unreal-engine-mcp-server 0.3.1 → 0.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.production +1 -1
- package/.github/copilot-instructions.md +45 -0
- package/.github/workflows/publish-mcp.yml +1 -1
- package/README.md +22 -7
- package/dist/index.js +137 -46
- package/dist/prompts/index.d.ts +10 -3
- package/dist/prompts/index.js +186 -7
- package/dist/resources/actors.d.ts +19 -1
- package/dist/resources/actors.js +55 -64
- package/dist/resources/assets.d.ts +3 -2
- package/dist/resources/assets.js +117 -109
- package/dist/resources/levels.d.ts +21 -3
- package/dist/resources/levels.js +31 -56
- package/dist/tools/actors.d.ts +3 -14
- package/dist/tools/actors.js +246 -302
- package/dist/tools/animation.d.ts +57 -102
- package/dist/tools/animation.js +429 -450
- package/dist/tools/assets.d.ts +13 -2
- package/dist/tools/assets.js +58 -46
- package/dist/tools/audio.d.ts +22 -13
- package/dist/tools/audio.js +467 -121
- package/dist/tools/blueprint.d.ts +32 -13
- package/dist/tools/blueprint.js +699 -448
- package/dist/tools/build_environment_advanced.d.ts +0 -1
- package/dist/tools/build_environment_advanced.js +236 -87
- package/dist/tools/consolidated-tool-definitions.d.ts +232 -15
- package/dist/tools/consolidated-tool-definitions.js +124 -255
- package/dist/tools/consolidated-tool-handlers.js +749 -766
- package/dist/tools/debug.d.ts +72 -10
- package/dist/tools/debug.js +170 -36
- package/dist/tools/editor.d.ts +9 -2
- package/dist/tools/editor.js +30 -44
- package/dist/tools/foliage.d.ts +34 -15
- package/dist/tools/foliage.js +97 -107
- package/dist/tools/introspection.js +19 -21
- package/dist/tools/landscape.d.ts +1 -2
- package/dist/tools/landscape.js +311 -168
- package/dist/tools/level.d.ts +3 -28
- package/dist/tools/level.js +642 -192
- package/dist/tools/lighting.d.ts +14 -3
- package/dist/tools/lighting.js +236 -123
- package/dist/tools/materials.d.ts +25 -7
- package/dist/tools/materials.js +102 -79
- package/dist/tools/niagara.d.ts +10 -12
- package/dist/tools/niagara.js +74 -94
- package/dist/tools/performance.d.ts +12 -4
- package/dist/tools/performance.js +38 -79
- package/dist/tools/physics.d.ts +34 -10
- package/dist/tools/physics.js +364 -292
- package/dist/tools/rc.js +98 -24
- package/dist/tools/sequence.d.ts +1 -0
- package/dist/tools/sequence.js +146 -24
- package/dist/tools/ui.d.ts +31 -4
- package/dist/tools/ui.js +83 -66
- package/dist/tools/visual.d.ts +11 -0
- package/dist/tools/visual.js +245 -30
- package/dist/types/tool-types.d.ts +0 -6
- package/dist/types/tool-types.js +1 -8
- package/dist/unreal-bridge.d.ts +32 -2
- package/dist/unreal-bridge.js +621 -127
- package/dist/utils/elicitation.d.ts +57 -0
- package/dist/utils/elicitation.js +104 -0
- package/dist/utils/error-handler.d.ts +0 -33
- package/dist/utils/error-handler.js +4 -111
- package/dist/utils/http.d.ts +2 -22
- package/dist/utils/http.js +12 -75
- package/dist/utils/normalize.d.ts +4 -4
- package/dist/utils/normalize.js +15 -7
- package/dist/utils/python-output.d.ts +18 -0
- package/dist/utils/python-output.js +290 -0
- package/dist/utils/python.d.ts +2 -0
- package/dist/utils/python.js +4 -0
- package/dist/utils/response-validator.d.ts +6 -1
