use-scroll-animate 4.8.0 → 5.0.0

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Files changed (222) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +2 -1
  3. package/README_ja.md +1 -0
  4. package/README_zh.md +2 -1
  5. package/bin/usa-codemod-5.mjs +79 -0
  6. package/dist/chunks/{base-CxYU2NK_.cjs → base-B5i8qQPR.cjs} +65 -30
  7. package/dist/chunks/base-B5i8qQPR.cjs.map +1 -0
  8. package/dist/chunks/{base-CZiIAMBc.js → base-C3Sw9sAO.js} +63 -31
  9. package/dist/chunks/base-C3Sw9sAO.js.map +1 -0
  10. package/dist/chunks/{core-HLqH3qkA.cjs → core-BDcszY4L.cjs} +2 -2
  11. package/dist/chunks/{core-HLqH3qkA.cjs.map → core-BDcszY4L.cjs.map} +1 -1
  12. package/dist/chunks/{core-COi3DrLx.js → core-BTf__I-8.js} +2 -2
  13. package/dist/chunks/{core-COi3DrLx.js.map → core-BTf__I-8.js.map} +1 -1
  14. package/dist/chunks/{core-CctNfzuP.cjs → core-BjOYKSrV.cjs} +2 -2
  15. package/dist/chunks/{core-CctNfzuP.cjs.map → core-BjOYKSrV.cjs.map} +1 -1
  16. package/dist/chunks/{core-CJHJeMI_.js → core-DN3hHbHh.js} +2 -2
  17. package/dist/chunks/{core-CJHJeMI_.js.map → core-DN3hHbHh.js.map} +1 -1
  18. package/dist/chunks/fx-B8hk1Fby.cjs +114 -0
  19. package/dist/chunks/fx-B8hk1Fby.cjs.map +1 -0
  20. package/dist/chunks/fx-ChjxrMBo.js +109 -0
  21. package/dist/chunks/fx-ChjxrMBo.js.map +1 -0
  22. package/dist/chunks/{index-tags-Dh8nwXqw.js → index-tags-DucKMQr_.js} +2 -1
  23. package/dist/chunks/{index-tags-Dh8nwXqw.js.map → index-tags-DucKMQr_.js.map} +1 -1
  24. package/dist/chunks/{index-tags-CIRY2KnU.cjs → index-tags-wv0R_vkO.cjs} +2 -1
  25. package/dist/chunks/{index-tags-CIRY2KnU.cjs.map → index-tags-wv0R_vkO.cjs.map} +1 -1
  26. package/dist/chunks/{spring-Dkpygsuj.cjs → spring--oZh55tB.cjs} +2 -2
  27. package/dist/chunks/{spring-Dkpygsuj.cjs.map → spring--oZh55tB.cjs.map} +1 -1
  28. package/dist/chunks/{spring-BS5tg6aK.js → spring-CckMe3x0.js} +2 -2
  29. package/dist/chunks/{spring-BS5tg6aK.js.map → spring-CckMe3x0.js.map} +1 -1
  30. package/dist/chunks/{variants-D9n-3x27.js → variants-Bsevy6Xm.js} +2 -2
  31. package/dist/chunks/{variants-D9n-3x27.js.map → variants-Bsevy6Xm.js.map} +1 -1
  32. package/dist/chunks/{variants-CfJzrzMh.cjs → variants-DxPmgrNX.cjs} +2 -2
  33. package/dist/chunks/{variants-CfJzrzMh.cjs.map → variants-DxPmgrNX.cjs.map} +1 -1
  34. package/dist/components/a11y.cjs +39 -2
  35. package/dist/components/a11y.cjs.map +1 -1
  36. package/dist/components/a11y.d.cts +13 -2
  37. package/dist/components/a11y.d.ts +13 -2
  38. package/dist/components/a11y.js +39 -4
  39. package/dist/components/a11y.js.map +1 -1
  40. package/dist/components/angular.cjs +8 -6
  41. package/dist/components/angular.cjs.map +1 -1
  42. package/dist/components/angular.d.cts +33 -4
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  44. package/dist/components/angular.js +8 -6
  45. package/dist/components/angular.js.map +1 -1
  46. package/dist/components/background.cjs +2 -4
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  50. package/dist/components/background.js +3 -4
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  52. package/dist/components/bridge.cjs +1 -1
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  54. package/dist/components/cards.cjs +2 -4
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  60. package/dist/components/click.cjs +24 -130
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  64. package/dist/components/click.js +4 -109
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  66. package/dist/components/depth.cjs +3 -5
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  72. package/dist/components/feedback.cjs +1 -3
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  78. package/dist/components/fx.cjs +285 -0
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  121. package/dist/components/page.cjs +31 -12
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  159. package/dist/components/svg.cjs +1 -3
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  177. package/dist/components/transitions.cjs +1 -3
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  214. package/docs/API.md +1 -1
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  216. package/docs/components.md +14 -1
  217. package/docs/deprecations.md +6 -0
  218. package/docs/performance.md +1 -1
  219. package/docs/upgrading-5.md +31 -0
  220. package/package.json +18 -3
  221. package/dist/chunks/base-CZiIAMBc.js.map +0 -1
  222. package/dist/chunks/base-CxYU2NK_.cjs.map +0 -1
@@ -1,48 +1,3 @@
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- /**
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- * use-scroll-animate/components — shared base for the `<usa-*>` custom elements.
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- *
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- * Everything here is lazy: nothing touches `window`, `document`,
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- * `HTMLElement` or `matchMedia` at import time, so the components can be
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- * imported during SSR (Next, Nuxt, Astro…) and in Electron/Tauri preload
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- * scripts. Classes are created the first time a `define*()` function runs.
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- */
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- interface ComponentsConfig {
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- /**
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- * Inject each component's CSS when it is defined (default `true`). Uses a
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- * constructable stylesheet (`document.adoptedStyleSheets`, which a strict
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- * `style-src` CSP does not block) and falls back to a `<style>` tag. Set
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- * to `false` when you load `use-scroll-animate/components.css` yourself.
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- */
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- injectStyles?: boolean;
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- /**
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- * `'user'` (default) follows `prefers-reduced-motion`; `'reduce'` always
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- * uses the reduced variants (e.g. a kiosk / battery-saver mode);
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- * `'no-preference'` ignores the OS setting (only for demos — respect your users).
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- */
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- reducedMotion?: 'user' | 'reduce' | 'no-preference';
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- /**
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- * Global motion intensity (v2.7): `'off'` (same as reduced motion),
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- * `'low'` (shorter, calmer), `'normal'` (default) or `'high'`. Scales every
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- * component animation's duration and sets `--usa-motion` (0 / 0.6 / 1 /
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- * 1.25) on `<html>` for your own CSS. See `setMotionIntensity()`.
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- */
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- motionIntensity?: MotionIntensity;
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- /**
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- * Motion-sensitivity level (v4.4), finer than reduced motion:
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- * `'full'` (default) · `'gentle'` (no spins, zooms, skews or parallax —
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- * translations and fades only, safe for vestibular disorders) ·
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- * `'minimal'` (fades only; components use their reduced-motion variants) ·
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- * `'static'` (no animation: every component shows its static alternative).
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- * See `setMotionSensitivity()` in `use-scroll-animate/components/a11y`.
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- */
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- motionSensitivity?: MotionSensitivity;
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- }
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- type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
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- type MotionIntensity = 'off' | 'low' | 'normal' | 'high';
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- /** Change global component settings (call before `define*()` for `injectStyles`). */
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- declare function configureComponents(options: ComponentsConfig): void;
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- /** `true` when animations should be reduced (OS setting or `configureComponents`). */
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- declare function prefersReducedMotion(): boolean;
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1
  /**
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  * Members shared by every `<usa-*>` element. Attribute helpers, a cleanup
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  * bag that is emptied on disconnect, and motion helpers that degrade to the
@@ -156,5 +111,5 @@ declare global {
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  }
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  }
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- export { CARD_EFFECTS, configureComponents, defineCard, defineCardComponents, defineCardStack, defineCarousel3d, defineStickyStack, prefersReducedMotion };
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- export type { CardEffect, ComponentsConfig, UsaCardElement, UsaCardStackElement, UsaCarousel3dElement, UsaElement, UsaStickyStackElement };
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+ export { CARD_EFFECTS, defineCard, defineCardComponents, defineCardStack, defineCarousel3d, defineStickyStack };
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+ export type { CardEffect, UsaCardElement, UsaCardStackElement, UsaCarousel3dElement, UsaStickyStackElement };
@@ -1,48 +1,3 @@
1
- /**
2
- * use-scroll-animate/components — shared base for the `<usa-*>` custom elements.
3
- *
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- * Everything here is lazy: nothing touches `window`, `document`,
5
- * `HTMLElement` or `matchMedia` at import time, so the components can be
6
- * imported during SSR (Next, Nuxt, Astro…) and in Electron/Tauri preload
7
- * scripts. Classes are created the first time a `define*()` function runs.
8
- */
9
- interface ComponentsConfig {
10
- /**
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- * Inject each component's CSS when it is defined (default `true`). Uses a
12
- * constructable stylesheet (`document.adoptedStyleSheets`, which a strict
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- * `style-src` CSP does not block) and falls back to a `<style>` tag. Set
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- * to `false` when you load `use-scroll-animate/components.css` yourself.
15
- */
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- injectStyles?: boolean;
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- /**
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- * `'user'` (default) follows `prefers-reduced-motion`; `'reduce'` always
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- * uses the reduced variants (e.g. a kiosk / battery-saver mode);
20
- * `'no-preference'` ignores the OS setting (only for demos — respect your users).
21
- */
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- reducedMotion?: 'user' | 'reduce' | 'no-preference';
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- /**
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- * Global motion intensity (v2.7): `'off'` (same as reduced motion),
25
- * `'low'` (shorter, calmer), `'normal'` (default) or `'high'`. Scales every
26
- * component animation's duration and sets `--usa-motion` (0 / 0.6 / 1 /
27
- * 1.25) on `<html>` for your own CSS. See `setMotionIntensity()`.
28
- */
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- motionIntensity?: MotionIntensity;
30
- /**
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- * Motion-sensitivity level (v4.4), finer than reduced motion:
32
- * `'full'` (default) · `'gentle'` (no spins, zooms, skews or parallax —
33
- * translations and fades only, safe for vestibular disorders) ·
34
- * `'minimal'` (fades only; components use their reduced-motion variants) ·
35
- * `'static'` (no animation: every component shows its static alternative).
