uloop-cli 0.64.1 → 0.65.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "uloop-cli",
3
- "version": "0.64.1",
3
+ "version": "0.65.0",
4
4
  "//version": "x-release-please-version",
5
5
  "description": "CLI tool for Unity Editor communication via uLoopMCP",
6
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  "main": "dist/cli.bundle.cjs",
@@ -42,13 +42,13 @@
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  },
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  "dependencies": {
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  "commander": "14.0.3",
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- "launch-unity": "0.15.1",
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+ "launch-unity": "0.16.0",
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  "semver": "7.7.4"
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  },
48
48
  "devDependencies": {
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  "@eslint/js": "9.39.2",
50
50
  "@types/jest": "30.0.0",
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- "@types/node": "25.2.3",
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+ "@types/node": "25.3.0",
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  "@types/semver": "7.7.1",
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  "esbuild": "0.27.3",
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  "eslint": "9.39.2",
@@ -60,6 +60,6 @@
60
60
  "ts-jest": "29.4.6",
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61
  "tsx": "4.21.0",
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  "typescript": "5.9.3",
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- "typescript-eslint": "8.55.0"
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+ "typescript-eslint": "8.56.0"
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  }
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  }
@@ -0,0 +1,31 @@
1
+ import { isTransportDisconnectError } from '../execute-tool.js';
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+
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+ describe('isTransportDisconnectError', () => {
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+ it('returns true for UNITY_NO_RESPONSE', () => {
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+ expect(isTransportDisconnectError(new Error('UNITY_NO_RESPONSE'))).toBe(true);
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+ });
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+
8
+ it('returns true for Connection lost with details', () => {
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+ expect(isTransportDisconnectError(new Error('Connection lost: read ECONNRESET'))).toBe(true);
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+ });
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+
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+ it('returns true for Connection lost with EPIPE', () => {
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+ expect(isTransportDisconnectError(new Error('Connection lost: write EPIPE'))).toBe(true);
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+ });
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+
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+ it('returns false for JSON-RPC error from Unity', () => {
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+ expect(isTransportDisconnectError(new Error('Unity error: compilation failed'))).toBe(false);
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+ });
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+
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+ it('returns false for connection refused (pre-dispatch error)', () => {
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+ expect(isTransportDisconnectError(new Error('connect ECONNREFUSED 127.0.0.1:8711'))).toBe(
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+ false,
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+ );
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+ });
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+
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+ it('returns false for non-Error values', () => {
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+ expect(isTransportDisconnectError('UNITY_NO_RESPONSE')).toBe(false);
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+ expect(isTransportDisconnectError(null)).toBe(false);
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+ expect(isTransportDisconnectError(undefined)).toBe(false);
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+ });
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+ });
package/src/cli.ts CHANGED
@@ -756,6 +756,25 @@ function shouldSkipAutoSync(cmdName: string | undefined, args: string[]): boolea
756
756
  return args.some((arg) => (NO_SYNC_FLAGS as readonly string[]).includes(arg));
757
757
  }
758
758
 
759
+ function extractSyncGlobalOptions(args: string[]): GlobalOptions {
760
+ for (let i = 0; i < args.length; i++) {
761
+ const arg = args[i];
762
+ if (arg === '--port' || arg === '-p') {
763
+ const nextArg = args[i + 1];
764
+ if (nextArg !== undefined && !nextArg.startsWith('-')) {
765
+ return { port: nextArg };
766
+ }
767
+ continue;
768
+ }
769
+
770
+ if (arg.startsWith('--port=')) {
771
+ return { port: arg.slice('--port='.length) };
772
+ }
773
+ }
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+
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+ return {};
776
+ }
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+
759
778
  /**
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779
  * Main entry point with auto-sync for unknown commands.
