use-scroll-animate 4.1.0 → 4.3.0

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Files changed (70) hide show
  1. package/CHANGELOG.md +20 -0
  2. package/dist/chunks/{core-CLu8ZrC-.cjs → core-BRIIoKeS.cjs} +4 -3
  3. package/dist/chunks/core-BRIIoKeS.cjs.map +1 -0
  4. package/dist/chunks/{core-QTFk4kgO.js → core-LkGRmgES.js} +4 -3
  5. package/dist/chunks/core-LkGRmgES.js.map +1 -0
  6. package/dist/components/angular.cjs +2 -1
  7. package/dist/components/angular.cjs.map +1 -1
  8. package/dist/components/angular.d.cts +80 -76
  9. package/dist/components/angular.d.ts +80 -76
  10. package/dist/components/angular.js +2 -1
  11. package/dist/components/angular.js.map +1 -1
  12. package/dist/components/solid.cjs +2 -1
  13. package/dist/components/solid.cjs.map +1 -1
  14. package/dist/components/solid.d.cts +80 -76
  15. package/dist/components/solid.d.ts +80 -76
  16. package/dist/components/solid.js +2 -1
  17. package/dist/components/solid.js.map +1 -1
  18. package/dist/components/svelte.cjs +2 -1
  19. package/dist/components/svelte.cjs.map +1 -1
  20. package/dist/components/svelte.d.cts +80 -76
  21. package/dist/components/svelte.d.ts +80 -76
  22. package/dist/components/svelte.js +2 -1
  23. package/dist/components/svelte.js.map +1 -1
  24. package/dist/components/text.cjs +283 -10
  25. package/dist/components/text.cjs.map +1 -1
  26. package/dist/components/text.d.cts +156 -3
  27. package/dist/components/text.d.ts +156 -3
  28. package/dist/components/text.js +278 -11
  29. package/dist/components/text.js.map +1 -1
  30. package/dist/components/timeline.cjs +2 -1
  31. package/dist/components/timeline.cjs.map +1 -1
  32. package/dist/components/timeline.d.cts +3 -3
  33. package/dist/components/timeline.d.ts +3 -3
  34. package/dist/components/timeline.js +3 -2
  35. package/dist/components/timeline.js.map +1 -1
  36. package/dist/components/tokens.cjs +226 -0
  37. package/dist/components/tokens.cjs.map +1 -0
  38. package/dist/components/tokens.d.cts +74 -0
  39. package/dist/components/tokens.d.ts +74 -0
  40. package/dist/components/tokens.js +211 -0
  41. package/dist/components/tokens.js.map +1 -0
  42. package/dist/components/vue.cjs +2 -1
  43. package/dist/components/vue.cjs.map +1 -1
  44. package/dist/components/vue.d.cts +80 -76
  45. package/dist/components/vue.d.ts +80 -76
  46. package/dist/components/vue.js +2 -1
  47. package/dist/components/vue.js.map +1 -1
  48. package/dist/components.cjs +22 -1
  49. package/dist/components.cjs.map +1 -1
  50. package/dist/components.d.cts +258 -108
  51. package/dist/components.d.ts +258 -108
  52. package/dist/components.js +3 -2
  53. package/dist/components.js.map +1 -1
  54. package/dist/components.umd.js +2 -2
  55. package/dist/components.umd.js.map +1 -1
  56. package/dist/index.cjs +2 -1
  57. package/dist/index.cjs.map +1 -1
  58. package/dist/index.d.cts +3 -3
  59. package/dist/index.d.ts +3 -3
  60. package/dist/index.js +2 -1
  61. package/dist/index.js.map +1 -1
  62. package/dist/index.umd.js +2 -2
  63. package/dist/index.umd.js.map +1 -1
  64. package/docs/ROADMAP.md +2 -2
  65. package/docs/motion-tokens.css +31 -0
  66. package/docs/motion-tokens.md +46 -0
  67. package/docs/motion.tokens.json +132 -0
  68. package/package.json +11 -1
  69. package/dist/chunks/core-CLu8ZrC-.cjs.map +0 -1
  70. package/dist/chunks/core-QTFk4kgO.js.map +0 -1
package/CHANGELOG.md CHANGED
@@ -7,6 +7,26 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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  ## [Unreleased]
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+ ## [4.3.0] - 2026-10-08
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+
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+ ### Added
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+ - **`splitText(el, { by: 'char' | 'word' | 'line' })`** in `use-scroll-animate/components/text` — `Intl.Segmenter`-aware splitting (emoji / grapheme clusters, Chinese & Japanese word boundaries), Arabic-script words kept whole so shaping survives, RTL aware, inline markup preserved; returns `{ units, chars, words, lines, revert() }`. Lines are re-measured on resize.
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+ - **`splitTimeline(el, options)`** — turns the split units into a `timeline()` (preset, stagger, duration, easing tokens) with `from: 'start' | 'end' | 'center' | 'edges' | 'random'`; `.play()` or `.scrub(section)`.
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+ - Helpers `splitOrder()`, `graphemes()`, `splitWords()`, `JOINING_SCRIPT`.
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+ - `<usa-split-text>` upgraded: `by="lines"` and `from="center|edges|end|random"` attributes, now built on `splitText()`.
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+ - Showcase: **splitText()** card (Text) — Latin + emoji, Chinese and Arabic RTL lines, replay from start / center / edges / random.
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+
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+ ## [4.2.0] - 2026-10-08
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+
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+ ### Added
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+ - **Motion design tokens** — new entry `use-scroll-animate/components/tokens` (also re-exported from `use-scroll-animate/components`): one duration / easing / spring scale as CSS custom properties (`--usa-duration-fast`, `--usa-easing-emphasized`, `--usa-spring-bouncy-stiffness`…), W3C Design Tokens (DTCG) JSON and JS values.
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+ - `MOTION_TOKENS` (durations `instant`→`slowest`, easings `standard` · `emphasized` · `decelerate` · `accelerate` · `spring` · `bounce`, springs `gentle` · `snappy` · `bouncy` · `wobbly` · `stiff`).
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+ - `applyMotionTokens(partial?, root?)` (writes the vars, sets the active scale, returns undo), `motionToken()`, `motionVar()`, `getMotionTokens()`.
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+ - `importMotionTokens(json)` reads **Figma Tokens / Tokens Studio** (`value` / `type`), **Style Dictionary** (nested `value`) and **DTCG** (`$value` / `$type`, incl. `transition` composites) exports; `motionTokensToCss()`, `motionTokensToVars()`, `motionTokensToJSON()`.
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+ - Prebuilt `docs/motion-tokens.css` and `docs/motion.tokens.json`; guide in [docs/motion-tokens.md](./docs/motion-tokens.md).
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+ - `timeline()` steps and defaults accept token names: `{ duration: 'slow', easing: 'spring' }`.
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+ - Showcase: **applyMotionTokens()** card (Page & app-wide) — play a stagger at `fast` / `normal` / `slow` with any easing token.
