uloop-cli 0.68.1 → 0.68.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +87 -18
- package/README_ja.md +87 -18
- package/dist/cli.bundle.cjs +153 -33
- package/dist/cli.bundle.cjs.map +3 -3
- package/package.json +1 -1
- package/src/__tests__/cli-e2e.test.ts +97 -4
- package/src/cli.ts +126 -30
- package/src/commands/focus-window.ts +54 -49
- package/src/default-tools.json +29 -1
- package/src/skills/deprecated-skills.ts +1 -1
- package/src/tool-cache.ts +18 -5
- package/src/version.ts +1 -1
- /package/src/skills/skill-definitions/cli-only/uloop-focus-window/{SKILL.md → Skill/SKILL.md} +0 -0
- /package/src/skills/skill-definitions/cli-only/uloop-get-project-info/{SKILL.md → Skill/SKILL.md} +0 -0
- /package/src/skills/skill-definitions/cli-only/uloop-get-version/{SKILL.md → Skill/SKILL.md} +0 -0
package/README.md
CHANGED
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@@ -64,11 +64,12 @@ Skills are dynamically loaded from the uLoopMCP package in your Unity project. T
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- `/uloop-screenshot` - Take a screenshot of EditorWindow
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- `/uloop-control-play-mode` - Control Play Mode
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- `/uloop-execute-dynamic-code` - Execute dynamic C# code
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- `/uloop-
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- `/uloop-launch` - Launch Unity project with matching Editor version
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Custom skills defined in your project are also automatically detected.
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## CLI Command Reference
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## CLI Command Reference
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([日本語](README_ja.md#cli-コマンドリファレンス))
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You can also call the CLI directly without using Skills.
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@@ -122,6 +123,11 @@ uloop compile
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uloop compile --force-recompile true --wait-for-domain-reload true
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```
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**Output:**
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- `Success` (boolean | null) - Compilation succeeded (`null` when `--force-recompile` is used)
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- `ErrorCount` / `WarningCount` (integer | null) - Number of errors/warnings (`null` when `--force-recompile` is used)
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- `Errors` / `Warnings` (array | null) - Issues with `Message`, `File`, `Line` fields (`null` when `--force-recompile` is used)
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### get-logs
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Retrieve logs from Unity Console.
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@@ -141,6 +147,11 @@ uloop get-logs --log-type Error --max-count 10
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uloop get-logs --search-text "NullReference" --include-stack-trace true
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```
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**Output:**
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- `TotalCount` (integer) - Total available logs matching filter
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- `DisplayedCount` (integer) - Number of logs returned
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- `Logs` (array) - Log entries with `Type` (Error/Warning/Log), `Message`, `StackTrace` fields
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### run-tests
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Execute Unity Test Runner.
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@@ -157,6 +168,11 @@ uloop run-tests --test-mode EditMode --filter-type regex --filter-value "MyTests
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uloop run-tests --filter-type assembly --filter-value "MyApp.Tests.Editor"
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```
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**Output:**
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- `Success` (boolean) - All tests passed
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- `TestCount` / `PassedCount` / `FailedCount` / `SkippedCount` (integer) - Test result counts
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- `XmlPath` (string) - Path to NUnit XML result file (saved on failure)
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### clear-console
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Clear Unity console logs.
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@@ -169,6 +185,10 @@ Clear Unity console logs.
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uloop clear-console
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```
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**Output:**
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- `Success` (boolean) - Operation succeeded
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- `ClearedLogCount` (integer) - Number of logs cleared
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### focus-window
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Bring Unity Editor window to front.
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uloop focus-window
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```
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**Output:**
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- `Success` (boolean) - Operation succeeded
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- `Message` (string) - Result message
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### get-hierarchy
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Get Unity Hierarchy structure.
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@@ -199,6 +223,9 @@ uloop get-hierarchy --root-path "Canvas" --max-depth 3
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uloop get-hierarchy --use-selection true
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```
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**Output:**
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- `hierarchyFilePath` (string) - Path to saved JSON file containing hierarchy data
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### unity-search
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Search Unity project.
