unreal-engine-mcp-server 0.5.21 → 0.5.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (382) hide show
  1. package/CHANGELOG.md +247 -4
  2. package/README.md +140 -85
  3. package/dist/automation/bridge.d.ts +8 -0
  4. package/dist/automation/bridge.d.ts.map +1 -1
  5. package/dist/automation/bridge.js +94 -14
  6. package/dist/automation/bridge.js.map +1 -1
  7. package/dist/automation/connection-manager.d.ts.map +1 -1
  8. package/dist/automation/connection-manager.js +13 -5
  9. package/dist/automation/connection-manager.js.map +1 -1
  10. package/dist/automation/handshake.d.ts.map +1 -1
  11. package/dist/automation/handshake.js +40 -27
  12. package/dist/automation/handshake.js.map +1 -1
  13. package/dist/automation/index.d.ts +1 -1
  14. package/dist/automation/index.d.ts.map +1 -1
  15. package/dist/automation/index.js +0 -1
  16. package/dist/automation/index.js.map +1 -1
  17. package/dist/automation/message-handler.d.ts.map +1 -1
  18. package/dist/automation/message-handler.js +13 -9
  19. package/dist/automation/message-handler.js.map +1 -1
  20. package/dist/automation/message-schema.d.ts.map +1 -1
  21. package/dist/automation/message-schema.js +19 -18
  22. package/dist/automation/message-schema.js.map +1 -1
  23. package/dist/automation/request-tracker.d.ts +1 -0
  24. package/dist/automation/request-tracker.d.ts.map +1 -1
  25. package/dist/automation/request-tracker.js +30 -31
  26. package/dist/automation/request-tracker.js.map +1 -1
  27. package/dist/automation/types.d.ts +38 -32
  28. package/dist/automation/types.d.ts.map +1 -1
  29. package/dist/cli.js +14 -16
  30. package/dist/cli.js.map +1 -1
  31. package/dist/config/class-aliases.d.ts.map +1 -1
  32. package/dist/config/class-aliases.js +10 -2
  33. package/dist/config/class-aliases.js.map +1 -1
  34. package/dist/config.d.ts +9 -8
  35. package/dist/config.d.ts.map +1 -1
  36. package/dist/config.js +58 -32
  37. package/dist/config.js.map +1 -1
  38. package/dist/handlers/resource-handlers.d.ts +15 -2
  39. package/dist/handlers/resource-handlers.d.ts.map +1 -1
  40. package/dist/handlers/resource-handlers.js +46 -63
  41. package/dist/handlers/resource-handlers.js.map +1 -1
  42. package/dist/index.d.ts +0 -2
  43. package/dist/index.d.ts.map +1 -1
  44. package/dist/index.js +42 -48
  45. package/dist/index.js.map +1 -1
  46. package/dist/resources/assets.d.ts.map +1 -1
  47. package/dist/resources/assets.js +34 -9
  48. package/dist/resources/assets.js.map +1 -1
  49. package/dist/resources/levels.d.ts +3 -0
  50. package/dist/resources/levels.d.ts.map +1 -1
  51. package/dist/resources/levels.js +33 -17
  52. package/dist/resources/levels.js.map +1 -1
  53. package/dist/server/resource-registry.d.ts +15 -2
  54. package/dist/server/resource-registry.d.ts.map +1 -1
  55. package/dist/server/resource-registry.js +9 -8
  56. package/dist/server/resource-registry.js.map +1 -1
  57. package/dist/server/tool-registry.d.ts +0 -1
  58. package/dist/server/tool-registry.d.ts.map +1 -1
  59. package/dist/server/tool-registry.js +91 -101
  60. package/dist/server/tool-registry.js.map +1 -1
  61. package/dist/server-setup.d.ts +5 -2
  62. package/dist/server-setup.d.ts.map +1 -1
  63. package/dist/server-setup.js +15 -19
  64. package/dist/server-setup.js.map +1 -1
  65. package/dist/services/health-monitor.d.ts +3 -0
  66. package/dist/services/health-monitor.d.ts.map +1 -1
  67. package/dist/services/health-monitor.js +30 -11
  68. package/dist/services/health-monitor.js.map +1 -1
  69. package/dist/services/metrics-server.d.ts +1 -1
  70. package/dist/services/metrics-server.d.ts.map +1 -1
  71. package/dist/services/metrics-server.js +65 -3
  72. package/dist/services/metrics-server.js.map +1 -1
  73. package/dist/tools/base-tool.d.ts.map +1 -1
  74. package/dist/tools/base-tool.js +14 -16
  75. package/dist/tools/base-tool.js.map +1 -1
  76. package/dist/tools/consolidated-tool-definitions.d.ts +16 -1
  77. package/dist/tools/consolidated-tool-definitions.d.ts.map +1 -1
  78. package/dist/tools/consolidated-tool-definitions.js +1479 -2538
  79. package/dist/tools/consolidated-tool-definitions.js.map +1 -1
  80. package/dist/tools/consolidated-tool-handlers.d.ts.map +1 -1
  81. package/dist/tools/consolidated-tool-handlers.js +195 -217
  82. package/dist/tools/consolidated-tool-handlers.js.map +1 -1
  83. package/dist/tools/dynamic-handler-registry.d.ts +1 -0
  84. package/dist/tools/dynamic-handler-registry.d.ts.map +1 -1
  85. package/dist/tools/dynamic-handler-registry.js +15 -7
  86. package/dist/tools/dynamic-handler-registry.js.map +1 -1
  87. package/dist/tools/dynamic-tool-manager.d.ts +1 -1
  88. package/dist/tools/dynamic-tool-manager.d.ts.map +1 -1
  89. package/dist/tools/dynamic-tool-manager.js +30 -18
  90. package/dist/tools/dynamic-tool-manager.js.map +1 -1
  91. package/dist/tools/editor.d.ts +2 -2
  92. package/dist/tools/editor.d.ts.map +1 -1
  93. package/dist/tools/editor.js +4 -4
  94. package/dist/tools/editor.js.map +1 -1
  95. package/dist/tools/handlers/actor-handlers.d.ts.map +1 -1
  96. package/dist/tools/handlers/actor-handlers.js +66 -7
  97. package/dist/tools/handlers/actor-handlers.js.map +1 -1
  98. package/dist/tools/handlers/ai-handlers.d.ts.map +1 -1
  99. package/dist/tools/handlers/ai-handlers.js +24 -13
  100. package/dist/tools/handlers/ai-handlers.js.map +1 -1
  101. package/dist/tools/handlers/animation-authoring-handlers.d.ts.map +1 -1
  102. package/dist/tools/handlers/animation-authoring-handlers.js +285 -218
