use-scroll-animate 6.6.0 → 6.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/dist/chunks/{gpu-EjV49FQk.js → gpu-CsP2ZB3x.js} +2 -2
- package/dist/chunks/{gpu-EjV49FQk.js.map → gpu-CsP2ZB3x.js.map} +1 -1
- package/dist/chunks/{registry-Bu5NrAyA.js → registry-D23neB4M.js} +2 -2
- package/dist/chunks/{registry-Bu5NrAyA.js.map → registry-D23neB4M.js.map} +1 -1
- package/dist/components/angular.js +1 -1
- package/dist/components/effects.js +1 -1
- package/dist/components/fx-3d.js +1 -1
- package/dist/components/fx-gpu.js +2 -2
- package/dist/components/fx-light.js +1 -1
- package/dist/components/fx-morph.js +1 -1
- package/dist/components/fx-text.js +1 -1
- package/dist/components/fx-transitions.cjs +249 -0
- package/dist/components/fx-transitions.cjs.map +1 -0
- package/dist/components/fx-transitions.d.cts +77 -0
- package/dist/components/fx-transitions.d.ts +77 -0
- package/dist/components/fx-transitions.js +244 -0
- package/dist/components/fx-transitions.js.map +1 -0
- package/dist/components/fx.js +2 -2
- package/dist/components/fx2.cjs +7 -0
- package/dist/components/fx2.cjs.map +1 -1
- package/dist/components/fx2.d.cts +34 -1
- package/dist/components/fx2.d.ts +34 -1
- package/dist/components/fx2.js +8 -4
- package/dist/components/fx2.js.map +1 -1
- package/dist/components/solid.js +1 -1
- package/dist/components/svelte.js +1 -1
- package/dist/components/vue.js +1 -1
- package/dist/components/widgets.cjs +458 -37
- package/dist/components/widgets.cjs.map +1 -1
- package/dist/components/widgets.d.cts +72 -2
- package/dist/components/widgets.d.ts +72 -2
- package/dist/components/widgets.js +452 -38
- package/dist/components/widgets.js.map +1 -1
- package/dist/components.js +1 -1
- package/dist/widgets.umd.js +1 -1
- package/dist/widgets.umd.js.map +1 -1
- package/docs/ROADMAP.md +1 -1
- package/docs/components.md +23 -0
- package/package.json +11 -1
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@@ -164,6 +164,39 @@ declare const MORPH2_FX: EffectDefinition[];
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/** Register the 6.6 morph & SVG pack (idempotent). */
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declare function registerMorphEffects2(): void;
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/**
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* 6.7 — Transitions 2.0 (`motionary/components/fx-transitions`), registered
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* through `registerEffect()` (kind `page`; option `mode: 'in' | 'out'`):
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*
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* - `ripple-dissolve` — a circle with a ripple ring grows from the pointer
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* (or `x` / `y` 0–1) and reveals / hides the element.
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* - `shatter` — the element breaks into shards that fly apart (out) or
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* fly together (in).
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* - `mosaic-flip` — a grid of tiles flips over in a diagonal wave.
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* - `liquid-wipe` — a wavy liquid edge sweeps across.
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* - `page-curl` — the element turns like a page around its left edge.
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* - `camera-dolly` — a dolly zoom: scale + depth blur + fade.
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*
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* `pageTransition(update, effect)` runs a DOM update inside the View
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* Transitions API (when available) and plays the effect on the new snapshot;
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* without the API it runs `update()` and plays the effect on `target`.
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* `crossDocumentTransitions(effect)` opts an MPA into cross-document view
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* transitions (`@view-transition { navigation: auto }`) with the same look.
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* Reduced motion: plain short fades.
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*/
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declare const TRANSITIONS2_FX: EffectDefinition[];
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/**
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* Run `update` (a DOM change) as a transition: inside `document.startViewTransition`
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* when supported (the new snapshot plays `effect`), otherwise `update()` then the
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* effect on `target` (default `document.body`'s first element).
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*/
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declare function pageTransition(update: () => void | Promise<void>, effect?: string, options?: Record<string, unknown>, target?: HTMLElement): Promise<void>;
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/** Opt a multi-page site into cross-document view transitions with an effect's look. Returns a remover. */
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declare function crossDocumentTransitions(effect?: string, duration?: number): () => void;
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/** Register the 6.7 transitions pack (idempotent). */
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declare function registerTransitionEffects2(): void;
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/**
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* 5.5 — generative backgrounds on Canvas 2D, registered through
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* `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
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@@ -236,5 +269,5 @@ declare const FX2_PACKS: Record<string, EffectDefinition[]>;
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/** Register every 6.x pack (idempotent). */
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declare function registerFx2(): void;
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export { DEPTH3_FX, FX2_PACKS, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, TEXT3_FX, fieldFallback, pointsToPath, register3dEffects, registerFx2, registerGpuEffects, registerLightEffects, registerMorphEffects2, registerTextEffects3, samplePath, shaderBackground, splitChars, supportsWebGL2, trackPointer };
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export { DEPTH3_FX, FX2_PACKS, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, TEXT3_FX, TRANSITIONS2_FX, crossDocumentTransitions, fieldFallback, pageTransition, pointsToPath, register3dEffects, registerFx2, registerGpuEffects, registerLightEffects, registerMorphEffects2, registerTextEffects3, registerTransitionEffects2, samplePath, shaderBackground, splitChars, supportsWebGL2, trackPointer };
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export type { ShaderSpec };
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package/dist/components/fx2.d.ts
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@@ -164,6 +164,39 @@ declare const MORPH2_FX: EffectDefinition[];
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/** Register the 6.6 morph & SVG pack (idempotent). */
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declare function registerMorphEffects2(): void;
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/**
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* 6.7 — Transitions 2.0 (`motionary/components/fx-transitions`), registered
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* through `registerEffect()` (kind `page`; option `mode: 'in' | 'out'`):
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*
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* - `ripple-dissolve` — a circle with a ripple ring grows from the pointer
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* (or `x` / `y` 0–1) and reveals / hides the element.
