unreal-toolkit-next 0.1.21 → 0.1.22
Sign up to get free protection for your applications and to get access to all the features.
- package/README.md +24 -11
- package/dist/index.d.ts +32 -20
- package/dist/index.js +74 -36
- package/package.json +1 -1
package/README.md
CHANGED
@@ -14,22 +14,25 @@ with your hosted Unreal Engine streaming web application.
|
|
14
14
|
npm install unreal-toolkit-next
|
15
15
|
```
|
16
16
|
|
17
|
-
*
|
18
|
-
```
|
17
|
+
* Unreal Toolkit Runtime Library
|
18
|
+
```typescript
|
19
19
|
import UnrealToolkit from 'unreal-toolkit';
|
20
|
-
```
|
21
20
|
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
UnrealToolkit.EventBus.PostWindowMessage("WM_HELLO", ["Hello World!"]);
|
21
|
+
// Create IFRAME window for Unreal Engine content
|
22
|
+
const iframe = UnrealToolkit.Bridge.CreateWindow("game");
|
23
|
+
iframe.src = "your.unrealtoolkitproject.com";
|
26
24
|
|
27
|
-
// Handle
|
28
|
-
UnrealToolkit.
|
25
|
+
// Handle WM_EVENT message from Unreal Engine content
|
26
|
+
UnrealToolkit.Bridge.OnWindowMessage("WM_EVENT", (args:string[]) => {
|
29
27
|
console.log("My Event Args: ", args);
|
30
28
|
});
|
29
|
+
|
30
|
+
// Post WM_HELLO message safely to Unreal Engine content
|
31
|
+
UnrealToolkit.Bridge.PostWindowMessage("WM_HELLO", ["Hello World!"]);
|
31
32
|
```
|
32
33
|
|
34
|
+
## Additional Reference Information
|
35
|
+
|
33
36
|
* Unreal Toolkit Content Frame Style
|
34
37
|
```css
|
35
38
|
iframe {
|
@@ -43,12 +46,22 @@ iframe {
|
|
43
46
|
}
|
44
47
|
```
|
45
48
|
|
46
|
-
* Unreal Toolkit Content Frame
|
49
|
+
* Unreal Toolkit Content Frame Settings
|
47
50
|
```html
|
48
51
|
<iframe
|
49
|
-
src="your.unrealtoolkitproject.com"
|
50
52
|
crossorigin="anonymous"
|
51
53
|
allow="cross-origin-isolated"
|
52
54
|
sandbox="allow-same-origin allow-scripts allow-popups allow-forms allow-pointer-lock">
|
53
55
|
</iframe>
|
54
56
|
```
|
57
|
+
|
58
|
+
* Unreal Toolkit Required Response Headers
|
59
|
+
```json
|
60
|
+
headers: {
|
61
|
+
'Access-Control-Allow-Origin': '*',
|
62
|
+
'Cross-Origin-Opener-Policy': 'same-origin',
|
63
|
+
'Cross-Origin-Embedder-Policy': 'require-corp',
|
64
|
+
'Cross-Origin-Resource-Policy': 'cross-origin',
|
65
|
+
'Permissions-Policy': 'cross-origin-isolated=*'
|
66
|
+
}
|
67
|
+
```
|
package/dist/index.d.ts
CHANGED
@@ -1,29 +1,36 @@
|
|
1
1
|
/** ES6 Module Imports */
|
2
2
|
/**
|
3
|
-
* Unreal Toolkit
|
3
|
+
* Unreal Toolkit Runtime Library
|
4
4
|
* @class UnrealToolkit - All rights reserved (c) 2024 Mackey Kinard
|
5
5
|
*/
|
6
6
|
export declare class UnrealToolkit {
|
7
|
-
private static
|
8
|
-
/** Unreal Toolkit
|
7
|
+
private static _Bridge;
|
8
|
+
/** Unreal Toolkit Communication Bridge (Event Bus)
|
9
9
|
* @example
|
10
|
-
*
|
11
|
-
*
|
12
|
-
* UnrealToolkit.EventBus.PostWindowMessage("WM_HELLO", ["Hello World!"]);
|
10
|
+
* ```typescript
|
11
|
+
* import UnrealToolkit from 'unreal-toolkit';
|
13
12
|
*
|
14
|
-
*
|
15
|
-
* UnrealToolkit.