36
- * See `setMotionSensitivity()` in `use-scroll-animate/components/a11y`.
37
- */
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- motionSensitivity?: MotionSensitivity;
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- }
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- type MotionSensitivity = 'full' | 'gentle' | 'minimal' | 'static';
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- type MotionIntensity = 'off' | 'low' | 'normal' | 'high';
42
- /** Change global component settings (call before `define*()` for `injectStyles`). */
43
- declare function configureComponents(options: ComponentsConfig): void;
44
- /** `true` when animations should be reduced (OS setting or `configureComponents`). */
45
- declare function prefersReducedMotion(): boolean;
46
1
  /**
47
2
  * Members shared by every `<usa-*>` element. Attribute helpers, a cleanup
48
3
  * bag that is emptied on disconnect, and motion helpers that degrade to the
@@ -156,5 +111,5 @@ declare global {
156
111
  }
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  }
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113
 
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- export { CARD_EFFECTS, configureComponents, defineCard, defineCardComponents, defineCardStack, defineCarousel3d, defineStickyStack, prefersReducedMotion };
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- export type { CardEffect, ComponentsConfig, UsaCardElement, UsaCardStackElement, UsaCarousel3dElement, UsaElement, UsaStickyStackElement };
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+ export { CARD_EFFECTS, defineCard, defineCardComponents, defineCardStack, defineCarousel3d, defineStickyStack };
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+ export type { CardEffect, UsaCardElement, UsaCardStackElement, UsaCarousel3dElement, UsaStickyStackElement };
@@ -1,6 +1,5 @@
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- import { u as defineElement, r as raf, k as caf, v as EASE_OUT, j as clamp } from '../chunks/base-CZiIAMBc.js';
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- export { f as configureComponents, p as prefersReducedMotion } from '../chunks/base-CZiIAMBc.js';
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- import { d as springEasing, c as createSpring } from '../chunks/spring-BS5tg6aK.js';
1
+ import { x as defineElement, r as raf, q as caf, y as EASE_OUT, k as clamp } from '../chunks/base-C3Sw9sAO.js';
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+ import { d as springEasing, c as createSpring } from '../chunks/spring-CckMe3x0.js';
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  var css$3 = "usa-card{--usa-card-radius:18px;--usa-card-bg:var(--usa-surface,#1b1e27);--usa-card-glow:var(--usa-accent,#7c5cff);--usa-card-x:50%;--usa-card-y:50%;--usa-card-nx:0;--usa-card-ny:0;position:relative;display:block;border-radius:var(--usa-card-radius);isolation:isolate;-webkit-tap-highlight-color:transparent}usa-card:focus-visible{outline:2px solid var(--usa-card-glow);outline-offset:3px}usa-card[effect~=\"lift\"]{transition:transform 0.45s cubic-bezier(0.34,1.56,0.64,1),box-shadow 0.45s ease}usa-card[effect~=\"lift\"][data-hover],usa-card[effect~=\"lift\"]:focus-visible{transform:translateY(-6px) perspective(900px) rotateX(calc(var(--usa-card-ny) * -4deg)) rotateY(calc(var(--usa-card-nx) * 4deg));box-shadow:0 22px 44px -18px rgb(0 0 0 / 0.55)}usa-card[effect~=\"glass\"]{background:color-mix(in srgb,var(--usa-card-bg) 45%,transparent);border:1px solid rgb(255 255 255 / 0.16);-webkit-backdrop-filter:blur(18px) saturate(1.5);backdrop-filter:blur(18px) saturate(1.5)}usa-card[effect~=\"spotlight\"]::before,usa-card[effect~=\"border-glow\"]::after{content:\"\";position:absolute;inset:0;border-radius:inherit;pointer-events:none;opacity:0;transition:opacity 0.3s ease}usa-card[effect~=\"spotlight\"]::before{z-index:-1;background:radial-gradient(260px circle at var(--usa-card-x) var(--usa-card-y),color-mix(in srgb,var(--usa-card-glow) 28%,transparent),transparent 70%)}usa-card[effect~=\"border-glow\"]::after{padding:1.5px;background:radial-gradient(180px circle at var(--usa-card-x) var(--usa-card-y),var(--usa-card-glow),transparent 70%);-webkit-mask:linear-gradient(#000 0 0) content-box exclude,linear-gradient(#000 0 0);mask:linear-gradient(#000 0 0) content-box exclude,linear-gradient(#000 0 0)}usa-card[data-hover]::before,usa-card[data-hover]::after{opacity:1}@property --usa-card-angle{syntax:\"<angle>\";inherits:false;initial-value:0deg}usa-card[effect~=\"conic-border\"]{border:2px solid transparent;background:linear-gradient(var(--usa-card-bg),var(--usa-card-bg)) padding-box,conic-gradient(from var(--usa-card-angle),var(--usa-card-glow),#22d3ee,#f472b6,var(--usa-card-glow)) border-box;animation:usa-card-spin 4s linear infinite}@keyframes usa-card-spin{to{--usa-card-angle:360deg}}usa-card .usa-card-sheen{position:absolute;inset:0;border-radius:inherit;overflow:hidden;pointer-events:none}usa-card .usa-card-sheen::before{content:\"\";position:absolute;top:0;bottom:0;width:45%;left:-60%;transform:skewX(-20deg);background:linear-gradient(90deg,transparent,rgb(255 255 255 / 0.35),transparent)}usa-card[effect~=\"sheen\"]:hover .usa-card-sheen::before,usa-card[effect~=\"sheen\"]:focus-visible .usa-card-sheen::before{left:130%;transition:left 0.8s cubic-bezier(0.22,1,0.36,1)}usa-card .usa-card-holo{position:absolute;inset:0;border-radius:inherit;pointer-events:none;mix-blend-mode:color-dodge;opacity:0.35;background:linear-gradient(115deg,transparent 20%,#ff7ad9 35%,#7af0ff 45%,#ffe27a 55%,transparent 70%) calc(var(--usa-card-x) * 1.4 - 20%) calc(var(--usa-card-y) * 1.4 - 20%) / 220% 220%;transition:opacity 0.3s ease}usa-card[data-hover] .usa-card-holo{opacity:0.7}usa-card[effect~=\"parallax-layers\"] [data-depth]{transition:transform 0.25s ease-out;will-change:transform}usa-card[effect~=\"flip\"]{perspective:1000px;display:grid}usa-card[effect~=\"flip\"]>[data-front],usa-card[effect~=\"flip\"]>[data-back]{grid-area:1 / 1;backface-visibility:hidden;-webkit-backface-visibility:hidden;border-radius:inherit;transition:transform 0.7s cubic-bezier(0.34,1.3,0.64,1),opacity 0.3s ease}usa-card[effect~=\"flip\"]>[data-back]{transform:rotateY(180deg)}usa-card[effect~=\"flip\"][axis=\"x\"]>[data-back]{transform:rotateX(180deg)}usa-card[effect~=\"flip\"][flipped]>[data-front],usa-card[effect~=\"flip\"]:not([trigger=\"click\"]):hover>[data-front]{transform:rotateY(-180deg)}usa-card[effect~=\"flip\"][flipped]>[data-back],usa-card[effect~=\"flip\"]:not([trigger=\"click\"]):hover>[data-back]{transform:rotateY(0deg)}usa-card[effect~=\"flip\"][axis=\"x\"][flipped]>[data-front],usa-card[effect~=\"flip\"][axis=\"x\"]:not([trigger=\"click\"]):hover>[data-front]{transform:rotateX(180deg)}usa-card[effect~=\"flip\"][axis=\"x\"][flipped]>[data-back],usa-card[effect~=\"flip\"][axis=\"x\"]:not([trigger=\"click\"]):hover>[data-back]{transform:rotateX(0deg)}usa-card[effect~=\"flip\"][trigger=\"click\"]{cursor:pointer}usa-card[effect~=\"expand\"]{cursor:zoom-in}usa-card[effect~=\"expand\"]:not([expanded]) [data-detail]{display:none}usa-card[expanded]{position:fixed;inset:6vh max(4vw,calc(50vw - 420px));z-index:1000;overflow:auto;cursor:default;background:var(--usa-card-bg);box-shadow:0 30px 80px -20px rgb(0 0 0 / 0.6)}.usa-card-backdrop{position:fixed;inset:0;z-index:999;background:rgb(0 0 0 / 0.45)}@media (prefers-reduced-motion:reduce){usa-card,usa-card *,usa-card .usa-card-sheen::before{transition-duration:0.01ms !important;animation:none !important}usa-card[effect~=\"lift\"][data-hover]{transform:none}usa-card[effect~=\"flip\"]>[data-front],usa-card[effect~=\"flip\"]>[data-back]{transform:none !important}usa-card[effect~=\"flip\"][flipped]>[data-front],usa-card[effect~=\"flip\"]:not([flipped])>[data-back]{opacity:0;visibility:hidden}usa-card[effect~=\"flip\"]:not([trigger=\"click\"]):hover>[data-front]{opacity:0;visibility:hidden}usa-card[effect~=\"flip\"]:not([trigger=\"click\"]):hover>[data-back]{opacity:1;visibility:visible}}@media (prefers-reduced-transparency:reduce),(forced-colors:active){usa-card[effect~=\"glass\"]{background:var(--usa-card-bg);-webkit-backdrop-filter:none;backdrop-filter:none}}";