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* - `shatter` — the element breaks into shards that fly apart (out) or
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* fly together (in).
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* - `mosaic-flip` — a grid of tiles flips over in a diagonal wave.
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* - `liquid-wipe` — a wavy liquid edge sweeps across.
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* - `page-curl` — the element turns like a page around its left edge.
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* - `camera-dolly` — a dolly zoom: scale + depth blur + fade.
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*
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* `pageTransition(update, effect)` runs a DOM update inside the View
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* Transitions API (when available) and plays the effect on the new snapshot;
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* without the API it runs `update()` and plays the effect on `target`.
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* `crossDocumentTransitions(effect)` opts an MPA into cross-document view
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* transitions (`@view-transition { navigation: auto }`) with the same look.
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* Reduced motion: plain short fades.
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*/
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declare const TRANSITIONS2_FX: EffectDefinition[];
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/**
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* Run `update` (a DOM change) as a transition: inside `document.startViewTransition`
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* when supported (the new snapshot plays `effect`), otherwise `update()` then the
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* effect on `target` (default `document.body`'s first element).
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*/
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declare function pageTransition(update: () => void | Promise<void>, effect?: string, options?: Record<string, unknown>, target?: HTMLElement): Promise<void>;
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/** Opt a multi-page site into cross-document view transitions with an effect's look. Returns a remover. */
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declare function crossDocumentTransitions(effect?: string, duration?: number): () => void;
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/** Register the 6.7 transitions pack (idempotent). */
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declare function registerTransitionEffects2(): void;
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/**
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* 5.5 — generative backgrounds on Canvas 2D, registered through
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* `registerEffect()` (kind `background`): `flow-field`, `voronoi`,
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@@ -236,5 +269,5 @@ declare const FX2_PACKS: Record<string, EffectDefinition[]>;
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/** Register every 6.x pack (idempotent). */
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declare function registerFx2(): void;
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export { DEPTH3_FX, FX2_PACKS, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, TEXT3_FX, fieldFallback, pointsToPath, register3dEffects, registerFx2, registerGpuEffects, registerLightEffects, registerMorphEffects2, registerTextEffects3, samplePath, shaderBackground, splitChars, supportsWebGL2, trackPointer };
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export { DEPTH3_FX, FX2_PACKS, GLSL_HEAD, GPU_FX, LIGHT_FX, MORPH2_FX, TEXT3_FX, TRANSITIONS2_FX, crossDocumentTransitions, fieldFallback, pageTransition, pointsToPath, register3dEffects, registerFx2, registerGpuEffects, registerLightEffects, registerMorphEffects2, registerTextEffects3, registerTransitionEffects2, samplePath, shaderBackground, splitChars, supportsWebGL2, trackPointer };
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export type { ShaderSpec };
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package/dist/components/fx2.js
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import { G as GPU_FX, r as registerGpuEffects } from '../chunks/gpu-
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export { a as GLSL_HEAD, f as fieldFallback, s as shaderBackground, b as supportsWebGL2 } from '../chunks/gpu-
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import { G as GPU_FX, r as registerGpuEffects } from '../chunks/gpu-CsP2ZB3x.js';
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export { a as GLSL_HEAD, f as fieldFallback, s as shaderBackground, b as supportsWebGL2 } from '../chunks/gpu-CsP2ZB3x.js';
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import { TEXT3_FX, registerTextEffects3 } from './fx-text.js';
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export { splitChars } from './fx-text.js';
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import { LIGHT_FX, registerLightEffects } from './fx-light.js';
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import { DEPTH3_FX, register3dEffects } from './fx-3d.js';
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import { MORPH2_FX, registerMorphEffects2 } from './fx-morph.js';
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export { pointsToPath, samplePath } from './fx-morph.js';
