use-scroll-animate 6.5.0 → 6.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/CHANGELOG.md +28 -0
  2. package/dist/chunks/{gpu-EjV49FQk.js → gpu-CsP2ZB3x.js} +2 -2
  3. package/dist/chunks/{gpu-EjV49FQk.js.map → gpu-CsP2ZB3x.js.map} +1 -1
  4. package/dist/chunks/{registry-Bu5NrAyA.js → registry-D23neB4M.js} +2 -2
  5. package/dist/chunks/{registry-Bu5NrAyA.js.map → registry-D23neB4M.js.map} +1 -1
  6. package/dist/components/angular.js +1 -1
  7. package/dist/components/effects.js +1 -1
  8. package/dist/components/fx-3d.js +1 -1
  9. package/dist/components/fx-gpu.js +2 -2
  10. package/dist/components/fx-light.js +1 -1
  11. package/dist/components/fx-morph.cjs +292 -0
  12. package/dist/components/fx-morph.cjs.map +1 -0
  13. package/dist/components/fx-morph.d.cts +71 -0
  14. package/dist/components/fx-morph.d.ts +71 -0
  15. package/dist/components/fx-morph.js +287 -0
  16. package/dist/components/fx-morph.js.map +1 -0
  17. package/dist/components/fx-text.js +1 -1
  18. package/dist/components/fx-transitions.cjs +249 -0
  19. package/dist/components/fx-transitions.cjs.map +1 -0
  20. package/dist/components/fx-transitions.d.cts +77 -0
  21. package/dist/components/fx-transitions.d.ts +77 -0
  22. package/dist/components/fx-transitions.js +244 -0
  23. package/dist/components/fx-transitions.js.map +1 -0
  24. package/dist/components/fx.js +2 -2
  25. package/dist/components/fx2.cjs +14 -0
  26. package/dist/components/fx2.cjs.map +1 -1
  27. package/dist/components/fx2.d.cts +61 -1
  28. package/dist/components/fx2.d.ts +61 -1
  29. package/dist/components/fx2.js +12 -4
  30. package/dist/components/fx2.js.map +1 -1
  31. package/dist/components/solid.js +1 -1
  32. package/dist/components/svelte.js +1 -1
  33. package/dist/components/vue.js +1 -1
  34. package/dist/components/widgets.cjs +847 -29
  35. package/dist/components/widgets.cjs.map +1 -1
  36. package/dist/components/widgets.d.cts +140 -2
  37. package/dist/components/widgets.d.ts +140 -2
  38. package/dist/components/widgets.js +834 -30
  39. package/dist/components/widgets.js.map +1 -1
  40. package/dist/components.js +1 -1
  41. package/dist/widgets.umd.js +1 -1
  42. package/dist/widgets.umd.js.map +1 -1
  43. package/docs/ROADMAP.md +2 -2
  44. package/docs/components.md +48 -0
  45. package/package.json +21 -1
@@ -0,0 +1,287 @@
1
+ import { registerEffects } from '../chunks/registry-D23neB4M.js';
2
+ import { a as all } from '../chunks/shared-CkKHWrtJ.js';
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+ import '../chunks/base-DchG4q_S.js';
4
+
5
+ const NS = 'http://www.w3.org/2000/svg';
6
+ const raf = (f) => (typeof requestAnimationFrame === 'function' ? requestAnimationFrame(f) : 0);
7
+ const caf = (h) => {
8
+ if (h && typeof cancelAnimationFrame === 'function')
9
+ cancelAnimationFrame(h);
10
+ };
11
+ /** Sample `d` into `n` points (needs SVG geometry support; `null` without it). */
12
+ function samplePath(d, n = 64) {
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+ const p = document.createElementNS(NS, 'path');
14
+ p.setAttribute('d', d);
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+ const svg = document.createElementNS(NS, 'svg');
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+ svg.setAttribute('aria-hidden', 'true');
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+ svg.style.cssText = 'position:absolute;width:0;height:0;overflow:hidden';
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+ svg.appendChild(p);
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+ document.body.appendChild(svg);
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+ try {
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+ if (typeof p.getTotalLength !== 'function')
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+ return null;
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+ const L = p.getTotalLength();
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+ if (!L)
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+ return null;
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+ const out = [];
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+ for (let i = 0; i < n; i++) {
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+ const pt = p.getPointAtLength((i / n) * L);
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+ out.push([pt.x, pt.y]);
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+ }
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+ return out;
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+ }
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+ catch {
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+ return null;
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+ }
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+ finally {
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+ svg.remove();
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+ }
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+ }
