unspaghettit 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +56 -18
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* When true, switching surfaces preserves the current snapshot. Values
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44
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* already in state survive the transition; only state paths the new surface
|
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45
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* declares but the snapshot doesn't already hold get filled from defaults.
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46
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* Lets the modeler test the feature as a real navigation flow rather
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* than each surface in isolation. Default off.
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*/
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persistAcrossNavigation = $state<boolean>(false);
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50
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51
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/**
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52
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* Reset every simulator state to the surface's defaults. By default this
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* also clears the active persona. Pass `{ keepPersona: true }` when the
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* caller will re-apply a persistent persona on top.
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*/
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resetTo(surface: Surface, options: { keepPersona?: boolean } = {}): void {
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this.surfaceId = surface.id;
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this.snapshot = buildInitialSnapshot(surface.stateDefinitions);
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this.parameters = {};
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if (!options.keepPersona) this.personaId = null;
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this.lastResult = null;
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this.history = [];
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}
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|
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/**
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* Called every time the simulator is shown for a surface.
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*
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* Two modes:
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*
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* • Default ("isolated"): the snapshot resets to the new surface's defaults
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* and any sticky persona is re-applied. Each surface is tested fresh.
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*
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* • `persistAcrossNavigation` toggle on ("real-flow"): the existing snapshot
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* carries over. Only state paths the new surface declares which the
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* snapshot does not already hold get filled from defaults. Lets the
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* modeler walk the feature as a real navigation flow. Auth state,
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* cart contents, consent choices etc. survive transitions.
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*/
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ensureSnapshotForSurface(surface: Surface, feature: Feature): void {
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if (this.surfaceId === surface.id) return;
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if (this.persistAcrossNavigation) {
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this.surfaceId = surface.id;
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// Fill any new-surface defaults that aren't already present in the
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// running snapshot. Existing values win.
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let next = this.snapshot;
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for (const def of surface.stateDefinitions) {
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if (readPath(next, def.path) === undefined) {
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next = writePath(next, def.path, def.defaultValue);
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}
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}
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this.snapshot = next;
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return;
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}
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const persistent =
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this.personaId !== null
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? feature.personas.find(
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(p) => p.id === this.personaId && p.persistAcrossSurfaces === true
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)
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: undefined;
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if (persistent) {
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this.resetTo(surface, { keepPersona: true });
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this.snapshot = applyPersonaToSnapshot(persistent, this.snapshot);
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} else {
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this.resetTo(surface);
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}
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|
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}
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110
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setPersistAcrossNavigation(value: boolean): void {
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this.persistAcrossNavigation = value;
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112
|
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}
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113
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114
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setStatePath(path: StatePath, value: string | number | boolean): void {
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this.snapshot = writePath(this.snapshot, path, value);
|
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116
|
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}
|
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117
|
-
|
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118
|
-
/**
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119
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* Update a parameter's runtime value. When the parameter is bound to a
|
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120
|
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* state path, also write the value into the snapshot in real time so the
|
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121
|
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* Current state inspector mirrors what would happen if the action ran
|
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122
|
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* right now. The user sees the binding flow live as they type.
|
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123
|
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*/
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|
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setParameter(
|
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125
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name: string,
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126
|
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value: StateValue,
|
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127
|
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bindToStatePath?: StatePath
|
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128
|
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): void {
|
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129
|
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this.parameters = { ...this.parameters, [name]: value };
|
|
130
|
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if (bindToStatePath) {
|
|
131
|
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this.snapshot = writePath(this.snapshot, bindToStatePath, value);
|
|
132
|
-
}
|
|
133
|
-
}
|
|
134
|
-
|
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135
|
-
/**
|
|
136
|
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* Switch to a different action while keeping the active "Test as"
|
|
137
|
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* persona alive. The persona's parameter overrides are re-fanned out to the
|
|
138
|
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* new action (matched by parameter name) and bound parameters are
|
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139
|
-
* propagated into the snapshot so the state inspector reflects the change
|
|
140
|
-
* the same way live typing would.
|
|
141
|
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*
|
|
142
|
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* Pass the new action + feature for the persona re-fill to work; if
|
|
143
|
-
* omitted, the call still updates `actionId` but leaves parameters
|
|
144
|
-
* empty (legacy behavior, used internally by tests).
