use-scroll-animate 2.9.0 → 3.0.0

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Files changed (112) hide show
  1. package/CHANGELOG.md +24 -0
  2. package/README.md +3 -3
  3. package/README_zh.md +1 -1
  4. package/dist/chunks/{base-BkQcvoSG.cjs → base-CXx7jZ-o.cjs} +4 -23
  5. package/dist/chunks/{base-BkQcvoSG.cjs.map → base-CXx7jZ-o.cjs.map} +1 -1
  6. package/dist/chunks/{base-CB8gChoe.js → base-Co98Z2iM.js} +4 -23
  7. package/dist/chunks/{base-CB8gChoe.js.map → base-Co98Z2iM.js.map} +1 -1
  8. package/dist/chunks/{core-J_KM443q.js → core-mV_TPgG_.js} +2 -52
  9. package/dist/chunks/core-mV_TPgG_.js.map +1 -0
  10. package/dist/chunks/{core-C1cEwjJj.cjs → core-qpECfEkb.cjs} +2 -52
  11. package/dist/chunks/core-qpECfEkb.cjs.map +1 -0
  12. package/dist/chunks/{spring-7U9MC6yQ.cjs → spring-2OTnYCzm.cjs} +2 -2
  13. package/dist/chunks/{spring-7U9MC6yQ.cjs.map → spring-2OTnYCzm.cjs.map} +1 -1
  14. package/dist/chunks/{spring-ka0YJ_ZR.js → spring-YNUpez2g.js} +2 -2
  15. package/dist/chunks/{spring-ka0YJ_ZR.js.map → spring-YNUpez2g.js.map} +1 -1
  16. package/dist/chunks/{stagger-CGF18oNs.js → stagger-BFAhKknX.js} +2 -2
  17. package/dist/chunks/{stagger-CGF18oNs.js.map → stagger-BFAhKknX.js.map} +1 -1
  18. package/dist/chunks/{stagger-DtKKS6GP.cjs → stagger-CLc3j58T.cjs} +2 -2
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  20. package/dist/chunks/{variants-PsCXbQ5h.cjs → variants-BNIrn4ch.cjs} +2 -2
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  24. package/dist/components/background.cjs +3 -3
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  26. package/dist/components/background.css +1 -1
  27. package/dist/components/background.d.cts +1 -1
  28. package/dist/components/background.d.ts +1 -1
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  31. package/dist/components/cards.cjs +2 -2
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  33. package/dist/components/click.cjs +2 -2
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  42. package/dist/components/interaction.cjs +1 -1
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  44. package/dist/components/page.cjs +2 -2
  45. package/dist/components/page.js +3 -3
  46. package/dist/components/physics.cjs +2 -2
  47. package/dist/components/physics.js +4 -4
  48. package/dist/components/reveal.cjs +1 -1
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  50. package/dist/components/text.cjs +1 -1
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  52. package/dist/components/transitions.cjs +7 -7
  53. package/dist/components/transitions.cjs.map +1 -1
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  58. package/dist/components/ui.cjs +3 -3
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  69. package/dist/components.umd.js +2 -2
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  71. package/dist/element.cjs +2 -3
  72. package/dist/element.cjs.map +1 -1
  73. package/dist/element.d.cts +4 -19
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  87. package/dist/react.cjs +3 -3
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  93. package/dist/solid.cjs +2 -2
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  107. package/docs/API.md +1 -2
  108. package/docs/components.md +3 -3
  109. package/docs/upgrading-3.md +1 -0
  110. package/package.json +2 -2
  111. package/dist/chunks/core-C1cEwjJj.cjs.map +0 -1
  112. package/dist/chunks/core-J_KM443q.js.map +0 -1
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- {"version":3,"file":"spring-ka0YJ_ZR.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). Reduced motion\n * jumps straight to the target.\n */\nexport function createSpring(opts: SpringValueOptions = {}): SpringValue {\n let cfg = resolveSpring(opts.spring);\n let x = opts.value ?? 0;\n let v = 0;\n let to = x;\n let id = 0;\n let last = 0;\n let running = false;\n const stop = () => {\n if (running) caf(id);\n running = false;\n };\n const loop = () => {\n const t = now();\n let dt = Math.min(64, Math.max(1, t - last));\n last = t;\n while (dt > 0) {\n const s = Math.min(dt, 4);\n [x, v] = stepSpring(cfg, x, v, to, s / 1000);\n dt -= s;\n }\n const scale = Math.max(1, Math.abs(to) * 0.0005);\n if (Math.abs(to - x) < cfg.precision * scale * 10 && Math.abs(v) < cfg.precision * scale * 100) {\n x = to;\n v = 0;\n running = false;\n opts.onUpdate?.(x, 0);\n opts.onRest?.(x);\n return;\n }\n opts.onUpdate?.(x, v);\n id = raf(loop);\n };\n const api: SpringValue = {\n get value() {\n return x;\n },\n get velocity() {\n return v;\n },\n get target() {\n return to;\n },\n get animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * timeConstant;\n}\n\n/** Snap to a grid (`number`) or the nearest of a list of points. */\nexport function snapTo(value: number, to: number | number[] | null | undefined): number {\n if (Array.isArray(to)) {\n if (!to.length) return value;\n return to.reduce((best, p) => (Math.abs(p - value) < Math.abs(best - value) ? p : best), to[0]);\n }\n if (typeof to === 'number' && to > 0) return Math.round(value / to) * to;\n return value;\n}\n\n/** iOS-style rubber-band resistance: how far content moves when pulled `distance` past an edge. */\nexport function rubberBand(distance: number, dimension: number, constant = 0.55): number {\n if (dimension <= 0) return 0;\n const sign = distance < 0 ? -1 : 1;\n const d = Math.abs(distance);\n return sign * (1 - 1 / ((d * constant) / dimension + 1)) * 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+ {"version":3,"file":"spring-YNUpez2g.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. 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@@ -1,4 +1,4 @@
1
- import { h as hasDOM, s as supportsObserver, c as createScrollAnimate, p as prepareElement, a as stopAnimation } from './core-J_KM443q.js';
1
+ import { h as hasDOM, s as supportsObserver, c as createScrollAnimate, p as prepareElement, a as stopAnimation } from './core-mV_TPgG_.js';
2
2
 
3
3
  /**
4
4
  * use-scroll-animate - Staggered children
@@ -81,4 +81,4 @@ function staggerChildren(container, options = {}, instance) {
81
81
  }
82
82
 
83
83
  export { staggerChildren as s };
84
- //# sourceMappingURL=stagger-CGF18oNs.js.map
84
+ //# sourceMappingURL=stagger-BFAhKknX.js.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"stagger-BFAhKknX.js","sources":["../../src/stagger.ts"],"sourcesContent":["/**\n * use-scroll-animate - Staggered children\n * Reveal a container's children one after another when the container scrolls\n * into view, optionally also animating children that are added later.\n */\n\nimport type { AnimateOptions, ScrollAnimateInstance } from './types';\nimport { createScrollAnimate, hasDOM, prepareElement, stopAnimation, supportsObserver } from './core';\n\nexport interface StaggerOptions extends AnimateOptions {\n /** Delay between consecutive children in ms (default: 80) */\n stagger?: number;\n /**\n * Watch the container with a MutationObserver and animate children added\n * later (e.g. infinite lists). Children added after the container was\n * revealed animate when they scroll into view, staggered per batch.\n * (default: false)\n */\n observeChildren?: boolean;\n}\n\nlet fallback: ScrollAnimateInstance | null = null;\n\n/**\n * Animate the children of `container` with a stagger once it enters the\n * viewport. Returns a cleanup function. SSR-safe (no-op without a DOM).\n *\n * @example\n * const stop = staggerChildren(document.querySelector('ul'), { stagger: 60, observeChildren: true });\n */\nexport function staggerChildren(\n container: Element | null | undefined,\n options: StaggerOptions = {},\n instance?: ScrollAnimateInstance\n): () => void {\n if (!container || !hasDOM() || !supportsObserver()) return () => undefined; // leave content visible\n const sa = instance || fallback || (fallback = createScrollAnimate());\n const { stagger = 80, delay = 0, threshold = 0.1, rootMargin = '0px', observeChildren = false, ...rest } = options;\n\n let items = Array.from(container.children);\n let revealed = false;\n const late: Element[] = [];\n items.forEach((child) => prepareElement(child));\n\n const io = new IntersectionObserver(\n (entries) => {\n if (revealed || !entries.some((entry) => entry.isIntersecting)) return;\n revealed = true;\n io.disconnect();\n items.forEach((child, i) => {\n if (child.parentNode === container) sa.animate(child, { ...rest, delay: delay + i * stagger });\n });\n items = [];\n },\n { threshold, rootMargin }\n );\n io.observe(container);\n\n let mo: MutationObserver | undefined;\n if (observeChildren && typeof MutationObserver !== 'undefined') {\n mo = new MutationObserver((records) => {\n records.forEach((record) => {\n record.addedNodes.forEach((node) => {\n if (!(node instanceof Element) || node.parentNode !== container) return;\n if (!revealed) {\n prepareElement(node);\n items.push(node);\n } else {\n // The core engine staggers siblings relative to the batch that\n // enters the viewport together.\n late.push(node);\n sa.observe(node, { ...rest, delay, stagger, threshold, rootMargin });\n }\n });\n record.removedNodes.forEach((node) => {\n if (!(node instanceof Element)) return;\n items = items.filter((el) => el !== node);\n const i = late.indexOf(node);\n if (i >= 0) {\n late.splice(i, 1);\n sa.unobserve(node);\n }\n });\n });\n });\n mo.observe(container, { childList: true });\n }\n\n return () => {\n io.disconnect();\n mo?.disconnect();\n // Stopped before the container was revealed: never leave the children hidden.\n if (!revealed) {\n revealed = true;\n items.forEach((child) => stopAnimation(child));\n items = [];\n }\n late.forEach((el) => sa.unobserve(el));\n late.length = 0;\n };\n}\n"],"names":[],"mappings":";;AAAA;;;;AAIG;AAiBH,IAAI,QAAQ,GAAiC,IAAI;AAEjD;;;;;;AAMG;AACG,SAAU,eAAe,CAC7B,SAAqC,EACrC,OAAA,GAA0B,EAAE,EAC5B,QAAgC,EAAA;IAEhC,IAAI,CAAC,SAAS,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE;AAAE,QAAA,OAAO,MAAM,SAAS,CAAC;AAC3E,IAAA,MAAM,EAAE,GAAG,QAAQ,IAAI,QAAQ,KAAK,QAAQ,GAAG,mBAAmB,EAAE,CAAC;IACrE,MAAM,EAAE,OAAO,GAAG,EAAE,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,GAAG,GAAG,EAAE,UAAU,GAAG,KAAK,EAAE,eAAe,GAAG,KAAK,EAAE,GAAG,IAAI,EAAE,GAAG,OAAO;IAElH,IAAI,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;IAC1C,IAAI,QAAQ,GAAG,KAAK;IACpB,MAAM,IAAI,GAAc,EAAE;AAC1B,IAAA,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,KAAK,cAAc,CAAC,KAAK,CAAC,CAAC;IAE/C,MAAM,EAAE,GAAG,IAAI,oBAAoB,CACjC,CAAC,OAAO,KAAI;AACV,QAAA,IAAI,QAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,KAAK,KAAK,KAAK,CAAC,cAAc,CAAC;YAAE;QAChE,QAAQ,GAAG,IAAI;QACf,EAAE,CAAC,UAAU,EAAE;QACf,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC,KAAI;AACzB,YAAA,IAAI,KAAK,CAAC,UAAU,KAAK,SAAS;AAAE,gBAAA,EAAE,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,GAAG,IAAI,EAAE,KAAK,EAAE,KAAK,GAAG,CAAC,GAAG,OAAO,EAAE,CAAC;AAChG,QAAA,CAAC,CAAC;QACF,KAAK,GAAG,EAAE;AACZ,IAAA,CAAC,EACD,EAAE,SAAS,EAAE,UAAU,EAAE,CAC1B;AACD,IAAA,EAAE,CAAC,OAAO,CAAC,SAAS,CAAC;AAErB,IAAA,IAAI,EAAgC;AACpC,IAAA,IAAI,eAAe,IAAI,OAAO,gBAAgB,KAAK,WAAW,EAAE;AAC9D,QAAA,EAAE,GAAG,IAAI,gBAAgB,CAAC,CAAC,OAAO,KAAI;AACpC,YAAA,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,KAAI;gBACzB,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,IAAI,KAAI;oBACjC,IAAI,EAAE,IAAI,YAAY,OAAO,CAAC,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS;wBAAE;oBACjE,IAAI,CAAC,QAAQ,EAAE;wBACb,cAAc,CAAC,IAAI,CAAC;AACpB,wBAAA,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC;oBAClB;yBAAO;;;AAGL,wBAAA,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;AACf,wBAAA,EAAE,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;oBACtE;AACF,gBAAA,CAAC,CAAC;gBACF,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,IAAI,KAAI;AACnC,oBAAA,IAAI,EAAE,IAAI,YAAY,OAAO,CAAC;wBAAE;AAChC,oBAAA,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC;oBACzC,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;AAC5B,oBAAA,IAAI,CAAC,IAAI,CAAC,EAAE;AACV,wBAAA,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;AACjB,wBAAA,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC;oBACpB;AACF,gBAAA,CAAC,CAAC;AACJ,YAAA,CAAC,CAAC;AACJ,QAAA,CAAC,CAAC;QACF,EAAE,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC;IAC5C;AAEA,IAAA,OAAO,MAAK;QACV,EAAE,CAAC,UAAU,EAAE;QACf,EAAE,EAAE,UAAU,EAAE;;QAEhB,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,IAAI;AACf,YAAA,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,KAAK,aAAa,CAAC,KAAK,CAAC,CAAC;YAC9C,KAAK,GAAG,EAAE;QACZ;AACA,QAAA,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;AACtC,QAAA,IAAI,CAAC,MAAM,GAAG,CAAC;AACjB,IAAA,CAAC;AACH;;;;"}
@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var core = require('./core-C1cEwjJj.cjs');
3
+ var core = require('./core-qpECfEkb.cjs');
4
4
 