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+ /** Points → closed path `d`. */
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+ const pointsToPath = (pts) => (pts.length ? `M${pts.map(([x, y]) => `${x.toFixed(2)} ${y.toFixed(2)}`).join('L')}Z` : '');
42
+ /** Rotate `b` so its start point is the one closest to `a[0]` (less twisting). */
43
+ function align(a, b) {
44
+ let best = 0;
45
+ let bd = Infinity;
46
+ for (let i = 0; i < b.length; i++) {
47
+ const d = (b[i][0] - a[0][0]) ** 2 + (b[i][1] - a[0][1]) ** 2;
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+ if (d < bd) {
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+ bd = d;
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+ best = i;
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+ }
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+ }
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+ return b.slice(best).concat(b.slice(0, best));
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+ }
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+ const ease = (t) => (t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2);
56
+ const MORPH2_FX = [
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+ {
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+ name: 'path-morph',
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+ kind: 'loop',
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+ description: 'An SVG `<path>` flows between shapes (`paths`: `d` strings; `duration` per shape, `hold` ms). Shapes are resampled, so any two paths morph.',
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+ defaults: { paths: [], duration: 1200, hold: 600, points: 72 },
62
+ run: (el, o) => {
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+ const path = (el.localName === 'path' ? el : el.querySelector('path'));
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+ if (!path)
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+ return;
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+ const ds = [path.getAttribute('d') || '', ...(o.paths || [])].filter(Boolean);
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+ const shapes = ds.map((d) => samplePath(d, o.points)).filter(Boolean);
68
+ if (shapes.length < 2)
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+ return;
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+ for (let i = 1; i < shapes.length; i++)
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+ shapes[i] = align(shapes[i - 1], shapes[i]);
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+ const orig = path.getAttribute('d');
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+ let i = 0;
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+ let t0 = performance.now();
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+ let h = 0;
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+ const tick = (now) => {
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+ const a = shapes[i % shapes.length];
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+ const b = shapes[(i + 1) % shapes.length];
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+ const k = Math.min(1, Math.max(0, (now - t0) / o.duration));
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+ const e = ease(k);
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+ path.setAttribute('d', pointsToPath(a.map(([x, y], j) => [x + (b[j][0] - x) * e, y + (b[j][1] - y) * e])));
82
+ if (now - t0 > o.duration + o.hold) {
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+ i++;
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+ t0 = now;
85
+ }
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+ h = raf(tick);
87
+ };
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+ h = raf(tick);
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+ return () => {
90
+ caf(h);
91
+ if (orig !== null)
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+ path.setAttribute('d', orig);
93
+ };
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+ },
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+ },
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+ {
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+ name: 'blob-button',
98
+ kind: 'hover',
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+ reduced: 'run',
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+ description: 'A liquid blob behind the element wobbles and bulges toward the pointer (persistent; `color`, `wobble` 0–1, `bulge` px).',
101
+ defaults: { color: '#7c5cff', wobble: 0.5, bulge: 10, points: 10 },
102
+ run: (el, o, ctx) => {
103
+ if (getComputedStyle(el).position === 'static')
104
+ el.style.position = 'relative';
105
+ const prevZ = el.style.isolation;
106
+ el.style.isolation = 'isolate';
107
+ const svg = document.createElementNS(NS, 'svg');
108
+ svg.setAttribute('aria-hidden', 'true');
109
+ svg.setAttribute('width', '100%');
110
+ svg.setAttribute('height', '100%');
111