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  ## [4.1.0] - 2026-10-08
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  ### Added
@@ -1,6 +1,7 @@
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  'use strict';
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  var base = require('./base-CXx7jZ-o.cjs');
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+ var components_tokens = require('../components/tokens.cjs');
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  /** 4.1: whether `scrub()` can use native ScrollTimeline / ViewTimeline here. */
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  function supportsNativeScrub(source = 'view') {
@@ -134,12 +135,12 @@ function timeline(options = {}) {
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  to(target, frames, o = {}) {
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  const kf = typeof frames === 'string' ? TIMELINE_PRESETS[frames] || TIMELINE_PRESETS.fade : frames;
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  const start = resolvePosition(o.at, end, prevStart, labels);
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- const duration = o.duration ?? d.duration;
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+ const duration = components_tokens.resolveDurationToken(o.duration ?? d.duration, 600);
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  const stagger = o.stagger ?? d.stagger;
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  let last = start;
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  toEls(target).forEach((el, i) => {
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  const s = start + i * stagger;
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- steps.push({ el, frames: kf, start: s, duration, easing: o.easing ?? d.easing });
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+ steps.push({ el, frames: kf, start: s, duration, easing: components_tokens.resolveEasingToken(o.easing ?? d.easing, 'cubic-bezier(0.22, 1, 0.36, 1)') });
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  last = Math.max(last, s + duration);
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  });
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  prevStart = start;
@@ -261,4 +262,4 @@ exports.TIMELINE_PRESETS = TIMELINE_PRESETS;
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  exports.resolvePosition = resolvePosition;
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  exports.supportsNativeScrub = supportsNativeScrub;
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  exports.timeline = timeline;
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- //# sourceMappingURL=core-CLu8ZrC-.cjs.map
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+ //# sourceMappingURL=core-BRIIoKeS.cjs.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"core-BRIIoKeS.cjs","sources":["../../src/components/timeline/core.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, applyFrame, raf, caf, now, clamp } from '../base';\nimport { resolveDurationToken, resolveEasingToken } from '../tokens/index';\n\n/**\n * Where a step starts on a timeline:\n * - a number: absolute time in ms\n * - `'>'` (default): when the previous step ends · `'<'`: when it starts\n * - `'+=200'` / `'-=200'`: after / overlapping the previous end\n * - `'<+=100'`: 100ms after the previous step's start\n * - `'intro'` / `'intro+=150'`: at (or relative to) a label\n */\nexport type TimelinePosition = number | string;\n\nexport interface TimelineStepOptions {\n /** Duration in ms or a motion token name (`'fast'`, `'slow'`…; 4.2). Default: timeline default, 600. */\n duration?: number | string;\n /** CSS easing or a motion token name (`'emphasized'`, `'spring'`…; 4.2). Default `cubic-bezier(0.22, 1, 0.36, 1)`. */\n easing?: string;\n /** Start position, see `TimelinePosition`. */\n at?: TimelinePosition;\n /** ms between targets when the selector matches several elements. */\n stagger?: number;\n}\n\nexport interface TimelineOptions {\n /** Defaults for every step. */\n defaults?: Pick<TimelineStepOptions, 'duration' | 'easing' | 'stagger'>;\n /** Playback rate (1 = normal). */\n speed?: number;\n /** Called after `play()` reaches the end (or the start when reversed). */\n onComplete?: () => void;\n /** Called on every frame with progress 0–1. */\n onUpdate?: (progress: number) => void;\n}\n\nexport interface ScrubOptions {\n /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts (JS engine only). */\n offset?: number;\n /** Smoothing 0–1 (0 = immediate, default 0). Smoothing needs the JS engine. */\n smooth?: number;\n /**\n * 4.1: which progress source drives the timeline.\n * - `'view'` (default): `source` moving through the viewport (CSS `ViewTimeline`, range `cover`).\n * - `'scroll'`: the scroll position of `source` itself (a scroll container; CSS `ScrollTimeline`).\n */\n source?: 'view' | 'scroll';\n /** 4.1: `'auto'` (default) uses the browser's native scroll-driven animations when available, `'js'` forces the fallback. */\n engine?: 'auto' | 'native' | 'js';\n /** 4.1: scroll axis, `'block'` (default) · `'inline'` · `'x'` · `'y'`. */\n axis?: 'block' | 'inline' | 'x' | 'y';\n}\n\n/** The function `scrub()` returns: call it to stop. `native` tells which engine runs it. */\nexport interface ScrubHandle {\n (): void;\n /** `true` when the browser's ScrollTimeline / ViewTimeline drives it (compositor, no JS per frame). */\n readonly native: boolean;\n}\n\n/** 4.1: whether `scrub()` can use native ScrollTimeline / ViewTimeline here. */\nexport function supportsNativeScrub(source: 'view' | 'scroll' = 'view'): boolean {\n const g = globalThis as any;\n return typeof g[source === 'scroll' ? 'ScrollTimeline' : 'ViewTimeline'] === 'function' && typeof g.Element?.prototype?.animate === 'function';\n}\n\nconst handle = (stop: () => void, native: boolean): ScrubHandle => Object.assign(stop, { native }) as ScrubHandle;\n\nexport interface Timeline {\n /** Total length in ms. */\n readonly duration: number;\n /** Label positions in ms. */\n readonly labels: Readonly<Record<string, number>>;\n /** Current playhead in ms. */\n readonly time: number;\n /** Add a step: animate `target` with keyframes or a preset name (`fade-up`, `scale`…). */\n to(target: string | Element | Element[] | NodeList, frames: Keyframe[] | string, options?: TimelineStepOptions): Timeline;\n /** Name a position (default: the current end). */\n label(name: string, at?: TimelinePosition): Timeline;\n /** Run `fn` when the playhead passes `at`. */\n call(fn: () => void, at?: TimelinePosition): Timeline;\n /** Play forwards from the playhead (from 0 when at the end). Resolves at the end. */\n play(from?: TimelinePosition): Promise<void>;\n /** Play backwards to 0. */\n reverse(): Promise<void>;\n pause(): Timeline;\n /** Jump to a time (ms) or label. */\n seek(to: TimelinePosition): Timeline;\n /** Get or set progress 0–1. */\n progress(p?: number): number;\n /**\n * Tie progress to scroll: `source` moving through the viewport (or, with\n * `{ source: 'scroll' }`, a scroll container's own position). Runs on native\n * ScrollTimeline / ViewTimeline when available (and no `smooth`, `offset`,\n * `call()` cues or `onUpdate` need JS), else on a rAF-throttled listener.\n * Returns a stop function with a `native` flag.\n */\n scrub(source: Element, options?: ScrubOptions): ScrubHandle;\n /** Stop and drop every animation (elements keep their last frame). */\n cancel(): void;\n}\n\n/** Keyframe presets usable by name in `to()` and `data-tl`. */\nexport const TIMELINE_PRESETS: Record<string, Keyframe[]> = {\n fade: [{ opacity: 0 }, { opacity: 1 }],\n 'fade-up': [{ opacity: 0, transform: 'translateY(24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-down': [{ opacity: 0, transform: 'translateY(-24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-left': [{ opacity: 0, transform: 'translateX(24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-right': [{ opacity: 0, transform: 'translateX(-24px)' }, { opacity: 1, transform: 'none' }],\n scale: [{ opacity: 0, transform: 'scale(0.85)' }, { opacity: 1, transform: 'none' }],\n blur: [{ opacity: 0, filter: 'blur(12px)' }, { opacity: 1, filter: 'blur(0)' }],\n rotate: [{ opacity: 0, transform: 'rotate(-12deg) scale(0.9)' }, { opacity: 1, transform: 'none' }],\n 'clip-up': [{ clipPath: 'inset(100% 0 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],\n 'clip-right': [{ clipPath: 'inset(0 100% 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],\n};\n\n/** Resolve a position against the previous step and labels (pure). */\nexport function resolvePosition(\n pos: TimelinePosition | undefined,\n end: number,\n prevStart: number,\n labels: Record<string, number> = {}\n): number {\n if (pos === undefined || pos === '' || pos === '>') return end;\n if (typeof pos === 'number') return Math.max(0, pos);\n const s = String(pos).trim();\n if (/^-?