5
5
  /**
6
6
  * use-scroll-animate - Staggered children
@@ -83,4 +83,4 @@ function staggerChildren(container, options = {}, instance) {
83
83
  }
84
84
 
85
85
  exports.staggerChildren = staggerChildren;
86
- //# sourceMappingURL=stagger-DtKKS6GP.cjs.map
86
+ //# sourceMappingURL=stagger-CLc3j58T.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"stagger-DtKKS6GP.cjs","sources":["../../src/stagger.ts"],"sourcesContent":["/**\n * use-scroll-animate - Staggered children\n * Reveal a container's children one after another when the container scrolls\n * into view, optionally also animating children that are added later.\n */\n\nimport type { AnimateOptions, ScrollAnimateInstance } from './types';\nimport { createScrollAnimate, hasDOM, prepareElement, stopAnimation, supportsObserver } from './core';\n\nexport interface StaggerOptions extends AnimateOptions {\n /** Delay between consecutive children in ms (default: 80) */\n stagger?: number;\n /**\n * Watch the container with a MutationObserver and animate children added\n * later (e.g. infinite lists). Children added after the container was\n * revealed animate when they scroll into view, staggered per batch.\n * (default: false)\n */\n observeChildren?: boolean;\n}\n\nlet fallback: ScrollAnimateInstance | null = null;\n\n/**\n * Animate the children of `container` with a stagger once it enters the\n * viewport. Returns a cleanup function. SSR-safe (no-op without a DOM).\n *\n * @example\n * const stop = staggerChildren(document.querySelector('ul'), { stagger: 60, observeChildren: true });\n */\nexport function staggerChildren(\n container: Element | null | undefined,\n options: StaggerOptions = {},\n instance?: ScrollAnimateInstance\n): () => void {\n if (!container || !hasDOM() || !supportsObserver()) return () => undefined; // leave content visible\n const sa = instance || fallback || (fallback = createScrollAnimate());\n const { stagger = 80, delay = 0, threshold = 0.1, rootMargin = '0px', observeChildren = false, ...rest } = options;\n\n let items = Array.from(container.children);\n let revealed = false;\n const late: Element[] = [];\n items.forEach((child) => prepareElement(child));\n\n const io = new IntersectionObserver(\n (entries) => {\n if (revealed || !entries.some((entry) => entry.isIntersecting)) return;\n revealed = true;\n io.disconnect();\n items.forEach((child, i) => {\n if (child.parentNode === 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1
+ {"version":3,"file":"stagger-CLc3j58T.cjs","sources":["../../src/stagger.ts"],"sourcesContent":["/**\n * use-scroll-animate - Staggered children\n * Reveal a container's children one after another when the container scrolls\n * into view, optionally also animating children that are added later.\n */\n\nimport type { AnimateOptions, ScrollAnimateInstance } from './types';\nimport { createScrollAnimate, hasDOM, prepareElement, stopAnimation, supportsObserver } from './core';\n\nexport interface StaggerOptions extends AnimateOptions {\n /** Delay between consecutive children in ms (default: 80) */\n stagger?: number;\n /**\n * Watch the container with a MutationObserver and animate children added\n * later (e.g. infinite lists). Children added after the container was\n * revealed animate when they scroll into view, staggered per batch.\n * (default: false)\n */\n observeChildren?: boolean;\n}\n\nlet fallback: ScrollAnimateInstance | null = null;\n\n/**\n * Animate the children of `container` with a stagger once it enters the\n * viewport. Returns a cleanup function. SSR-safe (no-op without a DOM).\n *\n * @example\n * const stop = staggerChildren(document.querySelector('ul'), { stagger: 60, observeChildren: true });\n */\nexport function staggerChildren(\n container: Element | null | undefined,\n options: StaggerOptions = {},\n instance?: ScrollAnimateInstance\n): () => void {\n if (!container || !hasDOM() || !supportsObserver()) return () => undefined; // leave content visible\n const sa = instance || fallback || (fallback = createScrollAnimate());\n const { stagger = 80, delay = 0, threshold = 0.1, rootMargin = '0px', observeChildren = false, ...rest } = options;\n\n let items = Array.from(container.children);\n let revealed = false;\n const late: Element[] = [];\n items.forEach((child) => prepareElement(child));\n\n const io = new IntersectionObserver(\n (entries) => {\n if (revealed || !entries.some((entry) => entry.isIntersecting)) return;\n revealed = true;\n io.disconnect();\n items.forEach((child, i) => {\n if (child.parentNode === 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@@ -1,6 +1,6 @@
1
1
  'use strict';
2
2
 
3
- var base = require('./base-BkQcvoSG.cjs');
3
+ var base = require('./base-CXx7jZ-o.cjs');
4
4
 
5
5
  var css = ":root{--usa-accent:#7c5cff;--usa-accent-text:#fff;--usa-surface:#1b1e27;--usa-text:inherit;--usa-radius:14px;--usa-border:1px solid rgb(127 127 127 / 0.25);--usa-shadow:0 10px 30px -12px rgb(0 0 0 / 0.45);--usa-blur:0px;--usa-font:inherit}:where([variant=\"minimal\"],[data-usa-variant=\"minimal\"]){--usa-accent:currentColor;--usa-accent-text:Canvas;--usa-surface:transparent;--usa-radius:6px;--usa-border:1px solid color-mix(in srgb,currentColor 22%,transparent);--usa-shadow:none;--usa-blur:0px}:where([variant=\"neon\"],[data-usa-variant=\"neon\"]){--usa-accent:#00f0ff;--usa-accent-text:#04121a;--usa-surface:#0a0b14;--usa-text:#e6fbff;--usa-radius:10px;--usa-border:1px solid #00f0ff;--usa-shadow:0 0 6px #00f0ff,0 0 22px rgb(0 240 255 / 0.45);--usa-blur:0px}:where([variant=\"glass\"],[data-usa-variant=\"glass\"]){--usa-accent:#a78bfa;--usa-accent-text:#fff;--usa-surface:rgb(255 255 255 / 0.12);--usa-radius:18px;--usa-border:1px solid rgb(255 255 255 / 0.28);--usa-shadow:0 12px 40px -12px rgb(0 0 0 / 0.35);--usa-blur:16px}:where([variant=\"brutalist\"],[data-usa-variant=\"brutalist\"]){--usa-accent:#ff3d00;--usa-accent-text:#000;--usa-surface:#fff;--usa-text:#000;--usa-radius:0px;--usa-border:3px solid #000;--usa-shadow:5px 5px 0 #000;--usa-blur:0px;--usa-font:ui-monospace,\"SFMono-Regular\",Menlo,monospace}:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#0067c0;--usa-accent-text:#fff;--usa-surface:rgb(249 249 249 / 0.82);--usa-text:#1a1a1a;--usa-radius:8px;--usa-border:1px solid rgb(0 0 0 / 0.08);--usa-shadow:0 2px 4px rgb(0 0 0 / 0.14),0 0 2px rgb(0 0 0 / 0.12);--usa-blur:30px;--usa-font:\"Segoe UI Variable\",\"Segoe UI\",system-ui,sans-serif}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#6750a4;--usa-accent-text:#fff;--usa-surface:#fffbfe;--usa-text:#1c1b1f;--usa-radius:20px;--usa-border:0 solid transparent;--usa-shadow:0 1px 3px rgb(0 0 0 / 0.3),0 4px 8px 3px rgb(0 0 0 / 0.15);--usa-blur:0px;--usa-font:Roboto,system-ui,sans-serif}@media (prefers-color-scheme:dark){:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#4cc2ff;--usa-accent-text:#000;--usa-surface:rgb(44 44 44 / 0.8);--usa-text:#fff;--usa-border:1px solid rgb(255 255 255 / 0.08)}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#d0bcff;--usa-accent-text:#381e72;--usa-surface:#1c1b1f;--usa-text:#e6e1e5}}.usa-surface{background:var(--usa-surface);color:var(--usa-text);border:var(--usa-border);border-radius:var(--usa-radius);box-shadow:var(--usa-shadow);font-family:var(--usa-font);-webkit-backdrop-filter:blur(var(--usa-blur));backdrop-filter:blur(var(--usa-blur))}@media (prefers-reduced-transparency:reduce){.usa-surface{-webkit-backdrop-filter:none;backdrop-filter:none}}";
6
6
 
@@ -36,4 +36,4 @@ function setVariant(variant, root = typeof document !== 'undefined' ? document.d
36
36
  exports.VARIANTS = VARIANTS;
37
37
  exports.adoptVariants = adoptVariants;
38
38
  exports.setVariant = setVariant;
39
- //# sourceMappingURL=variants-PsCXbQ5h.cjs.map
39
+ //# sourceMappingURL=variants-BNIrn4ch.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"variants-PsCXbQ5h.cjs","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":["adoptStyles"],"mappings":";;;;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAAA,gBAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;;;"}
1
+ {"version":3,"file":"variants-BNIrn4ch.cjs","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":["adoptStyles"],"mappings":";;;;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAAA,gBAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;;;"}
@@ -1,4 +1,4 @@
1
- import { e as adoptStyles } from './base-CB8gChoe.js';
1
+ import { e as adoptStyles } from './base-Co98Z2iM.js';
2
2
 
