unreal-toolkit 0.1.11 → 0.1.12
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- package/README.md +11 -0
- package/dist/index.d.ts +19 -20
- package/dist/unreal.toolkit.d.ts +19 -20
- package/dist/unreal.toolkit.js +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
@@ -16,3 +16,14 @@ npm install unreal-toolkit
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16
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```javascript
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import UnrealToolkit from 'unreal-toolkit';
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```
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19
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+
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+
* Unreal Toolkit Message Bus Usage
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+
```typescript
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// Post window message
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UnrealToolkit.EventBus.PostWindowMessage("myevent", ["Hello World!"]);
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// Handle window message
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UnrealToolkit.EventBus.OnWindowMessage("myevent", (args:string[]) => {
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console.log("My Event Args: ", args);
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});
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```
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package/dist/index.d.ts
CHANGED
@@ -8,13 +8,13 @@ export declare class UnrealToolkit {
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/** Unreal Toolkit event message bus
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* @example
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* ```typescript
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-
* //
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* UnrealToolkit.EventBus.
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-
* console.log("My Event Data: " + data);
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-
* });
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+
* // Post myevent window message
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* UnrealToolkit.EventBus.PostWindowMessage("myevent", ["Hello World!"]);
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*
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-
* //
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-
* UnrealToolkit.EventBus.
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* // Handle myevent window message
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* UnrealToolkit.EventBus.OnWindowMessage("myevent", (args:string[]) => {
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* console.log("My Event Args: ", args);
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* });
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* ```
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*/
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static get EventBus(): UnrealMessageBus;
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@@ -24,28 +24,27 @@ export declare class UnrealToolkit {
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* @class UnrealMessageBus - All rights reserved (c) 2024 Mackey Kinard
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*/
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export declare class UnrealMessageBus {
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-
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+
static AllowedOrigin: string;
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static TargetOrigin: string;
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constructor();
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-
/**
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* @param
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-
* @param
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+
/** Post event bus message
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* @param name The message to post
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* @param args The args to post
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* @returns void
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*/
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-
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-
/**
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* @param
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-
* @param
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-
* @param target The target to post
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-
* @param transfer The transfer to post
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+
PostWindowMessage(name: string, args?: string[]): void;
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/** Handle event bus message
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* @param name The name to handle
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* @param args The args to handle
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* @returns void
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*/
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-
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+
OnWindowMessage(name: string, handler: (args: string[]) => void): void;
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/** Remove event bus message handler
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* @param message The message to remove
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* @param handler The handler to remove
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* @returns void
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*/
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-
RemoveHandler(message: string, handler: (
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+
RemoveHandler(message: string, handler: (args: string[]) => void): void;
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/** Clear and reset all event bus message handlers
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* @returns void
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*/
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@@ -60,8 +59,8 @@ export declare class UnrealMessageBus {
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*/
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private HandleWindowMessage;
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/** Dispatch internal event bus message
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-
* @param
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-
* @param
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* @param name The name to dispatch
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* @param args The args to dispatch
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* @returns void
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*/
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private OnDispatchMessage;
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package/dist/unreal.toolkit.d.ts
CHANGED
@@ -8,13 +8,13 @@ export declare class UnrealToolkit {
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/** Unreal Toolkit event message bus
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* @example
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* ```typescript
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11
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-
* //
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-
* UnrealToolkit.EventBus.
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-
* console.log("My Event Data: " + data);
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-
* });
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+
* // Post myevent window message
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* UnrealToolkit.EventBus.PostWindowMessage("myevent", ["Hello World!"]);
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*
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-
* //
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-
* UnrealToolkit.EventBus.