- package/dist/utils/response-validator.js +66 -13
- package/dist/utils/result-helpers.d.ts +27 -0
- package/dist/utils/result-helpers.js +147 -0
- package/dist/utils/safe-json.d.ts +0 -2
- package/dist/utils/safe-json.js +0 -43
- package/dist/utils/validation.d.ts +16 -0
- package/dist/utils/validation.js +70 -7
- package/mcp-config-example.json +2 -2
- package/package.json +11 -10
- package/server.json +37 -14
- package/src/index.ts +146 -50
- package/src/prompts/index.ts +211 -13
- package/src/resources/actors.ts +59 -44
- package/src/resources/assets.ts +123 -102
- package/src/resources/levels.ts +37 -47
- package/src/tools/actors.ts +269 -313
- package/src/tools/animation.ts +556 -539
- package/src/tools/assets.ts +59 -45
- package/src/tools/audio.ts +507 -113
- package/src/tools/blueprint.ts +778 -462
- package/src/tools/build_environment_advanced.ts +312 -106
- package/src/tools/consolidated-tool-definitions.ts +136 -267
- package/src/tools/consolidated-tool-handlers.ts +871 -795
- package/src/tools/debug.ts +179 -38
- package/src/tools/editor.ts +35 -37
- package/src/tools/foliage.ts +110 -104
- package/src/tools/introspection.ts +24 -22
- package/src/tools/landscape.ts +334 -181
- package/src/tools/level.ts +683 -182
- package/src/tools/lighting.ts +244 -123
- package/src/tools/materials.ts +114 -83
- package/src/tools/niagara.ts +87 -81
- package/src/tools/performance.ts +49 -88
- package/src/tools/physics.ts +393 -299
- package/src/tools/rc.ts +103 -25
- package/src/tools/sequence.ts +157 -30
- package/src/tools/ui.ts +101 -70
- package/src/tools/visual.ts +250 -29
- package/src/types/tool-types.ts +0 -9
- package/src/unreal-bridge.ts +658 -140
- package/src/utils/elicitation.ts +129 -0
- package/src/utils/error-handler.ts +4 -159
- package/src/utils/http.ts +16 -115
- package/src/utils/normalize.ts +20 -10
- package/src/utils/python-output.ts +351 -0
- package/src/utils/python.ts +3 -0
- package/src/utils/response-validator.ts +68 -17
- package/src/utils/result-helpers.ts +193 -0
- package/src/utils/safe-json.ts +0 -50
- package/src/utils/validation.ts +94 -7
- package/tests/run-unreal-tool-tests.mjs +720 -0
- package/tsconfig.json +2 -2
- package/dist/python-utils.d.ts +0 -29
- package/dist/python-utils.js +0 -54
- package/dist/tools/tool-definitions.d.ts +0 -4919
- package/dist/tools/tool-definitions.js +0 -1065
- package/dist/tools/tool-handlers.d.ts +0 -47
- package/dist/tools/tool-handlers.js +0 -863
- package/dist/types/index.d.ts +0 -323
- package/dist/types/index.js +0 -28
- package/dist/utils/cache-manager.d.ts +0 -64
- package/dist/utils/cache-manager.js +0 -176
- package/dist/utils/errors.d.ts +0 -133
- package/dist/utils/errors.js +0 -256
- package/src/python/editor_compat.py +0 -181
- package/src/python-utils.ts +0 -57
- package/src/tools/tool-definitions.ts +0 -1081
- package/src/tools/tool-handlers.ts +0 -973
- package/src/types/index.ts +0 -414
- package/src/utils/cache-manager.ts +0 -213
- package/src/utils/errors.ts +0 -312
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// 1. ASSET MANAGER - Combines asset operations
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- list: Returns assets in a folder (recursive behavior is auto-enabled for /Game).
