use-scroll-animate 2.7.0 → 2.8.0

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Files changed (50) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/README.md +2 -2
  3. package/README_ja.md +2 -2
  4. package/README_zh.md +2 -2
  5. package/dist/chunks/{base-D6zLiNGH.js → base-C_w9ibbn.js} +2 -2
  6. package/dist/chunks/{base-D6zLiNGH.js.map → base-C_w9ibbn.js.map} +1 -1
  7. package/dist/chunks/{spring-C2Megtcf.js → spring-Dc8ZqDWE.js} +2 -2
  8. package/dist/chunks/{spring-C2Megtcf.js.map → spring-Dc8ZqDWE.js.map} +1 -1
  9. package/dist/chunks/variants-Bbatdq8d.cjs +39 -0
  10. package/dist/chunks/variants-Bbatdq8d.cjs.map +1 -0
  11. package/dist/chunks/variants-idgMVXhE.js +35 -0
  12. package/dist/chunks/variants-idgMVXhE.js.map +1 -0
  13. package/dist/components/background.cjs +276 -10
  14. package/dist/components/background.cjs.map +1 -1
  15. package/dist/components/background.css +2 -0
  16. package/dist/components/background.d.cts +63 -2
  17. package/dist/components/background.d.ts +63 -2
  18. package/dist/components/background.js +274 -13
  19. package/dist/components/background.js.map +1 -1
  20. package/dist/components/cards.js +3 -3
  21. package/dist/components/click.js +3 -3
  22. package/dist/components/feedback.js +2 -2
  23. package/dist/components/interaction.js +2 -2
  24. package/dist/components/page.js +3 -3
  25. package/dist/components/physics.js +4 -4
  26. package/dist/components/reveal.js +2 -2
  27. package/dist/components/text.cjs +179 -10
  28. package/dist/components/text.cjs.map +1 -1
  29. package/dist/components/text.css +1 -0
  30. package/dist/components/text.d.cts +54 -2
  31. package/dist/components/text.d.ts +54 -2
  32. package/dist/components/text.js +177 -13
  33. package/dist/components/text.js.map +1 -1
  34. package/dist/components/transitions.js +2 -2
  35. package/dist/components/ui.cjs +16 -46
  36. package/dist/components/ui.cjs.map +1 -1
  37. package/dist/components/ui.js +6 -35
  38. package/dist/components/ui.js.map +1 -1
  39. package/dist/components.cjs +17 -6
  40. package/dist/components.cjs.map +1 -1
  41. package/dist/components.css +3 -0
  42. package/dist/components.d.cts +117 -4
  43. package/dist/components.d.ts +117 -4
  44. package/dist/components.js +11 -9
  45. package/dist/components.js.map +1 -1
  46. package/dist/components.umd.js +2 -2
  47. package/dist/components.umd.js.map +1 -1
  48. package/docs/components.md +17 -0
  49. package/docs/windows-apps.md +11 -0
  50. package/package.json +1 -1
package/CHANGELOG.md CHANGED
@@ -7,6 +7,16 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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  ## [Unreleased]
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+ ## [2.8.0] - 2026-10-07
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+ ### Added
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+ - **Text effects** (in `components/text`): `<usa-wave-text>` (travelling letter wave), `<usa-glitch>` (RGB-split slice glitch, always / hover), `<usa-gradient-text>` (flowing multi-colour gradient fill), `<usa-handwriting>` (text draws itself stroke by stroke, then fills; `usa:complete`), `<usa-scroll-highlight>` (words light up as you read down the page, or `mode="marker"` highlighter sweep). Animated copies are `aria-hidden` with a plain screen-reader copy.
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+ - **Backgrounds** (in `components/background`): `<usa-grid-glow>` (line grid lit around the pointer), `<usa-blobs>` (fluid morphing colour blobs), `<usa-water-ripple>` (interactive canvas water ripples, `drop(x, y)`), `<usa-dot-network>` (dot grid that swells and links to the pointer). Canvas effects run only while visible and the tab is shown, DPR ≤ 2.
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+ - **Windows Fluent preset** `fluentPreset({ reveal, mica, selector })` (in `components/background`): `fluent` variant page-wide (Segoe UI Variable, Windows 11 accent, radii), Mica-style window tint, Acrylic on `.usa-acrylic` / `[data-acrylic]`, and **Reveal highlight** on buttons / `[data-fluent-reveal]`; returns an undo function.
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+ - **WinUI 3 + WebView2 sample app** in [`examples/webview2-winui/`](./examples/webview2-winui/) (Windows App SDK, native Mica backdrop, `SetVirtualHostNameToFolderMapping`, `components.umd.js` + `fluentPreset()`), documented in `docs/windows-apps.md`.
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+ - Reduced motion: wave / glitch / gradient flow stop, handwriting and highlights appear complete, backgrounds are static, no Reveal tracking; reduced transparency keeps materials solid.
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+ - Showcase: the new text and background demos in their categories, plus a `fluentPreset()` card.
