use-scroll-animate 4.9.0 → 5.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (226) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +2 -1
  3. package/README_ja.md +1 -0
  4. package/README_zh.md +2 -1
  5. package/dist/chunks/{base-BvpQ4Ggj.cjs → base-B5i8qQPR.cjs} +46 -40
  6. package/dist/chunks/base-B5i8qQPR.cjs.map +1 -0
  7. package/dist/chunks/{base-DbbRUxaa.js → base-C3Sw9sAO.js} +46 -41
  8. package/dist/chunks/base-C3Sw9sAO.js.map +1 -0
  9. package/dist/chunks/{core-BWO7JKJ5.cjs → core-BDcszY4L.cjs} +2 -2
  10. package/dist/chunks/{core-BWO7JKJ5.cjs.map → core-BDcszY4L.cjs.map} +1 -1
  11. package/dist/chunks/{core-CcaSsbV8.js → core-BTf__I-8.js} +2 -2
  12. package/dist/chunks/{core-CcaSsbV8.js.map → core-BTf__I-8.js.map} +1 -1
  13. package/dist/chunks/{core-CCAM3nKw.cjs → core-BjOYKSrV.cjs} +2 -2
  14. package/dist/chunks/{core-CCAM3nKw.cjs.map → core-BjOYKSrV.cjs.map} +1 -1
  15. package/dist/chunks/{core-BVTuet9o.js → core-DN3hHbHh.js} +2 -2
  16. package/dist/chunks/{core-BVTuet9o.js.map → core-DN3hHbHh.js.map} +1 -1
  17. package/dist/chunks/fx-B8hk1Fby.cjs +114 -0
  18. package/dist/chunks/fx-B8hk1Fby.cjs.map +1 -0
  19. package/dist/chunks/fx-ChjxrMBo.js +109 -0
  20. package/dist/chunks/fx-ChjxrMBo.js.map +1 -0
  21. package/dist/chunks/{index-tags-Dh8nwXqw.js → index-tags-DucKMQr_.js} +2 -1
  22. package/dist/chunks/{index-tags-Dh8nwXqw.js.map → index-tags-DucKMQr_.js.map} +1 -1
  23. package/dist/chunks/{index-tags-CIRY2KnU.cjs → index-tags-wv0R_vkO.cjs} +2 -1
  24. package/dist/chunks/{index-tags-CIRY2KnU.cjs.map → index-tags-wv0R_vkO.cjs.map} +1 -1
  25. package/dist/chunks/{spring-fFkqE9J0.cjs → spring--oZh55tB.cjs} +2 -2
  26. package/dist/chunks/{spring-fFkqE9J0.cjs.map → spring--oZh55tB.cjs.map} +1 -1
  27. package/dist/chunks/{spring-B6w7mVCU.js → spring-CckMe3x0.js} +2 -2
  28. package/dist/chunks/{spring-B6w7mVCU.js.map → spring-CckMe3x0.js.map} +1 -1
  29. package/dist/chunks/{variants-Cal4DB0E.js → variants-Bsevy6Xm.js} +2 -2
  30. package/dist/chunks/{variants-Cal4DB0E.js.map → variants-Bsevy6Xm.js.map} +1 -1
  31. package/dist/chunks/{variants-C8xj8gfd.cjs → variants-DxPmgrNX.cjs} +2 -2
  32. package/dist/chunks/{variants-C8xj8gfd.cjs.map → variants-DxPmgrNX.cjs.map} +1 -1
  33. package/dist/components/a11y.cjs +3 -2
  34. package/dist/components/a11y.cjs.map +1 -1
  35. package/dist/components/a11y.d.cts +1 -0
  36. package/dist/components/a11y.d.ts +1 -0
  37. package/dist/components/a11y.js +4 -3
  38. package/dist/components/a11y.js.map +1 -1
  39. package/dist/components/angular.cjs +8 -6
  40. package/dist/components/angular.cjs.map +1 -1
  41. package/dist/components/angular.d.cts +33 -4
  42. package/dist/components/angular.d.ts +33 -4
  43. package/dist/components/angular.js +8 -6
  44. package/dist/components/angular.js.map +1 -1
  45. package/dist/components/background.cjs +2 -4
  46. package/dist/components/background.cjs.map +1 -1
  47. package/dist/components/background.d.cts +2 -47
  48. package/dist/components/background.d.ts +2 -47
  49. package/dist/components/background.js +3 -4
  50. package/dist/components/background.js.map +1 -1
  51. package/dist/components/bridge.cjs +1 -1
  52. package/dist/components/bridge.js +1 -1
  53. package/dist/components/cards.cjs +2 -4
  54. package/dist/components/cards.cjs.map +1 -1
  55. package/dist/components/cards.d.cts +2 -47
  56. package/dist/components/cards.d.ts +2 -47
  57. package/dist/components/cards.js +2 -3
  58. package/dist/components/cards.js.map +1 -1
  59. package/dist/components/click.cjs +24 -130
  60. package/dist/components/click.cjs.map +1 -1
  61. package/dist/components/click.d.cts +2 -47
  62. package/dist/components/click.d.ts +2 -47
  63. package/dist/components/click.js +4 -109
  64. package/dist/components/click.js.map +1 -1
  65. package/dist/components/depth.cjs +3 -5
  66. package/dist/components/depth.cjs.map +1 -1
  67. package/dist/components/depth.d.cts +2 -47
  68. package/dist/components/depth.d.ts +2 -47
  69. package/dist/components/depth.js +3 -4
  70. package/dist/components/depth.js.map +1 -1
  71. package/dist/components/effects.cjs +265 -0
  72. package/dist/components/effects.cjs.map +1 -0
  73. package/dist/components/effects.d.cts +66 -0
  74. package/dist/components/effects.d.ts +66 -0
  75. package/dist/components/effects.js +258 -0
  76. package/dist/components/effects.js.map +1 -0
  77. package/dist/components/feedback.cjs +1 -3
  78. package/dist/components/feedback.cjs.map +1 -1
  79. package/dist/components/feedback.d.cts +2 -47
  80. package/dist/components/feedback.d.ts +2 -47
  81. package/dist/components/feedback.js +1 -2
  82. package/dist/components/feedback.js.map +1 -1
  83. package/dist/components/fx.cjs +289 -0
  84. package/dist/components/fx.cjs.map +1 -0
  85. package/dist/components/fx.css +3 -0
  86. package/dist/components/fx.d.cts +114 -0
  87. package/dist/components/fx.d.ts +114 -0
  88. package/dist/components/fx.js +275 -0
  89. package/dist/components/fx.js.map +1 -0
  90. package/dist/components/gesture.cjs +3 -5
  91. package/dist/components/gesture.cjs.map +1 -1
  92. package/dist/components/gesture.d.cts +2 -47
  93. package/dist/components/gesture.d.ts +2 -47
  94. package/dist/components/gesture.js +4 -5
  95. package/dist/components/gesture.js.map +1 -1
  96. package/dist/components/interaction.cjs +1 -3
  97. package/dist/components/interaction.cjs.map +1 -1
  98. package/dist/components/interaction.d.cts +2 -47
  99. package/dist/components/interaction.d.ts +2 -47
  100. package/dist/components/interaction.js +1 -2
  101. package/dist/components/interaction.js.map +1 -1
  102. package/dist/components/jsx.d.cts +1 -0
  103. package/dist/components/jsx.d.ts +1 -0
  104. package/dist/components/layout.cjs +1 -3
  105. package/dist/components/layout.cjs.map +1 -1
  106. package/dist/components/layout.d.cts +2 -47
  107. package/dist/components/layout.d.ts +2 -47
  108. package/dist/components/layout.js +2 -3
  109. package/dist/components/layout.js.map +1 -1
  110. package/dist/components/lazy.cjs +2 -1
  111. package/dist/components/lazy.cjs.map +1 -1
  112. package/dist/components/lazy.d.cts +1 -0
  113. package/dist/components/lazy.d.ts +1 -0
  114. package/dist/components/lazy.js +2 -1
  115. package/dist/components/lazy.js.map +1 -1
  116. package/dist/components/lite.cjs +366 -64
  117. package/dist/components/lite.cjs.map +1 -1