3
3
  var css = ":root{--usa-accent:#7c5cff;--usa-accent-text:#fff;--usa-surface:#1b1e27;--usa-text:inherit;--usa-radius:14px;--usa-border:1px solid rgb(127 127 127 / 0.25);--usa-shadow:0 10px 30px -12px rgb(0 0 0 / 0.45);--usa-blur:0px;--usa-font:inherit}:where([variant=\"minimal\"],[data-usa-variant=\"minimal\"]){--usa-accent:currentColor;--usa-accent-text:Canvas;--usa-surface:transparent;--usa-radius:6px;--usa-border:1px solid color-mix(in srgb,currentColor 22%,transparent);--usa-shadow:none;--usa-blur:0px}:where([variant=\"neon\"],[data-usa-variant=\"neon\"]){--usa-accent:#00f0ff;--usa-accent-text:#04121a;--usa-surface:#0a0b14;--usa-text:#e6fbff;--usa-radius:10px;--usa-border:1px solid #00f0ff;--usa-shadow:0 0 6px #00f0ff,0 0 22px rgb(0 240 255 / 0.45);--usa-blur:0px}:where([variant=\"glass\"],[data-usa-variant=\"glass\"]){--usa-accent:#a78bfa;--usa-accent-text:#fff;--usa-surface:rgb(255 255 255 / 0.12);--usa-radius:18px;--usa-border:1px solid rgb(255 255 255 / 0.28);--usa-shadow:0 12px 40px -12px rgb(0 0 0 / 0.35);--usa-blur:16px}:where([variant=\"brutalist\"],[data-usa-variant=\"brutalist\"]){--usa-accent:#ff3d00;--usa-accent-text:#000;--usa-surface:#fff;--usa-text:#000;--usa-radius:0px;--usa-border:3px solid #000;--usa-shadow:5px 5px 0 #000;--usa-blur:0px;--usa-font:ui-monospace,\"SFMono-Regular\",Menlo,monospace}:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#0067c0;--usa-accent-text:#fff;--usa-surface:rgb(249 249 249 / 0.82);--usa-text:#1a1a1a;--usa-radius:8px;--usa-border:1px solid rgb(0 0 0 / 0.08);--usa-shadow:0 2px 4px rgb(0 0 0 / 0.14),0 0 2px rgb(0 0 0 / 0.12);--usa-blur:30px;--usa-font:\"Segoe UI Variable\",\"Segoe UI\",system-ui,sans-serif}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#6750a4;--usa-accent-text:#fff;--usa-surface:#fffbfe;--usa-text:#1c1b1f;--usa-radius:20px;--usa-border:0 solid transparent;--usa-shadow:0 1px 3px rgb(0 0 0 / 0.3),0 4px 8px 3px rgb(0 0 0 / 0.15);--usa-blur:0px;--usa-font:Roboto,system-ui,sans-serif}@media (prefers-color-scheme:dark){:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#4cc2ff;--usa-accent-text:#000;--usa-surface:rgb(44 44 44 / 0.8);--usa-text:#fff;--usa-border:1px solid rgb(255 255 255 / 0.08)}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#d0bcff;--usa-accent-text:#381e72;--usa-surface:#1c1b1f;--usa-text:#e6e1e5}}.usa-surface{background:var(--usa-surface);color:var(--usa-text);border:var(--usa-border);border-radius:var(--usa-radius);box-shadow:var(--usa-shadow);font-family:var(--usa-font);-webkit-backdrop-filter:blur(var(--usa-blur));backdrop-filter:blur(var(--usa-blur))}@media (prefers-reduced-transparency:reduce){.usa-surface{-webkit-backdrop-filter:none;backdrop-filter:none}}";
4
4
 
@@ -32,4 +32,4 @@ function setVariant(variant, root = typeof document !== 'undefined' ? document.d
32
32
  }
33
33
 
34
34
  export { VARIANTS as V, adoptVariants as a, setVariant as s };
35
- //# sourceMappingURL=variants-Ce9CboVc.js.map
35
+ //# sourceMappingURL=variants-Dp_5lJ_J.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"variants-Ce9CboVc.js","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":[],"mappings":";;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAA,WAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;"}
1
+ {"version":3,"file":"variants-Dp_5lJ_J.js","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":[],"mappings":";;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAA,WAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;"}
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
 
3
- var base = require('../chunks/base-BkQcvoSG.cjs');
4
- var variants = require('../chunks/variants-PsCXbQ5h.cjs');
3
+ var base = require('../chunks/base-CXx7jZ-o.cjs');
4
+ var variants = require('../chunks/variants-BNIrn4ch.cjs');
5
5
 
6
6
  var css$6 = "usa-aurora{position:relative;display:block;isolation:isolate;overflow:hidden}usa-aurora .usa-aurora-layer{position:absolute;inset:0;z-index:-1;pointer-events:none;opacity:var(--usa-aurora-opacity,0.7);overflow:hidden;contain:strict}usa-aurora .usa-aurora-layer i{position:absolute;display:block;width:70%;aspect-ratio:1;border-radius:50%;background:radial-gradient(closest-side,var(--c),transparent);will-change:transform;animation:usa-aurora-a var(--usa-aurora-speed,18s) ease-in-out infinite alternate}usa-aurora .usa-aurora-layer i:nth-child(1){left:-15%;top:-30%}usa-aurora .usa-aurora-layer i:nth-child(2){right:-20%;top:-10%;animation-name:usa-aurora-b;animation-duration:calc(var(--usa-aurora-speed,18s) * 1.3)}usa-aurora .usa-aurora-layer i:nth-child(3){left:10%;bottom:-45%;animation-name:usa-aurora-c;animation-duration:calc(var(--usa-aurora-speed,18s) * 0.9)}usa-aurora .usa-aurora-layer i:nth-child(4){right:0;bottom:-30%;width:50%;animation-name:usa-aurora-b;animation-direction:alternate-reverse}usa-aurora[paused] .usa-aurora-layer i,usa-aurora[data-offscreen] .usa-aurora-layer i{animation-play-state:paused}@keyframes usa-aurora-a{from{transform:translate3d(0,0,0) scale(1)}to{transform:translate3d(30%,20%,0) scale(1.25)}}@keyframes usa-aurora-b{from{transform:translate3d(0,0,0) scale(1.1)}to{transform:translate3d(-35%,25%,0) scale(0.85)}}@keyframes usa-aurora-c{from{transform:translate3d(0,0,0) rotate(0deg) scale(1)}to{transform:translate3d(25%,-30%,0) rotate(40deg) scale(1.2)}}@media (prefers-reduced-motion:reduce){usa-aurora .usa-aurora-layer i,usa-grain .usa-grain-layer,usa-acrylic::after{animation:none !important}}";
7
7
 
@@ -347,7 +347,7 @@ function defineMarquee(tag = 'usa-marquee') {
347
347
  }, { id: 'marquee', text: css$3 });
348
348
  }
349
349
 
350
- var css$2 = "usa-acrylic{--usa-acrylic-tint:#f3f3f3;--usa-acrylic-opacity:55%;--usa-acrylic-blur:30px;position:relative;display:block;isolation:isolate;overflow:hidden;background-color:color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent);-webkit-backdrop-filter:blur(var(--usa-acrylic-blur)) saturate(1.6);backdrop-filter:blur(var(--usa-acrylic-blur)) saturate(1.6);border:1px solid color-mix(in srgb,#fff 22%,transparent)}@media (prefers-color-scheme:dark){usa-acrylic{--usa-acrylic-tint:#2c2c2c}}usa-acrylic::before{content:\"\";position:absolute;inset:0;z-index:-1;pointer-events:none;opacity:0.035;background-image:url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='128' height='128'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='2' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")}usa-acrylic::after{content:\"\";position:absolute;inset:0;z-index:1;pointer-events:none;transform:translateX(-120%);background:linear-gradient(105deg,transparent 30%,rgb(255 255 255 / 0.28) 50%,transparent 70%)}usa-acrylic[shimmer=\"hover\"]:hover::after,usa-acrylic[data-shine]::after{animation:usa-acrylic-shine 1.1s cubic-bezier(0.22,1,0.36,1) both}@keyframes usa-acrylic-shine{from{transform:translateX(-120%)}to{transform:translateX(120%)}}usa-acrylic:is([kind=\"mica\"],[variant=\"mica\"]){--usa-acrylic-opacity:80%;-webkit-backdrop-filter:none;backdrop-filter:none;background:linear-gradient(color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent),color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent)),var(--usa-mica-source,linear-gradient(135deg,#b8c6ff,#ffd6e8));border-color:transparent}@supports not ((backdrop-filter:blur(1px)) or (-webkit-backdrop-filter:blur(1px))){usa-acrylic{background-color:var(--usa-acrylic-tint)}}@media (prefers-reduced-transparency:reduce){usa-acrylic{background:var(--usa-acrylic-tint);-webkit-backdrop-filter:none;backdrop-filter:none}}@media (forced-colors:active){usa-acrylic{background:Canvas;-webkit-backdrop-filter:none;backdrop-filter:none;border-color:CanvasText}usa-acrylic::before,usa-acrylic::after{display:none}}";
350
+ var css$2 = "usa-acrylic{--usa-acrylic-tint:#f3f3f3;--usa-acrylic-opacity:55%;--usa-acrylic-blur:30px;position:relative;display:block;isolation:isolate;overflow:hidden;background-color:color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent);-webkit-backdrop-filter:blur(var(--usa-acrylic-blur)) saturate(1.6);backdrop-filter:blur(var(--usa-acrylic-blur)) saturate(1.6);border:1px solid color-mix(in srgb,#fff 22%,transparent)}@media (prefers-color-scheme:dark){usa-acrylic{--usa-acrylic-tint:#2c2c2c}}usa-acrylic::before{content:\"\";position:absolute;inset:0;z-index:-1;pointer-events:none;opacity:0.035;background-image:url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='128' height='128'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='2' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")}usa-acrylic::after{content:\"\";position:absolute;inset:0;z-index:1;pointer-events:none;transform:translateX(-120%);background:linear-gradient(105deg,transparent 30%,rgb(255 255 255 / 0.28) 50%,transparent 70%)}usa-acrylic[shimmer=\"hover\"]:hover::after,usa-acrylic[data-shine]::after{animation:usa-acrylic-shine 1.1s cubic-bezier(0.22,1,0.36,1) both}@keyframes usa-acrylic-shine{from{transform:translateX(-120%)}to{transform:translateX(120%)}}usa-acrylic[kind=\"mica\"]{--usa-acrylic-opacity:80%;-webkit-backdrop-filter:none;backdrop-filter:none;background:linear-gradient(color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent),color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent)),var(--usa-mica-source,linear-gradient(135deg,#b8c6ff,#ffd6e8));border-color:transparent}@supports not ((backdrop-filter:blur(1px)) or (-webkit-backdrop-filter:blur(1px))){usa-acrylic{background-color:var(--usa-acrylic-tint)}}@media (prefers-reduced-transparency:reduce){usa-acrylic{background:var(--usa-acrylic-tint);-webkit-backdrop-filter:none;backdrop-filter:none}}@media (forced-colors:active){usa-acrylic{background:Canvas;-webkit-backdrop-filter:none;backdrop-filter:none;border-color:CanvasText}usa-acrylic::before,usa-acrylic::after{display:none}}";
351
351
 