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+
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  ## [2.7.0] - 2026-10-07
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  ### Added
package/README.md CHANGED
@@ -45,10 +45,10 @@ defineComponents(); // or per category: import { defineTextComponents } from 'us
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  | Category (import) | Components |
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  |---|---|
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  | **Entrance & scroll** (`/components/reveal`) | `<usa-reveal>` (12 effects) · `<usa-stagger>` · `<usa-scroll-progress>` · `<usa-scrolly>` (sticky scrollytelling) |
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- | **Text** (`/components/text`) | `<usa-typewriter>` · `<usa-split-text>` · `<usa-scramble>` · `<usa-counter>` · `<usa-shimmer-text>` · `<usa-text-rotate>` |
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+ | **Text** (`/components/text`) | `<usa-typewriter>` · `<usa-split-text>` · `<usa-scramble>` · `<usa-counter>` · `<usa-shimmer-text>` · `<usa-text-rotate>` · `<usa-wave-text>` · `<usa-glitch>` · `<usa-gradient-text>` · `<usa-handwriting>` · `<usa-scroll-highlight>` |
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  | **Interaction** (`/components/interaction`) | `<usa-ripple>` · `<usa-magnetic>` · `<usa-tilt>` · `<usa-spotlight>` (Fluent reveal highlight) · `<usa-press>` · `<usa-toggle>` |
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  | **Loading & feedback** (`/components/feedback`) | `<usa-spinner>` (WinUI ring, Windows dots, ring, dots, pulse, bars) · `<usa-skeleton>` · `<usa-progress>` · `<usa-toaster>` + `toast()` · `<usa-check>` |
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- | **Background & decoration** (`/components/background`) | `<usa-aurora>` · `<usa-particles>` · `<usa-grain>` · `<usa-marquee>` · `<usa-acrylic>` (Acrylic / Mica) |
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+ | **Background & decoration** (`/components/background`) | `<usa-aurora>` · `<usa-particles>` · `<usa-grain>` · `<usa-marquee>` · `<usa-acrylic>` (Acrylic / Mica) · `<usa-grid-glow>` · `<usa-blobs>` · `<usa-water-ripple>` · `<usa-dot-network>` · `fluentPreset()` (Mica · Acrylic · Reveal) |
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  | **Transitions** (`/components/transitions`) | `<usa-dialog>` (modal / drawer / sheet) · `<usa-accordion>` · `<usa-flip-list>` · `<usa-view-switch>` · `viewTransition()` · `flip()` · `connectedAnimation()` |
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  | **Spring & physics** (`/components/physics`) | `<usa-spring>` (bounce-in · pop · drop · jelly · rubber-band) · `<usa-draggable>` (spring-back · inertia · snap) · `<usa-overscroll>` · `spring()` · `createSpring()` · `SPRING_PRESETS` |
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  | **Card effects** (`/components/cards`) | `<usa-card>` (flip · holo · glass · border-glow · conic-border · lift · spotlight · sheen · parallax-layers · expand — combinable) · `<usa-card-stack>` (swipe) · `<usa-sticky-stack>` · `<usa-carousel-3d>` |
package/README_ja.md CHANGED
@@ -35,10 +35,10 @@ defineComponents(); // カテゴリ単位: import { defineTextComponents } from
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  | カテゴリ(インポート) | コンポーネント |
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  |---|---|
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  | **入場・スクロール**(`/components/reveal`) | `<usa-reveal>` · `<usa-stagger>` · `<usa-scroll-progress>` · `<usa-scrolly>` |
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- | **テキスト**(`/components/text`) | `<usa-typewriter>` · `<usa-split-text>` · `<usa-scramble>` · `<usa-counter>` · `<usa-shimmer-text>` · `<usa-text-rotate>` |
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+ | **テキスト**(`/components/text`) | `<usa-typewriter>` · `<usa-split-text>` · `<usa-scramble>` · `<usa-counter>` · `<usa-shimmer-text>` · `<usa-text-rotate>` · `<usa-wave-text>` · `<usa-glitch>` · `<usa-gradient-text>` · `<usa-handwriting>` · `<usa-scroll-highlight>` |
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  | **インタラクション**(`/components/interaction`) | `<usa-ripple>` · `<usa-magnetic>` · `<usa-tilt>` · `<usa-spotlight>`(Fluent Reveal)· `<usa-press>` · `<usa-toggle>` |
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  | **ローディング・フィードバック**(`/components/feedback`) | `<usa-spinner>` · `<usa-skeleton>` · `<usa-progress>` · `<usa-toaster>` + `toast()` · `<usa-check>` |
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- | **背景・装飾**(`/components/background`) | `<usa-aurora>` · `<usa-particles>` · `<usa-grain>` · `<usa-marquee>` · `<usa-acrylic>`(Acrylic / Mica) |
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+ | **背景・装飾**(`/components/background`) | `<usa-aurora>` · `<usa-particles>` · `<usa-grain>` · `<usa-marquee>` · `<usa-acrylic>`(Acrylic / Mica) · `<usa-grid-glow>` · `<usa-blobs>` · `<usa-water-ripple>` · `<usa-dot-network>` · `fluentPreset()` |
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  | **トランジション**(`/components/transitions`) | `<usa-dialog>` · `<usa-accordion>` · `<usa-flip-list>` · `<usa-view-switch>` · `viewTransition()` · `flip()` · `connectedAnimation()` |
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  | **スプリング・物理**(`/components/physics`) | `<usa-spring>`(bounce-in · pop · drop · jelly · rubber-band)· `<usa-draggable>` · `<usa-overscroll>` · `spring()` · `createSpring()` |
