unity-open-mcp 0.1.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (447) hide show
  1. package/dist/agent-identity.d.ts +52 -0
  2. package/dist/agent-identity.js +115 -0
  3. package/dist/agent-identity.js.map +1 -0
  4. package/dist/batch-spawn.d.ts +7 -0
  5. package/dist/batch-spawn.js +155 -29
  6. package/dist/batch-spawn.js.map +1 -1
  7. package/dist/capabilities/build-capabilities.d.ts +45 -0
  8. package/dist/capabilities/build-capabilities.js +262 -27
  9. package/dist/capabilities/build-capabilities.js.map +1 -1
  10. package/dist/capabilities/cost-hints.d.ts +82 -0
  11. package/dist/capabilities/cost-hints.js +185 -0
  12. package/dist/capabilities/cost-hints.js.map +1 -0
  13. package/dist/capabilities/lifecycle.d.ts +40 -0
  14. package/dist/capabilities/lifecycle.js +353 -0
  15. package/dist/capabilities/lifecycle.js.map +1 -0
  16. package/dist/capabilities/rule-catalog.d.ts +13 -1
  17. package/dist/capabilities/rule-catalog.js +620 -75
  18. package/dist/capabilities/rule-catalog.js.map +1 -1
  19. package/dist/capabilities/tool-groups.d.ts +21 -0
  20. package/dist/capabilities/tool-groups.js +411 -14
  21. package/dist/capabilities/tool-groups.js.map +1 -1
  22. package/dist/cli/args.d.ts +32 -1
  23. package/dist/cli/args.js +201 -4
  24. package/dist/cli/args.js.map +1 -1
  25. package/dist/cli/cli.d.ts +21 -0
  26. package/dist/cli/cli.js +68 -5
  27. package/dist/cli/cli.js.map +1 -1
  28. package/dist/cli/commands.d.ts +33 -0
  29. package/dist/cli/commands.js +400 -0
  30. package/dist/cli/commands.js.map +1 -1
  31. package/dist/cli/exit-codes.d.ts +43 -0
  32. package/dist/cli/exit-codes.js +78 -0
  33. package/dist/cli/exit-codes.js.map +1 -0
  34. package/dist/compile-verify.d.ts +65 -0
  35. package/dist/compile-verify.js +94 -0
  36. package/dist/compile-verify.js.map +1 -0
  37. package/dist/compressible-router.js +64 -11
  38. package/dist/compressible-router.js.map +1 -1
  39. package/dist/compression/asset-model.d.ts +15 -0
  40. package/dist/compression/compact.d.ts +5 -4
  41. package/dist/compression/compact.js +13 -10
  42. package/dist/compression/compact.js.map +1 -1
  43. package/dist/dialog-dismiss.d.ts +127 -74
  44. package/dist/dialog-dismiss.js +427 -170
  45. package/dist/dialog-dismiss.js.map +1 -1
  46. package/dist/dialog-policy.d.ts +141 -0
  47. package/dist/dialog-policy.js +345 -0
  48. package/dist/dialog-policy.js.map +1 -0
  49. package/dist/gate-error.d.ts +6 -0
  50. package/dist/gate-error.js +13 -2
  51. package/dist/gate-error.js.map +1 -1
  52. package/dist/hub-control.d.ts +247 -0
  53. package/dist/hub-control.js +703 -0
  54. package/dist/hub-control.js.map +1 -0
  55. package/dist/index.d.ts +1 -1
  56. package/dist/index.js +46 -12
  57. package/dist/index.js.map +1 -1
  58. package/dist/live-client.d.ts +123 -3
  59. package/dist/live-client.js +526 -69
  60. package/dist/live-client.js.map +1 -1
  61. package/dist/offline.d.ts +105 -0
  62. package/dist/offline.js +816 -23
  63. package/dist/offline.js.map +1 -1
  64. package/dist/output-profile.d.ts +110 -0
  65. package/dist/output-profile.js +255 -0
  66. package/dist/output-profile.js.map +1 -0
  67. package/dist/retry-policy.d.ts +72 -0
  68. package/dist/retry-policy.js +146 -0
  69. package/dist/retry-policy.js.map +1 -0
  70. package/dist/routers.d.ts +4 -0
  71. package/dist/routers.js +2 -2
  72. package/dist/routers.js.map +1 -1
  73. package/dist/server-instructions.d.ts +18 -0
  74. package/dist/server-instructions.js +145 -0
  75. package/dist/server-instructions.js.map +1 -0
  76. package/dist/tool-router.d.ts +38 -1
  77. package/dist/tool-router.js +690 -37
  78. package/dist/tool-router.js.map +1 -1
  79. package/dist/tool-session-state.d.ts +37 -0
  80. package/dist/tool-session-state.js +78 -1
  81. package/dist/tool-session-state.js.map +1 -1
  82. package/dist/tools/apply-fix.js +16 -2
  83. package/dist/tools/apply-fix.js.map +1 -1
  84. package/dist/tools/asmdef-create.d.ts +2 -0
  85. package/dist/tools/asmdef-create.js +114 -0
  86. package/dist/tools/asmdef-create.js.map +1 -0
  87. package/dist/tools/asmdef-get.d.ts +2 -0
  88. package/dist/tools/asmdef-get.js +31 -0
  89. package/dist/tools/asmdef-get.js.map +1 -0
  90. package/dist/tools/asmdef-list.d.ts +2 -0
  91. package/dist/tools/asmdef-list.js +41 -0
  92. package/dist/tools/asmdef-list.js.map +1 -0
  93. package/dist/tools/asmdef-modify.d.ts +2 -0
  94. package/dist/tools/asmdef-modify.js +108 -0
  95. package/dist/tools/asmdef-modify.js.map +1 -0
  96. package/dist/tools/audio-listener-get.d.ts +2 -0
  97. package/dist/tools/audio-listener-get.js +16 -0
  98. package/dist/tools/audio-listener-get.js.map +1 -0
  99. package/dist/tools/audio-mixer-get-parameter.d.ts +2 -0
  100. package/dist/tools/audio-mixer-get-parameter.js +25 -0
  101. package/dist/tools/audio-mixer-get-parameter.js.map +1 -0
  102. package/dist/tools/audio-mixer-set-parameter.d.ts +2 -0
  103. package/dist/tools/audio-mixer-set-parameter.js +44 -0
  104. package/dist/tools/audio-mixer-set-parameter.js.map +1 -0
  105. package/dist/tools/audio-source-add.d.ts +2 -0
  106. package/dist/tools/audio-source-add.js +94 -0
  107. package/dist/tools/audio-source-add.js.map +1 -0
  108. package/dist/tools/audio-source-modify.d.ts +2 -0
  109. package/dist/tools/audio-source-modify.js +52 -0
  110. package/dist/tools/audio-source-modify.js.map +1 -0
  111. package/dist/tools/bridge-status.js +16 -6
  112. package/dist/tools/bridge-status.js.map +1 -1
  113. package/dist/tools/build-get-active-target.js +1 -2
  114. package/dist/tools/build-get-active-target.js.map +1 -1
  115. package/dist/tools/build-get-defines.js +1 -1
  116. package/dist/tools/build-get-defines.js.map +1 -1
  117. package/dist/tools/build-get-scenes.js +1 -2
  118. package/dist/tools/build-get-scenes.js.map +1 -1
  119. package/dist/tools/build-get-targets.js +1 -1
  120. package/dist/tools/build-get-targets.js.map +1 -1
  121. package/dist/tools/build-set-defines.js +1 -2
  122. package/dist/tools/build-set-defines.js.map +1 -1
  123. package/dist/tools/build-set-scenes.js +1 -1
  124. package/dist/tools/build-set-scenes.js.map +1 -1
  125. package/dist/tools/build-set-target.js +1 -1
  126. package/dist/tools/build-set-target.js.map +1 -1
  127. package/dist/tools/build-start.js +0 -1
  128. package/dist/tools/build-start.js.map +1 -1
  129. package/dist/tools/cinemachine-brain-ensure.d.ts +2 -0
  130. package/dist/tools/cinemachine-brain-ensure.js +27 -0
  131. package/dist/tools/cinemachine-brain-ensure.js.map +1 -0