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- import: Imports a file into the project at a destination path (e.g., /Game/Folder).
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- create_material: Creates a simple Material asset at a path.
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- Unreal uses /Game for project content; this server maps /Content → /Game automatically.
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- For large projects, listing /Game returns a sample subset for speed; refine to subfolders.
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Examples:
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- {"action":"list","directory":"/Game/ThirdPerson"}
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- {"action":"import","sourcePath":"C:/Temp/Tree.fbx","destinationPath":"/Game/Environment/Trees"}
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- {"action":"create_material","name":"M_Mask","path":"/Game/Materials"}`,
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description: `Asset library utility for browsing, importing, and bootstrapping simple materials.
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- explore project content (\u002fContent automatically maps to \u002fGame).
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- import FBX/PNG/WAV/EXR files into the project.
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- spin up a minimal Material asset at a specific path.
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Supported actions: list, import, create_material.`,
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inputSchema: {
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type: 'object',
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// 2. ACTOR CONTROL - Combines actor operations
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name: 'control_actor',
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- Place an actor/mesh, remove an actor, or nudge an actor with a physics force.
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- spawn
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- delete
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- apply_force
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Spawning:
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- classPath can be a class name (e.g., StaticMeshActor, CameraActor) OR an asset path (e.g., /Engine/BasicShapes/Cube, /Game/Meshes/SM_Rock).
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- Asset paths auto-spawn StaticMeshActor with the mesh assigned.
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- Finds actors by label/name (case-insensitive) and deletes matches.
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Apply force:
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- Applies a world-space force vector to an actor with physics enabled.
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description: `Viewport actor toolkit for spawning, removing, or nudging actors with physics forces.
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- drop a class or mesh into the level (classPath accepts names or asset paths).
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- delete actors by label, case-insensitively.
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- push a physics-enabled actor with a world-space force vector.
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- {"action":"spawn","classPath":"/Engine/BasicShapes/Cube","location":{"x":0,"y":0,"z":100}}
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Supported actions: spawn, delete, apply_force.`,
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// 3. EDITOR CONTROL - Combines editor operations
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description: `Editor session controls for PIE playback, camera placement, and view modes.
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- start or stop Play In Editor.
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- reposition the active viewport camera.
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- switch between Lit/Unlit/Wireframe and other safe view modes.
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Supported actions: play, stop, set_camera, set_view_mode (with validation).`,
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// 4. LEVEL MANAGER - Combines level and lighting operations
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- Use /Game paths for levels (e.g., /Game/Maps/Level).
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description: `Level management helper for loading/saving, streaming, light creation, and lighting builds.
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- open or save a level by path.
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- toggle streaming sublevels on/off.
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- spawn a light actor of a given type.
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Supported actions: load, save, stream, create_light, build_lighting.`,
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description: `Animation and physics rigging helper covering Anim BPs, montage playback, and ragdoll setup.
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Supported actions: create_animation_bp, play_montage, setup_ragdoll.`,
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// 6. EFFECTS SYSTEM - Combines particles and visual effects
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description: `FX sandbox for spawning Niagara systems, particle presets, or disposable debug shapes.
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Supported actions: niagara, particle, debug_shape.`,
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// 7. BLUEPRINT MANAGER - Blueprint operations
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description: `Blueprint scaffolding helper for creating assets and attaching components.
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462
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-
-
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463
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-
-
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375
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+
Use it when you need to:
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- create a new Blueprint of a specific base type (Actor, Pawn, Character, ...).
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+
- add a component to an existing Blueprint asset with a unique name.
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-
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-
- {"action":"create","name":"BP_Switch","blueprintType":"Actor","savePath":"/Game/Blueprints"}
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467
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-
- {"action":"add_component","name":"BP_Switch","componentType":"PointLightComponent","componentName":"KeyLight"}`,
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+
Supported actions: create, add_component.`,
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inputSchema: {
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type: 'object',
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properties: {
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@@ -499,34 +411,21 @@ Examples:
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// 8. ENVIRONMENT BUILDER - Landscape and foliage
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{
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name: 'build_environment',
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502
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-
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503
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-
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504
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-
When to use this tool:
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505
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-
- Create a procedural terrain alternative, add/paint foliage, or attempt a landscape workflow.