  118. package/dist/components/lite.js +349 -65
  119. package/dist/components/lite.js.map +1 -1
  120. package/dist/components/packs.cjs +1 -3
  121. package/dist/components/packs.cjs.map +1 -1
  122. package/dist/components/packs.d.cts +2 -47
  123. package/dist/components/packs.d.ts +2 -47
  124. package/dist/components/packs.js +2 -3
  125. package/dist/components/packs.js.map +1 -1
  126. package/dist/components/page.cjs +33 -22
  127. package/dist/components/page.cjs.map +1 -1
  128. package/dist/components/page.d.cts +15 -52
  129. package/dist/components/page.d.ts +15 -52
  130. package/dist/components/page.js +33 -22
  131. package/dist/components/page.js.map +1 -1
  132. package/dist/components/perf.cjs +3 -4
  133. package/dist/components/perf.cjs.map +1 -1
  134. package/dist/components/perf.d.cts +1 -0
  135. package/dist/components/perf.d.ts +1 -0
  136. package/dist/components/perf.js +4 -5
  137. package/dist/components/perf.js.map +1 -1
  138. package/dist/components/physics.cjs +2 -4
  139. package/dist/components/physics.cjs.map +1 -1
  140. package/dist/components/physics.d.cts +2 -47
  141. package/dist/components/physics.d.ts +2 -47
  142. package/dist/components/physics.js +3 -4
  143. package/dist/components/physics.js.map +1 -1
  144. package/dist/components/react.cjs +1 -1
  145. package/dist/components/react.js +1 -1
  146. package/dist/components/reveal.cjs +1 -3
  147. package/dist/components/reveal.cjs.map +1 -1
  148. package/dist/components/reveal.d.cts +2 -47
  149. package/dist/components/reveal.d.ts +2 -47
  150. package/dist/components/reveal.js +1 -2
  151. package/dist/components/reveal.js.map +1 -1
  152. package/dist/components/solid.cjs +8 -6
  153. package/dist/components/solid.cjs.map +1 -1
  154. package/dist/components/solid.d.cts +33 -4
  155. package/dist/components/solid.d.ts +33 -4
  156. package/dist/components/solid.js +8 -6
  157. package/dist/components/solid.js.map +1 -1
  158. package/dist/components/svelte.cjs +8 -6
  159. package/dist/components/svelte.cjs.map +1 -1
  160. package/dist/components/svelte.d.cts +33 -4
  161. package/dist/components/svelte.d.ts +33 -4
  162. package/dist/components/svelte.js +8 -6
  163. package/dist/components/svelte.js.map +1 -1
  164. package/dist/components/svg.cjs +1 -3
  165. package/dist/components/svg.cjs.map +1 -1
  166. package/dist/components/svg.d.cts +2 -47
  167. package/dist/components/svg.d.ts +2 -47
  168. package/dist/components/svg.js +2 -3
  169. package/dist/components/svg.js.map +1 -1
  170. package/dist/components/text.cjs +2 -4
  171. package/dist/components/text.cjs.map +1 -1
  172. package/dist/components/text.d.cts +2 -47
  173. package/dist/components/text.d.ts +2 -47
  174. package/dist/components/text.js +2 -3
  175. package/dist/components/text.js.map +1 -1
  176. package/dist/components/timeline.cjs +3 -7
  177. package/dist/components/timeline.cjs.map +1 -1
  178. package/dist/components/timeline.d.cts +4 -49
  179. package/dist/components/timeline.d.ts +4 -49
  180. package/dist/components/timeline.js +4 -7
  181. package/dist/components/timeline.js.map +1 -1
  182. package/dist/components/transitions.cjs +1 -3
  183. package/dist/components/transitions.cjs.map +1 -1
  184. package/dist/components/transitions.d.cts +2 -47
  185. package/dist/components/transitions.d.ts +2 -47
  186. package/dist/components/transitions.js +2 -3
  187. package/dist/components/transitions.js.map +1 -1
  188. package/dist/components/ui.cjs +3 -5
  189. package/dist/components/ui.cjs.map +1 -1
  190. package/dist/components/ui.d.cts +2 -47
  191. package/dist/components/ui.d.ts +2 -47
  192. package/dist/components/ui.js +4 -5
  193. package/dist/components/ui.js.map +1 -1
  194. package/dist/components/vue.cjs +8 -6
  195. package/dist/components/vue.cjs.map +1 -1
  196. package/dist/components/vue.d.cts +33 -4
  197. package/dist/components/vue.d.ts +33 -4
  198. package/dist/components/vue.js +8 -6
  199. package/dist/components/vue.js.map +1 -1
  200. package/dist/components/webgl.cjs +3 -5
  201. package/dist/components/webgl.cjs.map +1 -1
  202. package/dist/components/webgl.d.cts +2 -47
  203. package/dist/components/webgl.d.ts +2 -47
  204. package/dist/components/webgl.js +3 -4
  205. package/dist/components/webgl.js.map +1 -1
  206. package/dist/components.cjs +31 -10
  207. package/dist/components.cjs.map +1 -1
  208. package/dist/components.css +1 -0
  209. package/dist/components.d.cts +137 -17
  210. package/dist/components.d.ts +137 -17
  211. package/dist/components.js +15 -11
  212. package/dist/components.js.map +1 -1
  213. package/dist/components.umd.js +2 -2
  214. package/dist/components.umd.js.map +1 -1
  215. package/dist/index.cjs +2 -2
  216. package/dist/index.js +2 -2
  217. package/dist/index.umd.js +1 -1
  218. package/dist/index.umd.js.map +1 -1
  219. package/docs/API.md +1 -1
  220. package/docs/ROADMAP.md +12 -12
  221. package/docs/components.md +29 -1
  222. package/docs/performance.md +1 -1
  223. package/docs/upgrading-5.md +2 -2
  224. package/package.json +24 -3
  225. package/dist/chunks/base-BvpQ4Ggj.cjs.map +0 -1
  226. package/dist/chunks/base-DbbRUxaa.js.map +0 -1
@@ -0,0 +1,289 @@
1
+ 'use strict';
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+
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+ var base = require('../chunks/base-B5i8qQPR.cjs');
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+ var core = require('../chunks/core-BDcszY4L.cjs');
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+ var fx = require('../chunks/fx-B8hk1Fby.cjs');
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+ require('./tokens.cjs');
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+
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+ /**
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+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
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+ * yours) is a plain object registered once and played the same way:
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+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
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+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
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+ * already applies reduced motion, motion sensitivity, intensity and the
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+ * animation budget.
