use-scroll-animate 6.2.0 → 6.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -2
- package/README.md +2 -2
- package/README_ja.md +2 -2
- package/README_zh.md +2 -2
- package/dist/chunks/{base-C_3cAoRz.js → base-DchG4q_S.js} +2 -2
- package/dist/chunks/{base-C_3cAoRz.js.map → base-DchG4q_S.js.map} +1 -1
- package/dist/chunks/{core-ps8uvYuN.js → core-D2vF8kZb.js} +2 -2
- package/dist/chunks/{core-ps8uvYuN.js.map → core-D2vF8kZb.js.map} +1 -1
- package/dist/chunks/{core-VEBw36QK.js → core-DVyTlo9Q.js} +2 -2
- package/dist/chunks/{core-VEBw36QK.js.map → core-DVyTlo9Q.js.map} +1 -1
- package/dist/chunks/{fx-Bs6IrV4Q.js → fx-DUMVKSvg.js} +2 -2
- package/dist/chunks/{fx-Bs6IrV4Q.js.map → fx-DUMVKSvg.js.map} +1 -1
- package/dist/chunks/{generative-D2YyhaeO.js → generative-2LhxG5BJ.js} +3 -49
- package/dist/chunks/generative-2LhxG5BJ.js.map +1 -0
- package/dist/chunks/{generative-DzIZq-_g.cjs → generative-BHIj-NU0.cjs} +3 -56
- package/dist/chunks/generative-BHIj-NU0.cjs.map +1 -0
- package/dist/chunks/{gpu-CenK2l6b.cjs → gpu-BBRLgEzM.cjs} +13 -12
- package/dist/chunks/gpu-BBRLgEzM.cjs.map +1 -0
- package/dist/chunks/{gpu-Bu7qwugO.js → gpu-EjV49FQk.js} +4 -3
- package/dist/chunks/gpu-EjV49FQk.js.map +1 -0
- package/dist/chunks/{registry-CKNLQpwd.js → registry-Bu5NrAyA.js} +2 -2
- package/dist/chunks/{registry-CKNLQpwd.js.map → registry-Bu5NrAyA.js.map} +1 -1
- package/dist/chunks/shared-CkKHWrtJ.js +50 -0
- package/dist/chunks/shared-CkKHWrtJ.js.map +1 -0
- package/dist/chunks/shared-jkgRH-Hx.cjs +58 -0
- package/dist/chunks/shared-jkgRH-Hx.cjs.map +1 -0
- package/dist/chunks/{spring-CbvHfVtP.js → spring-BhoT09Qb.js} +2 -2
- package/dist/chunks/{spring-CbvHfVtP.js.map → spring-BhoT09Qb.js.map} +1 -1
- package/dist/chunks/{variants-DRlKVHvu.js → variants-C_hv_s23.js} +2 -2
- package/dist/chunks/{variants-DRlKVHvu.js.map → variants-C_hv_s23.js.map} +1 -1
- package/dist/components/a11y.js +2 -2
- package/dist/components/angular.js +7 -7
- package/dist/components/background.js +2 -2
- package/dist/components/bridge.js +1 -1
- package/dist/components/cards.js +2 -2
- package/dist/components/click.js +3 -3
- package/dist/components/depth.js +3 -3
- package/dist/components/effects.cjs +45 -44
- package/dist/components/effects.cjs.map +1 -1
- package/dist/components/effects.js +7 -6
- package/dist/components/effects.js.map +1 -1
- package/dist/components/feedback.js +1 -1
- package/dist/components/fx-gpu.cjs +3 -2
- package/dist/components/fx-gpu.cjs.map +1 -1
- package/dist/components/fx-gpu.js +5 -4
- package/dist/components/fx-gpu.js.map +1 -1
- package/dist/components/fx-light.cjs +221 -0
- package/dist/components/fx-light.cjs.map +1 -0
- package/dist/components/fx-light.d.cts +72 -0
- package/dist/components/fx-light.d.ts +72 -0
- package/dist/components/fx-light.js +217 -0
- package/dist/components/fx-light.js.map +1 -0
- package/dist/components/fx-text.cjs +267 -0
- package/dist/components/fx-text.cjs.map +1 -0
- package/dist/components/fx-text.d.cts +70 -0
- package/dist/components/fx-text.d.ts +70 -0
- package/dist/components/fx-text.js +263 -0
- package/dist/components/fx-text.js.map +1 -0
- package/dist/components/fx.js +5 -5
- package/dist/components/fx2.cjs +15 -2
- package/dist/components/fx2.cjs.map +1 -1
- package/dist/components/fx2.d.cts +55 -1
- package/dist/components/fx2.d.ts +55 -1
- package/dist/components/fx2.js +15 -6
- package/dist/components/fx2.js.map +1 -1
- package/dist/components/gesture.js +4 -4
- package/dist/components/interaction.js +1 -1
- package/dist/components/layout.js +1 -1
- package/dist/components/packs.js +1 -1
- package/dist/components/page.js +3 -3
- package/dist/components/perf.js +2 -2
- package/dist/components/physics.js +3 -3
- package/dist/components/reveal.js +1 -1
- package/dist/components/solid.js +7 -7
- package/dist/components/svelte.js +7 -7
- package/dist/components/svg.js +1 -1
- package/dist/components/text.js +2 -2
- package/dist/components/timeline.js +3 -3
- package/dist/components/transitions.js +1 -1
- package/dist/components/ui.js +4 -4
- package/dist/components/vue.js +7 -7
- package/dist/components/webgl.js +1 -1
- package/dist/components/widgets.cjs +1096 -8
- package/dist/components/widgets.cjs.map +1 -1
- package/dist/components/widgets.d.cts +163 -2
- package/dist/components/widgets.d.ts +163 -2
- package/dist/components/widgets.js +1084 -11
- package/dist/components/widgets.js.map +1 -1
- package/dist/components.js +9 -9
- package/dist/index.cjs +1 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +3 -3
- package/dist/index.js.map +1 -1
- package/dist/index.umd.js +1 -1
- package/dist/index.umd.js.map +1 -1
- package/dist/widgets.umd.js +1 -1
- package/dist/widgets.umd.js.map +1 -1
- package/docs/ROADMAP.md +2 -2
- package/docs/components.md +61 -1
- package/package.json +24 -4
- package/dist/chunks/generative-D2YyhaeO.js.map +0 -1
- package/dist/chunks/generative-DzIZq-_g.cjs.map +0 -1
- package/dist/chunks/gpu-Bu7qwugO.js.map +0 -1
- package/dist/chunks/gpu-CenK2l6b.cjs.map +0 -1
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{"version":3,"file":"gpu-EjV49FQk.js","sources":["../../src/components/fx2/gl.ts","../../src/components/fx2/gpu.ts"],"sourcesContent":["/**\n * 6.2 — tiny WebGL2 full-screen shader runner with a Canvas 2D fallback, shared\n * by the 6.x GPU effect packs. One canvas behind the element (aria-hidden,\n * pointer-transparent), renders only while visible and the tab is shown,\n * adaptive resolution, pointer uniform, and a static first frame under reduced\n * motion. No WebGL2 (or a lost context / compile error) → the Canvas 2D\n * `fallback` spec runs through `canvasBackground()` instead.\n * `el.dataset.usaBackend` tells which one is active: `webgl2` or `canvas`.\n */\nimport type { EffectContext } from '../fx/registry';\nimport { canvasBackground, hexRgb, noise2, type GenerativeSpec } from '../effects/generative';\n\nexport { hexRgb, noise2 };\n\n/** GLSL shared by every shader: uniforms, hash, value noise, fbm. */\nexport const GLSL_HEAD = `#version 300 es\nprecision highp float;\nuniform vec2 u_res;uniform float u_t;uniform vec3 u_c0,u_c1,u_c2;uniform vec2 u_ptr;uniform float u_speed,u_scale;\nout vec4 o;\nfloat h(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);}\nfloat n(vec2 p){vec2 i=floor(p),f=fract(p);f=f*f*(3.-2.*f);return mix(mix(h(i),h(i+vec2(1,0)),f.x),mix(h(i+vec2(0,1)),h(i+1.),f.x),f.y);}\nfloat fbm(vec2 p){float v=0.,a=.5;for(int k=0;k<5;k++){v+=a*n(p);p=p*2.03+vec2(1.7,9.2);a*=.5;}return v;}\n`;\nconst VERT = `#version 300 es\nin vec2 a;void main(){gl_Position=vec4(a,0.,1.);}`;\n\nexport interface ShaderSpec {\n /** GLSL body of `main()`: `uv` (0–1), `p` (aspect-corrected, scaled), `t` (s × speed) are in scope; write `o`. */\n body: string;\n /** Canvas 2D fallback. */\n fallback: GenerativeSpec;\n}\n\n/** `true` when this browser can create a WebGL2 context (cached). */\nlet gl2: boolean | null = null;\nexport function supportsWebGL2(): boolean {\n if (gl2 !== null) return gl2;\n try {\n gl2 = typeof document !== 'undefined' && !!document.createElement('canvas').getContext('webgl2');\n } catch {\n gl2 = false;\n }\n return gl2;\n}\n\nfunction compile(gl: WebGL2RenderingContext, frag: string): WebGLProgram | null {\n const mk = (type: number, src: string) => {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return gl.getShaderParameter(s, gl.COMPILE_STATUS) ? s : null;\n };\n const v = mk(gl.VERTEX_SHADER, VERT);\n const f = mk(gl.FRAGMENT_SHADER, frag);\n if (!v || !f) return null;\n const p = gl.createProgram()!;\n gl.attachShader(p, v);\n gl.attachShader(p, f);\n gl.bindAttribLocation(p, 0, 'a');\n gl.linkProgram(p);\n return gl.getProgramParameter(p, gl.LINK_STATUS) ? p : null;\n}\n\nconst rgb = (c: string): [number, number, number] => hexRgb(c).map((v) => v / 255) as [number, number, number];\n\n/**\n * Mount a shader background behind `el` (options: `colors` [3 hex], `speed`,\n * `scale`, `quality`, `backend` = `'auto' | 'webgl2' | 'canvas'`). Returns the cleanup.\n */\nexport function shaderBackground(el: HTMLElement, fx: EffectContext, spec: ShaderSpec, o: any): () => void {\n const fallback = () => {\n el.dataset.usaBackend = 'canvas';\n const stop = canvasBackground(el, fx, spec.fallback, o);\n return () => {\n stop();\n delete el.dataset.usaBackend;\n };\n };\n if (o.backend === 'canvas' || !supportsWebGL2()) return fallback();\n const canvas = document.createElement('canvas');\n const gl = canvas.getContext('webgl2', { alpha: false, antialias: false, preserveDrawingBuffer: false }) as WebGL2RenderingContext | null;\n const prog = gl && compile(gl, `${GLSL_HEAD}void main(){vec2 uv=gl_FragCoord.xy/u_res;vec2 p=uv*vec2(u_res.x/u_res.y,1.)