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506
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-
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507
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-
Supported actions:
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508
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-
- create_landscape
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509
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-
- sculpt
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510
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-
- add_foliage
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511
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-
- paint_foliage
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512
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-
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-
Important:
|
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514
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-
- Native Landscape creation via Python is limited and may return a helpful error suggesting Landscape Mode in the editor.
|
|
515
|
-
- Foliage helpers create FoliageType assets and support simple placement.
|
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414
|
+
description: `Environment authoring toolkit for landscapes and foliage, from sculpting to procedural scatters.
|
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516
415
|
|
|
517
|
-
|
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518
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-
-
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416
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+
Use it when you need to:
|
|
417
|
+
- create or sculpt a landscape actor.
|
|
418
|
+
- add foliage via types or paint strokes.
|
|
419
|
+
- drive procedural terrain/foliage generation with bounds, seeds, and density settings.
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420
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+
- spawn explicit foliage instances at transforms.
|
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519
421
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520
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-
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521
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-
- {"action":"create_landscape","name":"Landscape_Basic","sizeX":1024,"sizeY":1024}
|
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522
|
-
- {"action":"add_foliage","name":"FT_Grass","meshPath":"/Game/Foliage/SM_Grass","density":300}
|
|
523
|
-
- {"action":"paint_foliage","foliageType":"/Game/Foliage/Types/FT_Grass","position":{"x":0,"y":0,"z":0},"brushSize":300}`,
|
|
422
|
+
Supported actions: create_landscape, sculpt, add_foliage, paint_foliage, create_procedural_terrain, create_procedural_foliage, add_foliage_instances, create_landscape_grass_type.`,
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inputSchema: {
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type: 'object',
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properties: {
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action: {
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type: 'string',
|
|
529
|
-
enum: ['create_landscape', 'sculpt', 'add_foliage', 'paint_foliage'],
|
|
428
|
+
enum: ['create_landscape', 'sculpt', 'add_foliage', 'paint_foliage', 'create_procedural_terrain', 'create_procedural_foliage', 'add_foliage_instances', 'create_landscape_grass_type'],
|
|
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|
description: 'Environment action'
|
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531
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|
},
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532
431
|
// Common
|
|
@@ -538,9 +437,52 @@ Examples:
|
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|
type: 'string',
|
|
539
438
|
description: 'Sculpt tool (Sculpt, Smooth, Flatten, etc.)'
|
|
540
439
|
},
|
|
541
|
-
//
|
|
440
|
+