761
780
  */
@@ -766,6 +785,7 @@ async function main(): Promise<void> {
766
785
 
767
786
  const args = process.argv.slice(2);
768
787
  const cmdName = args.find((arg) => !arg.startsWith('-'));
788
+ const syncGlobalOptions = extractSyncGlobalOptions(args);
769
789
 
770
790
  if (!shouldSkipAutoSync(cmdName, args)) {
771
791
  // Check if cache version is outdated and auto-sync if needed
@@ -775,7 +795,7 @@ async function main(): Promise<void> {
775
795
  `\x1b[33mCache outdated (${cachedVersion} → ${VERSION}). Syncing tools from Unity...\x1b[0m`,
776
796
  );
777
797
  try {
778
- await syncTools({});
798
+ await syncTools(syncGlobalOptions);
779
799
  console.log('\x1b[32m✓ Tools synced successfully.\x1b[0m\n');
780
800
  } catch (error) {
781
801
  const message = error instanceof Error ? error.message : String(error);
@@ -800,7 +820,7 @@ async function main(): Promise<void> {
800
820
  if (cmdName && !commandExists(cmdName)) {
801
821
  console.log(`\x1b[33mUnknown command '${cmdName}'. Syncing tools from Unity...\x1b[0m`);
802
822
  try {
803
- await syncTools({});
823
+ await syncTools(syncGlobalOptions);
804
824
  const newCache = loadToolsCache();
805
825
  const tool = newCache.tools.find((t) => t.name === cmdName);
806
826
  if (tool) {
@@ -14,6 +14,7 @@ import { orchestrateLaunch } from 'launch-unity';
14
14
  interface LaunchCommandOptions {
15
15
  restart?: boolean;
16
16
  quit?: boolean;
17
+ deleteRecovery?: boolean;
17
18
  platform?: string;
18
19
  maxDepth?: string;
19
20
  addUnityHub?: boolean;
@@ -30,6 +31,7 @@ export function registerLaunchCommand(program: Command): void {
30
31
  )
31
32
  .argument('[project-path]', 'Path to Unity project')
32
33
  .option('-r, --restart', 'Kill running Unity and restart')
34
+ .option('-d, --delete-recovery', 'Delete Assets/_Recovery before launch')
33
35
  .option('-q, --quit', 'Gracefully quit running Unity')
34
36
  .option('-p, --platform <platform>', 'Build target (e.g., Android, iOS)')
35
37
  .option('--max-depth <n>', 'Search depth when project-path is omitted', '3')
@@ -66,6 +68,7 @@ async function runLaunchCommand(
66
68
  unityArgs: [],
67
69
  restart: options.restart === true,
68
70
  quit: options.quit === true,
71
+ deleteRecovery: options.deleteRecovery === true,
69
72
  addUnityHub: options.addUnityHub === true,
70
73
  favoriteUnityHub: options.favorite === true,
71
74
  });
@@ -0,0 +1,291 @@
1
+ /**
2
+ * Compile-related helpers duplicated from TypeScriptServer~ to avoid cross-project imports
3
+ * that violate CLI's rootDir boundary (TS6059).