  132. package/dist/tools/cinemachine-camera-list.d.ts +2 -0
  133. package/dist/tools/cinemachine-camera-list.js +15 -0
  134. package/dist/tools/cinemachine-camera-list.js.map +1 -0
  135. package/dist/tools/cinemachine-create-camera.d.ts +2 -0
  136. package/dist/tools/cinemachine-create-camera.js +55 -0
  137. package/dist/tools/cinemachine-create-camera.js.map +1 -0
  138. package/dist/tools/cinemachine-set-body.d.ts +2 -0
  139. package/dist/tools/cinemachine-set-body.js +33 -0
  140. package/dist/tools/cinemachine-set-body.js.map +1 -0
  141. package/dist/tools/cinemachine-set-lens.d.ts +2 -0
  142. package/dist/tools/cinemachine-set-lens.js +41 -0
  143. package/dist/tools/cinemachine-set-lens.js.map +1 -0
  144. package/dist/tools/cinemachine-set-noise.d.ts +2 -0
  145. package/dist/tools/cinemachine-set-noise.js +31 -0
  146. package/dist/tools/cinemachine-set-noise.js.map +1 -0
  147. package/dist/tools/cinemachine-set-targets.d.ts +2 -0
  148. package/dist/tools/cinemachine-set-targets.js +30 -0
  149. package/dist/tools/cinemachine-set-targets.js.map +1 -0
  150. package/dist/tools/console-log.js +2 -2
  151. package/dist/tools/console-log.js.map +1 -1
  152. package/dist/tools/constraint-add.d.ts +2 -0
  153. package/dist/tools/constraint-add.js +85 -0
  154. package/dist/tools/constraint-add.js.map +1 -0
  155. package/dist/tools/dependencies.d.ts +2 -0
  156. package/dist/tools/dependencies.js +76 -0
  157. package/dist/tools/dependencies.js.map +1 -0
  158. package/dist/tools/editor-add-tag.js +2 -3
  159. package/dist/tools/editor-add-tag.js.map +1 -1
  160. package/dist/tools/editor-clear-history.d.ts +2 -0
  161. package/dist/tools/editor-clear-history.js +25 -0
  162. package/dist/tools/editor-clear-history.js.map +1 -0
  163. package/dist/tools/editor-get-layers.js +3 -3
  164. package/dist/tools/editor-get-layers.js.map +1 -1
  165. package/dist/tools/editor-get-tags.js +2 -2
  166. package/dist/tools/editor-get-tags.js.map +1 -1
  167. package/dist/tools/editor-redo.js +2 -3
  168. package/dist/tools/editor-redo.js.map +1 -1
  169. package/dist/tools/editor-undo-history.d.ts +2 -0
  170. package/dist/tools/editor-undo-history.js +21 -0
  171. package/dist/tools/editor-undo-history.js.map +1 -0
  172. package/dist/tools/editor-undo.js +3 -3
  173. package/dist/tools/editor-undo.js.map +1 -1
  174. package/dist/tools/editorprefs-delete.d.ts +2 -0
  175. package/dist/tools/editorprefs-delete.js +23 -0
  176. package/dist/tools/editorprefs-delete.js.map +1 -0
  177. package/dist/tools/editorprefs-get.d.ts +2 -0
  178. package/dist/tools/editorprefs-get.js +28 -0
  179. package/dist/tools/editorprefs-get.js.map +1 -0
  180. package/dist/tools/editorprefs-set.d.ts +2 -0
  181. package/dist/tools/editorprefs-set.js +33 -0
  182. package/dist/tools/editorprefs-set.js.map +1 -0
  183. package/dist/tools/find-references.js +24 -4
  184. package/dist/tools/find-references.js.map +1 -1
  185. package/dist/tools/frame-debugger.d.ts +2 -0
  186. package/dist/tools/frame-debugger.js +48 -0
  187. package/dist/tools/frame-debugger.js.map +1 -0
  188. package/dist/tools/gameobject-modify.js +69 -2
  189. package/dist/tools/gameobject-modify.js.map +1 -1
  190. package/dist/tools/gate-budget-estimate.js +2 -1
  191. package/dist/tools/gate-budget-estimate.js.map +1 -1
  192. package/dist/tools/hub-available-releases.d.ts +2 -0
  193. package/dist/tools/hub-available-releases.js +23 -0
  194. package/dist/tools/hub-available-releases.js.map +1 -0
  195. package/dist/tools/hub-get-install-path.d.ts +2 -0
  196. package/dist/tools/hub-get-install-path.js +20 -0
  197. package/dist/tools/hub-get-install-path.js.map +1 -0
  198. package/dist/tools/hub-install-editor.d.ts +2 -0
  199. package/dist/tools/hub-install-editor.js +47 -0
  200. package/dist/tools/hub-install-editor.js.map +1 -0
  201. package/dist/tools/hub-install-modules.d.ts +2 -0
  202. package/dist/tools/hub-install-modules.js +44 -0
  203. package/dist/tools/hub-install-modules.js.map +1 -0
  204. package/dist/tools/hub-list-editors.d.ts +2 -0
  205. package/dist/tools/hub-list-editors.js +25 -0
  206. package/dist/tools/hub-list-editors.js.map +1 -0
  207. package/dist/tools/hub-set-install-path.d.ts +2 -0
  208. package/dist/tools/hub-set-install-path.js +30 -0
  209. package/dist/tools/hub-set-install-path.js.map +1 -0
  210. package/dist/tools/impact-preview.js +2 -2
  211. package/dist/tools/impact-preview.js.map +1 -1
  212. package/dist/tools/index.d.ts +14 -0
  213. package/dist/tools/index.js +534 -24
  214. package/dist/tools/index.js.map +1 -1
  215. package/dist/tools/light-add.d.ts +2 -0
  216. package/dist/tools/light-add.js +73 -0
  217. package/dist/tools/light-add.js.map +1 -0
  218. package/dist/tools/light-modify.d.ts +2 -0
  219. package/dist/tools/light-modify.js +36 -0
  220. package/dist/tools/light-modify.js.map +1 -0
  221. package/dist/tools/light-set.d.ts +2 -0
  222. package/dist/tools/light-set.js +54 -0
  223. package/dist/tools/light-set.js.map +1 -0
  224. package/dist/tools/list-assets-of-type.d.ts +2 -0
  225. package/dist/tools/list-assets-of-type.js +54 -0
  226. package/dist/tools/list-assets-of-type.js.map +1 -0
  227. package/dist/tools/lod-add-level.d.ts +2 -0
  228. package/dist/tools/lod-add-level.js +66 -0
  229. package/dist/tools/lod-add-level.js.map +1 -0
  230. package/dist/tools/lod-group-configure.d.ts +2 -0
  231. package/dist/tools/lod-group-configure.js +64 -0
  232. package/dist/tools/lod-group-configure.js.map +1 -0
  233. package/dist/tools/manage-tools.js +7 -5
  234. package/dist/tools/manage-tools.js.map +1 -1
  235. package/dist/tools/memory-snapshot-capture.d.ts +2 -0
  236. package/dist/tools/memory-snapshot-capture.js +61 -0
  237. package/dist/tools/memory-snapshot-capture.js.map +1 -0
  238. package/dist/tools/mutation-explain.js +2 -2
  239. package/dist/tools/mutation-explain.js.map +1 -1
  240. package/dist/tools/playerprefs-delete.d.ts +2 -0
  241. package/dist/tools/playerprefs-delete.js +24 -0
  242. package/dist/tools/playerprefs-delete.js.map +1 -0
  243. package/dist/tools/playerprefs-get.d.ts +2 -0
  244. package/dist/tools/playerprefs-get.js +28 -0
  245. package/dist/tools/playerprefs-get.js.map +1 -0
  246. package/dist/tools/playerprefs-set.d.ts +2 -0
  247. package/dist/tools/playerprefs-set.js +37 -0
  248. package/dist/tools/playerprefs-set.js.map +1 -0
  249. package/dist/tools/profiler-capture-frame.d.ts +2 -0
  250. package/dist/tools/profiler-capture-frame.js +75 -0
  251. package/dist/tools/profiler-capture-frame.js.map +1 -0
  252. package/dist/tools/profiler-clear-data.js +1 -2
