use-scroll-animate 2.8.0 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +48 -0
- package/README.md +5 -5
- package/README_zh.md +2 -2
- package/dist/chunks/{base-BR6fYLBA.cjs → base-CXx7jZ-o.cjs} +10 -1
- package/dist/chunks/{base-BR6fYLBA.cjs.map → base-CXx7jZ-o.cjs.map} +1 -1
- package/dist/chunks/{base-C_w9ibbn.js → base-Co98Z2iM.js} +10 -2
- package/dist/chunks/{base-C_w9ibbn.js.map → base-Co98Z2iM.js.map} +1 -1
- package/dist/chunks/{core-BP-a1iNc.js → core-mV_TPgG_.js} +3 -44
- package/dist/chunks/core-mV_TPgG_.js.map +1 -0
- package/dist/chunks/{core-B_J4rXbC.cjs → core-qpECfEkb.cjs} +2 -43
- package/dist/chunks/core-qpECfEkb.cjs.map +1 -0
- package/dist/chunks/index-tags-BEM98giN.cjs +20 -0
- package/dist/chunks/index-tags-BEM98giN.cjs.map +1 -0
- package/dist/chunks/index-tags-f37txHmb.js +18 -0
- package/dist/chunks/index-tags-f37txHmb.js.map +1 -0
- package/dist/chunks/{spring-DyHe1Hfa.cjs → spring-2OTnYCzm.cjs} +2 -2
- package/dist/chunks/{spring-DyHe1Hfa.cjs.map → spring-2OTnYCzm.cjs.map} +1 -1
- package/dist/chunks/{spring-Dc8ZqDWE.js → spring-YNUpez2g.js} +2 -2
- package/dist/chunks/{spring-Dc8ZqDWE.js.map → spring-YNUpez2g.js.map} +1 -1
- package/dist/chunks/{stagger-DTv_WiUQ.js → stagger-BFAhKknX.js} +2 -2
- package/dist/chunks/{stagger-DTv_WiUQ.js.map → stagger-BFAhKknX.js.map} +1 -1
- package/dist/chunks/{stagger-DHw0ExuR.cjs → stagger-CLc3j58T.cjs} +2 -2
- package/dist/chunks/{stagger-DHw0ExuR.cjs.map → stagger-CLc3j58T.cjs.map} +1 -1
- package/dist/chunks/{variants-Bbatdq8d.cjs → variants-BNIrn4ch.cjs} +2 -2
- package/dist/chunks/{variants-Bbatdq8d.cjs.map → variants-BNIrn4ch.cjs.map} +1 -1
- package/dist/chunks/{variants-idgMVXhE.js → variants-Dp_5lJ_J.js} +2 -2
- package/dist/chunks/{variants-idgMVXhE.js.map → variants-Dp_5lJ_J.js.map} +1 -1
- package/dist/components/background.cjs +3 -3
- package/dist/components/background.cjs.map +1 -1
- package/dist/components/background.css +1 -1
- package/dist/components/background.d.cts +1 -1
- package/dist/components/background.d.ts +1 -1
- package/dist/components/background.js +4 -4
- package/dist/components/background.js.map +1 -1
- package/dist/components/cards.cjs +2 -2
- package/dist/components/cards.js +3 -3
- package/dist/components/click.cjs +2 -2
- package/dist/components/click.js +3 -3
- package/dist/components/feedback.cjs +15 -15
- package/dist/components/feedback.cjs.map +1 -1
- package/dist/components/feedback.css +2 -2
- package/dist/components/feedback.d.cts +4 -3
- package/dist/components/feedback.d.ts +4 -3
- package/dist/components/feedback.js +16 -16
- package/dist/components/feedback.js.map +1 -1
- package/dist/components/interaction.cjs +1 -1
- package/dist/components/interaction.js +2 -2
- package/dist/components/jsx.cjs +3 -0
- package/dist/components/jsx.cjs.map +1 -0
- package/dist/components/jsx.d.cts +45 -0
- package/dist/components/jsx.d.ts +45 -0
- package/dist/components/jsx.js +2 -0
- package/dist/components/jsx.js.map +1 -0
- package/dist/components/lazy.cjs +84 -0
- package/dist/components/lazy.cjs.map +1 -0
- package/dist/components/lazy.d.cts +40 -0
- package/dist/components/lazy.d.ts +40 -0
- package/dist/components/lazy.js +79 -0
- package/dist/components/lazy.js.map +1 -0
- package/dist/components/page.cjs +2 -2
- package/dist/components/page.js +3 -3
- package/dist/components/physics.cjs +2 -2
- package/dist/components/physics.js +4 -4
- package/dist/components/react.cjs +96 -0
- package/dist/components/react.cjs.map +1 -0
- package/dist/components/react.d.cts +18 -0
- package/dist/components/react.d.ts +18 -0
- package/dist/components/react.js +91 -0
- package/dist/components/react.js.map +1 -0
- package/dist/components/reveal.cjs +1 -1
- package/dist/components/reveal.js +2 -2
- package/dist/components/text.cjs +1 -1
- package/dist/components/text.js +2 -2
- package/dist/components/transitions.cjs +8 -9
- package/dist/components/transitions.cjs.map +1 -1
- package/dist/components/transitions.d.cts +1 -1
- package/dist/components/transitions.d.ts +1 -1
- package/dist/components/transitions.js +9 -10
- package/dist/components/transitions.js.map +1 -1
- package/dist/components/ui.cjs +3 -3
- package/dist/components/ui.js +5 -5
- package/dist/components/vue.cjs +51 -0
- package/dist/components/vue.cjs.map +1 -0
- package/dist/components/vue.d.cts +1342 -0
- package/dist/components/vue.d.ts +1342 -0
- package/dist/components/vue.js +48 -0
- package/dist/components/vue.js.map +1 -0
- package/dist/components.cjs +5 -18
- package/dist/components.cjs.map +1 -1
- package/dist/components.css +3 -3
- package/dist/components.d.cts +7 -5
- package/dist/components.d.ts +7 -5
- package/dist/components.js +7 -20
- package/dist/components.js.map +1 -1
- package/dist/components.umd.js +2 -2