4
+ *
5
+ * Source: TypeScriptServer~/src/compile/compile-domain-reload-helpers.ts
6
+ */
7
+
8
+ // CLI tools output to console by design, object keys come from Unity tool responses which are trusted,
9
+ // and lock file paths are constructed from trusted project root detection
10
+ /* eslint-disable security/detect-object-injection, security/detect-non-literal-fs-filename */
11
+
12
+ import assert from 'node:assert';
13
+ import { existsSync, readFileSync } from 'fs';
14
+ import * as net from 'net';
15
+ import { join } from 'path';
16
+
17
+ // Only alphanumeric, underscore, and hyphen — blocks path separators and traversal sequences
18
+ const SAFE_REQUEST_ID_PATTERN: RegExp = /^[a-zA-Z0-9_-]+$/;
19
+
20
+ export const COMPILE_FORCE_RECOMPILE_ARG_KEYS = [
21
+ 'ForceRecompile',
22
+ 'forceRecompile',
23
+ 'force_recompile',
24
+ 'force-recompile',
25
+ ] as const;
26
+
27
+ export const COMPILE_WAIT_FOR_DOMAIN_RELOAD_ARG_KEYS = [
28
+ 'WaitForDomainReload',
29
+ 'waitForDomainReload',
30
+ 'wait_for_domain_reload',
31
+ 'wait-for-domain-reload',
32
+ ] as const;
33
+
34
+ export interface CompileExecutionOptions {
35
+ forceRecompile: boolean;
36
+ waitForDomainReload: boolean;
37
+ }
38
+
39
+ export interface CompileCompletionWaitOptions {
40
+ projectRoot: string;
41
+ requestId: string;
42
+ timeoutMs: number;
43
+ pollIntervalMs: number;
44
+ unityPort?: number;
45
+ isUnityReadyWhenIdle?: () => Promise<boolean>;
46
+ }
47
+
48
+ export type CompileCompletionOutcome = 'completed' | 'timed_out';
49
+
50
+ export interface CompileCompletionResult<T> {
51
+ outcome: CompileCompletionOutcome;
52
+ result?: T;
53
+ }
54
+
55
+ /**
56
+ * Between compilationFinished and beforeAssemblyReload, there is a brief gap (~50ms measured)
57
+ * where no lock files exist. This grace period prevents false "completed" detection during that gap.
58
+ */
59
+ const LOCK_GRACE_PERIOD_MS = 500;
60
+
61
+ const READINESS_CHECK_TIMEOUT_MS = 3000;
62
+ const DEFAULT_HOST = '127.0.0.1';
63
+ const CONTENT_LENGTH_HEADER = 'Content-Length:';
64
+ const HEADER_SEPARATOR = '\r\n\r\n';
65
+
66
+ function toBoolean(value: unknown): boolean {
67
+ if (typeof value === 'boolean') {
68
+ return value;
69
+ }
70
+
71
+ if (typeof value === 'string') {
72
+ return value.toLowerCase() === 'true';
73
+ }
74
+
75
+ return false;
76
+ }
77
+
78
+ function getCompileBooleanArg(args: Record<string, unknown>, keys: readonly string[]): boolean {
79
+ for (const key of keys) {
80
+ if (!(key in args)) {
81
+ continue;
82
+ }
83
+
84
+ return toBoolean(args[key]);
85
+ }
86
+
87
+ return false;
88
+ }
89
+
90
+ export function resolveCompileExecutionOptions(
91
+ args: Record<string, unknown>,
92
+ ): CompileExecutionOptions {
93
+ return {
94
+ forceRecompile: getCompileBooleanArg(args, COMPILE_FORCE_RECOMPILE_ARG_KEYS),
95
+ waitForDomainReload: getCompileBooleanArg(args, COMPILE_WAIT_FOR_DOMAIN_RELOAD_ARG_KEYS),
96
+ };
97
+ }
98
+
99
+ function createCompileRequestId(): string {
100
+ const timestamp = Date.now();
101
+ const randomToken = Math.floor(Math.random() * 1000000)
102
+ .toString()
103
+ .padStart(6, '0');
104
+ return `compile_${timestamp}_${randomToken}`;
105
+ }
106
+
107
+ export function ensureCompileRequestId(args: Record<string, unknown>): string {
108
+ const existingRequestId = args['RequestId'];
109
+ if (typeof existingRequestId === 'string' && existingRequestId.length > 0) {
110
+ if (SAFE_REQUEST_ID_PATTERN.test(existingRequestId)) {