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- {"version":3,"file":"cards.js","sources":["../../src/components/cards/card.ts","../../src/components/cards/card-stack.ts","../../src/components/cards/sticky-stack.ts","../../src/components/cards/carousel-3d.ts","../../src/components/cards/index.ts"],"sourcesContent":["import { defineElement, raf, caf, clamp, EASE_OUT, type UsaElement } from '../base';\nimport { springEasing } from '../physics/spring';\nimport css from './card.css?raw';\n\nexport const CARD_EFFECTS = ['flip', 'holo', 'glass', 'border-glow', 'conic-border', 'lift', 'spotlight', 'sheen', 'parallax-layers', 'expand'] as const;\nexport type CardEffect = (typeof CARD_EFFECTS)[number];\n\n/** Effects that follow the pointer (they share one rAF-throttled tracker). */\nconst TRACKING = new Set(['holo', 'border-glow', 'spotlight', 'parallax-layers', 'lift']);\n\n/**\n * `<usa-card>` — card effects, combinable: `effect=\"lift sheen\"`.\n *\n * - `flip` — front/back (`[data-front]` / `[data-back]` children) flip on\n * hover or `trigger=\"click\"`, `axis=\"y\"` (default, horizontal flip) or `x`.\n * - `holo` — holographic foil that shifts with the pointer.\n * - `glass` — frosted glass surface (backdrop blur).\n * - `border-glow` — a glow on the border that follows the pointer.\n * - `conic-border` — a rotating conic-gradient border.\n * - `lift` — rises with a deeper shadow and a slight pointer tilt.\n * - `spotlight` — a soft light that follows the pointer.\n * - `sheen` — a light sweep across the card on hover / focus.\n * - `parallax-layers` — children with `data-depth=\"0.2…1\"` move at different depths.\n * - `expand` — click to grow into a full detail view (`[data-detail]`\n * content is shown), FLIP + spring; Esc, `[data-close]` or the backdrop closes.\n *\n * Attributes: `effect`, `axis`, `trigger`, `depth` (parallax px, 16),\n * `color` (glow / spotlight colour), `flipped`, `expanded`, `disabled`.\n * CSS variables: `--usa-card-x/-y` (pointer %, 0–100), `--usa-card-nx/-ny` (−1…1).\n * Methods: `flip(force?)`, `expand()`, `collapse()`. Events: `usa:flip`,\n * `usa:expand`, `usa:collapse`. Reduced motion: no tilt / parallax / sweep;\n * flips and expansions cross-fade.\n */\nexport interface UsaCardElement extends UsaElement {\n readonly effects: string[];\n flipped: boolean;\n readonly expanded: boolean;\n flip(force?: boolean): void;\n expand(): Promise<void>;\n collapse(): Promise<void>;\n}\n\nexport function defineCard(tag = 'usa-card'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaCard extends Base {\n static get observedAttributes(): string[] {\n return ['effect', 'trigger', 'disabled'];\n }\n\n private _frame = 0;\n private _spacer: HTMLElement | null = null;\n private _backdrop: HTMLElement | null = null;\n private _busy = false;\n\n get effects(): string[] {\n return this.str('effect', 'lift').split(/[\\s,]+/).filter(Boolean);\n }\n private has(e: string): boolean {\n return this.effects.includes(e);\n }\n get flipped(): boolean {\n return this.flag('flipped');\n }\n set flipped(v: boolean) {\n this.setFlag('flipped', v);\n }\n get expanded(): boolean {\n return this.flag('expanded');\n }\n\n mount(): void {\n if (this.flag('disabled')) return;\n const color = this.str('color');\n if (color) this.style.setProperty('--usa-card-glow', color);\n if (this.has('sheen') && !this.querySelector(':scope > .usa-card-sheen')) this.append(deco('usa-card-sheen'));\n if (this.has('holo') && !this.querySelector(':scope > .usa-card-holo')) this.append(deco('usa-card-holo'));\n if (this.has('flip')) {\n const click = this.str('trigger', 'hover') === 'click';\n if (click) {\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n this.setAttribute('role', this.getAttribute('role') || 'button');\n this.setAttribute('aria-pressed', String(this.flipped));\n this.listen(this, 'click', (e: MouseEvent) => !interactive(e.target, this) && this.flip());\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if ((e.key === 'Enter' || e.key === ' ') && e.target === this) {\n e.preventDefault();\n this.flip();\n }\n });\n }\n this.setBackHidden();\n }\n if (this.has('expand')) {\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n this.setAttribute('aria-expanded', String(this.expanded));\n this.listen(this, 'click', (e: MouseEvent) => {\n const t = e.target as Element;\n if (t.closest?.('[data-close]')) {\n e.stopPropagation();\n this.collapse();\n } else if (!this.expanded && !interactive(t, this)) this.expand();\n });\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if (e.key === 'Escape' && this.expanded) this.collapse();\n else if ((e.key === 'Enter' || e.key === ' ') && e.target === this && !this.expanded) {\n e.preventDefault();\n this.expand();\n }\n });\n }\n if (!this.effects.some((e) => TRACKING.has(e)) || this.reduced) return;\n let rect: DOMRect | null = null;\n let px = 0.5;\n let py = 0.5;\n const apply = () => {\n this._frame = 0;\n const nx = clamp(px * 2 - 1, -1, 1);\n const ny = clamp(py * 2 - 1, -1, 1);\n this.style.setProperty('--usa-card-x', `${(px * 100).toFixed(1)}%`);\n this.style.setProperty('--usa-card-y', `${(py * 100).toFixed(1)}%`);\n this.style.setProperty('--usa-card-nx', nx.toFixed(3));\n this.style.setProperty('--usa-card-ny', ny.toFixed(3));\n if (this.has('parallax-layers')) {\n const depth = this.num('depth', 16);\n this.querySelectorAll<HTMLElement>('[data-depth]').forEach((l) => {\n const d = Number(l.dataset.depth) || 0.5;\n l.style.transform = `translate3d(${(nx * depth * d).toFixed(1)}px, ${(ny * depth * d).toFixed(1)}px, 0)`;\n });\n }\n };\n this.listen(this, 'pointerenter', () => {\n rect = this.getBoundingClientRect();\n this.setAttribute('data-hover', '');\n });\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n if (this.expanded) return;\n rect = rect || this.getBoundingClientRect();\n px = (e.clientX - rect.left) / (rect.width || 1);\n py = (e.clientY - rect.top) / (rect.height || 1);\n if (!this._frame) this._frame = raf(apply);\n });\n this.listen(this, 'pointerleave', () => {\n rect = null;\n px = py = 0.5;\n this.removeAttribute('data-hover');\n if (!this._frame) this._frame = raf(apply);\n });\n }\n\n unmount(): void {\n caf(this._frame);\n this._frame = 0;\n if (this.expanded) this.finishCollapse();\n }\n\n private setBackHidden(): void {\n const front = this.querySelector<HTMLElement>(':scope > [data-front]');\n const back = this.querySelector<HTMLElement>(':scope > [data-back]');\n front?.setAttribute('aria-hidden', String(this.flipped));\n back?.setAttribute('aria-hidden', String(!this.flipped));\n }\n\n flip(force?: boolean): void {\n const next = force === undefined ? !this.flipped : force;\n if (next === this.flipped) return;\n this.flipped = next;\n if (this.hasAttribute('aria-pressed')) this.setAttribute('aria-pressed', String(next));\n this.setBackHidden();\n this.emit('flip', { flipped: next });\n }\n\n async expand(): Promise<void> {\n if (this.expanded || this._busy) return;\n this._busy = true;\n const first = this.getBoundingClientRect();\n const spacer = document.createElement('div');\n spacer.className = 'usa-card-spacer';\n spacer.style.cssText = `width:${first.width}px;height:${first.height}px`;\n spacer.setAttribute('aria-hidden', 'true');\n this.before(spacer);\n this._spacer = spacer;\n const backdrop = document.createElement('div');\n backdrop.className = 'usa-card-backdrop';\n backdrop.addEventListener('click', () => this.collapse());\n this.before(backdrop);\n this._backdrop = backdrop;\n this.setFlag('expanded', true);\n this.setAttribute('aria-expanded', 'true');\n this.emit('expand');\n const last = this.getBoundingClientRect();\n await this.flipFrom(first, last);\n this.motion(backdrop, [{ opacity: 0 }, { opacity: 1 }], { duration: 250, easing: 'ease-out' });\n this.focus({ preventScroll: true });\n this._busy = false;\n }\n\n async collapse(): Promise<void> {\n if (!this.expanded || this._busy) return;\n this._busy = true;\n const first = this.getBoundingClientRect();\n const b = this._backdrop;\n if (b) this.motion(b, [{ opacity: 1 }, { opacity: 0 }], { duration: 200, easing: 'ease-in', fill: 'forwards' });\n this.finishCollapse();\n this.emit('collapse');\n const last = this.getBoundingClientRect();\n await this.flipFrom(first, last);\n this._busy = false;\n }\n\n private finishCollapse(): void {\n this.setFlag('expanded', false);\n this.setAttribute('aria-expanded', 'false');\n this._spacer?.remove();\n this._backdrop?.remove();\n this._spacer = this._backdrop = null;\n }\n\n private async flipFrom(first: DOMRect, last: DOMRect): Promise<void> {\n if (this.reduced) {\n const a = this.motion(this, [{ opacity: 0.4 }, { opacity: 1 }], { duration: 200 });\n await a?.finished.catch(() => undefined);\n return;\n }\n const sx = first.width / (last.width || 1);\n const sy = first.height / (last.height || 1);\n const dx = first.left - last.left;\n const dy = first.top - last.top;\n const { easing, duration } = springEasing('stiff');\n const a = this.motion(\n this,\n [{ transformOrigin: '0 0', transform: `translate(${dx}px, ${dy}px) scale(${sx}, ${sy})` }, { transformOrigin: '0 0', transform: 'none' }],\n { duration: Math.min(duration, 900), easing: easing || EASE_OUT }\n );\n await a?.finished.catch(() => undefined);\n }\n },\n { id: 'card', text: css }\n );\n}\n\nfunction deco(cls: string): HTMLSpanElement {\n const s = document.createElement('span');\n s.className = cls;\n s.setAttribute('aria-hidden', 'true');\n return s;\n}\n\n/** Clicks on links, buttons and form fields inside the card keep their own behaviour. */\nfunction interactive(t: EventTarget | null, host: Element): boolean {\n const el = (t as Element)?.closest?.('a, button, input, select, textarea, label, [contenteditable]');\n return !!el && el !== host && host.contains(el);\n}\n","import { defineElement, type UsaElement } from '../base';\nimport { createSpring, type SpringValue } from '../physics/spring';\nimport css from './card-stack.css?raw';\n\n/**\n * `<usa-card-stack>` — a deck of cards (its element children). The top card\n * can be swiped away left or right (pointer, touch or arrow keys); the rest\n * fan out behind it and move up with a spring.