|
|
145
|
-
*/
|
|
146
|
-
selectCapability(
|
|
147
|
-
id: ActionId | null,
|
|
148
|
-
context?: { readonly action: Action; readonly feature: Feature }
|
|
149
|
-
): void {
|
|
150
|
-
this.actionId = id;
|
|
151
|
-
this.scenarioId = null;
|
|
152
|
-
this.parameters = {};
|
|
153
|
-
if (id) emit('sim.action.selected', { actionId: String(id) });
|
|
154
|
-
|
|
155
|
-
if (!context || this.personaId === null) return;
|
|
156
|
-
const persona = context.feature.personas.find((p) => p.id === this.personaId);
|
|
157
|
-
if (!persona) return;
|
|
158
|
-
this.parameters = applyPersonaToParameters(persona, context.action, {});
|
|
159
|
-
for (const param of context.action.parameters) {
|
|
160
|
-
if (!param.bindToStatePath) continue;
|
|
161
|
-
const value = this.parameters[param.name];
|
|
162
|
-
if (value === undefined) continue;
|
|
163
|
-
this.snapshot = writePath(this.snapshot, param.bindToStatePath, value);
|
|
164
|
-
}
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
/**
|
|
168
|
-
* Layer an action scenario over the current persona's snapshot. Persona
|
|
169
|
-
* applies first (the user identity baseline), then the scenario adds the
|
|
170
|
-
* action-specific state. Pass `null` to clear back to bare persona.
|
|
171
|
-
*
|
|
172
|
-
* Mirrors the same layering the simulator engine would see at run time, so
|
|
173
|
-
* the live state inspector matches what `simulate()` will receive.
|
|
174
|
-
*/
|
|
175
|
-
applyScenario(
|
|
176
|
-
scenario: Scenario | null,
|
|
177
|
-
feature: Feature,
|
|
178
|
-
action: Action,
|
|
179
|
-
surface: Surface
|
|
180
|
-
): void {
|
|
181
|
-
this.snapshot = buildInitialSnapshot(surface.stateDefinitions);
|
|
182
|
-
this.parameters = {};
|
|
183
|
-
this.scenarioId = scenario ? scenario.id : null;
|
|
184
|
-
if (scenario) emit('sim.scenario.selected', { scenarioId: String(scenario.id) });
|
|
185
|
-
|
|
186
|
-
const persona =
|
|
187
|
-
this.personaId !== null
|
|
188
|
-
? feature.personas.find((p) => p.id === this.personaId) ?? null
|
|
189
|
-
: null;
|
|
190
|
-
if (persona) {
|
|
191
|
-
this.snapshot = applyPersonaToSnapshot(persona, this.snapshot);
|
|
192
|
-
this.parameters = applyPersonaToParameters(persona, action, {});
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
if (scenario) {
|
|
196
|
-
this.snapshot = applyScenarioToSnapshot(scenario, this.snapshot);
|
|
197
|
-
this.parameters = applyScenarioToParameters(scenario, action, this.parameters);
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
for (const param of action.parameters) {
|
|
201
|
-
if (!param.bindToStatePath) continue;
|
|
202
|
-
const value = this.parameters[param.name];
|
|
203
|
-
if (value === undefined) continue;
|
|
204
|
-
this.snapshot = writePath(this.snapshot, param.bindToStatePath, value);
|
|
205
|
-
}
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
/**
|
|
209
|
-
* Apply a persona. Or clear back to a fresh manual setup. Either way the
|
|
210
|
-
* snapshot starts from the surface's defaults so a previous persona's
|
|
211
|
-
* overrides never linger. Bound parameters also propagate into the snapshot
|
|
212
|
-
* so the Current state inspector reflects them immediately, matching the
|
|
213
|
-
* live-typing behavior.