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* // Handle myevent window message
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* UnrealToolkit.EventBus.OnWindowMessage("myevent", (args:string[]) => {
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* console.log("My Event Args: ", args);
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* });
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* ```
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*/
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static get EventBus(): UnrealMessageBus;
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@@ -24,28 +24,27 @@ export declare class UnrealToolkit {
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* @class UnrealMessageBus - All rights reserved (c) 2024 Mackey Kinard
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*/
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export declare class UnrealMessageBus {
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-
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+
static AllowedOrigin: string;
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+
static TargetOrigin: string;
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constructor();
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-
/**
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-
* @param
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-
* @param
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+
/** Post event bus message
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* @param name The message to post
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* @param args The args to post
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* @returns void
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*/
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-
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-
/**
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-
* @param
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-
* @param
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-
* @param target The target to post
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-
* @param transfer The transfer to post
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+
PostWindowMessage(name: string, args?: string[]): void;
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/** Handle event bus message
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* @param name The name to handle
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* @param args The args to handle
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* @returns void
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*/
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-
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+
OnWindowMessage(name: string, handler: (args: string[]) => void): void;
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/** Remove event bus message handler
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* @param message The message to remove
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* @param handler The handler to remove
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* @returns void
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*/
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-
RemoveHandler(message: string, handler: (
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+
RemoveHandler(message: string, handler: (args: string[]) => void): void;
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/** Clear and reset all event bus message handlers
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* @returns void
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*/
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@@ -60,8 +59,8 @@ export declare class UnrealMessageBus {
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*/
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private HandleWindowMessage;
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/** Dispatch internal event bus message
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-
* @param
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-
* @param
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+
* @param name The name to dispatch
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* @param args The args to dispatch
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* @returns void
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*/
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private OnDispatchMessage;
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package/dist/unreal.toolkit.js
CHANGED
@@ -1 +1 @@
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1
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-
!function(e,n){"object"==typeof exports&&"object"==typeof module?module.exports=n():"function"==typeof define&&define.amd?define([],n):"object"==typeof exports?exports.UnrealToolkit=n():e.UnrealToolkit=n()}(this,(()=>(()=>{"use strict";var e={d:(n,t)=>{for(var i in t)e.o(t,i)&&!e.o(n,i)&&Object.defineProperty(n,i,{enumerable:!0,get:t[i]})},o:(e,n)=>Object.prototype.hasOwnProperty.call(e,n)},n={};e.d(n,{default:()=>o});var t=function(){function e(){}return Object.defineProperty(e,"EventBus",{get:function(){return null==e._EventBus&&(e._EventBus=new i),e._EventBus},enumerable:!1,configurable:!0}),e._EventBus=null,e}(),i=function(){function e(){this.
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1
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+
!function(e,n){"object"==typeof exports&&"object"==typeof module?module.exports=n():"function"==typeof define&&define.amd?define([],n):"object"==typeof exports?exports.UnrealToolkit=n():e.UnrealToolkit=n()}(this,(()=>(()=>{"use strict";var e={d:(n,t)=>{for(var i in t)e.o(t,i)&&!e.o(n,i)&&Object.defineProperty(n,i,{enumerable:!0,get:t[i]})},o:(e,n)=>Object.prototype.hasOwnProperty.call(e,n)},n={};e.d(n,{default:()=>o});var t=function(){function e(){}return Object.defineProperty(e,"EventBus",{get:function(){return null==e._EventBus&&(e._EventBus=new i),e._EventBus},enumerable:!1,configurable:!0}),e._EventBus=null,e}(),i=function(){function e(){this.ListenerDictionary={},this.HandleWindowMessage=this.HandleWindowMessage.bind(this),window.top.addEventListener("message",this.HandleWindowMessage)}return e.prototype.PostWindowMessage=function(n,t){try{window.top.postMessage({source:"unrealtoolkit",message:n,args:t},e.TargetOrigin)}catch(e){console.warn(e)}},e.prototype.OnWindowMessage=function(e,n){var t;null==this.ListenerDictionary[e]?(t=[],this.ListenerDictionary[e]=t):t=this.ListenerDictionary[e],t.findIndex((function(e){return n==e}))<0&&t.push(n)},e.prototype.RemoveHandler=function(e,n){var t=this.ListenerDictionary[e];if(null!=t){var i=t.findIndex((function(e){return n==e}));i>=0&&t.splice(i,1)}},e.prototype.ResetHandlers=function(){this.ListenerDictionary={}},e.prototype.Dispose=function(){this.ResetHandlers(),window.top.removeEventListener("message",this.HandleWindowMessage)},e.prototype.HandleWindowMessage=function(n){if(null!=n&&null!=n.origin&&null!=n.data&&null!=n.data.source&&null!=n.data.message)try{if(null!=e.AllowedOrigin&&""!==e.AllowedOrigin&&"*"!==e.AllowedOrigin&&n.origin!==e.AllowedOrigin)return void console.warn("UnrealMessageBus: Invalid Origin: "+n.origin);this.OnDispatchMessage(n.data.message,null!=n.data.args?n.data.args:null)}catch(e){console.warn(e)}},e.prototype.OnDispatchMessage=function(e,n){void 0===n&&(n=null);var t=this.ListenerDictionary[e];null!=t&&t.forEach((function(e){try{e&&e(n)}catch(e){console.warn(e)}}))},e.AllowedOrigin="*",e.TargetOrigin="*",e}();console.log("Unreal Toolkit Runtime - Version 0.1.8");const o=t;return n.default})()));
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