- package/dist/components.umd.js.map +1 -1
- package/dist/element.cjs +2 -3
- package/dist/element.cjs.map +1 -1
- package/dist/element.d.cts +4 -19
- package/dist/element.d.ts +4 -19
- package/dist/element.js +2 -3
- package/dist/element.js.map +1 -1
- package/dist/element.umd.js +1 -1
- package/dist/element.umd.js.map +1 -1
- package/dist/index.cjs +2 -2
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +4 -19
- package/dist/index.d.ts +4 -19
- package/dist/index.js +3 -3
- package/dist/index.js.map +1 -1
- package/dist/index.umd.js +2 -2
- package/dist/index.umd.js.map +1 -1
- package/dist/react.cjs +3 -3
- package/dist/react.cjs.map +1 -1
- package/dist/react.d.cts +3 -18
- package/dist/react.d.ts +3 -18
- package/dist/react.js +3 -3
- package/dist/react.js.map +1 -1
- package/dist/solid.cjs +2 -2
- package/dist/solid.d.cts +3 -18
- package/dist/solid.d.ts +3 -18
- package/dist/solid.js +2 -2
- package/dist/svelte.cjs +2 -2
- package/dist/svelte.d.cts +3 -18
- package/dist/svelte.d.ts +3 -18
- package/dist/svelte.js +2 -2
- package/dist/vue.cjs +3 -3
- package/dist/vue.cjs.map +1 -1
- package/dist/vue.d.cts +3 -18
- package/dist/vue.d.ts +3 -18
- package/dist/vue.js +3 -3
- package/dist/vue.js.map +1 -1
- package/docs/API.md +1 -2
- package/docs/accessibility.md +32 -0
- package/docs/components.md +30 -8
- package/docs/frameworks-ssr.md +64 -0
- package/docs/upgrading-3.md +21 -0
- package/docs/windows-apps.md +2 -2
- package/package.json +43 -2
- package/dist/chunks/core-BP-a1iNc.js.map +0 -1
- package/dist/chunks/core-B_J4rXbC.cjs.map +0 -1
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{"version":3,"file":"spring-DyHe1Hfa.cjs","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). Reduced motion\n * jumps straight to the target.\n */\nexport function createSpring(opts: SpringValueOptions = {}): SpringValue {\n let cfg = resolveSpring(opts.spring);\n let x = opts.value ?? 0;\n let v = 0;\n let to = x;\n let id = 0;\n let last = 0;\n let running = false;\n const stop = () => {\n if (running) caf(id);\n running = false;\n };\n const loop = () => {\n const t = now();\n let dt = Math.min(64, Math.max(1, t - last));\n last = t;\n while (dt > 0) {\n const s = Math.min(dt, 4);\n [x, v] = stepSpring(cfg, x, v, to, s / 1000);\n dt -= s;\n }\n const scale = Math.max(1, Math.abs(to) * 0.0005);\n if (Math.abs(to - x) < cfg.precision * scale * 10 && Math.abs(v) < cfg.precision * scale * 100) {\n x = to;\n v = 0;\n running = false;\n opts.onUpdate?.(x, 0);\n opts.onRest?.(x);\n return;\n }\n opts.onUpdate?.(x, v);\n id = raf(loop);\n };\n const api: SpringValue = {\n get value() {\n return x;\n },\n get velocity() {\n return v;\n },\n get target() {\n return to;\n },\n get animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * timeConstant;\n}\n\n/** Snap to a grid (`number`) or the nearest of a list of points. */\nexport function snapTo(value: number, to: number | number[] | null | undefined): number {\n if (Array.isArray(to)) {\n if (!to.length) return value;\n return to.reduce((best, p) => (Math.abs(p - value) < Math.abs(best - value) ? p : best), to[0]);\n }\n if (typeof to === 'number' && to > 0) return Math.round(value / to) * to;\n return value;\n}\n\n/** iOS-style rubber-band resistance: how far content moves when pulled `distance` past an edge. */\nexport function rubberBand(distance: number, dimension: number, constant = 0.55): number {\n if (dimension <= 0) return 0;\n const sign = distance < 0 ? -1 : 1;\n const d = Math.abs(distance);\n return sign * (1 - 1 / ((d * constant) / dimension + 1)) * 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{"version":3,"file":"spring-2OTnYCzm.cjs","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. 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Reduced motion\n * jumps straight to the target.\n */\nexport function createSpring(opts: SpringValueOptions = {}): SpringValue {\n let cfg = resolveSpring(opts.spring);\n let x = opts.value ?? 0;\n let v = 0;\n let to = x;\n let id = 0;\n let last = 0;\n let running = false;\n const stop = () => {\n if (running) caf(id);\n running = false;\n };\n const loop = () => {\n const t = now();\n let dt = Math.min(64, Math.max(1, t - last));\n last = t;\n while (dt > 0) {\n const s = Math.min(dt, 4);\n [x, v] = stepSpring(cfg, x, v, to, s / 1000);\n dt -= s;\n }\n const scale = Math.max(1, Math.abs(to) * 0.0005);\n if (Math.abs(to - x) < cfg.precision * scale * 10 && Math.abs(v) < cfg.precision * scale * 100) {\n x = to;\n v = 0;\n running = false;\n opts.onUpdate?.(x, 0);\n opts.onRest?.(x);\n return;\n }\n opts.onUpdate?.