\n *\n * Attributes: `threshold` (px to dismiss, 90), `visible` (cards fanned\n * behind, 3), `offset` (px between cards, 10), `loop` (swiped cards go back\n * to the bottom), `disabled`. Methods: `swipe(direction)`, `top`. Events:\n * `usa:swipe` (`{ direction: 'left' | 'right', card }`), `usa:empty`.\n * Reduced motion: cards are removed instantly, no rotation.\n */\nexport interface UsaCardStackElement extends UsaElement {\n readonly top: HTMLElement | null;\n swipe(direction: 'left' | 'right'): Promise<void>;\n}\n\nexport function defineCardStack(tag = 'usa-card-stack'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaCardStack extends Base {\n static get observedAttributes(): string[] {\n return ['visible', 'offset', 'disabled'];\n }\n\n private _x!: SpringValue;\n private _drag: { id: number; x0: number; t0: number } | null = null;\n private _busy = false;\n\n get top(): HTMLElement | null {\n return this.cards()[0] || null;\n }\n\n private cards(): HTMLElement[] {\n return Array.from(this.children).filter((c) => !(c as HTMLElement).hasAttribute('data-gone')) as HTMLElement[];\n }\n\n private layout(dragX = 0): void {\n const visible = this.num('visible', 3);\n const off = this.num('offset', 10);\n const reduced = this.reduced;\n this.cards().forEach((c, i) => {\n c.style.zIndex = String(100 - i);\n c.toggleAttribute('data-top', i === 0);\n c.setAttribute('aria-hidden', String(i !== 0));\n if (i === 0) {\n const rot = reduced ? 0 : dragX / 18;\n c.style.transform = `translate3d(${dragX}px, 0, 0) rotate(${rot.toFixed(2)}deg)`;\n c.style.opacity = '1';\n } else {\n const k = Math.min(i, visible);\n const pull = Math.min(1, Math.abs(dragX) / this.num('threshold', 90));\n const kk = Math.max(0, k - pull);\n c.style.transform = `translate3d(0, ${(kk * off).toFixed(1)}px, 0) scale(${(1 - kk * 0.05).toFixed(3)})`;\n c.style.opacity = i > visible ? '0' : '1';\n }\n });\n }\n\n mount(): void {\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n if (!this.hasAttribute('role')) this.setAttribute('role', 'group');\n this.setAttribute('aria-roledescription', 'card stack');\n this._x = createSpring({ spring: 'wobbly', onUpdate: (v) => this.layout(v) });\n this.layout();\n this.listen(this, 'pointerdown', (e: PointerEvent) => {\n if (this.flag('disabled') || this._busy || !this.top || !this.top.contains(e.target as Node)) return;\n this._x.stop();\n this._drag = { id: e.pointerId, x0: e.clientX - this._x.value, t0: e.timeStamp };\n try {\n this.setPointerCapture?.(e.pointerId);\n } catch {\n /* synthetic */\n }\n this.setAttribute('data-dragging', '');\n });\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n if (!this._drag || e.pointerId !== this._drag.id) return;\n this._x.jump(e.clientX - this._drag.x0);\n });\n const up = (e: PointerEvent) => {\n if (!this._drag || e.pointerId !== this._drag.id) return;\n this._drag = null;\n this.removeAttribute('data-dragging');\n const x = this._x.value;\n if (Math.abs(x) >= this.num('threshold', 90)) this.swipe(x > 0 ? 'right' : 'left');\n else this._x.set(0);\n };\n this.listen(this, 'pointerup', up);\n this.listen(this, 'pointercancel', up);\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if (e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n e.preventDefault();\n this.swipe(e.key === 'ArrowLeft' ? 'left' : 'right');\n }\n });\n const mo = typeof MutationObserver !== 'undefined' ? new MutationObserver(() => this.layout(this._x.value)) : null;\n mo?.observe(this, { childList: true });\n this.onCleanup(() => mo?.disconnect());\n }\n\n unmount(): void {\n this._x?.stop();\n }\n\n async swipe(direction: 'left' | 'right'): Promise<void> {\n const card = this.top;\n if (!card || this._busy || this.flag('disabled')) return;\n this._busy = true;\n this._x.stop();\n const from = this._x.value;\n const to = (direction === 'left' ? -1 : 1) * Math.max(320, (this.getBoundingClientRect().width || 300) * 1.4);\n card.setAttribute('data-gone', '');\n this._x.jump(0);\n this.layout(0);\n const a = this.reduced\n ? null\n : this.motion(card, [{ transform: `translate3d(${from}px,0,0) rotate(${from / 18}deg)`, opacity: 1 }, { transform: `translate3d(${to}px,0,0) rotate(${to / 14}deg)`, opacity: 0 }], {\n duration: 380,\n easing: 'cubic-bezier(0.3, 0.7, 0.4, 1)',\n fill: 'forwards',\n });\n await a?.finished.catch(() => undefined);\n a?.cancel();\n card.removeAttribute('data-gone');\n if (this.flag('loop')) this.append(card);\n else card.remove();\n this.layout(0);\n this._busy = false;\n this.emit('swipe', { direction, card });\n if (!this.top) this.emit('empty');\n }\n },\n { id: 'card-stack', text: css }\n );\n}\n","import { defineElement, raf, caf, clamp, type UsaElement } from '../base';\nimport css from './sticky-stack.css?raw';\n\n/**\n * `<usa-sticky-stack>` — cards (element children) stick to the top while\n * scrolling and the ones underneath scale down and dim as the next card\n * slides over them, like a deck building up.\n *\n * Attributes: `top` (px from the viewport top, 80), `gap` (px each card\n * peeks below the previous, 16), `scale` (how much a covered card shrinks,\n * 0.06). Reduced motion: cards still stack (sticky) but do not scale.\n */\nexport interface UsaStickyStackElement extends UsaElement {\n update(): void;\n}\n\nexport function defineStickyStack(tag = 'usa-sticky-stack'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaStickyStack extends Base {\n static get observedAttributes(): string[] {\n return ['top', 'gap', 'scale'];\n }\n\n private _frame = 0;\n\n mount(): void {\n const top = this.num('top', 80);\n const gap = this.num('gap', 16);\n const cards = Array.from(this.children) as HTMLElement[];\n cards.forEach((c, i) => {\n c.style.top = `${top + i * gap}px`;\n c.style.zIndex = String(i + 1);\n });\n if (this.reduced) return;\n const schedule = () => {\n if (!this._frame) this._frame = raf(() => this.update());\n };\n let active = false;\n this.inView((v) => {\n if (v && !active) {\n active = true;\n window.addEventListener('scroll', schedule, { passive: true });\n window.addEventListener('resize', schedule, { passive: true });\n schedule();\n } else if (!v && active) {\n active = false;\n window.removeEventListener('scroll', schedule);\n window.removeEventListener('resize', schedule);\n }\n });\n this.onCleanup(() => {\n window.removeEventListener('scroll', schedule);\n window.removeEventListener('resize', schedule);\n });\n }\n\n unmount(): void {\n caf(this._frame);\n this._frame = 0;\n }\n\n update(): void {\n this._frame = 0;\n const cards = Array.from(this.children) as HTMLElement[];\n const rects = cards.map((c) => c.getBoundingClientRect());\n const shrink = this.num('scale', 0.06);\n cards.forEach((c, i) => {\n let covered = 0;\n for (let j = i + 1; j < cards.length; j++) {\n const h = rects[i].height || 1;\n covered += clamp((rects[i].bottom - rects[j].top) / h, 0, 1);\n }\n const s = 1 - Math.min(3, covered) * shrink;\n c.style.transform = covered > 0.001 ? `scale(${s.toFixed(4)})` : '';\n c.style.filter = covered > 0.001 ? `brightness(${(1 - Math.min(0.35, covered * 0.12)).toFixed(3)})` : '';\n });\n }\n },\n { id: 'sticky-stack', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport { createSpring, type SpringValue } from '../physics/spring';\nimport css from './carousel-3d.css?raw';\n\n/**\n * `<usa-carousel-3d>` — its element children on a 3D ring. Rotate with the\n * arrow keys, a drag/swipe, the wheel (shift) or `next()` / `prev()`; the\n * front item is `aria-current`. Spring-driven rotation.\n *\n * Attributes: `radius` (px, auto from item width), `autoplay` (ms between\n * steps, pauses on hover/focus), `perspective` (px, 1200), `index`.\n * Events: `usa:change` (`{ index }`). Reduced motion: a flat, instant\n * switch (only the current item is shown, others dimmed).\n */\nexport interface UsaCarousel3dElement extends UsaElement {\n index: number;\n next(): void;\n prev(): void;\n goTo(i: number): void;\n}\n\nexport function defineCarousel3d(tag = 'usa-carousel-3d'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaCarousel3d extends Base {\n static get observedAttributes(): string[] {\n return ['radius', 'perspective', 'autoplay'];\n }\n\n private _angle!: SpringValue;\n private _i = 0;\n\n get index(): number {\n return this._i;\n }\n set index(v: number) {\n this.goTo(v);\n }\n\n private items(): HTMLElement[] {\n return Array.from(this.children) as HTMLElement[];\n }\n\n private render(angle: number): void {\n const items = this.items();\n const n = items.length || 1;\n const step = 360 / n;\n const w = items[0]?.offsetWidth || 200;\n const r = this.num('radius', Math.round(w / 2 / Math.tan(Math.PI / n)) + 24);\n const reduced = this.reduced;\n items.forEach((it, i) => {\n const norm = ((((i * step - angle) % 360) + 540) % 360) - 180;\n it.style.transform = reduced ? '' : `rotateY(${norm.toFixed(2)}deg) translateZ(${r}px)`;\n it.style.opacity = reduced ? (i === this._i ? '1' : '0') : String(Math.max(0.25, 1 - Math.abs(norm) / 200));\n });\n }\n\n mount(): void {\n this.style.setProperty('--usa-c3d-perspective', `${this.num('perspective', 1200)}px`);\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n this.setAttribute('role', 'region');\n this.setAttribute('aria-roledescription', 'carousel');\n this._i = Math.max(0, Math.min(this.items().length - 1, this.num('index', 0)));\n const step = () => 360 / (this.items().length || 1);\n this._angle = createSpring({ value: this._i * step(), spring: 'gentle', onUpdate: (v) => this.render(v) });\n this.render(this._angle.value);\n this.mark();\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if (e.key === 'ArrowRight') this.next();\n else if (e.key === 'ArrowLeft') this.prev();\n else return;\n e.preventDefault();\n });\n let x0: number | null = null;\n this.listen(this, 'pointerdown', (e: PointerEvent) => (x0 = e.clientX));\n this.listen(this, 'pointerup', (e: PointerEvent) => {\n if (x0 === null) return;\n const dx = e.clientX - x0;\n x0 = null;\n if (Math.abs(dx) > 40) dx < 0 ? this.next() : this.prev();\n });\n this.listen(this, 'click', (e: MouseEvent) => {\n const it = this.items().find((c) => c.contains(e.target as Node));\n if (it) {\n const i = this.items().indexOf(it);\n if (i !