urdf-loader-babylonjs 0.1.0

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@@ -0,0 +1,607 @@
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+ import { Engine, Scene, ArcRotateCamera, HemisphericLight, DirectionalLight, ShadowGenerator, MeshBuilder, StandardMaterial, Color3, Color4, Vector3, Quaternion, Mesh, Material, TransformNode } from '@babylonjs/core';
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+ import URDFLoader from './URDFLoader.js';
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+
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+ // urdf-viewer element
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+ // Loads and displays a 3D view of a URDF-formatted robot
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+
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+ // Events
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+ // urdf-change: Fires when the URDF has finished loading and getting processed
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+ // urdf-processed: Fires when the URDF has finished loading and getting processed
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+ // geometry-loaded: Fires when all the geometry has been fully loaded
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+ // ignore-limits-change: Fires when the 'ignore-limits' attribute changes
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+ // angle-change: Fires when an angle changes
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+ export default
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+ class URDFViewer extends HTMLElement {
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+
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+ static get observedAttributes() {
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+
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+ return ['package', 'urdf', 'up', 'display-shadow', 'ambient-color', 'ignore-limits', 'show-collision'];
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+
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+ }
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+
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+ get package() { return this.getAttribute('package') || ''; }
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+ set package(val) { this.setAttribute('package', val); }
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+
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+ get urdf() { return this.getAttribute('urdf') || ''; }
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+ set urdf(val) { this.setAttribute('urdf', val); }
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+
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+ get ignoreLimits() { return this.hasAttribute('ignore-limits') || false; }
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+ set ignoreLimits(val) { val ? this.setAttribute('ignore-limits', val) : this.removeAttribute('ignore-limits'); }
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+
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+ get up() { return this.getAttribute('up') || '+Z'; }
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+ set up(val) { this.setAttribute('up', val); }
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+
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+ get displayShadow() { return this.hasAttribute('display-shadow') || false; }
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+ set displayShadow(val) { val ? this.setAttribute('display-shadow', '') : this.removeAttribute('display-shadow'); }
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+
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+ get ambientColor() { return this.getAttribute('ambient-color') || '#8ea0a8'; }
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+ set ambientColor(val) { val ? this.setAttribute('ambient-color', val) : this.removeAttribute('ambient-color'); }
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+
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+ get autoRedraw() { return this.hasAttribute('auto-redraw') || false; }
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+ set autoRedraw(val) { val ? this.setAttribute('auto-redraw', true) : this.removeAttribute('auto-redraw'); }
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+
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+ get noAutoRecenter() { return this.hasAttribute('no-auto-recenter') || false; }
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+ set noAutoRecenter(val) { val ? this.setAttribute('no-auto-recenter', true) : this.removeAttribute('no-auto-recenter'); }
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+
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+ get showCollision() { return this.hasAttribute('show-collision') || false; }
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+ set showCollision(val) { val ? this.setAttribute('show-collision', true) : this.removeAttribute('show-collision'); }
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+
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+ get jointValues() {
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+
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+ const values = {};
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+ if (this.robot) {
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+
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+ for (const name in this.robot.joints) {
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+
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+ const joint = this.robot.joints[name];
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+ values[name] = joint.jointValue.length === 1 ? joint.angle : [...joint.jointValue];
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+
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+ }
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+
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+ }
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+
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+ return values;
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+
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+ }
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+ set jointValues(val) { this.setJointValues(val); }
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+
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+ get angles() {
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+
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+ return this.jointValues;
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+
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+ }
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+ set angles(v) {
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+
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+ this.jointValues = v;
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+
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+ }
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+
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+ /* Lifecycle Functions */
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+ constructor() {
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+
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+ super();
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+
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+ this._requestId = 0;
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+ this._dirty = false;
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+ this._loadScheduled = false;
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+ this.robot = null;
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+ this.loadMeshFunc = null;
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+ this.urlModifierFunc = null;
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+
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+ // Create a canvas element for Babylon.js
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+ const canvas = document.createElement('canvas');
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+ this._canvas = canvas;
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+
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+ // Engine setup
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+ const engine = new Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true });
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+ this.engine = engine;
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+
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+ // Scene setup
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+ const scene = new Scene(engine);
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+ scene.useRightHandedSystem = true;
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+ scene.clearColor = new Color4(0, 0, 0, 0);
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+
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+ // Ambient light
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+ const ambientLight = new HemisphericLight('ambientLight', new Vector3(0, 1, 0), scene);
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+ const c3 = this._parseColor(this.ambientColor);
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+ ambientLight.diffuse = c3;
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+ ambientLight.groundColor = Color3.Lerp(Color3.Black(), c3, 0.5);
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+ ambientLight.intensity = 0.5;
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+
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+ // Directional light
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+ const dirLight = new DirectionalLight('dirLight', new Vector3(-4, -10, -1), scene);
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+ dirLight.intensity = Math.PI;
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+ dirLight.position = new Vector3(4, 10, 1);
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+
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+ // Shadow generator
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+ this._shadowGenerator = new ShadowGenerator(2048, dirLight);
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+ this._shadowGenerator.useBlurExponentialShadowMap = true;
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+ this._shadowGenerator.bias = 0.001;
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+
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+ // Camera setup (ArcRotateCamera has built-in orbit controls)
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+ const camera = new ArcRotateCamera('camera', -Math.PI / 2, Math.PI / 3, 10, Vector3.Zero(), scene);