  253. package/dist/tools/profiler-clear-data.js.map +1 -1
  254. package/dist/tools/profiler-enable-module.js +4 -5
  255. package/dist/tools/profiler-enable-module.js.map +1 -1
  256. package/dist/tools/profiler-get-status.js +5 -6
  257. package/dist/tools/profiler-get-status.js.map +1 -1
  258. package/dist/tools/profiler-load-data.js +4 -5
  259. package/dist/tools/profiler-load-data.js.map +1 -1
  260. package/dist/tools/profiler-save-data.js +3 -3
  261. package/dist/tools/profiler-save-data.js.map +1 -1
  262. package/dist/tools/profiler-set-config.js +5 -5
  263. package/dist/tools/profiler-set-config.js.map +1 -1
  264. package/dist/tools/profiler-start.js +4 -4
  265. package/dist/tools/profiler-start.js.map +1 -1
  266. package/dist/tools/profiler-stop.js +2 -3
  267. package/dist/tools/profiler-stop.js.map +1 -1
  268. package/dist/tools/read-asset.js +21 -3
  269. package/dist/tools/read-asset.js.map +1 -1
  270. package/dist/tools/reflection-probe-bake.d.ts +2 -0
  271. package/dist/tools/reflection-probe-bake.js +47 -0
  272. package/dist/tools/reflection-probe-bake.js.map +1 -0
  273. package/dist/tools/reflection-probe-get.d.ts +2 -0
  274. package/dist/tools/reflection-probe-get.js +19 -0
  275. package/dist/tools/reflection-probe-get.js.map +1 -0
  276. package/dist/tools/reimport-package.d.ts +2 -0
  277. package/dist/tools/reimport-package.js +53 -0
  278. package/dist/tools/reimport-package.js.map +1 -0
  279. package/dist/tools/scan-paths.js +19 -0
  280. package/dist/tools/scan-paths.js.map +1 -1
  281. package/dist/tools/scene-focus.js +1 -1
  282. package/dist/tools/scene-focus.js.map +1 -1
  283. package/dist/tools/scene-get-data.js +31 -13
  284. package/dist/tools/scene-get-data.js.map +1 -1
  285. package/dist/tools/scene-get-dirty-summary.js +1 -1
  286. package/dist/tools/scene-get-dirty-summary.js.map +1 -1
  287. package/dist/tools/sceneview-get-camera.d.ts +2 -0
  288. package/dist/tools/sceneview-get-camera.js +16 -0
  289. package/dist/tools/sceneview-get-camera.js.map +1 -0
  290. package/dist/tools/sceneview-set-camera.d.ts +2 -0
  291. package/dist/tools/sceneview-set-camera.js +58 -0
  292. package/dist/tools/sceneview-set-camera.js.map +1 -0
  293. package/dist/tools/script-write.js +2 -2
  294. package/dist/tools/script-write.js.map +1 -1
  295. package/dist/tools/scriptableobject-create.d.ts +2 -0
  296. package/dist/tools/scriptableobject-create.js +86 -0
  297. package/dist/tools/scriptableobject-create.js.map +1 -0
  298. package/dist/tools/search-assets.js +20 -3
  299. package/dist/tools/search-assets.js.map +1 -1
  300. package/dist/tools/settings-get-lighting.js +3 -4
  301. package/dist/tools/settings-get-lighting.js.map +1 -1
  302. package/dist/tools/settings-get-player.js +2 -2
  303. package/dist/tools/settings-get-player.js.map +1 -1
  304. package/dist/tools/settings-get-quality.js +1 -2
  305. package/dist/tools/settings-get-quality.js.map +1 -1
  306. package/dist/tools/settings-get-render-pipeline.d.ts +2 -0
  307. package/dist/tools/settings-get-render-pipeline.js +19 -0
  308. package/dist/tools/settings-get-render-pipeline.js.map +1 -0
  309. package/dist/tools/settings-get-time.d.ts +2 -0
  310. package/dist/tools/settings-get-time.js +18 -0
  311. package/dist/tools/settings-get-time.js.map +1 -0
  312. package/dist/tools/settings-set-lighting.js +5 -5
  313. package/dist/tools/settings-set-lighting.js.map +1 -1
  314. package/dist/tools/settings-set-physics.js +2 -2
  315. package/dist/tools/settings-set-physics.js.map +1 -1
  316. package/dist/tools/settings-set-player.js +2 -2
  317. package/dist/tools/settings-set-player.js.map +1 -1
  318. package/dist/tools/settings-set-quality-level.d.ts +2 -0
  319. package/dist/tools/settings-set-quality-level.js +44 -0
  320. package/dist/tools/settings-set-quality-level.js.map +1 -0
  321. package/dist/tools/settings-set-quality.js +2 -2
  322. package/dist/tools/settings-set-quality.js.map +1 -1
  323. package/dist/tools/settings-set-time.d.ts +2 -0
  324. package/dist/tools/settings-set-time.js +53 -0
  325. package/dist/tools/settings-set-time.js.map +1 -0
  326. package/dist/tools/shader-get-data.js +3 -3
  327. package/dist/tools/shader-get-data.js.map +1 -1
  328. package/dist/tools/shader-graph-create.d.ts +2 -0
  329. package/dist/tools/shader-graph-create.js +40 -0
  330. package/dist/tools/shader-graph-create.js.map +1 -0
  331. package/dist/tools/shader-graph-node-add.d.ts +2 -0
  332. package/dist/tools/shader-graph-node-add.js +50 -0
  333. package/dist/tools/shader-graph-node-add.js.map +1 -0
  334. package/dist/tools/shader-graph-node-connect.d.ts +2 -0
  335. package/dist/tools/shader-graph-node-connect.js +60 -0
  336. package/dist/tools/shader-graph-node-connect.js.map +1 -0
  337. package/dist/tools/shader-graph-open.d.ts +2 -0
  338. package/dist/tools/shader-graph-open.js +29 -0
  339. package/dist/tools/shader-graph-open.js.map +1 -0
  340. package/dist/tools/skybox-get.d.ts +2 -0
  341. package/dist/tools/skybox-get.js +13 -0
  342. package/dist/tools/skybox-get.js.map +1 -0
  343. package/dist/tools/skybox-set.d.ts +2 -0
  344. package/dist/tools/skybox-set.js +34 -0
  345. package/dist/tools/skybox-set.js.map +1 -0
  346. package/dist/tools/spriteatlas-add-packable.d.ts +2 -0
  347. package/dist/tools/spriteatlas-add-packable.js +40 -0
  348. package/dist/tools/spriteatlas-add-packable.js.map +1 -0
  349. package/dist/tools/spriteatlas-create.d.ts +2 -0
  350. package/dist/tools/spriteatlas-create.js +41 -0
  351. package/dist/tools/spriteatlas-create.js.map +1 -0
  352. package/dist/tools/spriteatlas-delete.d.ts +2 -0
  353. package/dist/tools/spriteatlas-delete.js +32 -0
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@@ -0,0 +1,108 @@
1
+ // M20 Plan 5 / T20.5.2 — typed Assembly Definition modify. Mutating:
2
+ // RestartThenSettle lifecycle — editing references / platforms / define
3
+ // constraints can force a domain reload + recompile, and the gate waits for the
4
+ // settle window. Loads the current .asmdef, applies the supplied params, writes
5
+ // it back via File.WriteAllText + a forced AssetDatabase.ImportAsset. Only
6
+ // supplied params mutate — omitted params keep their current value. References
7
+ // are additive by default (add_references / remove_references); pass
8
+ // `references` for a full replacement. Setting include_platforms clears
9
+ // exclude_platforms and vice versa. The advantage over an ungated asmdef
10
+ // mutator is the gate-integrated recompile + the active-scene dirty guard
11
+ // preflight.