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uloop unity-search --search-query "t:MonoScript *.cs" --save-to-file true
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```
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**Output:**
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- `TotalCount` (integer) - Total results found
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- `DisplayedCount` (integer) - Results returned
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- `Results` (array) - Search result items
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- `SearchDurationMs` (integer) - Search time in milliseconds
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- `ResultsFilePath` (string) - File path when results are saved to file
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### get-menu-items
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Retrieve Unity MenuItems.
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@@ -240,6 +274,11 @@ uloop get-menu-items
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uloop get-menu-items --filter-text "GameObject" --filter-type startswith
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```
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**Output:**
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- `TotalCount` (integer) - Total MenuItems before filtering
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- `FilteredCount` (integer) - MenuItems after filtering
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- `MenuItems` (array) - Items with `Path`, `Priority`, `MethodName` fields
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### execute-menu-item
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Execute Unity MenuItem by path.
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@@ -254,6 +293,11 @@ uloop execute-menu-item --menu-item-path "File/Save"
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uloop execute-menu-item --menu-item-path "GameObject/Create Empty"
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```
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**Output:**
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- `Success` (boolean) - Execution succeeded
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- `MenuItemPath` (string) - Executed menu path
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- `ExecutionMethod` (string) - Method used (EditorApplication or Reflection)
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### find-game-objects
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Find GameObjects with search criteria.
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@@ -275,15 +319,20 @@ uloop find-game-objects --required-components "Camera" --include-inactive true
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uloop find-game-objects --tag "Enemy" --max-results 50
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```
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**Output:**
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- `totalFound` (integer) - Total GameObjects found
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- `results` (array) - GameObjects with `name`, `path`, `isActive`, `tag`, `layer`, `components` fields
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### screenshot
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Take a screenshot of Unity EditorWindow and save as PNG.
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| Flag | Type | Default | Description |
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|------|------|---------|-------------|
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| `--window-name` | string | `Game` | Window name (e.g., "Game", "Scene", "Console", "Inspector") |
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| `--window-name` | string | `Game` | Window name (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy") |
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| `--resolution-scale` | number | `1` | Resolution scale (0.1 to 1.0) |
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| `--match-mode` | enum | `exact` | Matching mode: `exact`, `prefix`, `contains` (case-insensitive) |
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| `--output-directory` | string | | Output directory path (uses .uloop/outputs/Screenshots/ when empty) |
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```bash
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uloop screenshot
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uloop screenshot --window-name Project --match-mode prefix
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```
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**Output:**
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- `ScreenshotCount` (integer) - Number of windows captured
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- `Screenshots` (array) - Items with `ImagePath`, `Width`, `Height`, `FileSizeBytes` fields
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### execute-dynamic-code
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Execute C# code in Unity Editor.
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uloop execute-dynamic-code --code 'Selection.activeGameObject.name' --compile-only true
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```
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**Output:**
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- `Success` (boolean) - Execution succeeded
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- `Result` (string) - Return value of executed code
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- `Logs` (array) - Log messages emitted during execution
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- `CompilationErrors` (array) - Errors with `Message`, `Line`, `Column`, `Hint` fields
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### control-play-mode
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Control Unity Editor play mode.
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| Flag | Type | Default | Description |
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|------|------|---------|-------------|
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| `--
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| `--active-only` | boolean | `false` | Only active providers |
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| `--include-descriptions` | boolean | `true` | Include descriptions |
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| `--sort-by-priority` | boolean | `true` | Sort by priority |
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| `--action` | enum | `Play` | Action: `Play`, `Stop`, `Pause` |
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```bash
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uloop
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uloop
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uloop
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uloop control-play-mode --action Play
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uloop control-play-mode --action Stop
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uloop control-play-mode --action Pause
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```
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**Output:**
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- `IsPlaying` (boolean) - Currently in play mode
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- `IsPaused` (boolean) - Currently paused
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- `Message` (string) - Action description
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### launch
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Open a Unity project with the matching Editor version.
