use-scroll-animate 4.7.0 → 4.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/README.md +1 -1
  3. package/README_ja.md +1 -1
  4. package/README_zh.md +1 -1
  5. package/dist/chunks/{index-tags-BQh_uGqH.cjs → index-tags-CIRY2KnU.cjs} +2 -2
  6. package/dist/chunks/{index-tags-BQh_uGqH.cjs.map → index-tags-CIRY2KnU.cjs.map} +1 -1
  7. package/dist/chunks/{index-tags-43Xtd01A.js → index-tags-Dh8nwXqw.js} +2 -2
  8. package/dist/chunks/{index-tags-43Xtd01A.js.map → index-tags-Dh8nwXqw.js.map} +1 -1
  9. package/dist/components/a11y.cjs +1 -1
  10. package/dist/components/a11y.d.cts +1 -1
  11. package/dist/components/a11y.d.ts +1 -1
  12. package/dist/components/a11y.js +1 -1
  13. package/dist/components/angular.cjs +1 -1
  14. package/dist/components/angular.d.cts +2 -1
  15. package/dist/components/angular.d.ts +2 -1
  16. package/dist/components/angular.js +1 -1
  17. package/dist/components/jsx.d.cts +1 -1
  18. package/dist/components/jsx.d.ts +1 -1
  19. package/dist/components/lazy.cjs +1 -1
  20. package/dist/components/lazy.d.cts +1 -1
  21. package/dist/components/lazy.d.ts +1 -1
  22. package/dist/components/lazy.js +1 -1
  23. package/dist/components/lite.cjs +184 -10
  24. package/dist/components/lite.cjs.map +1 -1
  25. package/dist/components/lite.js +177 -11
  26. package/dist/components/lite.js.map +1 -1
  27. package/dist/components/perf.cjs +1 -1
  28. package/dist/components/perf.d.cts +1 -1
  29. package/dist/components/perf.d.ts +1 -1
  30. package/dist/components/perf.js +1 -1
  31. package/dist/components/react.cjs +1 -1
  32. package/dist/components/react.js +1 -1
  33. package/dist/components/solid.cjs +1 -1
  34. package/dist/components/solid.d.cts +2 -1
  35. package/dist/components/solid.d.ts +2 -1
  36. package/dist/components/solid.js +1 -1
  37. package/dist/components/svelte.cjs +1 -1
  38. package/dist/components/svelte.d.cts +2 -1
  39. package/dist/components/svelte.d.ts +2 -1
  40. package/dist/components/svelte.js +1 -1
  41. package/dist/components/vue.cjs +1 -1
  42. package/dist/components/vue.d.cts +2 -1
  43. package/dist/components/vue.d.ts +2 -1
  44. package/dist/components/vue.js +1 -1
  45. package/dist/components/webgl.cjs +184 -10
  46. package/dist/components/webgl.cjs.map +1 -1
  47. package/dist/components/webgl.css +1 -1
  48. package/dist/components/webgl.d.cts +59 -5
  49. package/dist/components/webgl.d.ts +59 -5
  50. package/dist/components/webgl.js +178 -12
  51. package/dist/components/webgl.js.map +1 -1
  52. package/dist/components.cjs +9 -1
  53. package/dist/components.cjs.map +1 -1
  54. package/dist/components.css +1 -1
  55. package/dist/components.d.cts +60 -6
  56. package/dist/components.d.ts +60 -6
  57. package/dist/components.js +2 -2
  58. package/dist/components.umd.js +2 -2
  59. package/dist/components.umd.js.map +1 -1
  60. package/docs/ROADMAP.md +1 -1
  61. package/docs/components.md +7 -0
  62. package/package.json +1 -1
package/docs/ROADMAP.md CHANGED
@@ -9,6 +9,6 @@
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  - ✅ **v4.5** — 性能与体积:按需加载 CSS、共享 rAF 调度器、动画数量自动降级,组件整体 gzip 目标 ≤ 70KB。
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  - ✅ **v4.6** — 实验室 2.0:时间线可视化编辑(关键帧轨道)、保存 / 分享预设,并可导出为 `<usa-timeline>` 标记。
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  - ✅ **v4.7** — 原生壳集成:WinUI 3、.NET MAUI、Flutter 的官方桥接示例包,支持系统“减少动态效果”与主题自动同步。
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- - **v4.8** — 3D 与 WebGL 扩展:基于 `glQuad()` 的粒子 / 后处理小型预设库,统一 WebGL 回退与电量 / 帧率自适应。
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+ - ✅ **v4.8** — 3D 与 WebGL 扩展:基于 `glQuad()` 的粒子 / 后处理小型预设库,统一 WebGL 回退与电量 / 帧率自适应。
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  - **v4.9** — 5.0 预备:标记计划移除或重命名的 API 并输出一次性弃用警告,发布 `upgrading-5.md` 与自动迁移脚本(codemod)。
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  - **v5.0** — 下一代主版本:仅支持现代浏览器(原生 View Transitions / Scroll Timeline 基线),移除 4.9 弃用的 API,统一的插件式效果注册机制。
@@ -315,6 +315,13 @@ Hybrid / desktop hosts (MAUI, Flutter WebView, Electron, Tauri): [hybrid-apps.md
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  **Deprecated in 3.9, removed in 4.0.0:** `sequence()`, `connectedAnimation()`, `<usa-flip-list>` — see [upgrading-4.md](./upgrading-4.md).
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+ ### v4.8 GPU particles, post-processing & adaptive quality (`components/webgl`)
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+ - **Particle presets** for `<usa-shader preset="…">`: `snow`, `fireflies`, `stars` (warp starfield), `bokeh`, `rain` — procedural in the fragment shader, no buffers or per-particle JS.
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+ - **`<usa-post-fx>`** (`definePostFx()`), e.g. `<usa-post-fx effects="vignette grain" intensity="0.6"><img …></usa-post-fx>` — chained passes `vignette` · `grain` · `chromatic` · `scanlines` · `crt` · `bloom` · `pixelate` · `duotone` · `glitch`; `postFxShader(list)` builds the same shader for your own `glQuad()`.
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+ - **Unified fallback** — without WebGL every preset shows a still CSS rendering (`GL_FALLBACKS`, `glFallbackCss()`); post-fx images get an approximate CSS filter.
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+ - **Adaptive quality** — every GL element measures its frame rate: after two slow seconds (< 40 fps) the drawing buffer drops to 50 % then 35 % resolution and climbs back after five good seconds; on battery saver (Battery Status API ≤ 20 % and not charging, or Save-Data) it renders at ≤ 30 fps and ≤ 60 % resolution. `quality="high"` opts out; `data-quality` shows the current scale. `glGovernor()` / `watchPowerSaver()` for your own loops; `glQuad().render({ extra })` sets any float uniform, `resize(scale)` scales the buffer.
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  ## Frameworks
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  Custom elements work in every framework. Register once (e.g. in your entry file), then use the tags.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "use-scroll-animate",
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- "version": "4.7.0",
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+ "version": "4.8.0",
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  "description": "A lightweight, high-performance, dependency-free scroll animation library and animated UI components (Web Components) for the web and Windows web-view apps.",
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  "type": "module",
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  "main": "./dist/index.cjs",