352
352
  function defineAcrylic(tag = 'usa-acrylic') {
353
353
  return base.defineElement(tag, (Base) => class UsaAcrylic extends Base {
@@ -1 +1 @@
1
- {"version":3,"file":"background.cjs","sources":["../../src/components/background/aurora.ts","../../src/components/background/particles.ts","../../src/components/background/grain.ts","../../src/components/background/marquee.ts","../../src/components/background/acrylic.ts","../../src/components/background/bg-fx.ts","../../src/components/background/fluent.ts","../../src/components/background/index.ts"],"sourcesContent":["import { defineElement, type UsaElement } from '../base';\nimport css from './aurora.css?raw';\n\n/**\n * `<usa-aurora>` — a slow, drifting aurora / gradient-mesh backdrop behind\n * its content. Soft radial gradients moved with `transform` only (no\n * animated blur), paused while off-screen.\n *\n * Attributes: `colors` (comma-separated, default violet / cyan / pink),\n * `speed` (multiplier, 1), `intensity` (0–1 opacity, 0.7), `paused`.\n * Reduced motion: a still gradient.\n */\nexport type UsaAuroraElement = UsaElement;\n\nexport function defineAurora(tag = 'usa-aurora'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaAurora extends Base {\n static get observedAttributes(): string[] {\n return ['colors', 'speed', 'intensity'];\n }\n\n private _layer: HTMLElement | null = null;\n\n mount(): void {\n if (!this._layer) {\n this._layer = document.createElement('div');\n this._layer.className = 'usa-aurora-layer';\n this._layer.setAttribute('aria-hidden', 'true');\n this._layer.innerHTML = '<i></i><i></i><i></i><i></i>';\n this.prepend(this._layer);\n }\n const colors = this.str('colors', '#7c5cff,#22d3ee,#f472b6,#34d399').split(',').map((c) => c.trim()).filter(Boolean);\n Array.from(this._layer.children).forEach((blob, i) => {\n (blob as HTMLElement).style.setProperty('--c', colors[i % colors.length]);\n });\n const speed = this.num('speed', 1);\n this.style.setProperty('--usa-aurora-speed', `${(18 / Math.max(0.05, speed)).toFixed(2)}s`);\n this.style.setProperty('--usa-aurora-opacity', String(this.num('intensity', 0.7)));\n this.inView((v) => this.toggleAttribute('data-offscreen', !v));\n }\n },\n { id: 'aurora', text: css }\n );\n}\n","import { defineElement, raf, caf, type UsaElement } from '../base';\nimport css from './particles.css?raw';\n\n/**\n * `<usa-particles>` — a canvas of drifting particles, optionally linked by\n * lines when close (a \"constellation\"), that drift away from the pointer.\n * Fills its own box (place it as a background with\n * `position: absolute; inset: 0`, or give it a height).\n *\n * Attributes: `count` (60; scaled down on small boxes), `color`\n * (default `currentColor`), `size` (max radius px, 2.2), `speed` (0.35),\n * `links` (max link distance px, 110; `0` disables), `interactive`,\n * `paused`. Renders only while visible and the tab is shown, at device\n * pixel ratio ≤ 2. Reduced motion: one still frame.\n */\nexport interface UsaParticlesElement extends UsaElement {\n /** Re-seed the particles. */\n reset(): void;\n}\n\ninterface P {\n x: number;\n y: number;\n vx: number;\n vy: number;\n r: number;\n}\n\nexport function defineParticles(tag = 'usa-particles'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaParticles extends Base {\n static get observedAttributes(): string[] {\n return ['count', 'color', 'size', 'speed', 'links', 'interactive', 'paused'];\n }\n\n private _canvas: HTMLCanvasElement | null = null;\n private _ctx: CanvasRenderingContext2D | null = null;\n private _ps: P[] = [];\n private _frame = 0;\n private _w = 0;\n private _h = 0;\n private _visible = false;\n private _mx = -1e4;\n private _color = '#888';\n private _my = -1e4;\n\n mount(): void {\n if (!this._canvas) {\n this._canvas = document.createElement('canvas');\n this._canvas.setAttribute('aria-hidden', 'true');\n this.prepend(this._canvas);\n }\n this._ctx = this._canvas.getContext?.('2d') ?? null;\n if (!this._ctx) return;\n this.resize();\n if (typeof ResizeObserver !== 'undefined') {\n const ro = new ResizeObserver(() => {\n this.resize();\n if (!this._frame) this.draw();\n });\n ro.observe(this);\n this.onCleanup(() => ro.disconnect());\n }\n this.inView((v) => {\n this._visible = v;\n this.loop();\n });\n this.listen(document, 'visibilitychange', () => this.loop());\n if (this.flag('interactive')) {\n this.listen(window, 'pointermove', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n this._mx = e.clientX - r.left;\n this._my = e.clientY - r.top;\n }, { passive: true });\n }\n this.draw();\n }\n\n unmount(): void {\n caf(this._frame);\n this._frame = 0;\n }\n\n reset(): void {\n this._ps = [];\n this.resize();\n this.draw();\n }\n\n private resize(): void {\n const c = this._canvas;\n if (!c || !this._ctx) return;\n const w = this.clientWidth || 300;\n const h = this.clientHeight || 150;\n const dpr = Math.min(2, (typeof devicePixelRatio === 'number' && devicePixelRatio) || 1);\n c.width = Math.round(w * dpr);\n c.height = Math.round(h * dpr);\n this._ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n this._w = w;\n this._h = h;\n this._color = this.getAttribute('color') || (typeof getComputedStyle === 'function' ? getComputedStyle(this).color : '') || '#888';\n const want = Math.round(Math.min(1, (w * h) / (900 * 500)) * Math.max(1, this.num('count', 60))) || 1;\n const speed = this.num('speed', 0.35);\n const size = this.num('size', 2.2);\n while (this._ps.length < want) {\n const a = Math.random() * Math.PI * 2;\n const s = speed * (0.3 + Math.random() * 0.7);\n this._ps.push({ x: Math.random() * w, y: Math.random() * h, vx: Math.cos(a) * s, vy: Math.sin(a) * s, r: 0.6 + Math.random() * (size - 0.6) });\n }\n this._ps.length = want;\n }\n\n private loop(): void {\n const run = this._visible && !this.reduced && !this.flag('paused') && !(typeof document !== 'undefined' && document.hidden);\n if (run && !this._frame) {\n const tick = () => {\n this.step();\n this.draw();\n this._frame = raf(tick);\n };\n this._frame = raf(tick);\n } else if (!run && this._frame) {\n caf(this._frame);\n this._frame = 0;\n }\n }\n\n private step(): void {\n const { _w: w, _h: h } = this;\n for (const p of this._ps) {\n const dx = p.x - this._mx;\n const dy = p.y - this._my;\n const d2 = dx * dx + dy * dy;\n if (d2 < 8100 && d2 > 0.01) {\n const f = (1 - Math.sqrt(d2) / 90) * 0.6;\n p.x += (dx / Math.sqrt(d2)) * f;\n p.y += (dy / Math.sqrt(d2)) * f;\n }\n p.x += p.vx;\n p.y += p.vy;\n if (p.x < -5) p.x = w + 5;\n else if (p.x > w + 5) p.x = -5;\n if (p.y < -5) p.y = h + 5;\n else if (p.y > h + 5) p.y = -5;\n }\n }\n\n private draw(): void {\n const ctx = this._ctx;\n if (!ctx) return;\n const color = this._color;\n ctx.clearRect(0, 0, this._w, this._h);\n ctx.fillStyle = color;\n ctx.strokeStyle = color;\n const ps = this._ps;\n const link = this.num('links', 110);\n if (link > 0) {\n const l2 = link * link;\n ctx.lineWidth = 0.6;\n for (let i = 0; i < ps.length; i++) {\n for (let j = i + 1; j < ps.length; j++) {\n const dx = ps[i].x - ps[j].x;\n const dy = ps[i].y - ps[j].y;\n const d2 = dx * dx + dy * dy;\n if (d2 < l2) {\n ctx.globalAlpha = (1 - d2 / l2) * 0.35;\n ctx.beginPath();\n ctx.moveTo(ps[i].x, ps[i].y);\n ctx.lineTo(ps[j].x, ps[j].y);\n ctx.stroke();\n }\n }\n }\n }\n ctx.globalAlpha = 0.85;\n for (const p of ps) {\n ctx.beginPath();\n ctx.arc(p.x, p.y, p.r, 0, Math.PI * 2);\n ctx.fill();\n }\n ctx.globalAlpha = 1;\n }\n },\n { id: 'particles', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport css from './grain.css?raw';\n\n/**\n * `<usa-grain>` — a film-grain / noise overlay on top of its content\n * (SVG `feTurbulence` texture, no images to ship). With `animated`, the\n * grain jitters like film (stepped `transform`, ~12 fps).\n *\n * Attributes: `opacity` (0.12), `animated`, `blend` (`mix-blend-mode`,\n * default `overlay`), `scale` (texture size px, 180). Never intercepts\n * pointer events. Reduced motion: static grain.\n */\nexport type UsaGrainElement = UsaElement;\n\nconst noise = (freq: number) =>\n `url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='256' height='256'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='${freq}' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0.5 0 0 0 0 0.5 0 0 0 0 0.5 0 0 0 1.6 -0.3'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")`;\n\nexport function defineGrain(tag = 'usa-grain'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaGrain extends Base {\n static get observedAttributes(): string[] {\n return ['opacity', 'blend', 'scale'];\n }\n\n private _layer: HTMLElement | null = null;\n\n mount(): void {\n if (!this._layer) {\n this._layer = document.createElement('div');\n this._layer.className = 'usa-grain-layer';\n this._layer.setAttribute('aria-hidden', 'true');\n this.append(this._layer);\n }\n const s = this._layer.style;\n s.backgroundImage = noise(0.8);\n s.backgroundSize = `${this.num('scale', 180)}px`;\n s.opacity = String(this.num('opacity', 0.12));\n s.mixBlendMode = this.str('blend', 'overlay');\n }\n },\n { id: 'grain', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport css from './marquee.css?raw';\n\n/**\n * `<usa-marquee>` — an infinite, seamless ticker of its children (logos,\n * testimonials, tags). The content is cloned (clones are `aria-hidden` and\n * `inert`) and the track slides with one WAAPI `transform` animation whose\n * duration follows the measured width, so the speed is constant.\n *\n * Attributes: `speed` (px/s, 50), `direction` (`left` default | `right` |\n * `up` | `down`), `gap` (px, 32), `pause-on-hover`, `fade` (soft edges),\n * `paused`. Pauses off-screen. Reduced motion: no movement; the row\n * becomes scrollable instead.\n */\nexport interface UsaMarqueeElement extends UsaElement {\n pause(): void;\n resume(): void;\n}\n\nexport function defineMarquee(tag = 'usa-marquee'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaMarquee extends Base {\n static get observedAttributes(): string[] {\n return ['speed', 'direction', 'gap', 'paused'];\n }\n\n private _track: HTMLElement | null = null;\n private _anim: Animation | null = null;\n private _hover = false;\n private _visible = true;\n private _size = 0;\n\n private get vertical(): boolean {\n const d = this.str('direction', 'left');\n return d === 'up' || d === 'down';\n }\n\n mount(): void {\n if (!this._track) {\n const track = document.createElement('div');\n track.className = 'usa-marquee-track';\n const group = document.createElement('div');\n group.className = 'usa-marquee-group';\n group.append(...Array.from(this.childNodes));\n track.append(group);\n this.append(track);\n this._track = track;\n }\n this.toggleAttribute('data-vertical', this.vertical);\n this.style.setProperty('--usa-marquee-gap', `${this.num('gap', 32)}px`);\n if (this.reduced) {\n this.setAttribute('data-static', '');\n this.syncClones(1);\n return;\n }\n this.removeAttribute('data-static');\n this.build();\n if (typeof ResizeObserver !