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+ camera.minZ = 0.1;
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+ camera.maxZ = 1000;
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+ camera.lowerRadiusLimit = 0.25;
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+ camera.upperRadiusLimit = 50;
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+ camera.wheelPrecision = 5;
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+ camera.panningSensibility = 50;
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+ camera.attachControl(canvas, true);
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+
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+ // World node for up-axis rotation
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+ const world = new TransformNode('world', scene);
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+ world.rotationQuaternion = new Quaternion();
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+
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+ // Ground plane for shadows
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+ const ground = MeshBuilder.CreateGround('ground', { width: 400, height: 400 }, scene);
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+ const groundMaterial = new StandardMaterial('groundMat', scene);
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+ groundMaterial.diffuseColor = Color3.Black();
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+ groundMaterial.specularColor = Color3.Black();
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+ groundMaterial.alpha = 0.25;
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+ ground.material = groundMaterial;
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+ ground.receiveShadows = true;
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+ ground.position.y = -0.5;
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+ ground.isPickable = false;
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+
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+ this.scene = scene;
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+ this.babylonScene = scene;
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+ this.world = world;
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+ this.camera = camera;
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+ this.controls = camera; // camera is also the controls in Babylon.js
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+ this.ground = ground;
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+ this.directionalLight = dirLight;
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+ this.ambientLight = ambientLight;
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+
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+ this._setUp(this.up);
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+
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+ this._collisionMaterial = new StandardMaterial('collisionMat', scene);
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+ this._collisionMaterial.diffuseColor = new Color3(1.0, 0.745, 0.22);
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+ this._collisionMaterial.alpha = 0.35;
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+ this._collisionMaterial.transparencyMode = Material.MATERIAL_ALPHABLEND;
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+
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+ // Render loop
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+ engine.runRenderLoop(() => {
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+
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+ if (this.parentNode) {
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+
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+ this.updateSize();
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+
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+ if (this._dirty || this.autoRedraw) {
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+
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+ if (!this.noAutoRecenter) {
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+
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+ this._updateEnvironment();
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+ }
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+
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+ this._dirty = false;
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+
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+ }
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+
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+ scene.render();
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+
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+ }
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+
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+ });
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+
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+ }
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+
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+ _parseColor(colorStr) {
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+
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+ if (!colorStr) return new Color3(0.56, 0.63, 0.66);
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+ try {
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+
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+ // Expand shorthand hex
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+ if (colorStr.length === 4) {
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+
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+ colorStr = '#' + colorStr[1] + colorStr[1] + colorStr[2] + colorStr[2] + colorStr[3] + colorStr[3];
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+
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+ }
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+ return Color3.FromHexString(colorStr);
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+
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+ } catch {
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+
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+ return new Color3(0.56, 0.63, 0.66);
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+
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+ }
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+
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+ }
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+
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+ connectedCallback() {
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+
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+ // Add our initialize styles for the element if they haven't
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+ // been added yet
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+ if (!this.constructor._styletag) {
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+
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+ const styletag = document.createElement('style');
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+ styletag.innerHTML =
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+ `
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+ ${ this.tagName } { display: block; }
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+ ${ this.tagName } canvas {
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+ width: 100%;
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+ height: 100%;
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+ }
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+ `;
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+ document.head.appendChild(styletag);
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+ this.constructor._styletag = styletag;
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+
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+ }
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+
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+ // add the canvas
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+ if (this.childElementCount === 0) {
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+
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+ this.appendChild(this._canvas);
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+
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+ }
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+
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+ this.updateSize();
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+ requestAnimationFrame(() => this.updateSize());
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+
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+ }
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+
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+ disconnectedCallback() {
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+
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+ this.engine.stopRenderLoop();
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+
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+ }
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+
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+ attributeChangedCallback(attr, oldval, newval) {
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+
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+ this._updateCollisionVisibility();
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+ if (!this.noAutoRecenter) {
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+ this.recenter();
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+ }
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+
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+ switch (attr) {
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+
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+ case 'package':
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+ case 'urdf': {
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+
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+ this._scheduleLoad();
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+ break;
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+
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+ }
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+
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+ case 'up': {
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+
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+ this._setUp(this.up);
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+ break;
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+
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+ }
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+
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+ case 'ambient-color': {