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  | **カード効果**(`/components/cards`) | `<usa-card>`(flip · holo · glass · border-glow · conic-border · lift · spotlight · sheen · parallax-layers · expand)· `<usa-card-stack>` · `<usa-sticky-stack>` · `<usa-carousel-3d>` |
package/README_zh.md CHANGED
@@ -44,10 +44,10 @@ defineComponents(); // 或按分类:import { defineTextComponents } from 'use-
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  | 分类(导入路径) | 组件 |
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  |---|---|
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  | **入场与滚动**(`/components/reveal`) | `<usa-reveal>` 滚动揭示(12 种效果)· `<usa-stagger>` 错峰列表 · `<usa-scroll-progress>` 阅读进度条 · `<usa-scrolly>` 粘性滚动叙事 |
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- | **文字**(`/components/text`) | `<usa-typewriter>` 打字机 · `<usa-split-text>` 逐字揭示 · `<usa-scramble>` 乱码解码 · `<usa-counter>` 数字滚动 · `<usa-shimmer-text>` 流光文字 · `<usa-text-rotate>` 轮换词语 |
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+ | **文字**(`/components/text`) | `<usa-typewriter>` 打字机 · `<usa-split-text>` 逐字揭示 · `<usa-scramble>` 乱码解码 · `<usa-counter>` 数字滚动 · `<usa-shimmer-text>` 流光文字 · `<usa-text-rotate>` 轮换词语 · `<usa-wave-text>` 波浪 · `<usa-glitch>` 故障 · `<usa-gradient-text>` 流动渐变 · `<usa-handwriting>` 手写 · `<usa-scroll-highlight>` 滚动高亮 |
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  | **交互反馈**(`/components/interaction`) | `<usa-ripple>` 水波纹 · `<usa-magnetic>` 磁吸按钮 · `<usa-tilt>` 3D 倾斜卡片 · `<usa-spotlight>` Fluent 光照高亮 · `<usa-press>` 按压反馈 · `<usa-toggle>` 切换开关 |
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  | **加载与反馈**(`/components/feedback`) | `<usa-spinner>`(WinUI 进度环、Windows 圆点等 6 种)· `<usa-skeleton>` 骨架屏 · `<usa-progress>` 进度条 · `<usa-toaster>` + `toast()` 通知 · `<usa-check>` 结果图标 |
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- | **背景与装饰**(`/components/background`) | `<usa-aurora>` 极光 · `<usa-particles>` 粒子 · `<usa-grain>` 胶片颗粒 · `<usa-marquee>` 无限跑马灯 · `<usa-acrylic>` 亚克力 / 云母材质 |
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+ | **背景与装饰**(`/components/background`) | `<usa-aurora>` 极光 · `<usa-particles>` 粒子 · `<usa-grain>` 胶片颗粒 · `<usa-marquee>` 无限跑马灯 · `<usa-acrylic>` 亚克力 / 云母材质 · `<usa-grid-glow>` 网格光晕 · `<usa-blobs>` 流体色块 · `<usa-water-ripple>` 水波 · `<usa-dot-network>` 点阵 · `fluentPreset()` Fluent 预设 |
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  | **过渡动画**(`/components/transitions`) | `<usa-dialog>` 弹窗 / 抽屉 / 底部面板 · `<usa-accordion>` 手风琴 · `<usa-flip-list>` FLIP 列表 · `<usa-view-switch>` 视图切换 · `viewTransition()` · `flip()` · `connectedAnimation()` |
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  | **弹簧与物理**(`/components/physics`) | `<usa-spring>` 弹入 / 弹出 / 掉落 / 果冻 / 橡皮筋 · `<usa-draggable>` 拖拽回弹、惯性、吸附 · `<usa-overscroll>` 弹性越界 · `spring()` · `createSpring()` · 预设 gentle / wobbly / stiff / bouncy |
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  | **卡片效果**(`/components/cards`) | `<usa-card>` 翻转 · 全息 · 玻璃 · 边框光晕 · 流光边框 · 悬浮 · 聚光 · 扫光 · 视差分层 · 展开详情(可组合)· `<usa-card-stack>` 滑动卡堆 · `<usa-sticky-stack>` 滚动堆叠 · `<usa-carousel-3d>` 3D 轮播 |
@@ -233,5 +233,5 @@ const EASE_SPRING = 'cubic-bezier(0.34, 1.56, 0.64, 1)';
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  const FLUENT_DECELERATE = 'cubic-bezier(0.1, 0.9, 0.2, 1)';
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  const clamp = (v, min, max) => Math.min(max, Math.max(min, v));
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- export { EASE_OUT as E, FLUENT_DECELERATE as F, MOTION_SCALE as M, configureComponents as a, clamp as b, canDefine as c, defineElement as d, caf as e, EASE_SPRING as f, getMotionIntensity as g, shadowStyles as h, adoptStyles as i, applyFrame as j, motionScale as m, now as n, prefersReducedMotion as p, raf as r, srText as s };
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- //# sourceMappingURL=base-D6zLiNGH.js.map
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+ export { EASE_OUT as E, FLUENT_DECELERATE as F, MOTION_SCALE as M, configureComponents as a, clamp as b, canDefine as c, defineElement as d, caf as e, EASE_SPRING as f, getMotionIntensity as g, adoptStyles as h, shadowStyles as i, applyFrame as j, motionScale as m, now as n, prefersReducedMotion as p, raf as r, srText as s };
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+ //# sourceMappingURL=base-C_w9ibbn.js.map
@@ -1 +1 @@
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- {"version":3,"file":"base-D6zLiNGH.js","sources":["../../src/components/base.ts"],"sourcesContent":["/**\n * use-scroll-animate/components — shared base for the `<usa-*>` custom elements.\n *\n * Everything here is lazy: nothing touches `window`, `document`,\n * `HTMLElement` or `matchMedia` at import time, so the components can be\n * imported during SSR (Next, Nuxt, Astro…) and in Electron/Tauri preload\n * scripts. Classes are created the first time a `define*()` function runs.\n */\n\nexport interface ComponentsConfig {\n /**\n * Inject each component's CSS when it is defined (default `true`). Uses a\n * constructable stylesheet (`document.adoptedStyleSheets`, which a strict\n * `style-src` CSP does not block) and falls back to a `<style>` tag. Set\n * to `false` when you load `use-scroll-animate/components.css` yourself.\n */\n injectStyles?: boolean;\n /**\n * `'user'` (default) follows `prefers-reduced-motion`; `'reduce'` always\n * uses the reduced variants (e.g. a kiosk / battery-saver mode);\n * `'no-preference'` ignores the OS setting (only for demos — respect your users).