(x, v);\n id = raf(loop);\n };\n const api: SpringValue = {\n get value() {\n return x;\n },\n get velocity() {\n return v;\n },\n get target() {\n return to;\n },\n get animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * timeConstant;\n}\n\n/** Snap to a grid (`number`) or the nearest of a list of points. */\nexport function snapTo(value: number, to: number | number[] | null | undefined): number {\n if (Array.isArray(to)) {\n if (!to.length) return value;\n return to.reduce((best, p) => (Math.abs(p - value) < Math.abs(best - value) ? p : best), to[0]);\n }\n if (typeof to === 'number' && to > 0) return Math.round(value / to) * to;\n return value;\n}\n\n/** iOS-style rubber-band resistance: how far content moves when pulled `distance` past an edge. */\nexport function rubberBand(distance: number, dimension: number, constant = 0.55): number {\n if (dimension <= 0) return 0;\n const sign = distance < 0 ? -1 : 1;\n const d = Math.abs(distance);\n return sign * (1 - 1 / ((d * constant) / dimension + 1)) * 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@@ -1,4 +1,4 @@
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1
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-
import { p as prefersReducedMotion,
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1
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+
import { p as prefersReducedMotion, b as applyFrame, m as motionScale, E as EASE_SPRING, n as now, r as raf, d as caf } from './base-Co98Z2iM.js';
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const SPRING_PRESETS = {
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default: { stiffness: 170, damping: 26, mass: 1 },
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@@ -216,4 +216,4 @@ function rubberBand(distance, dimension, constant = 0.55) {
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}
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export { SPRING_PRESETS as S, rubberBand as a, spring as b, createSpring as c, springEasing as d, springSamples as e, stepSpring as f, supportsLinearEasing as g, linearEasing as l, projectInertia as p, resolveSpring as r, snapTo as s };
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-
//# sourceMappingURL=spring-
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{"version":3,"file":"spring-Dc8ZqDWE.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). Reduced motion\n * jumps straight to the target.\n */\nexport function createSpring(opts: SpringValueOptions = {}): SpringValue {\n let cfg = resolveSpring(opts.spring);\n let x = opts.value ?? 0;\n let v = 0;\n let to = x;\n let id = 0;\n let last = 0;\n let running = false;\n const stop = () => {\n if (running) caf(id);\n running = false;\n };\n const loop = () => {\n const t = now();\n let dt = Math.min(64, Math.max(1, t - last));\n last = t;\n while (dt > 0) {\n const s = Math.min(dt, 4);\n [x, v] = stepSpring(cfg, x, v, to, s / 1000);\n dt -= s;\n }\n const scale = Math.max(1, Math.abs(to) * 0.0005);\n if (Math.abs(to - x) < cfg.precision * scale * 10 && Math.abs(v) < cfg.precision * scale * 100) {\n x = to;\n v = 0;\n running = false;\n opts.onUpdate?.(x, 0);\n opts.onRest?.(x);\n return;\n }\n opts.onUpdate?.(x, v);\n id = raf(loop);\n };\n const api: SpringValue = {\n get value() {\n return x;\n },\n get velocity() {\n return v;\n },\n get target() {\n return to;\n },\n get animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * 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{"version":3,"file":"spring-YNUpez2g.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). 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import { h as hasDOM, s as supportsObserver, c as createScrollAnimate, p as prepareElement, a as stopAnimation } from './core-
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import { h as hasDOM, s as supportsObserver, c as createScrollAnimate, p as prepareElement, a as stopAnimation } from './core-mV_TPgG_.js';
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/**
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* use-scroll-animate - Staggered children
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@@ -81,4 +81,4 @@ function staggerChildren(container, options = {}, instance) {
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//# sourceMappingURL=stagger-
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//# sourceMappingURL=stagger-BFAhKknX.js.map
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{"version":3,"file":"stagger-