// Advanced: procedural terrain
|
|
441
|
+
location: {
|
|
442
|
+
type: 'object',
|
|
443
|
+
properties: { x: { type: 'number' }, y: { type: 'number' }, z: { type: 'number' } }
|
|
444
|
+
},
|
|
445
|
+
subdivisions: { type: 'number' },
|
|
446
|
+
heightFunction: { type: 'string' },
|
|
447
|
+
materialPath: { type: 'string' },
|
|
448
|
+
// Advanced: procedural foliage
|
|
449
|
+
bounds: {
|
|
450
|
+
type: 'object',
|
|
451
|
+
properties: {
|
|
452
|
+
location: { type: 'object', properties: { x: { type: 'number' }, y: { type: 'number' }, z: { type: 'number' } } },
|
|
453
|
+
size: { type: 'object', properties: { x: { type: 'number' }, y: { type: 'number' }, z: { type: 'number' } } }
|
|
454
|
+
}
|
|
455
|
+
},
|
|
456
|
+
foliageTypes: {
|
|
457
|
+
type: 'array',
|
|
458
|
+
items: {
|
|
459
|
+
type: 'object',
|
|
460
|
+
properties: {
|
|
461
|
+
meshPath: { type: 'string' },
|
|
462
|
+
density: { type: 'number' },
|
|
463
|
+
minScale: { type: 'number' },
|
|
464
|
+
maxScale: { type: 'number' },
|
|
465
|
+
alignToNormal: { type: 'boolean' },
|
|
466
|
+
randomYaw: { type: 'boolean' }
|
|
467
|
+
}
|
|
468
|
+
}
|
|
469
|
+
},
|
|
470
|
+
seed: { type: 'number' },
|
|
471
|
+
// Advanced: direct foliage instances
|
|
472
|
+
foliageType: { type: 'string' },
|
|
473
|
+
transforms: {
|
|
474
|
+
type: 'array',
|
|
475
|
+
items: {
|
|
476
|
+
type: 'object',
|
|
477
|
+
properties: {
|
|
478
|
+
location: { type: 'object', properties: { x: { type: 'number' }, y: { type: 'number' }, z: { type: 'number' } } },
|
|
479
|
+
rotation: { type: 'object', properties: { pitch: { type: 'number' }, yaw: { type: 'number' }, roll: { type: 'number' } } },
|
|
480
|
+
scale: { type: 'object', properties: { x: { type: 'number' }, y: { type: 'number' }, z: { type: 'number' } } }
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
},
|
|
484
|
+
// Foliage (for add_foliage)
|
|
542
485
|
meshPath: { type: 'string', description: 'Mesh path' },
|
|
543
|
-
foliageType: { type: 'string', description: 'Foliage type' },
|
|
544
486
|
density: { type: 'number', description: 'Density' },
|
|
545
487
|
// Painting
|
|
546
488
|
position: {
|
|
@@ -571,31 +513,16 @@ Examples:
|
|
|
571
513
|
// 9. PERFORMANCE & AUDIO - System settings
|
|
572
514
|
{
|
|
573
515
|
name: 'system_control',
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
-
|
|
581
|
-
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
- create_widget
|
|
585
|
-
- show_widget
|
|
586
|
-
- screenshot
|
|
587
|
-
- engine_start
|
|
588
|
-
- engine_quit
|
|
589
|
-
|
|
590
|
-
Tips:
|
|
591
|
-
- Screenshot resolution format: 1920x1080.
|
|
592
|
-
- engine_start can read UE project path from env; provide editorExe/projectPath if needed.
|
|
593
|
-
|
|
594
|
-
Examples:
|
|
595
|
-
- {"action":"show_fps","enabled":true}
|
|
596
|
-
- {"action":"set_quality","category":"Shadows","level":2}
|
|
597
|
-
- {"action":"play_sound","soundPath":"/Game/Audio/SFX/Click","volume":0.5}
|
|
598
|
-
- {"action":"screenshot","resolution":"1920x1080"}`,
|
|
516
|
+
description: `Runtime/system controls for profiling, quality tiers, audio/UI triggers, screenshots, and editor lifecycle.
|
|
517
|
+
|
|
518
|
+
Use it when you need to:
|
|
519
|
+
- toggle stat overlays or targeted profilers.
|
|
520
|
+
- adjust scalability categories (sg.*) or enable FPS display.
|
|
521
|
+
- play a one-shot sound and optionally position it.
|
|
522
|
+
- create/show lightweight widgets.
|
|
523
|
+
- capture a screenshot or start/quit the editor process.
|
|
524
|
+
|
|
525
|
+
Supported actions: profile, show_fps, set_quality, play_sound, create_widget, show_widget, screenshot, engine_start, engine_quit.`,
|
|
599
526
|
inputSchema: {
|
|
600
527
|
type: 'object',
|
|
601
528
|
properties: {
|
|
@@ -665,22 +592,9 @@ Examples:
|
|
|
665
592
|
// 10. CONSOLE COMMAND - Universal tool
|
|
666
593
|
{
|
|
667
594
|
name: 'console_command',
|
|
668
|
-
|
|
669
|
-
|
|
670
|
-
When to use this tool:
|
|
671
|
-
- Fire a specific command (e.g., stat fps, viewmode wireframe, r.ScreenPercentage 75).