\\d+(\\.\\d+)?$/.test(s)) return Math.max(0, Number(s));\n const m = /^(<|>|[A-Za-z_][\\w-]*)?\\s*(?:([+-])=\\s*(\\d+(?:\\.\\d+)?))?$/.exec(s);\n if (!m) return end;\n const base = m[1] === '<' ? prevStart : m[1] === '>' || !m[1] ? end : labels[m[1]] ?? end;\n const delta = m[2] ? (m[2] === '-' ? -1 : 1) * Number(m[3]) : 0;\n return Math.max(0, base + delta);\n}\n\nconst toEls = (t: string | Element | Element[] | NodeList): Element[] =>\n typeof t === 'string' ? (typeof document === 'undefined' ? [] : Array.from(document.querySelectorAll(t))) : t instanceof Element ? [t] : Array.from(t as ArrayLike<Element>);\n\ninterface Step { el: Element; frames: Keyframe[]; start: number; duration: number; easing: string; anim?: Animation | null }\ninterface Cue { fn: () => void; at: number }\n\n/**\n * Choreograph animations on one clock: chain, overlap, label, seek, reverse and\n * scrub them with scroll. Built on WAAPI (paused animations driven by one\n * playhead); without WAAPI or under reduced motion it jumps to the end state.\n *\n * @example\n * const tl = timeline({ defaults: { duration: 500 } })\n * .to('.title', 'fade-up')\n * .label('cards')\n * .to('.card', 'scale', { stagger: 80, at: '-=200' })\n * .to('.cta', [{ opacity: 0 }, { opacity: 1 }], { at: 'cards+=400' });\n * tl.play(); // or tl.scrub(document.querySelector('.hero'))\n */\nexport function timeline(options: TimelineOptions = {}): Timeline {\n const d = { duration: 600, easing: 'cubic-bezier(0.22, 1, 0.36, 1)', stagger: 0, ...options.defaults };\n const steps: Step[] = [];\n const cues: Cue[] = [];\n const labels: Record<string, number> = {};\n let end = 0;\n let prevStart = 0;\n let t = 0;\n let frame = 0;\n let dir = 1;\n let settle: (() => void) | undefined;\n let built = false;\n\n const total = () => Math.max(end, ...cues.map((c) => c.at), 0);\n const build = () => {\n if (built) return;\n built = true;\n for (const s of steps) {\n if (typeof (s.el as HTMLElement).animate !== 'function') { s.anim = null; continue; }\n s.anim = (s.el as HTMLElement).animate(s.frames, { duration: s.duration, delay: s.start, easing: s.easing, fill: 'both' });\n s.anim.pause?.();\n }\n };\n const render = (to: number, from: number) => {\n build();\n t = clamp(to, 0, total());\n for (const s of steps) {\n if (s.anim) s.anim.currentTime = t;\n else applyFrame(s.el as HTMLElement, s.frames[t >= s.start ? s.frames.length - 1 : 0]);\n }\n for (const c of cues) if ((from < c.at && t >= c.at) || (from > c.at && t <= c.at)) c.fn();\n options.onUpdate?.(total() ? t / total() : 1);\n };\n const stop = () => {\n if (frame) caf(frame);\n frame = 0;\n };\n const run = (direction: number): Promise<void> => {\n stop();\n settle?.();\n dir = direction;\n const target = dir > 0 ? total() : 0;\n const k = motionScale();\n if (prefersReducedMotion() || k === 0 || !total()) {\n render(target, t);\n options.onComplete?.();\n return Promise.resolve();\n }\n const rate = (options.speed ?? 1) / k;\n return new Promise<void>((resolve) => {\n settle = () => { settle = undefined; resolve(); };\n let last = now();\n const loop = () => {\n const n = now();\n const next = t + (n - last) * rate * dir;\n last = n;\n render(next, t);\n if ((dir > 0 && t >= target) || (dir < 0 && t <= 0)) {\n frame = 0;\n options.onComplete?.();\n settle?.();\n return;\n }\n frame = raf(loop);\n };\n frame = raf(loop);\n });\n };\n\n const api: Timeline = {\n get duration() { return total(); },\n get labels() { return { ...labels }; },\n get time() { return t; },\n to(target, frames, o = {}) {\n const kf = typeof frames === 'string' ? TIMELINE_PRESETS[frames] || TIMELINE_PRESETS.fade : frames;\n const start = resolvePosition(o.at, end, prevStart, labels);\n const duration = resolveDurationToken(o.duration ?? d.duration, 600);\n const stagger = o.stagger ?? d.stagger;\n let last = start;\n toEls(target).forEach((el, i) => {\n const s = start + i * stagger;\n steps.push({ el, frames: kf, start: s, duration, easing: resolveEasingToken(o.easing ?? d.easing, 'cubic-bezier(0.22, 1, 0.36, 1)') });\n last = Math.max(last, s + duration);\n });\n prevStart = start;\n end = Math.max(end, last);\n built = false;\n steps.forEach((s) => s.anim?.cancel?.());\n return api;\n },\n label(name, at) {\n labels[name] = resolvePosition(at, end, prevStart, labels);\n return api;\n },\n call(fn, at) {\n cues.push({ fn, at: resolvePosition(at, end, prevStart, labels) });\n return api;\n },\n play(from) {\n if (from !== undefined) render(resolvePosition(from, 0, 0, labels), t);\n else if (t >= total()) render(0, -1);\n return run(1);\n },\n reverse() {\n return run(-1);\n },\n pause() {\n stop();\n return api;\n },\n seek(to) {\n stop();\n render(resolvePosition(to, 0, 0, labels), t);\n return api;\n },\n progress(p) {\n if (p !== undefined) api.seek(clamp(p, 0, 1) * total());\n return total() ? t / total() : 0;\n },\n scrub(source, o = {}) {\n stop();\n if (prefersReducedMotion() || typeof window === 'undefined') {\n render(total(), t);\n return handle(() => {}, false);\n }\n const mode = o.source ?? 'view';\n const axis = o.axis ?? 'block';\n const needsJs = !!o.smooth || !!o.offset || cues.length > 0 || !!options.onUpdate || o.engine === 'js';\n if (!needsJs && total() > 0 && supportsNativeScrub(mode) && steps.every((st) => typeof (st.el as HTMLElement).animate === 'function')) {\n // Native: one scroll-driven animation per step, its slice of the\n // timeline mapped onto the scroll range (`cover` for a view timeline).\n const g = globalThis as any;\n const tl = mode === 'scroll' ? new g.ScrollTimeline({ source, axis }) : new g.ViewTimeline({ subject: source, axis });\n const T = total();\n steps.forEach((st) => st.anim?.cancel?.());\n built = false;\n const pct = (ms: number) => `${((ms / T) * 100).toFixed(3)}%`;\n const live = steps.map((st) => {\n const range = mode === 'view' ? { rangeStart: `cover ${pct(st.start)}`, rangeEnd: `cover ${pct(st.start + st.duration)}` } : {};\n const timing: any = { easing: st.easing, fill: 'both', timeline: tl, ...range };\n if (mode === 'scroll') Object.assign(timing, { duration: 'auto', rangeStart: pct(st.start), rangeEnd: pct(st.start + st.duration) });\n return (st.el as HTMLElement).animate(st.frames, timing);\n });\n return handle(() => {\n live.forEach((a) => a.cancel());\n render(t, t);\n }, true);\n }\n let id = 0;\n let cur = t;\n const scroller = mode === 'scroll' ? (source as HTMLElement) : null;\n const progressNow = () => {\n const x = axis === 'x' || axis === 'inline';\n if (scroller) {\n const max = x ? scroller.scrollWidth - scroller.clientWidth : scroller.scrollHeight - scroller.clientHeight;\n return clamp((x ? scroller.scrollLeft : scroller.scrollTop) / (max || 1), 0, 1);\n }\n const r = source.getBoundingClientRect();\n const vh = (x ? window.innerWidth : window.innerHeight) || 1;\n const start = x ? r.left : r.top;\n const size = x ? r.width : r.height;\n return clamp((vh + (o.offset ?? 0) - start) / (vh + size || 1), 0, 1);\n };\n const update = () => {\n id = 0;\n const goal = progressNow() * total();\n const sm = clamp(o.smooth ?? 0, 0, 0.95);\n cur = sm ? cur + (goal - cur) * (1 - sm) : goal;\n render(cur, t);\n if (sm && Math.abs(goal - cur) > 0.5) id = raf(update);\n };\n const onScroll = () => { if (!id) id = raf(update); };\n const target: EventTarget = scroller || window;\n target.addEventListener('scroll', onScroll, { passive: true });\n window.addEventListener('resize', onScroll, { passive: true });\n update();\n return handle(() => {\n target.removeEventListener('scroll', onScroll);\n window.removeEventListener('resize', onScroll);\n if (id) caf(id);\n }, false);\n },\n cancel() {\n stop();\n settle?.();\n steps.forEach((s) => s.anim?.cancel?.());\n built = false;\n },\n };\n return 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@@ -1,4 +1,5 @@