== this._i) this.goTo(i);\n }\n });\n const every = this.num('autoplay', 0);\n if (every > 0 && !this.reduced) {\n let paused = false;\n const pause = () => (paused = true);\n const resume = () => (paused = false);\n this.listen(this, 'pointerenter', pause);\n this.listen(this, 'pointerleave', resume);\n this.listen(this, 'focusin', pause);\n this.listen(this, 'focusout', resume);\n const t = setInterval(() => !paused && !document.hidden && this.next(), every);\n this.onCleanup(() => clearInterval(t));\n }\n }\n\n unmount(): void {\n this._angle?.stop();\n }\n\n private mark(): void {\n this.items().forEach((it, i) => {\n if (i === this._i) it.setAttribute('aria-current', 'true');\n else it.removeAttribute('aria-current');\n });\n }\n\n goTo(i: number): void {\n const n = this.items().length;\n if (!n || !this._angle) return;\n const step = 360 / n;\n // shortest rotation from the current target\n const cur = this._angle.target;\n const curIdx = Math.round(cur / step);\n let delta = (((i - curIdx) % n) + n) % n;\n if (delta > n / 2) delta -= n;\n this._i = ((i % n) + n) % n;\n this._angle.set((curIdx + delta) * step);\n if (this.reduced) this.render(this._angle.value);\n this.mark();\n this.emit('change', { index: this._i });\n }\n\n next(): void {\n this.goTo(this._i + 1);\n }\n\n prev(): void {\n this.goTo(this._i - 1);\n }\n },\n { id: 'carousel-3d', text: css }\n );\n}\n","/**\n * use-scroll-animate/components/cards — card effects (v2.4).\n * `<usa-card effect=\"flip | holo | glass | border-glow | conic-border | lift |\n * spotlight | sheen | parallax-layers | expand\">` (combinable),\n * `<usa-card-stack>` (swipeable deck), `<usa-sticky-stack>` (stacking on\n * scroll) and `<usa-carousel-3d>`.\n */\nimport { defineCard, type UsaCardElement } from './card';\nimport { defineCardStack, type UsaCardStackElement } from './card-stack';\nimport { defineStickyStack, type UsaStickyStackElement } from './sticky-stack';\nimport { defineCarousel3d, type UsaCarousel3dElement } from './carousel-3d';\n\nexport { defineCard, defineCardStack, defineStickyStack, defineCarousel3d };\nexport { CARD_EFFECTS } from './card';\nexport type { CardEffect } from './card';\nexport type { UsaCardElement, UsaCardStackElement, UsaStickyStackElement, UsaCarousel3dElement };\nexport { configureComponents, prefersReducedMotion } from '../base';\nexport type { ComponentsConfig, UsaElement } from '../base';\n\n/** Register every component of this category under its default tag. */\nexport function defineCardComponents(): void {\n defineCard();\n defineCardStack();\n defineStickyStack();\n defineCarousel3d();\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 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1
+ {"version":3,"file":"cards.js","sources":["../../src/components/cards/card.ts","../../src/components/cards/card-stack.ts","../../src/components/cards/sticky-stack.ts","../../src/components/cards/carousel-3d.ts","../../src/components/cards/index.ts"],"sourcesContent":["import { defineElement, raf, caf, clamp, EASE_OUT, type UsaElement } from '../base';\nimport { springEasing } from '../physics/spring';\nimport css from './card.css?raw';\n\nexport const CARD_EFFECTS = ['flip', 'holo', 'glass', 'border-glow', 'conic-border', 'lift', 'spotlight', 'sheen', 'parallax-layers', 'expand'] as const;\nexport type CardEffect = (typeof CARD_EFFECTS)[number];\n\n/** Effects that follow the pointer (they share one rAF-throttled tracker). */\nconst TRACKING = new Set(['holo', 'border-glow', 'spotlight', 'parallax-layers', 'lift']);\n\n/**\n * `<usa-card>` — card effects, combinable: `effect=\"lift sheen\"`.\n *\n * - `flip` — front/back (`[data-front]` / `[data-back]` children) flip on\n * hover or `trigger=\"click\"`, `axis=\"y\"` (default, horizontal flip) or `x`.\n * - `holo` — holographic foil that shifts with the pointer.\n * - `glass` — frosted glass surface (backdrop blur).\n * - `border-glow` — a glow on the border that follows the pointer.\n * - `conic-border` — a rotating conic-gradient border.\n * - `lift` — rises with a deeper shadow and a slight pointer tilt.\n * - `spotlight` — a soft light that follows the pointer.\n * - `sheen` — a light sweep across the card on hover / focus.\n * - `parallax-layers` — children with `data-depth=\"0.2…1\"` move at different depths.\n * - `expand` — click to grow into a full detail view (`[data-detail]`\n * content is shown), FLIP + spring; Esc, `[data-close]` or the backdrop closes.\n *\n * Attributes: `effect`, `axis`, `trigger`, `depth` (parallax px, 16),\n * `color` (glow / spotlight colour), `flipped`, `expanded`, `disabled`.\n * CSS variables: `--usa-card-x/-y` (pointer %, 0–100), `--usa-card-nx/-ny` (−1…1).\n * Methods: `flip(force?)`, `expand()`, `collapse()`. Events: `usa:flip`,\n * `usa:expand`, `usa:collapse`. Reduced motion: no tilt / parallax / sweep;\n * flips and expansions cross-fade.\n */\nexport interface UsaCardElement extends UsaElement {\n readonly effects: string[];\n flipped: boolean;\n readonly expanded: boolean;\n flip(force?: boolean): void;\n expand(): Promise<void>;\n collapse(): Promise<void>;\n}\n\nexport function defineCard(tag = 'usa-card'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaCard extends Base {\n static get observedAttributes(): string[] {\n return ['effect', 'trigger', 'disabled'];\n }\n\n private _frame = 0;\n private _spacer: HTMLElement | null = null;\n private _backdrop: HTMLElement | null = null;\n private _busy = false;\n\n get effects(): string[] {\n return this.str('effect', 'lift').split(/[\\s,]+/).filter(Boolean);\n }\n private has(e: string): boolean {\n return this.effects.includes(e);\n }\n get flipped(): boolean {\n return this.flag('flipped');\n }\n set flipped(v: boolean) {\n this.setFlag('flipped', v);\n }\n get expanded(): boolean {\n return this.flag('expanded');\n }\n\n mount(): void {\n if (this.flag('disabled')) return;\n const color = this.str('color');\n if (color) this.style.setProperty('--usa-card-glow', color);\n if (this.has('sheen') && !this.querySelector(':scope > .usa-card-sheen')) this.append(deco('usa-card-sheen'));\n if (this.has('holo') && !this.querySelector(':scope > .usa-card-holo')) this.append(deco('usa-card-holo'));\n if (this.has('flip')) {\n const click = this.str('trigger', 'hover') === 'click';\n if (click) {\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n this.setAttribute('role', this.getAttribute('role') || 'button');\n this.setAttribute('aria-pressed', String(this.flipped));\n this.listen(this, 'click', (e: MouseEvent) => !interactive(e.target, this) && this.flip());\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if ((e.key === 'Enter' || e.key === ' ') && e.target === this) {\n e.preventDefault();\n this.flip();\n }\n });\n }\n this.setBackHidden();\n }\n if (this.has('expand')) {\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n this.setAttribute('aria-expanded', String(this.expanded));\n this.listen(this, 'click', (e: MouseEvent) => {\n const t = e.target as Element;\n if (t.closest?.