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+ */
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+ const EFFECT_KINDS = ['enter', 'exit', 'attention', 'click', 'hover', 'card', 'loop', 'page', 'background', 'text', 'cursor', 'scroll'];
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+ const EFFECT_TRIGGERS = ['click', 'hover', 'enter', 'load', 'loop', 'manual'];
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+ const registry = new Map();
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+ /** Register an effect (throws on a duplicate name unless `override`). Returns an unregister function. */
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+ function registerEffect(def, opts = {}) {
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+ if (!/^[a-z][a-z0-9-]*$/.test(def.name))
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+ throw new Error(`[use-scroll-animate] invalid effect name "${def.name}"`);
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+ if (!EFFECT_KINDS.includes(def.kind))
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+ throw new Error(`[use-scroll-animate] unknown effect kind "${def.kind}"`);
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+ if (registry.has(def.name) && !opts.override)
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+ throw new Error(`[use-scroll-animate] effect "${def.name}" is already registered`);
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+ registry.set(def.name, def);
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+ return () => {
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+ if (registry.get(def.name) === def)
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+ registry.delete(def.name);
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+ };
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+ }
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+ /** Register several effects at once (already-registered names are skipped). */
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+ function registerEffects(defs) {
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+ for (const d of defs)
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+ if (!registry.has(d.name))
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+ registerEffect(d);
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+ }
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+ const getEffect = (name) => registry.get(name);
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+ const hasEffect = (name) => registry.has(name);
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+ /** Registered effects (optionally of one kind), sorted by name. */
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+ function listEffects(kind) {
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+ return Array.from(registry.values())
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+ .filter((d) => !kind || d.kind === kind)
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+ .sort((a, b) => a.name.localeCompare(b.name));
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+ }
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+ const SKIP_BY_DEFAULT = ['loop', 'background', 'cursor'];
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+ function context(event) {
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+ const cleanups = [];
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+ return {
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+ reduced: base.prefersReducedMotion(),
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+ sensitivity: base.getMotionSensitivity(),
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+ event,
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+ animate: base.animateWithMotion,
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+ onCleanup: (fn) => cleanups.push(fn),
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+ cleanups,
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+ };
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+ }
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+ /**
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+ * Play a registered effect once on `el`. Resolves when it finishes (or
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+ * immediately for fire-and-forget effects). Unknown names reject.
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+ */
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+ async function playEffect(el, name, options = {}, event) {
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+ const def = registry.get(name);
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+ if (!def)
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+ throw new Error(`[use-scroll-animate] unknown effect "${name}" — registered: ${Array.from(registry.keys()).join(', ')}`);
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+ const ctx = context(event);
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+ if (ctx.reduced && (def.reduced ?? (SKIP_BY_DEFAULT.includes(def.kind) ? 'skip' : 'run')) === 'skip')
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+ return;
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+ const out = def.run(el, { ...(def.defaults || {}), ...options }, ctx);
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+ if (out && typeof out.finished?.then === 'function')
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+ await out.finished.catch(() => undefined);
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+ else if (out && typeof out.then === 'function')
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+ await out;
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+ }
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+ /**
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+ * Bind an effect to a trigger on `el`: `click`, `hover` (pointerenter / focus),
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+ * `enter` (scrolls into view; `once` by default), `load` (now), `loop`
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+ * (starts now, cleanup stops it) or `manual` (nothing). Returns an unbind.
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+ */
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+ function bindEffect(el, name, options = {}) {
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+ const { trigger = 'click', once, ...opts } = options;
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+ const def = registry.get(name);
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+ if (!def)
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+ throw new Error(`[use-scroll-animate] unknown effect "${name}"`);
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+ const offs = [];
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+ let current = null;
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+ const fire = (e) => {
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+ const ctx = context(e);
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+ if (ctx.reduced && (def.reduced ?? (SKIP_BY_DEFAULT.includes(def.kind) ? 'skip' : 'run')) === 'skip')
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+ return;
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+ // A persistent effect (returns a cleanup) replaces its previous run instead of stacking.
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+ current?.();
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+ current = null;
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+ const out = def.run(el, { ...(def.defaults || {}), ...opts }, ctx);
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+ const stops = [...ctx.cleanups, ...(typeof out === 'function' ? [out] : [])];
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+ if (stops.length)
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+ current = () => stops.splice(0).forEach((f) => f());
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+ };
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+ offs.push(() => {
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+ current?.();
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+ current = null;
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+ });
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+ const on = (type, opt) => {
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+ el.addEventListener(type, fire, opt);
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+ offs.push(() => el.removeEventListener(type, fire, opt));
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+ };
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+ if (trigger === 'click')
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+ on('click', { once: !!once });
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+ else if (trigger === 'hover')
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+ (on('pointerenter'), on('focusin'));
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+ else if (trigger === 'load' || trigger === 'loop')
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+ fire();
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+ else if (trigger === 'enter' && typeof IntersectionObserver !== 'undefined') {
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+ const io = new IntersectionObserver((entries) => {
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+ for (const en of entries)
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+ if (en.isIntersecting) {
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+ fire();
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+ if (once !== false)
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+ io.disconnect();
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+ }
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+ }, { threshold: 0.15 });
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+ io.observe(el);
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+ offs.push(() => io.disconnect());
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+ }
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+ return () => offs.splice(0).reverse().forEach((f) => f());
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+ }
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+
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+ function defineFx(tag = 'usa-fx') {
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+ return base.defineElement(tag, (Base) => class UsaFx extends Base {
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+ static get observedAttributes() {
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+ return ['effect', 'trigger', 'options'];
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+ }
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+ get target() {
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+ return this.flag('self') ? this : (this.firstElementChild || this);
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+ }
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+ opts() {
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+ try {
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+ return JSON.parse(this.str('options', '{}')) || {};
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+ }
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+ catch {
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+ return {};
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+ }
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+ }
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+ play() {
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+ return playEffect(this.target, this.str('effect', 'pop'), this.opts()).catch(() => undefined);
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+ }
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+ mount() {
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+ if (!this.style.display)
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+ this.style.display = 'inline-block';
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+ const name = this.str('effect', 'pop');
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+ const t = this.str('trigger', 'click');
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+ try {
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+ this.onCleanup(bindEffect(this.target, name, { ...this.opts(), trigger: EFFECT_TRIGGERS.includes(t) ? t : 'click', once: this.flag('once') }));
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+ this.removeAttribute('data-unknown');
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+ }
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+ catch {
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+ this.setAttribute('data-unknown', name); // not registered (yet)
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+ }
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+ }
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+ });
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+ }
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+
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+ /**
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+ * 5.0 built-in effects, all registered through `registerEffect()`:
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+ * every timeline preset as an `enter` effect, attention seekers, and the
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+ * click effects (burst, confetti, shake, ripple).