+ svg.style.cssText = 'position:absolute;inset:-14px;width:calc(100% + 28px);height:calc(100% + 28px);z-index:-1;pointer-events:none;overflow:visible';
112
+ const path = document.createElementNS(NS, 'path');
113
+ path.setAttribute('fill', o.color);
114
+ svg.appendChild(path);
115
+ el.prepend(svg);
116
+ const n = Math.max(6, o.points | 0);
117
+ let px = 0.5;
118
+ let py = 0.5;
119
+ let hover = 0;
120
+ let target = 0;
121
+ let h = 0;
122
+ const t0 = performance.now();
123
+ const draw = (now) => {
124
+ const w = el.offsetWidth + 28 || 128;
125
+ const hh = el.offsetHeight + 28 || 72;
126
+ const t = ctx.reduced ? 0 : (now - t0) / 1000;
127
+ hover += (target - hover) * 0.12;
128
+ const pts = [];
129
+ for (let i = 0; i < n; i++) {
130
+ const a = (i / n) * Math.PI * 2;
131
+ const cx = Math.cos(a);
132
+ const cy = Math.sin(a);
133
+ const toward = Math.max(0, cx * (px - 0.5) * 2 + cy * (py - 0.5) * 2);
134
+ const r = 1 + (ctx.reduced ? 0 : o.wobble * 0.06 * Math.sin(t * 2.2 + i * 1.7)) + (toward * o.bulge * hover) / Math.min(w, hh);
135
+ pts.push([w / 2 + cx * (w / 2 - 12) * r, hh / 2 + cy * (hh / 2 - 12) * r]);
136
+ }
137
+ // smooth closed curve through the points (Catmull-Rom → cubic Bézier)
138
+ let d = `M${pts[0][0].toFixed(1)} ${pts[0][1].toFixed(1)}`;
139
+ for (let i = 0; i < n; i++) {
140
+ const p0 = pts[(i - 1 + n) % n];
141
+ const p1 = pts[i];
142
+ const p2 = pts[(i + 1) % n];
143
+ const p3 = pts[(i + 2) % n];
144
+ d += `C${(p1[0] + (p2[0] - p0[0]) / 6).toFixed(1)} ${(p1[1] + (p2[1] - p0[1]) / 6).toFixed(1)} ${(p2[0] - (p3[0] - p1[0]) / 6).toFixed(1)} ${(p2[1] - (p3[1] - p1[1]) / 6).toFixed(1)} ${p2[0].toFixed(1)} ${p2[1].toFixed(1)}`;
145
+ }
146
+ path.setAttribute('d', d + 'Z');
147
+ h = !ctx.reduced && (target || Math.abs(hover) > 0.01 || o.wobble) ? raf(draw) : 0;
148
+ };
149
+ const kick = () => {
150
+ if (!h)
151
+ h = raf(draw);
152
+ };
153
+ const move = (e) => {
154
+ const r = el.getBoundingClientRect();
155
+ px = r.width ? (e.clientX - r.left) / r.width : 0.5;
156
+ py = r.height ? (e.clientY - r.top) / r.height : 0.5;
157
+ target = 1;
158
+ kick();
159
+ };
160
+ const leave = () => {
161
+ target = 0;
162
+ kick();
163
+ };
164
+ draw(t0);
165
+ el.addEventListener('pointermove', move);
166
+ el.addEventListener('pointerleave', leave);
167
+ return () => {
168
+ caf(h);
169
+ el.removeEventListener('pointermove', move);
170
+ el.removeEventListener('pointerleave', leave);
171
+ svg.remove();
172
+ el.style.isolation = prevZ;
173
+ };
174
+ },
175
+ },
176
+ {
177
+ name: 'stroke-draw',
178
+ kind: 'enter',
179
+ description: 'Every stroke of an inline SVG draws itself, staggered, then the fills fade in (`duration`, `stagger`).',
180
+ defaults: { duration: 1200, stagger: 120 },
181
+ run: (el, o, ctx) => {
182
+ const shapes = Array.from(el.querySelectorAll('path, line, polyline, polygon, circle, ellipse, rect'));
183
+ return all(shapes.map((s, i) => {
184
+ let L = 0;
185
+ try {
186
+ L = typeof s.getTotalLength === 'function' ? s.getTotalLength() : 0;
187
+ }
188
+ catch {
189
+ L = 0;
190
+ }
191
+ if (ctx.reduced || !L)
192
+ return ctx.animate(s, [{ opacity: 0 }, { opacity: 1 }], { duration: 300, delay: i * 40, fill: 'backwards' });
193
+ const fill = getComputedStyle(s).fillOpacity || '1';
194
+ return ctx.animate(s, [
195
+ { strokeDasharray: `${L}`, strokeDashoffset: `${L}`, fillOpacity: 0 },
196
+ { strokeDasharray: `${L}`, strokeDashoffset: '0', fillOpacity: 0, offset: 0.75 },
197
+ { strokeDasharray: `${L}`, strokeDashoffset: '0', fillOpacity: fill },
198
+ ], { duration: o.duration, delay: i * o.stagger, easing: 'ease-in-out', fill: 'backwards' });
199
+ }));
200
+ },
201
+ },
202
+ {
203
+ name: 'noise-reveal',
204
+ kind: 'enter',
205
+ description: 'The element condenses out of SVG turbulence — displacement and blur settle to zero (`duration`, `strength`). An SVG-filter transition.',
206
+ defaults: { duration: 1100, strength: 60 },
207
+ run: (el, o, ctx) => {
208
+ if (ctx.reduced)
209
+ return ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 300 });
210
+ const id = `usa-noise-${Math.random().toString(36).slice(2, 8)}`;
211
+ const svg = document.createElementNS(NS, 'svg');
212
+ svg.setAttribute('aria-hidden', 'true');
213
+ svg.setAttribute('width', '0');
214
+ svg.setAttribute('height', '0');
215
+ svg.style.cssText = 'position:absolute;width:0;height:0;overflow:hidden';
216
+ svg.innerHTML = `<filter id="${id}" x="-20%" y="-20%" width="140%" height="140%"><feTurbulence type="fractalNoise" baseFrequency="0.035" numOctaves="2" result="n"/><feDisplacementMap in="SourceGraphic" in2="n" scale="${o.strength}" xChannelSelector="R" yChannelSelector="G"/><feGaussianBlur stdDeviation="0"/></filter>`;
217
+ document.body.appendChild(svg);
218
+ const disp = svg.querySelector('feDisplacementMap');
219
+ const blur = svg.querySelector('feGaussianBlur');
220
+ const prev = el.style.filter;
221
+ el.style.filter = `url(#${id})`;
222