  103. package/dist/tools/handlers/animation-authoring-handlers.js.map +1 -1
  104. package/dist/tools/handlers/animation-handlers.d.ts.map +1 -1
  105. package/dist/tools/handlers/animation-handlers.js +69 -21
  106. package/dist/tools/handlers/animation-handlers.js.map +1 -1
  107. package/dist/tools/handlers/asset-handlers.d.ts.map +1 -1
  108. package/dist/tools/handlers/asset-handlers.js +75 -16
  109. package/dist/tools/handlers/asset-handlers.js.map +1 -1
  110. package/dist/tools/handlers/audio-authoring-handlers.d.ts.map +1 -1
  111. package/dist/tools/handlers/audio-authoring-handlers.js +102 -9
  112. package/dist/tools/handlers/audio-authoring-handlers.js.map +1 -1
  113. package/dist/tools/handlers/audio-handlers.d.ts.map +1 -1
  114. package/dist/tools/handlers/audio-handlers.js +48 -13
  115. package/dist/tools/handlers/audio-handlers.js.map +1 -1
  116. package/dist/tools/handlers/blueprint-handlers.d.ts.map +1 -1
  117. package/dist/tools/handlers/blueprint-handlers.js +28 -48
  118. package/dist/tools/handlers/blueprint-handlers.js.map +1 -1
  119. package/dist/tools/handlers/character-handlers.d.ts.map +1 -1
  120. package/dist/tools/handlers/character-handlers.js +13 -12
  121. package/dist/tools/handlers/character-handlers.js.map +1 -1
  122. package/dist/tools/handlers/combat-handlers.d.ts.map +1 -1
  123. package/dist/tools/handlers/combat-handlers.js +12 -12
  124. package/dist/tools/handlers/combat-handlers.js.map +1 -1
  125. package/dist/tools/handlers/common-handlers.d.ts +14 -0
  126. package/dist/tools/handlers/common-handlers.d.ts.map +1 -1
  127. package/dist/tools/handlers/common-handlers.js +117 -9
  128. package/dist/tools/handlers/common-handlers.js.map +1 -1
  129. package/dist/tools/handlers/editor-handlers.d.ts.map +1 -1
  130. package/dist/tools/handlers/editor-handlers.js +139 -67
  131. package/dist/tools/handlers/editor-handlers.js.map +1 -1
  132. package/dist/tools/handlers/effect-handlers.d.ts.map +1 -1
  133. package/dist/tools/handlers/effect-handlers.js +324 -36
  134. package/dist/tools/handlers/effect-handlers.js.map +1 -1
  135. package/dist/tools/handlers/environment-handlers.d.ts.map +1 -1
  136. package/dist/tools/handlers/environment-handlers.js +186 -21
  137. package/dist/tools/handlers/environment-handlers.js.map +1 -1
  138. package/dist/tools/handlers/game-framework-handlers.d.ts.map +1 -1
  139. package/dist/tools/handlers/game-framework-handlers.js +10 -12
  140. package/dist/tools/handlers/game-framework-handlers.js.map +1 -1
  141. package/dist/tools/handlers/gas-handlers.d.ts.map +1 -1
  142. package/dist/tools/handlers/gas-handlers.js +136 -20
  143. package/dist/tools/handlers/gas-handlers.js.map +1 -1
  144. package/dist/tools/handlers/geometry-handlers.d.ts.map +1 -1
  145. package/dist/tools/handlers/geometry-handlers.js +130 -7
  146. package/dist/tools/handlers/geometry-handlers.js.map +1 -1
  147. package/dist/tools/handlers/graph-handlers.d.ts.map +1 -1
  148. package/dist/tools/handlers/graph-handlers.js +46 -11
  149. package/dist/tools/handlers/graph-handlers.js.map +1 -1
  150. package/dist/tools/handlers/input-handlers.d.ts.map +1 -1
  151. package/dist/tools/handlers/input-handlers.js +33 -75
  152. package/dist/tools/handlers/input-handlers.js.map +1 -1
  153. package/dist/tools/handlers/inspect-handlers.d.ts.map +1 -1
  154. package/dist/tools/handlers/inspect-handlers.js +136 -39
  155. package/dist/tools/handlers/inspect-handlers.js.map +1 -1
  156. package/dist/tools/handlers/interaction-handlers.d.ts.map +1 -1
  157. package/dist/tools/handlers/interaction-handlers.js +14 -12
  158. package/dist/tools/handlers/interaction-handlers.js.map +1 -1
  159. package/dist/tools/handlers/inventory-handlers.d.ts.map +1 -1
  160. package/dist/tools/handlers/inventory-handlers.js +19 -12
  161. package/dist/tools/handlers/inventory-handlers.js.map +1 -1
  162. package/dist/tools/handlers/level-handlers.d.ts.map +1 -1
  163. package/dist/tools/handlers/level-handlers.js +166 -149
  164. package/dist/tools/handlers/level-handlers.js.map +1 -1
  165. package/dist/tools/handlers/level-structure-handlers.d.ts.map +1 -1
  166. package/dist/tools/handlers/level-structure-handlers.js +18 -34
  167. package/dist/tools/handlers/level-structure-handlers.js.map +1 -1
  168. package/dist/tools/handlers/manage-tools-handlers.js +3 -3
  169. package/dist/tools/handlers/manage-tools-handlers.js.map +1 -1
  170. package/dist/tools/handlers/material-authoring-handlers.d.ts.map +1 -1
  171. package/dist/tools/handlers/material-authoring-handlers.js +382 -41
  172. package/dist/tools/handlers/material-authoring-handlers.js.map +1 -1
  173. package/dist/tools/handlers/navigation-handlers.d.ts.map +1 -1
  174. package/dist/tools/handlers/navigation-handlers.js +11 -36
  175. package/dist/tools/handlers/navigation-handlers.js.map +1 -1
  176. package/dist/tools/handlers/networking-handlers.d.ts.map +1 -1
  177. package/dist/tools/handlers/networking-handlers.js +17 -15
  178. package/dist/tools/handlers/networking-handlers.js.map +1 -1
  179. package/dist/tools/handlers/niagara-authoring-handlers.d.ts.map +1 -1
  180. package/dist/tools/handlers/niagara-authoring-handlers.js +24 -23
  181. package/dist/tools/handlers/niagara-authoring-handlers.js.map +1 -1
  182. package/dist/tools/handlers/pcg-handlers.d.ts +4 -0
  183. package/dist/tools/handlers/pcg-handlers.d.ts.map +1 -0
  184. package/dist/tools/handlers/pcg-handlers.js +77 -0
  185. package/dist/tools/handlers/pcg-handlers.js.map +1 -0
  186. package/dist/tools/handlers/performance-handlers.d.ts.map +1 -1