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+ */
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+ const enter = Object.entries(core.TIMELINE_PRESETS).map(([name, frames]) => ({
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+ name,
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+ kind: 'enter',
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+ description: `Entrance: ${name} (same keyframes as the timeline preset).`,
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+ defaults: { duration: 600, delay: 0, easing: 'cubic-bezier(0.22, 1, 0.36, 1)' },
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+ run: (el, o, ctx) => ctx.animate(el, ctx.reduced ? [{ opacity: 0 }, { opacity: 1 }] : frames, { duration: o.duration, delay: o.delay, easing: o.easing, fill: 'backwards' }),
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+ }));
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+ const A = (name, description, frames, duration = 700, easing = 'ease-in-out') => ({
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+ name,
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+ kind: 'attention',
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+ description,
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+ defaults: { duration, iterations: 1 },
181
+ run: (el, o, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.6 }, { opacity: 1 }], { duration: 400 }) : ctx.animate(el, frames, { duration: o.duration, easing, iterations: o.iterations })),
182
+ });
183
+ const attention = [
184
+ A('pulse', 'Gentle scale pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.08)' }, { transform: 'scale(1)' }], 600),
185
+ A('pop', 'Quick overshoot pop.', [{ transform: 'scale(1)' }, { transform: 'scale(1.18)', offset: 0.4 }, { transform: 'scale(0.96)', offset: 0.7 }, { transform: 'scale(1)' }], 450, 'cubic-bezier(0.34, 1.56, 0.64, 1)'),
186
+ A('jelly', 'Rubbery squash-and-stretch.', [{ transform: 'scale(1,1)' }, { transform: 'scale(1.25,0.75)', offset: 0.3 }, { transform: 'scale(0.75,1.25)', offset: 0.4 }, { transform: 'scale(1.15,0.85)', offset: 0.5 }, { transform: 'scale(0.95,1.05)', offset: 0.65 }, { transform: 'scale(1.05,0.95)', offset: 0.75 }, { transform: 'scale(1,1)' }], 900),
187
+ A('wiggle', 'Playful rotate wiggle.', [{ transform: 'rotate(0)' }, { transform: 'rotate(-8deg)', offset: 0.2 }, { transform: 'rotate(7deg)', offset: 0.4 }, { transform: 'rotate(-5deg)', offset: 0.6 }, { transform: 'rotate(3deg)', offset: 0.8 }, { transform: 'rotate(0)' }], 650),
188
+ A('heartbeat', 'Double-beat heart pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.2)', offset: 0.14 }, { transform: 'scale(1)', offset: 0.28 }, { transform: 'scale(1.2)', offset: 0.42 }, { transform: 'scale(1)', offset: 0.7 }], 1100),
189
+ A('bounce', 'Hop up and settle with a squash.', [{ transform: 'translateY(0) scale(1,1)' }, { transform: 'translateY(-22px) scale(0.95,1.05)', offset: 0.35 }, { transform: 'translateY(0) scale(1.08,0.92)', offset: 0.6 }, { transform: 'translateY(-6px) scale(1,1)', offset: 0.8 }, { transform: 'translateY(0) scale(1,1)' }], 800),
190
+ A('flash', 'Two soft flashes (well under 3 per second).', [{ opacity: 1 }, { opacity: 0.25, offset: 0.25 }, { opacity: 1, offset: 0.5 }, { opacity: 0.25, offset: 0.75 }, { opacity: 1 }], 1400),
191
+ A('tada', 'Scale + shake celebration.', [{ transform: 'scale(1) rotate(0)' }, { transform: 'scale(0.9) rotate(-3deg)', offset: 0.1 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.3 }, { transform: 'scale(1.1) rotate(-3deg)', offset: 0.5 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.7 }, { transform: 'scale(1) rotate(0)' }], 1000),
192
+ ];
193
+ const click = [
194
+ {
195
+ name: 'burst',
196
+ kind: 'click',
197
+ description: 'Particle burst from the click point (or the element center).',
198
+ defaults: { count: 12 },
199
+ run: (el, o, ctx) => {
200
+ if (ctx.reduced)
201
+ return;
202
+ const r = el.getBoundingClientRect();
203
+ const e = ctx.event;
204
+ fx.burst(e?.clientX ?? r.left + r.width / 2, e?.clientY ?? r.top + r.height / 2, o);
205
+ },
206
+ },
207
+ {
208
+ name: 'confetti',
209
+ kind: 'click',
210
+ description: 'Confetti cannon from the element.',
211
+ defaults: { count: 80 },
212
+ run: (el, o, ctx) => {
213
+ if (ctx.reduced)
214
+ return;
215
+ const r = el.getBoundingClientRect();
216
+ fx.confetti({ x: r.left + r.width / 2, y: r.top + r.height / 2, ...o });
217
+ },
218
+ },
219
+ {
220
+ name: 'shake',
221
+ kind: 'attention',
222
+ description: 'Horizontal "no" shake (errors, wrong password).',
223
+ defaults: { intensity: 8, duration: 480 },
224
+ run: (el, o, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.5 }, { opacity: 1 }], { duration: 300 }) : fx.shake(el, o.intensity, o.duration)),
225
+ },
226
+ {
227
+ name: 'ripple',
228
+ kind: 'click',
229
+ description: 'Material-style ink ripple from the pointer.',
230
+ defaults: { color: 'currentColor', duration: 600 },
231
+ run: (el, o, ctx) => {
232
+ var _a;
233
+ if (ctx.reduced)
234
+ return;
235
+ const r = el.getBoundingClientRect();
236
+ const e = ctx.event;
237
+ const d = Math.hypot(r.width, r.height) * 2;
238
+ const dot = document.createElement('span');
239
+ dot.setAttribute('aria-hidden', 'true');
240
+ Object.assign(dot.style, { position: 'absolute', left: `${(e?.clientX ?? r.left + r.width / 2) - r.left - d / 2}px`, top: `${(e?.clientY ?? r.top + r.height / 2) - r.top - d / 2}px`, width: `${d}px`, height: `${d}px`, borderRadius: '50%', background: o.color, opacity: '0.25', pointerEvents: 'none' });
241
+ if (getComputedStyle(el).position === 'static')
242
+ el.style.position = 'relative';
243
+ (_a = el.style).overflow || (_a.overflow = 'hidden');
244
+ el.appendChild(dot);
245
+ const a = ctx.animate(dot, [{ transform: 'scale(0)', opacity: 0.3 }, { transform: 'scale(1)', opacity: 0 }], { duration: o.duration, easing: 'ease-out' });
246
+ const done = () => dot.remove();
247
+ if (a)
248
+ a.finished.then(done, done);
249
+ else
250
+ done();
251
+ return a;
252
+ },
253
+ },
254
+ ];
255
+ /** Every built-in 5.0 effect definition. */
256
+ const BUILTIN_EFFECTS = [...enter, ...attention, ...click];
257
+
258
+ /**
259
+ * use-scroll-animate/components/fx — unified plugin-style effects (5.0).
260
+ * `registerEffect({ name, kind, run })`, `playEffect(el, name)`,
261
+ * `bindEffect(el, name, { trigger })`, `<usa-fx effect trigger>`. Built-ins:
262
+ * every timeline preset (`enter`), `pulse` · `pop` · `jelly` · `wiggle` ·
263
+ * `heartbeat` · `bounce` · `flash` · `tada` · `shake` (attention),
264
+ * `burst` · `confetti` · `ripple` (click). More packs: `use-scroll-animate/components/effects`.