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import '
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import { TRANSITIONS2_FX, registerTransitionEffects2 } from './fx-transitions.js';
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export { crossDocumentTransitions, pageTransition } from './fx-transitions.js';
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import '../chunks/registry-D23neB4M.js';
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import '../chunks/base-DchG4q_S.js';
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import '../chunks/generative-2LhxG5BJ.js';
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import '../chunks/shared-CkKHWrtJ.js';
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light: LIGHT_FX,
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depth: DEPTH3_FX,
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morph: MORPH2_FX,
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transitions: TRANSITIONS2_FX,
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};
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function registerFx2() {
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registerLightEffects();
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register3dEffects();
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registerTransitionEffects2();
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}
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export { DEPTH3_FX, FX2_PACKS, GPU_FX, LIGHT_FX, MORPH2_FX, TEXT3_FX, register3dEffects, registerFx2, registerGpuEffects, registerLightEffects, registerMorphEffects2, registerTextEffects3 };
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export { DEPTH3_FX, FX2_PACKS, GPU_FX, LIGHT_FX, MORPH2_FX, TEXT3_FX, TRANSITIONS2_FX, register3dEffects, registerFx2, registerGpuEffects, registerLightEffects, registerMorphEffects2, registerTextEffects3, registerTransitionEffects2 };
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//# sourceMappingURL=fx2.js.map
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{"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { GPU_FX, registerGpuEffects } from './gpu';\nimport { TEXT3_FX, registerTextEffects3, splitChars } from './text3';\nimport { LIGHT_FX, registerLightEffects, trackPointer } from './light';\nimport { DEPTH3_FX, register3dEffects } from './depth3';\nimport { MORPH2_FX, registerMorphEffects2, samplePath, pointsToPath } from './morph2';\n\nexport { GPU_FX, registerGpuEffects, TEXT3_FX, registerTextEffects3, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightEffects, trackPointer };\n\nexport { DEPTH3_FX, register3dEffects };\n\nexport { MORPH2_FX, registerMorphEffects2, samplePath, pointsToPath };\n\n/** The 6.x effect packs by name. */\nexport const FX2_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n};\n\n/** Register every 6.x pack (idempotent). */\nexport function registerFx2(): void {\n registerGpuEffects();\n registerTextEffects3();\n registerLightEffects();\n register3dEffects();\n registerMorphEffects2();\n}\n"],"names":[],"mappings":"
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{"version":3,"file":"fx2.js","sources":["../../src/components/fx2/index.ts"],"sourcesContent":["/**\n * The 6.x effect packs, one entry each (`motionary/components/fx-gpu`, …) so\n * their size budgets stay separate. This module (`registerFx2()`) registers\n * them all — used by dist/widgets.umd.js and the showcase.\n */\nimport type { EffectDefinition } from '../fx/registry';\nimport { GPU_FX, registerGpuEffects } from './gpu';\nimport { TEXT3_FX, registerTextEffects3, splitChars } from './text3';\nimport { LIGHT_FX, registerLightEffects, trackPointer } from './light';\nimport { DEPTH3_FX, register3dEffects } from './depth3';\nimport { MORPH2_FX, registerMorphEffects2, samplePath, pointsToPath } from './morph2';\nimport { TRANSITIONS2_FX, registerTransitionEffects2, pageTransition, crossDocumentTransitions } from './transitions2';\n\nexport { GPU_FX, registerGpuEffects, TEXT3_FX, registerTextEffects3, splitChars };\nexport { shaderBackground, supportsWebGL2, fieldFallback, GLSL_HEAD } from './gl';\nexport type { ShaderSpec } from './gl';\n\nexport { LIGHT_FX, registerLightEffects, trackPointer };\n\nexport { DEPTH3_FX, register3dEffects };\n\nexport { MORPH2_FX, registerMorphEffects2, samplePath, pointsToPath };\n\nexport { TRANSITIONS2_FX, registerTransitionEffects2, pageTransition, crossDocumentTransitions };\n\n/** The 6.x effect packs by name. */\nexport const FX2_PACKS: Record<string, EffectDefinition[]> = {\n gpu: GPU_FX,\n text: TEXT3_FX,\n light: LIGHT_FX,\n depth: DEPTH3_FX,\n morph: MORPH2_FX,\n transitions: TRANSITIONS2_FX,\n};\n\n/** Register every 6.x pack (idempotent). */\nexport function registerFx2(): void {\n registerGpuEffects();\n registerTextEffects3();\n registerLightEffects();\n register3dEffects();\n registerMorphEffects2();\n registerTransitionEffects2();\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAyBA;AACO,MAAM,SAAS,GAAuC;AAC3D,IAAA,GAAG,EAAE,MAAM;AACX,IAAA,IAAI,EAAE,QAAQ;AACd,IAAA,KAAK,EAAE,QAAQ;AACf,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,KAAK,EAAE,SAAS;AAChB,IAAA,WAAW,EAAE,eAAe;;AAG9B;SACgB,WAAW,GAAA;AACzB,IAAA,kBAAkB,EAAE;AACpB,IAAA,oBAAoB,EAAE;AACtB,IAAA,oBAAoB,EAAE;AACtB,IAAA,iBAAiB,EAAE;AACnB,IAAA,qBAAqB,EAAE;AACvB,IAAA,0BAA0B,EAAE;AAC9B;;;;"}
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package/dist/components/solid.js
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import '../chunks/registry-D23neB4M.js';
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package/dist/components/vue.js
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