1
1
  import { p as prefersReducedMotion, b as clamp, d as caf, e as applyFrame, r as raf, m as motionScale, n as now } from './base-BPG5zvex.js';
2
+ import { resolveDurationToken, resolveEasingToken } from '../components/tokens.js';
2
3
 
3
4
  /** 4.1: whether `scrub()` can use native ScrollTimeline / ViewTimeline here. */
4
5
  function supportsNativeScrub(source = 'view') {
@@ -132,12 +133,12 @@ function timeline(options = {}) {
132
133
  to(target, frames, o = {}) {
133
134
  const kf = typeof frames === 'string' ? TIMELINE_PRESETS[frames] || TIMELINE_PRESETS.fade : frames;
134
135
  const start = resolvePosition(o.at, end, prevStart, labels);
135
- const duration = o.duration ?? d.duration;
136
+ const duration = resolveDurationToken(o.duration ?? d.duration, 600);
136
137
  const stagger = o.stagger ?? d.stagger;
137
138
  let last = start;
138
139
  toEls(target).forEach((el, i) => {
139
140
  const s = start + i * stagger;
140
- steps.push({ el, frames: kf, start: s, duration, easing: o.easing ?? d.easing });
141
+ steps.push({ el, frames: kf, start: s, duration, easing: resolveEasingToken(o.easing ?? d.easing, 'cubic-bezier(0.22, 1, 0.36, 1)') });
141
142
  last = Math.max(last, s + duration);
142
143
  });
143
144
  prevStart = start;
@@ -256,4 +257,4 @@ function timeline(options = {}) {
256
257
  }
257
258
 
258
259
  export { TIMELINE_PRESETS as T, resolvePosition as r, supportsNativeScrub as s, timeline as t };
259
- //# sourceMappingURL=core-QTFk4kgO.js.map
260
+ //# sourceMappingURL=core-LkGRmgES.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"core-LkGRmgES.js","sources":["../../src/components/timeline/core.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, applyFrame, raf, caf, now, clamp } from '../base';\nimport { resolveDurationToken, resolveEasingToken } from '../tokens/index';\n\n/**\n * Where a step starts on a timeline:\n * - a number: absolute time in ms\n * - `'>'` (default): when the previous step ends · `'<'`: when it starts\n * - `'+=200'` / `'-=200'`: after / overlapping the previous end\n * - `'<+=100'`: 100ms after the previous step's start\n * - `'intro'` / `'intro+=150'`: at (or relative to) a label\n */\nexport type TimelinePosition = number | string;\n\nexport interface TimelineStepOptions {\n /** Duration in ms or a motion token name (`'fast'`, `'slow'`…; 4.2). Default: timeline default, 600. */\n duration?: number | string;\n /** CSS easing or a motion token name (`'emphasized'`, `'spring'`…; 4.2). Default `cubic-bezier(0.22, 1, 0.36, 1)`. */\n easing?: string;\n /** Start position, see `TimelinePosition`. */\n at?: TimelinePosition;\n /** ms between targets when the selector matches several elements. */\n stagger?: number;\n}\n\nexport interface TimelineOptions {\n /** Defaults for every step. */\n defaults?: Pick<TimelineStepOptions, 'duration' | 'easing' | 'stagger'>;\n /** Playback rate (1 = normal). */\n speed?: number;\n /** Called after `play()` reaches the end (or the start when reversed). */\n onComplete?: () => void;\n /** Called on every frame with progress 0–1. */\n onUpdate?: (progress: number) => void;\n}\n\nexport interface ScrubOptions {\n /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts (JS engine only). */\n offset?: number;\n /** Smoothing 0–1 (0 = immediate, default 0). Smoothing needs the JS engine. */\n smooth?: number;\n /**\n * 4.1: which progress source drives the timeline.\n * - `'view'` (default): `source` moving through the viewport (CSS `ViewTimeline`, range `cover`).\n * - `'scroll'`: the scroll position of `source` itself (a scroll container; CSS `ScrollTimeline`).\n */\n source?: 'view' | 'scroll';\n /** 4.1: `'auto'` (default) uses the browser's native scroll-driven animations when available, `'js'` forces the fallback. */\n engine?: 'auto' | 'native' | 'js';\n /** 4.1: scroll axis, `'block'` (default) · `'inline'` · `'x'` · `'y'`. */\n axis?: 'block' | 'inline' | 'x' | 'y';\n}\n\n/** The function `scrub()` returns: call it to stop. `native` tells which engine runs it. */\nexport interface ScrubHandle {\n (): void;\n /** `true` when the browser's ScrollTimeline / ViewTimeline drives it (compositor, no JS per frame). */\n readonly native: boolean;\n}\n\n/** 4.1: whether `scrub()` can use native ScrollTimeline / ViewTimeline here. */\nexport function supportsNativeScrub(source: 'view' | 'scroll' = 'view'): boolean {\n const g = globalThis as any;\n return typeof g[source === 'scroll' ? 'ScrollTimeline' : 'ViewTimeline'] === 'function' && typeof g.Element?.prototype?.animate === 'function';\n}\n\nconst handle = (stop: () => void, native: boolean): ScrubHandle => Object.assign(stop, { native }) as ScrubHandle;\n\nexport interface Timeline {\n /** Total length in ms. */\n readonly duration: number;\n /** Label positions in ms. */\n readonly labels: Readonly<Record<string, number>>;\n /** Current playhead in ms. */\n readonly time: number;\n /** Add a step: animate `target` with keyframes or a preset name (`fade-up`, `scale`…). */\n to(target: string | Element | Element[] | NodeList, frames: Keyframe[] | string, options?: TimelineStepOptions): Timeline;\n /** Name a position (default: the current end). */\n label(name: string, at?: TimelinePosition): Timeline;\n /** Run `fn` when the playhead passes `at`. */\n call(fn: () => void, at?: TimelinePosition): Timeline;\n /** Play forwards from the playhead (from 0 when at the end). Resolves at the end. */\n play(from?: TimelinePosition): Promise<void>;\n /** Play backwards to 0. */\n reverse(): Promise<void>;\n pause(): Timeline;\n /** Jump to a time (ms) or label. */\n seek(to: TimelinePosition): Timeline;\n /** Get or set progress 0–1. */\n progress(p?: number): number;\n /**\n * Tie progress to scroll: `source` moving through the viewport (or, with\n * `{ source: 'scroll' }`, a scroll container's own position). Runs on native\n * ScrollTimeline / ViewTimeline when available (and no `smooth`, `offset`,\n * `call()` cues or `onUpdate` need JS), else on a rAF-throttled listener.\n * Returns a stop function with a `native` flag.\n */\n scrub(source: Element, options?: ScrubOptions): ScrubHandle;\n /** Stop and drop every animation (elements keep their last frame). */\n cancel(): void;\n}\n\n/** Keyframe presets usable by name in `to()` and `data-tl`. */\nexport const TIMELINE_PRESETS: Record<string, Keyframe[]> = {\n fade: [{ opacity: 0 }, { opacity: 1 }],\n 'fade-up': [{ opacity: 0, transform: 'translateY(24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-down': [{ opacity: 0, transform: 'translateY(-24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-left': [{ opacity: 0, transform: 'translateX(24px)' }, { opacity: 1, transform: 'none' }],\n 'fade-right': [{ opacity: 0, transform: 'translateX(-24px)' }, { opacity: 1, transform: 'none' }],\n scale: [{ opacity: 0, transform: 'scale(0.85)' }, { opacity: 1, transform: 'none' }],\n blur: [{ opacity: 0, filter: 'blur(12px)' }, { opacity: 1, filter: 'blur(0)' }],\n rotate: [{ opacity: 0, transform: 'rotate(-12deg) scale(0.9)' }, { opacity: 1, transform: 'none' }],\n 'clip-up': [{ clipPath: 'inset(100% 0 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],\n 'clip-right': [{ clipPath: 'inset(0 100% 0 0)' }, { clipPath: 'inset(0 0 0 0)' }],\n};\n\n/** Resolve a position against the previous step and labels (pure). */\nexport function resolvePosition(\n pos: TimelinePosition | undefined,\n end: number,\n prevStart: number,\n labels: Record<string, number> = {}\n): number {\n if (pos === undefined || pos === '' || pos === '>') return end;\n if (typeof pos === 'number') return Math.max(0, pos);\n const s = String(pos).trim();\n if (/^-?\\d+(\\.\\d+)?$/.test(s)) return Math.max(0, Number(s));\n const m = /^(<|>|[A-Za-z_][\\w-]*)?\\s*(?:([+-])=\\s*(\\d+(?:\\.\\d+)?))?