+ const fade = ctx.animate(el, [{ opacity: 0 }, { opacity: 1, offset: 0.4 }, { opacity: 1 }], { duration: o.duration, easing: 'ease-out' });
223
+ const t0 = performance.now();
224
+ return new Promise((done) => {
225
+ const end = () => {
226
+ el.style.filter = prev;
227
+ svg.remove();
228
+ done();
229
+ };
230
+ const tick = (now) => {
231
+ const k = Math.min(1, (now - t0) / o.duration);
232
+ const e = 1 - Math.pow(1 - k, 3);
233
+ disp?.setAttribute('scale', ((1 - e) * o.strength).toFixed(2));
234
+ blur?.setAttribute('stdDeviation', ((1 - e) * 4).toFixed(2));
235
+ if (k < 1)
236
+ raf(tick);
237
+ else
238
+ end();
239
+ };
240
+ if (!raf(tick))
241
+ (fade ? fade.finished.then(end, end) : end());
242
+ });
243
+ },
244
+ },
245
+ {
246
+ name: 'icon-swap',
247
+ kind: 'click',
248
+ description: 'Cycles through the element\'s child icons with a gooey morph — blur, scale and rotate crossfade (`duration`). The visible icon is the only one not `aria-hidden`.',
249
+ defaults: { duration: 420 },
250
+ run: (el, o, ctx) => {
251
+ const icons = Array.from(el.children);
252
+ if (icons.length < 2)
253
+ return null;
254
+ if (!el.dataset.usaSwap) {
255
+ el.dataset.usaSwap = '0';
256
+ el.style.display = el.style.display || 'inline-grid';
257
+ icons.forEach((ic, i) => {
258
+ ic.style.gridArea = '1 / 1';
259
+ ic.style.opacity = i ? '0' : '1';
260
+ ic.setAttribute('aria-hidden', String(i !== 0));
261
+ });
262
+ }
263
+ const cur = Number(el.dataset.usaSwap) || 0;
264
+ const nxt = (cur + 1) % icons.length;
265
+ el.dataset.usaSwap = String(nxt);
266
+ const a = icons[cur];
267
+ const b = icons[nxt];
268
+ a.setAttribute('aria-hidden', 'true');
269
+ b.setAttribute('aria-hidden', 'false');
270
+ a.style.opacity = '0';
271
+ b.style.opacity = '1';
272
+ if (ctx.reduced)
273
+ return all([ctx.animate(a, [{ opacity: 1 }, { opacity: 0 }], { duration: 150 }), ctx.animate(b, [{ opacity: 0 }, { opacity: 1 }], { duration: 150 })]);
274
+ return all([
275
+ ctx.animate(a, [{ opacity: 1, transform: 'none', filter: 'blur(0)' }, { opacity: 0, transform: 'scale(.3) rotate(-90deg)', filter: 'blur(6px)' }], { duration: o.duration, easing: 'cubic-bezier(.5,0,.75,0)' }),
276
+ ctx.animate(b, [{ opacity: 0, transform: 'scale(.3) rotate(90deg)', filter: 'blur(6px)' }, { opacity: 1, transform: 'scale(1.15) rotate(-8deg)', filter: 'blur(0)', offset: 0.7 }, { opacity: 1, transform: 'none', filter: 'blur(0)' }], { duration: o.duration * 1.3, easing: 'cubic-bezier(.2,.8,.3,1.2)' }),
277
+ ]);
278
+ },
279
+ },
280
+ ];
281
+ /** Register the 6.6 morph & SVG pack (idempotent). */
282
+ function registerMorphEffects2() {
283
+ registerEffects(MORPH2_FX);
284
+ }
285
+
286
+ export { MORPH2_FX, pointsToPath, registerMorphEffects2, samplePath };
287
+ //# sourceMappingURL=fx-morph.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx-morph.js","sources":["../../src/components/fx2/morph2.ts"],"sourcesContent":["/**\n * 6.6 — Morph & SVG 2.0 (`motionary/components/fx-morph`), registered\n * through `registerEffect()`:\n *\n * - `path-morph` (loop) — an SVG `<path>` flows between shapes (`paths`, any\n * number of `d` strings): both shapes are resampled to the same number of\n * points, so paths with different commands still morph smoothly.\n * - `blob-button` (hover, persistent) — a liquid blob behind the element\n * wobbles and bulges toward the pointer.\n * - `stroke-draw` (enter) — every stroke in an inline SVG draws itself,\n * staggered, then the fills fade in.\n * - `noise-reveal` (enter) — the element condenses out of SVG turbulence\n * (displacement + blur) — an SVG-filter transition.\n * - `icon-swap` (click) — cycles through the element's child icons with a\n * gooey morph (blur + scale + rotate crossfade).\n *\n * Reduced motion: no loops / wobble; enter effects and swaps fade.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\nimport { all } from '../effects/shared';\n\nconst NS = 'http://www.w3.org/2000/svg';\nconst raf = (f: FrameRequestCallback): number => (typeof requestAnimationFrame === 'function' ? requestAnimationFrame(f) : 0);\nconst caf = (h: number): void => {\n if (h && typeof cancelAnimationFrame === 'function') cancelAnimationFrame(h);\n};\n\n/** Sample `d` into `n` points (needs SVG geometry support; `null` without it). */\nexport function samplePath(d: string, n = 64): [number, number][] | null {\n const p = document.createElementNS(NS, 'path') as SVGPathElement;\n p.setAttribute('d', d);\n const svg = document.createElementNS(NS, 'svg');\n svg.setAttribute('aria-hidden', 'true');\n svg.style.cssText = 'position:absolute;width:0;height:0;overflow:hidden';\n svg.appendChild(p);\n document.body.appendChild(svg);\n try {\n if (typeof p.getTotalLength !