265
+ */
266
+ /** Register the built-in effects (idempotent; `defineFxComponents()` calls it). */
267
+ function registerBuiltinEffects() {
268
+ registerEffects(BUILTIN_EFFECTS);
269
+ }
270
+ /** Register every component of this category under its default tag (+ the built-in effects). */
271
+ function defineFxComponents() {
272
+ registerBuiltinEffects();
273
+ defineFx();
274
+ }
275
+
276
+ exports.BUILTIN_EFFECTS = BUILTIN_EFFECTS;
277
+ exports.EFFECT_KINDS = EFFECT_KINDS;
278
+ exports.EFFECT_TRIGGERS = EFFECT_TRIGGERS;
279
+ exports.bindEffect = bindEffect;
280
+ exports.defineFx = defineFx;
281
+ exports.defineFxComponents = defineFxComponents;
282
+ exports.getEffect = getEffect;
283
+ exports.hasEffect = hasEffect;
284
+ exports.listEffects = listEffects;
285
+ exports.playEffect = playEffect;
286
+ exports.registerBuiltinEffects = registerBuiltinEffects;
287
+ exports.registerEffect = registerEffect;
288
+ exports.registerEffects = registerEffects;
289
+ //# sourceMappingURL=fx.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx.cjs","sources":["../../src/components/fx/registry.ts","../../src/components/fx/fx-el.ts","../../src/components/fx/builtins.ts","../../src/components/fx/index.ts"],"sourcesContent":["/**\n * 5.0 — unified plugin-style effect registration. Every effect (built-in or\n * yours) is a plain object registered once and played the same way:\n * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or\n * `<usa-fx effect=\"name\" trigger=\"click\">`. Effects get a context that\n * already applies reduced motion, motion sensitivity, intensity and the\n * animation budget.\n */\nimport { animateWithMotion, prefersReducedMotion, getMotionSensitivity, type MotionSensitivity, type Cleanup } from '../base';\n\nexport const EFFECT_KINDS = ['enter', 'exit', 'attention', 'click', 'hover', 'card', 'loop', 'page', 'background', 'text', 'cursor', 'scroll'] as const;\nexport type EffectKind = (typeof EFFECT_KINDS)[number];\n\nexport const EFFECT_TRIGGERS = ['click', 'hover', 'enter', 'load', 'loop', 'manual'] as const;\nexport type EffectTrigger = (typeof EFFECT_TRIGGERS)[number];\n\nexport interface EffectContext {\n /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */\n readonly reduced: boolean;\n readonly sensitivity: MotionSensitivity;\n /** The triggering event (pointer position for click effects), if any. */\n readonly event?: Event;\n /** `el.animate()` with the library's motion rules (may return `null`). */\n animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;\n /** Register teardown for long-running effects (loops, listeners). */\n onCleanup(fn: Cleanup): void;\n}\n\nexport interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {\n /** Unique, kebab-case. */\n name: string;\n kind: EffectKind;\n /** One line for docs and the gallery. */\n description?: string;\n /** Option defaults (merged under the caller's options). */\n defaults?: Partial<O>;\n /**\n * Under reduced motion: `'skip'` (do nothing — default for loop, background\n * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the\n * effect degrades itself — default for everything else).\n */\n reduced?: 'skip' | 'run';\n /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */\n run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;\n}\n\nconst registry = new Map<string, EffectDefinition>();\n\n/** Register an effect (throws on a duplicate name unless `override`). Returns an unregister function. */\nexport function registerEffect<O extends Record<string, unknown>>(def: EffectDefinition<O>, opts: { override?: boolean } = {}): () => void {\n if (!/^[a-z][a-z0-9-]*$/.test(def.name)) throw new Error(`[use-scroll-animate] invalid effect name \"${def.name}\"`);\n if (!EFFECT_KINDS.includes(def.kind)) throw new Error(`[use-scroll-animate] unknown effect kind \"${def.kind}\"`);\n if (registry.has(def.name) && !opts.override) throw new Error(`[use-scroll-animate] effect \"${def.name}\" is already registered`);\n registry.set(def.name, def as unknown as EffectDefinition);\n return () => {\n if (registry.get(def.name) === (def as unknown)) registry.delete(def.name);\n };\n}\n\n/** Register several effects at once (already-registered names are skipped). */\nexport function registerEffects(defs: EffectDefinition<any>[]): void {\n for (const d of defs) if (!registry.has(d.name)) registerEffect(d);\n}\n\nexport const getEffect = (name: string): EffectDefinition | undefined => registry.get(name);\nexport const hasEffect = (name: string): boolean => registry.has(name);\n/** Registered effects (optionally of one kind), sorted by name. */\nexport function listEffects(kind?: EffectKind): EffectDefinition[] {\n return Array.from(registry.values())\n .filter((d) => !kind || d.kind === kind)\n .sort((a, b) => a.name.localeCompare(b.name));\n}\n\nconst SKIP_BY_DEFAULT: EffectKind[] = ['loop', 'background', 'cursor'];\n\nfunction context(event?: Event): EffectContext & { cleanups: Cleanup[] } {\n const cleanups: Cleanup[] = [];\n return {\n reduced: prefersReducedMotion(),\n sensitivity: getMotionSensitivity(),\n event,\n animate: animateWithMotion,\n onCleanup: (fn) => cleanups.push(fn),\n cleanups,\n };\n}\n\n/**\n * Play a registered effect once on `el`. Resolves when it finishes (or\n * immediately for fire-and-forget effects). Unknown names reject.\n */\nexport async function playEffect(el: HTMLElement, name: string, options: Record<string, unknown> = {}, event?: Event): Promise<void> {\n const def = registry.get(name);\n if (!def) throw new Error(`[use-scroll-animate] unknown effect \"${name}\" — registered: ${Array.from(registry.keys()).join(', ')}`);\n const ctx = context(event);\n if (ctx.reduced && (def.reduced ?? (SKIP_BY_DEFAULT.includes(def.kind) ? 'skip' : 'run')) === 'skip') return;\n const out = def.run(el, { ...(def.defaults || {}), ...options }, ctx);\n if (out && typeof (out as Animation).finished?.then === 'function') await (out as Animation).finished.catch(() => undefined);\n else if (out && typeof (out as Promise<unknown>).then === 'function') await out;\n}\n\n/**\n * Bind an effect to a trigger on `el`: `click`, `hover` (pointerenter / focus),\n * `enter` (scrolls into view; `once` by default), `load` (now), `loop`\n * (starts now, cleanup stops it) or `manual` (nothing). Returns an unbind.\n */\nexport function bindEffect(el: HTMLElement, name: string, options: Record<string, unknown> & { trigger?: EffectTrigger; once?: boolean } = {}): Cleanup {\n const { trigger = 'click', once, ...opts } = options;\n const def = registry.get(name);\n if (!def) throw new Error(`[use-scroll-animate] unknown effect \"${name}\"`);\n const offs: Cleanup[] = [];\n let current: Cleanup | null = null;\n const fire = (e?: Event) => {\n const ctx = context(e);\n if (ctx.reduced && (def.reduced ?? (SKIP_BY_DEFAULT.includes(def.kind) ? 'skip' : 'run')) === 'skip') return;\n // A persistent effect (returns a cleanup) replaces its previous run instead of stacking.\n current?.();\n current = null;\n const out = def.run(el, { ...(def.defaults || {}), ...opts }, ctx);\n const stops = [...ctx.cleanups, ...(typeof out === 'function' ? [out as Cleanup] : [])];\n if (stops.length) current = () => stops.splice(0).forEach((f) => f());\n };\n offs.push(() => {\n current?.