*u_scale;float t=u_t*u_speed;${spec.body}}`);\n if (!gl || !prog) return fallback();\n el.dataset.usaBackend = 'webgl2';\n canvas.setAttribute('aria-hidden', 'true');\n canvas.setAttribute('data-usa-fx-canvas', '');\n canvas.style.cssText = 'position:absolute;inset:0;width:100%;height:100%;pointer-events:none;z-index:-1;border-radius:inherit';\n const restore: [string, string][] = [];\n const set = (k: 'position' | 'isolation', v: string) => {\n restore.push([k, el.style[k]]);\n el.style[k] = v;\n };\n if (getComputedStyle(el).position === 'static') set('position', 'relative');\n set('isolation', 'isolate');\n el.prepend(canvas);\n gl.useProgram(prog);\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);\n gl.enableVertexAttribArray(0);\n gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);\n const U = (n: string) => gl.getUniformLocation(prog, n);\n const cols: string[] = o.colors || [];\n ['u_c0', 'u_c1', 'u_c2'].forEach((u, i) => gl.uniform3fv(U(u), rgb(cols[i] || cols[0] || '#7c5cff')));\n gl.uniform1f(U('u_speed'), Number(o.speed) || 1);\n gl.uniform1f(U('u_scale'), Number(o.scale) || 3);\n const uRes = U('u_res');\n const uT = U('u_t');\n const uPtr = U('u_ptr');\n let ptr: [number, number] = [0.5, 0.5];\n let quality = Math.min(1, Math.max(0.3, Number(o.quality) || 0.75));\n let raf = 0;\n let visible = true;\n let slow = 0;\n let last = 0;\n const t0 = performance.now();\n const resize = () => {\n const r = el.getBoundingClientRect();\n const dpr = Math.min(2, devicePixelRatio || 1) * quality;\n canvas.width = Math.max(1, Math.round(r.width * dpr));\n canvas.height = Math.max(1, Math.round(r.height * dpr));\n gl.viewport(0, 0, canvas.width, canvas.height);\n gl.uniform2f(uRes, canvas.width, canvas.height);\n };\n const draw = (t: number) => {\n gl.uniform1f(uT, t);\n gl.uniform2f(uPtr, ptr[0], ptr[1]);\n gl.drawArrays(gl.TRIANGLES, 0, 3);\n };\n const frame = (now: number) => {\n raf = 0;\n if (last && now - last > 34 && ++slow > 24 && quality > 0.3) {\n quality = Math.max(0.3, quality - 0.15);\n slow = 0;\n resize();\n }\n last = now;\n draw((now - t0) / 1000);\n if (visible && !document.hidden) raf = requestAnimationFrame(frame);\n };\n const start = () => {\n if (!raf && !fx.reduced) raf = requestAnimationFrame(frame);\n };\n resize();\n draw(fx.reduced ? 7 : 0);\n const move = (e: PointerEvent) => {\n const r = el.getBoundingClientRect();\n ptr = [(e.clientX - r.left) / Math.max(1, r.width), 1 - (e.clientY - r.top) / Math.max(1, r.height)];\n };\n el.addEventListener('pointermove', move);\n const io = typeof IntersectionObserver === 'function' ? new IntersectionObserver((es) => (visible = es.some((e) => e.isIntersecting)) && start()) : null;\n io?.observe(el);\n const ro = typeof ResizeObserver === 'function' ? new ResizeObserver(() => (resize(), fx.reduced && draw(7))) : null;\n ro?.observe(el);\n const vis = () => !document.hidden && visible && start();\n document.addEventListener('visibilitychange', vis);\n let swapped: (() => void) | null = null;\n const lost = (e: Event) => {\n e.preventDefault();\n stop();\n swapped = fallback();\n };\n canvas.addEventListener('webglcontextlost', lost);\n const stop = () => {\n cancelAnimationFrame(raf);\n raf = 0;\n io?.disconnect();\n ro?.disconnect();\n el.removeEventListener('pointermove', move);\n document.removeEventListener('visibilitychange', vis);\n canvas.removeEventListener('webglcontextlost', lost);\n canvas.remove();\n for (const [k, v] of restore) el.style[k as 'position'] = v;\n };\n start();\n return () => {\n if (swapped) return swapped();\n stop();\n gl.getExtension('WEBGL_lose_context')?.loseContext();\n delete el.dataset.usaBackend;\n };\n}\n\n/**\n * Canvas 2D fallback for a scalar field: `color(x, y, t)` (x, y in 0–1)\n * returns `[r, g, b]` (0–255), sampled on a coarse grid and scaled up smoothly.\n */\nexport function fieldFallback(color: (x: number, y: number, t: number, o: any) => [number, number, number], cell = 8): GenerativeSpec {\n return {\n init: (w, h) => {\n const c = document.createElement('canvas');\n c.width = Math.max(2, Math.ceil(w / cell));\n c.height = Math.max(2, Math.ceil(h / cell));\n const x = c.getContext('2d');\n return { c, x, img: x?.createImageData(c.width, c.height) };\n },\n draw: ({ ctx, w, h, t, state, o }) => {\n const { c, x, img } = state;\n if (!x || !img) return;\n const d = img.data;\n for (let j = 0; j < c.height; j++)\n for (let i = 0; i < c.width; i++) {\n const [r, g, b] = color(i / c.width, 1 - j / c.height, t * (Number(o.speed) || 1), o);\n const k = (j * c.width + i) * 4;\n d[k] = r;\n d[k + 1] = g;\n d[k + 2] = b;\n d[k + 3] = 255;\n }\n x.putImageData(img, 0, 0);\n ctx.imageSmoothingEnabled = true;\n ctx.drawImage(c, 0, 0, w, h);\n },\n };\n}\n\n/** Linear blend of two `[r,g,b]` colors. */\nexport const mixRgb = (a: number[], b: number[], k: number): [number, number, number] => {\n const q = Math.min(1, Math.max(0, k));\n return [a[0] + (b[0] - a[0]) * q, a[1] + (b[1] - a[1]) * q, a[2] + (b[2] - a[2]) * q];\n};\n/** Smoothstep. */\nexport const sstep = (a: number, b: number, x: number): number => {\n const t = Math.min(1, Math.max(0, (x - a) / (b - a)));\n return t * t * (3 - 2 * t);\n};\n/** fbm-like noise in 0–1 built on `noise2`. */\nexport const fbm2 = (x: number, y: number, t = 0): number => 0.5 + 0.35 * noise2(x, y, t) + 0.15 * noise2(x * 2.1 + 3, y * 2.1 - 1, t * 1.3);\n","/**\n * 6.2 — GPU effect pack (`motionary/components/fx-gpu`), registered through\n * `registerEffect()`:\n *\n * - WebGL2 shaders with a Canvas 2D fallback (kind `background`): `fluid`\n * (domain-warped fluid that swirls around the pointer), `smoke`, `fire`,\n * `ink` (ink blooming in water), `fireflies`.\n * - Canvas 2D particles (kind `background`): `sakura` (falling cherry\n * petals), `leaves` (tumbling autumn leaves).\n * - `splash` (kind `click`): droplets + a ring burst from the pointer.\n *\n * Every background renders only while visible, lowers its resolution when\n * frames are slow, and draws one static frame under reduced motion.\n */\nimport type { EffectContext, EffectDefinition } from '../fx/registry';\nimport { registerEffects } from '../fx/registry';\nimport { canvasBackground, type GenerativeSpec } from '../effects/generative';\nimport { origin, spawn, rand, all } from '../effects/shared';\nimport { shaderBackground, fieldFallback, hexRgb, mixRgb, sstep, fbm2, type ShaderSpec } from './gl';\n\nconst shader = (name: string, description: string, colors: string[], spec: ShaderSpec, extra: Record<string, unknown> = {}): EffectDefinition => ({\n name,\n kind: 'background',\n description,\n reduced: 'run',\n defaults: { colors, speed: 1, scale: 3, quality: 0.75, backend: 'auto', ...extra },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const stop = shaderBackground(el, ctx, spec, o);\n ctx.onCleanup(stop);\n return stop;\n },\n});\n\nconst C = (o: any) => (o.colors as string[]).map(hexRgb);\n\nexport const GPU_FX: EffectDefinition[] = [\n shader('fluid', 'Domain-warped fluid colors that swirl around the pointer (WebGL2, Canvas 2D fallback).', ['#1b1446', '#7c5cff', '#22d3ee'], {\n body: 'vec2 q=vec2(fbm(p+t*.1),fbm(p+vec2(5.2,1.3)-t*.08));vec2 d=uv-u_ptr;q+=.5*exp(-dot(d,d)*14.)*vec2(sin(t*1.3),cos(t*1.1));float f=fbm(p+3.*q+t*.05);vec3 c=mix(u_c0,u_c1,clamp(f*1.7-.2,0.,1.));c=mix(c,u_c2,clamp(length(q)*1.1-.45,0.,1.));o=vec4(c,1.);',\n fallback: fieldFallback((x, y, t, o) => {\n const [a, b, c] = C(o);\n const q = fbm2(x * 3 + t * 0.1, y * 3);\n const f = fbm2(x * 3 + q * 2, y * 3 + q * 2, t * 0.3);\n return mixRgb(mixRgb(a, b, f * 1.7 - 0.2), c, q * 1.1 - 0.45);\n }),\n }),\n shader('smoke', 'Soft smoke rising and curling (WebGL2, Canvas 2D fallback).', ['#0f172a', '#cbd5e1', '#64748b'], {\n body: 'vec2 s=p;s.y-=t*.25;float f=fbm(s+fbm(s*1.5+t*.1));float a=smoothstep(.38,.92,f)*(1.05-uv.y*.55);o=vec4(mix(u_c0,mix(u_c2,u_c1,f),a),1.);',\n fallback: fieldFallback((x, y, t, o) => {\n const [bg, sm, ac] = C(o);\n const f = fbm2(x * 3, y * 3 - t * 0.25, t * 0.2);\n return mixRgb(bg, mixRgb(ac, sm, f), sstep(0.38, 0.92, f) * (1.05 - y * 0.55));\n }),\n }),\n shader('fire', 'Licking flames from the bottom edge (WebGL2, Canvas 2D fallback).', ['#140404', '#e2401b', '#fbbf24'], {\n body: 'vec2 s=p*vec2(1.,1.4);s.y-=t*.9;float f=fbm(s*1.6+fbm(s*2.+t*.3));float g=f*(1.3-uv.y)*1.7-.3;vec3 c=mix(u_c0,u_c1,smoothstep(0.,.4,g));c=mix(c,u_c2,smoothstep(.35,.72,g));c=mix(c,vec3(1.,.96,.82),smoothstep(.72,1.05,g));o=vec4(c,1.);',\n fallback: fieldFallback((x, y, t, o) => {\n const [a, b, c] = C(o);\n const g = fbm2(x * 4, y * 5 - t * 0.9, t) * (1.3 - y) * 1.7 - 0.3;\n return mixRgb(mixRgb(mixRgb(a, b, sstep(0, 0.4, g)), c, sstep(0.35, 0.72, g)), [255, 245, 210], sstep(0.72, 1.05, g));\n }, 6),\n }),\n shader('ink', 'Ink blooming and drifting in water on a paper background (WebGL2, Canvas 2D fallback).', ['#f6f1e7', '#1e1b4b', '#be185d'], {\n body: 'vec2 q=vec2(fbm(p*.8+t*.04),fbm(p*.8+vec2(3.1,7.7)+t*.05));float f=fbm(p*1.2+2.5*q);float b=smoothstep(.48,.74,f+.12*sin(t*.4));o=vec4(mix(u_c0,mix(u_c1,u_c2,clamp(q.x*1.4-.2,0.,1.)),b),1.);',\n fallback: fieldFallback((x, y, t, o) => {\n const [bg, i1, i2] = C(o);\n const q = fbm2(x * 2 + t * 0.04, y * 2);\n const f = fbm2(x * 3 + q * 2.5, y * 3 + q * 2.5, t * 0.1);\n return mixRgb(bg, mixRgb(i1, i2, q * 1.4 - 0.2), sstep(0.48, 0.74, f));\n }),\n }, { scale: 2.4 }),\n shader('fireflies', 'Glowing fireflies wandering and blinking at dusk (WebGL2, Canvas 2D fallback).', ['#06121f', '#facc15', '#a3e635'], {\n body: 'vec3 c=u_c0*(.55+.45*uv.y);float ar=u_res.x/u_res.y;for(int i=0;i<28;i++){float fi=float(i);vec2 b=vec2(h(vec2(fi,1.)),h(vec2(fi,2.)));vec2 pos=fract(b+.07*vec2(sin(t*.3+fi),cos(t*.23+fi*1.7)));vec2 d=(uv-pos)*vec2(ar,1.);float k=.5+.5*sin(t*(1.+h(vec2(fi,3.))*2.)+fi*2.1);c+=mix(u_c1,u_c2,h(vec2(fi,4.)))