|
16
|
-
*
|
17
|
-
*
|
18
|
-
*
|
19
|
-
|
20
|
-
|
13
|
+
* // Create IFRAME window for Unreal Engine content
|
14
|
+
* const iframe = UnrealToolkit.Bridge.CreateWindow("game");
|
15
|
+
* iframe.src = "your.unrealtoolkitproject.com";
|
16
|
+
*
|
17
|
+
* // Handle WM_EVENT message from Unreal Engine content
|
18
|
+
* UnrealToolkit.Bridge.OnWindowMessage("WM_EVENT", (args:string[]) => {
|
19
|
+
* console.log("My Event Args: ", args);
|
20
|
+
* });
|
21
|
+
*
|
22
|
+
* // Post WM_HELLO message safely to Unreal Engine content
|
23
|
+
* UnrealToolkit.Bridge.PostWindowMessage("WM_HELLO", ["Hello World!"]);
|
24
|
+
* ```
|
25
|
+
*/
|
26
|
+
static get Bridge(): EventMessageBus;
|
21
27
|
}
|
22
28
|
/**
|
23
|
-
* Unreal Toolkit Message Bus (Asynchronous
|
24
|
-
* @class
|
29
|
+
* Unreal Toolkit Event Message Bus (Asynchronous Message Communication)
|
30
|
+
* @class EventMessageBus - All rights reserved (c) 2024 Mackey Kinard
|
25
31
|
*/
|
26
|
-
export declare class
|
32
|
+
export declare class EventMessageBus {
|
33
|
+
static PostWindowID: string;
|
27
34
|
static AllowedOrigin: string;
|
28
35
|
static TargetOrigin: string;
|
29
36
|
static ContentFrames: NodeListOf<HTMLIFrameElement>;
|
@@ -40,6 +47,11 @@ export declare class UnrealMessageBus {
|
|
40
47
|
* @returns void
|
41
48
|
*/
|
42
49
|
OnWindowMessage(name: string, handler: (args: string[]) => void): void;
|
50
|
+
/** Creates or attaches a game window iframe
|
51
|
+
* @param id The iframe id to create
|
52
|
+
* @returns HTMLIFrameElement
|
53
|
+
*/
|
54
|
+
CreateWindow(id: string, display?: string): HTMLIFrameElement;
|
43
55
|
/** Remove event bus message handler
|
44
56
|
* @param message The message to remove
|
45
57
|
* @param handler The handler to remove
|
@@ -50,14 +62,14 @@ export declare class UnrealMessageBus {
|
|
50
62
|
* @returns void
|
51
63
|
*/
|
52
64
|
ResetHandlers(): void;
|
53
|
-
/** Dispose the unreal message bus
|
54
|
-
* @returns void
|
55
|
-
*/
|
56
|
-
Dispose(): void;
|
57
65
|
/** Resets the content frame list
|
58
66
|
* @returns void
|
59
67
|
*/
|
60
68
|
ResetContentFrames(): void;
|
69
|
+
/** Dispose the unreal message bus
|
70
|
+
* @returns void
|
71
|
+
*/
|
72
|
+
Dispose(): void;
|
61
73
|
/** Handle window message event
|
62
74
|
* @param event The message event to handle
|
63
75
|
* @returns void
|
package/dist/index.js
CHANGED
@@ -1,33 +1,39 @@
|
|
1
1
|
/** ES6 Module Imports */
|
2
2
|
/**
|
3
|
-
* Unreal Toolkit
|
3
|
+
* Unreal Toolkit Runtime Library
|
4
4
|
* @class UnrealToolkit - All rights reserved (c) 2024 Mackey Kinard
|
5
5
|
*/
|
6
6
|
export class UnrealToolkit {
|
7
|
-
/** Unreal Toolkit
|
7
|
+
/** Unreal Toolkit Communication Bridge (Event Bus)
|
8
8
|
* @example
|
9
|
-
*
|
10
|
-
*
|
11
|
-
* UnrealToolkit.EventBus.PostWindowMessage("WM_HELLO", ["Hello World!"]);
|
9
|
+
* ```typescript
|
10
|
+
* import UnrealToolkit from 'unreal-toolkit';
|
12
11
|
*
|
13
|
-
*
|
14
|
-
* UnrealToolkit.