== 'undefined') {\n const ro = new ResizeObserver(() => this.build());\n ro.observe(this._track.firstElementChild as Element);\n this.onCleanup(() => ro.disconnect());\n }\n this.inView((v) => {\n this._visible = v;\n this.sync();\n });\n this.listen(this, 'pointerenter', () => ((this._hover = true), this.sync()));\n this.listen(this, 'pointerleave', () => ((this._hover = false), this.sync()));\n this.listen(this, 'focusin', () => ((this._hover = true), this.sync()));\n this.listen(this, 'focusout', () => ((this._hover = false), this.sync()));\n }\n\n unmount(): void {\n this._anim?.cancel();\n this._anim = null;\n this._size = 0;\n }\n\n private syncClones(n: number): void {\n const track = this._track!;\n const group = track.firstElementChild as HTMLElement;\n while (track.children.length > n) track.lastElementChild!.remove();\n while (track.children.length < n) {\n const clone = group.cloneNode(true) as HTMLElement;\n clone.setAttribute('aria-hidden', 'true');\n clone.setAttribute('inert', '');\n track.append(clone);\n }\n }\n\n private build(): void {\n const track = this._track!;\n const group = track.firstElementChild as HTMLElement;\n const vertical = this.vertical;\n const gap = this.num('gap', 32);\n const measured = vertical ? group.offsetHeight : group.offsetWidth;\n if (!measured) return; // not laid out yet: the ResizeObserver calls back\n const size = measured + gap;\n if (this._anim && this._size === size) return;\n this._size = size;\n const box = (vertical ? this.clientHeight : this.clientWidth) || size;\n // Enough copies to cover the box twice\n this.syncClones(Math.min(50, Math.max(2, Math.ceil(box / size) + 1)));\n const progress = this._anim?.effect?.getComputedTiming().progress ?? 0;\n this._anim?.cancel();\n const axis = vertical ? 'Y' : 'X';\n const reverse = ['right', 'down'].includes(this.str('direction', 'left'));\n const frames = [{ transform: `translate${axis}(0)` }, { transform: `translate${axis}(${-size}px)` }];\n this._anim = this.motion(track, reverse ? frames.reverse() : frames, {\n duration: (Math.max(1, size) / Math.max(1, this.num('speed', 50))) * 1000,\n iterations: Infinity,\n });\n if (this._anim && progress) this._anim.currentTime = progress * Number(this._anim.effect?.getTiming().duration || 0);\n this.sync();\n }\n\n private sync(): void {\n const a = this._anim;\n if (!a) return;\n const stop = this.flag('paused') || !this._visible || (this._hover && this.flag('pause-on-hover'));\n if (stop && a.playState === 'running') a.pause();\n else if (!stop && a.playState === 'paused') a.play();\n }\n\n pause(): void {\n this.setAttribute('paused', '');\n }\n resume(): void {\n this.removeAttribute('paused');\n }\n\n changed(name: string): void {\n if (name === 'paused') this.sync();\n else super.changed(name);\n }\n },\n { id: 'marquee', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport css from './acrylic.css?raw';\n\n/**\n * `<usa-acrylic>` — Windows Fluent materials for the web: `acrylic`\n * (frosted glass: backdrop blur + saturation + tint + subtle noise) and\n * `mica` (an opaque, wallpaper-tinted base for app backgrounds; on the web it\n * tints from `--usa-mica-source`, a gradient you control). Optional\n * `shimmer` adds a light sweep when it appears or on hover.\n *\n * Attributes: `kind` (`acrylic` default | `mica`; `variant` is a deprecated alias until 3.0), `tint` (colour),\n * `tint-opacity` (0–1, 0.55), `blur` (px, 30), `shimmer`\n * (`hover` | `load` | `none`, default `none`). Falls back to a solid tint\n * without `backdrop-filter` and under `prefers-reduced-transparency` or\n * forced colours, like Windows does when transparency effects are off.\n */\nexport type UsaAcrylicElement = UsaElement;\n\nexport function defineAcrylic(tag = 'usa-acrylic'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaAcrylic extends Base {\n static get observedAttributes(): string[] {\n return ['tint', 'tint-opacity', 'blur', 'shimmer'];\n }\n\n mount(): void {\n const tint = this.getAttribute('tint');\n if (tint) this.style.setProperty('--usa-acrylic-tint', tint);\n else this.style.removeProperty('--usa-acrylic-tint');\n this.style.setProperty('--usa-acrylic-opacity', `${Math.round(this.num('tint-opacity', 0.55) * 100)}%`);\n this.style.setProperty('--usa-acrylic-blur', `${this.num('blur', 30)}px`);\n if (this.str('shimmer') === 'load' && !this.reduced) {\n this.removeAttribute('data-shine');\n void this.offsetWidth;\n this.setAttribute('data-shine', '');\n }\n }\n },\n { id: 'acrylic', text: css }\n );\n}\n","import { defineElement, raf, caf, type UsaElement } from '../base';\nimport css from './bg-fx.css?raw';\n\n/** Shared canvas setup: DPR ≤ 2, resize with the host, run only while visible & tab shown. */\nfunction canvasLoop(host: any, draw: (ctx: CanvasRenderingContext2D, w: number, h: number, t: number) => void, still: boolean): void {\n const c = document.createElement('canvas');\n c.className = 'usa-bg-canvas';\n c.setAttribute('aria-hidden', 'true');\n host.prepend(c);\n host.onCleanup(() => c.remove());\n const ctx = c.getContext?.('2d') as CanvasRenderingContext2D | null;\n if (!ctx) return;\n const dpr = Math.min(2, (typeof window !== 'undefined' && window.devicePixelRatio) || 1);\n let w = 0;\n let h = 0;\n const size = () => {\n const r = host.getBoundingClientRect();\n w = Math.max(1, r.width || 300);\n h = Math.max(1, r.height || 150);\n c.width = w * dpr;\n c.height = h * dpr;\n ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n };\n size();\n const ro = typeof ResizeObserver !== 'undefined' ? new ResizeObserver(size) : null;\n ro?.observe(host);\n host.onCleanup(() => ro?.disconnect());\n let id = 0;\n let on = false;\n const loop = (t: number) => {\n if (!document.hidden) draw(ctx, w, h, t);\n id = raf(loop);\n };\n if (still) {\n draw(ctx, w, h, 0);\n return;\n }\n host.inView((v: boolean) => {\n if (v && !on) {\n on = true;\n id = raf(loop);\n } else if (!v && on) {\n on = false;\n caf(id);\n }\n });\n host.onCleanup(() => caf(id));\n}\n\n/**\n * `<usa-grid-glow>` — a line grid behind its content that lights up around\n * the pointer. Attributes: `size` (cell px, 32), `color`, `radius` (px, 220).\n * Reduced motion: the grid stays, a soft static glow in the centre.\n */\nexport interface UsaGridGlowElement extends UsaElement {}\nexport function defineGridGlow(tag = 'usa-grid-glow'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) => class extends Base {\n mount(): void {\n this.style.setProperty('--usa-grid', `${this.num('size', 32)}px`);\n this.style.setProperty('--usa-grid-r', `${this.num('radius', 220)}px`);\n if (this.str('color')) this.style.setProperty('--usa-grid-color', this.str('color'));\n if (this.reduced) return;\n let f = 0;\n let x = 0;\n let y = 0;\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n x = e.clientX - r.left;\n y = e.clientY - r.top;\n if (!f) f = raf(() => {\n f = 0;\n this.style.setProperty('--usa-grid-x', `${x}px`);\n this.style.setProperty('--usa-grid-y', `${y}px`);\n });\n });\n this.onCleanup(() => caf(f));\n }\n }, { id: 'bg-fx', text: css });\n}\n\n/**\n * `<usa-blobs>` — soft, slowly morphing colour blobs (fluid gradient\n * backdrop). Attributes: `colors` (comma list), `speed` (1), `blur` (px, 60).\n * Reduced motion: still blobs.\n */\nexport interface UsaBlobsElement extends UsaElement {}\nexport function defineBlobs(tag = 'usa-blobs'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) => class extends Base {\n mount(): void {\n this.querySelector(':scope > .usa-blobs-layer')?.remove();\n const colors = this.str('colors', '#7c5cff,#22d3ee,#f472b6,#34d399').split(',');\n const layer = document.createElement('div');\n layer.className = 'usa-blobs-layer';\n layer.setAttribute('aria-hidden', 'true');\n layer.innerHTML = colors.map((c, i) => `<i style=\"--c:${c.trim()};--i:${i}\"></i>`).join('');\n this.prepend(layer);\n this.style.setProperty('--usa-blobs-speed', String(this.num('speed', 1)));\n this.style.setProperty('--usa-blobs-blur', `${this.num('blur', 60)}px`);\n }\n }, { id: 'bg-fx', text: css });\n}\n\n/**\n * `<usa-water-ripple>` — interactive water ripples on a canvas over its\n * content (pointer moves and taps disturb the surface). Low-resolution height\n * map, paused off-screen. Attributes: `damping` (0.96), `strength` (1),\n * `color` (highlight). Reduced motion: nothing is drawn.\n */\nexport interface UsaWaterRippleElement extends UsaElement {\n drop(x: number, y: number, strength?: number): void;\n}\nexport function defineWaterRipple(tag = 'usa-water-ripple'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) => class extends Base {\n private _drop: ((x: number, y: number, s?: number) => void) | null = null;\n drop(x: number, y: number, s = 1): void {\n this._drop?.(x, y, s);\n }\n mount(): void {\n if (this.reduced) return;\n const S = 4;\n let cols = 0;\n let rows = 0;\n let a = new Float32Array(0);\n let b = new Float32Array(0);\n const damp = this.num('damping', 0.96);\n const color = this.str('color', '255,255,255');\n this._drop = (x, y, s = 1) => {\n const cx = Math.floor(x / S);\n const cy = Math.floor(y / S);\n if (cx < 1 || cy < 1 || cx >= cols - 1 || cy >= rows - 1) return;\n a[cy * cols + cx] += 256 * s * this.num('strength', 1);\n };\n canvasLoop(this, (ctx, w, h) => {\n const nc = Math.ceil(w / S);\n const nr = Math.ceil(h / S);\n if (nc !== cols || nr !== rows) {\n cols = nc;\n rows = nr;\n a = new Float32Array(cols * rows);\n b = new Float32Array(cols * rows);\n }\n ctx.clearRect(0, 0, w, h);\n for (let y = 1; y < rows - 1; y++) {\n for (let x = 1; x < cols - 1; x++) {\n const i = y * cols + x;\n const v = ((a[i - 1] + a[i + 1] + a[i - cols] + a[i + cols]) / 2 - b[i]) * damp;\n b[i] = v;\n if (v > 2 || v < -2) {\n ctx.fillStyle = `rgba(${color},${Math.min(0.5, Math.abs(v) / 300).toFixed(3)})`;\n ctx.fillRect(x * S, y * S, S, S);\n }\n }\n }\n const t = a;\n a = b;\n b = t;\n }, false);\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n this.drop(e.clientX - r.left, e.clientY - r.top, 0.35);\n });\n this.listen(this, 'pointerdown', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n this.drop(e.clientX - r.left, e.clientY - r.top, 1.5);\n });\n }\n }, { id: 'bg-fx', text: css });\n}\n\n/**\n * `<usa-dot-network>` — a grid of dots that swell and link up with lines\n * around the pointer (a living network backdrop). Attributes: `gap` (px,\n * 28), `color`, `radius` (px of influence, 140). Reduced motion: a static\n * dot grid.