|
|
214
|
-
*/
|
|
215
|
-
applyPersona(
|
|
216
|
-
persona: Persona | null,
|
|
217
|
-
action: Action | null,
|
|
218
|
-
surface: Surface
|
|
219
|
-
): void {
|
|
220
|
-
this.snapshot = buildInitialSnapshot(surface.stateDefinitions);
|
|
221
|
-
this.parameters = {};
|
|
222
|
-
this.personaId = persona ? persona.id : null;
|
|
223
|
-
this.scenarioId = null;
|
|
224
|
-
if (persona) emit('sim.persona.selected', { personaId: String(persona.id) });
|
|
225
|
-
if (!persona) return;
|
|
226
|
-
this.snapshot = applyPersonaToSnapshot(persona, this.snapshot);
|
|
227
|
-
if (action) {
|
|
228
|
-
this.parameters = applyPersonaToParameters(persona, action, {});
|
|
229
|
-
for (const param of action.parameters) {
|
|
230
|
-
if (!param.bindToStatePath) continue;
|
|
231
|
-
const value = this.parameters[param.name];
|
|
232
|
-
if (value === undefined) continue;
|
|
233
|
-
this.snapshot = writePath(this.snapshot, param.bindToStatePath, value);
|
|
234
|
-
}
|
|
235
|
-
}
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
clearHistory(): void {
|
|
239
|
-
this.history = [];
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
run(surface: Surface, action: Action): SimulationResult {
|
|
243
|
-
this.isRunning = true;
|
|
244
|
-
try {
|
|
245
|
-
const result = simulate({
|
|
246
|
-
surface,
|
|
247
|
-
action,
|
|
248
|
-
snapshot: this.snapshot,
|
|
249
|
-
parameters: this.parameters
|
|
250
|
-
});
|
|
251
|
-
this.lastResult = result;
|
|
252
|
-
if (result.status === 'success') {
|
|
253
|
-
this.snapshot = result.nextState;
|
|
254
|
-
}
|
|
255
|
-
this.history = [result, ...this.history].slice(0, 10);
|
|
256
|
-
this.lastRunAt = new Date().toISOString();
|
|
257
|
-
emit('action.simulated', {
|
|
258
|
-
actionId: String(action.id),
|
|
259
|
-
status: result.status
|
|
260
|
-
});
|
|
261
|
-
return result;
|
|
262
|
-
} finally {
|
|
263
|
-
this.isRunning = false;
|
|
264
|
-
}
|
|
265
|
-
}
|
|
266
|
-
}
|
|
267
|
-
|
|
268
|
-
export const simulatorStore = new SimulatorStore();
|
|
1
|
+
import type { Action } from '$features/behavior-model/domain/entities/Action';
|
|
2
|
+
import type { Feature } from '$features/behavior-model/domain/entities/Feature';
|
|
3
|
+
import type { Persona } from '$features/behavior-model/domain/entities/Persona';
|
|
4
|
+
import type { Scenario } from '$features/behavior-model/domain/entities/Scenario';
|
|
5
|
+
import type { Surface } from '$features/behavior-model/domain/entities/Surface';
|
|
6
|
+
import type { ParameterValues } from '$features/behavior-model/domain/services/ParameterValidator';
|
|
7
|
+
import {
|
|
8
|
+
applyPersonaToParameters,
|
|
9
|
+
applyPersonaToSnapshot
|
|
10
|
+
} from '$features/behavior-model/domain/services/PersonaApplier';
|
|
11
|
+
import {
|
|
12
|
+
applyScenarioToParameters,
|
|
13
|
+
applyScenarioToSnapshot
|
|
14
|
+
} from '$features/behavior-model/domain/services/ScenarioApplier';
|
|
15
|
+
import { buildInitialSnapshot } from '$features/behavior-model/domain/services/StateSnapshot';
|
|
16
|
+
import type { StatePath, StateSnapshot } from '$features/behavior-model/domain/value-objects/StatePath';
|
|
17
|
+
import type { StateValue } from '$features/behavior-model/domain/value-objects/StateValue';
|
|
18
|
+
import type {
|
|
19
|
+
ActionId,
|
|
20
|
+
PersonaId,
|
|
21
|
+
ScenarioId,
|
|
22
|
+
SurfaceId
|
|
23
|
+
} from '$features/behavior-model/domain/value-objects/ids';
|
|
24
|
+
import { readPath, writePath } from '$features/behavior-model/domain/value-objects/StatePath';
|
|
25
|
+
import type { SimulationResult } from '$features/simulator/domain/SimulationResult';
|
|
26
|
+
import { simulate } from '$features/simulator/domain/SimulatorEngine';
|
|
27
|
+
import { emit } from '$shared/events/eventBus';
|
|
28
|
+
|
|
29
|
+
class SimulatorStore {
|
|
30
|
+
surfaceId = $state<SurfaceId | null>(null);
|
|
31
|
+
actionId = $state<ActionId | null>(null);
|
|
32
|
+
personaId = $state<PersonaId | null>(null);
|
|
33
|
+
scenarioId = $state<ScenarioId | null>(null);
|
|
34
|
+
snapshot = $state<StateSnapshot>({});
|
|
35
|
+
parameters = $state<ParameterValues>({});
|
|
36
|
+
lastResult = $state<SimulationResult | null>(null);
|
|
37
|
+
history = $state<readonly SimulationResult[]>([]);
|
|
38
|
+
/** True while a synchronous simulation is mid-flight. Flips on/off inside run(). */
|
|
39
|
+
isRunning = $state<boolean>(false);
|
|
40
|
+
/** ISO timestamp of the last completed simulation run. */
|
|
41
|
+
lastRunAt = $state<string | null>(null);
|
|
42
|
+
/**
|
|
43
|
+
* When true, switching surfaces preserves the current snapshot. Values
|
|
44
|
+
* already in state survive the transition; only state paths the new surface
|
|
45
|
+
* declares but the snapshot doesn't already hold get filled from defaults.