*k*.00055/(dot(d,d)+.0003);}o=vec4(min(c,vec3(1.)),1.);',\n fallback: {\n init: (w, h) => ({ f: Array.from({ length: 28 }, () => [Math.random(), Math.random(), Math.random() * 6, Math.random()]) }),\n draw: ({ ctx, w, h, t, state, o }) => {\n ctx.fillStyle = o.colors[0];\n ctx.fillRect(0, 0, w, h);\n for (const [bx, by, ph, hue] of state.f) {\n const x = ((bx + 0.07 * Math.sin(t * 0.3 + ph)) % 1) * w;\n const y = ((by + 0.07 * Math.cos(t * 0.23 + ph)) % 1) * h;\n const k = 0.5 + 0.5 * Math.sin(t * 2 + ph * 3);\n const g = ctx.createRadialGradient(x, y, 0, x, y, 14);\n g.addColorStop(0, hue > 0.5 ? o.colors[1] : o.colors[2]);\n g.addColorStop(1, 'transparent');\n ctx.globalAlpha = 0.25 + k * 0.75;\n ctx.fillStyle = g;\n ctx.fillRect(x - 14, y - 14, 28, 28);\n }\n ctx.globalAlpha = 1;\n },\n },\n }),\n];\n\ninterface Flake {\n x: number;\n y: number;\n r: number;\n a: number;\n va: number;\n vy: number;\n ph: number;\n c: string;\n}\nconst fall = (draw: (ctx: CanvasRenderingContext2D, f: Flake) => void): GenerativeSpec => ({\n init: (w, h, o) => ({ f: Array.from({ length: o.count }, (): Flake => ({ x: Math.random() * w, y: Math.random() * h, r: rand(5, 11) * (o.size || 1), a: rand(0, 6.3), va: rand(-1.5, 1.5), vy: rand(18, 46), ph: rand(0, 6.3), c: o.colors[Math.floor(Math.random() * o.colors.length)] })), last: 0 }),\n draw: ({ ctx, w, h, t, state, o, quality }) => {\n const dt = state.last ? 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canvasBackground(el, ctx, spec, o);\n ctx.onCleanup(stop);\n return stop;\n },\n});\n\nGPU_FX.push(\n particles('sakura', 'Cherry-blossom petals drifting down, swaying and flipping (Canvas 2D).', { count: 46, colors: ['#ffc8dd', '#ffafcc', '#fde2e4', '#f9a8d4'], wind: 14 }, fall((ctx, f) => {\n ctx.beginPath();\n ctx.moveTo(0, -f.r);\n ctx.bezierCurveTo(f.r, -f.r, f.r * 0.9, f.r * 0.6, 0, f.r);\n ctx.bezierCurveTo(-f.r * 0.9, f.r * 0.6, -f.r, -f.r, 0, -f.r * 0.55);\n ctx.fill();\n })),\n particles('leaves', 'Autumn leaves tumbling down in the wind (Canvas 2D).', { count: 30, size: 1.4, colors: ['#ea580c', '#d97706', '#b45309', '#dc2626', '#ca8a04'], wind: 26 }, fall((ctx, f) => {\n ctx.beginPath();\n ctx.moveTo(0, -f.r);\n ctx.quadraticCurveTo(f.r * 0.9, -f.r * 0.2, 0, f.r);\n ctx.quadraticCurveTo(-f.r * 0.9, -f.r * 0.2, 0, -f.r);\n ctx.fill();\n ctx.strokeStyle = 'rgba(0,0,0,.25)';\n ctx.lineWidth = 1;\n ctx.beginPath();\n ctx.moveTo(0, -f.r * 0.8);\n ctx.lineTo(0, f.r * 1.25);\n ctx.stroke();\n }))\n);\n\nGPU_FX.push({\n name: 'splash',\n kind: 'click',\n description: 'A water splash from the pointer: a ring plus droplets that arc out and fall with gravity.',\n defaults: { color: '#38bdf8', count: 14 },\n run: (el: HTMLElement, o: any, ctx: EffectContext) => {\n const { x, y } = origin(el, ctx);\n if (ctx.reduced) return spawn(x - 12, y - 12, `width:24px;height:24px;border-radius:50%;background:${o.color};opacity:.5`, ctx, [{ opacity: 0.5 }, { opacity: 0 }], { duration: 300 });\n const anims: (Animation | null)[] = [\n spawn(x - 30, y - 30, `width:60px;height:60px;border-radius:50%;border:3px solid ${o.color}`, ctx, [{ transform: 'scale(.2)', opacity: 1 }, { transform: 'scale(1.6)', opacity: 0 }], { duration: 520, easing: 'cubic-bezier(.2,.8,.3,1)' }),\n ];\n for (let i = 0; i < o.count; i++) {\n const ang = -Math.PI / 2 + rand(-1.15, 1.15);\n const v = rand(50, 110);\n const dx = Math.cos(ang) * v;\n const s = rand(4, 9);\n const peak = Math.sin(ang) * v;\n anims.push(spawn(x - s / 2, y - s / 2, `width:${s}px;height:${s * 1.25}px;border-radius:50% 50% 50% 50%/60% 60% 40% 40%;background:${o.color}`, ctx, [\n { transform: 'translate(0,0) scale(1)', opacity: 1 },\n { transform: `translate(${dx * 0.6}px,${peak}px) scale(1)`, opacity: 1, offset: 0.45, easing: 'cubic-bezier(.3,0,.7,1)' },\n { transform: `translate(${dx}px,${peak + 90}px) scale(.6)`, opacity: 0 },\n ], { duration: rand(650, 900), easing: 'cubic-bezier(.15,.6,.4,1)' }));\n }\n return all(anims);\n },\n});\n\n/** Register the 6.2 GPU pack (idempotent). */\nexport function registerGpuEffects(): void {\n 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@@ -1,4 +1,4 @@
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1
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-
import { e as animateWithMotion, i as getMotionSensitivity, p as prefersReducedMotion } from './base-
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import { e as animateWithMotion, i as getMotionSensitivity, p as prefersReducedMotion } from './base-DchG4q_S.js';
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var _a;
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const EFFECT_KINDS = ['enter', 'exit', 'attention', 'click', 'hover', 'card', 'loop', 'page', 'background', 'text', 'cursor', 'scroll'];
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@@ -118,4 +118,4 @@ function bindEffect(el, name, options = {}) {
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118
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}
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export { EFFECT_KINDS as E, EFFECT_TRIGGERS as a, bindEffect as b, registerEffects as c, getEffect as g, hasEffect as h, listEffects as l, playEffect as p, registerEffect as r };
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//# sourceMappingURL=registry-
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//# sourceMappingURL=registry-Bu5NrAyA.js.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"registry-CKNLQpwd.js","sources":["../../src/components/fx/registry.ts"],"sourcesContent":["/**\n * 5.0 — unified plugin-style effect registration. Every effect (built-in or\n * yours) is a plain object registered once and played the same way:\n * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or\n * `<usa-fx effect=\"name\" trigger=\"click\">`. Effects get a context that\n * already applies reduced motion, motion sensitivity, intensity and the\n * animation budget.\n */\nimport { animateWithMotion, prefersReducedMotion, getMotionSensitivity, type MotionSensitivity, type Cleanup } from '../base';\n\nexport const EFFECT_KINDS = ['enter', 'exit', 'attention', 'click', 'hover', 'card', 'loop', 'page', 'background', 'text', 'cursor', 'scroll'] as const;\nexport type EffectKind = (typeof EFFECT_KINDS)[number];\n\nexport const EFFECT_TRIGGERS = ['click', 'hover', 'enter', 'load', 'loop', 'manual'] as const;\nexport type EffectTrigger = (typeof EFFECT_TRIGGERS)[number];\n\nexport interface EffectContext {\n /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */\n readonly reduced: boolean;\n readonly sensitivity: MotionSensitivity;\n /** The triggering event (pointer position for click effects), if any. */\n readonly event?: Event;\n /** `el.animate()` with the library's motion rules (may return `null`). */\n animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;\n /** Register teardown for long-running effects (loops, listeners). */\n onCleanup(fn: Cleanup): void;\n}\n\nexport interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {\n /** Unique, kebab-case. */\n name: string;\n kind: EffectKind;\n /** One line for docs and the gallery. */\n description?: string;\n /** Option defaults (merged under the caller's options). */\n defaults?: Partial<O>;\n /**\n * Under reduced motion: `'skip'` (do nothing — default for loop, background\n * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the\n * effect degrades itself — default for everything else).\n */\n reduced?: 'skip' | 'run';\n /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */\n run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;\n}\n\n// 6.2: one table per page (Symbol.for), shared by every bundle that registers effects —\n// e.g. dist/components.umd.js and dist/widgets.umd.js on the same page.\nconst REG_KEY = Symbol.for('use-scroll-animate.effects');\nconst registry: Map<string, EffectDefinition> = ((globalThis as any)[REG_KEY] ||= new Map<string, EffectDefinition>());\n\n/** Register an effect (throws on a duplicate name unless `override`). Returns an unregister function. */\nexport function registerEffect<O extends Record<string, unknown>>(def: EffectDefinition<O>, opts: { override?: boolean } = {}): () => void {\n if (!/^[a-z][a-z0-9-]*$/.test(def.name)) throw new Error(`[motionary] invalid effect name \"${def.name}\"`);\n if (!EFFECT_KINDS.includes(def.kind)) throw new Error(`[motionary] unknown effect kind \"${def.kind}\"`);\n if (registry.has(def.name) && !opts.override) throw new Error(`[motionary] effect \"${def.name}\" is already registered`);\n registry.set(def.name, def as unknown as EffectDefinition);\n return () => {\n if (registry.get(def.name) === (def as unknown)) registry.delete(def.name);\n };\n}\n\n/** Register several effects at once (already-registered names are skipped). */\nexport function registerEffects(defs: EffectDefinition<any>[]): void {\n for (const d of defs) if (!registry.has(d.name)) registerEffect(d);\n}\n\nexport const getEffect = (name: string): EffectDefinition | undefined => registry.get(name);\nexport const hasEffect = (name: string): boolean => registry.has(name);\n/** Registered effects (optionally of one kind), sorted by name. */\nexport function listEffects(kind?: EffectKind): EffectDefinition[] {\n return Array.from(registry.values())\n .filter((d) => !kind || d.kind === kind)\n .sort((a, b) => a.name.localeCompare(b.name));\n}\n\nconst SKIP_BY_DEFAULT: EffectKind[] = ['loop', 'background', 'cursor'];\n\nfunction context(event?: Event): EffectContext & { cleanups: Cleanup[] } {\n const cleanups: Cleanup[] = [];\n return {\n reduced: prefersReducedMotion(),\n sensitivity: getMotionSensitivity(),\n event,\n animate: animateWithMotion,\n onCleanup: (fn) => cleanups.push(fn),\n cleanups,\n };\n}\n\n/**\n * Play a registered effect once on `el`. Resolves when it finishes (or\n * immediately for fire-and-forget effects). Unknown names reject.