\n */\n reducedMotion?: 'user' | 'reduce' | 'no-preference';\n /**\n * Global motion intensity (v2.7): `'off'` (same as reduced motion),\n * `'low'` (shorter, calmer), `'normal'` (default) or `'high'`. Scales every\n * component animation's duration and sets `--usa-motion` (0 / 0.6 / 1 /\n * 1.25) on `<html>` for your own CSS. See `setMotionIntensity()`.\n */\n motionIntensity?: MotionIntensity;\n}\n\nexport type MotionIntensity = 'off' | 'low' | 'normal' | 'high';\nexport const MOTION_SCALE: Record<MotionIntensity, number> = { off: 0, low: 0.6, normal: 1, high: 1.25 };\n\nconst config: Required<ComponentsConfig> = { injectStyles: true, reducedMotion: 'user', motionIntensity: 'normal' };\n\n/** Change global component settings (call before `define*()` for `injectStyles`). */\nexport function configureComponents(options: ComponentsConfig): void {\n Object.assign(config, options);\n if (options.motionIntensity && typeof document !== 'undefined') {\n document.documentElement.style.setProperty('--usa-motion', String(MOTION_SCALE[options.motionIntensity] ?? 1));\n document.documentElement.setAttribute('data-usa-motion', options.motionIntensity);\n }\n}\n\n/** The current global motion intensity. */\nexport function getMotionIntensity(): MotionIntensity {\n return config.motionIntensity;\n}\n\n/** Duration multiplier for the current intensity (1 when `normal`). */\nexport function motionScale(): number {\n return MOTION_SCALE[config.motionIntensity] ?? 1;\n}\n\nexport const canDefine = (): boolean => typeof customElements !== 'undefined' && typeof HTMLElement !== 'undefined';\n\n/** `true` when animations should be reduced (OS setting or `configureComponents`). */\nexport function prefersReducedMotion(): boolean {\n if (config.motionIntensity === 'off') return true;\n if (config.reducedMotion !== 'user') return config.reducedMotion === 'reduce';\n return typeof matchMedia === 'function' && !!matchMedia('(prefers-reduced-motion: reduce)').matches;\n}\n\nconst injected = new Set<string>();\n\n/** Add a component's stylesheet to the document once. */\nexport function adoptStyles(id: string, css: string): void {\n if (!config.injectStyles || !css || injected.has(id) || typeof document === 'undefined') return;\n injected.add(id);\n try {\n if (typeof CSSStyleSheet === 'function' && 'adoptedStyleSheets' in document) {\n const sheet = new CSSStyleSheet();\n sheet.replaceSync(css);\n document.adoptedStyleSheets = [...document.adoptedStyleSheets, sheet];\n return;\n }\n } catch {\n /* fall through to <style> */\n }\n const style = document.createElement('style');\n style.setAttribute('data-usa', id);\n style.textContent = css;\n (document.head || document.documentElement).appendChild(style);\n}\n\n/** Attach `css` to a shadow root (constructable sheet where supported, else `<style>`). */\nexport function shadowStyles(root: ShadowRoot, css: string): void {\n try {\n if (typeof CSSStyleSheet === 'function' && 'adoptedStyleSheets' in root) {\n const sheet = new CSSStyleSheet();\n sheet.replaceSync(css);\n root.adoptedStyleSheets = [sheet];\n return;\n }\n } catch {\n /* fall through */\n }\n const style = document.createElement('style');\n style.textContent = css;\n root.prepend(style);\n}\n\nexport type Cleanup = () => void;\n\n/**\n * Members shared by every `<usa-*>` element. Attribute helpers, a cleanup\n * bag that is emptied on disconnect, and motion helpers that degrade to the\n * final state without WAAPI or under reduced motion.\n */\nexport interface UsaElement extends HTMLElement {\n /** `true` while reduced motion applies to this element. */\n readonly reduced: boolean;\n}\n\nexport interface UsaBase extends UsaElement {\n mount(): void;\n changed(name: string): void;\n unmount(): void;\n str(name: string, fallback?: string): string;\n num(name: string, fallback: number): number;\n flag(name: string): boolean;\n setFlag(name: string, on: boolean): void;\n onCleanup(fn: Cleanup): void;\n listen<K extends keyof HTMLElementEventMap>(\n target: EventTarget,\n type: K | string,\n fn: (e: any) => void,\n options?: AddEventListenerOptions\n ): void;\n inView(cb: (visible: boolean, entry?: IntersectionObserverEntry) => void, init?: IntersectionObserverInit, target?: Element): void;\n motion(el: Element, keyframes: Keyframe[], options: KeyframeAnimationOptions): Animation | null;\n emit(type: string, detail?: unknown): boolean;\n}\n\ntype BaseCtor = new () => UsaBase;\nlet baseClass: BaseCtor | null = null;\n\n/** The lazily created base class (needs `HTMLElement`). */\nexport function getBase(): BaseCtor {\n if (baseClass) return baseClass;\n class Base extends HTMLElement {\n private _cleanups: Cleanup[] = [];\n private _connected = false;\n\n get reduced(): boolean {\n return prefersReducedMotion();\n }\n\n connectedCallback(): void {\n if (this._connected) return;\n this._connected = true;\n // Upgraded while the parser is still inside us (a <script> in <head>\n // defined the element): children/text are not there yet, so wait.\n if (typeof document !== 'undefined' && document.readyState === 'loading' && !this.nextSibling && !this.childNodes.length) {\n const go = () => {\n if (this._connected && this.isConnected) this.mount();\n };\n document.addEventListener('DOMContentLoaded', go, { once: true });\n this._cleanups.push(() => document.removeEventListener('DOMContentLoaded', go));\n return;\n }\n this.mount();\n }\n\n disconnectedCallback(): void {\n this._connected = false;\n this.teardown();\n }\n\n attributeChangedCallback(_name: string, oldValue: string | null, value: string | null): void {\n if (!this._connected || oldValue === value) return;\n this.changed(_name);\n }\n\n /** Re-mount on attribute change (override for finer updates). */\n changed(_name: string): void {\n this.teardown();\n this.mount();\n }\n\n private teardown(): void {\n this._cleanups.splice(0).reverse().forEach((fn) => fn());\n this.unmount();\n }\n\n mount(): void {}\n unmount(): void {}\n\n str(name: string, fallback = ''): string {\n const v = this.getAttribute(name);\n return v === null ? fallback : v;\n }\n\n num(name: string, fallback: number): number {\n const v = this.getAttribute(name);\n const n = v === null || v.trim() === '' ? 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@@ -1,4 +1,4 @@