|
|
46
|
+
* Lets the modeler test the feature as a real navigation flow rather
|
|
47
|
+
* than each surface in isolation. Default off.
|
|
48
|
+
*/
|
|
49
|
+
persistAcrossNavigation = $state<boolean>(false);
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* Reset every simulator state to the surface's defaults. By default this
|
|
53
|
+
* also clears the active persona. Pass `{ keepPersona: true }` when the
|
|
54
|
+
* caller will re-apply a persistent persona on top.
|
|
55
|
+
*/
|
|
56
|
+
resetTo(surface: Surface, options: { keepPersona?: boolean } = {}): void {
|
|
57
|
+
this.surfaceId = surface.id;
|
|
58
|
+
this.snapshot = buildInitialSnapshot(surface.stateDefinitions);
|
|
59
|
+
this.parameters = {};
|
|
60
|
+
if (!options.keepPersona) this.personaId = null;
|
|
61
|
+
this.lastResult = null;
|
|
62
|
+
this.history = [];
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Called every time the simulator is shown for a surface.
|
|
67
|
+
*
|
|
68
|
+
* Two modes:
|
|
69
|
+
*
|
|
70
|
+
* • Default ("isolated"): the snapshot resets to the new surface's defaults
|
|
71
|
+
* and any sticky persona is re-applied. Each surface is tested fresh.
|
|
72
|
+
*
|
|
73
|
+
* • `persistAcrossNavigation` toggle on ("real-flow"): the existing snapshot
|
|
74
|
+
* carries over. Only state paths the new surface declares which the
|
|
75
|
+
* snapshot does not already hold get filled from defaults. Lets the
|
|
76
|
+
* modeler walk the feature as a real navigation flow. Auth state,
|
|
77
|
+
* cart contents, consent choices etc. survive transitions.
|
|
78
|
+
*/
|
|
79
|
+
ensureSnapshotForSurface(surface: Surface, feature: Feature): void {
|
|
80
|
+
if (this.surfaceId === surface.id) return;
|
|
81
|
+
|
|
82
|
+
if (this.persistAcrossNavigation) {
|
|
83
|
+
this.surfaceId = surface.id;
|
|
84
|
+
// Fill any new-surface defaults that aren't already present in the
|
|
85
|
+
// running snapshot. Existing values win.
|
|
86
|
+
let next = this.snapshot;
|
|
87
|
+
for (const def of surface.stateDefinitions) {
|
|
88
|
+
if (readPath(next, def.path) === undefined) {
|
|
89
|
+
next = writePath(next, def.path, def.defaultValue);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
this.snapshot = next;
|
|
93
|
+
return;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
const persistent =
|
|
97
|
+
this.personaId !== null
|
|
98
|
+
? feature.personas.find(
|
|
99
|
+
(p) => p.id === this.personaId && p.persistAcrossSurfaces === true
|
|
100
|
+
)
|
|
101
|
+
: undefined;
|
|
102
|
+
if (persistent) {
|
|
103
|
+
this.resetTo(surface, { keepPersona: true });
|
|
104
|
+
this.snapshot = applyPersonaToSnapshot(persistent, this.snapshot);
|
|
105
|
+
} else {
|
|
106
|
+
this.resetTo(surface);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
setPersistAcrossNavigation(value: boolean): void {
|
|
111
|
+
this.persistAcrossNavigation = value;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
setStatePath(path: StatePath, value: string | number | boolean): void {
|
|
115
|
+
this.snapshot = writePath(this.snapshot, path, value);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* Update a parameter's runtime value. When the parameter is bound to a
|
|
120
|
+
* state path, also write the value into the snapshot in real time so the
|
|
121
|
+
* Current state inspector mirrors what would happen if the action ran
|
|
122
|
+
* right now. The user sees the binding flow live as they type.