12
+ export const asmdefModify = {
13
+ name: "unity_open_mcp_asmdef_modify",
14
+ description: "Modify an existing Assembly Definition (.asmdef). Mutating: runs the full gate " +
15
+ "path with the RestartThenSettle lifecycle (editing references / platforms / " +
16
+ "define constraints can force a domain reload + recompile — the gate waits for the " +
17
+ "settle window, and the active-scene dirty guard preflights it). `paths_hint` must " +
18
+ "be scoped to the asset path. Only supplied params mutate — omitted params keep " +
19
+ "their current value. References are additive by default (add_references / " +
20
+ "remove_references); pass `references` for a full replacement. Setting " +
21
+ "include_platforms clears exclude_platforms and vice versa. After modify, poll " +
22
+ "editor_status / compile_check to confirm the recompile settled, then run " +
23
+ "scan_paths to catch any broken references.",
24
+ inputSchema: {
25
+ type: "object",
26
+ required: ["asset_path", "paths_hint"],
27
+ properties: {
28
+ asset_path: {
29
+ type: "string",
30
+ description: "Asset path of the .asmdef to modify (must start with 'Assets/' and end with '.asmdef').",
31
+ },
32
+ name: {
33
+ type: "string",
34
+ description: "New assembly name. Omit to keep the current value.",
35
+ },
36
+ add_references: {
37
+ type: "array",
38
+ items: { type: "string" },
39
+ description: "Assembly references to add (deduped, order preserved). e.g. " +
40
+ "['Unity.TextMeshPro', 'MyGame.Core'].",
41
+ },
42
+ remove_references: {
43
+ type: "array",
44
+ items: { type: "string" },
45
+ description: "Assembly references to remove.",
46
+ },
47
+ references: {
48
+ type: "array",
49
+ items: { type: "string" },
50
+ description: "Full reference-list replacement. When set, this becomes the complete " +
51
+ "references array (overrides add/remove).",
52
+ },
53
+ include_platforms: {
54
+ type: "array",
55
+ items: { type: "string" },
56
+ description: "Only compile for these platforms. Setting this clears exclude_platforms.",
57
+ },
58
+ exclude_platforms: {
59
+ type: "array",
60
+ items: { type: "string" },
61
+ description: "Compile for all platforms EXCEPT these. Setting this clears include_platforms.",
62
+ },
63
+ define_constraints: {
64
+ type: "array",
65
+ items: { type: "string" },
66
+ description: "Full define-constraint replacement. Symbols required for compilation.",
67
+ },
68
+ root_namespace: {
69
+ type: "string",
70
+ description: "New root namespace. Omit to keep the current value.",
71
+ },
72
+ allow_unsafe: {
73
+ type: "boolean",
74
+ description: "Allow unsafe C# code blocks. Omit to keep the current value.",
75
+ },
76
+ auto_referenced: {
77
+ type: "boolean",
78
+ description: "Auto-referenced by predefined assemblies. Omit to keep the current value.",
79
+ },
80
+ no_engine_references: {
81
+ type: "boolean",
82
+ description: "Do not reference UnityEngine. Omit to keep the current value.",
83
+ },
84
+ override_references: {
85
+ type: "boolean",
86
+ description: "Override precompiled references. Omit to keep the current value.",
87
+ },
88
+ paths_hint: {
89
+ type: "array",
90
+ items: { type: "string" },
91
+ description: "Mutation scope — the .asmdef asset path.",
92
+ },
93
+ gate: {
94
+ enum: ["enforce", "warn", "off"],
95
+ default: "enforce",
96
+ },
97
+ ignore_scene_dirty: {
98
+ type: "boolean",
99
+ default: false,
100
+ description: "Bypass the active-scene dirty guard. By default the tool refuses with " +
101
+ "`scene_dirty` when any loaded scene is dirty (a recompile can trigger " +
102
+ "Unity's native save modal). Set true to proceed and accept that risk.",
103
+ },
104
+ },
105
+ additionalProperties: false,
106
+ },
107
+ };
108
+ //# sourceMappingURL=asmdef-modify.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const audioListenerGet: Tool;
@@ -0,0 +1,16 @@
1
+ // M20 Plan 3 / T20.3.1 — Audio domain tool. Reads AudioListener state across
2
+ // the open scene(s). Built-in audio module. Read-only, gate-free.
3
+ export const audioListenerGet = {
4
+ name: "unity_open_mcp_audio_listener_get",
5
+ description: "Read AudioListener state across the open scene(s). Reports each listener's host, " +
6
+ "enabled flag, instance id, and hierarchy path, plus an enabled count. Unity allows " +
7
+ "at most one enabled AudioListener at runtime — when more than one is enabled, a " +
8
+ "`duplicateWarning` field is set so an agent can disable the extra listener before " +
9
+ "entering Play Mode. Read-only, gate-free.",
10
+ inputSchema: {
11
+ type: "object",
12
+ properties: {},
13
+ additionalProperties: false,
14
+ },
15
+ };
16
+ //# sourceMappingURL=audio-listener-get.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"audio-listener-get.js","sourceRoot":"","sources":["../../src/tools/audio-listener-get.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,kEAAkE;AAClE,MAAM,CAAC,MAAM,gBAAgB,GAAS;IACpC,IAAI,EAAE,mCAAmC;IACzC,WAAW,EACT,mFAAmF;QACnF,qFAAqF;QACrF,kFAAkF;QAClF,oFAAoF;QACpF,2CAA2C;IAC7C,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const audioMixerGetParameter: Tool;
@@ -0,0 +1,25 @@
1
+ // M20 Plan 3 / T20.3.1 — Audio domain tool. Reads an exposed float on an
2
+ // AudioMixer asset. Built-in audio module. Read-only, gate-free.
3
+ export const audioMixerGetParameter = {
4
+ name: "unity_open_mcp_audio_mixer_get_parameter",
5
+ description: "Read a float value on an AudioMixer asset's exposed parameter. mixer_path is an " +
6
+ "Assets/-rooted .mix asset path; parameter_name is the exposed parameter name. " +
7
+ "Returns the current value, or a `parameter_not_exposed` error when the name is " +
8
+ "not exposed. Read-only, gate-free.",
9
+ inputSchema: {
10
+ type: "object",
11
+ required: ["mixer_path", "parameter_name"],
12
+ properties: {
13
+ mixer_path: {
14
+ type: "string",
15
+ description: "Assets/-rooted .mix asset path.",
16
+ },
17
+ parameter_name: {
18
+ type: "string",
19
+ description: "Exposed parameter name.",
20
+ },
21
+ },
22
+ additionalProperties: false,
23
+ },
24
+ };
25
+ //# sourceMappingURL=audio-mixer-get-parameter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"audio-mixer-get-parameter.js","sourceRoot":"","sources":["../../src/tools/audio-mixer-get-parameter.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,iEAAiE;AACjE,MAAM,CAAC,MAAM,sBAAsB,GAAS;IAC1C,IAAI,EAAE,0CAA0C;IAChD,WAAW,EACT,kFAAkF;QAClF,gFAAgF;QAChF,iFAAiF;QACjF,oCAAoC;IACtC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,gBAAgB,CAAC;QAC1C,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iCAAiC;aAC/C;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,yBAAyB;aACvC;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const audioMixerSetParameter: Tool;
@@ -0,0 +1,44 @@
1
+ // M20 Plan 3 / T20.3.1 — Audio domain tool. Sets an exposed float on an
2
+ // AudioMixer asset. Built-in audio module. Mutating: runs the full gate path;
3
+ // paths_hint is the mixer asset path (asset mutation, not scene).
4
+ export const audioMixerSetParameter = {
5
+ name: "unity_open_mcp_audio_mixer_set_parameter",
6
+ description: "Set a float value on an AudioMixer asset's exposed parameter. mixer_path is an " +
7
+ "Assets/-rooted .mix asset path; parameter_name is the exposed parameter name; " +
8
+ "value is the raw float (dB for volume params). normalize (default false) maps a " +
9
+ "0-1 input onto the -80..0 dB range so a friendly volume slider can be passed " +
10
+ "directly. The mixer asset is marked dirty — call assets_refresh / scene_save to " +
11
+ "commit. Mutating: runs the full gate path; paths_hint is the mixer asset path.",
12
+ inputSchema: {
13
+ type: "object",
14
+ required: ["mixer_path", "parameter_name", "paths_hint"],
15
+ properties: {
16
+ mixer_path: {
17
+ type: "string",
18
+ description: "Assets/-rooted .mix asset path.",
19
+ },
20
+ parameter_name: {
21
+ type: "string",
22
+ description: "Exposed parameter name (expose it in the Audio Mixer window first).",
23
+ },
24
+ value: {
25
+ type: "number",
26
+ default: 0,
27
+ description: "Raw float value (dB for volume params), or a 0-1 slider when normalize is true.",
28
+ },
29
+ normalize: {
30
+ type: "boolean",
31
+ default: false,
32
+ description: "Map value (0-1) onto the -80..0 dB range.",
33
+ },
34
+ paths_hint: {
35
+ type: "array",
36
+ items: { type: "string" },
37
+ description: "Mutation scope — the mixer asset path. No whole-project fallback.",
38
+ },
39
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
40
+ },
41
+ additionalProperties: false,
42
+ },
43
+ };
44
+ //# sourceMappingURL=audio-mixer-set-parameter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"audio-mixer-set-parameter.js","sourceRoot":"","sources":["../../src/tools/audio-mixer-set-parameter.ts"],"names":[],"mappings":"AAEA,wEAAwE;AACxE,8EAA8E;AAC9E,kEAAkE;AAClE,MAAM,CAAC,MAAM,sBAAsB,GAAS;IAC1C,IAAI,EAAE,0CAA0C;IAChD,WAAW,EACT,iFAAiF;QACjF,gFAAgF;QAChF,kFAAkF;QAClF,+EAA+E;QAC/E,kFAAkF;QAClF,gFAAgF;IAClF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,EAAE,gBAAgB,EAAE,YAAY,CAAC;QACxD,UAAU,EAAE;YACV,UAAU,EAAE;gBACV,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,iCAAiC;aAC/C;YACD,cAAc,EAAE;gBACd,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,qEAAqE;aACnF;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,iFAAiF;aAC/F;YACD,SAAS,EAAE;gBACT,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EAAE,2CAA2C;aACzD;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EAAE,mEAAmE;aACjF;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const audioSourceAdd: Tool;
@@ -0,0 +1,94 @@
1
+ // M20 Plan 3 / T20.3.1 — Audio domain tool. Built-in audio module (no extra
2
+ // UPM); the `audio` group is hidden until manage_tools activates it. Mutating:
3
+ // runs the full gate path; paths_hint is the scene path containing the host.