  187. package/dist/tools/handlers/performance-handlers.js +35 -42
  188. package/dist/tools/handlers/performance-handlers.js.map +1 -1
  189. package/dist/tools/handlers/pipeline-handlers.d.ts.map +1 -1
  190. package/dist/tools/handlers/pipeline-handlers.js +157 -39
  191. package/dist/tools/handlers/pipeline-handlers.js.map +1 -1
  192. package/dist/tools/handlers/sequence-handlers.d.ts.map +1 -1
  193. package/dist/tools/handlers/sequence-handlers.js +6 -4
  194. package/dist/tools/handlers/sequence-handlers.js.map +1 -1
  195. package/dist/tools/handlers/sessions-handlers.d.ts.map +1 -1
  196. package/dist/tools/handlers/sessions-handlers.js +7 -15
  197. package/dist/tools/handlers/sessions-handlers.js.map +1 -1
  198. package/dist/tools/handlers/spline-handlers.d.ts.map +1 -1
  199. package/dist/tools/handlers/spline-handlers.js +8 -35
  200. package/dist/tools/handlers/spline-handlers.js.map +1 -1
  201. package/dist/tools/handlers/system-handlers.d.ts.map +1 -1
  202. package/dist/tools/handlers/system-handlers.js +100 -26
  203. package/dist/tools/handlers/system-handlers.js.map +1 -1
  204. package/dist/tools/handlers/texture-handlers.d.ts.map +1 -1
  205. package/dist/tools/handlers/texture-handlers.js +14 -0
  206. package/dist/tools/handlers/texture-handlers.js.map +1 -1
  207. package/dist/tools/handlers/volume-handlers.d.ts.map +1 -1
  208. package/dist/tools/handlers/volume-handlers.js +6 -33
  209. package/dist/tools/handlers/volume-handlers.js.map +1 -1
  210. package/dist/tools/handlers/widget-authoring-handlers.d.ts.map +1 -1
  211. package/dist/tools/handlers/widget-authoring-handlers.js +26 -20
  212. package/dist/tools/handlers/widget-authoring-handlers.js.map +1 -1
  213. package/dist/tools/level.d.ts +2 -2
  214. package/dist/tools/level.d.ts.map +1 -1
  215. package/dist/tools/level.js +2 -1
  216. package/dist/tools/level.js.map +1 -1
  217. package/dist/tools/property-dictionary.js +1 -1
  218. package/dist/tools/property-dictionary.js.map +1 -1
  219. package/dist/tools/schemas/core-tools.d.ts +1 -1
  220. package/dist/tools/schemas/core-tools.d.ts.map +1 -1
  221. package/dist/tools/schemas/core-tools.js +94 -57
  222. package/dist/tools/schemas/core-tools.js.map +1 -1
  223. package/dist/tools/tool-definition-utils.d.ts +8 -0
  224. package/dist/tools/tool-definition-utils.d.ts.map +1 -1
  225. package/dist/tools/tool-definition-utils.js +20 -0
  226. package/dist/tools/tool-definition-utils.js.map +1 -1
  227. package/dist/types/automation-responses.d.ts +26 -33
  228. package/dist/types/automation-responses.d.ts.map +1 -1
  229. package/dist/types/env.d.ts.map +1 -1
  230. package/dist/types/env.js +7 -6
  231. package/dist/types/env.js.map +1 -1
  232. package/dist/types/handler-types.d.ts +41 -20
  233. package/dist/types/handler-types.d.ts.map +1 -1
  234. package/dist/types/index.d.ts +2 -2
  235. package/dist/types/index.d.ts.map +1 -1
  236. package/dist/types/index.js.map +1 -1
  237. package/dist/types/tool-interfaces.d.ts +5 -873
  238. package/dist/types/tool-interfaces.d.ts.map +1 -1
  239. package/dist/types/tool-types.d.ts +35 -1
  240. package/dist/types/tool-types.d.ts.map +1 -1
  241. package/dist/unreal-bridge.d.ts.map +1 -1
  242. package/dist/unreal-bridge.js +16 -6
  243. package/dist/unreal-bridge.js.map +1 -1
  244. package/dist/utils/action-constants.d.ts +4 -1
  245. package/dist/utils/action-constants.d.ts.map +1 -1
  246. package/dist/utils/action-constants.js +4 -1
  247. package/dist/utils/action-constants.js.map +1 -1
  248. package/dist/utils/command-validator.d.ts.map +1 -1
  249. package/dist/utils/command-validator.js +5 -4
  250. package/dist/utils/command-validator.js.map +1 -1
  251. package/dist/utils/elicitation.d.ts +5 -2
  252. package/dist/utils/elicitation.d.ts.map +1 -1
  253. package/dist/utils/elicitation.js +38 -21
  254. package/dist/utils/elicitation.js.map +1 -1
  255. package/dist/utils/environment-snapshot.d.ts +17 -0
  256. package/dist/utils/environment-snapshot.d.ts.map +1 -0
  257. package/dist/utils/environment-snapshot.js +242 -0
  258. package/dist/utils/environment-snapshot.js.map +1 -0
  259. package/dist/utils/error-handler.d.ts +1 -11
  260. package/dist/utils/error-handler.d.ts.map +1 -1
  261. package/dist/utils/error-handler.js +41 -25
  262. package/dist/utils/error-handler.js.map +1 -1
  263. package/dist/utils/index.d.ts +2 -1
  264. package/dist/utils/index.d.ts.map +1 -1
  265. package/dist/utils/index.js +2 -1
  266. package/dist/utils/index.js.map +1 -1
  267. package/dist/utils/ini-reader.js +4 -4
  268. package/dist/utils/ini-reader.js.map +1 -1
  269. package/dist/utils/log-reader.d.ts +29 -0
  270. package/dist/utils/log-reader.d.ts.map +1 -0
  271. package/dist/utils/log-reader.js +229 -0
  272. package/dist/utils/log-reader.js.map +1 -0
  273. package/dist/utils/log-redaction.d.ts +4 -0
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  277. package/dist/utils/logger.d.ts +1 -0
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  281. package/dist/utils/normalize.d.ts.map +1 -1
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  284. package/dist/utils/path-security.d.ts.map +1 -1
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  287. package/dist/utils/response-factory.d.ts +1 -1
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  291. package/dist/utils/response-validator.d.ts.map +1 -1
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  294. package/dist/utils/safe-json.d.ts.map +1 -1