\n */\nexport interface UsaDotNetworkElement extends UsaElement {}\nexport function defineDotNetwork(tag = 'usa-dot-network'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) => class extends Base {\n mount(): void {\n const gap = Math.max(8, this.num('gap', 28));\n const R = this.num('radius', 140);\n const color = this.str('color', '124,92,255');\n let px = -1e4;\n let py = -1e4;\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n px = e.clientX - r.left;\n py = e.clientY - r.top;\n });\n this.listen(this, 'pointerleave', () => (px = py = -1e4));\n canvasLoop(this, (ctx, w, h) => {\n ctx.clearRect(0, 0, w, h);\n const near: [number, number, number][] = [];\n for (let y = gap / 2; y < h; y += gap) {\n for (let x = gap / 2; x < w; x += gap) {\n const d = Math.hypot(x - px, y - py);\n const k = d < R ? 1 - d / R : 0;\n const ox = k ? ((x - px) / (d || 1)) * k * 8 : 0;\n const oy = k ? ((y - py) / (d || 1)) * k * 8 : 0;\n ctx.fillStyle = `rgba(${color},${(0.25 + k * 0.75).toFixed(3)})`;\n ctx.beginPath();\n ctx.arc(x + ox, y + oy, 1.2 + k * 2.2, 0, Math.PI * 2);\n ctx.fill();\n if (k > 0.2) near.push([x + ox, y + oy, k]);\n }\n }\n ctx.lineWidth = 1;\n for (const [x, y, k] of near) {\n ctx.strokeStyle = `rgba(${color},${(k * 0.5).toFixed(3)})`;\n ctx.beginPath();\n ctx.moveTo(x, y);\n ctx.lineTo(px, py);\n ctx.stroke();\n }\n }, this.reduced);\n }\n }, { id: 'bg-fx', text: css });\n}\n","import { adoptStyles, raf, caf, prefersReducedMotion } from '../base';\nimport { setVariant } from '../ui/variants';\nimport css from './fluent.css?raw';\n\nexport interface FluentPresetOptions {\n /** Root to apply to (default `document.documentElement`). */\n root?: HTMLElement;\n /** Reveal highlight on interactive elements (default `true`). */\n reveal?: boolean;\n /** Reveal targets (default buttons, links, `[data-fluent-reveal]`). */\n selector?: string;\n /** Mica-style tinted window background on `<body>` (default `true`). */\n mica?: boolean;\n}\n\n/**\n * Windows 11 **Fluent preset** (v2.8): applies the `fluent` variant\n * (Segoe UI Variable, Windows accent, 8 px radii), a Mica-style tinted\n * window background, Acrylic on `.usa-acrylic` / `[data-acrylic]`, and\n * Reveal highlight (a light following the pointer on borders and\n * backgrounds of interactive elements). Ideal for WebView2 / Electron /\n * Tauri apps on Windows. Returns a function that removes it.\n * Respects reduced motion / transparency (no Reveal tracking; solid materials).\n */\nexport function fluentPreset(options: FluentPresetOptions = {}): () => void {\n if (typeof document === 'undefined') return () => undefined;\n const root = options.root || document.documentElement;\n adoptStyles('fluent-preset', css);\n setVariant('fluent', root);\n root.classList.add('usa-fluent');\n if (options.mica !== false) root.classList.add('usa-fluent-mica');\n const sel = options.selector || 'button, [role=\"button\"], a.usa-fluent-item, [data-fluent-reveal], .usa-fluent-item';\n let frame = 0;\n let last: HTMLElement | null = null;\n let ev: PointerEvent | null = null;\n const apply = () => {\n frame = 0;\n if (!ev) return;\n const t = (ev.target as Element)?.closest?.(sel) as HTMLElement | null;\n if (last && last !== t) last.removeAttribute('data-reveal');\n last = t;\n if (!t) return;\n const r = t.getBoundingClientRect();\n t.style.setProperty('--usa-reveal-x', `${ev.clientX - r.left}px`);\n t.style.setProperty('--usa-reveal-y', `${ev.clientY - r.top}px`);\n t.setAttribute('data-reveal', '');\n };\n const move = (e: PointerEvent) => {\n if (e.pointerType === 'touch') return;\n ev = e;\n if (!frame) frame = raf(apply);\n };\n const reveal = options.reveal !== false && !prefersReducedMotion();\n if (reveal) document.addEventListener('pointermove', move, { passive: true });\n return () => {\n document.removeEventListener('pointermove', move);\n caf(frame);\n last?.removeAttribute('data-reveal');\n root.classList.remove('usa-fluent', 'usa-fluent-mica');\n setVariant(null, root);\n };\n}\n","/**\n * use-scroll-animate/components/background — backgrounds & decoration.\n * `<usa-aurora>`, `<usa-particles>`, `<usa-grain>`, `<usa-marquee>`,\n * `<usa-acrylic>`.\n */\nimport { defineAurora, type UsaAuroraElement } from './aurora';\nimport { defineParticles, type UsaParticlesElement } from './particles';\nimport { defineGrain, type UsaGrainElement } from './grain';\nimport { defineMarquee, type UsaMarqueeElement } from './marquee';\nimport { defineAcrylic, type UsaAcrylicElement } from './acrylic';\n\nimport { defineGridGlow, defineBlobs, defineWaterRipple, defineDotNetwork } from './bg-fx';\nimport type { UsaGridGlowElement, UsaBlobsElement, UsaWaterRippleElement, UsaDotNetworkElement } from './bg-fx';\nexport { defineAurora, defineParticles, defineGrain, defineMarquee, defineAcrylic };\nexport type { UsaAuroraElement, UsaParticlesElement, UsaGrainElement, UsaMarqueeElement, UsaAcrylicElement };\nexport { defineGridGlow, defineBlobs, defineWaterRipple, defineDotNetwork };\nexport type { UsaGridGlowElement, UsaBlobsElement, UsaWaterRippleElement, UsaDotNetworkElement };\nexport { fluentPreset } from './fluent';\nexport type { FluentPresetOptions } from './fluent';\nexport { configureComponents, prefersReducedMotion } from '../base';\nexport type { ComponentsConfig, UsaElement } from '../base';\n\n/** Register every component of this category under its default tag. */\nexport function defineBackgroundComponents(): void {\n defineAurora();\n defineParticles();\n defineGrain();\n defineMarquee();\n defineAcrylic();\n defineGridGlow();\n defineBlobs();\n defineWaterRipple();\n defineDotNetwork();\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'usa-grid-glow': UsaGridGlowElement;\n 'usa-blobs': UsaBlobsElement;\n 'usa-water-ripple': UsaWaterRippleElement;\n 'usa-dot-network': UsaDotNetworkElement;\n 'usa-aurora': UsaAuroraElement;\n 'usa-particles': UsaParticlesElement;\n 'usa-grain': UsaGrainElement;\n 'usa-marquee': UsaMarqueeElement;\n 'usa-acrylic': UsaAcrylicElement;\n 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1
+ {"version":3,"file":"background.cjs","sources":["../../src/components/background/aurora.ts","../../src/components/background/particles.ts","../../src/components/background/grain.ts","../../src/components/background/marquee.ts","../../src/components/background/acrylic.ts","../../src/components/background/bg-fx.ts","../../src/components/background/fluent.ts","../../src/components/background/index.ts"],"sourcesContent":["import { defineElement, type UsaElement } from '../base';\nimport css from './aurora.css?raw';\n\n/**\n * `<usa-aurora>` — a slow, drifting aurora / gradient-mesh backdrop behind\n * its content. Soft radial gradients moved with `transform` only (no\n * animated blur), paused while off-screen.\n *\n * Attributes: `colors` (comma-separated, default violet / cyan / pink),\n * `speed` (multiplier, 1), `intensity` (0–1 opacity, 0.7), `paused`.\n * Reduced motion: a still gradient.\n */\nexport type UsaAuroraElement = UsaElement;\n\nexport function defineAurora(tag = 'usa-aurora'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaAurora extends Base {\n static get observedAttributes(): string[] {\n return ['colors', 'speed', 'intensity'];\n }\n\n private _layer: HTMLElement | null = null;\n\n mount(): void {\n if (!this._layer) {\n this._layer = document.createElement('div');\n this._layer.className = 'usa-aurora-layer';\n this._layer.setAttribute('aria-hidden', 'true');\n this._layer.innerHTML = '<i></i><i></i><i></i><i></i>';\n this.prepend(this._layer);\n }\n const colors = this.str('colors', '#7c5cff,#22d3ee,#f472b6,#34d399').split(',').map((c) => c.trim()).filter(Boolean);\n Array.from(this._layer.children).forEach((blob, i) => {\n (blob as HTMLElement).style.setProperty('--c', colors[i % colors.length]);\n });\n const speed = this.num('speed', 1);\n this.style.setProperty('--usa-aurora-speed', `${(18 / Math.max(0.05, speed)).toFixed(2)}s`);\n this.style.setProperty('--usa-aurora-opacity', String(this.num('intensity', 0.7)));\n this.inView((v) => this.toggleAttribute('data-offscreen', !v));\n }\n },\n { id: 'aurora', text: css }\n );\n}\n","import { defineElement, raf, caf, type UsaElement } from '../base';\nimport css from './particles.css?raw';\n\n/**\n * `<usa-particles>` — a canvas of drifting particles, optionally linked by\n * lines when close (a \"constellation\"), that drift away from the pointer.\n * Fills its own box (place it as a background with\n * `position: absolute; inset: 0`, or give it a height).\n *\n * Attributes: `count` (60; scaled down on small boxes), `color`\n * (default `currentColor`), `size` (max radius px, 2.2), `speed` (0.35),\n * `links` (max link distance px, 110; `0` disables), `interactive`,\n * `paused`. Renders only while visible and the tab is shown, at device\n * pixel ratio ≤ 2. Reduced motion: one still frame.\n */\nexport interface UsaParticlesElement extends UsaElement {\n /** Re-seed the particles. */\n reset(): void;\n}\n\ninterface P {\n x: number;\n y: number;\n vx: number;\n vy: number;\n r: number;\n}\n\nexport function defineParticles(tag = 'usa-particles'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaParticles extends Base {\n static get observedAttributes(): string[] {\n return ['count', 'color', 'size', 'speed', 'links', 'interactive', 'paused'];\n }\n\n private _canvas: HTMLCanvasElement | null = null;\n private _ctx: CanvasRenderingContext2D | null = null;\n private _ps: P[] = [];\n private _frame = 0;\n private _w = 0;\n private _h = 0;\n private _visible = false;\n private _mx = -1e4;\n private _color = '#888';\n private _my = -1e4;\n\n mount(): void {\n if (!this._canvas) {\n this._canvas = document.createElement('canvas');\n this._canvas.setAttribute('aria-hidden', 'true');\n this.prepend(this._canvas);\n }\n this._ctx = this._canvas.getContext?.('2d') ?? null;\n if (!this._ctx) return;\n this.resize();\n if (typeof ResizeObserver !== 'undefined') {\n const ro = new ResizeObserver(() => {\n this.resize();\n if (!this._frame) this.draw();\n });\n ro.observe(this);\n this.onCleanup(() => ro.disconnect());\n }\n this.inView((v) => {\n this._visible = v;\n this.loop();\n });\n this.listen(document, 'visibilitychange', () => this.loop());\n if (this.flag('interactive')) {\n this.listen(window, 'pointermove', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n this._mx = e.clientX - r.left;\n this._my = e.clientY - r.top;\n }, { passive: true });\n }\n this.draw();\n }\n\n unmount(): void {\n caf(this._frame);\n this._frame = 0;\n }\n\n reset(): void {\n this._ps = [];\n this.resize();\n this.draw();\n }\n\n private resize(): void {\n const c = this._canvas;\n if (!c || !this._ctx) return;\n const w = this.clientWidth || 300;\n const h = this.clientHeight || 150;\n const dpr = Math.min(2, (typeof devicePixelRatio === 'number' && devicePixelRatio) || 1);\n c.width = Math.round(w * dpr);\n c.height = Math.round(h * dpr);\n this._ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n this._w = w;\n this._h = h;\n this._color = this.getAttribute('color') || (typeof getComputedStyle === 'function' ? getComputedStyle(this).color : '') || '#888';\n const want = Math.round(Math.min(1, (w * h) / (900 * 500)) * Math.max(1, this.num('count', 60))) || 1;\n const speed = this.num('speed', 0.35);\n const size = this.num('size', 2.2);\n while (this._ps.length < want) {\n const a = Math.random() * Math.PI * 2;\n const s = speed * (0.3 + Math.random() * 0.7);\n this._ps.push({ x: Math.random() * w, y: Math.random() * h, vx: Math.cos(a) * s, vy: Math.sin(a) * s, r: 0.6 + Math.random() * (size - 0.6) });\n }\n this._ps.length = want;\n }\n\n private loop(): void {\n const run = this._visible && !this.reduced && !this.flag('paused') && !