|
15
|
-
*
|
16
|
-
*
|
17
|
-
*
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
12
|
+
* // Create IFRAME window for Unreal Engine content
|
13
|
+
* const iframe = UnrealToolkit.Bridge.CreateWindow("game");
|
14
|
+
* iframe.src = "your.unrealtoolkitproject.com";
|
15
|
+
*
|
16
|
+
* // Handle WM_EVENT message from Unreal Engine content
|
17
|
+
* UnrealToolkit.Bridge.OnWindowMessage("WM_EVENT", (args:string[]) => {
|
18
|
+
* console.log("My Event Args: ", args);
|
19
|
+
* });
|
20
|
+
*
|
21
|
+
* // Post WM_HELLO message safely to Unreal Engine content
|
22
|
+
* UnrealToolkit.Bridge.PostWindowMessage("WM_HELLO", ["Hello World!"]);
|
23
|
+
* ```
|
24
|
+
*/
|
25
|
+
static get Bridge() {
|
26
|
+
if (UnrealToolkit._Bridge == null)
|
27
|
+
UnrealToolkit._Bridge = new EventMessageBus();
|
28
|
+
return UnrealToolkit._Bridge;
|
23
29
|
}
|
24
30
|
}
|
25
|
-
UnrealToolkit.
|
31
|
+
UnrealToolkit._Bridge = null;
|
26
32
|
/**
|
27
|
-
* Unreal Toolkit Message Bus (Asynchronous
|
28
|
-
* @class
|
33
|
+
* Unreal Toolkit Event Message Bus (Asynchronous Message Communication)
|
34
|
+
* @class EventMessageBus - All rights reserved (c) 2024 Mackey Kinard
|
29
35
|
*/
|
30
|
-
export class
|
36
|
+
export class EventMessageBus {
|
31
37
|
constructor() {
|
32
38
|
this.ListenerDictionary = {};
|
33
39
|
this.HandleWindowMessage = this.HandleWindowMessage.bind(this);
|
@@ -40,14 +46,16 @@ export class UnrealMessageBus {
|
|
40
46
|
*/
|
41
47
|
PostWindowMessage(name, args) {
|
42
48
|
try {
|
43
|
-
if (
|
44
|
-
|
49
|
+
if (EventMessageBus.ContentFrames == null) {
|
50
|
+
EventMessageBus.ContentFrames = document.querySelectorAll("iframe");
|
45
51
|
}
|
46
|
-
if (
|
47
|
-
|
52
|
+
if (EventMessageBus.ContentFrames != null) {
|
53
|
+
EventMessageBus.ContentFrames.forEach((frame) => {
|
48
54
|
var _a;
|
49
55
|
try {
|
50
|
-
(
|
56
|
+
if (EventMessageBus.PostWindowID == null || EventMessageBus.PostWindowID === "" || frame.id === EventMessageBus.PostWindowID) {
|
57
|
+
(_a = frame.contentWindow) === null || _a === void 0 ? void 0 : _a.postMessage({ source: "unrealtoolkit", message: name, args: args }, EventMessageBus.TargetOrigin);
|
58
|
+
}
|
51
59
|
}
|
52
60
|
catch (e) {
|
53
61
|
console.warn(e);
|
@@ -55,7 +63,7 @@ export class UnrealMessageBus {
|
|
55
63
|
});
|
56
64
|
}
|
57
65
|
else {
|
58
|
-
console.warn("
|
66
|
+
console.warn("EventMessageBus: No Content Frames Found!");
|
59
67
|
}
|
60
68
|
}
|
61
69
|
catch (e) {
|
@@ -80,6 +88,34 @@ export class UnrealMessageBus {
|
|
80
88
|
if (index < 0)
|
81
89
|
listeners.push(handler);
|
82
90
|
}
|
91
|
+
/** Creates or attaches a game window iframe
|
92
|
+
* @param id The iframe id to create
|
93
|
+
* @returns HTMLIFrameElement
|
94
|
+
*/
|
95
|
+
CreateWindow(id, display = "block") {
|
96
|
+
const frame = document.getElementById(id);
|
97
|
+
if (frame != null)
|
98
|
+
return frame;
|
99
|
+
// Create a new iframe element
|
100
|
+