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  297. package/dist/utils/type-coercion.d.ts +2 -3
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  301. package/dist/utils/type-guards.d.ts +2 -0
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  303. package/dist/utils/type-guards.js +4 -0
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  305. package/dist/utils/unreal-command-queue.d.ts +2 -0
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  309. package/dist/utils/validation.d.ts +2 -1
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  311. package/dist/utils/validation.js +44 -34
  312. package/dist/utils/validation.js.map +1 -1
  313. package/package.json +4 -6
  314. package/server.json +3 -3
  315. package/dist/graphql/loaders.d.ts +0 -64
  316. package/dist/graphql/loaders.d.ts.map +0 -1
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  323. package/dist/graphql/schema.d.ts +0 -5
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  327. package/dist/graphql/server.d.ts +0 -25
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  331. package/dist/graphql/types.d.ts +0 -9
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  335. package/dist/tools/actors.d.ts +0 -212
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  339. package/dist/tools/animation.d.ts +0 -274
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  344. package/dist/tools/assets.d.ts.map +0 -1
  345. package/dist/tools/assets.js +0 -383
  346. package/dist/tools/assets.js.map +0 -1
  347. package/dist/tools/blueprint.d.ts +0 -271
  348. package/dist/tools/blueprint.d.ts.map +0 -1
  349. package/dist/tools/blueprint.js +0 -828
  350. package/dist/tools/blueprint.js.map +0 -1
  351. package/dist/tools/environment.d.ts +0 -37
  352. package/dist/tools/environment.d.ts.map +0 -1
  353. package/dist/tools/environment.js +0 -338
  354. package/dist/tools/environment.js.map +0 -1
  355. package/dist/tools/foliage.d.ts +0 -140
  356. package/dist/tools/foliage.d.ts.map +0 -1
  357. package/dist/tools/foliage.js +0 -405
  358. package/dist/tools/foliage.js.map +0 -1
  359. package/dist/tools/landscape.d.ts +0 -120
  360. package/dist/tools/landscape.d.ts.map +0 -1
  361. package/dist/tools/landscape.js +0 -454
  362. package/dist/tools/landscape.js.map +0 -1
  363. package/dist/tools/lighting.d.ts +0 -240
  364. package/dist/tools/lighting.d.ts.map +0 -1
  365. package/dist/tools/lighting.js +0 -856
  366. package/dist/tools/lighting.js.map +0 -1
  367. package/dist/tools/logs.d.ts +0 -45
  368. package/dist/tools/logs.d.ts.map +0 -1
  369. package/dist/tools/logs.js +0 -235
  370. package/dist/tools/logs.js.map +0 -1
  371. package/dist/tools/niagara.d.ts +0 -277
  372. package/dist/tools/niagara.d.ts.map +0 -1
  373. package/dist/tools/niagara.js +0 -325
  374. package/dist/tools/niagara.js.map +0 -1
  375. package/dist/tools/physics.d.ts +0 -191
  376. package/dist/tools/physics.d.ts.map +0 -1
  377. package/dist/tools/physics.js +0 -492
  378. package/dist/tools/physics.js.map +0 -1
  379. package/dist/tools/sequence.d.ts +0 -139
  380. package/dist/tools/sequence.d.ts.map +0 -1
  381. package/dist/tools/sequence.js +0 -261
  382. package/dist/tools/sequence.js.map +0 -1
package/README.md CHANGED
@@ -3,7 +3,7 @@
3
3
  [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
4
4
  [![NPM Package](https://img.shields.io/npm/v/unreal-engine-mcp-server)](https://www.npmjs.com/package/unreal-engine-mcp-server)
5
5
  [![MCP SDK](https://img.shields.io/badge/MCP%20SDK-TypeScript-blue)](https://github.com/modelcontextprotocol/sdk)
6
- [![Unreal Engine](https://img.shields.io/badge/Unreal%20Engine-5.0--5.7-orange)](https://www.unrealengine.com/)
6
+ [![Unreal Engine](https://img.shields.io/badge/Unreal%20Engine-5.0--5.8-orange)](https://www.unrealengine.com/)
7
7
  [![MCP Registry](https://img.shields.io/badge/MCP%20Registry-Published-green)](https://registry.modelcontextprotocol.io/)
8
8
  [![Project Board](https://img.shields.io/badge/Project-Roadmap-blueviolet?logo=github)](https://github.com/users/ChiR24/projects/3)
9
9
  [![Discussions](https://img.shields.io/badge/Discussions-Join-brightgreen?logo=github)](https://github.com/ChiR24/Unreal_mcp/discussions)
@@ -18,7 +18,6 @@ A comprehensive Model Context Protocol (MCP) server that enables AI assistants t
18
18
  - [Getting Started](#getting-started)
19
19
  - [Configuration](#configuration)
20
20
  - [Available Tools](#available-tools)
21
- - [GraphQL API](#graphql-api)
22
21
  - [Docker](#docker)
23
22
  - [Documentation](#documentation)
24
23
  - [Community](#community)
@@ -34,7 +33,7 @@ A comprehensive Model Context Protocol (MCP) server that enables AI assistants t
34
33
  | **Asset Management** | Browse, import, duplicate, rename, delete assets; create materials |
35
34
  | **Actor Control** | Spawn, delete, transform, physics, tags, components |
36
35
  | **Editor Control** | PIE sessions, camera, viewport, screenshots, bookmarks |
37
- | **Level Management** | Load/save levels, streaming, World Partition, data layers |
36
+ | **Level Management** | Load/save levels, streaming, lighting |
38
37
  | **Animation & Physics** | Animation BPs, state machines, ragdolls, vehicles, constraints |
39
38
  | **Visual Effects** | Niagara particles, GPU simulations, procedural effects, debug shapes |
40
39
  | **Sequencer** | Cinematics, timeline control, camera animations, keyframes |
@@ -45,10 +44,12 @@ A comprehensive Model Context Protocol (MCP) server that enables AI assistants t
45
44
  ### Architecture
46
45
 