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{"version":3,"file":"stagger-BFAhKknX.js","sources":["../../src/stagger.ts"],"sourcesContent":["/**\n * use-scroll-animate - Staggered children\n * Reveal a container's children one after another when the container scrolls\n * into view, optionally also animating children that are added later.\n */\n\nimport type { AnimateOptions, ScrollAnimateInstance } from './types';\nimport { createScrollAnimate, hasDOM, prepareElement, stopAnimation, supportsObserver } from './core';\n\nexport interface StaggerOptions extends AnimateOptions {\n /** Delay between consecutive children in ms (default: 80) */\n stagger?: number;\n /**\n * Watch the container with a MutationObserver and animate children added\n * later (e.g. infinite lists). Children added after the container was\n * revealed animate when they scroll into view, staggered per batch.\n * (default: false)\n */\n observeChildren?: boolean;\n}\n\nlet fallback: ScrollAnimateInstance | null = null;\n\n/**\n * Animate the children of `container` with a stagger once it enters the\n * viewport. Returns a cleanup function. SSR-safe (no-op without a DOM).\n *\n * @example\n * const stop = staggerChildren(document.querySelector('ul'), { stagger: 60, observeChildren: true });\n */\nexport function staggerChildren(\n container: Element | null | undefined,\n options: StaggerOptions = {},\n instance?: ScrollAnimateInstance\n): () => void {\n if (!container || !hasDOM() || !supportsObserver()) return () => undefined; // leave content visible\n const sa = instance || fallback || (fallback = createScrollAnimate());\n const { stagger = 80, delay = 0, threshold = 0.1, rootMargin = '0px', observeChildren = false, ...rest } = options;\n\n let items = Array.from(container.children);\n let revealed = false;\n const late: Element[] = [];\n items.forEach((child) => prepareElement(child));\n\n const io = new IntersectionObserver(\n (entries) => {\n if (revealed || !entries.some((entry) => entry.isIntersecting)) return;\n revealed = true;\n io.disconnect();\n items.forEach((child, i) => {\n if (child.parentNode === container) sa.animate(child, { ...rest, delay: delay + i * stagger });\n });\n items = [];\n },\n { threshold, rootMargin }\n );\n io.observe(container);\n\n let mo: MutationObserver | undefined;\n if (observeChildren && typeof MutationObserver !== 'undefined') {\n mo = new MutationObserver((records) => {\n records.forEach((record) => {\n record.addedNodes.forEach((node) => {\n if (!(node instanceof Element) || node.parentNode !== container) return;\n if (!revealed) {\n prepareElement(node);\n items.push(node);\n } else {\n // The core engine staggers siblings relative to the batch that\n // enters the viewport together.\n late.push(node);\n sa.observe(node, { ...rest, delay, stagger, threshold, rootMargin });\n }\n });\n record.removedNodes.forEach((node) => {\n if (!(node instanceof Element)) return;\n items = items.filter((el) => el !== node);\n const i = late.indexOf(node);\n if (i >= 0) {\n late.splice(i, 1);\n sa.unobserve(node);\n }\n });\n });\n });\n mo.observe(container, { childList: true });\n }\n\n return () => {\n io.disconnect();\n mo?.disconnect();\n // Stopped before the container was revealed: never leave the children hidden.\n if (!revealed) {\n revealed = true;\n items.forEach((child) => stopAnimation(child));\n items = [];\n }\n late.forEach((el) => sa.unobserve(el));\n late.length = 0;\n };\n}\n"],"names":[],"mappings":";;AAAA;;;;AAIG;AAiBH,IAAI,QAAQ,GAAiC,IAAI;AAEjD;;;;;;AAMG;AACG,SAAU,eAAe,CAC7B,SAAqC,EACrC,OAAA,GAA0B,EAAE,EAC5B,QAAgC,EAAA;IAEhC,IAAI,CAAC,SAAS,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE;AAAE,QAAA,OAAO,MAAM,SAAS,CAAC;AAC3E,IAAA,MAAM,EAAE,GAAG,QAAQ,IAAI,QAAQ,KAAK,QAAQ,GAAG,mBAAmB,EAAE,CAAC;IACrE,MAAM,EAAE,OAAO,GAAG,EAAE,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,GAAG,GAAG,EAAE,UAAU,GAAG,KAAK,EAAE,eAAe,GAAG,KAAK,EAAE,GAAG,IAAI,EAAE,GAAG,OAAO;IAElH,IAAI,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;IAC1C,IAAI,QAAQ,GAAG,KAAK;IACpB,MAAM,IAAI,GAAc,EAAE;AAC1B,IAAA,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,KAAK,cAAc,CAAC,KAAK,CAAC,CAAC;IAE/C,MAAM,EAAE,GAAG,IAAI,oBAAoB,CACjC,CAAC,OAAO,KAAI;AACV,QAAA,IAAI,QAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,KAAK,KAAK,KAAK,CAAC,cAAc,CAAC;YAAE;QAChE,QAAQ,GAAG,IAAI;QACf,EAAE,CAAC,UAAU,EAAE;QACf,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC,KAAI;AACzB,YAAA,IAAI,KAAK,CAAC,UAAU,KAAK,SAAS;AAAE,gBAAA,EAAE,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,GAAG,IAAI,EAAE,KAAK,EAAE,KAAK,GAAG,CAAC,GAAG,OAAO,EAAE,CAAC;AAChG,QAAA,CAAC,CAAC;QACF,KAAK,GAAG,EAAE;AACZ,IAAA,CAAC,EACD,EAAE,SAAS,EAAE,UAAU,EAAE,CAC1B;AACD,IAAA,EAAE,CAAC,OAAO,CAAC,SAAS,CAAC;AAErB,IAAA,IAAI,EAAgC;AACpC,IAAA,IAAI,eAAe,IAAI,OAAO,gBAAgB,KAAK,WAAW,EAAE;AAC9D,QAAA,EAAE,GAAG,IAAI,gBAAgB,CAAC,CAAC,OAAO,KAAI;AACpC,YAAA,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,KAAI;gBACzB,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,IAAI,KAAI;oBACjC,IAAI,EAAE,IAAI,YAAY,OAAO,CAAC,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS;wBAAE;oBACjE,IAAI,CAAC,QAAQ,EAAE;wBACb,cAAc,CAAC,IAAI,CAAC;AACpB,wBAAA,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC;oBAClB;yBAAO;;;AAGL,wBAAA,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;AACf,wBAAA,EAAE,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;oBACtE;AACF,gBAAA,CAAC,CAAC;gBACF,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,IAAI,KAAI;AACnC,oBAAA,IAAI,EAAE,IAAI,YAAY,OAAO,CAAC;wBAAE;AAChC,oBAAA,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC;oBACzC,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;AAC5B,oBAAA,IAAI,CAAC,IAAI,CAAC,EAAE;AACV,wBAAA,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;AACjB,wBAAA,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC;oBACpB;AACF,gBAAA,CAAC,CAAC;AACJ,YAAA,CAAC,CAAC;AACJ,QAAA,CAAC,CAAC;QACF,EAAE,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC;IAC5C;AAEA,IAAA,OAAO,MAAK;QACV,EAAE,CAAC,UAAU,EAAE;QACf,EAAE,EAAE,UAAU,EAAE;;QAEhB,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,IAAI;AACf,YAAA,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,KAAK,aAAa,CAAC,KAAK,CAAC,CAAC;YAC9C,KAAK,GAAG,EAAE;QACZ;AACA,QAAA,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;AACtC,QAAA,IAAI,CAAC,MAAM,GAAG,CAAC;AACjB,IAAA,CAAC;AACH;;;;"}
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{"version":3,"file":"stagger-CLc3j58T.cjs","sources":["../../src/stagger.ts"],"sourcesContent":["/**\n * use-scroll-animate - Staggered children\n * Reveal a container's children one after another when the container scrolls\n * into view, optionally also animating children that are added later.\n */\n\nimport type { AnimateOptions, ScrollAnimateInstance } from './types';\nimport { createScrollAnimate, hasDOM, prepareElement, stopAnimation, supportsObserver } from './core';\n\nexport interface StaggerOptions extends AnimateOptions {\n /** Delay between consecutive children in ms (default: 80) */\n stagger?: number;\n /**\n * Watch the container with a MutationObserver and animate children added\n * later (e.g. infinite lists). Children added after the container was\n * revealed animate when they scroll into view, staggered per batch.\n * (default: false)\n */\n observeChildren?: boolean;\n}\n\nlet fallback: ScrollAnimateInstance | null = null;\n\n/**\n * Animate the children of `container` with a stagger once it enters the\n * viewport. Returns a cleanup function. SSR-safe (no-op without a DOM).\n *\n * @example\n * const stop = staggerChildren(document.querySelector('ul'), { stagger: 60, observeChildren: true });\n */\nexport function staggerChildren(\n container: Element | null | undefined,\n options: StaggerOptions = {},\n instance?: ScrollAnimateInstance\n): () => void {\n if (!container || !hasDOM() || !supportsObserver()) return () => undefined; // leave content visible\n const sa = instance || fallback || (fallback = createScrollAnimate());\n const { stagger = 80, delay = 0, threshold = 0.1, rootMargin = '0px', observeChildren = false, ...rest } = options;\n\n let items = Array.from(container.children);\n let revealed = false;\n const late: Element[] = [];\n items.forEach((child) => prepareElement(child));\n\n const io = new IntersectionObserver(\n (entries) => {\n if (revealed || !entries.some((entry) => entry.isIntersecting)) return;\n revealed = true;\n io.disconnect();\n items.forEach((child, i) => {\n if (child.parentNode === container) sa.animate(child, { ...rest, delay: delay + i * stagger });\n });\n items = [];\n },\n { threshold, rootMargin }\n );\n io.observe(container);\n\n let mo: MutationObserver | undefined;\n if (observeChildren && typeof MutationObserver !== 'undefined') {\n mo = new MutationObserver((records) => {\n records.forEach((record) => {\n record.addedNodes.forEach((node) => {\n if (!(node instanceof Element) || node.parentNode !== container) return;\n if (!revealed) {\n prepareElement(node);\n items.push(node);\n } else {\n // The core engine staggers siblings relative to the batch that\n // enters the viewport together.\n late.push(node);\n sa.observe(node, { ...rest, delay, stagger, threshold, rootMargin });\n }\n });\n record.removedNodes.forEach((node) => {\n if (!(node instanceof Element)) return;\n items = items.filter((el) => el !== node);\n const i = late.indexOf(node);\n if (i >= 0) {\n late.splice(i, 1);\n sa.unobserve(node);\n }\n });\n });\n });\n mo.observe(container, { childList: true });\n }\n\n return () => {\n io.disconnect();\n mo?.disconnect();\n // Stopped before the container was revealed: never leave the children hidden.