unity-types 6000.3.1 → 6000.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Unity.InputSystem.d.ts +5 -5
- package/index.d.ts +26 -0
- package/package.json +1 -1
package/Unity.InputSystem.d.ts
CHANGED
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@@ -2243,8 +2243,8 @@ declare namespace CS {
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2243
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public static readonly MaxAxes: number;
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public static readonly MaxButtons: number;
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public static kFormat: UnityEngine.InputSystem.Utilities.FourCC;
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2246
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-
public buttons:
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2247
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-
public axis:
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2246
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public buttons: any; // C# fixed buffer
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2247
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public axis: any; // C# fixed buffer
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public get format(): UnityEngine.InputSystem.Utilities.FourCC;
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public WithButton($code: UnityEngine.InputSystem.Android.LowLevel.AndroidKeyCode, $value?: boolean): UnityEngine.InputSystem.Android.LowLevel.AndroidGameControllerState;
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public WithAxis($axis: UnityEngine.InputSystem.Android.LowLevel.AndroidAxis, $value: number): UnityEngine.InputSystem.Android.LowLevel.AndroidGameControllerState;
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@@ -3799,7 +3799,7 @@ declare namespace CS {
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class QueryKeyboardLayoutCommand implements UnityEngine.InputSystem.LowLevel.IInputDeviceCommandInfo {
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protected [__keep_incompatibility]: never;
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public baseCommand: UnityEngine.InputSystem.LowLevel.InputDeviceCommand;
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3802
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-
public nameBuffer:
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3802
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public nameBuffer: any; // C# fixed buffer
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public static get Type(): UnityEngine.InputSystem.Utilities.FourCC;
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public get typeStatic(): UnityEngine.InputSystem.Utilities.FourCC;
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public ReadLayoutName(): string;
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@@ -3815,7 +3815,7 @@ declare namespace CS {
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protected [__keep_incompatibility]: never;
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public baseCommand: UnityEngine.InputSystem.LowLevel.InputDeviceCommand;
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public scanOrKeyCode: number;
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3818
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-
public nameBuffer:
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3818
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public nameBuffer: any; // C# fixed buffer
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public static get Type(): UnityEngine.InputSystem.Utilities.FourCC;
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public get typeStatic(): UnityEngine.InputSystem.Utilities.FourCC;
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public ReadKeyName(): string;
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@@ -3935,7 +3935,7 @@ declare namespace CS {
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class KeyboardState implements UnityEngine.InputSystem.LowLevel.IInputStateTypeInfo {
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protected [__keep_incompatibility]: never;
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3938
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-
public keys:
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3938
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public keys: any; // C# fixed buffer
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public static get Format(): UnityEngine.InputSystem.Utilities.FourCC;
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public get format(): UnityEngine.InputSystem.Utilities.FourCC;
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constructor(...pressedKeys: UnityEngine.InputSystem.Key[]);
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package/index.d.ts
CHANGED
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@@ -21,3 +21,29 @@
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21
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/// <reference path="UnityEngine.UnityWebRequestModule.d.ts" />
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/// <reference path="Unity.InputSystem.d.ts" />
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/// <reference path="OneJS.d.ts" />
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24
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+
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25
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// =============================================================================
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26
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// CS as a runtime value
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// At runtime, CS is a Proxy object created by QuickJSBootstrap.js that provides
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28
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// access to all C# types. This declaration makes it usable as both a namespace
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29
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// (for type annotations) and a value (for runtime usage like CS.UnityEngine.GameObject.Find(...)).
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// =============================================================================
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declare const CS: typeof CS;
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// =============================================================================
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35
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// ES6 Module Declarations
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// Allows ES6-style imports: import { GameObject } from "UnityEngine"
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// =============================================================================
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38
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declare module "UnityEngine" {
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export = CS.UnityEngine;
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}
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declare module "UnityEngine/UIElements" {
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export = CS.UnityEngine.UIElements;
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}
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46
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declare module "System" {
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export = CS.System;
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49
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}
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