4
+ // Address the host by instance_id > path > name (same model as gameobject_* /
5
+ // component_*). Param shape: clipPath / volume / pitch / loop / playOnAwake /
6
+ // spatialBlend + adds spatialize and 3D min/max distance.
7
+ const targetSchema = {
8
+ instance_id: {
9
+ type: "integer",
10
+ default: 0,
11
+ description: "Host GameObject instance ID. Highest priority resolver.",
12
+ },
13
+ path: {
14
+ type: "string",
15
+ description: "Host hierarchy path \"Root/Child\".",
16
+ },
17
+ name: {
18
+ type: "string",
19
+ description: "Host GameObject name (first match). Lowest priority resolver.",
20
+ },
21
+ paths_hint: {
22
+ type: "array",
23
+ items: { type: "string" },
24
+ description: "Mutation scope — the scene path that contains the host.",
25
+ },
26
+ gate: {
27
+ enum: ["enforce", "warn", "off"],
28
+ default: "enforce",
29
+ },
30
+ };
31
+ export const audioSourceAdd = {
32
+ name: "unity_open_mcp_audio_source_add",
33
+ description: "Add an AudioSource component to a GameObject. Optionally assign an AudioClip " +
34
+ "(clip_path, Assets/-rooted), and set volume (0-1, default 1), pitch (default 1), " +
35
+ "loop (default true), play_on_awake (default true), spatial_blend (0=2D, 1=3D, " +
36
+ "default 0), spatialize (default false), and 3D min/max distance. Idempotent — " +
37
+ "re-using an existing AudioSource reports added:false. Mutating: runs the full " +
38
+ "gate path; paths_hint is the scene path that contains the host. Built-in audio " +
39
+ "module (no package dependency); the audio group is hidden until manage_tools " +
40
+ "activates it.",
41
+ inputSchema: {
42
+ type: "object",
43
+ required: ["paths_hint"],
44
+ properties: {
45
+ ...targetSchema,
46
+ clip_path: {
47
+ type: "string",
48
+ description: "Assets/-rooted AudioClip path (e.g. 'Assets/Audio/music.wav').",
49
+ },
50
+ volume: {
51
+ type: "number",
52
+ default: 1,
53
+ description: "Volume 0-1.",
54
+ },
55
+ pitch: {
56
+ type: "number",
57
+ default: 1,
58
+ description: "Pitch multiplier.",
59
+ },
60
+ loop: {
61
+ type: "boolean",
62
+ default: true,
63
+ description: "Loop playback.",
64
+ },
65
+ play_on_awake: {
66
+ type: "boolean",
67
+ default: true,
68
+ description: "Play when the scene starts / component awakes.",
69
+ },
70
+ spatial_blend: {
71
+ type: "number",
72
+ default: 0,
73
+ description: "0=2D, 1=3D.",
74
+ },
75
+ spatialize: {
76
+ type: "boolean",
77
+ default: false,
78
+ description: "Enable spatialization (requires a spatializer plugin for effect).",
79
+ },
80
+ min_distance: {
81
+ type: "number",
82
+ default: 1,
83
+ description: "Min distance for 3D attenuation.",
84
+ },
85
+ max_distance: {
86
+ type: "number",
87
+ default: 500,
88
+ description: "Max distance for 3D attenuation.",
89
+ },
90
+ },
91
+ additionalProperties: false,
92
+ },
93
+ };
94
+ //# sourceMappingURL=audio-source-add.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"audio-source-add.js","sourceRoot":"","sources":["../../src/tools/audio-source-add.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,+EAA+E;AAC/E,6EAA6E;AAC7E,8EAA8E;AAC9E,8EAA8E;AAC9E,0DAA0D;AAC1D,MAAM,YAAY,GAAG;IACnB,WAAW,EAAE;QACX,IAAI,EAAE,SAAS;QACf,OAAO,EAAE,CAAC;QACV,WAAW,EAAE,yDAAyD;KACvE;IACD,IAAI,EAAE;QACJ,IAAI,EAAE,QAAQ;QACd,WAAW,EAAE,qCAAqC;KACnD;IACD,IAAI,EAAE;QACJ,IAAI,EAAE,QAAQ;QACd,WAAW,EAAE,+DAA+D;KAC7E;IACD,UAAU,EAAE;QACV,IAAI,EAAE,OAAO;QACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;QACzB,WAAW,EAAE,yDAAyD;KACvE;IACD,IAAI,EAAE;QACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;QAChC,OAAO,EAAE,SAAS;KACnB;CACF,CAAC;AAEF,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,+EAA+E;QAC/E,mFAAmF;QACnF,gFAAgF;QAChF,gFAAgF;QAChF,gFAAgF;QAChF,iFAAiF;QACjF,+EAA+E;QAC/E,eAAe;IACjB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,GAAG,YAAY;YACf,SAAS,EAAE;gBACT,IAAI,EAAE,QAAQ;gBACd,WAAW,EAAE,gEAAgE;aAC9E;YACD,MAAM,EAAE;gBACN,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,aAAa;aAC3B;YACD,KAAK,EAAE;gBACL,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,mBAAmB;aACjC;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EAAE,gBAAgB;aAC9B;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,IAAI;gBACb,WAAW,EAAE,gDAAgD;aAC9D;YACD,aAAa,EAAE;gBACb,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,aAAa;aAC3B;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EAAE,mEAAmE;aACjF;YACD,YAAY,EAAE;gBACZ,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,CAAC;gBACV,WAAW,EAAE,kCAAkC;aAChD;YACD,YAAY,EAAE;gBACZ,IAAI,EAAE,QAAQ;gBACd,OAAO,EAAE,GAAG;gBACZ,WAAW,EAAE,kCAAkC;aAChD;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const audioSourceModify: Tool;
@@ -0,0 +1,52 @@
1
+ // M20 Plan 3 / T20.3.1 — Audio domain tool. Built-in audio module. Mutating:
2
+ // runs the full gate path; paths_hint covers the host scene path (and the
3
+ // mixer asset path when mixer_group_path is set).