|
|
672
|
-
|
|
673
|
-
Safety:
|
|
674
|
-
- Dangerous commands are blocked (quit/exit, GPU crash triggers, unsafe visualizebuffer modes, etc.).
|
|
675
|
-
- Unknown commands will return a warning instead of crashing.
|
|
676
|
-
|
|
677
|
-
Tips:
|
|
678
|
-
- Prefer dedicated tools (system_control, control_editor) when available for structured control.
|
|
595
|
+
description: `Guarded console command executor for one-off \`stat\`, \`r.*\`, or viewmode commands.
|
|
679
596
|
|
|
680
|
-
|
|
681
|
-
- {"command":"stat fps"}
|
|
682
|
-
- {"command":"viewmode wireframe"}
|
|
683
|
-
- {"command":"r.ScreenPercentage 75"}`,
|
|
597
|
+
Use it when higher-level tools don't cover the console tweak you need. Hazardous commands (quit/exit, crash triggers, unsafe viewmodes) are blocked, and unknown commands respond with a warning instead of executing blindly.`,
|
|
684
598
|
inputSchema: {
|
|
685
599
|
type: 'object',
|
|
686
600
|
properties: {
|
|
@@ -704,29 +618,15 @@ Examples:
|
|
|
704
618
|
// 11. REMOTE CONTROL PRESETS
|
|
705
619
|
{
|
|
706
620
|
name: 'manage_rc',
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
|
|
710
|
-
-
|
|
711
|
-
|
|
712
|
-
|
|
713
|
-
-
|
|
714
|
-
|
|
715
|
-
|
|
716
|
-
- list_fields
|
|
717
|
-
- set_property
|
|
718
|
-
- get_property
|
|
719
|
-
|
|
720
|
-
Tips:
|
|
721
|
-
- value must be JSON-serializable.
|
|
722
|
-
- Use objectPath/presetPath with full asset/object paths.
|
|
723
|
-
|
|
724
|
-
Examples:
|
|
725
|
-
- {"action":"create_preset","name":"LivePreset","path":"/Game/RCPresets"}
|
|
726
|
-
- {"action":"expose_actor","presetPath":"/Game/RCPresets/LivePreset","actorName":"CameraActor"}
|
|
727
|
-
- {"action":"expose_property","presetPath":"/Game/RCPresets/LivePreset","objectPath":"/Script/Engine.Default__Engine","propertyName":"GameUserSettings"}
|
|
728
|
-
- {"action":"list_fields","presetPath":"/Game/RCPresets/LivePreset"}
|
|
729
|
-
- {"action":"set_property","objectPath":"/Game/MyActor","propertyName":"CustomFloat","value":0.5}`,
|
|
621
|
+
description: `Remote Control preset helper for building, exposing, and mutating RC assets.
|
|
622
|
+
|
|
623
|
+
Use it when you need to:
|
|
624
|
+
- create a preset asset on disk.
|
|
625
|
+
- expose actors or object properties to the preset.
|
|
626
|
+
- list the exposed fields for inspection.
|
|
627
|
+
- get or set property values through RC with JSON-serializable payloads.