== 'function') return null;\n const L = p.getTotalLength();\n if (!L) return null;\n const out: [number, number][] = [];\n for (let i = 0; i < n; i++) {\n const pt = p.getPointAtLength((i / n) * L);\n out.push([pt.x, pt.y]);\n }\n return out;\n } catch {\n return null;\n } finally {\n svg.remove();\n }\n}\n\n/** Points → closed path `d`. */\nexport const pointsToPath = (pts: [number, number][]): string => (pts.length ? `M${pts.map(([x, y]) => `${x.toFixed(2)} ${y.toFixed(2)}`).join('L')}Z` : '');\n\n/** Rotate `b` so its start point is the one closest to `a[0]` (less twisting). */\nfunction align(a: [number, number][], b: [number, number][]): [number, number][] {\n let best = 0;\n let bd = Infinity;\n for (let i = 0; i < b.length; i++) {\n const d = (b[i][0] - a[0][0]) ** 2 + (b[i][1] - a[0][1]) ** 2;\n if (d < bd) {\n bd = d;\n best = i;\n }\n }\n return b.slice(best).concat(b.slice(0, best));\n}\n\nconst ease = (t: number) => (t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2);\n\nexport const MORPH2_FX: EffectDefinition[] = [\n {\n name: 'path-morph',\n kind: 'loop',\n description: 'An SVG `<path>` flows between shapes (`paths`: `d` strings; `duration` per shape, `hold` ms). Shapes are resampled, so any two paths morph.',\n defaults: { paths: [] as string[], duration: 1200, hold: 600, points: 72 },\n run: (el: HTMLElement, o: any) => {\n const path = ((el as Element).localName === 'path' ? el : el.querySelector('path')) as unknown as SVGPathElement | null;\n if (!path) return;\n const ds: string[] = [path.getAttribute('d') || '', ...(o.paths || [])].filter(Boolean);\n const shapes = ds.map((d) => samplePath(d, o.points)).filter(Boolean) as [number, number][][];\n if (shapes.length < 2) return;\n for (let i = 1; i < shapes.length; i++) shapes[i] = align(shapes[i - 1], shapes[i]);\n const orig = path.getAttribute('d');\n let i = 0;\n let t0 = performance.now();\n let h = 0;\n const tick = (now: number) => {\n const a = shapes[i % shapes.length];\n const b = shapes[(i + 1) % shapes.length];\n const k = Math.min(1, Math.max(0, (now - t0) / o.duration));\n const e = ease(k);\n path.setAttribute('d', pointsToPath(a.map(([x, y], j) => [x + (b[j][0] - x) * e, y + (b[j][1] - y) * e])));\n if (now - t0 > o.duration + o.hold) {\n i++;\n t0 = now;\n }\n h = raf(tick);\n };\n h = raf(tick);\n return () => {\n caf(h);\n if (orig !== null) path.setAttribute('d', orig);\n };\n },\n },\n {\n name: 'blob-button',\n kind: 'hover',\n reduced: 'run',\n description: 'A liquid blob behind the element wobbles and bulges toward the pointer (persistent; `color`, `wobble` 0–1, `bulge` px).',\n defaults: { color: '#7c5cff', wobble: 0.5, bulge: 10, points: 10 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (getComputedStyle(el).position === 'static') el.style.position = 'relative';\n const prevZ = el.style.isolation;\n el.style.isolation = 'isolate';\n const svg = document.createElementNS(NS, 'svg');\n svg.setAttribute('aria-hidden', 'true');\n svg.setAttribute('width', '100%');\n svg.setAttribute('height', '100%');\n svg.style.cssText = 'position:absolute;inset:-14px;width:calc(100% + 28px);height:calc(100% + 28px);z-index:-1;pointer-events:none;overflow:visible';\n const path = document.createElementNS(NS, 'path');\n path.setAttribute('fill', o.color);\n svg.appendChild(path);\n el.prepend(svg);\n const n = Math.max(6, o.points | 0);\n let px = 0.5;\n let py = 0.5;\n let hover = 0;\n let target = 0;\n let h = 0;\n const t0 = performance.now();\n const draw = (now: number) => {\n const w = el.offsetWidth + 28 || 128;\n const hh = el.offsetHeight + 28 || 72;\n const t = ctx.reduced ? 0 : (now - t0) / 1000;\n hover += (target - hover) * 0.12;\n const pts: [number, number][] = [];\n for (let i = 0; i < n; i++) {\n const a = (i / n) * Math.PI * 2;\n const cx = Math.cos(a);\n const cy = Math.sin(a);\n const toward = Math.max(0, cx * (px - 0.5) * 2 + cy * (py - 0.5) * 2);\n const r = 1 + (ctx.reduced ? 0 : o.wobble * 0.06 * Math.sin(t * 2.2 + i * 1.7)) + (toward * o.bulge * hover) / Math.min(w, hh);\n pts.push([w / 2 + cx * (w / 2 - 12) * r, hh / 2 + cy * (hh / 2 - 12) * r]);\n }\n // smooth closed curve through the points (Catmull-Rom → cubic Bézier)\n let d = `M${pts[0][0].toFixed(1)} ${pts[0][1].toFixed(1)}`;\n for (let i = 0; i < n; i++) {\n const p0 = pts[(i - 1 + n) % n];\n const p1 = pts[i];\n const p2 = pts[(i + 1) % n];\n const p3 = pts[(i + 2) % n];\n d += `C${(p1[0] + (p2[0] - p0[0]) / 6).toFixed(1)} ${(p1[1] + (p2[1] - p0[1]) / 6).toFixed(1)} ${(p2[0] - (p3[0] - p1[0]) / 6).toFixed(1)} ${(p2[1] - (p3[1] - p1[1]) / 6).toFixed(1)} ${p2[0].toFixed(1)} ${p2[1].toFixed(1)}`;\n }\n path.setAttribute('d', d + 'Z');\n h = !ctx.reduced && (target || Math.abs(hover) > 0.01 || o.wobble) ? raf(draw) : 0;\n };\n const kick = () => {\n if (!h) h = raf(draw);\n };\n const move = (e: PointerEvent) => {\n const r = el.getBoundingClientRect();\n px = r.width ? (e.clientX - r.left) / r.width : 0.5;\n py = r.height ? 