(typeof document !== 'undefined' && document.hidden);\n if (run && !this._frame) {\n const tick = () => {\n this.step();\n this.draw();\n this._frame = raf(tick);\n };\n this._frame = raf(tick);\n } else if (!run && this._frame) {\n caf(this._frame);\n this._frame = 0;\n }\n }\n\n private step(): void {\n const { _w: w, _h: h } = this;\n for (const p of this._ps) {\n const dx = p.x - this._mx;\n const dy = p.y - this._my;\n const d2 = dx * dx + dy * dy;\n if (d2 < 8100 && d2 > 0.01) {\n const f = (1 - Math.sqrt(d2) / 90) * 0.6;\n p.x += (dx / Math.sqrt(d2)) * f;\n p.y += (dy / Math.sqrt(d2)) * f;\n }\n p.x += p.vx;\n p.y += p.vy;\n if (p.x < -5) p.x = w + 5;\n else if (p.x > w + 5) p.x = -5;\n if (p.y < -5) p.y = h + 5;\n else if (p.y > h + 5) p.y = -5;\n }\n }\n\n private draw(): void {\n const ctx = this._ctx;\n if (!ctx) return;\n const color = this._color;\n ctx.clearRect(0, 0, this._w, this._h);\n ctx.fillStyle = color;\n ctx.strokeStyle = color;\n const ps = this._ps;\n const link = this.num('links', 110);\n if (link > 0) {\n const l2 = link * link;\n ctx.lineWidth = 0.6;\n for (let i = 0; i < ps.length; i++) {\n for (let j = i + 1; j < ps.length; j++) {\n const dx = ps[i].x - ps[j].x;\n const dy = ps[i].y - ps[j].y;\n const d2 = dx * dx + dy * dy;\n if (d2 < l2) {\n ctx.globalAlpha = (1 - d2 / l2) * 0.35;\n ctx.beginPath();\n ctx.moveTo(ps[i].x, ps[i].y);\n ctx.lineTo(ps[j].x, ps[j].y);\n ctx.stroke();\n }\n }\n }\n }\n ctx.globalAlpha = 0.85;\n for (const p of ps) {\n ctx.beginPath();\n ctx.arc(p.x, p.y, p.r, 0, Math.PI * 2);\n ctx.fill();\n }\n ctx.globalAlpha = 1;\n }\n },\n { id: 'particles', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport css from './grain.css?raw';\n\n/**\n * `<usa-grain>` — a film-grain / noise overlay on top of its content\n * (SVG `feTurbulence` texture, no images to ship). With `animated`, the\n * grain jitters like film (stepped `transform`, ~12 fps).\n *\n * Attributes: `opacity` (0.12), `animated`, `blend` (`mix-blend-mode`,\n * default `overlay`), `scale` (texture size px, 180). Never intercepts\n * pointer events. Reduced motion: static grain.\n */\nexport type UsaGrainElement = UsaElement;\n\nconst noise = (freq: number) =>\n `url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='256' height='256'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='${freq}' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0.5 0 0 0 0 0.5 0 0 0 0 0.5 0 0 0 1.6 -0.3'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")`;\n\nexport function defineGrain(tag = 'usa-grain'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaGrain extends Base {\n static get observedAttributes(): string[] {\n return ['opacity', 'blend', 'scale'];\n }\n\n private _layer: HTMLElement | null = null;\n\n mount(): void {\n if (!this._layer) {\n this._layer = document.createElement('div');\n this._layer.className = 'usa-grain-layer';\n this._layer.setAttribute('aria-hidden', 'true');\n this.append(this._layer);\n }\n const s = this._layer.style;\n s.backgroundImage = noise(0.8);\n s.backgroundSize = `${this.num('scale', 180)}px`;\n s.opacity = String(this.num('opacity', 0.12));\n s.mixBlendMode = this.str('blend', 'overlay');\n }\n },\n { id: 'grain', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport css from './marquee.css?raw';\n\n/**\n * `<usa-marquee>` — an infinite, seamless ticker of its children (logos,\n * testimonials, tags). The content is cloned (clones are `aria-hidden` and\n * `inert`) and the track slides with one WAAPI `transform` animation whose\n * duration follows the measured width, so the speed is constant.\n *\n * Attributes: `speed` (px/s, 50), `direction` (`left` default | `right` |\n * `up` | `down`), `gap` (px, 32), `pause-on-hover`, `fade` (soft edges),\n * `paused`. Pauses off-screen. Reduced motion: no movement; the row\n * becomes scrollable instead.\n */\nexport interface UsaMarqueeElement extends UsaElement {\n pause(): void;\n resume(): void;\n}\n\nexport function defineMarquee(tag = 'usa-marquee'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaMarquee extends Base {\n static get observedAttributes(): string[] {\n return ['speed', 'direction', 'gap', 'paused'];\n }\n\n private _track: HTMLElement | null = null;\n private _anim: Animation | null = null;\n private _hover = false;\n private _visible = true;\n private _size = 0;\n\n private get vertical(): boolean {\n const d = this.str('direction', 'left');\n return d === 'up' || d === 'down';\n }\n\n mount(): void {\n if (!this._track) {\n const track = document.createElement('div');\n track.className = 'usa-marquee-track';\n const group = document.createElement('div');\n group.className = 'usa-marquee-group';\n group.append(...Array.from(this.childNodes));\n track.append(group);\n this.append(track);\n this._track = track;\n }\n this.toggleAttribute('data-vertical', this.vertical);\n this.style.setProperty('--usa-marquee-gap', `${this.num('gap', 32)}px`);\n if (this.reduced) {\n this.setAttribute('data-static', '');\n this.syncClones(1);\n return;\n }\n this.removeAttribute('data-static');\n this.build();\n if (typeof ResizeObserver !== 'undefined') {\n const ro = new ResizeObserver(() => this.build());\n ro.observe(this._track.firstElementChild as Element);\n this.onCleanup(() => ro.disconnect());\n }\n this.inView((v) => {\n this._visible = v;\n this.sync();\n });\n this.listen(this, 'pointerenter', () => ((this._hover = true), this.sync()));\n this.listen(this, 'pointerleave', () => ((this._hover = false), this.sync()));\n this.listen(this, 'focusin', () => ((this._hover = true), this.sync()));\n this.listen(this, 'focusout', () => ((this._hover = false), this.sync()));\n }\n\n unmount(): void {\n this._anim?.cancel();\n this._anim = null;\n this._size = 0;\n }\n\n private syncClones(n: number): void {\n const track = this._track!;\n const group = track.firstElementChild as HTMLElement;\n while (track.children.length > n) track.lastElementChild!.remove();\n while (track.children.length < n) {\n const clone = group.cloneNode(true) as HTMLElement;\n clone.setAttribute('aria-hidden', 'true');\n clone.setAttribute('inert', '');\n track.append(clone);\n }\n }\n\n private build(): void {\n const track = this._track!;\n const group = track.firstElementChild as HTMLElement;\n const vertical = this.vertical;\n const gap = this.num('gap', 32);\n const measured = vertical ? group.offsetHeight : group.offsetWidth;\n if (!measured) return; // not laid out yet: the ResizeObserver calls back\n const size = measured + gap;\n if (this._anim && this._size === size) return;\n this._size = size;\n const box = (vertical ? this.clientHeight : this.clientWidth) || size;\n // Enough copies to cover the box twice\n this.syncClones(Math.min(50, Math.max(2, Math.ceil(box / size) + 1)));\n const progress = this._anim?.effect?.getComputedTiming().progress ?? 0;\n this._anim?.cancel();\n const axis = vertical ? 'Y' : 'X';\n const reverse = ['right', 'down'].includes(this.str('direction', 'left'));\n const frames = [{ transform: `translate${axis}(0)` }, { transform: `translate${axis}(${-size}px)` }];\n this._anim = this.motion(track, reverse ? frames.reverse() : frames, {\n duration: (Math.max(1, size) / Math.max(1, this.num('speed', 50))) * 1000,\n iterations: Infinity,\n });\n if (this._anim && progress) this._anim.currentTime = progress * Number(this._anim.effect?.getTiming().duration || 0);\n this.sync();\n }\n\n private sync(): void {\n const a = this._anim;\n if (!a) return;\n const stop = this.flag('paused') || !this._visible || (this._hover && this.flag('pause-on-hover'));\n if (stop && a.playState === 'running') a.pause();\n else if (!stop && a.playState === 'paused') a.play();\n }\n\n pause(): void {\n this.setAttribute('paused', '');\n }\n resume(): void {\n this.removeAttribute('paused');\n }\n\n changed(name: string): void {\n if (name === 'paused') this.sync();\n else super.changed(name);\n }\n },\n { id: 'marquee', text: css }\n );\n}\n","import { defineElement, type UsaElement } from '../base';\nimport css from './acrylic.css?raw';\n\n/**\n * `<usa-acrylic>` — Windows Fluent materials for the web: `acrylic`\n * (frosted glass: backdrop blur + saturation + tint + subtle noise) and\n * `mica` (an opaque, wallpaper-tinted base for app backgrounds; on the web it\n * tints from `--usa-mica-source`, a gradient you control). Optional\n * `shimmer` adds a light sweep when it appears or on hover.\n *\n * Attributes: `kind` (`acrylic` default | `mica`), `tint` (colour),\n * `tint-opacity` (0–1, 0.55), `blur` (px, 30), `shimmer`\n * (`hover` | `load` | `none`, default `none`). Falls back to a solid tint\n * without `backdrop-filter` and under `prefers-reduced-transparency` or\n * forced colours, like Windows does when transparency effects are off.\n */\nexport type UsaAcrylicElement = UsaElement;\n\nexport function defineAcrylic(tag = 'usa-acrylic'): CustomElementConstructor | undefined {\n return defineElement(\n tag,\n (Base) =>\n class UsaAcrylic extends Base {\n static get observedAttributes(): string[] {\n return ['tint', 'tint-opacity', 'blur', 'shimmer'];\n }\n\n mount(): void {\n const tint = this.getAttribute('tint');\n if (tint) this.style.setProperty('--usa-acrylic-tint', tint);\n else this.style.removeProperty('--usa-acrylic-tint');\n this.style.setProperty('--usa-acrylic-opacity', `${Math.round(this.num('tint-opacity', 0.55) * 100)}%`);\n this.style.setProperty('--usa-acrylic-blur', `${this.num('blur', 30)}px`);\n if (this.str('shimmer') === 'load' && !this.reduced) {\n this.removeAttribute('data-shine');\n void this.offsetWidth;\n this.setAttribute('data-shine', '');\n }\n }\n },\n { id: 'acrylic', text: css }\n );\n}\n","import { defineElement, raf, caf, type UsaElement } from '../base';\nimport css from './bg-fx.css?raw';\n\n/** Shared canvas setup: DPR ≤ 2, resize with the host, run only while visible & tab shown. */\nfunction canvasLoop(host: any, draw: (ctx: CanvasRenderingContext2D, w: number, h: number, t: number) => void, still: boolean): void {\n const c = document.createElement('canvas');\n c.className = 'usa-bg-canvas';\n c.setAttribute('aria-hidden', 'true');\n host.prepend(c);\n host.onCleanup(() => c.remove());\n const ctx = c.getContext?.