\n if (!revealed) {\n revealed = true;\n items.forEach((child) => stopAnimation(child));\n items = [];\n }\n late.forEach((el) => sa.unobserve(el));\n late.length = 0;\n };\n}\n"],"names":["hasDOM","supportsObserver","createScrollAnimate","prepareElement","stopAnimation"],"mappings":";;;;AAAA;;;;AAIG;AAiBH,IAAI,QAAQ,GAAiC,IAAI;AAEjD;;;;;;AAMG;AACG,SAAU,eAAe,CAC7B,SAAqC,EACrC,OAAA,GAA0B,EAAE,EAC5B,QAAgC,EAAA;IAEhC,IAAI,CAAC,SAAS,IAAI,CAACA,WAAM,EAAE,IAAI,CAACC,qBAAgB,EAAE;AAAE,QAAA,OAAO,MAAM,SAAS,CAAC;AAC3E,IAAA,MAAM,EAAE,GAAG,QAAQ,IAAI,QAAQ,KAAK,QAAQ,GAAGC,wBAAmB,EAAE,CAAC;IACrE,MAAM,EAAE,OAAO,GAAG,EAAE,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,GAAG,GAAG,EAAE,UAAU,GAAG,KAAK,EAAE,eAAe,GAAG,KAAK,EAAE,GAAG,IAAI,EAAE,GAAG,OAAO;IAElH,IAAI,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;IAC1C,IAAI,QAAQ,GAAG,KAAK;IACpB,MAAM,IAAI,GAAc,EAAE;AAC1B,IAAA,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,KAAKC,mBAAc,CAAC,KAAK,CAAC,CAAC;IAE/C,MAAM,EAAE,GAAG,IAAI,oBAAoB,CACjC,CAAC,OAAO,KAAI;AACV,QAAA,IAAI,QAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,KAAK,KAAK,KAAK,CAAC,cAAc,CAAC;YAAE;QAChE,QAAQ,GAAG,IAAI;QACf,EAAE,CAAC,UAAU,EAAE;QACf,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,CAAC,KAAI;AACzB,YAAA,IAAI,KAAK,CAAC,UAAU,KAAK,SAAS;AAAE,gBAAA,EAAE,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,GAAG,IAAI,EAAE,KAAK,EAAE,KAAK,GAAG,CAAC,GAAG,OAAO,EAAE,CAAC;AAChG,QAAA,CAAC,CAAC;QACF,KAAK,GAAG,EAAE;AACZ,IAAA,CAAC,EACD,EAAE,SAAS,EAAE,UAAU,EAAE,CAC1B;AACD,IAAA,EAAE,CAAC,OAAO,CAAC,SAAS,CAAC;AAErB,IAAA,IAAI,EAAgC;AACpC,IAAA,IAAI,eAAe,IAAI,OAAO,gBAAgB,KAAK,WAAW,EAAE;AAC9D,QAAA,EAAE,GAAG,IAAI,gBAAgB,CAAC,CAAC,OAAO,KAAI;AACpC,YAAA,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,KAAI;gBACzB,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,IAAI,KAAI;oBACjC,IAAI,EAAE,IAAI,YAAY,OAAO,CAAC,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS;wBAAE;oBACjE,IAAI,CAAC,QAAQ,EAAE;wBACbA,mBAAc,CAAC,IAAI,CAAC;AACpB,wBAAA,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC;oBAClB;yBAAO;;;AAGL,wBAAA,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;AACf,wBAAA,EAAE,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,GAAG,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC;oBACtE;AACF,gBAAA,CAAC,CAAC;gBACF,MAAM,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,IAAI,KAAI;AACnC,oBAAA,IAAI,EAAE,IAAI,YAAY,OAAO,CAAC;wBAAE;AAChC,oBAAA,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,IAAI,CAAC;oBACzC,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;AAC5B,oBAAA,IAAI,CAAC,IAAI,CAAC,EAAE;AACV,wBAAA,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;AACjB,wBAAA,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC;oBACpB;AACF,gBAAA,CAAC,CAAC;AACJ,YAAA,CAAC,CAAC;AACJ,QAAA,CAAC,CAAC;QACF,EAAE,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC;IAC5C;AAEA,IAAA,OAAO,MAAK;QACV,EAAE,CAAC,UAAU,EAAE;QACf,EAAE,EAAE,UAAU,EAAE;;QAEhB,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,IAAI;AACf,YAAA,KAAK,CAAC,OAAO,CAAC,CAAC,KAAK,KAAKC,kBAAa,CAAC,KAAK,CAAC,CAAC;YAC9C,KAAK,GAAG,EAAE;QACZ;AACA,QAAA,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;AACtC,QAAA,IAAI,CAAC,MAAM,GAAG,CAAC;AACjB,IAAA,CAAC;AACH;;;;"}
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var css = ":root{--usa-accent:#7c5cff;--usa-accent-text:#fff;--usa-surface:#1b1e27;--usa-text:inherit;--usa-radius:14px;--usa-border:1px solid rgb(127 127 127 / 0.25);--usa-shadow:0 10px 30px -12px rgb(0 0 0 / 0.45);--usa-blur:0px;--usa-font:inherit}:where([variant=\"minimal\"],[data-usa-variant=\"minimal\"]){--usa-accent:currentColor;--usa-accent-text:Canvas;--usa-surface:transparent;--usa-radius:6px;--usa-border:1px solid color-mix(in srgb,currentColor 22%,transparent);--usa-shadow:none;--usa-blur:0px}:where([variant=\"neon\"],[data-usa-variant=\"neon\"]){--usa-accent:#00f0ff;--usa-accent-text:#04121a;--usa-surface:#0a0b14;--usa-text:#e6fbff;--usa-radius:10px;--usa-border:1px solid #00f0ff;--usa-shadow:0 0 6px #00f0ff,0 0 22px rgb(0 240 255 / 0.45);--usa-blur:0px}:where([variant=\"glass\"],[data-usa-variant=\"glass\"]){--usa-accent:#a78bfa;--usa-accent-text:#fff;--usa-surface:rgb(255 255 255 / 0.12);--usa-radius:18px;--usa-border:1px solid rgb(255 255 255 / 0.28);--usa-shadow:0 12px 40px -12px rgb(0 0 0 / 0.35);--usa-blur:16px}:where([variant=\"brutalist\"],[data-usa-variant=\"brutalist\"]){--usa-accent:#ff3d00;--usa-accent-text:#000;--usa-surface:#fff;--usa-text:#000;--usa-radius:0px;--usa-border:3px solid #000;--usa-shadow:5px 5px 0 #000;--usa-blur:0px;--usa-font:ui-monospace,\"SFMono-Regular\",Menlo,monospace}:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#0067c0;--usa-accent-text:#fff;--usa-surface:rgb(249 249 249 / 0.82);--usa-text:#1a1a1a;--usa-radius:8px;--usa-border:1px solid rgb(0 0 0 / 0.08);--usa-shadow:0 2px 4px rgb(0 0 0 / 0.14),0 0 2px rgb(0 0 0 / 0.12);--usa-blur:30px;--usa-font:\"Segoe UI Variable\",\"Segoe UI\",system-ui,sans-serif}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#6750a4;--usa-accent-text:#fff;--usa-surface:#fffbfe;--usa-text:#1c1b1f;--usa-radius:20px;--usa-border:0 solid transparent;--usa-shadow:0 