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| Flag | Type | Default | Description |
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|------|------|---------|-------------|
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| `[project-path]` | string | | Path to Unity project (searches current directory if omitted) |
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| `-r, --restart` | flag | | Kill running Unity and restart |
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| `-q, --quit` | flag | | Gracefully quit running Unity |
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| `-d, --delete-recovery` | flag | | Delete Assets/_Recovery before launch |
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| `-p, --platform <platform>` | string | | Build target (e.g., Android, iOS, StandaloneOSX) |
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| `--max-depth <n>` | number | `3` | Search depth when project-path is omitted (-1 for unlimited) |
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| `-a, --add-unity-hub` | flag | | Add to Unity Hub only (does not launch) |
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| `-f, --favorite` | flag | | Add to Unity Hub as favorite (does not launch) |
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```bash
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uloop
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uloop
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uloop
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uloop launch
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uloop launch /path/to/project
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uloop launch -r
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uloop launch -p Android
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```
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## Shell Completion
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package/README_ja.md
CHANGED
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@@ -64,11 +64,12 @@ Skills はUnityプロジェクト内の uLoopMCP パッケージから動的に
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- `/uloop-screenshot` - EditorWindow のスクリーンショット
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- `/uloop-control-play-mode` - Play Mode の制御
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- `/uloop-execute-dynamic-code` - 動的 C# コードの実行
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- `/uloop-
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- `/uloop-launch` - Unity プロジェクトを対応する Editor バージョンで起動
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プロジェクトで定義したカスタム Skills も自動的に検出されます。
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## CLI コマンドリファレンス
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## CLI コマンドリファレンス
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([English](README.md#cli-command-reference))
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Skills を使わずに、CLI を直接呼び出すこともできます。
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@@ -122,6 +123,11 @@ uloop compile
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uloop compile --force-recompile true --wait-for-domain-reload true
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```
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**Output:**
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- `Success` (boolean) - コンパイル成功(`--force-recompile` 使用時は `null`)
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- `ErrorCount` / `WarningCount` (integer) - エラー数/警告数
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- `Errors` / `Warnings` (array) - `Message`, `File`, `Line` フィールドを含む問題一覧
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### get-logs
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Unity コンソールからログを取得します。
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@@ -141,6 +147,11 @@ uloop get-logs --log-type Error --max-count 10
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uloop get-logs --search-text "NullReference" --include-stack-trace true
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```
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**Output:**
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- `TotalCount` (integer) - フィルタに一致するログの総数
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- `DisplayedCount` (integer) - 返されたログ数
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- `Logs` (array) - `Type` (Error/Warning/Log), `Message`, `StackTrace` フィールドを含むログエントリ