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An SVG-filter transition.',\n defaults: { duration: 1100, strength: 60 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n if (ctx.reduced) return ctx.animate(el, [{ opacity: 0 }, { opacity: 1 }], { duration: 300 });\n const id = `usa-noise-${Math.random().toString(36).slice(2, 8)}`;\n const svg = document.createElementNS(NS, 'svg');\n svg.setAttribute('aria-hidden', 'true');\n svg.setAttribute('width', '0');\n svg.setAttribute('height', '0');\n svg.style.cssText = 'position:absolute;width:0;height:0;overflow:hidden';\n svg.innerHTML = `<filter id=\"${id}\" x=\"-20%\" y=\"-20%\" width=\"140%\" height=\"140%\"><feTurbulence type=\"fractalNoise\" baseFrequency=\"0.035\" numOctaves=\"2\" result=\"n\"/><feDisplacementMap in=\"SourceGraphic\" in2=\"n\" scale=\"${o.strength}\" xChannelSelector=\"R\" yChannelSelector=\"G\"/><feGaussianBlur stdDeviation=\"0\"/></filter>`;\n document.body.appendChild(svg);\n const disp = svg.querySelector('feDisplacementMap');\n const blur = svg.querySelector('feGaussianBlur');\n const prev = el.style.filter;\n el.style.filter = `url(#${id})`;\n const fade = ctx.animate(el, [{ opacity: 0 }, { opacity: 1, offset: 0.4 }, { opacity: 1 }], { duration: o.duration, easing: 'ease-out' });\n const t0 = performance.now();\n return new Promise<void>((done) => {\n const end = () => {\n el.style.filter = prev;\n svg.remove();\n done();\n };\n const tick = (now: number) => {\n const k = Math.min(1, (now - t0) / o.duration);\n const e = 1 - Math.pow(1 - k, 3);\n disp?.setAttribute('scale', ((1 - e) * o.strength).toFixed(2));\n blur?.setAttribute('stdDeviation', ((1 - e) * 4).toFixed(2));\n if (k < 1) raf(tick);\n else end();\n };\n if (!raf(tick)) (fade ? fade.finished.then(end, end) : end());\n });\n },\n },\n {\n name: 'icon-swap',\n kind: 'click',\n description: 'Cycles through the element\\'s child icons with a gooey morph — blur, scale and rotate crossfade (`duration`). 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@@ -1,4 +1,4 @@
1
- import { c as registerEffects } from '../chunks/registry-Bu5NrAyA.js';
1
+ import { registerEffects } from '../chunks/registry-D23neB4M.js';
2
2
  import { u as srText } from '../chunks/base-DchG4q_S.js';
3
3
  import { a as all, r as rand, f as fxLayer, s as spawn } from '../chunks/shared-CkKHWrtJ.js';
4
4
 
@@ -0,0 +1,249 @@
1
+ 'use strict';
2
+
3
+ var registry = require('../chunks/registry-DehBVRDV.cjs');
4
+ var base = require('../chunks/base-BaQV-2ha.cjs');
5
+ var shared = require('../chunks/shared-jkgRH-Hx.cjs');
6
+
7
+ const fade = (el, ctx, out) => ctx.animate(el, out ? [{ opacity: 1 }, { opacity: 0 }] : [{ opacity: 0 }, { opacity: 1 }], { duration: 200, fill: out ? 'forwards' : 'none' });
8
+ const isOut = (o) => o.mode === 'out';
9
+ const dir = (frames, out) => (out ? [...frames].reverse().map((f) => ({ ...f, offset: undefined })).map(({ offset, ...f }) => f) : frames);
10
+ /** Clipped copies of `el` laid over it (the original is hidden meanwhile). */
11
+ function pieces(el, clips) {
12
+ if (getComputedStyle(el).position === 'static')
13
+ el.style.position = 'relative';
14
+ const prevVis = el.style.visibility;
15
+ const wrap = document.createElement('div');
16
+ wrap.setAttribute('aria-hidden', 'true');
17
+ wrap.style.cssText = 'position:absolute;inset:0;pointer-events:none;perspective:900px;visibility:visible;z-index:1';
18
+ const parts = clips.map((c) => {
19
+ const p = el.cloneNode(true);
20
+ p.removeAttribute('id');
21
+ p.querySelectorAll('[id]').forEach((x) => x.removeAttribute('id'));
22
+ p.style.cssText += `;position:absolute;inset:0;margin:0;width:100%;height:100%;box-sizing:border-box;clip-path:${c};visibility:visible`;
23
+ wrap.appendChild(p);
24
+ return p;
25
+ });
26
+ el.style.visibility = 'hidden';
27
+ el.appendChild(wrap);
28
+ return {
29
+ parts,
30
+ done: () => {
31
+ wrap.remove();
32
+ el.style.visibility = prevVis;
33
+ },
34
+ };
35
+ }
36
+ const TRANSITIONS2_FX = [
37
+ {
38
+ name: 'ripple-dissolve',
39
+ kind: 'page',
40
+ description: 'A circle with a ripple ring grows from the pointer (or `x` / `y` 0–1) and reveals (`mode: "in"`) or hides (`"out"`) the element.',
41
+ defaults: { mode: 'in', duration: 900, x: 0.5, y: 0.5 },
42
+ run: (el, o, ctx) => {
43
+ const out = isOut(o);
44
+ if (ctx.reduced)
45
+ return fade(el, ctx, out);
46
+ const r = el.getBoundingClientRect();
47
+ const p = ctx.event ? shared.origin(el, ctx) : { x: r.left + r.width * o.x, y: r.top + r.height * o.y };
48
+ const at = `${(p.x - r.left).toFixed(0)}px ${(p.y - r.top).toFixed(0)}px`;
49
+ const f = [
50
+ { clipPath: `circle(0% at ${at})`, filter: 'blur(2px)' },
51
+ { clipPath: `circle(38% at ${at})`, filter: 'blur(0)', offset: 0.45 },
52
+ { clipPath: `circle(150% at ${at})`, filter: 'blur(0)' },
53
+ ];
54
+ return ctx.animate(el, out ? [f[2], f[0]] : f, { duration: o.duration, easing: 'cubic-bezier(.6,.05,.3,1)', fill: out ? 'forwards' : 'none' });
55
+ },
56
+ },
57
+ {
58
+ name: 'shatter',
59
+ kind: 'page',
60
+ description: 'The element breaks into shards that fly apart (`mode: "out"`) or fly together (`"in"`) (`pieces`, `duration`).',
61
+ defaults: { mode: 'out', duration: 900, pieces: 12 },
62
+ run: (el, o, ctx) => {
63
+ const out = isOut(o);
64
+ if (ctx.reduced)