('[data-close]')) {\n e.stopPropagation();\n this.collapse();\n } else if (!this.expanded && !interactive(t, this)) this.expand();\n });\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if (e.key === 'Escape' && this.expanded) this.collapse();\n else if ((e.key === 'Enter' || e.key === ' ') && e.target === this && !this.expanded) {\n e.preventDefault();\n this.expand();\n }\n });\n }\n if (!this.effects.some((e) => TRACKING.has(e)) || this.reduced) return;\n let rect: DOMRect | null = null;\n let px = 0.5;\n let py = 0.5;\n const apply = () => {\n this._frame = 0;\n const nx = clamp(px * 2 - 1, -1, 1);\n const ny = clamp(py * 2 - 1, -1, 1);\n this.style.setProperty('--usa-card-x', `${(px * 100).toFixed(1)}%`);\n this.style.setProperty('--usa-card-y', `${(py * 100).toFixed(1)}%`);\n this.style.setProperty('--usa-card-nx', nx.toFixed(3));\n this.style.setProperty('--usa-card-ny', ny.toFixed(3));\n if (this.has('parallax-layers')) {\n const depth = this.num('depth', 16);\n this.querySelectorAll<HTMLElement>('[data-depth]').forEach((l) => {\n const d = Number(l.dataset.depth) || 0.5;\n l.style.transform = `translate3d(${(nx * depth * d).toFixed(1)}px, ${(ny * depth * d).toFixed(1)}px, 0)`;\n });\n }\n };\n this.listen(this, 'pointerenter', () => {\n rect = this.getBoundingClientRect();\n this.setAttribute('data-hover', '');\n });\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n if (this.expanded) return;\n rect = rect || this.getBoundingClientRect();\n px = (e.clientX - rect.left) / (rect.width || 1);\n py = (e.clientY - rect.top) / (rect.height || 1);\n if (!this._frame) this._frame = raf(apply);\n });\n this.listen(this, 'pointerleave', () => {\n rect = null;\n px = py = 0.5;\n this.removeAttribute('data-hover');\n if (!this._frame) this._frame = raf(apply);\n });\n }\n\n unmount(): void {\n caf(this._frame);\n this._frame = 0;\n if (this.expanded) this.finishCollapse();\n }\n\n private setBackHidden(): void {\n const front = this.querySelector<HTMLElement>(':scope > [data-front]');\n const back = this.querySelector<HTMLElement>(':scope > [data-back]');\n front?.setAttribute('aria-hidden', String(this.flipped));\n back?.setAttribute('aria-hidden', String(!this.flipped));\n }\n\n flip(force?: boolean): void {\n const next = force === undefined ? !this.flipped : force;\n if (next === this.flipped) return;\n this.flipped = next;\n if (this.hasAttribute('aria-pressed')) this.setAttribute('aria-pressed', String(next));\n this.setBackHidden();\n this.emit('flip', { flipped: next });\n }\n\n async expand(): Promise<void> {\n if (this.expanded || this._busy) return;\n this._busy = true;\n const first = this.getBoundingClientRect();\n const spacer = document.createElement('div');\n spacer.className = 'usa-card-spacer';\n spacer.style.cssText = `width:${first.width}px;height:${first.height}px`;\n spacer.setAttribute('aria-hidden', 'true');\n this.before(spacer);\n this._spacer = spacer;\n const backdrop = document.createElement('div');\n backdrop.className = 'usa-card-backdrop';\n backdrop.addEventListener('click', () => this.collapse());\n this.before(backdrop);\n this._backdrop = backdrop;\n this.setFlag('expanded', true);\n this.setAttribute('aria-expanded', 'true');\n this.emit('expand');\n const last = this.getBoundingClientRect();\n await this.flipFrom(first, last);\n this.motion(backdrop, [{ opacity: 0 }, { opacity: 1 }], { duration: 250, easing: 'ease-out' });\n this.focus({ preventScroll: true });\n this._busy = false;\n }\n\n async collapse(): Promise<void> {\n if (!this.expanded || this._busy) return;\n this._busy = true;\n const first = this.getBoundingClientRect();\n const b = this._backdrop;\n if (b) this.motion(b, [{ opacity: 1 }, { opacity: 0 }], { duration: 200, easing: 'ease-in', fill: 'forwards' });\n this.finishCollapse();\n this.emit('collapse');\n const last = this.getBoundingClientRect();\n await this.flipFrom(first, last);\n this._busy = false;\n }\n\n private finishCollapse(): void {\n this.setFlag('expanded', false);\n this.setAttribute('aria-expanded', 'false');\n this._spacer?.remove();\n this._backdrop?.remove();\n this._spacer = this._backdrop = null;\n }\n\n private async flipFrom(first: DOMRect, last: DOMRect): Promise<void> {\n if (this.reduced) {\n const a = this.motion(this, [{ opacity: 0.4 }, { opacity: 1 }], { duration: 200 });\n await a?.finished.catch(() => undefined);\n return;\n }\n const sx = first.width / (last.width || 1);\n const sy = first.height / (last.height || 1);\n const dx = first.left - last.left;\n const dy = first.top - last.top;\n const { easing, duration } = springEasing('stiff');\n const a = this.motion(\n this,\n [{ transformOrigin: '0 0', transform: `translate(${dx}px, ${dy}px) scale(${sx}, ${sy})` }, { transformOrigin: '0 0', transform: 'none' }],\n { duration: Math.min(duration, 900), easing: easing || EASE_OUT }\n );\n await a?.finished.catch(() => undefined);\n }\n },\n { id: 'card', text: css }\n );\n}\n\nfunction deco(cls: string): HTMLSpanElement {\n const s = document.createElement('span');\n s.className = cls;\n s.setAttribute('aria-hidden', 'true');\n return s;\n}\n\n/** Clicks on links, buttons and form fields inside the card keep their own behaviour. */\nfunction interactive(t: EventTarget | null, host: Element): boolean {\n const el = (t as Element)?.closest?.('a, button, input, select, textarea, label, [contenteditable]');\n return !!el && el !== host && host.contains(el);\n}\n","import { defineElement, type UsaElement } from '../base';\nimport { createSpring, type SpringValue } from '../physics/spring';\nimport css from './card-stack.css?raw';\n\n/**\n * `<usa-card-stack>` — a deck of cards (its element children). The top card\n * can be swiped away left or right (pointer, touch or arrow keys); the rest\n * fan out behind it and move up with a spring.\n *\n * Attributes: `threshold` (px to dismiss, 90), `visible` (cards fanned\n * behind, 3), `offset` (px between cards, 10), `loop` (swiped cards go back\n * to the bottom), `disabled`. Methods: `swipe(direction)`, `top`. Events:\n * `usa:swipe` (`{ direction: 'left' | 'right', card }`), `usa:empty`.\n * Reduced motion: cards are removed instantly, no rotation.\n */\nexport interface UsaCardStackElement extends UsaElement {\n readonly top: HTMLElement | null;\n swipe(direction: 'left' | 'right'): Promise<void>;\n}\n\nexport function defineCardStack(tag = 'usa-card-stack'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaCardStack extends Base {\n static get observedAttributes(): string[] {\n return ['visible', 'offset', 'disabled'];\n }\n\n private _x!: SpringValue;\n private _drag: { id: number; x0: number; t0: number } | null = null;\n private _busy = false;\n\n get top(): HTMLElement | null {\n return this.cards()[0] || null;\n }\n\n private cards(): HTMLElement[] {\n return Array.from(this.children).filter((c) => !(c as HTMLElement).hasAttribute('data-gone')) as HTMLElement[];\n }\n\n private layout(dragX = 0): void {\n const visible = this.num('visible', 3);\n const off = this.num('offset', 10);\n const reduced = this.reduced;\n this.cards().forEach((c, i) => {\n c.style.zIndex = String(100 - i);\n c.toggleAttribute('data-top', i === 0);\n c.setAttribute('aria-hidden', String(i !== 0));\n if (i === 0) {\n const rot = reduced ? 0 : dragX / 18;\n c.style.transform = `translate3d(${dragX}px, 0, 0) rotate(${rot.toFixed(2)}deg)`;\n c.style.opacity = '1';\n } else {\n const k = Math.min(i, visible);\n const pull = Math.min(1, Math.abs(dragX) / this.num('threshold', 90));\n const kk = Math.max(0, k - pull);\n c.style.transform = `translate3d(0, ${(kk * off).toFixed(1)}px, 0) scale(${(1 - kk * 0.05).toFixed(3)})`;\n c.style.opacity = i > visible ? '0' : '1';\n }\n });\n }\n\n mount(): void {\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n if (!this.hasAttribute('role')) this.setAttribute('role', 'group');\n this.setAttribute('aria-roledescription', 'card stack');\n this._x = createSpring({ spring: 'wobbly', onUpdate: (v) => this.layout(v) });\n this.layout();\n this.listen(this, 'pointerdown', (e: PointerEvent) => {\n if (this.flag('disabled') || this._busy || !this.top || !this.top.contains(e.target as Node)) return;\n this._x.stop();\n this._drag = { id: e.pointerId, x0: e.clientX - this._x.value, t0: e.timeStamp };\n try {\n this.setPointerCapture?.(e.pointerId);\n } catch {\n /* synthetic */\n }\n this.setAttribute('data-dragging', '');\n });\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n if (!this._drag || e.pointerId !== this._drag.id) return;\n this._x.jump(e.clientX - this._drag.x0);\n });\n const up = (e: PointerEvent) => {\n if (!this._drag || e.pointerId !== this._drag.id) return;\n this._drag = null;\n this.removeAttribute('data-dragging');\n const x = this._x.value;\n if (Math.abs(x) >= this.num('threshold', 90)) this.swipe(x > 0 ? 'right' : 'left');\n else this._x.set(0);\n };\n this.listen(this, 'pointerup', up);\n this.listen(this, 'pointercancel', up);\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if (e.key === 'ArrowLeft' || e.key === 'ArrowRight') {\n e.preventDefault();\n this.swipe(e.key === 'ArrowLeft' ? 'left' : 'right');\n }\n });\n const mo = typeof MutationObserver !== 'undefined' ? new MutationObserver(() => this.layout(this._x.value)) : null;\n mo?.observe(this, { childList: true });\n this.onCleanup(() => mo?.disconnect());\n }\n\n unmount(): void {\n this._x?.stop();\n }\n\n async swipe(direction: 'left' | 'right'): Promise<void> {\n const card = this.top;\n if (!card || this._busy || this.flag('disabled')) return;\n this._busy = true;\n this._x.stop();\n const from = this._x.value;\n const to = (direction === 'left' ? -1 : 1) * Math.max(320, (this.getBoundingClientRect().width || 300) * 1.4);\n card.setAttribute('data-gone', '');\n this._x.jump(0);\n this.layout(0);\n const a = this.reduced\n ? null\n : this.motion(card, [{ transform: `translate3d(${from}px,0,0) rotate(${from / 18}deg)`, opacity: 1 }, { transform: `translate3d(${to}px,0,0) rotate(${to / 14}deg)`, opacity: 0 }], {\n duration: 380,\n easing: 'cubic-bezier(0.3, 0.7, 0.4, 1)',\n fill: 'forwards',\n });\n await a?.finished.catch(() => undefined);\n a?.cancel();\n card.removeAttribute('data-gone');\n if (this.flag('loop')) this.append(card);\n else card.remove();\n this.layout(0);\n this._busy = false;\n this.emit('swipe', { direction, card });\n if (!this.top) this.emit('empty');\n }\n },\n { id: 'card-stack', text: css }\n );\n}\n","import { defineElement, raf, caf, clamp, type UsaElement } from '../base';\nimport css from './sticky-stack.css?raw';\n\n/**\n * `<usa-sticky-stack>` — cards (element children) stick to the top while\n * scrolling and the ones underneath scale down and dim as the next card\n * slides over them, like a deck building up.