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+
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+ const c3 = this._parseColor(this.ambientColor);
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+ this.ambientLight.diffuse = c3;
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+ this.ambientLight.groundColor = Color3.Lerp(Color3.Black(), c3, 0.5);
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+ break;
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+
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+ }
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+
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+ case 'ignore-limits': {
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+
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+ this._setIgnoreLimits(this.ignoreLimits, true);
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+ break;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ /* Public API */
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+ updateSize() {
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+
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+ const w = this.clientWidth;
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+ const h = this.clientHeight;
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+
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+ if (w > 0 && h > 0) {
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+
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+ this._canvas.width = w * window.devicePixelRatio;
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+ this._canvas.height = h * window.devicePixelRatio;
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+ this.engine.resize();
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+
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+ }
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+
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+ }
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+
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+ redraw() {
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+
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+ this._dirty = true;
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+ }
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+
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+ recenter() {
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+
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+ this._updateEnvironment();
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+ this.redraw();
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+
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+ }
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+
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+ // Set the joint with jointName to
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+ // angle in degrees
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+ setJointValue(jointName, ...values) {
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+
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+ if (!this.robot) return;
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+ if (!this.robot.joints[jointName]) return;
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+
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+ if (this.robot.joints[jointName].setJointValue(...values)) {
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+
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+ this.redraw();
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+ this.dispatchEvent(new CustomEvent('angle-change', { bubbles: true, cancelable: true, detail: jointName }));
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+
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+ }
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+
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+ }
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+
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+ setJointValues(values) {
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+
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+ for (const name in values) {
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+
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+ if (Array.isArray(values[name])) {
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+
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+ this.setJointValue(name, ...values[name]);
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+
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+ } else {
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+
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+ this.setJointValue(name, values[name]);
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ /* Private Functions */
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+ _updateEnvironment() {
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+
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+ const robot = this.robot;
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+ if (!robot) return;
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+
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+ // Compute bounding info from visual meshes
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+ let min = new Vector3(Infinity, Infinity, Infinity);
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+ let max = new Vector3(-Infinity, -Infinity, -Infinity);
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+
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+ const processNode = (node) => {
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+
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+ if (node.getBoundingInfo && node instanceof Mesh && node.getTotalVertices() > 0) {
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+
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+ node.computeWorldMatrix(true);
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+ const bi = node.getBoundingInfo();
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+ min = Vector3.Minimize(min, bi.boundingBox.minimumWorld);
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+ max = Vector3.Maximize(max, bi.boundingBox.maximumWorld);
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+
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+ }
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+ if (node.getChildren) {
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+
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+ node.getChildren().forEach(processNode);
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+
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+ }
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+
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+ };
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+
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+ robot.traverse(c => {
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+ if (c.isURDFVisual) {
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+
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+ processNode(c);
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+
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+ }
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+ });
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+
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+ if (min.x === Infinity) return;
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+
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+ const center = Vector3.Center(min, max);
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+ this.camera.target.y = center.y;
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+ this.ground.position.y = min.y - 1e-3;
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+
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+ const dirLight = this.directionalLight;
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+
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+ if (this.displayShadow) {
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+
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+ const radius = Vector3.Distance(min, max) / 2;
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+ dirLight.shadowMinZ = -radius * 3;
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+ dirLight.shadowMaxZ = radius * 3;
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+
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+ }
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+
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+ }
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+
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+ _scheduleLoad() {
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+
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+ // if our current model is already what's being requested
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+ // or has been loaded then early out
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+ if (this._prevload === `${ this.package }|${ this.urdf }`) return;
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+ this._prevload = `${ this.package }|${ this.urdf }`;
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+
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+ // if we're already waiting on a load then early out
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+ if (this._loadScheduled) return;
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+ this._loadScheduled = true;
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+
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+ if (this.robot) {
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+
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+ this.robot.traverse(c => c.dispose && c.dispose());
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+ this.robot = null;
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+
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+ }
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+
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+ requestAnimationFrame(() => {
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+
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+ this._loadUrdf(this.package, this.urdf);
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+ this._loadScheduled = false;
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+
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+ });
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+
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+ }
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+
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+ // Watch the package and urdf field and load the robot model.
