uloop-cli 0.67.5 → 0.68.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -6
- package/README_ja.md +6 -6
- package/dist/cli.bundle.cjs +206 -150
- package/dist/cli.bundle.cjs.map +4 -4
- package/package.json +3 -3
- package/src/__tests__/tool-settings-loader.test.ts +260 -0
- package/src/cli.ts +38 -10
- package/src/default-tools.json +8 -30
- package/src/skills/deprecated-skills.ts +1 -0
- package/src/skills/skills-manager.ts +28 -2
- package/src/tool-settings-loader.ts +74 -0
- package/src/version.ts +1 -1
package/README.md
CHANGED
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@@ -61,7 +61,7 @@ Skills are dynamically loaded from the uLoopMCP package in your Unity project. T
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- `/uloop-get-menu-items` - Get menu items
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- `/uloop-execute-menu-item` - Execute menu item
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- `/uloop-find-game-objects` - Find GameObjects
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- `/uloop-
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- `/uloop-screenshot` - Take a screenshot of EditorWindow
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- `/uloop-control-play-mode` - Control Play Mode
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- `/uloop-execute-dynamic-code` - Execute dynamic C# code
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- `/uloop-get-provider-details` - Get search provider details
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@@ -275,9 +275,9 @@ uloop find-game-objects --required-components "Camera" --include-inactive true
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uloop find-game-objects --tag "Enemy" --max-results 50
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```
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###
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### screenshot
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Take a screenshot of Unity EditorWindow and save as PNG.
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| Flag | Type | Default | Description |
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|------|------|---------|-------------|
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@@ -286,9 +286,9 @@ Capture Unity EditorWindow and save as PNG.
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| `--match-mode` | enum | `exact` | Matching mode: `exact`, `prefix`, `contains` (case-insensitive) |
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```bash
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-
uloop
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-
uloop
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-
uloop
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uloop screenshot
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uloop screenshot --window-name Scene
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uloop screenshot --window-name Project --match-mode prefix
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```
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### execute-dynamic-code
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package/README_ja.md
CHANGED
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@@ -61,7 +61,7 @@ Skills はUnityプロジェクト内の uLoopMCP パッケージから動的に
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- `/uloop-get-menu-items` - メニューアイテムの取得
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- `/uloop-execute-menu-item` - メニューアイテムの実行
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- `/uloop-find-game-objects` - GameObject の検索
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-
- `/uloop-
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- `/uloop-screenshot` - EditorWindow のスクリーンショット
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- `/uloop-control-play-mode` - Play Mode の制御
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- `/uloop-execute-dynamic-code` - 動的 C# コードの実行
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- `/uloop-get-provider-details` - 検索プロバイダー詳細の取得
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@@ -275,9 +275,9 @@ uloop find-game-objects --required-components "Camera" --include-inactive true
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uloop find-game-objects --tag "Enemy" --max-results 50
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```
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###
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### screenshot
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Unity EditorWindow
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Unity EditorWindow のスクリーンショットを撮影して PNG として保存します。
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| フラグ | 型 | デフォルト | 説明 |
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|--------|------|---------|-------------|
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@@ -286,9 +286,9 @@ Unity EditorWindow をキャプチャして PNG として保存します。
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| `--match-mode` | enum | `exact` | マッチングモード: `exact`, `prefix`, `contains`(大文字小文字区別なし) |
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```bash
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-
uloop
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-
uloop
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-
uloop
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uloop screenshot
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uloop screenshot --window-name Scene
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uloop screenshot --window-name Project --match-mode prefix
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```
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### execute-dynamic-code
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