();\n current = null;\n });\n const on = (type: string, opt?: AddEventListenerOptions) => {\n el.addEventListener(type, fire, opt);\n offs.push(() => el.removeEventListener(type, fire, opt));\n };\n if (trigger === 'click') on('click', { once: !!once });\n else if (trigger === 'hover') (on('pointerenter'), on('focusin'));\n else if (trigger === 'load' || trigger === 'loop') fire();\n else if (trigger === 'enter' && typeof IntersectionObserver !== 'undefined') {\n const io = new IntersectionObserver((entries) => {\n for (const en of entries)\n if (en.isIntersecting) {\n fire();\n if (once !== false) io.disconnect();\n }\n }, { threshold: 0.15 });\n io.observe(el);\n offs.push(() => io.disconnect());\n }\n return () => offs.splice(0).reverse().forEach((f) => f());\n}\n","import { defineElement, type UsaElement } from '../base';\nimport { bindEffect, playEffect, EFFECT_TRIGGERS, type EffectTrigger } from './registry';\n\n/**\n * `<usa-fx effect=\"pop\" trigger=\"click\">` — plays any registered effect\n * (`registerEffect()`) on its first element child (or itself with `self`).\n * `trigger`: `click` (default) · `hover` · `enter` · `load` · `loop` · `manual`;\n * `options` (JSON) is passed to the effect; `once`. Method `play()`.\n */\nexport interface UsaFxElement extends UsaElement {\n readonly target: HTMLElement;\n play(): Promise<void>;\n}\n\nexport function defineFx(tag = 'usa-fx'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) =>\n class UsaFx extends Base {\n static get observedAttributes(): string[] {\n return ['effect', 'trigger', 'options'];\n }\n get target(): HTMLElement {\n return this.flag('self') ? this : ((this.firstElementChild as HTMLElement) || this);\n }\n private opts(): Record<string, unknown> {\n try {\n return JSON.parse(this.str('options', '{}')) || {};\n } catch {\n return {};\n }\n }\n play(): Promise<void> {\n return playEffect(this.target, this.str('effect', 'pop'), this.opts()).catch(() => undefined);\n }\n mount(): void {\n if (!this.style.display) this.style.display = 'inline-block';\n const name = this.str('effect', 'pop');\n const t = this.str('trigger', 'click') as EffectTrigger;\n try {\n this.onCleanup(bindEffect(this.target, name, { ...this.opts(), trigger: EFFECT_TRIGGERS.includes(t) ? t : 'click', once: this.flag('once') }));\n this.removeAttribute('data-unknown');\n } catch {\n this.setAttribute('data-unknown', name); // not registered (yet)\n }\n }\n }\n );\n}\n","/**\n * 5.0 built-in effects, all registered through `registerEffect()`:\n * every timeline preset as an `enter` effect, attention seekers, and the\n * click effects (burst, confetti, shake, ripple).\n */\nimport { TIMELINE_PRESETS } from '../timeline/core';\nimport { burst, confetti, shake } from '../click/fx';\nimport type { EffectDefinition } from './registry';\n\nconst enter: EffectDefinition[] = Object.entries(TIMELINE_PRESETS).map(([name, frames]) => ({\n name,\n kind: 'enter' as const,\n description: `Entrance: ${name} (same keyframes as the timeline preset).`,\n defaults: { duration: 600, delay: 0, easing: 'cubic-bezier(0.22, 1, 0.36, 1)' },\n run: (el: HTMLElement, o: any, ctx) => ctx.animate(el, ctx.reduced ? [{ opacity: 0 }, { opacity: 1 }] : frames, { duration: o.duration, delay: o.delay, easing: o.easing, fill: 'backwards' }),\n}));\n\nconst A = (name: string, description: string, frames: Keyframe[], duration = 700, easing = 'ease-in-out'): EffectDefinition => ({\n name,\n kind: 'attention',\n description,\n defaults: { duration, iterations: 1 },\n run: (el, o: any, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.6 }, { opacity: 1 }], { duration: 400 }) : ctx.animate(el, frames, { duration: o.duration, easing, iterations: o.iterations })),\n});\n\nconst attention: EffectDefinition[] = [\n A('pulse', 'Gentle scale pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.08)' }, { transform: 'scale(1)' }], 600),\n A('pop', 'Quick overshoot pop.', [{ transform: 'scale(1)' }, { transform: 'scale(1.18)', offset: 0.4 }, { transform: 'scale(0.96)', offset: 0.7 }, { transform: 'scale(1)' }], 450, 'cubic-bezier(0.34, 1.56, 0.64, 1)'),\n A('jelly', 'Rubbery squash-and-stretch.', [{ transform: 'scale(1,1)' }, { transform: 'scale(1.25,0.75)', offset: 0.3 }, { transform: 'scale(0.75,1.25)', offset: 0.4 }, { transform: 'scale(1.15,0.85)', offset: 0.5 }, { transform: 'scale(0.95,1.05)', offset: 0.65 }, { transform: 'scale(1.05,0.95)', offset: 0.75 }, { transform: 'scale(1,1)' }], 900),\n A('wiggle', 'Playful rotate wiggle.', [{ transform: 'rotate(0)' }, { transform: 'rotate(-8deg)', offset: 0.2 }, { transform: 'rotate(7deg)', offset: 0.4 }, { transform: 'rotate(-5deg)', offset: 0.6 }, { transform: 'rotate(3deg)', offset: 0.8 }, { transform: 'rotate(0)' }], 650),\n A('heartbeat', 'Double-beat heart pulse.', [{ transform: 'scale(1)' }, { transform: 'scale(1.2)', offset: 0.14 }, { transform: 'scale(1)', offset: 0.28 }, { transform: 'scale(1.2)', offset: 0.42 }, { transform: 'scale(1)', offset: 0.7 }], 1100),\n A('bounce', 'Hop up and settle with a squash.', [{ transform: 'translateY(0) scale(1,1)' }, { transform: 'translateY(-22px) scale(0.95,1.05)', offset: 0.35 }, { transform: 'translateY(0) scale(1.08,0.92)', offset: 0.6 }, { transform: 'translateY(-6px) scale(1,1)', offset: 0.8 }, { transform: 'translateY(0) scale(1,1)' }], 800),\n A('flash', 'Two soft flashes (well under 3 per second).', [{ opacity: 1 }, { opacity: 0.25, offset: 0.25 }, { opacity: 1, offset: 0.5 }, { opacity: 0.25, offset: 0.75 }, { opacity: 1 }], 1400),\n A('tada', 'Scale + shake celebration.', [{ transform: 'scale(1) rotate(0)' }, { transform: 'scale(0.9) rotate(-3deg)', offset: 0.1 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.3 }, { transform: 'scale(1.1) rotate(-3deg)', offset: 0.5 }, { transform: 'scale(1.1) rotate(3deg)', offset: 0.7 }, { transform: 'scale(1) rotate(0)' }], 1000),\n];\n\nconst click: EffectDefinition[] = [\n {\n name: 'burst',\n kind: 'click',\n description: 'Particle burst from the click point (or the element center).',\n defaults: { count: 12 },\n run: (el, o: any, ctx) => {\n if (ctx.reduced) return;\n const r = el.getBoundingClientRect();\n const e = ctx.event as PointerEvent | undefined;\n burst(e?.clientX ?? r.left + r.width / 2, e?.clientY ?? r.top + r.height / 2, o);\n },\n },\n {\n name: 'confetti',\n kind: 'click',\n description: 'Confetti cannon from the element.',\n defaults: { count: 80 },\n run: (el, o: any, ctx) => {\n if (ctx.reduced) return;\n const r = el.getBoundingClientRect();\n confetti({ x: r.left + r.width / 2, y: r.top + r.height / 2, ...o });\n },\n },\n {\n name: 'shake',\n kind: 'attention',\n description: 'Horizontal \"no\" shake (errors, wrong password).',\n defaults: { intensity: 8, duration: 480 },\n run: (el, o: any, ctx) => (ctx.reduced ? ctx.animate(el, [{ opacity: 1 }, { opacity: 0.5 }, { opacity: 1 }], { duration: 300 }) : shake(el, o.intensity, o.duration)),\n },\n {\n name: 'ripple',\n kind: 'click',\n description: 'Material-style ink ripple from the pointer.',\n defaults: { color: 'currentColor', duration: 600 },\n run: (el, o: any, ctx) => {\n if (ctx.reduced) return;\n const r = el.getBoundingClientRect();\n const e = ctx.event as PointerEvent | undefined;\n const d = Math.hypot(r.width, r.height) * 2;\n const dot = document.createElement('span');\n dot.setAttribute('aria-hidden', 'true');\n Object.assign(dot.style, { position: 'absolute', left: `${(e?.clientX ?? r.left + r.width / 2) - r.left - d / 2}px`, top: `${(e?.clientY ?? r.top + r.height / 2) - r.top - d / 2}px`, width: `${d}px`, height: `${d}px`, borderRadius: '50%', background: o.color, opacity: '0.25', pointerEvents: 'none' });\n if (getComputedStyle(el).position === 'static') el.style.position = 'relative';\n el.style.overflow ||= 'hidden';\n el.appendChild(dot);\n const a = ctx.animate(dot, [{ transform: 'scale(0)', opacity: 0.3 }, { transform: 'scale(1)', opacity: 0 }], { duration: o.duration, easing: 'ease-out' });\n const done = () => dot.remove();\n if (a) a.finished.then(done, done);\n else done();\n return a;\n },\n },\n];\n\n/** Every built-in 5.0 effect definition. */\nexport const BUILTIN_EFFECTS: EffectDefinition[] = [...enter, ...attention, ...click];\n","/**\n * use-scroll-animate/components/fx — unified plugin-style effects (5.0).