4
+ export const audioSourceModify = {
5
+ name: "unity_open_mcp_audio_source_modify",
6
+ description: "Set typed AudioSource fields: clip_path (Assets/-rooted AudioClip), volume (0-1), " +
7
+ "pitch, loop, play_on_awake, spatial_blend (0=2D, 1=3D), spatialize, min_distance, " +
8
+ "max_distance, doppler_level, spread, and mixer_group_path (Assets/-rooted .mix — " +
9
+ "assigns the first AudioMixerGroup exposed by the mixer; pass clear_mixer_group: " +
10
+ "true to clear). Each field is optional — omit to leave unchanged. Mutating: runs " +
11
+ "the full gate path; paths_hint is the host scene path (and the mixer asset path " +
12
+ "when mixer_group_path is set).",
13
+ inputSchema: {
14
+ type: "object",
15
+ required: ["paths_hint"],
16
+ properties: {
17
+ instance_id: { type: "integer", default: 0, description: "Host GameObject instance ID." },
18
+ path: { type: "string", description: "Host hierarchy path \"Root/Child\"." },
19
+ name: { type: "string", description: "Host GameObject name (first match)." },
20
+ clip_path: { type: "string", description: "Assets/-rooted AudioClip path." },
21
+ volume: { type: "number", description: "Volume 0-1." },
22
+ pitch: { type: "number", description: "Pitch multiplier." },
23
+ loop: { type: "boolean", description: "Loop playback." },
24
+ play_on_awake: { type: "boolean", description: "Play on awake." },
25
+ spatial_blend: { type: "number", description: "0=2D, 1=3D." },
26
+ spatialize: { type: "boolean", description: "Enable spatialization." },
27
+ min_distance: { type: "number", description: "3D min distance." },
28
+ max_distance: { type: "number", description: "3D max distance." },
29
+ doppler_level: { type: "number", description: "Doppler factor (0-5)." },
30
+ spread: { type: "number", description: "Spread angle 0-360." },
31
+ mixer_group_path: {
32
+ type: "string",
33
+ description: "Assets/-rooted .mix — assigns the first AudioMixerGroup exposed by the " +
34
+ "mixer to AudioSource.outputAudioMixerGroup.",
35
+ },
36
+ clear_mixer_group: {
37
+ type: "boolean",
38
+ default: false,
39
+ description: "Clear outputAudioMixerGroup (wins over mixer_group_path when both set).",
40
+ },
41
+ paths_hint: {
42
+ type: "array",
43
+ items: { type: "string" },
44
+ description: "Mutation scope — the host scene path (and the mixer asset path when " +
45
+ "mixer_group_path is set). No whole-project fallback.",
46
+ },
47
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
48
+ },
49
+ additionalProperties: false,
50
+ },
51
+ };
52
+ //# sourceMappingURL=audio-source-modify.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"audio-source-modify.js","sourceRoot":"","sources":["../../src/tools/audio-source-modify.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,0EAA0E;AAC1E,kDAAkD;AAClD,MAAM,CAAC,MAAM,iBAAiB,GAAS;IACrC,IAAI,EAAE,oCAAoC;IAC1C,WAAW,EACT,oFAAoF;QACpF,oFAAoF;QACpF,mFAAmF;QACnF,kFAAkF;QAClF,mFAAmF;QACnF,kFAAkF;QAClF,gCAAgC;IAClC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,YAAY,CAAC;QACxB,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,WAAW,EAAE,8BAA8B,EAAE;YACzF,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,IAAI,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qCAAqC,EAAE;YAC5E,SAAS,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,gCAAgC,EAAE;YAC5E,MAAM,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,aAAa,EAAE;YACtD,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,mBAAmB,EAAE;YAC3D,IAAI,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,gBAAgB,EAAE;YACxD,aAAa,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,gBAAgB,EAAE;YACjE,aAAa,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,aAAa,EAAE;YAC7D,UAAU,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,wBAAwB,EAAE;YACtE,YAAY,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,kBAAkB,EAAE;YACjE,YAAY,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,kBAAkB,EAAE;YACjE,aAAa,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,uBAAuB,EAAE;YACvE,MAAM,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,qBAAqB,EAAE;YAC9D,gBAAgB,EAAE;gBAChB,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,yEAAyE;oBACzE,6CAA6C;aAChD;YACD,iBAAiB,EAAE;gBACjB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EAAE,yEAAyE;aACvF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,sEAAsE;oBACtE,sDAAsD;aACzD;YACD,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,EAAE;SAC/D;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -2,11 +2,11 @@
2
2
  // wrapper over the existing instance-lock classifier (classifyInstance in
3
3
  // instance-discovery.ts) and one /ping probe. It exists so the Validation
4
4
  // Suite app and operators have a single tool that returns a coarse
5
- // `status` token ("running" | "stopped" | "compiling" | "dead_bridge")
6
- // alongside the underlying signals (lock classification + ping body), used
7
- // to drive the manual bridge-offline scenario pattern (operator stops the
8
- // bridge via the Unity toolbar; this tool confirms it; on restart
9
- // `wait-for-ready` confirms readiness).
5
+ // `status` token ("running" | "stopped" | "compiling" | "dead_bridge" |
6
+ // "unreachable") alongside the underlying signals (lock classification +
7
+ // ping body), used to drive the manual bridge-offline scenario pattern
8
+ // (operator stops the bridge via the Unity toolbar; this tool confirms it;
9
+ // on restart `wait-for-ready` confirms readiness).
10
10
  //
11
11
  // Deliberately **not** an agent-surface tool:
12
12
  // - It carries no group assignment in `capabilities/tool-groups.ts`, so it
@@ -27,9 +27,19 @@ export const bridgeStatus = {
27
27
  "/ping probe and returns a coarse `status` token: " +
28
28
  "`running` (bridge connected, idle), `compiling` (bridge connected, " +
29
29
  "Unity compiling), `stopped` (Unity not running OR toolbar bridge " +
30
- "toggle off — no live listener), or `dead_bridge` (Unity process " +
30
+ "toggle off — no live listener), `unreachable` (Unity process alive " +
31
+ "but the listener did not respond — usually a transient domain-reload " +
32
+ "window; retry shortly), or `dead_bridge` (Unity process " +
31
33
  "alive but the bridge assembly failed to recompile, so /ping will " +
32
34
  "never recover; call unity_open_mcp_read_compile_errors). " +
35
+ "Also surfaces a top-level `classification` field " +
36
+ "(healthy | reloading | dead_bridge | gone) mirroring the instance " +
37
+ "lock, and a structured `recoveryHint` ({ tool, reason }) that is " +
38
+ "non-null only when the status has a specific recovery tool " +
39
+ "(dead_bridge → unity_open_mcp_read_compile_errors; null otherwise). " +
40
+ "When classification is dead_bridge the result explicitly reads as " +
41
+ "'Unity likely in Safe Mode / compile failure' rather than a generic " +
42
+ "stopped, so an agent can branch on the machine-readable signal. " +
33
43
  "Designed for the Validation Suite's manual bridge-offline scenario " +
34
44
  "pattern and operators confirming toolbar stop/start — not a " +
35
45
  "general agent health check (use unity_open_mcp_ping for that). " +
@@ -1 +1 @@
1
- {"version":3,"file":"bridge-status.js","sourceRoot":"","sources":["../../src/tools/bridge-status.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,0EAA0E;AAC1E,0EAA0E;AAC1E,mEAAmE;AACnE,uEAAuE;AACvE,2EAA2E;AAC3E,0EAA0E;AAC1E,kEAAkE;AAClE,wCAAwC;AACxC,EAAE;AACF,8CAA8C;AAC9C,4EAA4E;AAC5E,oEAAoE;AACpE,qEAAqE;AACrE,2CAA2C;AAC3C,yEAAyE;AACzE,EAAE;AACF,uEAAuE;AACvE,wEAAwE;AACxE,0EAA0E;AAC1E,0EAA0E;AAC1E,kBAAkB;AAClB,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,gEAAgE;QAChE,oEAAoE;QACpE,mDAAmD;QACnD,qEAAqE;QACrE,mEAAmE;QACnE,kEAAkE;QAClE,mEAAmE;QACnE,2DAA2D;QAC3D,qEAAqE;QACrE,8DAA8D;QAC9D,iEAAiE;QACjE,qEAAqE;QACrE,6DAA6D;IAC/D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"bridge-status.js","sourceRoot":"","sources":["../../src/tools/bridge-status.ts"],"names":[],"mappings":"AAEA,yEAAyE;AACzE,0EAA0E;AAC1E,0EAA0E;AAC1E,mEAAmE;AACnE,wEAAwE;AACxE,yEAAyE;AACzE,uEAAuE;AACvE,2EAA2E;AAC3E,mDAAmD;AACnD,EAAE;AACF,8CAA8C;AAC9C,4EAA4E;AAC5E,oEAAoE;AACpE,qEAAqE;AACrE,2CAA2C;AAC3C,yEAAyE;AACzE,EAAE;AACF,uEAAuE;AACvE,wEAAwE;AACxE,0EAA0E;AAC1E,0EAA0E;AAC1E,kBAAkB;AAClB,MAAM,CAAC,MAAM,YAAY,GAAS;IAChC,IAAI,EAAE,8BAA8B;IACpC,WAAW,EACT,gEAAgE;QAChE,oEAAoE;QACpE,mDAAmD;QACnD,qEAAqE;QACrE,mEAAmE;QACnE,qEAAqE;QACrE,uEAAuE;QACvE,0DAA0D;QAC1D,mEAAmE;QACnE,2DAA2D;QAC3D,mDAAmD;QACnD,oEAAoE;QACpE,mEAAmE;QACnE,6DAA6D;QAC7D,sEAAsE;QACtE,oEAAoE;QACpE,sEAAsE;QACtE,kEAAkE;QAClE,qEAAqE;QACrE,8DAA8D;QAC9D,iEAAiE;QACjE,qEAAqE;QACrE,6DAA6D;IAC/D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,6 +1,5 @@
1
1
  // M16 Plan 9 — typed active build-target read. Read-only: returns the active
2
- // BuildTarget + its BuildTargetGroup. Folds UCP build/active-target. Gate-free
3
- // direct-response tool.
2
+ // BuildTarget + its BuildTargetGroup. Gate-free direct-response tool.