65
+ return fade(el, ctx, out);
66
+ const n = Math.max(4, Math.min(24, o.pieces | 0));
67
+ const cols = Math.ceil(Math.sqrt(n / 2));
68
+ const rows = Math.ceil(n / 2 / cols);
69
+ const clips = [];
70
+ for (let r = 0; r < rows; r++)
71
+ for (let c = 0; c < cols; c++) {
72
+ const x0 = (c / cols) * 100;
73
+ const x1 = ((c + 1) / cols) * 100;
74
+ const y0 = (r / rows) * 100;
75
+ const y1 = ((r + 1) / rows) * 100;
76
+ clips.push(`polygon(${x0}% ${y0}%,${x1}% ${y0}%,${x0}% ${y1}%)`, `polygon(${x1}% ${y0}%,${x1}% ${y1}%,${x0}% ${y1}%)`);
77
+ }
78
+ const { parts, done } = pieces(el, clips);
79
+ const anims = parts.map((p, i) => {
80
+ const a = (i * 2.399) % (Math.PI * 2);
81
+ const d = 80 + (i % 5) * 30;
82
+ const scattered = { transform: `translate(${(Math.cos(a) * d).toFixed(0)}px,${(Math.sin(a) * d + 40).toFixed(0)}px) rotate(${((i % 7) - 3) * 35}deg) rotateX(${(i % 3) * 40}deg)`, opacity: 0 };
83
+ const whole = { transform: 'none', opacity: 1 };
84
+ return ctx.animate(p, out ? [whole, scattered] : [scattered, whole], { duration: o.duration, delay: (i % 6) * 25, easing: out ? 'cubic-bezier(.4,0,.9,.6)' : 'cubic-bezier(.1,.6,.3,1)', fill: 'both' });
85
+ });
86
+ return shared.all(anims).then(() => {
87
+ done();
88
+ if (out)
89
+ el.style.visibility = 'hidden';
90
+ });
91
+ },
92
+ },
93
+ {
94
+ name: 'mosaic-flip',
95
+ kind: 'page',
96
+ description: 'A grid of tiles flips over in a diagonal wave (`cols`, `rows`, `duration` per tile).',
97
+ defaults: { mode: 'in', cols: 6, rows: 4, duration: 520 },
98
+ run: (el, o, ctx) => {
99
+ const out = isOut(o);
100
+ if (ctx.reduced)
101
+ return fade(el, ctx, out);
102
+ const C = Math.max(2, Math.min(12, o.cols | 0));
103
+ const R = Math.max(2, Math.min(10, o.rows | 0));
104
+ const clips = [];
105
+ for (let r = 0; r < R; r++)
106
+ for (let c = 0; c < C; c++)
107
+ clips.push(`inset(${((r / R) * 100).toFixed(2)}% ${(100 - ((c + 1) / C) * 100).toFixed(2)}% ${(100 - ((r + 1) / R) * 100).toFixed(2)}% ${((c / C) * 100).toFixed(2)}%)`);
108
+ const { parts, done } = pieces(el, clips);
109
+ const anims = parts.map((p, i) => {
110
+ const r = Math.floor(i / C);
111
+ const c = i % C;
112
+ p.style.transformOrigin = `${((c + 0.5) / C) * 100}% ${((r + 0.5) / R) * 100}%`;
113
+ p.style.backfaceVisibility = 'hidden';
114
+ const f = [{ transform: 'rotateY(-90deg)', opacity: 0 }, { transform: 'rotateY(0)', opacity: 1 }];
115
+ return ctx.animate(p, out ? [f[1], f[0]] : f, { duration: o.duration, delay: (r + c) * 45, easing: 'cubic-bezier(.3,.7,.3,1)', fill: 'both' });
116
+ });
117
+ return shared.all(anims).then(() => {
118
+ done();
119
+ if (out)
120
+ el.style.visibility = 'hidden';
121
+ });
122
+ },
123
+ },
124
+ {
125
+ name: 'liquid-wipe',
126
+ kind: 'page',
127
+ description: 'A wavy liquid edge sweeps across the element (`direction` left | right | up | down, `waves`, `duration`).',
128
+ defaults: { mode: 'in', direction: 'right', waves: 3, duration: 1000 },
129
+ run: (el, o, ctx) => {
130
+ const out = isOut(o);
131
+ if (ctx.reduced)
132
+ return fade(el, ctx, out);
133
+ const N = 24;
134
+ const shape = (k) => {
135
+ const pts = [];
136
+ const amp = 6 * Math.sin(Math.PI * k);
137
+ for (let i = 0; i <= N; i++) {
138
+ const t = (i / N) * 100;
139
+ const edge = k * 120 - 10 + amp * Math.sin((i / N) * Math.PI * 2 * o.waves + k * 6);
140
+ pts.push(o.direction === 'up' || o.direction === 'down' ? `${t.toFixed(1)}% ${(o.direction === 'down' ? edge : 100 - edge).toFixed(1)}%` : `${(o.direction === 'left' ? 100 - edge : edge).toFixed(1)}% ${t.toFixed(1)}%`);
141
+ }
142
+ const tail = o.direction === 'up' ? ['100% 100%', '0% 100%'] : o.direction === 'down' ? ['100% 0%', '0% 0%'] : o.direction === 'left' ? ['100% 100%', '100% 0%'] : ['0% 100%', '0% 0%'];
143
+ if (o.direction === 'up' || o.direction === 'down')
144
+ return `polygon(${[...pts, ...tail].join(',')})`;
145
+ return `polygon(${[...pts, ...tail].join(',')})`;
146
+ };
147
+ const frames = Array.from({ length: 9 }, (_, i) => ({ clipPath: shape(i / 8) }));
148
+ return ctx.animate(el, out ? frames.reverse() : frames, { duration: o.duration, easing: 'cubic-bezier(.65,.05,.35,1)', fill: out ? 'forwards' : 'none' });
149
+ },
150
+ },
151
+ {
152
+ name: 'page-curl',
153
+ kind: 'page',
154
+ description: 'The element turns like a page around its left edge, with a moving shade (`duration`).',
155
+ defaults: { mode: 'in', duration: 900 },
156
+ run: (el, o, ctx) => {
157
+ const out = isOut(o);
158
+ if (ctx.reduced)
159
+ return fade(el, ctx, out);
160
+ const prev = el.style.transformOrigin;
161
+ el.style.transformOrigin = '0% 50%';
162
+ const f = [
163
+ { transform: 'perspective(1400px) rotateY(-100deg) skewY(-4deg)', filter: 'brightness(.55)', boxShadow: '30px 0 40px rgba(0,0,0,.35)', opacity: 0.4 },
164
+ { transform: 'perspective(1400px) rotateY(-40deg) skewY(-2deg)', filter: 'brightness(.8)', boxShadow: '20px 0 30px rgba(0,0,0,.25)', opacity: 1, offset: 0.5 },