const iframe = document.createElement("iframe");
|
101
|
+
// Set the iframe properties
|
102
|
+
iframe.id = (id || "game");
|
103
|
+
iframe.allow = "cross-origin-isolated";
|
104
|
+
iframe.crossOrigin = "anonymous";
|
105
|
+
iframe.sandbox.add("allow-same-origin", "allow-scripts", "allow-popups", "allow-forms", "allow-pointer-lock");
|
106
|
+
// Apply the CSS styles
|
107
|
+
iframe.style.position = "absolute";
|
108
|
+
iframe.style.width = "100%";
|
109
|
+
iframe.style.height = "100%";
|
110
|
+
iframe.style.minHeight = "100vh";
|
111
|
+
iframe.style.border = "none";
|
112
|
+
iframe.style.outline = "none";
|
113
|
+
iframe.style.zIndex = "0";
|
114
|
+
iframe.style.display = (display || "block");
|
115
|
+
// Insert the iframe at the top of document body
|
116
|
+
document.body.insertBefore(iframe, document.body.firstChild);
|
117
|
+
return iframe;
|
118
|
+
}
|
83
119
|
/** Remove event bus message handler
|
84
120
|
* @param message The message to remove
|
85
121
|
* @param handler The handler to remove
|
@@ -99,19 +135,20 @@ export class UnrealMessageBus {
|
|
99
135
|
ResetHandlers() {
|
100
136
|
this.ListenerDictionary = {};
|
101
137
|
}
|
138
|
+
/** Resets the content frame list
|
139
|
+
* @returns void
|
140
|
+
*/
|
141
|
+
ResetContentFrames() {
|
142
|
+
EventMessageBus.ContentFrames = null;
|
143
|
+
}
|
102
144
|
/** Dispose the unreal message bus
|
103
145
|
* @returns void
|
104
146
|
*/
|
105
147
|
Dispose() {
|
106
148
|
this.ResetHandlers();
|
149
|
+
this.ResetContentFrames();
|
107
150
|
window.removeEventListener("message", this.HandleWindowMessage);
|
108
151
|
}
|
109
|
-
/** Resets the content frame list
|
110
|
-
* @returns void
|
111
|
-
*/
|
112
|
-
ResetContentFrames() {
|
113
|
-
UnrealMessageBus.ContentFrames = null;
|
114
|
-
}
|
115
152
|
/** Handle window message event
|
116
153
|
* @param event The message event to handle
|
117
154
|
* @returns void
|
@@ -119,8 +156,8 @@ export class UnrealMessageBus {
|
|
119
156
|
HandleWindowMessage(event) {
|
120
157
|
if (event == null || event.origin == null || event.data == null)
|
121
158
|
return;
|
122
|
-
if (
|
123
|
-
console.warn("
|
159
|
+
if (EventMessageBus.AllowedOrigin != null && EventMessageBus.AllowedOrigin !== "" && EventMessageBus.AllowedOrigin !== "*" && event.origin !== EventMessageBus.AllowedOrigin) {
|
160
|
+
console.warn("EventMessageBus: Invalid Origin: " + event.origin);
|
124
161
|
return;
|
125
162
|
}
|
126
163
|
var postMessage = null;
|
@@ -181,9 +218,10 @@ export class UnrealMessageBus {
|
|
181
218
|
} });
|
182
219
|
}
|
183
220
|
}
|
184
|
-
|
185
|
-
|
186
|
-
|
221
|
+
EventMessageBus.PostWindowID = null;
|
222
|
+
EventMessageBus.AllowedOrigin = "*";
|
223
|
+
EventMessageBus.TargetOrigin = "*";
|
224
|
+
EventMessageBus.ContentFrames = null;
|
187
225
|
/** Unreal Toolkit Runtime Module */
|
188
226
|
console.log("Unreal Toolkit Runtime - Version 0.1.8");
|
189
227
|
export default UnrealToolkit;
|