOCIAL_FX,
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+ game: GAME_FX,
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+ geo: GEO_FX,
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  };
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  /** Register every 6.x effect pack (idempotent). */
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  function registerEffectPacks() {
@@ -60,7 +66,9 @@ function registerEffectPacks() {
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  registerChartPack();
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  registerShopPack();
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  registerSocialPack();
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+ registerGamePack();
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+ registerGeoPack();
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  }
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- export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, FOCUS_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
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+ export { CHART_FX, DEPTH3_FX, EFFECT_PACKS, FOCUS_FX, GAME_FX, GEO_FX, GPU_FX, LIGHT_FX, MORPH2_FX, MUSIC_FX, PHYSICS2_FX, SHOP_FX, SOCIAL_FX, TEXT3_FX, TRANSITIONS2_FX, WEATHER_FX, register3dPack, registerChartPack, registerEffectPacks, registerFocusPack, registerGamePack, registerGeoPack, registerGpuPack, registerLightPack, registerMorphPack, registerMusicPack, registerPhysicsPack, registerShopPack, registerSocialPack, registerTextPack, registerTransitionsPack, registerWeatherPack };
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  //# sourceMappingURL=fx2.js.map
@@ -1 +1 @@
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- {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAiDA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,MAAM,EAAE,SAAS;;AAGnB;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,gBAAgB,EAAE;AAClB,IAAA,kBAAkB,EAAE;AACtB;;;;"}
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+ {"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nexport { EFFECT_PACK_FORMAT, packManifest, validateManifest, loadEffectPack } from './manifest';\nexport type { EffectPackManifest } from './manifest';\nimport { GPU_FX, registerGpuPack } from './gpu';\nimport { TEXT3_FX, registerTextPack, splitChars } from './text3';\nimport { LIGHT_FX, registerLightPack, trackPointer } from './light';\nimport { DEPTH3_FX, register3dPack } from './depth3';\nimport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions } from './transitions2';\nimport { WEATHER_FX, registerWeatherPack, skyAt } from './weather';\nimport { PHYSICS2_FX, registerPhysicsPack, VerletWorld } from './physics2';\nimport { FOCUS_FX, registerFocusPack } from './focus';\nimport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample } from './music';\nimport { CHART_FX, registerChartPack, parseFigure } from './chart';\nimport { SHOP_FX, registerShopPack, arcPath } from './shop';\nimport { SOCIAL_FX, registerSocialPack, fanAngles } from './social';\nimport { GAME_FX, registerGamePack, throwPath } from './game';\nimport { GEO_FX, registerGeoPack, routeLength } from './geo';\n\nexport { GPU_FX, registerGpuPack, TEXT3_FX, registerTextPack, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport { supportsWebGPU, glslToWgsl, wgslModule, webgpuBackground, WGSL_HEAD } from './webgpu';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightPack, trackPointer };\n\nexport { DEPTH3_FX, register3dPack };\n\nexport { MORPH2_FX, registerMorphPack, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionsPack, pageTransition, crossDocumentTransitions };\n\nexport { WEATHER_FX, registerWeatherPack, skyAt };\n\nexport { PHYSICS2_FX, registerPhysicsPack, VerletWorld };\n\nexport { FOCUS_FX, registerFocusPack };\n\nexport { MUSIC_FX, registerMusicPack, syntheticSample, musicSample };\n\nexport { CHART_FX, registerChartPack, parseFigure };\n\nexport { SHOP_FX, registerShopPack, arcPath };\n\nexport { SOCIAL_FX, registerSocialPack, fanAngles };\n\nexport { GAME_FX, registerGamePack, throwPath };\n\nexport { GEO_FX, registerGeoPack, routeLength };\n\n/** The 6.x effect packs by name. */\nexport const EFFECT_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n weather: WEATHER_FX,\n physics: PHYSICS2_FX,\n focus: FOCUS_FX,\n music: MUSIC_FX,\n chart: CHART_FX,\n shop: SHOP_FX,\n social: SOCIAL_FX,\n game: GAME_FX,\n geo: GEO_FX,\n};\n\n/** Register every 6.x effect pack (idempotent). */\nexport function registerEffectPacks(): void {\n registerGpuPack();\n registerTextPack();\n registerLightPack();\n register3dPack();\n registerMorphPack();\n registerTransitionsPack();\n registerWeatherPack();\n registerPhysicsPack();\n registerFocusPack();\n registerMusicPack();\n registerChartPack();\n registerShopPack();\n registerSocialPack();\n registerGamePack();\n registerGeoPack();\n}\n\n\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuDA;AACO,MAAM,YAAY,GAAuC;AAC9D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;AAC5B,IAAA,OAAO,EAAE,UAAU;AACnB,IAAA,OAAO,EAAE,WAAW;AACpB,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,MAAM,EAAE,SAAS;AACjB,IAAA,IAAI,EAAE,OAAO;AACb,IAAA,GAAG,EAAE,MAAM;;AAGb;SACgB,mBAAmB,GAAA;AACjC,IAAA,eAAe,EAAE;AACjB,IAAA,gBAAgB,EAAE;AAClB,IAAA,iBAAiB,EAAE;AACnB,IAAA,cAAc,EAAE;AAChB,IAAA,iBAAiB,EAAE;AACnB,IAAA,uBAAuB,EAAE;AACzB,IAAA,mBAAmB,EAAE;AACrB,IAAA,mBAAmB,EAAE;AACrB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,iBAAiB,EAAE;AACnB,IAAA,gBAAgB,EAAE;AAClB,IAAA,kBAAkB,EAAE;AACpB,IAAA,gBAAgB,EAAE;AAClB,IAAA,eAAe,EAAE;AACnB;;;;"}