|
|
123
|
+
*/
|
|
124
|
+
setParameter(
|
|
125
|
+
name: string,
|
|
126
|
+
value: StateValue,
|
|
127
|
+
bindToStatePath?: StatePath
|
|
128
|
+
): void {
|
|
129
|
+
this.parameters = { ...this.parameters, [name]: value };
|
|
130
|
+
if (bindToStatePath) {
|
|
131
|
+
this.snapshot = writePath(this.snapshot, bindToStatePath, value);
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* Switch to a different action while keeping the active "Test as"
|
|
137
|
+
* persona alive. The persona's parameter overrides are re-fanned out to the
|
|
138
|
+
* new action (matched by parameter name) and bound parameters are
|
|
139
|
+
* propagated into the snapshot so the state inspector reflects the change
|
|
140
|
+
* the same way live typing would.
|
|
141
|
+
*
|
|
142
|
+
* Pass the new action + feature for the persona re-fill to work; if
|
|
143
|
+
* omitted, the call still updates `actionId` but leaves parameters
|
|
144
|
+
* empty (legacy behavior, used internally by tests).
|
|
145
|
+
*/
|
|
146
|
+
selectCapability(
|
|
147
|
+
id: ActionId | null,
|
|
148
|
+
context?: { readonly action: Action; readonly feature: Feature }
|
|
149
|
+
): void {
|
|
150
|
+
this.actionId = id;
|
|
151
|
+
this.scenarioId = null;
|
|
152
|
+
this.parameters = {};
|
|
153
|
+
if (id) emit('sim.action.selected', { actionId: String(id) });
|
|
154
|
+
|
|
155
|
+
if (!context || this.personaId === null) return;
|
|
156
|
+
const persona = context.feature.personas.find((p) => p.id === this.personaId);
|
|
157
|
+
if (!persona) return;
|
|
158
|
+
this.parameters = applyPersonaToParameters(persona, context.action, {});
|
|
159
|
+
for (const param of context.action.parameters) {
|
|
160
|
+
if (!param.bindToStatePath) continue;
|
|
161
|
+
const value = this.parameters[param.name];
|
|
162
|
+
if (value === undefined) continue;
|
|
163
|
+
this.snapshot = writePath(this.snapshot, param.bindToStatePath, value);
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
/**
|
|
168
|
+
* Layer an action scenario over the current persona's snapshot. Persona
|
|
169
|
+
* applies first (the user identity baseline), then the scenario adds the
|
|
170
|
+
* action-specific state. Pass `null` to clear back to bare persona.
|
|
171
|
+
*
|
|
172
|
+
* Mirrors the same layering the simulator engine would see at run time, so
|
|
173
|
+
* the live state inspector matches what `simulate()` will receive.
|
|
174
|
+
*/
|
|
175
|
+
applyScenario(
|
|
176
|
+
scenario: Scenario | null,
|
|
177
|
+
feature: Feature,
|
|
178
|
+
action: Action,
|
|
179
|
+
surface: Surface
|
|
180
|
+
): void {
|
|
181
|
+
this.snapshot = buildInitialSnapshot(surface.stateDefinitions);
|
|
182
|
+
this.parameters = {};
|
|
183
|
+
this.scenarioId = scenario ? scenario.id : null;
|
|
184
|
+
if (scenario) emit('sim.scenario.selected', { scenarioId: String(scenario.id) });
|
|
185
|
+
|
|
186
|
+
const persona =
|
|
187
|
+
this.personaId !== null
|
|
188
|
+
? feature.personas.find((p) => p.id === this.personaId) ?? null
|
|
189
|
+
: null;
|
|
190
|
+
if (persona) {
|
|
191
|
+
this.snapshot = applyPersonaToSnapshot(persona, this.snapshot);
|
|
192
|
+
this.parameters = applyPersonaToParameters(persona, action, {});
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
if (scenario) {
|
|
196
|
+
this.snapshot = applyScenarioToSnapshot(scenario, this.snapshot);
|
|
197
|
+
this.parameters = applyScenarioToParameters(scenario, action, this.parameters);
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
for (const param of action.parameters) {
|
|
201
|
+
if (!param.bindToStatePath) continue;
|
|
202
|
+
const value = this.parameters[param.name];
|
|
203
|
+
if (value === undefined) continue;
|
|
204
|
+
this.snapshot = writePath(this.snapshot, param.bindToStatePath, value);
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* Apply a persona. Or clear back to a fresh manual setup. Either way the
|
|
210
|
+
* snapshot starts from the surface's defaults so a previous persona's
|
|
211
|
+
* overrides never linger. Bound parameters also propagate into the snapshot
|
|
212
|
+
* so the Current state inspector reflects them immediately, matching the
|
|
213
|
+
* live-typing behavior.