$/.exec(s);\n if (!m) return end;\n const base = m[1] === '<' ? prevStart : m[1] === '>' || !m[1] ? end : labels[m[1]] ?? end;\n const delta = m[2] ? (m[2] === '-' ? -1 : 1) * Number(m[3]) : 0;\n return Math.max(0, base + delta);\n}\n\nconst toEls = (t: string | Element | Element[] | NodeList): Element[] =>\n typeof t === 'string' ? (typeof document === 'undefined' ? [] : Array.from(document.querySelectorAll(t))) : t instanceof Element ? [t] : Array.from(t as ArrayLike<Element>);\n\ninterface Step { el: Element; frames: Keyframe[]; start: number; duration: number; easing: string; anim?: Animation | null }\ninterface Cue { fn: () => void; at: number }\n\n/**\n * Choreograph animations on one clock: chain, overlap, label, seek, reverse and\n * scrub them with scroll. Built on WAAPI (paused animations driven by one\n * playhead); without WAAPI or under reduced motion it jumps to the end state.\n *\n * @example\n * const tl = timeline({ defaults: { duration: 500 } })\n * .to('.title', 'fade-up')\n * .label('cards')\n * .to('.card', 'scale', { stagger: 80, at: '-=200' })\n * .to('.cta', [{ opacity: 0 }, { opacity: 1 }], { at: 'cards+=400' });\n * tl.play(); // or tl.scrub(document.querySelector('.hero'))\n */\nexport function timeline(options: TimelineOptions = {}): Timeline {\n const d = { duration: 600, easing: 'cubic-bezier(0.22, 1, 0.36, 1)', stagger: 0, ...options.defaults };\n const steps: Step[] = [];\n const cues: Cue[] = [];\n const labels: Record<string, number> = {};\n let end = 0;\n let prevStart = 0;\n let t = 0;\n let frame = 0;\n let dir = 1;\n let settle: (() => void) | undefined;\n let built = false;\n\n const total = () => Math.max(end, ...cues.map((c) => c.at), 0);\n const build = () => {\n if (built) return;\n built = true;\n for (const s of steps) {\n if (typeof (s.el as HTMLElement).animate !== 'function') { s.anim = null; continue; }\n s.anim = (s.el as HTMLElement).animate(s.frames, { duration: s.duration, delay: s.start, easing: s.easing, fill: 'both' });\n s.anim.pause?.();\n }\n };\n const render = (to: number, from: number) => {\n build();\n t = clamp(to, 0, total());\n for (const s of steps) {\n if (s.anim) s.anim.currentTime = t;\n else applyFrame(s.el as HTMLElement, s.frames[t >= s.start ? s.frames.length - 1 : 0]);\n }\n for (const c of cues) if ((from < c.at && t >= c.at) || (from > c.at && t <= c.at)) c.fn();\n options.onUpdate?.(total() ? t / total() : 1);\n };\n const stop = () => {\n if (frame) caf(frame);\n frame = 0;\n };\n const run = (direction: number): Promise<void> => {\n stop();\n settle?.();\n dir = direction;\n const target = dir > 0 ? total() : 0;\n const k = motionScale();\n if (prefersReducedMotion() || k === 0 || !total()) {\n render(target, t);\n options.onComplete?.();\n return Promise.resolve();\n }\n const rate = (options.speed ?? 1) / k;\n return new Promise<void>((resolve) => {\n settle = () => { settle = undefined; resolve(); };\n let last = now();\n const loop = () => {\n const n = now();\n const next = t + (n - last) * rate * dir;\n last = n;\n render(next, t);\n if ((dir > 0 && t >= target) || (dir < 0 && t <= 0)) {\n frame = 0;\n options.onComplete?.();\n settle?.();\n return;\n }\n frame = raf(loop);\n };\n frame = raf(loop);\n });\n };\n\n const api: Timeline = {\n get duration() { return total(); },\n get labels() { return { ...labels }; },\n get time() { return t; },\n to(target, frames, o = {}) {\n const kf = typeof frames === 'string' ? TIMELINE_PRESETS[frames] || TIMELINE_PRESETS.fade : frames;\n const start = resolvePosition(o.at, end, prevStart, labels);\n const duration = resolveDurationToken(o.duration ?? d.duration, 600);\n const stagger = o.stagger ?? d.stagger;\n let last = start;\n toEls(target).forEach((el, i) => {\n const s = start + i * stagger;\n steps.push({ el, frames: kf, start: s, duration, easing: resolveEasingToken(o.easing ?? d.easing, 'cubic-bezier(0.22, 1, 0.36, 1)') });\n last = Math.max(last, s + duration);\n });\n prevStart = start;\n end = Math.max(end, last);\n built = false;\n steps.forEach((s) => s.anim?.cancel?.());\n return api;\n },\n label(name, at) {\n labels[name] = resolvePosition(at, end, prevStart, labels);\n return api;\n },\n call(fn, at) {\n cues.push({ fn, at: resolvePosition(at, end, prevStart, labels) });\n return api;\n },\n play(from) {\n if (from !== undefined) render(resolvePosition(from, 0, 0, labels), t);\n else if (t >= total()) render(0, -1);\n return run(1);\n },\n reverse() {\n return run(-1);\n },\n pause() {\n stop();\n return api;\n },\n seek(to) {\n stop();\n render(resolvePosition(to, 0, 0, labels), t);\n return api;\n },\n progress(p) {\n if (p !== undefined) api.seek(clamp(p, 0, 1) * total());\n return total() ? t / total() : 0;\n },\n scrub(source, o = {}) {\n stop();\n if (prefersReducedMotion() || typeof window === 'undefined') {\n render(total(), t);\n return handle(() => {}, false);\n }\n const mode = o.source ?? 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'block';\n const needsJs = !!o.smooth || !!o.offset || cues.length > 0 || !!options.onUpdate || o.engine === 'js';\n if (!needsJs && total() > 0 && supportsNativeScrub(mode) && steps.every((st) => typeof (st.el as HTMLElement).animate === 'function')) {\n // Native: one scroll-driven animation per step, its slice of the\n // timeline mapped onto the scroll range (`cover` for a view timeline).\n const g = globalThis as any;\n const tl = mode === 'scroll' ? new g.ScrollTimeline({ source, axis }) : new g.ViewTimeline({ subject: source, axis });\n const T = total();\n steps.forEach((st) => st.anim?.cancel?.());\n built = false;\n const pct = (ms: number) => `${((ms / T) * 100).toFixed(3)}%`;\n const live = steps.map((st) => {\n const range = mode === 'view' ? { rangeStart: `cover ${pct(st.start)}`, rangeEnd: `cover ${pct(st.start + st.duration)}` } : {};\n const timing: any = { easing: st.easing, fill: 'both', timeline: tl, ...range };\n if (mode === 'scroll') Object.assign(timing, { duration: 'auto', rangeStart: pct(st.start), rangeEnd: pct(st.start + st.duration) });\n return (st.el as HTMLElement).animate(st.frames, timing);\n });\n return handle(() => {\n live.forEach((a) => a.cancel());\n render(t, t);\n }, true);\n }\n let id = 0;\n let cur = t;\n const scroller = mode === 'scroll' ? 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@@ -5,6 +5,8 @@ var bind = require('../chunks/bind-Ui43-n2d.cjs');
5
5
  require('./reveal.cjs');
6
6
  require('../chunks/base-CXx7jZ-o.cjs');
7
7
  require('./text.cjs');
8
+ require('../chunks/core-BRIIoKeS.cjs');
9
+ require('./tokens.cjs');
8
10
  require('./interaction.cjs');
9
11
  require('./feedback.cjs');
10
12
  require('./background.cjs');
@@ -17,7 +19,6 @@ require('./click.cjs');
17
19
  require('./ui.cjs');
18
20
  require('./page.cjs');
19
21
  require('./timeline.cjs');
20
- require('../chunks/core-CLu8ZrC-.cjs');
21
22
  require('./gesture.cjs');
22
23
  require('../chunks/core-IaorbTdu.cjs');
23
24
  require('./svg.cjs');
@@ -1 +1 @@
1
- {"version":3,"file":"angular.cjs","sources":["../../src/components/frameworks/angular.ts"],"sourcesContent":["/**\n * use-scroll-animate/components/angular — Angular integration (v3.8).\n * Angular renders `<usa-*>` tags once the component (or NgModule) allows\n * custom elements with `CUSTOM_ELEMENTS_SCHEMA`; property binding\n * `[checked]=\"on\"` and event binding `(usa:change)=\"…\"` then work as is.\n * This entry is framework-free (no `@angular/*` import):\n *\n * ```ts\n * import { CUSTOM_ELEMENTS_SCHEMA, Component, APP_INITIALIZER } from '@angular/core';\n * import { usaInitializer } from 'use-scroll-animate/components/angular';\n *\n * // app.config.ts\n * providers: [{ provide: APP_INITIALIZER, multi: true, useFactory: usaInitializer(['click', 'ui']) }]\n *\n * @Component({ standalone: true, schemas: [CUSTOM_ELEMENTS_SCHEMA],\n * template: `<usa-toggle [checked]=\"on\" (usa:change)=\"on = $any($event).detail.checked\"></usa-toggle>` })\n * ```\n * `bindUsa(el, { props, on })` is available for directives that bind imperatively.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/** `APP_INITIALIZER` factory: registers the elements in the browser (no-op during SSR). */\nexport function usaInitializer(categories?: ComponentCategory[]): () => () => void {\n return () => () => {\n if (typeof window !== 'undefined') defineComponents(categories);\n };\n}\n\n/** Register the elements directly (e.g. in `main.ts` before `bootstrapApplication`). */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** Read `event.detail` from a `usa:*` event in a template handler: `(usa:change)=\"on = usaDetail($event).checked\"`. */\nexport const usaDetail = <T = any>(e: Event): T => (e as CustomEvent<T>).detail;\n"],"names":["defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;;;;AAkBG;AAMH;AACM,SAAU,cAAc,CAAC,UAAgC,EAAA;AAC7D,IAAA,OAAO,MAAM,MAAK;QAChB,IAAI,OAAO,MAAM,KAAK,WAAW;YAAEA,2BAAgB,CAAC,UAAU,CAAC;AACjE,IAAA,CAAC;AACH;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAEA,2BAAgB,CAAC,UAAU,CAAC;AACjE;AAEA;AACO,MAAM,SAAS,GAAG,CAAU,CAAQ,KAAS,CAAoB,CAAC;;;;;;;;"}