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### run-tests
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Unity Test Runner を実行します。
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@@ -157,6 +168,11 @@ uloop run-tests --test-mode EditMode --filter-type regex --filter-value "MyTests
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uloop run-tests --filter-type assembly --filter-value "MyApp.Tests.Editor"
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```
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**Output:**
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- `Success` (boolean) - 全テスト合格
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- `TestCount` / `PassedCount` / `FailedCount` / `SkippedCount` (integer) - テスト結果の件数
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- `XmlPath` (string) - NUnit XML 結果ファイルのパス(失敗時に保存)
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### clear-console
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Unity コンソールログをクリアします。
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uloop clear-console
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```
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**Output:**
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- `Success` (boolean) - 操作成功
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- `ClearedLogCount` (integer) - クリアされたログ数
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### focus-window
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Unity Editor ウィンドウを前面に表示します。
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@@ -179,6 +199,10 @@ Unity Editor ウィンドウを前面に表示します。
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uloop focus-window
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```
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**Output:**
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- `Success` (boolean) - 操作成功
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- `Message` (string) - 結果メッセージ
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### get-hierarchy
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Unity Hierarchy 構造を取得します。
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@@ -199,6 +223,9 @@ uloop get-hierarchy --root-path "Canvas" --max-depth 3
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uloop get-hierarchy --use-selection true
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```
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|
|
|
226
|
+
**Output:**
|
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227
|
+
- `hierarchyFilePath` (string) - 階層データを含む JSON ファイルのパス
|
|
228
|
+
|
|
202
229
|
### unity-search
|
|
203
230
|
|
|
204
231
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Unity プロジェクトを検索します。
|
|
@@ -224,6 +251,13 @@ uloop unity-search --search-query "t:Texture2D" --max-results 10
|
|
|
224
251
|
uloop unity-search --search-query "t:MonoScript *.cs" --save-to-file true
|
|
225
252
|
```
|
|
226
253
|
|
|
254
|
+
**Output:**
|
|
255
|
+
- `TotalCount` (integer) - 見つかった結果の総数
|
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256
|
+
- `DisplayedCount` (integer) - 返された結果数
|
|
257
|
+
- `Results` (array) - 検索結果アイテム
|
|
258
|
+
- `SearchDurationMs` (integer) - 検索時間(ミリ秒)
|
|
259
|
+
- `ResultsFilePath` (string) - ファイル保存時のファイルパス
|
|
260
|
+
|
|
227
261
|
### get-menu-items
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228
262
|
|
|
229
263
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Unity MenuItem を取得します。
|
|
@@ -240,6 +274,11 @@ uloop get-menu-items
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|
|
240
274
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uloop get-menu-items --filter-text "GameObject" --filter-type startswith
|
|
241
275
|
```
|
|
242
276
|
|
|
277
|
+
**Output:**
|
|
278
|
+
- `TotalCount` (integer) - フィルタ前の MenuItem 総数
|
|
279
|
+
- `FilteredCount` (integer) - フィルタ後の MenuItem 数
|
|
280
|
+
- `MenuItems` (array) - `Path`, `Priority`, `MethodName` フィールドを含むアイテム
|
|
281
|
+
|
|
243
282
|
### execute-menu-item
|
|
244
283
|
|
|
245
284
|
パスを指定して Unity MenuItem を実行します。
|
|
@@ -254,6 +293,11 @@ uloop execute-menu-item --menu-item-path "File/Save"
|
|
|
254
293
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uloop execute-menu-item --menu-item-path "GameObject/Create Empty"
|
|
255
294
|
```
|
|
256
295
|
|
|
296
|
+
**Output:**
|
|
297
|
+
- `Success` (boolean) - 実行成功