1
- import { p as prefersReducedMotion, j as applyFrame, m as motionScale, f as EASE_SPRING, n as now, r as raf, e as caf } from './base-D6zLiNGH.js';
1
+ import { p as prefersReducedMotion, j as applyFrame, m as motionScale, f as EASE_SPRING, n as now, r as raf, e as caf } from './base-C_w9ibbn.js';
2
2
 
3
3
  const SPRING_PRESETS = {
4
4
  default: { stiffness: 170, damping: 26, mass: 1 },
@@ -216,4 +216,4 @@ function rubberBand(distance, dimension, constant = 0.55) {
216
216
  }
217
217
 
218
218
  export { SPRING_PRESETS as S, rubberBand as a, spring as b, createSpring as c, springEasing as d, springSamples as e, stepSpring as f, supportsLinearEasing as g, linearEasing as l, projectInertia as p, resolveSpring as r, snapTo as s };
219
- //# sourceMappingURL=spring-C2Megtcf.js.map
219
+ //# sourceMappingURL=spring-Dc8ZqDWE.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"spring-C2Megtcf.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). Reduced motion\n * jumps straight to the target.\n */\nexport function createSpring(opts: SpringValueOptions = {}): SpringValue {\n let cfg = resolveSpring(opts.spring);\n let x = opts.value ?? 0;\n let v = 0;\n let to = x;\n let id = 0;\n let last = 0;\n let running = false;\n const stop = () => {\n if (running) caf(id);\n running = false;\n };\n const loop = () => {\n const t = now();\n let dt = Math.min(64, Math.max(1, t - last));\n last = t;\n while (dt > 0) {\n const s = Math.min(dt, 4);\n [x, v] = stepSpring(cfg, x, v, to, s / 1000);\n dt -= s;\n }\n const scale = Math.max(1, Math.abs(to) * 0.0005);\n if (Math.abs(to - x) < cfg.precision * scale * 10 && Math.abs(v) < cfg.precision * scale * 100) {\n x = to;\n v = 0;\n running = false;\n opts.onUpdate?.(x, 0);\n opts.onRest?.(x);\n return;\n }\n opts.onUpdate?.(x, v);\n id = raf(loop);\n };\n const api: SpringValue = {\n get value() {\n return x;\n },\n get velocity() {\n return v;\n },\n get target() {\n return to;\n },\n get animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * 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+ {"version":3,"file":"spring-Dc8ZqDWE.js","sources":["../../src/components/physics/spring.ts"],"sourcesContent":["import { prefersReducedMotion, motionScale, raf, caf, now, applyFrame, EASE_SPRING } from '../base';\n\n/**\n * Spring physics core (v2.3). A damped harmonic oscillator integrated in\n * 1 ms steps: `stiffness` (k, N/m), `damping` (c) and `mass` (m). Used by\n * the `<usa-spring>`, `<usa-draggable>` and `<usa-overscroll>` elements and\n * exported for your own animations:\n *\n * - `springEasing()` turns a spring into a CSS `linear()` easing + duration\n * for WAAPI / CSS (falls back to a cubic-bezier overshoot where `linear()`\n * is unsupported);\n * - `spring(el, keyframes, cfg)` animates with it;\n * - `createSpring()` is an interruptible, velocity-preserving value for\n * gestures (drag, inertia, snap).\n */\nexport interface SpringConfig {\n /** Spring stiffness (default 170). Higher = faster, snappier. */\n stiffness?: number;\n /** Damping / friction (default 26). Lower = more bounces. */\n damping?: number;\n /** Mass (default 1). Higher = slower, heavier. */\n mass?: number;\n /** Initial velocity in progress units per second (default 0). */\n velocity?: number;\n /** Rest threshold (default 0.001). */\n precision?: number;\n}\n\nexport type SpringPreset = 'default' | 'gentle' | 'wobbly' | 'stiff' | 'bouncy' | 'slow' | 'molasses';\n\nexport const SPRING_PRESETS: Record<SpringPreset, Required<Pick<SpringConfig, 'stiffness' | 'damping' | 'mass'>>> = {\n default: { stiffness: 170, damping: 26, mass: 1 },\n gentle: { stiffness: 120, damping: 14, mass: 1 },\n wobbly: { stiffness: 180, damping: 12, mass: 1 },\n stiff: { stiffness: 210, damping: 20, mass: 1 },\n bouncy: { stiffness: 300, damping: 10, mass: 1 },\n slow: { stiffness: 280, damping: 60, mass: 1 },\n molasses: { stiffness: 280, damping: 120, mass: 1 },\n};\n\nexport type SpringInput = SpringPreset | SpringConfig | string | undefined;\n\n/** Resolve a preset name or a partial config to a full config. */\nexport function resolveSpring(input?: SpringInput): Required<SpringConfig> {\n const base = typeof input === 'string' ? SPRING_PRESETS[input as SpringPreset] || SPRING_PRESETS.default : { ...SPRING_PRESETS.default, ...