\n * `registerEffect({ name, kind, run })`, `playEffect(el, name)`,\n * `bindEffect(el, name, { trigger })`, `<usa-fx effect trigger>`. Built-ins:\n * every timeline preset (`enter`), `pulse` · `pop` · `jelly` · `wiggle` ·\n * `heartbeat` · `bounce` · `flash` · `tada` · `shake` (attention),\n * `burst` · `confetti` · `ripple` (click). More packs: `use-scroll-animate/components/effects`.\n */\nimport { defineFx, type UsaFxElement } from './fx-el';\nimport { registerEffects } from './registry';\nimport { BUILTIN_EFFECTS } from './builtins';\n\nexport { defineFx };\nexport { registerEffect, registerEffects, playEffect, bindEffect, getEffect, hasEffect, listEffects, EFFECT_KINDS, EFFECT_TRIGGERS } from './registry';\nexport type { EffectDefinition, EffectContext, EffectKind, EffectTrigger } from './registry';\nexport { BUILTIN_EFFECTS };\nexport type { UsaFxElement };\n\n/** Register the built-in effects (idempotent; `defineFxComponents()` calls it). */\nexport function registerBuiltinEffects(): void {\n registerEffects(BUILTIN_EFFECTS);\n}\n\n/** Register every component of this category under its default tag (+ the built-in effects). */\nexport function defineFxComponents(): void {\n registerBuiltinEffects();\n defineFx();\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'usa-fx': UsaFxElement;\n 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@@ -0,0 +1,3 @@
1
+ /* use-scroll-animate/components/fx */
2
+ .usa-sr{position:absolute;width:1px;height:1px;margin:-1px;padding:0;overflow:hidden;clip:rect(0 0 0 0);clip-path:inset(50%);white-space:nowrap;border:0}
3
+
@@ -0,0 +1,114 @@
1
+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
2
+ type Cleanup = () => void;
3
+ /**
4
+ * Members shared by every `<usa-*>` element. Attribute helpers, a cleanup
5
+ * bag that is emptied on disconnect, and motion helpers that degrade to the
6
+ * final state without WAAPI or under reduced motion.
7
+ */
8
+ interface UsaElement extends HTMLElement {
9
+ /** `true` while reduced motion applies to this element. */
10
+ readonly reduced: boolean;
11
+ }
12
+
13
+ /**
14
+ * `<usa-fx effect="pop" trigger="click">` — plays any registered effect
15
+ * (`registerEffect()`) on its first element child (or itself with `self`).
16
+ * `trigger`: `click` (default) · `hover` · `enter` · `load` · `loop` · `manual`;
17
+ * `options` (JSON) is passed to the effect; `once`. Method `play()`.
18
+ */
19
+ interface UsaFxElement extends UsaElement {
20
+ readonly target: HTMLElement;
21
+ play(): Promise<void>;
22
+ }
23
+ declare function defineFx(tag?: string): CustomElementConstructor | undefined;
24
+
25
+ /**
26
+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
27
+ * yours) is a plain object registered once and played the same way:
28
+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
29
+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
30
+ * already applies reduced motion, motion sensitivity, intensity and the
31
+ * animation budget.
32
+ */
33
+
34
+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
35
+ type EffectKind = (typeof EFFECT_KINDS)[number];
36
+ declare const EFFECT_TRIGGERS: readonly ["click", "hover", "enter", "load", "loop", "manual"];
37
+ type EffectTrigger = (typeof EFFECT_TRIGGERS)[number];
38
+ interface EffectContext {
39
+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
40
+ readonly reduced: boolean;
41
+ readonly sensitivity: MotionSensitivity;
42
+ /** The triggering event (pointer position for click effects), if any. */
43
+ readonly event?: Event;
44
+ /** `el.animate()` with the library's motion rules (may return `null`). */
45
+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
46
+ /** Register teardown for long-running effects (loops, listeners). */
47
+ onCleanup(fn: Cleanup): void;
48
+ }
49
+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
50
+ /** Unique, kebab-case. */
51
+ name: string;
52
+ kind: EffectKind;
53
+ /** One line for docs and the gallery. */
54
+ description?: string;
55
+ /** Option defaults (merged under the caller's options). */
56
+ defaults?: Partial<O>;
57
+ /**
58
+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
59
+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
60
+ * effect degrades itself — default for everything else).
61
+ */
62
+ reduced?: 'skip' | 'run';
63
+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
64
+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
65
+ }
66
+ /** Register an effect (throws on a duplicate name unless `override`). Returns an unregister function. */
67
+ declare function registerEffect<O extends Record<string, unknown>>(def: EffectDefinition<O>, opts?: {
68
+ override?: boolean;
69
+ }): () => void;
70
+ /** Register several effects at once (already-registered names are skipped). */
71
+ declare function registerEffects(defs: EffectDefinition<any>[]): void;
72
+ declare const getEffect: (name: string) => EffectDefinition | undefined;
73
+ declare const hasEffect: (name: string) => boolean;
74
+ /** Registered effects (optionally of one kind), sorted by name. */
75
+ declare function listEffects(kind?: EffectKind): EffectDefinition[];
76
+ /**
77
+ * Play a registered effect once on `el`. Resolves when it finishes (or
78
+ * immediately for fire-and-forget effects). Unknown names reject.
79
+ */
80
+ declare function playEffect(el: HTMLElement, name: string, options?: Record<string, unknown>, event?: Event): Promise<void>;
81
+ /**
82
+ * Bind an effect to a trigger on `el`: `click`, `hover` (pointerenter / focus),
83
+ * `enter` (scrolls into view; `once` by default), `load` (now), `loop`
84
+ * (starts now, cleanup stops it) or `manual` (nothing). Returns an unbind.
85
+ */
86
+ declare function bindEffect(el: HTMLElement, name: string, options?: Record<string, unknown> & {
87
+ trigger?: EffectTrigger;
88
+ once?: boolean;
89
+ }): Cleanup;
90
+
91
+ /** Every built-in 5.0 effect definition. */
92
+ declare const BUILTIN_EFFECTS: EffectDefinition[];
93
+
94
+ /**
95
+ * use-scroll-animate/components/fx — unified plugin-style effects (5.0).
96
+ * `registerEffect({ name, kind, run })`, `playEffect(el, name)`,
97
+ * `bindEffect(el, name, { trigger })`, `<usa-fx effect trigger>`. Built-ins:
98
+ * every timeline preset (`enter`), `pulse` · `pop` · `jelly` · `wiggle` ·
99
+ * `heartbeat` · `bounce` · `flash` · `tada` · `shake` (attention),
100
+ * `burst` · `confetti` · `ripple` (click). More packs: `use-scroll-animate/components/effects`.