\n *\n * Attributes: `top` (px from the viewport top, 80), `gap` (px each card\n * peeks below the previous, 16), `scale` (how much a covered card shrinks,\n * 0.06). Reduced motion: cards still stack (sticky) but do not scale.\n */\nexport interface UsaStickyStackElement extends UsaElement {\n update(): void;\n}\n\nexport function defineStickyStack(tag = 'usa-sticky-stack'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaStickyStack extends Base {\n static get observedAttributes(): string[] {\n return ['top', 'gap', 'scale'];\n }\n\n private _frame = 0;\n\n mount(): void {\n const top = this.num('top', 80);\n const gap = this.num('gap', 16);\n const cards = Array.from(this.children) as HTMLElement[];\n cards.forEach((c, i) => {\n c.style.top = `${top + i * gap}px`;\n c.style.zIndex = String(i + 1);\n });\n if (this.reduced) return;\n const schedule = () => {\n if (!this._frame) this._frame = raf(() => this.update());\n };\n let active = false;\n this.inView((v) => {\n if (v && !active) {\n active = true;\n window.addEventListener('scroll', schedule, { passive: true });\n window.addEventListener('resize', schedule, { passive: true });\n schedule();\n } else if (!v && active) {\n active = false;\n window.removeEventListener('scroll', schedule);\n window.removeEventListener('resize', schedule);\n }\n });\n this.onCleanup(() => {\n window.removeEventListener('scroll', schedule);\n window.removeEventListener('resize', schedule);\n });\n }\n\n unmount(): void {\n caf(this._frame);\n this._frame = 0;\n }\n\n update(): void {\n this._frame = 0;\n const cards = Array.from(this.children) as HTMLElement[];\n const rects = cards.map((c) => c.getBoundingClientRect());\n const shrink = this.num('scale', 0.06);\n cards.forEach((c, i) => {\n let covered = 0;\n for (let j = i + 1; j < cards.length; j++) {\n const h = rects[i].height || 1;\n covered += clamp((rects[i].bottom - rects[j].top) / h, 0, 1);\n }\n const s = 1 - Math.min(3, covered) * shrink;\n c.style.transform = covered > 0.001 ? `scale(${s.toFixed(4)})` : '';\n c.style.filter = covered > 0.001 ? `brightness(${(1 - Math.min(0.35, covered * 0.12)).toFixed(3)})` : '';\n });\n }\n },\n { id: 'sticky-stack', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport { createSpring, type SpringValue } from '../physics/spring';\nimport css from './carousel-3d.css?raw';\n\n/**\n * `<usa-carousel-3d>` — its element children on a 3D ring. Rotate with the\n * arrow keys, a drag/swipe, the wheel (shift) or `next()` / `prev()`; the\n * front item is `aria-current`. Spring-driven rotation.\n *\n * Attributes: `radius` (px, auto from item width), `autoplay` (ms between\n * steps, pauses on hover/focus), `perspective` (px, 1200), `index`.\n * Events: `usa:change` (`{ index }`). Reduced motion: a flat, instant\n * switch (only the current item is shown, others dimmed).\n */\nexport interface UsaCarousel3dElement extends UsaElement {\n index: number;\n next(): void;\n prev(): void;\n goTo(i: number): void;\n}\n\nexport function defineCarousel3d(tag = 'usa-carousel-3d'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaCarousel3d extends Base {\n static get observedAttributes(): string[] {\n return ['radius', 'perspective', 'autoplay'];\n }\n\n private _angle!: SpringValue;\n private _i = 0;\n\n get index(): number {\n return this._i;\n }\n set index(v: number) {\n this.goTo(v);\n }\n\n private items(): HTMLElement[] {\n return Array.from(this.children) as HTMLElement[];\n }\n\n private render(angle: number): void {\n const items = this.items();\n const n = items.length || 1;\n const step = 360 / n;\n const w = items[0]?.offsetWidth || 200;\n const r = this.num('radius', Math.round(w / 2 / Math.tan(Math.PI / n)) + 24);\n const reduced = this.reduced;\n items.forEach((it, i) => {\n const norm = ((((i * step - angle) % 360) + 540) % 360) - 180;\n it.style.transform = reduced ? '' : `rotateY(${norm.toFixed(2)}deg) translateZ(${r}px)`;\n it.style.opacity = reduced ? (i === this._i ? '1' : '0') : String(Math.max(0.25, 1 - Math.abs(norm) / 200));\n });\n }\n\n mount(): void {\n this.style.setProperty('--usa-c3d-perspective', `${this.num('perspective', 1200)}px`);\n if (!this.hasAttribute('tabindex')) this.tabIndex = 0;\n this.setAttribute('role', 'region');\n this.setAttribute('aria-roledescription', 'carousel');\n this._i = Math.max(0, Math.min(this.items().length - 1, this.num('index', 0)));\n const step = () => 360 / (this.items().length || 1);\n this._angle = createSpring({ value: this._i * step(), spring: 'gentle', onUpdate: (v) => this.render(v) });\n this.render(this._angle.value);\n this.mark();\n this.listen(this, 'keydown', (e: KeyboardEvent) => {\n if (e.key === 'ArrowRight') this.next();\n else if (e.key === 'ArrowLeft') this.prev();\n else return;\n e.preventDefault();\n });\n let x0: number | null = null;\n this.listen(this, 'pointerdown', (e: PointerEvent) => (x0 = e.clientX));\n this.listen(this, 'pointerup', (e: PointerEvent) => {\n if (x0 === null) return;\n const dx = e.clientX - x0;\n x0 = null;\n if (Math.abs(dx) > 40) dx < 0 ? this.next() : this.prev();\n });\n this.listen(this, 'click', (e: MouseEvent) => {\n const it = this.items().find((c) => c.contains(e.target as Node));\n if (it) {\n const i = this.items().indexOf(it);\n if (i !== this._i) this.goTo(i);\n }\n });\n const every = this.num('autoplay', 0);\n if (every > 0 && !this.reduced) {\n let paused = false;\n const pause = () => (paused = true);\n const resume = () => (paused = false);\n this.listen(this, 'pointerenter', pause);\n this.listen(this, 'pointerleave', resume);\n this.listen(this, 'focusin', pause);\n this.listen(this, 'focusout', resume);\n const t = setInterval(() => !paused && !document.hidden && this.next(), every);\n this.onCleanup(() => clearInterval(t));\n }\n }\n\n unmount(): void {\n this._angle?.stop();\n }\n\n private mark(): void {\n this.items().forEach((it, i) => {\n if (i === this._i) it.setAttribute('aria-current', 'true');\n else it.removeAttribute('aria-current');\n });\n }\n\n goTo(i: number): void {\n const n = this.items().length;\n if (!n || !this._angle) return;\n const step = 360 / n;\n // shortest rotation from the current target\n const cur = this._angle.target;\n const curIdx = Math.round(cur / step);\n let delta = (((i - curIdx) % n) + n) % n;\n if (delta > n / 2) delta -= n;\n this._i = ((i % n) + n) % n;\n this._angle.set((curIdx + delta) * step);\n if (this.reduced) this.render(this._angle.value);\n this.mark();\n this.emit('change', { index: this._i });\n }\n\n next(): void {\n this.goTo(this._i + 1);\n }\n\n prev(): void {\n this.goTo(this._i - 1);\n }\n },\n { id: 'carousel-3d', text: css }\n );\n}\n","/**\n * use-scroll-animate/components/cards — card effects (v2.4).\n * `<usa-card effect=\"flip | holo | glass | border-glow | conic-border | lift |\n * spotlight | sheen | parallax-layers | expand\">` (combinable),\n * `<usa-card-stack>` (swipeable deck), `<usa-sticky-stack>` (stacking on\n * scroll) and `<usa-carousel-3d>`.\n */\nimport { defineCard, type UsaCardElement } from './card';\nimport { defineCardStack, type UsaCardStackElement } from './card-stack';\nimport { defineStickyStack, type UsaStickyStackElement } from './sticky-stack';\nimport { defineCarousel3d, type UsaCarousel3dElement } from './carousel-3d';\n\nexport { defineCard, defineCardStack, defineStickyStack, defineCarousel3d };\nexport { CARD_EFFECTS } from './card';\nexport type { CardEffect } from './card';\nexport type { UsaCardElement, UsaCardStackElement, UsaStickyStackElement, UsaCarousel3dElement };\n\n/** Register every component of this category under its default tag. */\nexport function defineCardComponents(): void {\n defineCard();\n defineCardStack();\n defineStickyStack();\n defineCarousel3d();\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'usa-card': UsaCardElement;\n 'usa-card-stack': UsaCardStackElement;\n 'usa-sticky-stack': UsaStickyStackElement;\n 'usa-carousel-3d': UsaCarousel3dElement;\n 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@@ -1,112 +1,8 @@
1
1
  'use strict';
2
2
 
3
- var base = require('../chunks/base-CxYU2NK_.cjs');
4
- var spring = require('../chunks/spring-Dkpygsuj.cjs');
5
-
6
- /**
7
- * Click-effect helpers (v2.5): `burst()`, `confetti()`, `shake()`, `haptic()`.
8
- * Particles live in one fixed, pointer-transparent layer and are removed when
9
- * their animation ends. Under reduced motion particles are skipped and
10
- * `shake()` only flashes an outline.
