uloop-cli 1.0.2 → 1.2.0

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@@ -5886,7 +5886,7 @@ var import_path4 = require("path");
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  // src/default-tools.json
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  var default_tools_default = {
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- version: "1.0.2",
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+ version: "1.2.0",
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  tools: [
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  {
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  name: "compile",
@@ -6367,14 +6367,14 @@ var default_tools_default = {
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  }
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  },
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  {
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- name: "simulate-mouse",
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- description: "Simulate mouse click and drag on PlayMode UI elements via screen coordinates",
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+ name: "simulate-mouse-ui",
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+ description: "Simulate mouse click, long-press, and drag on PlayMode UI elements via EventSystem screen coordinates",
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  inputSchema: {
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  type: "object",
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  properties: {
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  Action: {
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  type: "string",
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- description: "Mouse action: Click - left click, Drag - one-shot drag, DragStart - begin drag and hold, DragMove - move while holding drag, DragEnd - release drag, LongPress - press and hold for Duration seconds",
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+ description: "Mouse action: Click - click at position, Drag - one-shot drag, DragStart - begin drag and hold, DragMove - move while holding drag, DragEnd - release drag, LongPress - press and hold for Duration seconds",
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  enum: [
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  "Click",
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  "Drag",
@@ -6414,6 +6414,110 @@ var default_tools_default = {
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  type: "number",
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  description: "Hold duration in seconds for LongPress action.",
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  default: 0.5
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+ },
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+ Button: {
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+ type: "string",
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+ description: "Mouse button: Left (default), Right, Middle.",
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+ enum: [
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+ "Left",
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+ "Right",
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+ "Middle"
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+ ],
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+ default: "Left"
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+ }
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+ }
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+ }
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+ },
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+ {
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+ name: "simulate-mouse-input",
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+ description: "Simulate mouse input in PlayMode via Input System. Injects button clicks, mouse delta, and scroll wheel directly into Mouse.current for game logic that reads Input System. Requires the Input System package and Active Input Handling set to 'Input System Package (New)' or 'Both'.",
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+ inputSchema: {
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+ type: "object",
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+ properties: {
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+ Action: {
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+ type: "string",
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+ description: "Mouse input action: Click - inject button press+release, LongPress - inject button hold for Duration seconds, MoveDelta - inject mouse delta (one-shot), SmoothDelta - inject mouse delta smoothly over Duration seconds, Scroll - inject scroll wheel",
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+ enum: [
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+ "Click",
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+ "LongPress",
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+ "MoveDelta",
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+ "SmoothDelta",
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+ "Scroll"
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+ ],
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+ default: "Click"
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+ },
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+ X: {
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+ type: "number",
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+ description: "Target X position in screen pixels (origin: top-left). Used by Click and LongPress.",
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+ default: 0
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+ },
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+ Y: {
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+ type: "number",
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+ description: "Target Y position in screen pixels (origin: top-left). Used by Click and LongPress.",
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+ default: 0
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+ },
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+ Button: {
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+ type: "string",
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+ description: "Mouse button: Left (default), Right, Middle. Used by Click and LongPress.",
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+ enum: [
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+ "Left",
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+ "Right",
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+ "Middle"
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+ ],
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+ default: "Left"
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+ },
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+ Duration: {
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+ type: "number",
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+ description: "Duration in seconds for LongPress hold, SmoothDelta interpolation, or minimum hold time for Click (0 = one-shot tap).",
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+ default: 0
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+ },
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+ DeltaX: {
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+ type: "number",
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+ description: "Delta X in pixels for MoveDelta/SmoothDelta action. Positive = right.",
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+ default: 0
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+ },
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+ DeltaY: {
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+ type: "number",
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+ description: "Delta Y in pixels for MoveDelta/SmoothDelta action. Positive = up.",
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+ default: 0
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+ },
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+ ScrollX: {
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+ type: "number",
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+ description: "Horizontal scroll delta for Scroll action.",
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+ default: 0
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+ },
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+ ScrollY: {
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+ type: "number",
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+ description: "Vertical scroll delta for Scroll action. Positive = up, negative = down. Typically 120 per notch.",
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+ default: 0
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+ }
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+ }
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+ }
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+ },
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+ {
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+ name: "simulate-keyboard",
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+ description: "Simulate keyboard key input in PlayMode via Input System. Supports one-shot press, key-down hold, and key-up release for game controls (WASD, Space, etc.). Requires the Input System package (com.unity.inputsystem).",
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+ inputSchema: {
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+ type: "object",
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+ properties: {
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+ Action: {
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+ type: "string",
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+ description: "Keyboard action: Press - one-shot key tap (Down then Up), KeyDown - hold key down, KeyUp - release held key",
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+ enum: [
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+ "Press",
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+ "KeyDown",
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+ "KeyUp"
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+ ],
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+ default: "Press"
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+ },
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+ Key: {
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+ type: "string",
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+ description: 'Key name matching Input System Key enum (e.g. "W", "Space", "LeftShift", "A", "Return"). Case-insensitive.'
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+ },
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+ Duration: {
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+ type: "number",
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+ description: "Hold duration in seconds for Press action (0 = one-shot tap). Ignored by KeyDown/KeyUp.",
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+ default: 0
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  }
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  }
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  }
@@ -6486,7 +6590,7 @@ function getCachedServerVersion() {
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  }
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  // src/version.ts
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- var VERSION = "1.0.2";
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+ var VERSION = "1.2.0";
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  // src/spinner.ts
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  var SPINNER_FRAMES = ["\u280B", "\u2819", "\u2839", "\u2838", "\u283C", "\u2834", "\u2826", "\u2827", "\u2807", "\u280F"];