ultron-ai-sdk 1.1.7 → 1.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +51 -6
- package/dist/index.cjs +1 -1
- package/dist/index.mjs +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -70,9 +70,10 @@ npm install ultron-ai-sdk
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// sessionId: "SESSION_ID_FOR_CURRENT_USER" // Recomended method for secure access
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},
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options:{
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hideClickMessage: true // Remove default "Click message" on the avatar
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hideClickMessage: true, // Remove default "Click message" on the avatar
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alwaysListen: false, // For Push to talk conversation
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highFidelityMode: true // Enables higher graphics quality (can impact performance on low-end devices)
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highFidelityMode: true, // Enables higher graphics quality (can impact performance on low-end devices)
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hideMicButton: false
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}
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}
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await sceneCanvas.init(initializationSetting)
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@@ -226,23 +227,40 @@ Note: Please use the method above to get session id on your server side for a se
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Makes the character listen all the time once click for continous conversation (voice to voice)
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- `alwaysListen`: **Boolean**
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- `alwaysListen`: **Boolean**
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## Hide default click message
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Hides the default text message on the avatar to prompt user to click as an initial click is required for any audio to play in any browser
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- `hideClickMessage`: **Boolean**
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- `hideClickMessage`: **Boolean**
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## High Fidelity mode
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Enables very high quality renders with better lighting and details, but it will require more performance
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- `highFidelityMode`: **Boolean**
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- `highFidelityMode`: **Boolean**
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##
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## Hide Mic button
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Hide the default mic button, This can be use if want to add your own buttons
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- `hideMicButton`: **Boolean**
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## Show background model
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Use this only if you want show a existing background 3D Modal assigned on Ultron Portal
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- `showBackgroundModel`: **Boolean**
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# Core Methods
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### loadAvatar(avatarId)
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@@ -391,6 +409,33 @@ Set the background image of target html block in which the character is present.
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sceneCanvas.setBackgroundImage('IMAGE_URL')
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```
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Note: If `showBackgroundModel` is set to `true` background image will not be visible
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---
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### Stop Character
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`stopCurrentSpeaking()` This method stops all the ongoing speaking activity of the Character.
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```javascript
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charcater.stopCurrentSpeaking()
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```
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---
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### Detect speech completion
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`onSpeakComplete()` this function is called when the character stops speaking.
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```javascript
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charcater.onSpeakComplete=()=>{
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//Do something when character stops speaking
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}
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```
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---
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