|
|
214
|
+
*/
|
|
215
|
+
applyPersona(
|
|
216
|
+
persona: Persona | null,
|
|
217
|
+
action: Action | null,
|
|
218
|
+
surface: Surface
|
|
219
|
+
): void {
|
|
220
|
+
this.snapshot = buildInitialSnapshot(surface.stateDefinitions);
|
|
221
|
+
this.parameters = {};
|
|
222
|
+
this.personaId = persona ? persona.id : null;
|
|
223
|
+
this.scenarioId = null;
|
|
224
|
+
if (persona) emit('sim.persona.selected', { personaId: String(persona.id) });
|
|
225
|
+
if (!persona) return;
|
|
226
|
+
this.snapshot = applyPersonaToSnapshot(persona, this.snapshot);
|
|
227
|
+
if (action) {
|
|
228
|
+
this.parameters = applyPersonaToParameters(persona, action, {});
|
|
229
|
+
for (const param of action.parameters) {
|
|
230
|
+
if (!param.bindToStatePath) continue;
|
|
231
|
+
const value = this.parameters[param.name];
|
|
232
|
+
if (value === undefined) continue;
|
|
233
|
+
this.snapshot = writePath(this.snapshot, param.bindToStatePath, value);
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
clearHistory(): void {
|
|
239
|
+
this.history = [];
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
run(surface: Surface, action: Action): SimulationResult {
|
|
243
|
+
this.isRunning = true;
|
|
244
|
+
try {
|
|
245
|
+
const result = simulate({
|
|
246
|
+
surface,
|
|
247
|
+
action,
|
|
248
|
+
snapshot: this.snapshot,
|
|
249
|
+
parameters: this.parameters
|
|
250
|
+
});
|
|
251
|
+
this.lastResult = result;
|
|
252
|
+
if (result.status === 'success') {
|
|
253
|
+
this.snapshot = result.nextState;
|
|
254
|
+
}
|
|
255
|
+
this.history = [result, ...this.history].slice(0, 10);
|
|
256
|
+
this.lastRunAt = new Date().toISOString();
|
|
257
|
+
emit('action.simulated', {
|
|
258
|
+
actionId: String(action.id),
|
|
259
|
+
status: result.status
|
|
260
|
+
});
|
|
261
|
+
return result;
|
|
262
|
+
} finally {
|
|
263
|
+
this.isRunning = false;
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
export const simulatorStore = new SimulatorStore();
|
|
@@ -3,6 +3,10 @@
|
|
|
3
3
|
let { code, language = 'text' }: Props = $props();
|
|
4
4
|
</script>
|
|
5
5
|
|
|
6
|
+
<!-- Literal dark colours (not the slate-* token classes) so the code block keeps
|
|
7
|
+
its default near-black background under every theme/skin — the Lyriks
|
|
8
|
+
skin remaps `--color-slate-*` and the `.bg-slate-950` utility to violet,
|
|
9
|
+
which would otherwise recolour these blocks. -->
|
|
6
10
|
<pre
|
|
7
|
-
class="mono overflow-x-auto rounded-lg border border-
|
|
11
|
+
class="mono overflow-x-auto rounded-lg border border-[#1e293b] bg-[#020617] p-4 text-[12px] leading-relaxed text-[#eaeef4]"
|
|
8
12
|
data-lang={language}><code>{code}</code></pre>
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import type { IndexedImplementation } from '../../domain/IndexedImplementation';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Driven port: where the audited `.unspa.json` entries come from. The use case
|
|
5
|
+
* depends on this interface, never on a file path or the MCP transport — the
|
|
6
|
+
* CLI provides a file-backed adapter, the MCP server provides one over the
|
|
7
|
+
* link it already holds in memory, and tests provide a literal array.
|
|
8
|
+
*/
|
|
9
|
+
export interface BehavioralIndexReader {
|
|
10
|
+
/** All audited entries for the targeted project. Empty (not throwing) when there is no index. */
|
|
11
|
+
read(): Promise<readonly IndexedImplementation[]>;
|
|
12
|
+
}
|