(input || {}) };\n const pos = (v: unknown, d: number) => (typeof v === 'number' && Number.isFinite(v) && v > 0 ? v : d);\n const o = (typeof input === 'object' && input) || {};\n return {\n stiffness: pos(base.stiffness, 170),\n damping: Math.max(0, Number.isFinite(base.damping) ? base.damping : 26),\n mass: pos(base.mass, 1),\n velocity: Number.isFinite(o.velocity) ? (o.velocity as number) : 0,\n precision: pos(o.precision, 0.001),\n };\n}\n\n/** One integration step (semi-implicit Euler) towards `to`. Returns [x, v]. */\nexport function stepSpring(cfg: Required<SpringConfig>, x: number, v: number, to: number, dt: number): [number, number] {\n const a = (-cfg.stiffness * (x - to) - cfg.damping * v) / cfg.mass;\n const nv = v + a * dt;\n return [x + nv * dt, nv];\n}\n\nconst cache = new Map<string, { values: number[]; duration: number }>();\n\n/**\n * Sample the spring from 0 to 1 at `fps` (default 60). `values` may exceed 1\n * (overshoot); `duration` is the time to rest, in ms (max 10 s).\n */\nexport function springSamples(input?: SpringInput, fps = 60): { values: number[]; duration: number } {\n const cfg = resolveSpring(input);\n const key = `${cfg.stiffness}|${cfg.damping}|${cfg.mass}|${cfg.velocity}|${cfg.precision}|${fps}`;\n const hit = cache.get(key);\n if (hit) return hit;\n const values = [0];\n let x = 0;\n let v = cfg.velocity;\n const frame = 1000 / fps;\n let t = 0;\n let next = frame;\n while (t < 10000) {\n [x, v] = stepSpring(cfg, x, v, 1, 0.001);\n t += 1;\n if (t >= next) {\n values.push(x);\n next += frame;\n if (Math.abs(1 - x) < cfg.precision && Math.abs(v) < cfg.precision * 10) break;\n }\n }\n values[values.length - 1] = 1;\n const out = { values, duration: Math.round(t) };\n if (cache.size > 64) cache.clear();\n cache.set(key, out);\n return out;\n}\n\n/** `true` when CSS `linear()` easing is supported. */\nexport function supportsLinearEasing(): boolean {\n return typeof CSS !== 'undefined' && typeof CSS.supports === 'function' && CSS.supports('animation-timing-function', 'linear(0, 1)');\n}\n\n/**\n * The spring as `{ easing, duration }` for `el.animate()` / CSS. `easing` is\n * a `linear(…)` function with at most `points` stops (default 48), or a\n * cubic-bezier overshoot where `linear()` is unsupported.\n */\nexport function springEasing(input?: SpringInput, points = 48): { easing: string; duration: number } {\n const { values, duration } = springSamples(input);\n if (!supportsLinearEasing()) return { easing: EASE_SPRING, duration: Math.min(duration, 1200) };\n return { easing: linearEasing(values, points), duration };\n}\n\n/** Build a CSS `linear()` easing from samples (down-sampled to `points`). */\nexport function linearEasing(values: number[], points = 48): string {\n const n = values.length;\n const step = Math.max(1, Math.ceil((n - 1) / Math.max(2, points - 1)));\n const out: string[] = [];\n for (let i = 0; i < n - 1; i += step) out.push(String(Math.round(values[i] * 1000) / 1000));\n out.push('1');\n return `linear(${out.join(', ')})`;\n}\n\n/**\n * Animate `el` between keyframes with spring timing (WAAPI). Under reduced\n * motion the final frame is applied immediately. Returns the Animation (or\n * `null` without WAAPI / under reduced motion).\n */\nexport function spring(el: Element, keyframes: Keyframe[], input?: SpringInput, options: KeyframeAnimationOptions = {}): Animation | null {\n const target = el as HTMLElement;\n if (prefersReducedMotion() || typeof target.animate !== 'function') {\n applyFrame(target, keyframes[keyframes.length - 1]);\n return null;\n }\n const { easing, duration } = springEasing(input);\n return target.animate(keyframes, { duration: duration * motionScale(), easing, fill: 'both', ...options });\n}\n\n/* ------------------------------------------------------------------ */\n/* Interactive springs */\n/* ------------------------------------------------------------------ */\n\nexport interface SpringValueOptions {\n /** Start value (default 0). */\n value?: number;\n /** Spring config or preset (default `'default'`). */\n spring?: SpringInput;\n /** Called with the value every frame (and on `jump()`). */\n onUpdate?: (value: number, velocity: number) => void;\n /** Called when the value comes to rest at its target. */\n onRest?: (value: number) => void;\n}\n\nexport interface SpringValue {\n readonly value: number;\n /** Units per second. */\n readonly velocity: number;\n readonly target: number;\n readonly animating: boolean;\n /** Animate to `target`, optionally with a new initial velocity (units/s). */\n set(target: number, velocity?: number): void;\n /** Jump to `value` with no animation. */\n jump(value: number): void;\n /** Stop where it is. */\n stop(): void;\n /** Change the spring config. */\n configure(spring: SpringInput): void;\n}\n\n/**\n * An interruptible spring-animated number: call `set()` as often as you like,\n * the motion keeps its velocity (like iOS / Framer springs). 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animating() {\n return running;\n },\n set(target, velocity) {\n to = target;\n if (velocity !== undefined && Number.isFinite(velocity)) v = velocity;\n if (prefersReducedMotion()) {\n api.jump(target);\n opts.onRest?.(target);\n return;\n }\n if (!running) {\n running = true;\n last = now();\n id = raf(loop);\n }\n },\n jump(value) {\n stop();\n x = to = value;\n v = 0;\n opts.onUpdate?.(x, 0);\n },\n stop() {\n stop();\n v = 0;\n to = x;\n },\n configure(input) {\n cfg = resolveSpring(input);\n },\n };\n return api;\n}\n\n/* ------------------------------------------------------------------ */\n/* Inertia + snapping */\n/* ------------------------------------------------------------------ */\n\n/**\n * Where a flick at `velocity` (units/s) comes to rest with exponential\n * decay: `value + velocity · timeConstant` (default 0.325 s, iOS-like).\n */\nexport function projectInertia(value: number, velocity: number, timeConstant = 0.325): number {\n return value + velocity * 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@@ -0,0 +1,39 @@