\n */\nexport async function playEffect(el: HTMLElement, name: string, options: Record<string, unknown> = {}, event?: Event): Promise<void> {\n const def = registry.get(name);\n if (!def) throw new Error(`[motionary] unknown effect \"${name}\" — registered: ${Array.from(registry.keys()).join(', ')}`);\n const ctx = context(event);\n if (ctx.reduced && (def.reduced ?? (SKIP_BY_DEFAULT.includes(def.kind) ? 'skip' : 'run')) === 'skip') return;\n const out = def.run(el, { ...(def.defaults || {}), ...options }, ctx);\n if (out && typeof (out as Animation).finished?.then === 'function') await (out as Animation).finished.catch(() => undefined);\n else if (out && typeof (out as Promise<unknown>).then === 'function') await out;\n}\n\n/**\n * Bind an effect to a trigger on `el`: `click`, `hover` (pointerenter / focus),\n * `enter` (scrolls into view; `once` by default), `load` (now), `loop`\n * (starts now, cleanup stops it) or `manual` (nothing). Returns an unbind.\n */\nexport function bindEffect(el: HTMLElement, name: string, options: Record<string, unknown> & { trigger?: EffectTrigger; once?: boolean } = {}): Cleanup {\n const { trigger = 'click', once, ...opts } = options;\n const def = registry.get(name);\n if (!def) throw new Error(`[motionary] unknown effect \"${name}\"`);\n const offs: Cleanup[] = [];\n let current: Cleanup | null = null;\n const fire = (e?: Event) => {\n const ctx = context(e);\n if (ctx.reduced && (def.reduced ?? (SKIP_BY_DEFAULT.includes(def.kind) ? 'skip' : 'run')) === 'skip') return;\n // A persistent effect (returns a cleanup) replaces its previous run instead of stacking.\n current?.();\n current = null;\n const out = def.run(el, { ...(def.defaults || {}), ...opts }, ctx);\n const stops = [...ctx.cleanups, ...(typeof out === 'function' ? 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{"version":3,"file":"registry-Bu5NrAyA.js","sources":["../../src/components/fx/registry.ts"],"sourcesContent":["/**\n * 5.0 — unified plugin-style effect registration. Every effect (built-in or\n * yours) is a plain object registered once and played the same way:\n * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or\n * `<usa-fx effect=\"name\" trigger=\"click\">`. Effects get a context that\n * already applies reduced motion, motion sensitivity, intensity and the\n * animation budget.\n */\nimport { animateWithMotion, prefersReducedMotion, getMotionSensitivity, type MotionSensitivity, type Cleanup } from '../base';\n\nexport const EFFECT_KINDS = ['enter', 'exit', 'attention', 'click', 'hover', 'card', 'loop', 'page', 'background', 'text', 'cursor', 'scroll'] as const;\nexport type EffectKind = (typeof EFFECT_KINDS)[number];\n\nexport const EFFECT_TRIGGERS = ['click', 'hover', 'enter', 'load', 'loop', 'manual'] as const;\nexport type EffectTrigger = (typeof EFFECT_TRIGGERS)[number];\n\nexport interface EffectContext {\n /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */\n readonly reduced: boolean;\n readonly sensitivity: MotionSensitivity;\n /** The triggering event (pointer position for click effects), if any. */\n readonly event?: Event;\n /** `el.animate()` with the library's motion rules (may return `null`). */\n animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;\n /** Register teardown for long-running effects (loops, listeners). */\n onCleanup(fn: Cleanup): void;\n}\n\nexport interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {\n /** Unique, kebab-case. */\n name: string;\n kind: EffectKind;\n /** One line for docs and the gallery. */\n description?: string;\n /** Option defaults (merged under the caller's options). */\n defaults?: Partial<O>;\n /**\n * Under reduced motion: `'skip'` (do nothing — default for loop, background\n * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the\n * effect degrades itself — default for everything else).\n */\n reduced?: 'skip' | 'run';\n /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */\n run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;\n}\n\n// 6.2: one table per page (Symbol.for), shared by every bundle that registers effects —\n// e.g. dist/components.umd.js and dist/widgets.umd.js on the same page.\nconst REG_KEY = Symbol.for('use-scroll-animate.effects');\nconst registry: Map<string, EffectDefinition> = ((globalThis as any)[REG_KEY] ||= new Map<string, EffectDefinition>());\n\n/** Register an effect (throws on a duplicate name unless `override`). Returns an unregister function. */\nexport function registerEffect<O extends Record<string, unknown>>(def: EffectDefinition<O>, opts: { override?: boolean } = {}): () => void {\n if (!/^[a-z][a-z0-9-]*$/.test(def.name)) throw new Error(`[motionary] invalid effect name \"${def.name}\"`);\n if (!EFFECT_KINDS.includes(def.kind)) throw new Error(`[motionary] unknown effect kind \"${def.kind}\"`);\n if (registry.has(def.name) && !opts.override) throw new Error(`[motionary] effect \"${def.name}\" is already registered`);\n registry.set(def.name, def as unknown as EffectDefinition);\n return () => {\n if (registry.get(def.name) === (def as unknown)) registry.delete(def.name);\n };\n}\n\n/** Register several effects at once (already-registered names are skipped). */\nexport function registerEffects(defs: EffectDefinition<any>[]): void {\n for (const d of defs) if (!registry.has(d.name)) registerEffect(d);\n}\n\nexport const getEffect = (name: string): EffectDefinition | undefined => registry.get(name);\nexport const hasEffect = (name: string): boolean => registry.has(name);\n/** Registered effects (optionally of one kind), sorted by name. */\nexport function listEffects(kind?: EffectKind): EffectDefinition[] {\n return Array.from(registry.values())\n .filter((d) => !kind || d.kind === kind)\n .sort((a, b) => a.name.localeCompare(b.name));\n}\n\nconst SKIP_BY_DEFAULT: EffectKind[] = ['loop', 'background', 'cursor'];\n\nfunction context(event?: Event): EffectContext & { cleanups: Cleanup[] } {\n const cleanups: Cleanup[] = [];\n return {\n reduced: prefersReducedMotion(),\n sensitivity: getMotionSensitivity(),\n event,\n animate: animateWithMotion,\n onCleanup: (fn) => cleanups.push(fn),\n cleanups,\n };\n}\n\n/**\n * Play a registered effect once on `el`. Resolves when it finishes (or\n * immediately for fire-and-forget effects). Unknown names reject.\n */\nexport async function playEffect(el: HTMLElement, name: string, options: Record<string, unknown> = {}, event?: Event): Promise<void> {\n const def = registry.get(name);\n if (!def) throw new Error(`[motionary] unknown effect \"${name}\" — registered: ${Array.from(registry.keys()).join(', ')}`);\n const ctx = context(event);\n if (ctx.reduced && (def.reduced ?? (SKIP_BY_DEFAULT.includes(def.kind) ? 'skip' : 'run')) === 'skip') return;\n const out = def.run(el, { ...(def.defaults || {}), ...options }, ctx);\n if (out && typeof (out as Animation).finished?.then === 'function') await (out as Animation).finished.catch(() => undefined);\n else if (out && typeof (out as Promise<unknown>).then === 'function') await out;\n}\n\n/**\n * Bind an effect to a trigger on `el`: `click`, `hover` (pointerenter / focus),\n * `enter` (scrolls into view; `once` by default), `load` (now), `loop`\n * (starts now, cleanup stops it) or `manual` (nothing). Returns an unbind.\n */\nexport function bindEffect(el: HTMLElement, name: string, options: Record<string, unknown> & { trigger?: EffectTrigger; once?: boolean } = {}): Cleanup {\n const { trigger = 'click', once, ...opts } = options;\n const def = registry.get(name);\n if (!def) throw new Error(`[motionary] unknown effect \"${name}\"`);\n const offs: Cleanup[] = [];\n let current: Cleanup | null = null;\n const fire = (e?: Event) => {\n const ctx = context(e);\n if (ctx.reduced && (def.reduced ?? (SKIP_BY_DEFAULT.includes(def.kind) ? 'skip' : 'run')) === 'skip') return;\n // A persistent effect (returns a cleanup) replaces its previous run instead of stacking.\n current?.();\n current = null;\n const out = def.run(el, { ...(def.defaults || {}), ...opts }, ctx);\n const stops = [...ctx.cleanups, ...(typeof out === 'function' ? [out as Cleanup] : [])];\n if (stops.length) current = () => stops.splice(0).forEach((f) => f());\n };\n offs.push(() => {\n current?.();\n current = null;\n });\n const on = (type: string, opt?: AddEventListenerOptions) => {\n el.addEventListener(type, fire, opt);\n offs.push(() => el.removeEventListener(type, fire, opt));\n };\n if (trigger === 'click') on('click', { once: !!once });\n else if (trigger === 'hover') (on('pointerenter'), on('focusin'));\n else if (trigger === 'load' || trigger === 'loop') fire();\n else if (trigger === 'enter' && typeof IntersectionObserver !== 'undefined') {\n const io = new IntersectionObserver((entries) => {\n for (const en of entries)\n if (en.isIntersecting) {\n fire();\n if (once !