47
46
  - **Native C++ Automation** — All operations route through the MCP Automation Bridge plugin
47
+ - **Dual Transport** — Native HTTP/SSE (no bridge needed) or WebSocket via TypeScript bridge
48
48
  - **Dynamic Type Discovery** — Runtime introspection for lights, debug shapes, and sequencer tracks
49
49
  - **Graceful Degradation** — Server starts even without an active Unreal connection
50
50
  - **On-Demand Connection** — Retries automation handshakes with exponential backoff
51
51
  - **Command Safety** — Blocks dangerous console commands with pattern-based validation
52
+ - **Capability Token Auth** — Optional token-based authentication for both WS and HTTP transports
52
53
  - **Asset Caching** — 10-second TTL for improved performance
53
54
  - **Metrics Rate Limiting** — Per-IP rate limiting (60 req/min) on Prometheus endpoint
54
55
  - **Centralized Configuration** — Unified class aliases and type definitions
@@ -59,17 +60,22 @@ A comprehensive Model Context Protocol (MCP) server that enables AI assistants t
59
60
 
60
61
  ### Prerequisites
61
62
 
62
- - **Node.js** 18+
63
- - **Unreal Engine** 5.0–5.7
63
+ - **Unreal Engine** 5.0–5.8 (5.8 preview validated)
64
64
 
65
- ### Step 1: Install MCP Server
65
+ Choose your transport:
66
+ - **Option A: Native MCP** (recommended) — no additional dependencies
67
+ - **Option B: TypeScript Bridge** — requires **Node.js** 18+
66
68
 
67
- **Option A: NPX (Recommended)**
69
+ ### Step 1: Install MCP Server (Option B only — skip for Native MCP)
70
+
71
+ > Skip this step if using **Option A: Native MCP Transport** ([Step 4A](#option-a-native-mcp-transport-direct-http--no-bridge-needed) below).
72
+
73
+ **NPX (Recommended):**
68
74
  ```bash
69
75
  npx unreal-engine-mcp-server
70
76
  ```
71
77
 
72
- **Option B: Clone & Build**
78
+ **Clone & Build:**
73
79
  ```bash
74
80
  git clone https://github.com/ChiR24/Unreal_mcp.git
75
81
  cd Unreal_mcp
@@ -82,23 +88,51 @@ node dist/cli.js
82
88
 
83
89
  The MCP Automation Bridge plugin is included at `Unreal_mcp/plugins/McpAutomationBridge`.
84
90
 
91
+ #### From source (requires a project with code target)
92
+
93
+ Your project must have a code target (`.sln` or `.xcworkspace`).
94
+ Blueprint-only projects cannot compile native plugins — to convert, add any class via **Tools > New C++ Class** in the editor.
95
+
85
96
  **Method 1: Copy Folder**
86
- ```
97
+ ```text
87
98
  Copy: Unreal_mcp/plugins/McpAutomationBridge/
88
99
  To: YourUnrealProject/Plugins/McpAutomationBridge/
89
100
  ```
90
- Regenerate project files after copying.
91
101
 
92
- **Method 2: Add in Editor**
102
+ **Method 2: External Plugin Directory (no copy needed)**
93
103
  1. Open Unreal Editor → **Edit → Plugins**
94
- 2. Click **"Add"** → Browse to `Unreal_mcp/plugins/`
95
- 3. Select the `McpAutomationBridge` folder
104
+ 2. Click **Plugin Directories** (bottom-left)
105
+ 3. In **Additional Plugin Directories**, add the path to `Unreal_mcp/plugins/`
106
+ 4. Restart the editor — the plugin will be picked up from the external location
107
+
108
+ This saves the path in your `.uproject` file so the plugin stays linked without copying.
109
+
110
+ The plugin compiles automatically when you open the project — UE detects the `.uplugin` + `Source/` and runs UnrealBuildTool.
96
111
 
97
112
  **Video Guide:**
98
113
 
99
114
  https://github.com/user-attachments/assets/d8b86ebc-4364-48c9-9781-de854bf3ef7d
100
115
 