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+ 'use strict';
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+
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+ var base = require('./base-BR6fYLBA.cjs');
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+
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+ var css = ":root{--usa-accent:#7c5cff;--usa-accent-text:#fff;--usa-surface:#1b1e27;--usa-text:inherit;--usa-radius:14px;--usa-border:1px solid rgb(127 127 127 / 0.25);--usa-shadow:0 10px 30px -12px rgb(0 0 0 / 0.45);--usa-blur:0px;--usa-font:inherit}:where([variant=\"minimal\"],[data-usa-variant=\"minimal\"]){--usa-accent:currentColor;--usa-accent-text:Canvas;--usa-surface:transparent;--usa-radius:6px;--usa-border:1px solid color-mix(in srgb,currentColor 22%,transparent);--usa-shadow:none;--usa-blur:0px}:where([variant=\"neon\"],[data-usa-variant=\"neon\"]){--usa-accent:#00f0ff;--usa-accent-text:#04121a;--usa-surface:#0a0b14;--usa-text:#e6fbff;--usa-radius:10px;--usa-border:1px solid #00f0ff;--usa-shadow:0 0 6px #00f0ff,0 0 22px rgb(0 240 255 / 0.45);--usa-blur:0px}:where([variant=\"glass\"],[data-usa-variant=\"glass\"]){--usa-accent:#a78bfa;--usa-accent-text:#fff;--usa-surface:rgb(255 255 255 / 0.12);--usa-radius:18px;--usa-border:1px solid rgb(255 255 255 / 0.28);--usa-shadow:0 12px 40px -12px rgb(0 0 0 / 0.35);--usa-blur:16px}:where([variant=\"brutalist\"],[data-usa-variant=\"brutalist\"]){--usa-accent:#ff3d00;--usa-accent-text:#000;--usa-surface:#fff;--usa-text:#000;--usa-radius:0px;--usa-border:3px solid #000;--usa-shadow:5px 5px 0 #000;--usa-blur:0px;--usa-font:ui-monospace,\"SFMono-Regular\",Menlo,monospace}:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#0067c0;--usa-accent-text:#fff;--usa-surface:rgb(249 249 249 / 0.82);--usa-text:#1a1a1a;--usa-radius:8px;--usa-border:1px solid rgb(0 0 0 / 0.08);--usa-shadow:0 2px 4px rgb(0 0 0 / 0.14),0 0 2px rgb(0 0 0 / 0.12);--usa-blur:30px;--usa-font:\"Segoe UI Variable\",\"Segoe UI\",system-ui,sans-serif}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#6750a4;--usa-accent-text:#fff;--usa-surface:#fffbfe;--usa-text:#1c1b1f;--usa-radius:20px;--usa-border:0 solid transparent;--usa-shadow:0 1px 3px rgb(0 0 0 / 0.3),0 4px 8px 3px rgb(0 0 0 / 0.15);--usa-blur:0px;--usa-font:Roboto,system-ui,sans-serif}@media (prefers-color-scheme:dark){:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#4cc2ff;--usa-accent-text:#000;--usa-surface:rgb(44 44 44 / 0.8);--usa-text:#fff;--usa-border:1px solid rgb(255 255 255 / 0.08)}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#d0bcff;--usa-accent-text:#381e72;--usa-surface:#1c1b1f;--usa-text:#e6e1e5}}.usa-surface{background:var(--usa-surface);color:var(--usa-text);border:var(--usa-border);border-radius:var(--usa-radius);box-shadow:var(--usa-shadow);font-family:var(--usa-font);-webkit-backdrop-filter:blur(var(--usa-blur));backdrop-filter:blur(var(--usa-blur))}@media (prefers-reduced-transparency:reduce){.usa-surface{-webkit-backdrop-filter:none;backdrop-filter:none}}";
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+
7
+ /**
8
+ * Style variants (v2.6): `variant="minimal | neon | glass | brutalist |
9
+ * fluent | material"` on any `<usa-*>` element — or on any ancestor as
10
+ * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared
11
+ * design tokens every component reads:
12
+ *
13
+ * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,
14
+ * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.
15
+ *
16
+ * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`
17
+ * for their kind; the token names never clash with those values except
18
+ * `fluent`, which means the same thing there.)
19
+ */
20
+ const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'];
21
+ /** Inject the variant token sheet (done automatically by every `ui` component). */
22
+ function adoptVariants() {
23
+ base.adoptStyles('variants', css);
24
+ }
25
+ /** Apply a variant to the whole page (or `root`); `null` removes it. */
26
+ function setVariant(variant, root = typeof document !== 'undefined' ? document.documentElement : null) {
27
+ if (!root)
28
+ return;
29
+ adoptVariants();
30
+ if (variant)
31
+ root.setAttribute('data-usa-variant', variant);
32
+ else
33
+ root.removeAttribute('data-usa-variant');
34
+ }
35
+
36
+ exports.VARIANTS = VARIANTS;
37
+ exports.adoptVariants = adoptVariants;
38
+ exports.setVariant = setVariant;
39
+ //# sourceMappingURL=variants-Bbatdq8d.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"variants-Bbatdq8d.cjs","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":["adoptStyles"],"mappings":";;;;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAAA,gBAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;;;"}
@@ -0,0 +1,35 @@
1
+ import { h as adoptStyles } from './base-C_w9ibbn.js';
2
+
3