== false) io.disconnect();\n }\n }, { threshold: 0.15 });\n io.observe(el);\n offs.push(() => io.disconnect());\n }\n return () => offs.splice(0).reverse().forEach((f) => f());\n}\n"],"names":[],"mappings":";;;AAUO,MAAM,YAAY,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ;AAGtI,MAAM,eAAe,GAAG,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ;AAiCnF;AACA;AACA,MAAM,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,4BAA4B,CAAC;AACxD,MAAM,QAAQ,IAAkC,CAAA,EAAA,GAAE,UAAkB,EAAC,OAAO,CAAA,KAAA,EAAA,CAAP,OAAO,CAAA,GAAM,IAAI,GAAG,EAA4B,EAAC;AAEtH;SACgB,cAAc,CAAoC,GAAwB,EAAE,OAA+B,EAAE,EAAA;IAC3H,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,CAAA,iCAAA,EAAoC,GAAG,CAAC,IAAI,CAAA,CAAA,CAAG,CAAC;IACzG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,CAAA,iCAAA,EAAoC,GAAG,CAAC,IAAI,CAAA,CAAA,CAAG,CAAC;AACtG,IAAA,IAAI,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,CAAA,oBAAA,EAAuB,GAAG,CAAC,IAAI,CAAA,uBAAA,CAAyB,CAAC;IACvH,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,GAAkC,CAAC;AAC1D,IAAA,OAAO,MAAK;QACV,IAAI,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,KAAM,GAAe;AAAE,YAAA,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC;AAC5E,IAAA,CAAC;AACH;AAEA;AACM,SAAU,eAAe,CAAC,IAA6B,EAAA;IAC3D,KAAK,MAAM,CAAC,IAAI,IAAI;QAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;YAAE,cAAc,CAAC,CAAC,CAAC;AACpE;AAEO,MAAM,SAAS,GAAG,CAAC,IAAY,KAAmC,QAAQ,CAAC,GAAG,CAAC,IAAI;AACnF,MAAM,SAAS,GAAG,CAAC,IAAY,KAAc,QAAQ,CAAC,GAAG,CAAC,IAAI;AACrE;AACM,SAAU,WAAW,CAAC,IAAiB,EAAA;IAC3C,OAAO,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;AAChC,SAAA,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI;AACtC,SAAA,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AACjD;AAEA,MAAM,eAAe,GAAiB,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,CAAC;AAEtE,SAAS,OAAO,CAAC,KAAa,EAAA;IAC5B,MAAM,QAAQ,GAAc,EAAE;IAC9B,OAAO;QACL,OAAO,EAAE,oBAAoB,EAAE;QAC/B,WAAW,EAAE,oBAAoB,EAAE;QACnC,KAAK;AACL,QAAA,OAAO,EAAE,iBAAiB;QAC1B,SAAS,EAAE,CAAC,EAAE,KAAK,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;QACpC,QAAQ;KACT;AACH;AAEA;;;AAGG;AACI,eAAe,UAAU,CAAC,EAAe,EAAE,IAAY,EAAE,OAAA,GAAmC,EAAE,EAAE,KAAa,EAAA;IAClH,MAAM,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;AAC9B,IAAA,IAAI,CAAC,GAAG;QAAE,MAAM,IAAI,KAAK,CAAC,CAAA,4BAAA,EAA+B,IAAI,CAAA,gBAAA,EAAmB,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA,CAAE,CAAC;AACzH,IAAA,MAAM,GAAG,GAAG,OAAO,CAAC,KAAK,CAAC;AAC1B,IAAA,IAAI,GAAG,CAAC,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,KAAK,eAAe,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,MAAM,MAAM;QAAE;IACtG,MAAM,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,IAAI,GAAG,CAAC,QAAQ,IAAI,EAAE,CAAC,EAAE,GAAG,OAAO,EAAE,EAAE,GAAG,CAAC;IACrE,IAAI,GAAG,IAAI,OAAQ,GAAiB,CAAC,QAAQ,EAAE,IAAI,KAAK,UAAU;QAAE,MAAO,GAAiB,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC;AACvH,SAAA,IAAI,GAAG,IAAI,OAAQ,GAAwB,CAAC,IAAI,KAAK,UAAU;AAAE,QAAA,MAAM,GAAG;AACjF;AAEA;;;;AAIG;AACG,SAAU,UAAU,CAAC,EAAe,EAAE,IAAY,EAAE,UAAiF,EAAE,EAAA;AAC3I,IAAA,MAAM,EAAE,OAAO,GAAG,OAAO,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,GAAG,OAAO;IACpD,MAAM,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;AAC9B,IAAA,IAAI,CAAC,GAAG;AAAE,QAAA,MAAM,IAAI,KAAK,CAAC,+BAA+B,IAAI,CAAA,CAAA,CAAG,CAAC;IACjE,MAAM,IAAI,GAAc,EAAE;IAC1B,IAAI,OAAO,GAAmB,IAAI;AAClC,IAAA,MAAM,IAAI,GAAG,CAAC,CAAS,KAAI;AACzB,QAAA,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,CAAC;AACtB,QAAA,IAAI,GAAG,CAAC,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,KAAK,eAAe,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,MAAM,MAAM;YAAE;;QAEtG,OAAO,IAAI;QACX,OAAO,GAAG,IAAI;QACd,MAAM,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,IAAI,GAAG,CAAC,QAAQ,IAAI,EAAE,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,CAAC;QAClE,MAAM,KAAK,GAAG,CAAC,GAAG,GAAG,CAAC,QAAQ,EAAE,IAAI,OAAO,GAAG,KAAK,UAAU,GAAG,CAAC,GAAc,CAAC,GAAG,EAAE,CAAC,CAAC;QACvF,IAAI,KAAK,CAAC,MAAM;YAAE,OAAO,GAAG,MAAM,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;AACvE,IAAA,CAAC;AACD,IAAA,IAAI,CAAC,IAAI,CAAC,MAAK;QACb,OAAO,IAAI;QACX,OAAO,GAAG,IAAI;AAChB,IAAA,CAAC,CAAC;AACF,IAAA,MAAM,EAAE,GAAG,CAAC,IAAY,EAAE,GAA6B,KAAI;QACzD,EAAE,CAAC,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC;AACpC,QAAA,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;AAC1D,IAAA,CAAC;IACD,IAAI,OAAO,KAAK,OAAO;QAAE,EAAE,CAAC,OAAO,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;SACjD,IAAI,OAAO,KAAK,OAAO;QAAE,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC;AAC3D,SAAA,IAAI,OAAO,KAAK,MAAM,IAAI,OAAO,KAAK,MAAM;AAAE,QAAA,IAAI,EAAE;SACpD,IAAI,OAAO,KAAK,OAAO,IAAI,OAAO,oBAAoB,KAAK,WAAW,EAAE;QAC3E,MAAM,EAAE,GAAG,IAAI,oBAAoB,CAAC,CAAC,OAAO,KAAI;YAC9C,KAAK,MAAM,EAAE,IAAI,OAAO;AACtB,gBAAA,IAAI,EAAE,CAAC,cAAc,EAAE;AACrB,oBAAA,IAAI,EAAE;oBACN,IAAI,IAAI,KAAK,KAAK;wBAAE,EAAE,CAAC,UAAU,EAAE;gBACrC;AACJ,QAAA,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC;AACvB,QAAA,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC;QACd,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,UAAU,EAAE,CAAC;IAClC;IACA,OAAO,MAAM,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;AAC3D;;;;"}
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@@ -0,0 +1,50 @@
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1
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let layer = null;
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2
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/** A fixed, pointer-transparent, aria-hidden layer for transient particles. */
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3
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function fxLayer() {
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4
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if (layer?.isConnected)
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5
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return layer;
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6
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layer = document.createElement('div');
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7
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layer.setAttribute('aria-hidden', 'true');
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8
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layer.setAttribute('data-usa-fx-layer', '');
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layer.style.cssText = 'position:fixed;inset:0;pointer-events:none;overflow:hidden;z-index:2147483000;contain:strict';
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document.body.appendChild(layer);
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return layer;
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}
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/** Client point of the triggering pointer event, or the element's center. */
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14
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function origin(el, ctx) {
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15
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const e = ctx.event;
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const r = el.getBoundingClientRect();
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return e && typeof e.clientX === 'number' && (e.clientX || e.clientY) ? { x: e.clientX, y: e.clientY } : { x: r.left + r.width / 2, y: r.top + r.height / 2 };
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}
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/** Spawn an absolutely positioned node in the fx layer at (x, y); removed when its animation ends. */
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function spawn(x, y, css, ctx, frames, opts, text = '') {
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const n = document.createElement('span');
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22
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n.style.cssText = `position:absolute;left:${x}px;top:${y}px;${css}`;
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if (text)
|
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24
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+
n.textContent = text;
|
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25
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+
fxLayer().appendChild(n);
|
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26
|
+
const a = ctx.animate(n, frames, { fill: 'forwards', ...opts });
|
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27
|
+
const rm = () => n.remove();
|
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28
|
+
if (a)
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29
|
+
a.finished.then(rm, rm);
|
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+
else
|
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31
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+
rm();
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return a;
|
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}
|
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34
|
+
/** An overlay child covering `el` (makes `el` a positioning context). Returns it and a remover. */
|
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35
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+
function overlay(el, css) {
|
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36
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+
const o = document.createElement('span');
|
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37
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+
o.setAttribute('aria-hidden', 'true');
|
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o.style.cssText = `position:absolute;inset:0;pointer-events:none;border-radius:inherit;${css}`;
|
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39
|
+
if (getComputedStyle(el).position === 'static')
|
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|
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el.style.position = 'relative';
|
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el.appendChild(o);
|
|
42
|
+
return [o, () => o.remove()];
|
|
43
|
+
}
|