1px 3px rgb(0 0 0 / 0.3),0 4px 8px 3px rgb(0 0 0 / 0.15);--usa-blur:0px;--usa-font:Roboto,system-ui,sans-serif}@media (prefers-color-scheme:dark){:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#4cc2ff;--usa-accent-text:#000;--usa-surface:rgb(44 44 44 / 0.8);--usa-text:#fff;--usa-border:1px solid rgb(255 255 255 / 0.08)}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#d0bcff;--usa-accent-text:#381e72;--usa-surface:#1c1b1f;--usa-text:#e6e1e5}}.usa-surface{background:var(--usa-surface);color:var(--usa-text);border:var(--usa-border);border-radius:var(--usa-radius);box-shadow:var(--usa-shadow);font-family:var(--usa-font);-webkit-backdrop-filter:blur(var(--usa-blur));backdrop-filter:blur(var(--usa-blur))}@media (prefers-reduced-transparency:reduce){.usa-surface{-webkit-backdrop-filter:none;backdrop-filter:none}}";
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{"version":3,"file":"variants-BNIrn4ch.cjs","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":["adoptStyles"],"mappings":";;;;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAAA,gBAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;;;"}
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var css = ":root{--usa-accent:#7c5cff;--usa-accent-text:#fff;--usa-surface:#1b1e27;--usa-text:inherit;--usa-radius:14px;--usa-border:1px solid rgb(127 127 127 / 0.25);--usa-shadow:0 10px 30px -12px rgb(0 0 0 / 0.45);--usa-blur:0px;--usa-font:inherit}:where([variant=\"minimal\"],[data-usa-variant=\"minimal\"]){--usa-accent:currentColor;--usa-accent-text:Canvas;--usa-surface:transparent;--usa-radius:6px;--usa-border:1px solid color-mix(in srgb,currentColor 22%,transparent);--usa-shadow:none;--usa-blur:0px}:where([variant=\"neon\"],[data-usa-variant=\"neon\"]){--usa-accent:#00f0ff;--usa-accent-text:#04121a;--usa-surface:#0a0b14;--usa-text:#e6fbff;--usa-radius:10px;--usa-border:1px solid #00f0ff;--usa-shadow:0 0 6px #00f0ff,0 0 22px rgb(0 240 255 / 0.45);--usa-blur:0px}:where([variant=\"glass\"],[data-usa-variant=\"glass\"]){--usa-accent:#a78bfa;--usa-accent-text:#fff;--usa-surface:rgb(255 255 255 / 0.12);--usa-radius:18px;--usa-border:1px solid rgb(255 255 255 / 0.28);--usa-shadow:0 12px 40px -12px rgb(0 0 0 / 0.35);--usa-blur:16px}:where([variant=\"brutalist\"],[data-usa-variant=\"brutalist\"]){--usa-accent:#ff3d00;--usa-accent-text:#000;--usa-surface:#fff;--usa-text:#000;--usa-radius:0px;--usa-border:3px solid #000;--usa-shadow:5px 5px 0 #000;--usa-blur:0px;--usa-font:ui-monospace,\"SFMono-Regular\",Menlo,monospace}:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#0067c0;--usa-accent-text:#fff;--usa-surface:rgb(249 249 249 / 0.82);--usa-text:#1a1a1a;--usa-radius:8px;--usa-border:1px solid rgb(0 0 0 / 0.08);--usa-shadow:0 2px 4px rgb(0 0 0 / 0.14),0 0 2px rgb(0 0 0 / 0.12);--usa-blur:30px;--usa-font:\"Segoe UI Variable\",\"Segoe UI\",system-ui,sans-serif}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#6750a4;--usa-accent-text:#fff;--usa-surface:#fffbfe;--usa-text:#1c1b1f;--usa-radius:20px;--usa-border:0 solid transparent;--usa-shadow:0 1px 3px rgb(0 0 0 / 0.3),0 4px 8px 3px rgb(0 0 0 / 0.15);--usa-blur:0px;--usa-font:Roboto,system-ui,sans-serif}@media (prefers-color-scheme:dark){:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#4cc2ff;--usa-accent-text:#000;--usa-surface:rgb(44 44 44 / 0.8);--usa-text:#fff;--usa-border:1px solid rgb(255 255 255 / 0.08)}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#d0bcff;--usa-accent-text:#381e72;--usa-surface:#1c1b1f;--usa-text:#e6e1e5}}.usa-surface{background:var(--usa-surface);color:var(--usa-text);border:var(--usa-border);border-radius:var(--usa-radius);box-shadow:var(--usa-shadow);font-family:var(--usa-font);-webkit-backdrop-filter:blur(var(--usa-blur));backdrop-filter:blur(var(--usa-blur))}@media (prefers-reduced-transparency:reduce){.usa-surface{-webkit-backdrop-filter:none;backdrop-filter:none}}";
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export { VARIANTS as V, adoptVariants as a, setVariant as s };
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{"version":3,"file":"variants-Dp_5lJ_J.js","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":[],"mappings":";;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAA,WAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;"}