+ var css = ":root{--usa-accent:#7c5cff;--usa-accent-text:#fff;--usa-surface:#1b1e27;--usa-text:inherit;--usa-radius:14px;--usa-border:1px solid rgb(127 127 127 / 0.25);--usa-shadow:0 10px 30px -12px rgb(0 0 0 / 0.45);--usa-blur:0px;--usa-font:inherit}:where([variant=\"minimal\"],[data-usa-variant=\"minimal\"]){--usa-accent:currentColor;--usa-accent-text:Canvas;--usa-surface:transparent;--usa-radius:6px;--usa-border:1px solid color-mix(in srgb,currentColor 22%,transparent);--usa-shadow:none;--usa-blur:0px}:where([variant=\"neon\"],[data-usa-variant=\"neon\"]){--usa-accent:#00f0ff;--usa-accent-text:#04121a;--usa-surface:#0a0b14;--usa-text:#e6fbff;--usa-radius:10px;--usa-border:1px solid #00f0ff;--usa-shadow:0 0 6px #00f0ff,0 0 22px rgb(0 240 255 / 0.45);--usa-blur:0px}:where([variant=\"glass\"],[data-usa-variant=\"glass\"]){--usa-accent:#a78bfa;--usa-accent-text:#fff;--usa-surface:rgb(255 255 255 / 0.12);--usa-radius:18px;--usa-border:1px solid rgb(255 255 255 / 0.28);--usa-shadow:0 12px 40px -12px rgb(0 0 0 / 0.35);--usa-blur:16px}:where([variant=\"brutalist\"],[data-usa-variant=\"brutalist\"]){--usa-accent:#ff3d00;--usa-accent-text:#000;--usa-surface:#fff;--usa-text:#000;--usa-radius:0px;--usa-border:3px solid #000;--usa-shadow:5px 5px 0 #000;--usa-blur:0px;--usa-font:ui-monospace,\"SFMono-Regular\",Menlo,monospace}:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#0067c0;--usa-accent-text:#fff;--usa-surface:rgb(249 249 249 / 0.82);--usa-text:#1a1a1a;--usa-radius:8px;--usa-border:1px solid rgb(0 0 0 / 0.08);--usa-shadow:0 2px 4px rgb(0 0 0 / 0.14),0 0 2px rgb(0 0 0 / 0.12);--usa-blur:30px;--usa-font:\"Segoe UI Variable\",\"Segoe UI\",system-ui,sans-serif}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#6750a4;--usa-accent-text:#fff;--usa-surface:#fffbfe;--usa-text:#1c1b1f;--usa-radius:20px;--usa-border:0 solid transparent;--usa-shadow:0 1px 3px rgb(0 0 0 / 0.3),0 4px 8px 3px rgb(0 0 0 / 0.15);--usa-blur:0px;--usa-font:Roboto,system-ui,sans-serif}@media (prefers-color-scheme:dark){:where([variant=\"fluent\"],[data-usa-variant=\"fluent\"]){--usa-accent:#4cc2ff;--usa-accent-text:#000;--usa-surface:rgb(44 44 44 / 0.8);--usa-text:#fff;--usa-border:1px solid rgb(255 255 255 / 0.08)}:where([variant=\"material\"],[data-usa-variant=\"material\"]){--usa-accent:#d0bcff;--usa-accent-text:#381e72;--usa-surface:#1c1b1f;--usa-text:#e6e1e5}}.usa-surface{background:var(--usa-surface);color:var(--usa-text);border:var(--usa-border);border-radius:var(--usa-radius);box-shadow:var(--usa-shadow);font-family:var(--usa-font);-webkit-backdrop-filter:blur(var(--usa-blur));backdrop-filter:blur(var(--usa-blur))}@media (prefers-reduced-transparency:reduce){.usa-surface{-webkit-backdrop-filter:none;backdrop-filter:none}}";
4
+
5
+ /**
6
+ * Style variants (v2.6): `variant="minimal | neon | glass | brutalist |
7
+ * fluent | material"` on any `<usa-*>` element — or on any ancestor as
8
+ * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared
9
+ * design tokens every component reads:
10
+ *
11
+ * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,
12
+ * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.
13
+ *
14
+ * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`
15
+ * for their kind; the token names never clash with those values except
16
+ * `fluent`, which means the same thing there.)
17
+ */
18
+ const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'];
19
+ /** Inject the variant token sheet (done automatically by every `ui` component). */
20
+ function adoptVariants() {
21
+ adoptStyles('variants', css);
22
+ }
23
+ /** Apply a variant to the whole page (or `root`); `null` removes it. */
24
+ function setVariant(variant, root = typeof document !== 'undefined' ? document.documentElement : null) {
25
+ if (!root)
26
+ return;
27
+ adoptVariants();
28
+ if (variant)
29
+ root.setAttribute('data-usa-variant', variant);
30
+ else
31
+ root.removeAttribute('data-usa-variant');
32
+ }
33
+
34
+ export { VARIANTS as V, adoptVariants as a, setVariant as s };
35
+ //# sourceMappingURL=variants-idgMVXhE.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"variants-idgMVXhE.js","sources":["../../src/components/ui/variants.ts"],"sourcesContent":["import { adoptStyles } from '../base';\nimport css from './variants.css?raw';\n\n/**\n * Style variants (v2.6): `variant=\"minimal | neon | glass | brutalist |\n * fluent | material\"` on any `<usa-*>` element — or on any ancestor as\n * `data-usa-variant`, or page-wide with `setVariant()` — sets the shared\n * design tokens every component reads:\n *\n * `--usa-accent`, `--usa-accent-text`, `--usa-surface`, `--usa-text`,\n * `--usa-radius`, `--usa-border`, `--usa-shadow`, `--usa-blur`, `--usa-font`.\n *\n * (`<usa-spinner>`, `<usa-check>` and `<usa-dialog>` already use `variant`\n * for their kind; the token names never clash with those values except\n * `fluent`, which means the same thing there.)\n */\nexport const VARIANTS = ['minimal', 'neon', 'glass', 'brutalist', 'fluent', 'material'] as const;\nexport type Variant = (typeof VARIANTS)[number];\n\n/** Inject the variant token sheet (done automatically by every `ui` component). */\nexport function adoptVariants(): void {\n adoptStyles('variants', css);\n}\n\n/** Apply a variant to the whole page (or `root`); `null` removes it. */\nexport function setVariant(variant: Variant | null, root: Element | null = typeof document !== 'undefined' ? document.documentElement : null): void {\n if (!root) return;\n adoptVariants();\n if (variant) root.setAttribute('data-usa-variant', variant);\n else root.removeAttribute('data-usa-variant');\n}\n"],"names":[],"mappings":";;;;AAGA;;;;;;;;;;;;AAYG;AACI,MAAM,QAAQ,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU;AAGtF;SACgB,aAAa,GAAA;AAC3B,IAAA,WAAW,CAAC,UAAU,EAAE,GAAG,CAAC;AAC9B;AAEA;SACgB,UAAU,CAAC,OAAuB,EAAE,IAAA,GAAuB,OAAO,QAAQ,KAAK,WAAW,GAAG,QAAQ,CAAC,eAAe,GAAG,IAAI,EAAA;AAC1I,IAAA,IAAI,CAAC,IAAI;QAAE;AACX,IAAA,aAAa,EAAE;AACf,IAAA,IAAI,OAAO;AAAE,QAAA,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,CAAC;;AACtD,QAAA,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;AAC/C;;;;"}