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44
|
+
const PALETTE = ['#7c5cff', '#ff5c8a', '#22d3ee', '#facc15', '#34d399'];
|
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45
|
+
const rand = (a, b) => a + Math.random() * (b - a);
|
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46
|
+
/** Wait for all animations (ignoring nulls). */
|
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|
+
const all = (anims) => Promise.all(anims.filter(Boolean).map((a) => a.finished.catch(() => undefined)));
|
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48
|
+
|
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|
+
export { PALETTE as P, all as a, origin as b, fxLayer as f, overlay as o, rand as r, spawn as s };
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//# sourceMappingURL=shared-CkKHWrtJ.js.map
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"shared-CkKHWrtJ.js","sources":["../../src/components/effects/shared.ts"],"sourcesContent":["/** Helpers shared by the 5.x effect packs. */\nimport type { EffectContext } from '../fx/registry';\n\nlet layer: HTMLElement | null = null;\n/** A fixed, pointer-transparent, aria-hidden layer for transient particles. */\nexport function fxLayer(): HTMLElement {\n if (layer?.isConnected) return layer;\n layer = document.createElement('div');\n layer.setAttribute('aria-hidden', 'true');\n layer.setAttribute('data-usa-fx-layer', '');\n layer.style.cssText = 'position:fixed;inset:0;pointer-events:none;overflow:hidden;z-index:2147483000;contain:strict';\n document.body.appendChild(layer);\n return layer;\n}\n\n/** Client point of the triggering pointer event, or the element's center. */\nexport function origin(el: Element, ctx: EffectContext): { x: number; y: number } {\n const e = ctx.event as PointerEvent | MouseEvent | undefined;\n const r = el.getBoundingClientRect();\n return e && typeof e.clientX === 'number' && (e.clientX || e.clientY) ? { x: e.clientX, y: e.clientY } : { x: r.left + r.width / 2, y: r.top + r.height / 2 };\n}\n\n/** Spawn an absolutely positioned node in the fx layer at (x, y); removed when its animation ends. */\nexport function spawn(x: number, y: number, css: string, ctx: EffectContext, frames: Keyframe[], opts: KeyframeAnimationOptions, text = ''): Animation | null {\n const n = document.createElement('span');\n n.style.cssText = `position:absolute;left:${x}px;top:${y}px;${css}`;\n if (text) n.textContent = text;\n fxLayer().appendChild(n);\n const a = ctx.animate(n, frames, { fill: 'forwards', ...opts });\n const rm = () => n.remove();\n if (a) a.finished.then(rm, rm);\n else rm();\n return a;\n}\n\n/** An overlay child covering `el` (makes `el` a positioning context). Returns it and a remover. */\nexport function overlay(el: HTMLElement, css: string): [HTMLElement, () => void] {\n const o = document.createElement('span');\n o.setAttribute('aria-hidden', 'true');\n o.style.cssText = `position:absolute;inset:0;pointer-events:none;border-radius:inherit;${css}`;\n if (getComputedStyle(el).position === 'static') el.style.position = 'relative';\n el.appendChild(o);\n return [o, () => o.remove()];\n}\n\nexport const PALETTE = ['#7c5cff', '#ff5c8a', '#22d3ee', '#facc15', '#34d399'];\nexport const rand = (a: number, b: number): number => a + Math.random() * (b - a);\n\n/** Wait for all animations (ignoring nulls). */\nexport const all = (anims: (Animation | null)[]): Promise<unknown> => Promise.all(anims.filter(Boolean).map((a) => a!.finished.catch(() => undefined)));\n"],"names":[],"mappings":"AAGA,IAAI,KAAK,GAAuB,IAAI;AACpC;SACgB,OAAO,GAAA;IACrB,IAAI,KAAK,EAAE,WAAW;AAAE,QAAA,OAAO,KAAK;AACpC,IAAA,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC;AACrC,IAAA,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE,MAAM,CAAC;AACzC,IAAA,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,EAAE,CAAC;AAC3C,IAAA,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,8FAA8F;AACpH,IAAA,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;AAChC,IAAA,OAAO,KAAK;AACd;AAEA;AACM,SAAU,MAAM,CAAC,EAAW,EAAE,GAAkB,EAAA;AACpD,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,KAA8C;AAC5D,IAAA,MAAM,CAAC,GAAG,EAAE,CAAC,qBAAqB,EAAE;AACpC,IAAA,OAAO,CAAC,IAAI,OAAO,CAAC,CAAC,OAAO,KAAK,QAAQ,KAAK,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;AAC/J;AAEA;SACgB,KAAK,CAAC,CAAS,EAAE,CAAS,EAAE,GAAW,EAAE,GAAkB,EAAE,MAAkB,EAAE,IAA8B,EAAE,IAAI,GAAG,EAAE,EAAA;IACxI,MAAM,CAAC,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC;AACxC,IAAA,CAAC,CAAC,KAAK,CAAC,OAAO,GAAG,CAAA,uBAAA,EAA0B,CAAC,CAAA,OAAA,EAAU,CAAC,CAAA,GAAA,EAAM,GAAG,CAAA,CAAE;AACnE,IAAA,IAAI,IAAI;AAAE,QAAA,CAAC,CAAC,WAAW,GAAG,IAAI;AAC9B,IAAA,OAAO,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;AACxB,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,UAAU,EAAE,GAAG,IAAI,EAAE,CAAC;IAC/D,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,MAAM,EAAE;AAC3B,IAAA,IAAI,CAAC;QAAE,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC;;AACzB,QAAA,EAAE,EAAE;AACT,IAAA,OAAO,CAAC;AACV;AAEA;AACM,SAAU,OAAO,CAAC,EAAe,EAAE,GAAW,EAAA;IAClD,MAAM,CAAC,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC;AACxC,IAAA,CAAC,CAAC,YAAY,CAAC,aAAa,EAAE,MAAM,CAAC;IACrC,CAAC,CAAC,KAAK,CAAC,OAAO,GAAG,CAAA,oEAAA,EAAuE,GAAG,EAAE;AAC9F,IAAA,IAAI,gBAAgB,CAAC,EAAE,CAAC,CAAC,QAAQ,KAAK,QAAQ;AAAE,QAAA,EAAE,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU;AAC9E,IAAA,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;IACjB,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,MAAM,EAAE,CAAC;AAC9B;AAEO,MAAM,OAAO,GAAG,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS;MAChE,IAAI,GAAG,CAAC,CAAS,EAAE,CAAS,KAAa,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC;AAEhF;AACO,MAAM,GAAG,GAAG,CAAC,KAA2B,KAAuB,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC,CAAC;;;;"}
|
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@@ -0,0 +1,58 @@
|
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|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
let layer = null;
|
|
4
|
+
/** A fixed, pointer-transparent, aria-hidden layer for transient particles. */
|
|
5
|
+
function fxLayer() {
|
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6
|
+
if (layer?.isConnected)
|
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7
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+
return layer;
|
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8
|
+
layer = document.createElement('div');
|
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9
|
+
layer.setAttribute('aria-hidden', 'true');
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{"version":3,"file":"shared-jkgRH-Hx.cjs","sources":["../../src/components/effects/shared.ts"],"sourcesContent":["/** Helpers shared by the 5.x effect packs. */\nimport type { EffectContext } from '../fx/registry';\n\nlet layer: HTMLElement | null = null;\n/** A fixed, pointer-transparent, aria-hidden layer for transient particles. */\nexport function fxLayer(): HTMLElement {\n if (layer?.isConnected) return layer;\n layer = document.createElement('div');\n layer.setAttribute('aria-hidden', 'true');\n layer.setAttribute('data-usa-fx-layer', '');\n layer.style.cssText = 'position:fixed;inset:0;pointer-events:none;overflow:hidden;z-index:2147483000;contain:strict';\n document.body.appendChild(layer);\n return layer;\n}\n\n/** Client point of the triggering pointer event, or the element's center. */\nexport function origin(el: Element, ctx: EffectContext): { x: number; y: number } {\n const e = ctx.event as PointerEvent | MouseEvent | undefined;\n const r = el.getBoundingClientRect();\n return e && typeof e.clientX === 'number' && (e.clientX || e.clientY) ? { x: e.clientX, y: e.clientY } : { x: r.left + r.width / 2, y: r.top + r.height / 2 };\n}\n\n/** Spawn an absolutely positioned node in the fx layer at (x, y); removed when its animation ends. */\nexport function spawn(x: number, y: number, css: string, ctx: EffectContext, frames: Keyframe[], opts: KeyframeAnimationOptions, text = ''): Animation | null {\n const n = document.createElement('span');\n n.style.cssText = `position:absolute;left:${x}px;top:${y}px;${css}`;\n if (text) n.textContent = text;\n fxLayer().appendChild(n);\n const a = ctx.animate(n, frames, { fill: 'forwards', ...opts });\n const rm = () => n.remove();\n if (a) a.finished.then(rm, rm);\n else rm();\n return a;\n}\n\n/** An overlay child covering `el` (makes `el` a positioning context). Returns it and a remover. */\nexport function overlay(el: HTMLElement, css: string): [HTMLElement, () => void] {\n const o = document.createElement('span');\n o.setAttribute('aria-hidden', 'true');\n o.style.cssText = `position:absolute;inset:0;pointer-events:none;border-radius:inherit;${css}`;\n if (getComputedStyle(el).position === 'static') el.style.position = 'relative';\n el.appendChild(o);\n return [o, () => o.remove()];\n}\n\nexport const PALETTE = ['#7c5cff', '#ff5c8a', '#22d3ee', '#facc15', '#34d399'];\nexport const rand = (a: number, b: number): number => a + Math.random() * (b - a);\n\n/** Wait for all animations (ignoring nulls). */\nexport const all = (anims: (Animation | null)[]): Promise<unknown> => Promise.all(anims.filter(Boolean).map((a) => a!.finished.catch(() => undefined)));\n"],"names":[],"mappings":";;AAGA,IAAI,KAAK,GAAuB,IAAI;AACpC;SACgB,OAAO,GAAA;IACrB,IAAI,KAAK,EAAE,WAAW;AAAE,QAAA,OAAO,KAAK;AACpC,IAAA,KAAK,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC;AACrC,IAAA,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE,MAAM,CAAC;AACzC,IAAA,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,EAAE,CAAC;AAC3C,IAAA,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,8FAA8F;AACpH,IAAA,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;AAChC,IAAA,OAAO,KAAK;AACd;AAEA;AACM,SAAU,MAAM,CAAC,EAAW,EAAE,GAAkB,EAAA;AACpD,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,KAA8C;AAC5D,IAAA,MAAM,CAAC,GAAG,EAAE,CAAC,qBAAqB,EAAE;AACpC,IAAA,OAAO,CAAC,IAAI,OAAO,CAAC,CAAC,OAAO,KAAK,QAAQ,KAAK,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;AAC/J;AAEA;SACgB,KAAK,CAAC,CAAS,EAAE,CAAS,EAAE,GAAW,EAAE,GAAkB,EAAE,MAAkB,EAAE,IAA8B,EAAE,IAAI,GAAG,EAAE,EAAA;IACxI,MAAM,CAAC,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC;AACxC,IAAA,CAAC,CAAC,KAAK,CAAC,OAAO,GAAG,CAAA,uBAAA,EAA0B,CAAC,CAAA,OAAA,EAAU,CAAC,CAAA,GAAA,EAAM,GAAG,CAAA,CAAE;AACnE,IAAA,IAAI,IAAI;AAAE,QAAA,CAAC,CAAC,WAAW,GAAG,IAAI;AAC9B,IAAA,OAAO,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;AACxB,IAAA,MAAM,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,UAAU,EAAE,GAAG,IAAI,EAAE,CAAC;IAC/D,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,MAAM,EAAE;AAC3B,IAAA,IAAI,CAAC;QAAE,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC;;AACzB,QAAA,EAAE,EAAE;AACT,IAAA,OAAO,CAAC;AACV;AAEA;AACM,SAAU,OAAO,CAAC,EAAe,EAAE,GAAW,EAAA;IAClD,MAAM,CAAC,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC;AACxC,IAAA,CAAC,CAAC,YAAY,CAAC,aAAa,EAAE,MAAM,CAAC;IACrC,CAAC,CAAC,KAAK,CAAC,OAAO,GAAG,CAAA,oEAAA,EAAuE,GAAG,EAAE;AAC9F,IAAA,IAAI,gBAAgB,CAAC,EAAE,CAAC,CAAC,QAAQ,KAAK,QAAQ;AAAE,QAAA,EAAE,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU;AAC9E,IAAA,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC;IACjB,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,MAAM,EAAE,CAAC;AAC9B;AAEO,MAAM,OAAO,GAAG,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS;MAChE,IAAI,GAAG,CAAC,CAAS,EAAE,CAAS,KAAa,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC;AAEhF;AACO,MAAM,GAAG,GAAG,CAAC,KAA2B,KAAuB,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,SAAS,CAAC,CAAC;;;;;;;;;;"}
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import { p as prefersReducedMotion, n as applyFrame, m as motionScale, E as EASE_SPRING, q as now, r as raf, l as caf } from './base-
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import { p as prefersReducedMotion, n as applyFrame, m as motionScale, E as EASE_SPRING, q as now, r as raf, l as caf } from './base-DchG4q_S.js';
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const SPRING_PRESETS = {
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export { SPRING_PRESETS as S, rubberBand as a, spring as b, createSpring as c, springEasing as d, springSamples as e, stepSpring as f, supportsLinearEasing as g, linearEasing as l, projectInertia as p, resolveSpring as r, snapTo as s };
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{"version":3,"file":"spring-CbvHfVtP.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). Reduced motion\n * jumps straight to the target.\n */\nexport function createSpring(opts: SpringValueOptions = {}): SpringValue {\n let cfg = resolveSpring(opts.spring);\n let x = opts.value ?? 0;\n let v = 0;\n let to = x;\n let id = 0;\n let last = 0;\n let running = false;\n const stop = () => {\n if (running) caf(id);\n running = false;\n };\n const loop = () => {\n const t = now();\n let dt = Math.min(64, Math.max(1, t - last));\n last = t;\n while (dt > 0) {\n const s = Math.min(dt, 4);\n [x, v] = stepSpring(cfg, x, v, to, s / 1000);\n dt -= s;\n }\n const scale = Math.max(1, Math.abs(to) * 0.0005);\n if (Math.abs(to - x) < cfg.precision * scale * 10 && Math.abs(v) < cfg.precision * scale * 100) {\n x = to;\n v = 0;\n running = false;\n opts.onUpdate?.(x, 0);\n opts.onRest?.(x);\n return;\n }\n opts.onUpdate?.(x, v);\n id = raf(loop);\n };\n const api: SpringValue = {\n get value() {\n return x;\n },\n get velocity() {\n return v;\n },\n get target() {\n return to;\n },\n get animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * timeConstant;\n}\n\n/** Snap to a grid (`number`) or the nearest of a list of points. */\nexport function snapTo(value: number, to: number | number[] | null | undefined): number {\n if (Array.isArray(to)) {\n if (!to.length) return value;\n return to.reduce((best, p) => (Math.abs(p - value) < Math.abs(best - value) ? p : best), to[0]);\n }\n if (typeof to === 'number' && to > 0) return Math.round(value / to) * to;\n return value;\n}\n\n/** iOS-style rubber-band resistance: how far content moves when pulled `distance` past an edge. */\nexport function rubberBand(distance: number, dimension: number, constant = 0.55): number {\n if (dimension <= 0) return 0;\n const sign = distance < 0 ? -1 : 1;\n const d = Math.abs(distance);\n return sign * (1 - 1 / ((d * constant) / dimension + 1)) * 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{"version":3,"file":"spring-BhoT09Qb.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. 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import {
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import { v as adoptStyles } from './base-DchG4q_S.js';
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var css = ":root{--usa-accent:#7c5cff;--usa-accent-text:#fff;--usa-surface:#1b1e27;--usa-text:inherit;--usa-radius:14px;--usa-border:1px solid rgb(127 127 127 / 0.25);--usa-shadow:0 10px 30px -12px rgb(0 0 0 / 0.45);--usa-blur:0px;--usa-font:inherit}:where([variant=\"minimal\"],[data-usa-variant=\"minimal\"]){--usa-accent:currentColor;--usa-accent-text:Canvas;--usa-surface:transparent;--usa-radius:6px;--usa-border:1px solid color-mix(in srgb,currentColor 22%,transparent);--usa-shadow:none;--usa-blur:0px}:where([variant=\"neon\"],[data-usa-variant=\"neon\"]){--usa-accent:#00f0ff;--usa-accent-text:#04121a;--usa-surface:#0a0b14;--usa-text:#e6fbff;--usa-radius:10px;--usa-border:1px solid #00f0ff;--usa-shadow:0 0 6px #00f0ff,0 0 22px rgb(0 240 255 / 0.45);--usa-blur:0px}:where([variant=\"glass\"],[data-usa-variant=\"glass\"]){--usa-accent:#a78bfa;--usa-accent-text:#fff;--usa-surface:rgb(255 255 255 / 0.12);--usa-radius:18px;--usa-border:1px solid rgb(255 255 255 / 0.28);--usa-shadow:0 12px 40px -12px rgb(0 0 0 / 0.35);--usa-blur:16px}:where([variant=\"brutalist\"],[data-usa-variant=\"brutalist\"]){--usa-accent:#ff3d00;--usa-accent-text:#000;--usa-surface:#fff;--usa-text:#000;--usa-radius:0px;--usa-border:3px solid #000;--usa-shadow:5px 5px 0 #000;--usa-blur:0px;--usa-font:ui-monospace,\"SFMono-Regular\",Menlo,monospace}:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#0067c0;--usa-accent-text:#fff;--usa-surface:rgb(249 249 249 / 0.82);--usa-text:#1a1a1a;--usa-radius:8px;--usa-border:1px solid rgb(0 0 0 / 0.08);--usa-shadow:0 2px 4px rgb(0 0 0 / 0.14),0 0 2px rgb(0 0 0 / 0.12);--usa-blur:30px;--usa-font:\"Segoe UI Variable\",\"Segoe UI\",system-ui,sans-serif}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#6750a4;--usa-accent-text:#fff;--usa-surface:#fffbfe;--usa-text:#1c1b1f;--usa-radius:20px;--usa-border:0 solid transparent;--usa-shadow:0 1px 3px rgb(0 0 0 / 0.3),0 4px 8px 3px rgb(0 0 0 / 0.15);--usa-blur:0px;--usa-font:Roboto,system-ui,sans-serif}@media (prefers-color-scheme:dark){:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#4cc2ff;--usa-accent-text:#000;--usa-surface:rgb(44 44 44 / 0.8);--usa-text:#fff;--usa-border:1px solid rgb(255 255 255 / 0.08)}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#d0bcff;--usa-accent-text:#381e72;--usa-surface:#1c1b1f;--usa-text:#e6e1e5}}.usa-surface{background:var(--usa-surface);color:var(--usa-text);border:var(--usa-border);border-radius:var(--usa-radius);box-shadow:var(--usa-shadow);font-family:var(--usa-font);-webkit-backdrop-filter:blur(var(--usa-blur));backdrop-filter:blur(var(--usa-blur))}@media (prefers-reduced-transparency:reduce){.usa-surface{-webkit-backdrop-filter:none;backdrop-filter:none}}";
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export { VARIANTS as V, adoptVariants as a, setVariant as s };
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{"version":3,"file":"variants-
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{"version":3,"file":"variants-C_hv_s23.js","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":[],"mappings":";;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAA,WAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;"}
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import { x as deprecate, i as getMotionSensitivity, a as MOTION_SENSITIVITY_LEVELS, g as configureComponents, v as adoptStyles } from '../chunks/base-DchG4q_S.js';
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export { d as adaptKeyframes } from '../chunks/base-DchG4q_S.js';
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import { C as COMPONENT_CATEGORIES } from '../chunks/index-tags-DucKMQr_.js';
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export { b as bindUsa, u as usaEventName } from '../chunks/bind-B_CTL6Qn.js';
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import {
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import { s as setVariant } from '../chunks/variants-
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import { y as defineElement, l as caf, r as raf, v as adoptStyles, p as prefersReducedMotion } from '../chunks/base-DchG4q_S.js';
