unite-lib 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +96 -62
- package/dist/i18n/index.cjs +30 -3
- package/dist/i18n/index.cjs.map +1 -1
- package/dist/i18n/index.global.js +30 -3
- package/dist/i18n/index.global.js.map +1 -1
- package/dist/i18n/index.js +30 -3
- package/dist/i18n/index.js.map +1 -1
- package/dist/index.cjs +30 -3
- package/dist/index.cjs.map +1 -1
- package/dist/index.global.js +30 -3
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +30 -3
- package/dist/index.js.map +1 -1
- package/moves/zapdos_s11.png +0 -0
- package/moves/zapdos_s21.png +0 -0
- package/package.json +1 -1
- package/pokemons/roster-zapdos-2x.png +0 -0
- package/pokemons/roster-zapdos.png +0 -0
- package/pokemons/stat-zapdos.png +0 -0
package/LICENSE
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MIT License
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Copyright (c) 2025 unite-lib contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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@@ -8,67 +8,6 @@ Assets and data library for **Pokémon Unite**: roster, names, images, moves, an
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npm install unite-lib
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```
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## Testing locally (consumir no seu projeto sem publicar no npm)
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Para testar a library em outro projeto na sua máquina sem publicar no npm:
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### 1. Buildar a library
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Na pasta da **unite-lib**:
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```bash
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cd unite-lib
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npm run build
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```
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### 2. Usar no seu projeto
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**Opção A — `npm link` (symlink, ótimo para desenvolvimento)**
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Na pasta da library:
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```bash
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npm link
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```
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No seu outro projeto (ex.: app que consome a library):
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```bash
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cd /caminho/do/seu/projeto
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npm link unite-lib
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```
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A partir daí, `import { pokemons, getPokemonName } from "unite-lib"` usa a versão local. Ao alterar a library, rode `npm run build` nela de novo; o projeto que a consome já aponta para o mesmo pacote.
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Para desfazer no projeto consumidor: `npm unlink unite-lib`.
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**Opção B — dependência `file:` (cópia/instalação a partir do caminho)**
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No `package.json` do seu projeto, adicione:
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```json
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{
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"dependencies": {
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"unite-lib": "file:../unite-lib"
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}
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}
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```
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Ajuste `../unite-lib` para o caminho relativo (ou absoluto) até a pasta da library. Depois:
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```bash
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npm install
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```
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Sempre que mudar a library, rode `npm run build` nela e, se quiser atualizar a cópia no consumidor, `npm install` de novo no projeto (ou use `npm update unite-lib`).
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### Imagens ao testar localmente
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Os caminhos de imagem são relativos (ex.: `pokemons/roster-venusaur.png`). No consumidor você pode:
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- Usar **baseUrl** ao chamar `getImageUrl(pokemon, "main", { baseUrl: "http://localhost:3000/node_modules/unite-lib" })` se o bundler/servidor servir `node_modules`, ou
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- Apontar **baseUrl** para onde as pastas `pokemons/`, `moves/`, `maps/` estejam acessíveis no seu app.
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## Usage
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### Data and helpers
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Supported locales: `en`, `pt-BR`, `ja-JP`, `fr`, `es`.
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## Content
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The library includes data and images ready to use in Pokémon Unite apps, bots, and sites.
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### Roster (Pokémon)
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Roster icons and stat images for the full active roster.
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| Roster example | Stats example |
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|----------------|----------------|
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### Moves
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Move images (slot 1 and 2, variants 1 and 2) per Pokémon.
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| Slot 1.1 | Slot 1.2 | Slot 2.1 | Slot 2.2 |
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|----------|----------|----------|----------|
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### Maps
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Game map images (Remoat Stadium, Theia Sky Ruins, Mer Stadium, etc.).
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---
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## Local development (testing without publishing to npm)
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To test the library in another project on your machine without publishing to npm:
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### 1. Build the library
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From the **unite-lib** folder:
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```bash
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cd unite-lib
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npm run build
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```
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### 2. Use in your project
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**Option A — `npm link` (symlink, great for development)**
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From the library folder:
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```bash
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npm link
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```
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In your other project (e.g. the app that consumes the library):
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```bash
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cd /path/to/your/project
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npm link unite-lib
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```
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From then on, `import { pokemons, getPokemonName } from "unite-lib"` uses the local version. When you change the library, run `npm run build` again; the consuming project already points to the same package.