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var css$6 = "usa-aurora{position:relative;display:block;isolation:isolate;overflow:hidden}usa-aurora .usa-aurora-layer{position:absolute;inset:0;z-index:-1;pointer-events:none;opacity:var(--usa-aurora-opacity,0.7);overflow:hidden;contain:strict}usa-aurora .usa-aurora-layer i{position:absolute;display:block;width:70%;aspect-ratio:1;border-radius:50%;background:radial-gradient(closest-side,var(--c),transparent);will-change:transform;animation:usa-aurora-a var(--usa-aurora-speed,18s) ease-in-out infinite alternate}usa-aurora .usa-aurora-layer i:nth-child(1){left:-15%;top:-30%}usa-aurora .usa-aurora-layer i:nth-child(2){right:-20%;top:-10%;animation-name:usa-aurora-b;animation-duration:calc(var(--usa-aurora-speed,18s) * 1.3)}usa-aurora .usa-aurora-layer i:nth-child(3){left:10%;bottom:-45%;animation-name:usa-aurora-c;animation-duration:calc(var(--usa-aurora-speed,18s) * 0.9)}usa-aurora .usa-aurora-layer i:nth-child(4){right:0;bottom:-30%;width:50%;animation-name:usa-aurora-b;animation-direction:alternate-reverse}usa-aurora[paused] .usa-aurora-layer i,usa-aurora[data-offscreen] .usa-aurora-layer i{animation-play-state:paused}@keyframes usa-aurora-a{from{transform:translate3d(0,0,0) scale(1)}to{transform:translate3d(30%,20%,0) scale(1.25)}}@keyframes usa-aurora-b{from{transform:translate3d(0,0,0) scale(1.1)}to{transform:translate3d(-35%,25%,0) scale(0.85)}}@keyframes usa-aurora-c{from{transform:translate3d(0,0,0) rotate(0deg) scale(1)}to{transform:translate3d(25%,-30%,0) rotate(40deg) scale(1.2)}}@media (prefers-reduced-motion:reduce){usa-aurora .usa-aurora-layer i,usa-grain .usa-grain-layer,usa-acrylic::after{animation:none !important}}";
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var css$2 = "usa-acrylic{--usa-acrylic-tint:#f3f3f3;--usa-acrylic-opacity:55%;--usa-acrylic-blur:30px;position:relative;display:block;isolation:isolate;overflow:hidden;background-color:color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent);-webkit-backdrop-filter:blur(var(--usa-acrylic-blur)) saturate(1.6);backdrop-filter:blur(var(--usa-acrylic-blur)) saturate(1.6);border:1px solid color-mix(in srgb,#fff 22%,transparent)}@media (prefers-color-scheme:dark){usa-acrylic{--usa-acrylic-tint:#2c2c2c}}usa-acrylic::before{content:\"\";position:absolute;inset:0;z-index:-1;pointer-events:none;opacity:0.035;background-image:url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='128' height='128'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='2' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")}usa-acrylic::after{content:\"\";position:absolute;inset:0;z-index:1;pointer-events:none;transform:translateX(-120%);background:linear-gradient(105deg,transparent 30%,rgb(255 255 255 / 0.28) 50%,transparent 70%)}usa-acrylic[shimmer=\"hover\"]:hover::after,usa-acrylic[data-shine]::after{animation:usa-acrylic-shine 1.1s cubic-bezier(0.22,1,0.36,1) both}@keyframes usa-acrylic-shine{from{transform:translateX(-120%)}to{transform:translateX(120%)}}usa-acrylic[
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var css$2 = "usa-acrylic{--usa-acrylic-tint:#f3f3f3;--usa-acrylic-opacity:55%;--usa-acrylic-blur:30px;position:relative;display:block;isolation:isolate;overflow:hidden;background-color:color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent);-webkit-backdrop-filter:blur(var(--usa-acrylic-blur)) saturate(1.6);backdrop-filter:blur(var(--usa-acrylic-blur)) saturate(1.6);border:1px solid color-mix(in srgb,#fff 22%,transparent)}@media (prefers-color-scheme:dark){usa-acrylic{--usa-acrylic-tint:#2c2c2c}}usa-acrylic::before{content:\"\";position:absolute;inset:0;z-index:-1;pointer-events:none;opacity:0.035;background-image:url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='128' height='128'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='2' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E\")}usa-acrylic::after{content:\"\";position:absolute;inset:0;z-index:1;pointer-events:none;transform:translateX(-120%);background:linear-gradient(105deg,transparent 30%,rgb(255 255 255 / 0.28) 50%,transparent 70%)}usa-acrylic[shimmer=\"hover\"]:hover::after,usa-acrylic[data-shine]::after{animation:usa-acrylic-shine 1.1s cubic-bezier(0.22,1,0.36,1) both}@keyframes usa-acrylic-shine{from{transform:translateX(-120%)}to{transform:translateX(120%)}}usa-acrylic[kind=\"mica\"]{--usa-acrylic-opacity:80%;-webkit-backdrop-filter:none;backdrop-filter:none;background:linear-gradient(color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent),color-mix(in srgb,var(--usa-acrylic-tint) var(--usa-acrylic-opacity),transparent)),var(--usa-mica-source,linear-gradient(135deg,#b8c6ff,#ffd6e8));border-color:transparent}@supports not ((backdrop-filter:blur(1px)) or (-webkit-backdrop-filter:blur(1px))){usa-acrylic{background-color:var(--usa-acrylic-tint)}}@media (prefers-reduced-transparency:reduce){usa-acrylic{background:var(--usa-acrylic-tint);-webkit-backdrop-filter:none;backdrop-filter:none}}@media (forced-colors:active){usa-acrylic{background:Canvas;-webkit-backdrop-filter:none;backdrop-filter:none;border-color:CanvasText}usa-acrylic::before,usa-acrylic::after{display:none}}";
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