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var css$6 = "usa-aurora{position:relative;display:block;isolation:isolate;overflow:hidden}usa-aurora .usa-aurora-layer{position:absolute;inset:0;z-index:-1;pointer-events:none;opacity:var(--usa-aurora-opacity,0.7);overflow:hidden;contain:strict}usa-aurora .usa-aurora-layer i{position:absolute;display:block;width:70%;aspect-ratio:1;border-radius:50%;background:radial-gradient(closest-side,var(--c),transparent);will-change:transform;animation:usa-aurora-a var(--usa-aurora-speed,18s) ease-in-out infinite alternate}usa-aurora .usa-aurora-layer i:nth-child(1){left:-15%;top:-30%}usa-aurora .usa-aurora-layer i:nth-child(2){right:-20%;top:-10%;animation-name:usa-aurora-b;animation-duration:calc(var(--usa-aurora-speed,18s) * 1.3)}usa-aurora .usa-aurora-layer i:nth-child(3){left:10%;bottom:-45%;animation-name:usa-aurora-c;animation-duration:calc(var(--usa-aurora-speed,18s) * 0.9)}usa-aurora .usa-aurora-layer i:nth-child(4){right:0;bottom:-30%;width:50%;animation-name:usa-aurora-b;animation-direction:alternate-reverse}usa-aurora[paused] .usa-aurora-layer i,usa-aurora[data-offscreen] .usa-aurora-layer i{animation-play-state:paused}@keyframes usa-aurora-a{from{transform:translate3d(0,0,0) scale(1)}to{transform:translate3d(30%,20%,0) scale(1.25)}}@keyframes usa-aurora-b{from{transform:translate3d(0,0,0) scale(1.1)}to{transform:translate3d(-35%,25%,0) scale(0.85)}}@keyframes usa-aurora-c{from{transform:translate3d(0,0,0) rotate(0deg) scale(1)}to{transform:translate3d(25%,-30%,0) rotate(40deg) scale(1.2)}}@media (prefers-reduced-motion:reduce){usa-aurora .usa-aurora-layer i,usa-grain .usa-grain-layer,usa-acrylic::after{animation:none !important}}";
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var css$3 = "usa-card{--usa-card-radius:18px;--usa-card-bg:var(--usa-surface,#1b1e27);--usa-card-glow:var(--usa-accent,#7c5cff);--usa-card-x:50%;--usa-card-y:50%;--usa-card-nx:0;--usa-card-ny:0;position:relative;display:block;border-radius:var(--usa-card-radius);isolation:isolate;-webkit-tap-highlight-color:transparent}usa-card:focus-visible{outline:2px solid var(--usa-card-glow);outline-offset:3px}usa-card[effect~=\"lift\"]{transition:transform 0.45s cubic-bezier(0.34,1.56,0.64,1),box-shadow 0.45s ease}usa-card[effect~=\"lift\"][data-hover],usa-card[effect~=\"lift\"]:focus-visible{transform:translateY(-6px) perspective(900px) rotateX(calc(var(--usa-card-ny) * -4deg)) rotateY(calc(var(--usa-card-nx) * 4deg));box-shadow:0 22px 44px -18px rgb(0 0 0 / 0.55)}usa-card[effect~=\"glass\"]{background:color-mix(in srgb,var(--usa-card-bg) 45%,transparent);border:1px solid rgb(255 255 255 / 0.16);-webkit-backdrop-filter:blur(18px) saturate(1.5);backdrop-filter:blur(18px) saturate(1.5)}usa-card[effect~=\"spotlight\"]::before,usa-card[effect~=\"border-glow\"]::after{content:\"\";position:absolute;inset:0;border-radius:inherit;pointer-events:none;opacity:0;transition:opacity 0.3s ease}usa-card[effect~=\"spotlight\"]::before{z-index:-1;background:radial-gradient(260px circle at var(--usa-card-x) var(--usa-card-y),color-mix(in srgb,var(--usa-card-glow) 28%,transparent),transparent 70%)}usa-card[effect~=\"border-glow\"]::after{padding:1.5px;background:radial-gradient(180px circle at var(--usa-card-x) var(--usa-card-y),var(--usa-card-glow),transparent 70%);-webkit-mask:linear-gradient(#000 0 0) content-box exclude,linear-gradient(#000 0 0);mask:linear-gradient(#000 0 0) content-box exclude,linear-gradient(#000 0 0)}usa-card[data-hover]::before,usa-card[data-hover]::after{opacity:1}@property --usa-card-angle{syntax:\"<angle>\";inherits:false;initial-value:0deg}usa-card[effect~=\"conic-border\"]{border:2px solid transparent;background:linear-gradient(var(--usa-card-bg),var(--usa-card-bg)) padding-box,conic-gradient(from var(--usa-card-angle),var(--usa-card-glow),#22d3ee,#f472b6,var(--usa-card-glow)) border-box;animation:usa-card-spin 4s linear infinite}@keyframes usa-card-spin{to{--usa-card-angle:360deg}}usa-card .usa-card-sheen{position:absolute;inset:0;border-radius:inherit;overflow:hidden;pointer-events:none}usa-card .usa-card-sheen::before{content:\"\";position:absolute;top:0;bottom:0;width:45%;left:-60%;transform:skewX(-20deg);background:linear-gradient(90deg,transparent,rgb(255 255 255 / 0.35),transparent)}usa-card[effect~=\"sheen\"]:hover .usa-card-sheen::before,usa-card[effect~=\"sheen\"]:focus-visible .usa-card-sheen::before{left:130%;transition:left 0.8s cubic-bezier(0.22,1,0.36,1)}usa-card .usa-card-holo{position:absolute;inset:0;border-radius:inherit;pointer-events:none;mix-blend-mode:color-dodge;opacity:0.35;background:linear-gradient(115deg,transparent 20%,#ff7ad9 35%,#7af0ff 45%,#ffe27a 55%,transparent 70%) calc(var(--usa-card-x) * 1.4 - 20%) calc(var(--usa-card-y) * 1.4 - 20%) / 220% 220%;transition:opacity 0.3s ease}usa-card[data-hover] .usa-card-holo{opacity:0.7}usa-card[effect~=\"parallax-layers\"] [data-depth]{transition:transform 0.25s ease-out;will-change:transform}usa-card[effect~=\"flip\"]{perspective:1000px;display:grid}usa-card[effect~=\"flip\"]>[data-front],usa-card[effect~=\"flip\"]>[data-back]{grid-area:1 / 1;backface-visibility:hidden;-webkit-backface-visibility:hidden;border-radius:inherit;transition:transform 0.7s cubic-bezier(0.34,1.3,0.64,1),opacity 0.3s ease}usa-card[effect~=\"flip\"]>[data-back]{transform:rotateY(180deg)}usa-card[effect~=\"flip\"][axis=\"x\"]>[data-back]{transform:rotateX(180deg)}usa-card[effect~=\"flip\"][flipped]>[data-front],usa-card[effect~=\"flip\"]:not([trigger=\"click\"]):hover>[data-front]{transform:rotateY(-180deg)}usa-card[effect~=\"flip\"][flipped]>[data-back],usa-card[effect~=\"flip\"]:not([trigger=\"click\"]):hover>[data-back]{transform:rotateY(0deg)}usa-card[effect~=\"flip\"][axis=\"x\"][flipped]>[data-front],usa-card[effect~=\"flip\"][axis=\"x\"]:not([trigger=\"click\"]):hover>[data-front]{transform:rotateX(180deg)}usa-card[effect~=\"flip\"][axis=\"x\"][flipped]>[data-back],usa-card[effect~=\"flip\"][axis=\"x\"]:not([trigger=\"click\"]):hover>[data-back]{transform:rotateX(0deg)}usa-card[effect~=\"flip\"][trigger=\"click\"]{cursor:pointer}usa-card[effect~=\"expand\"]{cursor:zoom-in}usa-card[effect~=\"expand\"]:not([expanded]) [data-detail]{display:none}usa-card[expanded]{position:fixed;inset:6vh max(4vw,calc(50vw - 420px));z-index:1000;overflow:auto;cursor:default;background:var(--usa-card-bg);box-shadow:0 30px 80px -20px rgb(0 0 0 / 0.6)}.usa-card-backdrop{position:fixed;inset:0;z-index:999;background:rgb(0 0 0 / 0.45)}@media (prefers-reduced-motion:reduce){usa-card,usa-card *,usa-card .usa-card-sheen::before{transition-duration:0.01ms !important;animation:none !important}usa-card[effect~=\"lift\"][data-hover]{transform:none}usa-card[effect~=\"flip\"]>[data-front],usa-card[effect~=\"flip\"]>[data-back]{transform:none !important}usa-card[effect~=\"flip\"][flipped]>[data-front],usa-card[effect~=\"flip\"]:not([flipped])>[data-back]{opacity:0;visibility:hidden}usa-card[effect~=\"flip\"]:not([trigger=\"click\"]):hover>[data-front]{opacity:0;visibility:hidden}usa-card[effect~=\"flip\"]:not([trigger=\"click\"]):hover>[data-back]{opacity:1;visibility:visible}}@media (prefers-reduced-transparency:reduce),(forced-colors:active){usa-card[effect~=\"glass\"]{background:var(--usa-card-bg);-webkit-backdrop-filter:none;backdrop-filter:none}}";
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import { y as defineElement, z as EASE_OUT, k as clamp, l as caf, q as now, r as raf } from '../chunks/base-DchG4q_S.js';
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var css$6 = "usa-click{position:relative;display:inline-block;overflow:hidden;isolation:isolate;border-radius:inherit;-webkit-tap-highlight-color:transparent;touch-action:manipulation}usa-click[block]{display:block}usa-click .usa-click-wave{position:absolute;border-radius:50%;pointer-events:none;z-index:-1;transform:scale(0);background:radial-gradient(circle,var(--usa-wave) 0 55%,color-mix(in srgb,var(--usa-wave) 40%,transparent) 70%,transparent 72%)}";
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import {
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import { y as defineElement, k as clamp, r as raf, l as caf } from '../chunks/base-DchG4q_S.js';
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import { c as createSpring } from '../chunks/spring-BhoT09Qb.js';
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var css = "usa-cube{--usa-cube-size:200px;display:block;width:var(--usa-cube-size);height:var(--usa-cube-size);perspective:var(--usa-cube-perspective,900px);touch-action:pan-y;user-select:none;-webkit-user-select:none;position:relative}usa-cube>[data-face]{position:absolute;inset:0;backface-visibility:hidden;transform:translateZ(calc(var(--usa-cube-size) / -2)) rotateX(var(--usa-cube-rx,0deg)) rotateY(var(--usa-cube-ry,0deg)) var(--usa-face) translateZ(calc(var(--usa-cube-size) / 2));transform-origin:50% 50%}usa-cube>[data-face=\"front\"]{--usa-face:rotateY(0deg)}usa-cube>[data-face=\"right\"]{--usa-face:rotateY(90deg)}usa-cube>[data-face=\"back\"]{--usa-face:rotateY(180deg)}usa-cube>[data-face=\"left\"]{--usa-face:rotateY(-90deg)}usa-cube>[data-face=\"top\"]{--usa-face:rotateX(90deg)}usa-cube>[data-face=\"bottom\"]{--usa-face:rotateX(-90deg)}usa-cube:focus-visible{outline:2px solid currentColor;outline-offset:6px}usa-depth{display:block;position:relative;perspective:1000px}usa-depth>*{transform:var(--usa-depth-rot,none);transform-style:preserve-3d}usa-depth [data-depth]{will-change:transform;transition:transform 0.12s linear}@media (prefers-reduced-motion:reduce){usa-depth [data-depth]{transform:none !important}}";
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