|
|
628
|
+
|
|
629
|
+
Supported actions: create_preset, expose_actor, expose_property, list_fields, set_property, get_property.`,
|
|
730
630
|
inputSchema: {
|
|
731
631
|
type: 'object',
|
|
732
632
|
properties: {
|
|
@@ -761,37 +661,15 @@ Examples:
|
|
|
761
661
|
// 12. SEQUENCER / CINEMATICS
|
|
762
662
|
{
|
|
763
663
|
name: 'manage_sequence',
|
|
764
|
-
|
|
765
|
-
|
|
766
|
-
|
|
767
|
-
-
|
|
768
|
-
|
|
769
|
-
|
|
770
|
-
-
|
|
771
|
-
|
|
772
|
-
|
|
773
|
-
- add_actor
|
|
774
|
-
- add_actors
|
|
775
|
-
- remove_actors
|
|
776
|
-
- get_bindings
|
|
777
|
-
- add_spawnable_from_class
|
|
778
|
-
- play
|
|
779
|
-
- pause
|
|
780
|
-
- stop
|
|
781
|
-
- set_properties
|
|
782
|
-
- get_properties
|
|
783
|
-
- set_playback_speed
|
|
784
|
-
|
|
785
|
-
Tips:
|
|
786
|
-
- Set spawnable=true to auto-create a camera actor.
|
|
787
|
-
- Use frameRate/lengthInFrames to define timing; use playbackStart/End to trim.
|
|
788
|
-
|
|
789
|
-
Examples:
|
|
790
|
-
- {"action":"create","name":"Intro","path":"/Game/Cinematics"}
|
|
791
|
-
- {"action":"add_camera","spawnable":true}
|
|
792
|
-
- {"action":"add_actor","actorName":"Hero"}
|
|
793
|
-
- {"action":"play","loopMode":"once"}
|
|
794
|
-
- {"action":"set_properties","path":"/Game/Cinematics/Intro","frameRate":24,"lengthInFrames":480}`,
|
|
664
|
+
description: `Sequencer automation helper for Level Sequences: asset management, bindings, and playback control.
|
|
665
|
+
|
|
666
|
+
Use it when you need to:
|
|
667
|
+
- create or open a sequence asset.
|
|
668
|
+
- add actors, spawnable cameras, or other bindings.
|
|
669
|
+
- adjust sequence metadata (frame rate, bounds, playback window).
|
|
670
|
+
- drive playback (play/pause/stop), adjust speed, or fetch binding info.
|
|
671
|
+
|
|
672
|
+
Supported actions: create, open, add_camera, add_actor, add_actors, remove_actors, get_bindings, add_spawnable_from_class, play, pause, stop, set_properties, get_properties, set_playback_speed.`,
|
|
795
673
|
inputSchema: {
|
|
796
674
|
type: 'object',
|
|
797
675
|
properties: {
|
|
@@ -844,22 +722,13 @@ Examples:
|
|
|
844
722
|
// 13. INTROSPECTION
|
|
845
723
|
{
|
|
846
724
|
name: 'inspect',
|
|
847
|
-
|
|
848
|
-
|
|
849
|
-
When to use this tool:
|
|
850
|
-
- Inspect an object by path (class default object or actor/component) and optionally modify properties.
|
|
851
|
-
|
|
852
|
-
Supported actions:
|
|
853
|
-
- inspect_object
|
|
854
|
-
- set_property
|
|
725
|
+
description: `Introspection utility for reading or mutating properties on actors, components, or CDOs.
|
|
855
726
|
|
|
856
|
-
|
|
857
|
-
-
|
|
858
|
-
-
|
|
727
|
+
Use it when you need to:
|
|
728
|
+
- inspect an object by path and retrieve its serialized properties.
|
|
729
|
+
- set a property value with built-in validation.
|
|
859
730
|
|
|
860
|
-
|
|
861
|
-
- {"action":"inspect_object","objectPath":"/Script/Engine.Default__Engine"}
|
|
862
|
-
- {"action":"set_property","objectPath":"/Game/MyActor","propertyName":"CustomBool","value":true}`,
|
|
731
|
+
Supported actions: inspect_object, set_property.`,
|
|
863
732
|
inputSchema: {
|
|
864
733
|
type: 'object',
|
|
865
734
|
properties: {
|