1
+ {"version":3,"file":"angular.cjs","sources":["../../src/components/frameworks/angular.ts"],"sourcesContent":["/**\n * use-scroll-animate/components/angular — Angular integration (v3.8).\n * Angular renders `<usa-*>` tags once the component (or NgModule) allows\n * custom elements with `CUSTOM_ELEMENTS_SCHEMA`; property binding\n * `[checked]=\"on\"` and event binding `(usa:change)=\"…\"` then work as is.\n * This entry is framework-free (no `@angular/*` import):\n *\n * ```ts\n * import { CUSTOM_ELEMENTS_SCHEMA, Component, APP_INITIALIZER } from '@angular/core';\n * import { usaInitializer } from 'use-scroll-animate/components/angular';\n *\n * // app.config.ts\n * providers: [{ provide: APP_INITIALIZER, multi: true, useFactory: usaInitializer(['click', 'ui']) }]\n *\n * @Component({ standalone: true, schemas: [CUSTOM_ELEMENTS_SCHEMA],\n * template: `<usa-toggle [checked]=\"on\" (usa:change)=\"on = $any($event).detail.checked\"></usa-toggle>` })\n * ```\n * `bindUsa(el, { props, on })` is available for directives that bind imperatively.\n */\nimport { defineComponents, type ComponentCategory } from '../index';\n\nexport { bindUsa, usaEventName } from './bind';\nexport type { UsaBinding } from './bind';\n\n/** `APP_INITIALIZER` factory: registers the elements in the browser (no-op during SSR). */\nexport function usaInitializer(categories?: ComponentCategory[]): () => () => void {\n return () => () => {\n if (typeof window !== 'undefined') defineComponents(categories);\n };\n}\n\n/** Register the elements directly (e.g. in `main.ts` before `bootstrapApplication`). */\nexport function defineUsa(categories?: ComponentCategory[]): void {\n if (typeof window !== 'undefined') defineComponents(categories);\n}\n\n/** Read `event.detail` from a `usa:*` event in a template handler: `(usa:change)=\"on = usaDetail($event).checked\"`. */\nexport const usaDetail = <T = any>(e: Event): T => (e as CustomEvent<T>).detail;\n"],"names":["defineComponents"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;;;;;;;;;;;;;;;;;AAkBG;AAMH;AACM,SAAU,cAAc,CAAC,UAAgC,EAAA;AAC7D,IAAA,OAAO,MAAM,MAAK;QAChB,IAAI,OAAO,MAAM,KAAK,WAAW;YAAEA,2BAAgB,CAAC,UAAU,CAAC;AACjE,IAAA,CAAC;AACH;AAEA;AACM,SAAU,SAAS,CAAC,UAAgC,EAAA;IACxD,IAAI,OAAO,MAAM,KAAK,WAAW;QAAEA,2BAAgB,CAAC,UAAU,CAAC;AACjE;AAEA;AACO,MAAM,SAAS,GAAG,CAAU,CAAQ,KAAS,CAAoB,CAAC;;;;;;;;"}
@@ -117,7 +117,11 @@ interface UsaTypewriterElement extends UsaElement {
117
117
  * them in a cascade (pure CSS animation per unit, transform / opacity /
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  * filter only). Words never break across lines.
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  *
120
- * Attributes: `by` (`chars` | `words`, default `chars`), `effect`
120
+ * 4.3: `Intl.Segmenter`-aware (emoji, CJK words), Arabic-script words are
121
+ * never split below the word, `by="lines"` reveals line by line, and `from`
122
+ * (`start` · `end` · `center` · `edges` · `random`) sets the cascade order.
123
+ *
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+ * Attributes: `by` (`chars` | `words` | `lines`, default `chars`), `effect`
121
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  * (`rise` | `fade` | `blur` | `flip` | `pop`, default `rise`), `stagger`
122
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  * (ms between units, 28 for chars / 70 for words), `duration` (ms, 620),
123
127
  * `delay` (ms, 0), `trigger` (`view` | `load` | `manual`, default `view`),
@@ -230,6 +234,81 @@ interface UsaScrollHighlightElement extends UsaElement {
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234
  readonly progress: number;
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  }
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236
 
237
+ /**
238
+ * Where a step starts on a timeline:
239
+ * - a number: absolute time in ms
240
+ * - `'>'` (default): when the previous step ends · `'<'`: when it starts
241
+ * - `'+=200'` / `'-=200'`: after / overlapping the previous end
242
+ * - `'<+=100'`: 100ms after the previous step's start
243
+ * - `'intro'` / `'intro+=150'`: at (or relative to) a label
244
+ */
245
+ type TimelinePosition = number | string;
246
+ interface TimelineStepOptions {
247
+ /** Duration in ms or a motion token name (`'fast'`, `'slow'`…; 4.2). Default: timeline default, 600. */
248
+ duration?: number | string;
249
+ /** CSS easing or a motion token name (`'emphasized'`, `'spring'`…; 4.2). Default `cubic-bezier(0.22, 1, 0.36, 1)`. */
250
+ easing?: string;
251
+ /** Start position, see `TimelinePosition`. */
252
+ at?: TimelinePosition;
253
+ /** ms between targets when the selector matches several elements. */
254
+ stagger?: number;
255
+ }
256
+ interface ScrubOptions {
257
+ /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts (JS engine only). */
258
+ offset?: number;
259
+ /** Smoothing 0–1 (0 = immediate, default 0). Smoothing needs the JS engine. */
260
+ smooth?: number;
261
+ /**
262
+ * 4.1: which progress source drives the timeline.
263
+ * - `'view'` (default): `source` moving through the viewport (CSS `ViewTimeline`, range `cover`).
264
+ * - `'scroll'`: the scroll position of `source` itself (a scroll container; CSS `ScrollTimeline`).
265
+ */
266
+ source?: 'view' | 'scroll';
267
+ /** 4.1: `'auto'` (default) uses the browser's native scroll-driven animations when available, `'js'` forces the fallback. */
268
+ engine?: 'auto' | 'native' | 'js';
269
+ /** 4.1: scroll axis, `'block'` (default) · `'inline'` · `'x'` · `'y'`. */
270
+ axis?: 'block' | 'inline' | 'x' | 'y';
271
+ }
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+ /** The function `scrub()` returns: call it to stop. `native` tells which engine runs it. */
273
+ interface ScrubHandle {
274
+ (): void;
275
+ /** `true` when the browser's ScrollTimeline / ViewTimeline drives it (compositor, no JS per frame). */
276
+ readonly native: boolean;
277
+ }
278
+ interface Timeline {
279
+ /** Total length in ms. */
280
+ readonly duration: number;
281
+ /** Label positions in ms. */
282
+ readonly labels: Readonly<Record<string, number>>;
283
+ /** Current playhead in ms. */
284
+ readonly time: number;
285
+ /** Add a step: animate `target` with keyframes or a preset name (`fade-up`, `scale`…). */
286
+ to(target: string | Element | Element[] | NodeList, frames: Keyframe[] | string, options?: TimelineStepOptions): Timeline;
287
+ /** Name a position (default: the current end). */
288
+ label(name: string, at?: TimelinePosition): Timeline;
289
+ /** Run `fn` when the playhead passes `at`. */
290
+ call(fn: () => void, at?: TimelinePosition): Timeline;
291
+ /** Play forwards from the playhead (from 0 when at the end). Resolves at the end. */
292
+ play(from?: TimelinePosition): Promise<void>;
293
+ /** Play backwards to 0. */
294
+ reverse(): Promise<void>;
295
+ pause(): Timeline;
296
+ /** Jump to a time (ms) or label. */
297
+ seek(to: TimelinePosition): Timeline;
298
+ /** Get or set progress 0–1. */
299
+ progress(p?: number): number;
300
+ /**
301
+ * Tie progress to scroll: `source` moving through the viewport (or, with
302
+ * `{ source: 'scroll' }`, a scroll container's own position). Runs on native
303
+ * ScrollTimeline / ViewTimeline when available (and no `smooth`, `offset`,
304
+ * `call()` cues or `onUpdate` need JS), else on a rAF-throttled listener.