101
- > ⚠️ **First-Time Project Open:** When opening the project directly (double-click `.uproject`) for the first time, UE will prompt *"Would you like to rebuild them now?"* for missing modules. Click **Yes** to rebuild. After the rebuild completes, you may still see: *"Plugin 'McpAutomationBridge' failed to load because module could not be loaded."* This is expected UE rebuilds successfully but doesn't reload the plugin in the same session. **Simply close and reopen the project** and the plugin will load correctly. Alternatively, build via Visual Studio first to avoid this.
116
+ > ⚠️ **First-Time Project Open:** UE may prompt *"Would you like to rebuild them now?"* click **Yes**. If instead you see *"Missing Modules McpAutomationBridge. Engine modules cannot be compiled at runtime. Please build through your IDE."* open your project in **Visual Studio** (Win) or **Xcode** (Mac) and build from there. After that, the editor will open normally with the plugin loaded.
117
+
118
+ #### Pre-built (works with any project, including Blueprint-only)
119
+
120
+ Build the plugin once, then distribute the compiled binaries — no IDE or compilation needed on the target machine.
121
+
122
+ **1. Build:**
123
+ ```bash
124
+ # macOS / Linux
125
+ ./scripts/package-plugin.sh /path/to/UE_5.6
126
+
127
+ # Windows
128
+ scripts\package-plugin.bat C:\Path\To\UE_5.6
129
+ ```
130
+
131
+ This produces a zip like `McpAutomationBridge-v0.5.30-UE5.6-Mac.zip`.
132
+
133
+ **2. Install:** unzip into `YourProject/Plugins/` and open the project. That's it — no compilation step.
134
+
135
+ > Note: pre-built binaries are tied to a specific UE version. A build for 5.6 won't work with 5.5, 5.7, or 5.8.
102
136
 
103
137
  ### Step 3: Enable Required Plugins
104
138
 
@@ -123,17 +157,18 @@ Enable via **Edit → Plugins**, then restart the editor.
123
157
  | **Level Sequence Editor** | `manage_sequence` operations |
124
158
  | **Control Rig** | `animation_physics` operations |
125
159
  | **GeometryScripting** | `manage_geometry` operations |
126
- | **Behavior Tree Editor** | `manage_behavior_tree` operations |
160
+ | **Behavior Tree Editor** | `manage_ai` Behavior Tree operations |
127
161
  | **Niagara Editor** | Niagara authoring |
128
162
  | **Environment Query Editor** | AI/EQS operations |
129
163
  | **Gameplay Abilities** | `manage_gas` operations |
130
164
  | **MetaSound** | `manage_audio` MetaSound authoring |
131
165
  | **StateTree** | `manage_ai` State Tree operations |
132
166
  | **Smart Objects** | AI smart object operations |
133
- | **Enhanced Input** | `manage_input` operations |
167
+ | **Enhanced Input** | `manage_networking` input mapping operations |
134
168
  | **Chaos Cloth** | Cloth simulation |
135
169
  | **Interchange** | Asset import/export |
136
170
  | **Data Validation** | Data validation |
171
+ | **PCG** | `manage_pcg` graph authoring and execution |
137
172
  | **Procedural Mesh Component** | Procedural geometry |
138
173
  | **OnlineSubsystem** | Session/networking operations |
139
174
  | **OnlineSubsystemUtils** | Session/networking operations |
@@ -144,6 +179,69 @@ Enable via **Edit → Plugins**, then restart the editor.
144
179
 
145
180
  ### Step 4: Configure MCP Client
146
181
 
182
+ #### Option A: Native MCP Transport (Direct HTTP — no bridge needed)
183
+
184
+ The plugin includes a built-in MCP Streamable HTTP server. AI clients connect directly to the plugin over HTTP — no TypeScript bridge, no Node.js, no npm.
185
+
186
+ **Enable in Unreal:**
187
+ 1. **Edit > Project Settings > Plugins > MCP Automation Bridge**
188
+ 2. Check **Enable Native MCP**
189
+ 3. Set port (default: `3000`)
190
+ 4. Optionally set **Native MCP Instructions** for project-specific guidance
191
+ 5. Restart the editor
192
+
193
+ **Configure your MCP client** to use Streamable HTTP transport at:
194
+ ```
195
+ http://localhost:3000/mcp
196
+ ```
197
+
198
+ **Claude Code:**
199
+ ```bash
200
+ claude mcp add unreal-engine --transport http http://localhost:3000/mcp
201
+ ```
202
+
203
+ Or manually in `~/.claude/settings.json` or project `.mcp.json`:
204
+ ```json
205
+ {
206
+ "mcpServers": {
207
+ "unreal-engine": {
208
+ "type": "url",
209
+ "url": "http://localhost:3000/mcp"
210
+ }
211
+ }
212
+ }
213
+ ```
214
+
215
+ **Cursor** (`.cursor/mcp.json`):
216
+ ```json
217
+ {
218
+ "mcpServers": {
219
+ "unreal-engine": {
220
+ "url": "http://localhost:3000/mcp"
221
+ }
222
+ }
223
+ }
224
+ ```
225
+
226
+ **Verify it works:**
227
+ - **Status bar** — look for `● MCP :3000 (2)` in the bottom-right of the editor. Green dot = server running, number in parens = active sessions. Click it to open settings.
228
+ - **Output Log** — filter by `LogMcpNativeTransport` to see connections, tool calls, and session activity:
229
+ ```
230
+ LogMcpNativeTransport: Native MCP server started on http://localhost:3000/mcp
231
+ LogMcpNativeTransport: MCP session initialized: ... (client: claude-code 2.1.92, active sessions: 1)
232
+ LogMcpNativeTransport: tools/call: inspect (RequestId=...)
233
+ LogMcpNativeTransport: tools/call completed: ... (tool=inspect, success=true)
234
+ ```
235
+
236
+ Features:
237
+ - SSE streaming for real-time progress during long operations
238
+ - Multiple concurrent sessions (Cursor + Claude Code + others simultaneously)
239
+ - Dynamic tool management — core tools load by default, enable more via `manage_tools`
240
+ - Python execution via `execute_python` action (inline code or .py files)
241
+ - Capability token authentication — enable in project settings for network security
242
+
243
+ #### Option B: TypeScript Bridge (stdio — classic setup)
244
+
147
245
  Add to your Claude Desktop / Cursor config file:
148
246
 