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To undo in the consuming project: `npm unlink unite-lib`.
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**Option B — `file:` dependency (install from path)**
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In your project's `package.json`, add:
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```json
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{
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"dependencies": {
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"unite-lib": "file:../unite-lib"
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}
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}
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```
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Adjust `../unite-lib` to the relative (or absolute) path to the library folder. Then:
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```bash
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npm install
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```
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Whenever you change the library, run `npm run build` in it and, to refresh the copy in the consumer, run `npm install` again in the project (or use `npm update unite-lib`).
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### Images when testing locally
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Image paths are relative (e.g. `pokemons/roster-venusaur.png`). In the consumer you can:
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- Use **baseUrl** when calling `getImageUrl(pokemon, "main", { baseUrl: "http://localhost:3000/node_modules/unite-lib" })` if the bundler/server serves `node_modules`, or
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- Point **baseUrl** to where the `pokemons/`, `moves/`, and `maps/` folders are available in your app.
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---
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## CDN (browser)
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```html
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</script>
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```
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Asset URLs via jsDelivr (
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Asset URLs via jsDelivr (substitua `@latest` por uma versão se quiser):
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- `https://cdn.jsdelivr.net/npm/unite-lib@latest/pokemons/roster-venusaur.png`
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- `https://cdn.jsdelivr.net/npm/unite-lib@latest/moves/venusaur_s11.png`
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- **`pokemons/`** — Roster and stat images
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- **`moves/`** — Move images
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- **`maps/`** — Map images
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- **`.cursor/skills/`** — [Cursor Agent Skills](https://docs.cursor.com/context/agent-skills) for use with AI agents in this repo (e.g. syncing roster from images in `pokemons/` and `moves/`).
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- **`mcp/`** — [MCP server](mcp/README.md) (Model Context Protocol) para consumir a library em agentes de IA: tools para listar e buscar pokémons, moves, mapas, URLs de imagens e nomes localizados (Cursor, Claude Desktop, etc.).
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## License
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package/dist/i18n/index.cjs
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"difficulty": 1
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"name": "Zapdos",
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"dex": 145,
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"images": {
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"main": "pokemons/roster-zapdos.png",
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"big": "pokemons/roster-zapdos-2x.png",
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"complete": "pokemons/stat-zapdos.png",
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"move_s11": "moves/zapdos_s11.png",
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"move_s21": "moves/zapdos_s21.png"
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},
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"active": true,
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"battleType": BattleType.ATTACKER,
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"stats": {
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"offense": 5,
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"endurance": 2,
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"mobility": 1,
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"scoring": 2,
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"support": 2
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},
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"tags": [
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Tag.ATTACKER,
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Tag.RANGED
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],
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"difficulty": 1
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"move_s11": "moves/dhelmise_s11.png",
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"move_s21": "moves/dhelmise_s21.png"
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"move_s22": "moves/dhelmise_s22.png"
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"move_s21": "moves/dhelmise_s21.png"
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var ptBR = { ...en_default, zapdos: "Zapdos" };
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lapras: "\u30E9\u30D7\u30E9\u30B9",
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vaporeon: "\u30B7\u30E3\u30EF\u30FC\u30BA",
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snorlax: "\u30AB\u30D3\u30B4\u30F3",
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zapdos: "\u30B5\u30F3\u30C0\u30FC",
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dragonite: "\u30AB\u30A4\u30EA\u30E5\u30FC",
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mewtwox: "\u30E1\u30AC\u30DF\u30E5\u30A6\u30C4\u30FCX",
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mewtwoy: "\u30E1\u30AC\u30DF\u30E5\u30A6\u30C4\u30FCY",
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vaporeon: "Aquali",
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snorlax: "Ronflex",
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zapdos: "\xC9lecthor",
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dragonite: "Dracolosse",
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mewtwox: "M\xE9ga-Mewtwo X",
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snorlax: "Snorlax",
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zapdos: "Zapdos",
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dragonite: "Dragonite",
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mewtwox: "Mega-Mewtwo X",
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mewtwoy: "Mega-Mewtwo Y",
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