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+ // This should _only_ be called from _scheduleLoad because that
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+ // ensures the that current robot has been removed
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+ _loadUrdf(pkg, urdf) {
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+
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+ this.dispatchEvent(new CustomEvent('urdf-change', { bubbles: true, cancelable: true, composed: true }));
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+
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+ if (urdf) {
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+
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+ // Keep track of this request and make
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+ // sure it doesn't get overwritten by
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+ // a subsequent one
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+ this._requestId++;
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+ const requestId = this._requestId;
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+
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+ const updateMaterials = mesh => {
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+
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+ mesh.traverse(c => {
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+
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+ if (c instanceof Mesh) {
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+
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+ // Add to shadow generator
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+ this._shadowGenerator.addShadowCaster(c);
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+ c.receiveShadows = true;
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+
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+ }
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+
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+ });
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+
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+ };
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+
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+ if (pkg.includes(':') && (pkg.split(':')[1].substring(0, 2)) !== '//') {
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+
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+ pkg = pkg.split(',').reduce((map, value) => {
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+
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+ const split = value.split(/:/).filter(x => !!x);
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+ const pkgName = split.shift().trim();
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+ const pkgPath = split.join(':').trim();
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+ map[pkgName] = pkgPath;
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+
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+ return map;
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+
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+ }, {});
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+ }
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+
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+ let robot = null;
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+ const loader = new URDFLoader(this.scene);
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+ loader.packages = pkg;
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+ if (this.loadMeshFunc) {
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+
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+ loader.loadMeshCb = this.loadMeshFunc;
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+
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+ }
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+ loader.fetchOptions = { mode: 'cors', credentials: 'same-origin' };
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+ loader.parseCollision = true;
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+
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+ loader.manager.onLoad = () => {
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+
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+ // If another request has come in to load a new
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+ // robot, then ignore this one
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+ if (this._requestId !== requestId) {
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+
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+ if (robot) robot.traverse(c => c.dispose && c.dispose());
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+ return;
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+
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+ }
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+
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+ this.robot = robot;
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+ robot.parent = this.world;
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+ updateMaterials(robot);
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+
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+ this._setIgnoreLimits(this.ignoreLimits);
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+ this._updateCollisionVisibility();
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+
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+ this.dispatchEvent(new CustomEvent('urdf-processed', { bubbles: true, cancelable: true, composed: true }));
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+ this.dispatchEvent(new CustomEvent('geometry-loaded', { bubbles: true, cancelable: true, composed: true }));
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+
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+ this.recenter();
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+
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+ };
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+
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+ loader.load(urdf, model => robot = model);
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+
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+ }
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+
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+ }
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+
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+ _updateCollisionVisibility() {
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+
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+ const showCollision = this.showCollision;
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+ const collisionMaterial = this._collisionMaterial;
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+ const robot = this.robot;
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+
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+ if (robot === null) return;
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+
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+ const colliders = [];
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+ robot.traverse(c => {
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+
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+ if (c.isURDFCollider) {
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+
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+ c.setEnabled(showCollision);
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+ colliders.push(c);
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+
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+ }
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+
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+ });
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+
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+ colliders.forEach(coll => {
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+
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+ coll.traverse(c => {
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+
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+ if (c instanceof Mesh) {
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+
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+ c.isPickable = false;
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+ c.material = collisionMaterial;
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+
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+ }
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+
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+ });
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+
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+ });
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+
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+ }
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+
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+ // Watch the coordinate frame and update the
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+ // rotation of the scene to match
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+ _setUp(up) {
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+
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+ if (!up) up = '+Z';
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+ up = up.toUpperCase();
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+ const sign = up.replace(/[^-+]/g, '')[0] || '+';
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+ const axis = up.replace(/[^XYZ]/gi, '')[0] || 'Z';
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+
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+ if (!this.world) return;
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+
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+ const PI = Math.PI;
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+ const HALFPI = PI / 2;
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+
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+ let rx = 0, rz = 0;
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+ const ry = 0;
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+ if (axis === 'X') { rz = sign === '+' ? HALFPI : -HALFPI; }
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+ if (axis === 'Z') { rx = sign === '+' ? -HALFPI : HALFPI; }
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+ if (axis === 'Y') { rx = sign === '+' ? 0 : PI; }
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+
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+ this.world.rotationQuaternion = Quaternion.RotationYawPitchRoll(ry, rx, rz);
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+
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+ }
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+
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+ // Updates the current robot's angles to ignore
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+ // joint limits or not
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+ _setIgnoreLimits(ignore, dispatch = false) {
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+
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+ if (this.robot) {
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+
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+ Object
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+ .values(this.robot.joints)
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+ .forEach(joint => {
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+
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+ joint.ignoreLimits = ignore;
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+ joint.setJointValue(...joint.jointValue);
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+
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+ });
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+
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+ }
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+
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+ if (dispatch) {
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+
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+ this.dispatchEvent(new CustomEvent('ignore-limits-change', { bubbles: true, cancelable: true, composed: true }));
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+
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+ }
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+
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+ }
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+
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+ }