149
247
  **Using Clone/Build:**
@@ -200,9 +298,17 @@ MCP_AUTOMATION_ALLOW_NON_LOOPBACK=false
200
298
  LOG_LEVEL=info # debug | info | warn | error
201
299
 
202
300
  # Optional
203
- MCP_AUTOMATION_REQUEST_TIMEOUT_MS=120000
301
+ MCP_CONNECTION_TIMEOUT_MS=5000
302
+ MCP_REQUEST_TIMEOUT_MS=120000
204
303
  ASSET_LIST_TTL_MS=10000
205
304
 
305
+ # Optional Prometheus metrics endpoint
306
+ # Loopback-only by default. Non-loopback metrics requires both explicit opt-in and a token.
307
+ # MCP_METRICS_PORT=9100
308
+ # MCP_METRICS_HOST=127.0.0.1
309
+ # MCP_METRICS_ALLOW_NON_LOOPBACK=false
310
+ # MCP_METRICS_TOKEN=change-me
311
+
206
312
  # Custom content mount points (comma-separated)
207
313
  # Plugins with CanContainContent register mount points beyond /Game/.
208
314
  # MCP_ADDITIONAL_PATH_PREFIXES=/ProjectObject/,/ProjectAnimation/
@@ -224,13 +330,13 @@ MCP_AUTOMATION_HOST=0.0.0.0
224
330
  3. Under **Connection**, set **"Listen Host"** to `0.0.0.0`
225
331
  4. Restart the editor
226
332
 
227
- ⚠️ **Security Warning:** Enabling LAN access exposes the automation bridge to your local network. Only use on trusted networks with appropriate firewall rules.
333
+ ⚠️ **Security Warning:** Enabling LAN access exposes the automation bridge to your local network. Only use on trusted networks with appropriate firewall rules. **Enable capability token authentication** (`Require Capability Token` in project settings) to prevent unauthorized access when using LAN mode.
228
334
 
229
335
  ---
230
336
 
231
337
  ## Available Tools
232
338
 
233
- **36 MCP tools** with action-based dispatch for comprehensive Unreal Engine automation.
339
+ **23 exposed MCP tools** in broad all-tools mode. Related actions live directly on their parent tools so clients load less context without losing capabilities.
234
340
 
235
341
  <details>
236
342
  <summary><b>Core Tools</b></summary>
@@ -238,12 +344,12 @@ MCP_AUTOMATION_HOST=0.0.0.0
238
344
  | Tool | Description |
239
345
  |------|-------------|
240
346
  | `manage_asset` | Assets, Materials, Render Targets, Behavior Trees |
347
+ | `manage_blueprint` | Blueprints, SCS components, graph editing, UMG widgets, layout, bindings, animations |
241
348
  | `control_actor` | Spawn, delete, transform, physics, tags |
242
349
  | `control_editor` | PIE, Camera, viewport, screenshots |
243
- | `manage_level` | Load/Save, World Partition, streaming |
244
- | `system_control` | UBT, Tests, Logs, Project Settings, CVars |
350
+ | `manage_level` | Load/save, streaming, lighting |
351
+ | `system_control` | UBT, Tests, Logs, Project Settings, CVars, Python Execution |
245
352
  | `inspect` | Object Introspection |
246
- | `manage_pipeline` | Build automation, UBT compilation, status checks |
247
353
  | `manage_tools` | Dynamic tool management (enable/disable at runtime) |
248
354
 
249
355
  </details>
@@ -253,47 +359,10 @@ MCP_AUTOMATION_HOST=0.0.0.0
253
359
 
254
360
  | Tool | Description |
255
361
  |------|-------------|
256
- | `manage_lighting` | Spawn lights, GI, shadows, build lighting, list_light_types |
257
- | `manage_level_structure` | Level creation, sublevels, World Partition, data layers, HLOD |
258
- | `manage_volumes` | Trigger volumes, blocking, physics, audio, navigation volumes |
259
- | `manage_navigation` | NavMesh settings, nav modifiers, nav links, smart links, pathfinding |
260
- | `build_environment` | Landscape, Foliage, Procedural |
261
- | `manage_splines` | Spline creation, spline mesh deformation |
262
-
263
- </details>
264
-
265
- <details>
266
- <summary><b>Animation & Physics</b></summary>
267
-
268
- | Tool | Description |
269
- |------|-------------|
270
- | `animation_physics` | Animation BPs, Vehicles, Ragdolls, Control Rig, IK, Blend Spaces |
271
- | `manage_skeleton` | Skeleton, sockets, physics assets, cloth binding |
272
- | `manage_geometry` | Procedural mesh creation (Geometry Script) |
273
-
274
- </details>
275
-
276
- <details>
277
- <summary><b>Visuals & Effects</b></summary>
278
-
279
- | Tool | Description |
280
- |------|-------------|
281
- | `manage_effect` | Niagara, Particles, Debug Shapes, GPU simulations |
282
- | `manage_material_authoring` | Material creation, expressions, landscape layers |
283
- | `manage_texture` | Texture creation, modification, compression settings |
284
- | `manage_blueprint` | Create, SCS, Graph Editing, Node manipulation |
285
- | `manage_sequence` | Sequencer / Cinematics, list_track_types |
286
- | `manage_performance` | Profiling, optimization, scalability |
287
-
288
- </details>
289
-
290
- <details>
291
- <summary><b>Audio & Input</b></summary>
292
-
293
- | Tool | Description |
294
- |------|-------------|
295
- | `manage_audio` | Audio Assets, Components, Sound Cues, MetaSounds, Attenuation |
296
- | `manage_input` | Enhanced Input Actions & Contexts |
362
+ | `build_environment` | Landscapes, foliage, procedural terrain, lighting, spline roads/rivers/fences |
363
+ | `manage_level_structure` | Levels, sublevels, World Partition, streaming, data layers, HLOD, volumes |
364
+ | `manage_geometry` | Procedural mesh creation and editing with Geometry Script |
365
+ | `manage_pcg` | PCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settings |
297
366
 