305
+ * Returns a stop function with a `native` flag.
306
+ */
307
+ scrub(source: Element, options?: ScrubOptions): ScrubHandle;
308
+ /** Stop and drop every animation (elements keep their last frame). */
309
+ cancel(): void;
310
+ }
311
+
233
312
  /**
234
313
  * use-scroll-animate/components/text — text effects.
235
314
  * `<usa-typewriter>`, `<usa-split-text>`, `<usa-scramble>`, `<usa-counter>`,
@@ -1275,81 +1354,6 @@ declare global {
1275
1354
  }
1276
1355
  }
1277
1356
 
1278
- /**
1279
- * Where a step starts on a timeline:
1280
- * - a number: absolute time in ms
1281
- * - `'>'` (default): when the previous step ends · `'<'`: when it starts
1282
- * - `'+=200'` / `'-=200'`: after / overlapping the previous end
1283
- * - `'<+=100'`: 100ms after the previous step's start
1284
- * - `'intro'` / `'intro+=150'`: at (or relative to) a label
1285
- */
1286
- type TimelinePosition = number | string;
1287
- interface TimelineStepOptions {
1288
- /** Duration in ms (default: timeline default, 600). */
1289
- duration?: number;
1290
- /** CSS easing (default `cubic-bezier(0.22, 1, 0.36, 1)`). */
1291
- easing?: string;
1292
- /** Start position, see `TimelinePosition`. */
1293
- at?: TimelinePosition;
1294
- /** ms between targets when the selector matches several elements. */
1295
- stagger?: number;
1296
- }
1297
- interface ScrubOptions {
1298
- /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts (JS engine only). */
1299
- offset?: number;
1300
- /** Smoothing 0–1 (0 = immediate, default 0). Smoothing needs the JS engine. */
1301
- smooth?: number;
1302
- /**
1303
- * 4.1: which progress source drives the timeline.
1304
- * - `'view'` (default): `source` moving through the viewport (CSS `ViewTimeline`, range `cover`).
1305
- * - `'scroll'`: the scroll position of `source` itself (a scroll container; CSS `ScrollTimeline`).
1306
- */
1307
- source?: 'view' | 'scroll';
1308
- /** 4.1: `'auto'` (default) uses the browser's native scroll-driven animations when available, `'js'` forces the fallback. */
1309
- engine?: 'auto' | 'native' | 'js';
1310
- /** 4.1: scroll axis, `'block'` (default) · `'inline'` · `'x'` · `'y'`. */
1311
- axis?: 'block' | 'inline' | 'x' | 'y';
1312
- }
1313
- /** The function `scrub()` returns: call it to stop. `native` tells which engine runs it. */
1314
- interface ScrubHandle {
1315
- (): void;
1316
- /** `true` when the browser's ScrollTimeline / ViewTimeline drives it (compositor, no JS per frame). */
1317
- readonly native: boolean;
1318
- }
1319
- interface Timeline {
1320
- /** Total length in ms. */
1321
- readonly duration: number;
1322
- /** Label positions in ms. */
1323
- readonly labels: Readonly<Record<string, number>>;
1324
- /** Current playhead in ms. */
1325
- readonly time: number;
1326
- /** Add a step: animate `target` with keyframes or a preset name (`fade-up`, `scale`…). */
1327
- to(target: string | Element | Element[] | NodeList, frames: Keyframe[] | string, options?: TimelineStepOptions): Timeline;
1328
- /** Name a position (default: the current end). */
1329
- label(name: string, at?: TimelinePosition): Timeline;
1330
- /** Run `fn` when the playhead passes `at`. */
1331
- call(fn: () => void, at?: TimelinePosition): Timeline;
1332
- /** Play forwards from the playhead (from 0 when at the end). Resolves at the end. */
1333
- play(from?: TimelinePosition): Promise<void>;
1334
- /** Play backwards to 0. */
1335
- reverse(): Promise<void>;
1336
- pause(): Timeline;
1337
- /** Jump to a time (ms) or label. */
1338
- seek(to: TimelinePosition): Timeline;
1339
- /** Get or set progress 0–1. */
1340
- progress(p?: number): number;
1341
- /**
1342
- * Tie progress to scroll: `source` moving through the viewport (or, with
1343
- * `{ source: 'scroll' }`, a scroll container's own position). Runs on native
1344
- * ScrollTimeline / ViewTimeline when available (and no `smooth`, `offset`,
1345
- * `call()` cues or `onUpdate` need JS), else on a rAF-throttled listener.
1346
- * Returns a stop function with a `native` flag.
1347
- */
1348
- scrub(source: Element, options?: ScrubOptions): ScrubHandle;
1349
- /** Stop and drop every animation (elements keep their last frame). */
1350
- cancel(): void;
1351
- }
1352
-
1353
1357
  /**
1354
1358
  * `<usa-timeline>` — declarative choreography. Every descendant with
1355
1359
  * `data-tl="<preset>"` becomes a step, in document order; `data-at`
@@ -117,7 +117,11 @@ interface UsaTypewriterElement extends UsaElement {
117
117
  * them in a cascade (pure CSS animation per unit, transform / opacity /
118
118
  * filter only). Words never break across lines.
119
119
  *
120
- * Attributes: `by` (`chars` | `words`, default `chars`), `effect`
120
+ * 4.3: `Intl.Segmenter`-aware (emoji, CJK words), Arabic-script words are
121
+ * never split below the word, `by="lines"` reveals line by line, and `from`
122
+ * (`start` · `end` · `center` · `edges` · `random`) sets the cascade order.
123
+ *
124
+ * Attributes: `by` (`chars` | `words` | `lines`, default `chars`), `effect`
121
125
  * (`rise` | `fade` | `blur` | `flip` | `pop`, default `rise`), `stagger`
122
126
  * (ms between units, 28 for chars / 70 for words), `duration` (ms, 620),
123
127
  * `delay` (ms, 0), `trigger` (`view` | `load` | `manual`, default `view`),
@@ -230,6 +234,81 @@ interface UsaScrollHighlightElement extends UsaElement {
230
234
  readonly progress: number;
231
235
  }
232
236
 
237
+ /**
238
+ * Where a step starts on a timeline:
239
+ * - a number: absolute time in ms
240
+ * - `'>'` (default): when the previous step ends · `'<'`: when it starts
241
+ * - `'+=200'` / `'-=200'`: after / overlapping the previous end
242
+ * - `'<+=100'`: 100ms after the previous step's start
243
+ * - `'intro'` / `'intro+=150'`: at (or relative to) a label
244
+ */
245
+ type TimelinePosition = number | string;
246
+ interface TimelineStepOptions {
247
+ /** Duration in ms or a motion token name (`'fast'`, `'slow'`…; 4.2). Default: timeline default, 600. */
248
+ duration?: number | string;
249
+ /** CSS easing or a motion token name (`'emphasized'`, `'spring'`…; 4.2). Default `cubic-bezier(0.22, 1, 0.36, 1)`. */
250
+ easing?: string;
251
+ /** Start position, see `TimelinePosition`. */
252
+ at?: TimelinePosition;
253
+ /** ms between targets when the selector matches several elements. */
254
+ stagger?: number;
255
+ }
256
+ interface ScrubOptions {
257
+ /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts (JS engine only). */
258
+ offset?: number;
259
+ /** Smoothing 0–1 (0 = immediate, default 0). Smoothing needs the JS engine. */
260
+ smooth?: number;
261
+ /**
262
+ * 4.1: which progress source drives the timeline.