|
|
298
|
+
- `MenuItemPath` (string) - 実行されたメニューパス
|
|
299
|
+
- `ExecutionMethod` (string) - 実行方式(EditorApplication または Reflection)
|
|
300
|
+
|
|
257
301
|
### find-game-objects
|
|
258
302
|
|
|
259
303
|
検索条件で GameObject を検索します。
|
|
@@ -275,15 +319,20 @@ uloop find-game-objects --required-components "Camera" --include-inactive true
|
|
|
275
319
|
uloop find-game-objects --tag "Enemy" --max-results 50
|
|
276
320
|
```
|
|
277
321
|
|
|
322
|
+
**Output:**
|
|
323
|
+
- `totalFound` (integer) - 見つかった GameObject の総数
|
|
324
|
+
- `results` (array) - `name`, `path`, `isActive`, `tag`, `layer`, `components` フィールドを含む GameObject
|
|
325
|
+
|
|
278
326
|
### screenshot
|
|
279
327
|
|
|
280
328
|
Unity EditorWindow のスクリーンショットを撮影して PNG として保存します。
|
|
281
329
|
|
|
282
330
|
| フラグ | 型 | デフォルト | 説明 |
|
|
283
331
|
|--------|------|---------|-------------|
|
|
284
|
-
| `--window-name` | string | `Game` | ウィンドウ名(例: "Game", "Scene", "Console", "Inspector") |
|
|
332
|
+
| `--window-name` | string | `Game` | ウィンドウ名(例: "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy") |
|
|
285
333
|
| `--resolution-scale` | number | `1` | 解像度スケール(0.1〜1.0) |
|
|
286
334
|
| `--match-mode` | enum | `exact` | マッチングモード: `exact`, `prefix`, `contains`(大文字小文字区別なし) |
|
|
335
|
+
| `--output-directory` | string | | 出力ディレクトリパス(空の場合 .uloop/outputs/Screenshots/ を使用) |
|
|
287
336
|
|
|
288
337
|
```bash
|
|
289
338
|
uloop screenshot
|
|
@@ -291,6 +340,10 @@ uloop screenshot --window-name Scene
|
|
|
291
340
|
uloop screenshot --window-name Project --match-mode prefix
|
|
292
341
|
```
|
|
293
342
|
|
|
343
|
+
**Output:**
|
|
344
|
+
- `ScreenshotCount` (integer) - キャプチャされたウィンドウ数
|
|
345
|
+
- `Screenshots` (array) - `ImagePath`, `Width`, `Height`, `FileSizeBytes` フィールドを含むアイテム
|
|
346
|
+
|
|
294
347
|
### execute-dynamic-code
|
|
295
348
|
|
|
296
349
|
Unity Editor 内で C# コードを実行します。
|
|
@@ -306,35 +359,51 @@ uloop execute-dynamic-code --code 'using UnityEngine; Debug.Log("Hello!");'
|
|
|
306
359
|
uloop execute-dynamic-code --code 'Selection.activeGameObject.name' --compile-only true
|
|
307
360
|
```
|
|
308
361
|
|
|
309
|
-
|
|
362
|
+
**Output:**
|
|
363
|
+
- `Success` (boolean) - 実行成功
|
|
364
|
+
- `Result` (string) - 実行コードの戻り値
|
|
365
|
+
- `Logs` (array) - 実行中に出力されたログメッセージ
|
|
366
|
+
- `CompilationErrors` (array) - `Message`, `Line`, `Column`, `Hint` フィールドを含むエラー
|
|
310
367
|
|
|
311
|
-
|
|
368
|
+
### control-play-mode
|
|
369
|
+
|
|
370
|
+
Unity Editor のプレイモードを制御します。
|
|
312
371
|
|
|
313
372
|
| フラグ | 型 | デフォルト | 説明 |
|
|
314
373
|
|--------|------|---------|-------------|
|
|
315
|
-
| `--
|
|
316
|
-
| `--active-only` | boolean | `false` | アクティブなプロバイダーのみ |
|
|
317
|
-
| `--include-descriptions` | boolean | `true` | 説明を含める |
|
|
318
|
-
| `--sort-by-priority` | boolean | `true` | 優先度でソート |
|
|
374
|
+
| `--action` | enum | `Play` | アクション: `Play`, `Stop`, `Pause` |
|
|
319
375
|
|
|
320
376
|
```bash
|
|
321
|
-
uloop
|
|
322
|
-
uloop
|
|
323
|
-
uloop
|
|
377
|
+
uloop control-play-mode --action Play
|
|
378
|
+
uloop control-play-mode --action Stop
|
|
379
|
+
uloop control-play-mode --action Pause
|
|
324
380
|
```
|
|
325
381
|
|
|
326
|
-
|
|
382
|
+
**Output:**
|
|
383
|
+
- `IsPlaying` (boolean) - プレイモード中
|
|
384
|
+
- `IsPaused` (boolean) - 一時停止中
|
|
385
|
+
- `Message` (string) - アクション説明
|
|
327
386
|
|
|
328
|
-
|
|
387
|
+
### launch
|
|
388
|
+
|
|
389
|
+
Unity プロジェクトを対応する Editor バージョンで起動します。
|
|
329
390
|
|
|
330
391
|
| フラグ | 型 | デフォルト | 説明 |
|
|
331
392
|
|--------|------|---------|-------------|
|
|
332
|
-
|
|
|
393
|
+
| `[project-path]` | string | | Unity プロジェクトのパス(省略時はカレントディレクトリを検索) |
|
|
394
|
+
| `-r, --restart` | flag | | 実行中の Unity を終了して再起動 |
|
|
395
|
+
| `-q, --quit` | flag | | 実行中の Unity を正常終了 |
|
|
396
|
+
| `-d, --delete-recovery` | flag | | 起動前に Assets/_Recovery を削除 |
|
|
397
|
+
| `-p, --platform <platform>` | string | | ビルドターゲット(例: Android, iOS, StandaloneOSX) |
|
|
398
|
+
| `--max-depth <n>` | number | `3` | project-path 省略時の検索深度(-1 で無制限) |
|
|
399
|
+
| `-a, --add-unity-hub` | flag | | Unity Hub に追加のみ(起動しない) |
|
|
400
|
+
| `-f, --favorite` | flag | | Unity Hub にお気に入りとして追加(起動しない) |
|
|
333
401
|
|
|
334
402
|
```bash
|
|
335
|
-
uloop
|
|
336
|
-
uloop
|
|
337
|
-
uloop
|
|
403
|
+
uloop launch
|
|
404
|
+
uloop launch /path/to/project
|
|
405
|
+
uloop launch -r
|
|
406
|
+
uloop launch -p Android
|
|
338
407
|
```
|
|
339
408
|
|
|
340
409
|
## シェル補完
|