101
+ */
102
+
103
+ /** Register the built-in effects (idempotent; `defineFxComponents()` calls it). */
104
+ declare function registerBuiltinEffects(): void;
105
+ /** Register every component of this category under its default tag (+ the built-in effects). */
106
+ declare function defineFxComponents(): void;
107
+ declare global {
108
+ interface HTMLElementTagNameMap {
109
+ 'usa-fx': UsaFxElement;
110
+ }
111
+ }
112
+
113
+ export { BUILTIN_EFFECTS, EFFECT_KINDS, EFFECT_TRIGGERS, bindEffect, defineFx, defineFxComponents, getEffect, hasEffect, listEffects, playEffect, registerBuiltinEffects, registerEffect, registerEffects };
114
+ export type { EffectContext, EffectDefinition, EffectKind, EffectTrigger, UsaFxElement };
@@ -0,0 +1,114 @@
1
+ type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
2
+ type Cleanup = () => void;
3
+ /**
4
+ * Members shared by every `<usa-*>` element. Attribute helpers, a cleanup
5
+ * bag that is emptied on disconnect, and motion helpers that degrade to the
6
+ * final state without WAAPI or under reduced motion.
7
+ */
8
+ interface UsaElement extends HTMLElement {
9
+ /** `true` while reduced motion applies to this element. */
10
+ readonly reduced: boolean;
11
+ }
12
+
13
+ /**
14
+ * `<usa-fx effect="pop" trigger="click">` — plays any registered effect
15
+ * (`registerEffect()`) on its first element child (or itself with `self`).
16
+ * `trigger`: `click` (default) · `hover` · `enter` · `load` · `loop` · `manual`;
17
+ * `options` (JSON) is passed to the effect; `once`. Method `play()`.
18
+ */
19
+ interface UsaFxElement extends UsaElement {
20
+ readonly target: HTMLElement;
21
+ play(): Promise<void>;
22
+ }
23
+ declare function defineFx(tag?: string): CustomElementConstructor | undefined;
24
+
25
+ /**
26
+ * 5.0 — unified plugin-style effect registration. Every effect (built-in or
27
+ * yours) is a plain object registered once and played the same way:
28
+ * `playEffect(el, name)`, `bindEffect(el, name, { trigger })` or
29
+ * `<usa-fx effect="name" trigger="click">`. Effects get a context that
30
+ * already applies reduced motion, motion sensitivity, intensity and the
31
+ * animation budget.
32
+ */
33
+
34
+ declare const EFFECT_KINDS: readonly ["enter", "exit", "attention", "click", "hover", "card", "loop", "page", "background", "text", "cursor", "scroll"];
35
+ type EffectKind = (typeof EFFECT_KINDS)[number];
36
+ declare const EFFECT_TRIGGERS: readonly ["click", "hover", "enter", "load", "loop", "manual"];
37
+ type EffectTrigger = (typeof EFFECT_TRIGGERS)[number];
38
+ interface EffectContext {
39
+ /** Reduced motion applies (OS setting, `minimal` / `static` sensitivity). */
40
+ readonly reduced: boolean;
41
+ readonly sensitivity: MotionSensitivity;
42
+ /** The triggering event (pointer position for click effects), if any. */
43
+ readonly event?: Event;
44
+ /** `el.animate()` with the library's motion rules (may return `null`). */
45
+ animate(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;
46
+ /** Register teardown for long-running effects (loops, listeners). */
47
+ onCleanup(fn: Cleanup): void;
48
+ }
49
+ interface EffectDefinition<O extends Record<string, unknown> = Record<string, any>> {
50
+ /** Unique, kebab-case. */
51
+ name: string;
52
+ kind: EffectKind;
53
+ /** One line for docs and the gallery. */
54
+ description?: string;
55
+ /** Option defaults (merged under the caller's options). */
56
+ defaults?: Partial<O>;
57
+ /**
58
+ * Under reduced motion: `'skip'` (do nothing — default for loop, background
59
+ * and cursor effects) or `'run'` (run with `ctx.reduced === true`, the
60
+ * effect degrades itself — default for everything else).
61
+ */
62
+ reduced?: 'skip' | 'run';
63
+ /** Play the effect. Return an Animation / Promise to be awaited, or a cleanup. */
64
+ run(el: HTMLElement, options: O, ctx: EffectContext): void | Cleanup | Animation | null | Promise<unknown>;
65
+ }
66
+ /** Register an effect (throws on a duplicate name unless `override`). Returns an unregister function. */
67
+ declare function registerEffect<O extends Record<string, unknown>>(def: EffectDefinition<O>, opts?: {
68
+ override?: boolean;
69
+ }): () => void;
70
+ /** Register several effects at once (already-registered names are skipped). */
71
+ declare function registerEffects(defs: EffectDefinition<any>[]): void;
72
+ declare const getEffect: (name: string) => EffectDefinition | undefined;
73
+ declare const hasEffect: (name: string) => boolean;
74
+ /** Registered effects (optionally of one kind), sorted by name. */
75
+ declare function listEffects(kind?: EffectKind): EffectDefinition[];
76
+ /**
77
+ * Play a registered effect once on `el`. Resolves when it finishes (or
78
+ * immediately for fire-and-forget effects). Unknown names reject.
79
+ */
80
+ declare function playEffect(el: HTMLElement, name: string, options?: Record<string, unknown>, event?: Event): Promise<void>;
81
+ /**
82
+ * Bind an effect to a trigger on `el`: `click`, `hover` (pointerenter / focus),
83
+ * `enter` (scrolls into view; `once` by default), `load` (now), `loop`
84
+ * (starts now, cleanup stops it) or `manual` (nothing). Returns an unbind.
85
+ */
86
+ declare function bindEffect(el: HTMLElement, name: string, options?: Record<string, unknown> & {
87
+ trigger?: EffectTrigger;
88
+ once?: boolean;
89
+ }): Cleanup;
90
+
91
+ /** Every built-in 5.0 effect definition. */
92
+ declare const BUILTIN_EFFECTS: EffectDefinition[];
93
+
94
+ /**
95
+ * use-scroll-animate/components/fx — unified plugin-style effects (5.0).
96
+ * `registerEffect({ name, kind, run })`, `playEffect(el, name)`,
97
+ * `bindEffect(el, name, { trigger })`, `<usa-fx effect trigger>`. Built-ins:
98
+ * every timeline preset (`enter`), `pulse` · `pop` · `jelly` · `wiggle` ·
99
+ * `heartbeat` · `bounce` · `flash` · `tada` · `shake` (attention),
100
+ * `burst` · `confetti` · `ripple` (click). More packs: `use-scroll-animate/components/effects`.
101
+ */
102
+
103
+ /** Register the built-in effects (idempotent; `defineFxComponents()` calls it). */
104
+ declare function registerBuiltinEffects(): void;
105
+ /** Register every component of this category under its default tag (+ the built-in effects). */
106
+ declare function defineFxComponents(): void;
107
+ declare global {
108
+ interface HTMLElementTagNameMap {
109
+ 'usa-fx': UsaFxElement;
110
+ }
111
+ }
112
+
113
+ export { BUILTIN_EFFECTS, EFFECT_KINDS, EFFECT_TRIGGERS, bindEffect, defineFx, defineFxComponents, getEffect, hasEffect, listEffects, playEffect, registerBuiltinEffects, registerEffect, registerEffects };
114
+ export type { EffectContext, EffectDefinition, EffectKind, EffectTrigger, UsaFxElement };