('2d') as CanvasRenderingContext2D | null;\n if (!ctx) return;\n const dpr = Math.min(2, (typeof window !== 'undefined' && window.devicePixelRatio) || 1);\n let w = 0;\n let h = 0;\n const size = () => {\n const r = host.getBoundingClientRect();\n w = Math.max(1, r.width || 300);\n h = Math.max(1, r.height || 150);\n c.width = w * dpr;\n c.height = h * dpr;\n ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n };\n size();\n const ro = typeof ResizeObserver !== 'undefined' ? new ResizeObserver(size) : null;\n ro?.observe(host);\n host.onCleanup(() => ro?.disconnect());\n let id = 0;\n let on = false;\n const loop = (t: number) => {\n if (!document.hidden) draw(ctx, w, h, t);\n id = raf(loop);\n };\n if (still) {\n draw(ctx, w, h, 0);\n return;\n }\n host.inView((v: boolean) => {\n if (v && !on) {\n on = true;\n id = raf(loop);\n } else if (!v && on) {\n on = false;\n caf(id);\n }\n });\n host.onCleanup(() => caf(id));\n}\n\n/**\n * `<usa-grid-glow>` — a line grid behind its content that lights up around\n * the pointer. Attributes: `size` (cell px, 32), `color`, `radius` (px, 220).\n * Reduced motion: the grid stays, a soft static glow in the centre.\n */\nexport interface UsaGridGlowElement extends UsaElement {}\nexport function defineGridGlow(tag = 'usa-grid-glow'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) => class extends Base {\n mount(): void {\n this.style.setProperty('--usa-grid', `${this.num('size', 32)}px`);\n this.style.setProperty('--usa-grid-r', `${this.num('radius', 220)}px`);\n if (this.str('color')) this.style.setProperty('--usa-grid-color', this.str('color'));\n if (this.reduced) return;\n let f = 0;\n let x = 0;\n let y = 0;\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n x = e.clientX - r.left;\n y = e.clientY - r.top;\n if (!f) f = raf(() => {\n f = 0;\n this.style.setProperty('--usa-grid-x', `${x}px`);\n this.style.setProperty('--usa-grid-y', `${y}px`);\n });\n });\n this.onCleanup(() => caf(f));\n }\n }, { id: 'bg-fx', text: css });\n}\n\n/**\n * `<usa-blobs>` — soft, slowly morphing colour blobs (fluid gradient\n * backdrop). Attributes: `colors` (comma list), `speed` (1), `blur` (px, 60).\n * Reduced motion: still blobs.\n */\nexport interface UsaBlobsElement extends UsaElement {}\nexport function defineBlobs(tag = 'usa-blobs'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) => class extends Base {\n mount(): void {\n this.querySelector(':scope > .usa-blobs-layer')?.remove();\n const colors = this.str('colors', '#7c5cff,#22d3ee,#f472b6,#34d399').split(',');\n const layer = document.createElement('div');\n layer.className = 'usa-blobs-layer';\n layer.setAttribute('aria-hidden', 'true');\n layer.innerHTML = colors.map((c, i) => `<i style=\"--c:${c.trim()};--i:${i}\"></i>`).join('');\n this.prepend(layer);\n this.style.setProperty('--usa-blobs-speed', String(this.num('speed', 1)));\n this.style.setProperty('--usa-blobs-blur', `${this.num('blur', 60)}px`);\n }\n }, { id: 'bg-fx', text: css });\n}\n\n/**\n * `<usa-water-ripple>` — interactive water ripples on a canvas over its\n * content (pointer moves and taps disturb the surface). Low-resolution height\n * map, paused off-screen. Attributes: `damping` (0.96), `strength` (1),\n * `color` (highlight). Reduced motion: nothing is drawn.\n */\nexport interface UsaWaterRippleElement extends UsaElement {\n drop(x: number, y: number, strength?: number): void;\n}\nexport function defineWaterRipple(tag = 'usa-water-ripple'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) => class extends Base {\n private _drop: ((x: number, y: number, s?: number) => void) | null = null;\n drop(x: number, y: number, s = 1): void {\n this._drop?.(x, y, s);\n }\n mount(): void {\n if (this.reduced) return;\n const S = 4;\n let cols = 0;\n let rows = 0;\n let a = new Float32Array(0);\n let b = new Float32Array(0);\n const damp = this.num('damping', 0.96);\n const color = this.str('color', '255,255,255');\n this._drop = (x, y, s = 1) => {\n const cx = Math.floor(x / S);\n const cy = Math.floor(y / S);\n if (cx < 1 || cy < 1 || cx >= cols - 1 || cy >= rows - 1) return;\n a[cy * cols + cx] += 256 * s * this.num('strength', 1);\n };\n canvasLoop(this, (ctx, w, h) => {\n const nc = Math.ceil(w / S);\n const nr = Math.ceil(h / S);\n if (nc !== cols || nr !== rows) {\n cols = nc;\n rows = nr;\n a = new Float32Array(cols * rows);\n b = new Float32Array(cols * rows);\n }\n ctx.clearRect(0, 0, w, h);\n for (let y = 1; y < rows - 1; y++) {\n for (let x = 1; x < cols - 1; x++) {\n const i = y * cols + x;\n const v = ((a[i - 1] + a[i + 1] + a[i - cols] + a[i + cols]) / 2 - b[i]) * damp;\n b[i] = v;\n if (v > 2 || v < -2) {\n ctx.fillStyle = `rgba(${color},${Math.min(0.5, Math.abs(v) / 300).toFixed(3)})`;\n ctx.fillRect(x * S, y * S, S, S);\n }\n }\n }\n const t = a;\n a = b;\n b = t;\n }, false);\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n this.drop(e.clientX - r.left, e.clientY - r.top, 0.35);\n });\n this.listen(this, 'pointerdown', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n this.drop(e.clientX - r.left, e.clientY - r.top, 1.5);\n });\n }\n }, { id: 'bg-fx', text: css });\n}\n\n/**\n * `<usa-dot-network>` — a grid of dots that swell and link up with lines\n * around the pointer (a living network backdrop). Attributes: `gap` (px,\n * 28), `color`, `radius` (px of influence, 140). Reduced motion: a static\n * dot grid.\n */\nexport interface UsaDotNetworkElement extends UsaElement {}\nexport function defineDotNetwork(tag = 'usa-dot-network'): CustomElementConstructor | undefined {\n return defineElement(tag, (Base) => class extends Base {\n mount(): void {\n const gap = Math.max(8, this.num('gap', 28));\n const R = this.num('radius', 140);\n const color = this.str('color', '124,92,255');\n let px = -1e4;\n let py = -1e4;\n this.listen(this, 'pointermove', (e: PointerEvent) => {\n const r = this.getBoundingClientRect();\n px = e.clientX - r.left;\n py = e.clientY - r.top;\n });\n this.listen(this, 'pointerleave', () => (px = py = -1e4));\n canvasLoop(this, (ctx, w, h) => {\n ctx.clearRect(0, 0, w, h);\n const near: [number, number, number][] = [];\n for (let y = gap / 2; y < h; y += gap) {\n for (let x = gap / 2; x < w; x += gap) {\n const d = Math.hypot(x - px, y - py);\n const k = d < R ? 1 - d / R : 0;\n const ox = k ? ((x - px) / (d || 1)) * k * 8 : 0;\n const oy = k ? ((y - py) / (d || 1)) * k * 8 : 0;\n ctx.fillStyle = `rgba(${color},${(0.25 + k * 0.75).toFixed(3)})`;\n ctx.beginPath();\n ctx.arc(x + ox, y + oy, 1.2 + k * 2.2, 0, Math.PI * 2);\n ctx.fill();\n if (k > 0.2) near.push([x + ox, y + oy, k]);\n }\n }\n ctx.lineWidth = 1;\n for (const [x, y, k] of near) {\n ctx.strokeStyle = `rgba(${color},${(k * 0.5).toFixed(3)})`;\n ctx.beginPath();\n ctx.moveTo(x, y);\n ctx.lineTo(px, py);\n ctx.stroke();\n }\n }, this.reduced);\n }\n }, { id: 'bg-fx', text: css });\n}\n","import { adoptStyles, raf, caf, prefersReducedMotion } from '../base';\nimport { setVariant } from '../ui/variants';\nimport css from './fluent.css?raw';\n\nexport interface FluentPresetOptions {\n /** Root to apply to (default `document.documentElement`). */\n root?: HTMLElement;\n /** Reveal highlight on interactive elements (default `true`). */\n reveal?: boolean;\n /** Reveal targets (default buttons, links, `[data-fluent-reveal]`). */\n selector?: string;\n /** Mica-style tinted window background on `<body>` (default `true`). */\n mica?: boolean;\n}\n\n/**\n * Windows 11 **Fluent preset** (v2.8): applies the `fluent` variant\n * (Segoe UI Variable, Windows accent, 8 px radii), a Mica-style tinted\n * window background, Acrylic on `.usa-acrylic` / `[data-acrylic]`, and\n * Reveal highlight (a light following the pointer on borders and\n * backgrounds of interactive elements). Ideal for WebView2 / Electron /\n * Tauri apps on Windows. Returns a function that removes it.\n * Respects reduced motion / transparency (no Reveal tracking; solid materials).\n */\nexport function fluentPreset(options: FluentPresetOptions = {}): () => void {\n if (typeof document === 'undefined') return () => undefined;\n const root = options.root || document.documentElement;\n adoptStyles('fluent-preset', css);\n setVariant('fluent', root);\n root.classList.add('usa-fluent');\n if (options.mica !== false) root.classList.add('usa-fluent-mica');\n const sel = options.selector || 'button, [role=\"button\"], a.usa-fluent-item, [data-fluent-reveal], .usa-fluent-item';\n let frame = 0;\n let last: HTMLElement | null = null;\n let ev: PointerEvent | null = null;\n const apply = () => {\n frame = 0;\n if (!ev) return;\n const t = (ev.target as Element)?.closest?.(sel) as HTMLElement | null;\n if (last && last !== t) last.removeAttribute('data-reveal');\n last = t;\n if (!t) return;\n const r = t.getBoundingClientRect();\n t.style.setProperty('--usa-reveal-x', `${ev.clientX - r.left}px`);\n t.style.setProperty('--usa-reveal-y', `${ev.clientY - r.top}px`);\n t.setAttribute('data-reveal', '');\n };\n const move = (e: PointerEvent) => {\n if (e.pointerType === 'touch') return;\n ev = e;\n if (!frame) frame = raf(apply);\n };\n const reveal = options.reveal !== false && !prefersReducedMotion();\n if (reveal) document.addEventListener('pointermove', move, { passive: true });\n return () => {\n document.removeEventListener('pointermove', move);\n caf(frame);\n last?.removeAttribute('data-reveal');\n root.classList.remove('usa-fluent', 'usa-fluent-mica');\n setVariant(null, root);\n };\n}\n","/**\n * use-scroll-animate/components/background — backgrounds & decoration.\n * `<usa-aurora>`, `<usa-particles>`, `<usa-grain>`, `<usa-marquee>`,\n * `<usa-acrylic>`.\n */\nimport { defineAurora, type UsaAuroraElement } from './aurora';\nimport { defineParticles, type UsaParticlesElement } from './particles';\nimport { defineGrain, type UsaGrainElement } from './grain';\nimport { defineMarquee, type UsaMarqueeElement } from './marquee';\nimport { defineAcrylic, type UsaAcrylicElement } from './acrylic';\n\nimport { defineGridGlow, defineBlobs, defineWaterRipple, defineDotNetwork } from './bg-fx';\nimport type { UsaGridGlowElement, UsaBlobsElement, UsaWaterRippleElement, UsaDotNetworkElement } from './bg-fx';\nexport { defineAurora, defineParticles, defineGrain, defineMarquee, defineAcrylic };\nexport type { UsaAuroraElement, UsaParticlesElement, UsaGrainElement, UsaMarqueeElement, UsaAcrylicElement };\nexport { defineGridGlow, defineBlobs, defineWaterRipple, defineDotNetwork };\nexport type { UsaGridGlowElement, UsaBlobsElement, UsaWaterRippleElement, UsaDotNetworkElement };\nexport { fluentPreset } from './fluent';\nexport type { FluentPresetOptions } from './fluent';\nexport { configureComponents, prefersReducedMotion } from '../base';\nexport type { ComponentsConfig, UsaElement } from 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