11
- */
12
- let layer = null;
13
- function fxLayer() {
14
- if (layer && layer.isConnected)
15
- return layer;
16
- layer = document.createElement('div');
17
- layer.className = 'usa-fx-layer';
18
- layer.setAttribute('aria-hidden', 'true');
19
- layer.style.cssText = 'position:fixed;inset:0;pointer-events:none;z-index:2147483000;overflow:hidden;contain:strict';
20
- document.body.appendChild(layer);
21
- return layer;
22
- }
23
- const PALETTE = ['#7c5cff', '#22d3ee', '#f472b6', '#facc15', '#34d399', '#fb923c'];
24
- const GLYPH = { star: '★', heart: '♥' };
25
- function particle(x, y, size, color, shape) {
26
- const p = document.createElement('span');
27
- const glyph = GLYPH[shape] || (shape !== 'circle' && shape !== 'square' ? shape : '');
28
- p.style.cssText = `position:absolute;left:${x}px;top:${y}px;width:${size}px;height:${size}px;margin:${-size / 2}px 0 0 ${-size / 2}px;will-change:transform,opacity;` +
29
- (glyph ? `font-size:${size * 2}px;line-height:${size}px;text-align:center;color:${color}` : `background:${color};border-radius:${shape === 'square' ? '2px' : '50%'}`);
30
- if (glyph)
31
- p.textContent = glyph;
32
- fxLayer().appendChild(p);
33
- return p;
34
- }
35
- const done = (a, el) => {
36
- if (a)
37
- a.onfinish = () => el.remove();
38
- else
39
- el.remove();
40
- };
41
- /** Particles radiating from client point (x, y). Returns the number spawned. */
42
- function burst(x, y, options = {}) {
43
- if (typeof document === 'undefined' || base.prefersReducedMotion())
44
- return 0;
45
- const { count = 12, colors = PALETTE, distance = 48, size = 6, shape = 'circle', duration = 600 } = options;
46
- for (let i = 0; i < count; i++) {
47
- const angle = (i / count) * Math.PI * 2 + Math.random() * 0.4;
48
- const d = distance * (0.7 + Math.random() * 0.5);
49
- const p = particle(x, y, size, colors[i % colors.length], shape);
50
- const a = typeof p.animate === 'function'
51
- ? p.animate([
52
- { transform: 'translate(0,0) scale(1)', opacity: 1 },
53
- { transform: `translate(${Math.cos(angle) * d}px, ${Math.sin(angle) * d}px) scale(0.2)`, opacity: 0 },
54
- ], { duration: duration * (0.8 + Math.random() * 0.4), easing: 'cubic-bezier(0.22, 1, 0.36, 1)', fill: 'forwards' })
55
- : null;
56
- done(a, p);
57
- }
58
- return count;
59
- }
60
- /** A confetti cannon (paper pieces with gravity, drift and spin). */
61
- function confetti(options = {}) {
62
- if (typeof document === 'undefined' || base.prefersReducedMotion())
63
- return 0;
64
- const W = window.innerWidth || 800;
65
- const H = window.innerHeight || 600;
66
- const { x = W / 2, y = H * 0.66, count = 80, spread = 70, velocity = 1, colors = PALETTE, duration = 1600 } = options;
67
- for (let i = 0; i < count; i++) {
68
- const angle = ((-90 + (Math.random() - 0.5) * spread) * Math.PI) / 180;
69
- const speed = (260 + Math.random() * 320) * velocity;
70
- const vx = Math.cos(angle) * speed;
71
- const vy = Math.sin(angle) * speed;
72
- const p = particle(x, y, 6 + Math.random() * 5, colors[i % colors.length], Math.random() > 0.5 ? 'square' : 'circle');
73
- p.style.height = `${4 + Math.random() * 3}px`;
74
- const frames = [];
75
- const steps = 8;
76
- const T = duration / 1000;
77
- const spin = (Math.random() - 0.5) * 1440;
78
- for (let s = 0; s <= steps; s++) {
79
- const t = (s / steps) * T;
80
- const g = 900;
81
- frames.push({
82
- transform: `translate(${(vx * t * 0.8).toFixed(1)}px, ${(vy * t + 0.5 * g * t * t).toFixed(1)}px) rotate(${((spin * s) / steps).toFixed(0)}deg) rotateX(${s * 120}deg)`,
83
- opacity: s === steps ? 0 : 1,
84
- });
85
- }
86
- const a = typeof p.animate === 'function' ? p.animate(frames, { duration: duration * (0.85 + Math.random() * 0.3), easing: 'linear', fill: 'forwards' }) : null;
87
- done(a, p);
88
- }
89
- return count;
90
- }
91
- /** Horizontal error shake (`intensity` px, default 8). Reduced motion: a red outline flash. */
92
- function shake(el, intensity = 8, duration = 480) {
93
- const t = el;
94
- if (typeof t.animate !== 'function')
95
- return null;
96
- if (base.prefersReducedMotion())
97
- return t.animate([{ outline: '2px solid #e5484d' }, { outline: '2px solid transparent' }], { duration: 600 });
98
- const k = intensity;
99
- return t.animate([0, -k, k, -k * 0.75, k * 0.75, -k * 0.4, k * 0.4, 0].map((v) => ({ transform: `translateX(${v}px)` })), { duration, easing: 'ease-in-out' });
100
- }
101
- /** `navigator.vibrate()` where supported (Android Chrome, some WebViews). Returns whether it ran. */
102
- function haptic(pattern = 10) {
103
- try {
104
- return typeof navigator !== 'undefined' && typeof navigator.vibrate === 'function' ? navigator.vibrate(pattern) : false;
105
- }
106
- catch {
107
- return false;
108
- }
109
- }
3
+ var base = require('../chunks/base-B5i8qQPR.cjs');
4
+ var spring = require('../chunks/spring--oZh55tB.cjs');
5
+ var fx = require('../chunks/fx-B8hk1Fby.cjs');
110
6
 
111
7
  var css$6 = "usa-click{position:relative;display:inline-block;overflow:hidden;isolation:isolate;border-radius:inherit;-webkit-tap-highlight-color:transparent;touch-action:manipulation}usa-click[block]{display:block}usa-click .usa-click-wave{position:absolute;border-radius:50%;pointer-events:none;z-index:-1;transform:scale(0);background:radial-gradient(circle,var(--usa-wave) 0 55%,color-mix(in srgb,var(--usa-wave) 40%,transparent) 70%,transparent 72%)}";
112
8
 
@@ -163,20 +59,20 @@ function defineClick(tag = 'usa-click') {
163
59
  x = r.left + r.width / 2;
164
60
  y = r.top + r.height / 2;
165
61
  }
166
- const fx = this.effects;
62
+ const fx$1 = this.effects;
167
63
  const colors = this.str('color') ? this.str('color').split(',') : undefined;
168
- if (fx.includes('burst'))
169
- burst(x, y, { count: this.num('count', 12), shape: this.str('shape', 'circle'), colors });
170
- if (fx.includes('confetti'))
171
- confetti({ x, y, count: this.num('count', 60), colors, spread: 90, velocity: 0.8 });
64
+ if (fx$1.includes('burst'))
65
+ fx.burst(x, y, { count: this.num('count', 12), shape: this.str('shape', 'circle'), colors });
66
+ if (fx$1.includes('confetti'))
67
+ fx.confetti({ x, y, count: this.num('count', 60), colors, spread: 90, velocity: 0.8 });
172
68
  if (this.hasAttribute('haptic'))
173
- haptic(this.num('haptic', 10));
174
- this.emit('click-effect', { x, y, effects: fx });
69
+ fx.haptic(this.num('haptic', 10));
70
+ this.emit('click-effect', { x, y, effects: fx$1 });
175
71
  }
176
72
  shake() {
177
- shake(this);
73
+ fx.shake(this);
178
74
  if (this.hasAttribute('haptic'))
179
- haptic([30, 40, 30]);
75
+ fx.haptic([30, 40, 30]);
180
76
  }
181
77
  ripple(x, y) {
182
78
  if (this.reduced)
@@ -324,7 +220,7 @@ function defineButton(tag = 'usa-button') {
324
220
  if (this.deforms().includes('wobble'))
325
221
  this.wobble();
326
222
  if (this.hasAttribute('haptic'))
327
- haptic(this.num('haptic', 10));
223
+ fx.haptic(this.num('haptic', 10));
328
224
  if (this.str('morph') === 'submit' && this.state === 'idle')
329
225
  this.submit();
330
226
  });
@@ -479,9 +375,9 @@ function defineButton(tag = 'usa-button') {
479
375
  t.removeAttribute('aria-busy');
480
376
  }
481
377
  if (s === 'error') {
482
- shake(t);
378
+ fx.shake(t);
483
379
  if (this.hasAttribute('haptic'))
484
- haptic([30, 40, 30]);
380
+ fx.haptic([30, 40, 30]);
485
381
  }
486
382
  if (s === 'success' && !this.reduced) {
487
383
  const ok = t.querySelector('.usa-button-ok');
@@ -685,10 +581,10 @@ function defineLike(tag = 'usa-like') {
685
581
  if (next && heart && !this.reduced) {
686
582
  this.motion(heart, [{ transform: 'scale(0.4)' }, { transform: 'scale(1)' }], spring.springEasing('bouncy'));
687
583
  const r = heart.getBoundingClientRect();
688
- burst(r.left + r.width / 2, r.top + r.height / 2, { count: 10, distance: 28, size: 5, colors: [getComputedStyle(this).getPropertyValue('--usa-like-color').trim() || '#f43f5e', '#fb923c', '#facc15'] });
584
+ fx.burst(r.left + r.width / 2, r.top + r.height / 2, { count: 10, distance: 28, size: 5, colors: [getComputedStyle(this).getPropertyValue('--usa-like-color').trim() || '#f43f5e', '#fb923c', '#facc15'] });
689
585
  }
690
586
  if (this.hasAttribute('haptic'))
691
- haptic(this.num('haptic', 12));
587
+ fx.haptic(this.num('haptic', 12));
692
588
  this.dispatchEvent(new Event('change', { bubbles: true }));
693
589
  this.emit('change', { liked: next, count: this.count });
694
590
  }
@@ -766,7 +662,7 @@ function defineHold(tag = 'usa-hold') {
766
662
  this.removeAttribute('data-holding');
767
663
  this.setAttribute('data-done', '');
768
664
  if (this.hasAttribute('haptic'))
769
- haptic(20);
665
+ fx.haptic(20);
770
666
  this.emit('confirm');
771
667
  setTimeout(() => {
772
668
  this.removeAttribute('data-done');
@@ -862,9 +758,9 @@ function defineDoubleTap(tag = 'usa-double-tap') {
862
758
  a.onfinish = () => icon.remove();
863
759
  else
864
760
  icon.remove();
865
- burst(x, y, { count: 8, distance: 40, size: 5, colors: [this.str('color', '#f43f5e'), '#fb923c', '#facc15'] });
761
+ fx.burst(x, y, { count: 8, distance: 40, size: 5, colors: [this.str('color', '#f43f5e'), '#fb923c', '#facc15'] });
866
762
  if (this.hasAttribute('haptic'))
867
- haptic(15);
763
+ fx.haptic(15);
868
764
  this.emit('double-tap', { x: x - r.left, y: y - r.top });
869
765
  }
870
766
  }, { id: 'double-tap', text: css$1 });
@@ -964,13 +860,13 @@ function defineClickComponents() {
964
860
  defineCheckbox();
965
861
  }
966
862
 
967
- exports.configureComponents = base.configureComponents;
968
- exports.prefersReducedMotion = base.prefersReducedMotion;
863
+ exports.burst = fx.burst;
864
+ exports.confetti = fx.confetti;
865
+ exports.haptic = fx.haptic;
866
+ exports.shake = fx.shake;
969
867
  exports.BUTTON_DEFORMS = BUTTON_DEFORMS;
970
868
  exports.CLICK_EFFECTS = CLICK_EFFECTS;
971
869
  exports.MORPH_ICONS = MORPH_ICONS;
972
- exports.burst = burst;
973
- exports.confetti = confetti;
974
870
  exports.defineButton = defineButton;
975
871
  exports.defineCheckbox = defineCheckbox;
976
872
  exports.defineClick = defineClick;
@@ -979,7 +875,5 @@ exports.defineDoubleTap = defineDoubleTap;
979
875
  exports.defineHold = defineHold;
980
876
  exports.defineIconMorph = defineIconMorph;
981
877
  exports.defineLike = defineLike;
982
- exports.haptic = haptic;
983
878
  exports.morphPath = morphPath;
984
- exports.shake = shake;
985
879
  //# sourceMappingURL=click.cjs.map