165
+ { transform: 'perspective(1400px) rotateY(0) skewY(0)', filter: 'brightness(1)', boxShadow: '0 0 0 rgba(0,0,0,0)', opacity: 1 },
166
+ ];
167
+ const a = ctx.animate(el, dir(f, out), { duration: o.duration, easing: 'cubic-bezier(.45,.05,.3,1)', fill: out ? 'forwards' : 'none' });
168
+ const reset = () => (el.style.transformOrigin = prev);
169
+ if (a)
170
+ a.finished.then(reset, reset);
171
+ else
172
+ reset();
173
+ return a;
174
+ },
175
+ },
176
+ {
177
+ name: 'camera-dolly',
178
+ kind: 'page',
179
+ description: 'A dolly zoom: the element moves in from (or out to) depth with a depth-of-field blur (`scale`, `duration`).',
180
+ defaults: { mode: 'in', duration: 900, scale: 1.35 },
181
+ run: (el, o, ctx) => {
182
+ const out = isOut(o);
183
+ if (ctx.reduced)
184
+ return fade(el, ctx, out);
185
+ const f = [
186
+ { transform: `perspective(900px) translateZ(-260px) scale(${o.scale})`, filter: 'blur(10px)', opacity: 0 },
187
+ { transform: 'perspective(900px) translateZ(0) scale(1)', filter: 'blur(0)', opacity: 1 },
188
+ ];
189
+ return ctx.animate(el, out ? [f[1], { ...f[0], transform: `perspective(900px) translateZ(260px) scale(${(1 / o.scale).toFixed(3)})` }] : f, { duration: o.duration, easing: 'cubic-bezier(.2,.7,.2,1)', fill: out ? 'forwards' : 'none' });
190
+ },
191
+ },
192
+ ];
193
+ /** CSS keyframes for the `::view-transition-new(root)` snapshot of each effect (cross-document transitions). */
194
+ const VT_CSS = {
195
+ 'ripple-dissolve': 'from{clip-path:circle(0% at 50% 50%)}to{clip-path:circle(150% at 50% 50%)}',
196
+ 'liquid-wipe': 'from{clip-path:inset(0 100% 0 0)}to{clip-path:inset(0 0 0 0)}',
197
+ 'page-curl': 'from{transform:perspective(1400px) rotateY(-100deg);transform-origin:0 50%;filter:brightness(.6)}to{transform:none;transform-origin:0 50%}',
198
+ 'camera-dolly': 'from{transform:scale(1.35);filter:blur(10px);opacity:0}to{transform:none;filter:none;opacity:1}',
199
+ 'mosaic-flip': 'from{transform:perspective(900px) rotateY(-90deg);opacity:0}to{transform:none;opacity:1}',
200
+ shatter: 'from{transform:scale(.85) rotate(-3deg);opacity:0;filter:blur(4px)}to{transform:none;opacity:1;filter:none}',
201
+ };
202
+ /**
203
+ * Run `update` (a DOM change) as a transition: inside `document.startViewTransition`
204
+ * when supported (the new snapshot plays `effect`), otherwise `update()` then the
205
+ * effect on `target` (default `document.body`'s first element).
206
+ */
207
+ async function pageTransition(update, effect = 'ripple-dissolve', options = {}, target) {
208
+ const doc = document;
209
+ const def = registry.getEffect(effect);
210
+ if (typeof doc.startViewTransition === 'function' && !base.prefersReducedMotion()) {
211
+ const vt = doc.startViewTransition(update);
212
+ await vt.ready.catch(() => undefined);
213
+ const css = VT_CSS[effect];
214
+ if (css) {
215
+ const dur = Number(options.duration) || Number(def?.defaults?.duration) || 800;
216
+ const m = /from\{([^}]*)\}to\{([^}]*)\}/.exec(css);
217
+ const toObj = (s) => Object.fromEntries(s.split(';').filter(Boolean).map((d) => { const i = d.indexOf(':'); return [d.slice(0, i).replace(/-([a-z])/g, (_, c) => c.toUpperCase()), d.slice(i + 1)]; }));
218
+ if (m)
219
+ document.documentElement.animate([toObj(m[1]), toObj(m[2])], { duration: dur, easing: 'cubic-bezier(.6,.05,.3,1)', pseudoElement: '::view-transition-new(root)' });
220
+ }
221
+ await vt.finished.catch(() => undefined);
222
+ return;
223
+ }
224
+ await update();
225
+ const el = target || document.body.firstElementChild;
226
+ if (el && def) {
227
+ const { playEffect } = await Promise.resolve().then(function () { return require('../chunks/registry-DehBVRDV.cjs'); });
228
+ await playEffect(el, effect, { ...options, mode: 'in' });
229
+ }
230
+ }
231
+ /** Opt a multi-page site into cross-document view transitions with an effect's look. Returns a remover. */
232
+ function crossDocumentTransitions(effect = 'ripple-dissolve', duration = 700) {
233
+ const style = document.createElement('style');
234
+ style.setAttribute('data-usa-vt', effect);
235
+ const kf = VT_CSS[effect] || VT_CSS['camera-dolly'];
236
+ style.textContent = `@view-transition{navigation:auto}@keyframes usa-vt-in{${kf}}::view-transition-new(root){animation:usa-vt-in ${duration}ms cubic-bezier(.6,.05,.3,1) both}::view-transition-old(root){animation:none}@media (prefers-reduced-motion:reduce){::view-transition-new(root){animation-duration:1ms}}`;
237
+ document.head.appendChild(style);
238
+ return () => style.remove();
239
+ }
240
+ /** Register the 6.7 transitions pack (idempotent). */
241
+ function registerTransitionEffects2() {
242
+ registry.registerEffects(TRANSITIONS2_FX);
243
+ }
244
+
245
+ exports.TRANSITIONS2_FX = TRANSITIONS2_FX;
246
+ exports.crossDocumentTransitions = crossDocumentTransitions;
247
+ exports.pageTransition = pageTransition;
248
+ exports.registerTransitionEffects2 = registerTransitionEffects2;
249
+ //# sourceMappingURL=fx-transitions.cjs.map