4
3
  export const buildGetActiveTarget = {
5
4
  name: "unity_open_mcp_build_get_active_target",
6
5
  description: "Read-only: the currently active BuildTarget and its BuildTargetGroup " +
@@ -1 +1 @@
1
- {"version":3,"file":"build-get-active-target.js","sourceRoot":"","sources":["../../src/tools/build-get-active-target.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,+EAA+E;AAC/E,wBAAwB;AACxB,MAAM,CAAC,MAAM,oBAAoB,GAAS;IACxC,IAAI,EAAE,wCAAwC;IAC9C,WAAW,EACT,uEAAuE;QACvE,0EAA0E;QAC1E,2EAA2E;QAC3E,oBAAoB;IACtB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"build-get-active-target.js","sourceRoot":"","sources":["../../src/tools/build-get-active-target.ts"],"names":[],"mappings":"AAEA,6EAA6E;AAC7E,sEAAsE;AACtE,MAAM,CAAC,MAAM,oBAAoB,GAAS;IACxC,IAAI,EAAE,wCAAwC;IAC9C,WAAW,EACT,uEAAuE;QACvE,0EAA0E;QAC1E,2EAA2E;QAC3E,oBAAoB;IACtB,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,6 +1,6 @@
1
1
  // M16 Plan 9 — typed scripting-define read. Read-only: the scripting define
2
2
  // symbols for the active build target group, as a raw ';' string AND a parsed
3
- // list. Folds UCP build/defines. Gate-free direct-response tool.
3
+ // list. Gate-free direct-response tool.
4
4
  export const buildGetDefines = {
5
5
  name: "unity_open_mcp_build_get_defines",
6
6
  description: "Read-only: scripting define symbols (PlayerSettings.GetScriptingDefineSymbols) for the " +
@@ -1 +1 @@
1
- {"version":3,"file":"build-get-defines.js","sourceRoot":"","sources":["../../src/tools/build-get-defines.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,8EAA8E;AAC9E,iEAAiE;AACjE,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,yFAAyF;QACzF,0FAA0F;QAC1F,4FAA4F;QAC5F,yBAAyB;IAC3B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"build-get-defines.js","sourceRoot":"","sources":["../../src/tools/build-get-defines.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,8EAA8E;AAC9E,wCAAwC;AACxC,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,yFAAyF;QACzF,0FAA0F;QAC1F,4FAA4F;QAC5F,yBAAyB;IAC3B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,6 +1,5 @@
1
1
  // M16 Plan 9 — typed build-scenes read. Read-only: the EditorBuildSettings
2
- // scene list (path / enabled / guid). Folds UCP build/scenes. Gate-free
3
- // direct-response tool.
2
+ // scene list (path / enabled / guid). Gate-free direct-response tool.
4
3
  export const buildGetScenes = {
5
4
  name: "unity_open_mcp_build_get_scenes",
6
5
  description: "Read-only: the scene list currently in EditorBuildSettings.scenes. Each " +
@@ -1 +1 @@
1
- {"version":3,"file":"build-get-scenes.js","sourceRoot":"","sources":["../../src/tools/build-get-scenes.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,wEAAwE;AACxE,wBAAwB;AACxB,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,0EAA0E;QAC1E,2EAA2E;QAC3E,2EAA2E;QAC3E,qCAAqC;IACvC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"build-get-scenes.js","sourceRoot":"","sources":["../../src/tools/build-get-scenes.ts"],"names":[],"mappings":"AAEA,2EAA2E;AAC3E,sEAAsE;AACtE,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,0EAA0E;QAC1E,2EAA2E;QAC3E,2EAA2E;QAC3E,qCAAqC;IACvC,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,7 +1,7 @@
1
1
  // M16 Plan 9 — typed build-target enumeration. Read-only: lists every
2
2
  // BuildTarget that resolves to a known BuildTargetGroup (Unknown is skipped),
3
3
  // flags the installed / active ones, and reports the active target + group.
4
- // Folds UCP build/targets. Gate-free direct-response tool.
4
+ // Gate-free direct-response tool.
5
5
  export const buildGetTargets = {
6
6
  name: "unity_open_mcp_build_get_targets",
7
7
  description: "Read-only: enumerate available build targets. Each entry carries the BuildTarget name, its " +
@@ -1 +1 @@
1
- {"version":3,"file":"build-get-targets.js","sourceRoot":"","sources":["../../src/tools/build-get-targets.ts"],"names":[],"mappings":"AAEA,sEAAsE;AACtE,8EAA8E;AAC9E,4EAA4E;AAC5E,2DAA2D;AAC3D,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,6FAA6F;QAC7F,2FAA2F;QAC3F,2FAA2F;QAC3F,4FAA4F;QAC5F,yDAAyD;IAC3D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"build-get-targets.js","sourceRoot":"","sources":["../../src/tools/build-get-targets.ts"],"names":[],"mappings":"AAEA,sEAAsE;AACtE,8EAA8E;AAC9E,4EAA4E;AAC5E,kCAAkC;AAClC,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,6FAA6F;QAC7F,2FAA2F;QAC3F,2FAA2F;QAC3F,4FAA4F;QAC5F,yDAAyD;IAC3D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,UAAU,EAAE,EAAE;QACd,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,7 +1,6 @@
1
1
  // M16 Plan 9 — typed scripting-define setter. Mutating:
2
2
  // PlayerSettings.SetScriptingDefineSymbols for the active build target group.
3
- // Triggers a recompile (lifecycle: restart_then_settle). Folds UCP
4
- // build/set-defines + UUMCP set_defines.
3
+ // Triggers a recompile (lifecycle: restart_then_settle).
5
4
  //
6
5
  // paths_hint: the defines block lives in ProjectSettings/ProjectSettings.asset.
7
6
  // Scope paths_hint to that asset.
@@ -1 +1 @@
1
- {"version":3,"file":"build-set-defines.js","sourceRoot":"","sources":["../../src/tools/build-set-defines.ts"],"names":[],"mappings":"AAEA,wDAAwD;AACxD,8EAA8E;AAC9E,mEAAmE;AACnE,yCAAyC;AACzC,EAAE;AACF,gFAAgF;AAChF,kCAAkC;AAClC,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,2EAA2E;QAC3E,yFAAyF;QACzF,sFAAsF;QACtF,sFAAsF;QACtF,kFAAkF;QAClF,2FAA2F;QAC3F,4FAA4F;QAC5F,4BAA4B;IAC9B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,SAAS,EAAE,YAAY,CAAC;QACnC,UAAU,EAAE;YACV,OAAO,EAAE;gBACP,WAAW,EACT,oFAAoF;oBACpF,wEAAwE;gBAC1E,KAAK,EAAE;oBACL,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE;oBAC5C,EAAE,IAAI,EAAE,QAAQ,EAAE;iBACnB;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,uFAAuF;oBACvF,0DAA0D;aAC7D;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,oFAAoF;oBACpF,+DAA+D;aAClE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"build-set-defines.js","sourceRoot":"","sources":["../../src/tools/build-set-defines.ts"],"names":[],"mappings":"AAEA,wDAAwD;AACxD,8EAA8E;AAC9E,yDAAyD;AACzD,EAAE;AACF,gFAAgF;AAChF,kCAAkC;AAClC,MAAM,CAAC,MAAM,eAAe,GAAS;IACnC,IAAI,EAAE,kCAAkC;IACxC,WAAW,EACT,2EAA2E;QAC3E,yFAAyF;QACzF,sFAAsF;QACtF,sFAAsF;QACtF,kFAAkF;QAClF,2FAA2F;QAC3F,4FAA4F;QAC5F,4BAA4B;IAC9B,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,SAAS,EAAE,YAAY,CAAC;QACnC,UAAU,EAAE;YACV,OAAO,EAAE;gBACP,WAAW,EACT,oFAAoF;oBACpF,wEAAwE;gBAC1E,KAAK,EAAE;oBACL,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE;oBAC5C,EAAE,IAAI,EAAE,QAAQ,EAAE;iBACnB;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,uFAAuF;oBACvF,0DAA0D;aAC7D;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,oFAAoF;oBACpF,+DAA+D;aAClE;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,5 +1,5 @@
1
1
  // M16 Plan 9 — typed build-scenes setter. Mutating: replaces
2
- // EditorBuildSettings.scenes with the supplied list. Folds UCP build/set-scenes.
2
+ // EditorBuildSettings.scenes with the supplied list.
3
3
  //
4
4
  // paths_hint: EditorBuildSettings.asset lives under ProjectSettings/. Scope
5
5
  // paths_hint to "ProjectSettings" (or "ProjectSettings/EditorBuildSettings.asset").