298
367
  </details>
299
368
 
@@ -302,25 +371,25 @@ MCP_AUTOMATION_HOST=0.0.0.0
302
371
 
303
372
  | Tool | Description |
304
373
  |------|-------------|
305
- | `manage_behavior_tree` | Behavior Tree Graph Editing |
306
- | `manage_ai` | AI controllers, EQS, perception, State Trees, Smart Objects |
374
+ | `animation_physics` | Animation BPs, skeletons, sockets, physics assets, cloth, vehicles, ragdolls, Control Rig, IK |
375
+ | `manage_effect` | Niagara, particles, debug shapes, GPU simulations |
307
376
  | `manage_gas` | Gameplay Ability System: abilities, effects, attributes |
308
377
  | `manage_character` | Character creation, movement, advanced locomotion |
309
378
  | `manage_combat` | Weapons, projectiles, damage, melee combat |
379
+ | `manage_ai` | AI controllers, Behavior Trees, EQS, perception, State Trees, Smart Objects, NavMesh/pathfinding |
310
380
  | `manage_inventory` | Items, equipment, loot tables, crafting |
311
381
  | `manage_interaction` | Interactables, destructibles, triggers |
312
- | `manage_widget_authoring` | UMG widget creation, layout, styling, animations |
313
382
 
314
383
  </details>
315
384
 
316
385
  <details>
317
- <summary><b>Networking & Sessions</b></summary>
386
+ <summary><b>Utility</b></summary>
318
387
 
319
388
  | Tool | Description |
320
389
  |------|-------------|
321
- | `manage_networking` | Replication, RPCs, network prediction |
322
- | `manage_game_framework` | Game modes, game states, player controllers, match flow |
323
- | `manage_sessions` | Sessions, split-screen, LAN, voice chat |
390
+ | `manage_audio` | Audio Assets, Components, Sound Cues, MetaSounds, Attenuation |
391
+ | `manage_sequence` | Sequencer, cinematics, bindings, tracks, playback, keyframes |
392
+ | `manage_networking` | Replication, RPCs, network prediction, sessions, split-screen, LAN/voice, game framework, input mappings |
324
393
 
325
394
  </details>
326
395
  ### Supported Asset Types
@@ -329,19 +398,6 @@ Blueprints • Materials • Textures • Static Meshes • Skeletal Meshes •
329
398
 
330
399
  ---
331
400
 
332
- ## GraphQL API
333
-
334
- Optional GraphQL endpoint for complex queries. **Disabled by default.**
335
-
336
- ```env
337
- GRAPHQL_ENABLED=true
338
- GRAPHQL_PORT=4000
339
- ```
340
-
341
- See [GraphQL API Documentation](docs/GraphQL-API.md).
342
-
343
- ---
344
-
345
401
  ## Docker
346
402
 
347
403
  ```bash
@@ -356,7 +412,6 @@ docker run -it --rm -e UE_PROJECT_PATH=/project unreal-mcp
356
412
  | Document | Description |
357
413
  |----------|-------------|
358
414
  | [Handler Mappings](docs/handler-mapping.md) | TypeScript to C++ routing |
359
- | [GraphQL API](docs/GraphQL-API.md) | Query and mutation reference |
360
415
  | [Plugin Extension](docs/editor-plugin-extension.md) | C++ plugin architecture |
361
416
  | [Testing Guide](docs/testing-guide.md) | How to run and write tests |
362
417
  | [Roadmap](docs/Roadmap.md) | Development phases |
@@ -379,7 +434,7 @@ npm run test:all # Run all tests
379
434
 
380
435
  | Resource | Description |
381
436
  |----------|-------------|
382
- | [Project Roadmap](https://github.com/users/ChiR24/projects/3) | Track development progress across 47 phases |
437
+ | [Project Roadmap](https://github.com/users/ChiR24/projects/3) | Track development progress across 48 phases |
383
438
  | [Discussions](https://github.com/ChiR24/Unreal_mcp/discussions) | Ask questions, share ideas, get help |
384
439
  | [Issues](https://github.com/ChiR24/Unreal_mcp/issues) | Report bugs and request features |
385
440
 
@@ -15,6 +15,7 @@ export declare class AutomationBridge extends EventEmitter {
15
15
  private readonly maxConcurrentConnections;
16
16
  private readonly maxQueuedRequests;
17
17
  private readonly useTls;
18
+ private readonly connectionTimeoutMs;
18
19
  private connectionManager;
19
20
  private requestTracker;
20
21
  private handshakeHandler;
@@ -29,6 +30,10 @@ export declare class AutomationBridge extends EventEmitter {
29
30
  private queuedRequestItems;
30
31
  private connectionPromise?;
31
32
  private connectionLock;
33
+ private pendingConnectionSocket?;
34
+ private abortedConnectionSockets;
35
+ private connectionAttemptCleanup?;
36
+ private connectionAttemptReject?;
32
37
  constructor(options?: AutomationBridgeOptions);
33
38
  on<K extends keyof AutomationBridgeEvents>(event: K, listener: AutomationBridgeEvents[K]): this;
34
39
  once<K extends keyof AutomationBridgeEvents>(event: K, listener: AutomationBridgeEvents[K]): this;
@@ -38,6 +43,8 @@ export declare class AutomationBridge extends EventEmitter {
38
43
  private handleClientConnection;
39
44
  private formatHostForUrl;
40
45
  private getClientUrl;
46
+ private clearPendingConnection;
47
+ private abortPendingConnection;
41
48
  stop(): void;
42
49
  isConnected(): boolean;
43
50
  getStatus(): AutomationBridgeStatus;
@@ -46,6 +53,7 @@ export declare class AutomationBridge extends EventEmitter {
46
53
  }): Promise<T>;
47
54
  private sendRequestInternal;
48
55
  private processRequestQueue;
56
+ private rejectQueuedRequests;
49
57
  send(payload: AutomationBridgeMessage): boolean;
50
58
  private broadcast;
51
59
  private emitAutomation;
@@ -1 +1 @@
1
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1
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