263
+ * - `'view'` (default): `source` moving through the viewport (CSS `ViewTimeline`, range `cover`).
264
+ * - `'scroll'`: the scroll position of `source` itself (a scroll container; CSS `ScrollTimeline`).
265
+ */
266
+ source?: 'view' | 'scroll';
267
+ /** 4.1: `'auto'` (default) uses the browser's native scroll-driven animations when available, `'js'` forces the fallback. */
268
+ engine?: 'auto' | 'native' | 'js';
269
+ /** 4.1: scroll axis, `'block'` (default) · `'inline'` · `'x'` · `'y'`. */
270
+ axis?: 'block' | 'inline' | 'x' | 'y';
271
+ }
272
+ /** The function `scrub()` returns: call it to stop. `native` tells which engine runs it. */
273
+ interface ScrubHandle {
274
+ (): void;
275
+ /** `true` when the browser's ScrollTimeline / ViewTimeline drives it (compositor, no JS per frame). */
276
+ readonly native: boolean;
277
+ }
278
+ interface Timeline {
279
+ /** Total length in ms. */
280
+ readonly duration: number;
281
+ /** Label positions in ms. */
282
+ readonly labels: Readonly<Record<string, number>>;
283
+ /** Current playhead in ms. */
284
+ readonly time: number;
285
+ /** Add a step: animate `target` with keyframes or a preset name (`fade-up`, `scale`…). */
286
+ to(target: string | Element | Element[] | NodeList, frames: Keyframe[] | string, options?: TimelineStepOptions): Timeline;
287
+ /** Name a position (default: the current end). */
288
+ label(name: string, at?: TimelinePosition): Timeline;
289
+ /** Run `fn` when the playhead passes `at`. */
290
+ call(fn: () => void, at?: TimelinePosition): Timeline;
291
+ /** Play forwards from the playhead (from 0 when at the end). Resolves at the end. */
292
+ play(from?: TimelinePosition): Promise<void>;
293
+ /** Play backwards to 0. */
294
+ reverse(): Promise<void>;
295
+ pause(): Timeline;
296
+ /** Jump to a time (ms) or label. */
297
+ seek(to: TimelinePosition): Timeline;
298
+ /** Get or set progress 0–1. */
299
+ progress(p?: number): number;
300
+ /**
301
+ * Tie progress to scroll: `source` moving through the viewport (or, with
302
+ * `{ source: 'scroll' }`, a scroll container's own position). Runs on native
303
+ * ScrollTimeline / ViewTimeline when available (and no `smooth`, `offset`,
304
+ * `call()` cues or `onUpdate` need JS), else on a rAF-throttled listener.
305
+ * Returns a stop function with a `native` flag.
306
+ */
307
+ scrub(source: Element, options?: ScrubOptions): ScrubHandle;
308
+ /** Stop and drop every animation (elements keep their last frame). */
309
+ cancel(): void;
310
+ }
311
+
233
312
  /**
234
313
  * use-scroll-animate/components/text — text effects.
235
314
  * `<usa-typewriter>`, `<usa-split-text>`, `<usa-scramble>`, `<usa-counter>`,
@@ -1275,81 +1354,6 @@ declare global {
1275
1354
  }
1276
1355
  }
1277
1356
 
1278
- /**
1279
- * Where a step starts on a timeline:
1280
- * - a number: absolute time in ms
1281
- * - `'>'` (default): when the previous step ends · `'<'`: when it starts
1282
- * - `'+=200'` / `'-=200'`: after / overlapping the previous end
1283
- * - `'<+=100'`: 100ms after the previous step's start
1284
- * - `'intro'` / `'intro+=150'`: at (or relative to) a label
1285
- */
1286
- type TimelinePosition = number | string;
1287
- interface TimelineStepOptions {
1288
- /** Duration in ms (default: timeline default, 600). */
1289
- duration?: number;
1290
- /** CSS easing (default `cubic-bezier(0.22, 1, 0.36, 1)`). */
1291
- easing?: string;
1292
- /** Start position, see `TimelinePosition`. */
1293
- at?: TimelinePosition;
1294
- /** ms between targets when the selector matches several elements. */
1295
- stagger?: number;
1296
- }
1297
- interface ScrubOptions {
1298
- /** Scroll offset (px) before the source's top reaches the viewport bottom where progress starts (JS engine only). */
1299
- offset?: number;
1300
- /** Smoothing 0–1 (0 = immediate, default 0). Smoothing needs the JS engine. */
1301
- smooth?: number;
1302
- /**
1303
- * 4.1: which progress source drives the timeline.
1304
- * - `'view'` (default): `source` moving through the viewport (CSS `ViewTimeline`, range `cover`).
1305
- * - `'scroll'`: the scroll position of `source` itself (a scroll container; CSS `ScrollTimeline`).
1306
- */
1307
- source?: 'view' | 'scroll';
1308
- /** 4.1: `'auto'` (default) uses the browser's native scroll-driven animations when available, `'js'` forces the fallback. */
1309
- engine?: 'auto' | 'native' | 'js';
1310
- /** 4.1: scroll axis, `'block'` (default) · `'inline'` · `'x'` · `'y'`. */
1311
- axis?: 'block' | 'inline' | 'x' | 'y';
1312
- }
1313
- /** The function `scrub()` returns: call it to stop. `native` tells which engine runs it. */
1314
- interface ScrubHandle {
1315
- (): void;
1316
- /** `true` when the browser's ScrollTimeline / ViewTimeline drives it (compositor, no JS per frame). */
1317
- readonly native: boolean;
1318
- }
1319
- interface Timeline {
1320
- /** Total length in ms. */
1321
- readonly duration: number;
1322
- /** Label positions in ms. */
1323
- readonly labels: Readonly<Record<string, number>>;
1324
- /** Current playhead in ms. */
1325
- readonly time: number;
1326
- /** Add a step: animate `target` with keyframes or a preset name (`fade-up`, `scale`…). */
1327
- to(target: string | Element | Element[] | NodeList, frames: Keyframe[] | string, options?: TimelineStepOptions): Timeline;
1328
- /** Name a position (default: the current end). */
1329
- label(name: string, at?: TimelinePosition): Timeline;
1330
- /** Run `fn` when the playhead passes `at`. */
1331
- call(fn: () => void, at?: TimelinePosition): Timeline;
1332
- /** Play forwards from the playhead (from 0 when at the end). Resolves at the end. */
1333
- play(from?: TimelinePosition): Promise<void>;
1334
- /** Play backwards to 0. */
1335
- reverse(): Promise<void>;
1336
- pause(): Timeline;
1337
- /** Jump to a time (ms) or label. */
1338
- seek(to: TimelinePosition): Timeline;
1339
- /** Get or set progress 0–1. */
1340
- progress(p?: number): number;
1341
- /**
1342
- * Tie progress to scroll: `source` moving through the viewport (or, with
1343
- * `{ source: 'scroll' }`, a scroll container's own position). Runs on native
1344
- * ScrollTimeline / ViewTimeline when available (and no `smooth`, `offset`,
1345
- * `call()` cues or `onUpdate` need JS), else on a rAF-throttled listener.
1346
- * Returns a stop function with a `native` flag.
1347
- */
1348
- scrub(source: Element, options?: ScrubOptions): ScrubHandle;
1349
- /** Stop and drop every animation (elements keep their last frame). */
1350
- cancel(): void;
1351
- }
1352
-
1353
1357
  /**
1354
1358
  * `<usa-timeline>` — declarative choreography. Every descendant with
1355
1359
  * `data-tl="<preset>"` becomes a step, in document order; `data-at`
@@ -3,6 +3,8 @@ export { b as bindUsa, u as usaEventName } from '../chunks/bind-B_CTL6Qn.js';
3
3
  import './reveal.js';
4
4
  import '../chunks/base-BPG5zvex.js';
5
5
  import './text.js';
6
+ import '../chunks/core-LkGRmgES.js';
7
+ import './tokens.js';
6
8
  import './interaction.js';
7
9
  import './feedback.js';
8
10
  import './background.js';
@@ -15,7 +17,6 @@ import './click.js';
15
17
  import './ui.js';
16
18
  import './page.js';
17
19
  import './timeline.js';
18
- import '../chunks/core-QTFk4kgO.js';
19
20
  import './gesture.js';
20
21
  import '../chunks/core-eXX8rB_b.js';
21
22
  import './svg.js';