@@ -1 +1 @@
1
- {"version":3,"file":"build-set-scenes.js","sourceRoot":"","sources":["../../src/tools/build-set-scenes.ts"],"names":[],"mappings":"AAEA,6DAA6D;AAC7D,iFAAiF;AACjF,EAAE;AACF,4EAA4E;AAC5E,oFAAoF;AACpF,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,4FAA4F;QAC5F,0FAA0F;QAC1F,yFAAyF;QACzF,mEAAmE;QACnE,2DAA2D;IAC7D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sFAAsF;oBACtF,wCAAwC;gBAC1C,KAAK,EAAE;oBACL,KAAK,EAAE;wBACL;4BACE,IAAI,EAAE,QAAQ;4BACd,QAAQ,EAAE,CAAC,MAAM,CAAC;4BAClB,UAAU,EAAE;gCACV,IAAI,EAAE;oCACJ,IAAI,EAAE,QAAQ;oCACd,WAAW,EAAE,oDAAoD;iCAClE;gCACD,OAAO,EAAE;oCACP,IAAI,EAAE,SAAS;oCACf,OAAO,EAAE,IAAI;oCACb,WAAW,EAAE,mEAAmE;iCACjF;6BACF;4BACD,oBAAoB,EAAE,KAAK;yBAC5B;wBACD;4BACE,IAAI,EAAE,QAAQ;4BACd,WAAW,EAAE,6CAA6C;yBAC3D;qBACF;iBACF;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,kDAAkD;oBAClD,uFAAuF;aAC1F;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"build-set-scenes.js","sourceRoot":"","sources":["../../src/tools/build-set-scenes.ts"],"names":[],"mappings":"AAEA,6DAA6D;AAC7D,qDAAqD;AACrD,EAAE;AACF,4EAA4E;AAC5E,oFAAoF;AACpF,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,4FAA4F;QAC5F,0FAA0F;QAC1F,yFAAyF;QACzF,mEAAmE;QACnE,2DAA2D;IAC7D,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,OAAO;gBACb,WAAW,EACT,sFAAsF;oBACtF,wCAAwC;gBAC1C,KAAK,EAAE;oBACL,KAAK,EAAE;wBACL;4BACE,IAAI,EAAE,QAAQ;4BACd,QAAQ,EAAE,CAAC,MAAM,CAAC;4BAClB,UAAU,EAAE;gCACV,IAAI,EAAE;oCACJ,IAAI,EAAE,QAAQ;oCACd,WAAW,EAAE,oDAAoD;iCAClE;gCACD,OAAO,EAAE;oCACP,IAAI,EAAE,SAAS;oCACf,OAAO,EAAE,IAAI;oCACb,WAAW,EAAE,mEAAmE;iCACjF;6BACF;4BACD,oBAAoB,EAAE,KAAK;yBAC5B;wBACD;4BACE,IAAI,EAAE,QAAQ;4BACd,WAAW,EAAE,6CAA6C;yBAC3D;qBACF;iBACF;aACF;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,kDAAkD;oBAClD,uFAAuF;aAC1F;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;aACnB;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -1,6 +1,6 @@
1
1
  // M16 Plan 9 — typed build-target switch. Mutating: EditorUserBuildSettings
2
2
  // .SwitchActiveBuildTarget. May trigger a recompile + domain reload (the
3
- // lifecycle is restart_then_settle). Folds UCP build/set-target.
3
+ // lifecycle is restart_then_settle).
4
4
  //
5
5
  // paths_hint: ProjectSettings files are rewritten when the active target
6
6
  // changes (ProjectSettings/ProjectSettings.asset + the build-target-specific
@@ -1 +1 @@
1
- {"version":3,"file":"build-set-target.js","sourceRoot":"","sources":["../../src/tools/build-set-target.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,yEAAyE;AACzE,iEAAiE;AACjE,EAAE;AACF,yEAAyE;AACzE,6EAA6E;AAC7E,6EAA6E;AAC7E,0BAA0B;AAC1B,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,gGAAgG;QAChG,8FAA8F;QAC9F,4FAA4F;QAC5F,0FAA0F;QAC1F,2FAA2F;QAC3F,iFAAiF;IACnF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,kFAAkF;oBAClF,qEAAqE;aACxE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,+EAA+E;oBAC/E,sDAAsD;aACzD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;gBAClB,WAAW,EAAE,kFAAkF;aAChG;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,qFAAqF;oBACrF,oFAAoF;oBACpF,sFAAsF;oBACtF,mCAAmC;aACtC;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
1
+ {"version":3,"file":"build-set-target.js","sourceRoot":"","sources":["../../src/tools/build-set-target.ts"],"names":[],"mappings":"AAEA,4EAA4E;AAC5E,yEAAyE;AACzE,qCAAqC;AACrC,EAAE;AACF,yEAAyE;AACzE,6EAA6E;AAC7E,6EAA6E;AAC7E,0BAA0B;AAC1B,MAAM,CAAC,MAAM,cAAc,GAAS;IAClC,IAAI,EAAE,iCAAiC;IACvC,WAAW,EACT,gGAAgG;QAChG,8FAA8F;QAC9F,4FAA4F;QAC5F,0FAA0F;QAC1F,2FAA2F;QAC3F,iFAAiF;IACnF,WAAW,EAAE;QACX,IAAI,EAAE,QAAQ;QACd,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,CAAC;QAClC,UAAU,EAAE;YACV,MAAM,EAAE;gBACN,IAAI,EAAE,QAAQ;gBACd,WAAW,EACT,kFAAkF;oBAClF,qEAAqE;aACxE;YACD,UAAU,EAAE;gBACV,IAAI,EAAE,OAAO;gBACb,KAAK,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE;gBACzB,WAAW,EACT,+EAA+E;oBAC/E,sDAAsD;aACzD;YACD,IAAI,EAAE;gBACJ,IAAI,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,CAAC;gBAChC,OAAO,EAAE,SAAS;gBAClB,WAAW,EAAE,kFAAkF;aAChG;YACD,kBAAkB,EAAE;gBAClB,IAAI,EAAE,SAAS;gBACf,OAAO,EAAE,KAAK;gBACd,WAAW,EACT,qFAAqF;oBACrF,oFAAoF;oBACpF,sFAAsF;oBACtF,mCAAmC;aACtC;SACF;QACD,oBAAoB,EAAE,KAAK;KAC5B;CACF,CAAC"}
@@ -4,7 +4,6 @@
4
4
  // destructive-menu pattern: it refuses UNLESS the request passes
5
5
  // gate: "off" + confirm_bypass: true. When bypassed, the full gate path
6
6
  // still runs so the response carries any post-build asset-reference fallout.
7
- // Folds UCP build/start + UUMCP build_player.
8
7
  //
9
8
  // paths_hint: the build writes a binary player outside Assets/ and may touch
10
9
  // ProjectSettings assets. Agents typically scope paths_hint to the build
@@ -1 +1 @@
1
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@@ -0,0 +1,2 @@
1
+ import type { Tool } from "@modelcontextprotocol/sdk/types.js";
2
+ export declare const cinemachineBrainEnsure: Tool;
@@ -0,0 +1,27 @@
1
+ // M20 Plan 6 / T20.6.1 — Cinemachine brain_ensure. Reflection-gated. Mutating
2
+ // (adds a component) but idempotent (already-present Brain is a no-op).
3
+ export const cinemachineBrainEnsure = {
4
+ name: "unity_open_mcp_cinemachine_brain_ensure",
5
+ description: "Ensure a CinemachineBrain component exists on a Camera GameObject. If " +
6
+ "instance_id / path / name is supplied, ensure on that Camera; otherwise " +
7
+ "locate the main Camera. Adds the Brain when absent (idempotent when " +
8
+ "present). Mutating: runs the full gate path; paths_hint is the host scene " +
9
+ "path. Requires Cinemachine 3.x.",
10
+ inputSchema: {
11
+ type: "object",
12
+ required: ["paths_hint"],
13
+ properties: {
14
+ instance_id: { type: "integer", description: "Camera GameObject instance id." },
15
+ path: { type: "string", description: "Camera hierarchy path." },
16
+ name: { type: "string", description: "Camera name (last-resort resolver)." },
17
+ paths_hint: {
18
+ type: "array",
19
+ items: { type: "string" },
20
+ description: "Mutation scope — the host scene path.",
21
+ },
22
+ gate: { enum: ["enforce", "warn", "off"], default: "enforce" },
23
+ },
24
+ additionalProperties: false,
25
+ },
26
+ };
27
+ //# sourceMappingURL=cinemachine-brain-ensure.js.map
@@ -0,0 +1 @@
1
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