111
+ return existingRequestId;
112
+ }
113
+ }
114
+
115
+ const requestId: string = createCompileRequestId();
116
+ args['RequestId'] = requestId;
117
+ return requestId;
118
+ }
119
+
120
+ function getCompileResultFilePath(projectRoot: string, requestId: string): string {
121
+ assert(
122
+ SAFE_REQUEST_ID_PATTERN.test(requestId),
123
+ `requestId contains unsafe characters: '${requestId}'`,
124
+ );
125
+ return join(projectRoot, 'Temp', 'uLoopMCP', 'compile-results', `${requestId}.json`);
126
+ }
127
+
128
+ function isUnityBusyByLockFiles(projectRoot: string): boolean {
129
+ const compilingLockPath = join(projectRoot, 'Temp', 'compiling.lock');
130
+ if (existsSync(compilingLockPath)) {
131
+ return true;
132
+ }
133
+
134
+ const domainReloadLockPath = join(projectRoot, 'Temp', 'domainreload.lock');
135
+ if (existsSync(domainReloadLockPath)) {
136
+ return true;
137
+ }
138
+
139
+ const serverStartingLockPath = join(projectRoot, 'Temp', 'serverstarting.lock');
140
+ return existsSync(serverStartingLockPath);
141
+ }
142
+
143
+ function stripUtf8Bom(content: string): string {
144
+ if (content.charCodeAt(0) === 0xfeff) {
145
+ return content.slice(1);
146
+ }
147
+
148
+ return content;
149
+ }
150
+
151
+ function tryReadCompileResult<T>(projectRoot: string, requestId: string): T | undefined {
152
+ const resultFilePath = getCompileResultFilePath(projectRoot, requestId);
153
+ if (!existsSync(resultFilePath)) {
154
+ return undefined;
155
+ }
156
+
157
+ try {
158
+ const content = readFileSync(resultFilePath, 'utf-8');
159
+ const parsed = JSON.parse(stripUtf8Bom(content)) as unknown;
160
+ return parsed as T;
161
+ } catch {
162
+ // File may be partially written by Unity or deleted between existsSync and readFileSync (TOCTOU).
163
+ // Return undefined so the polling loop retries on the next tick.
164
+ return undefined;
165
+ }
166
+ }
167
+
168
+ /**
169
+ * Verify Unity server can actually process a JSON-RPC request, not just accept TCP.
170
+ * Sends a lightweight get-tool-details request and waits for any valid framed response.
171
+ */
172
+ function canSendRequestToUnity(port: number): Promise<boolean> {
173
+ return new Promise((resolve) => {
174
+ const socket = new net.Socket();
175
+ const timer = setTimeout(() => {
176
+ socket.destroy();
177
+ resolve(false);
178
+ }, READINESS_CHECK_TIMEOUT_MS);
179
+
180
+ const cleanup = (): void => {
181
+ clearTimeout(timer);
182
+ socket.destroy();
183
+ };
184
+
185
+ socket.connect(port, DEFAULT_HOST, () => {
186
+ const rpcRequest: string = JSON.stringify({
187
+ jsonrpc: '2.0',
188
+ method: 'get-tool-details',
189
+ params: { IncludeDevelopmentOnly: false },
190
+ id: 0,
191
+ });
192
+ const contentLength: number = Buffer.byteLength(rpcRequest, 'utf8');
193
+ const frame: string = `${CONTENT_LENGTH_HEADER} ${contentLength}${HEADER_SEPARATOR}${rpcRequest}`;
194
+ socket.write(frame);
195
+ });
196
+
197
+ let buffer: Buffer = Buffer.alloc(0);
198
+ socket.on('data', (chunk: Buffer) => {
199
+ buffer = Buffer.concat([buffer, chunk]);
200
+ const sepIndex: number = buffer.indexOf(HEADER_SEPARATOR);
201
+ if (sepIndex !== -1) {
202
+ cleanup();
203
+ resolve(true);
204
+ }
205
+ });
206
+
207
+ socket.on('error', () => {
208
+ cleanup();
209
+ resolve(false);
210
+ });
211
+
212
+ socket.on('close', () => {
213
+ clearTimeout(timer);
214
+ resolve(false);
215
+ });
216
+ });
217
+ }
218
+
219
+ export function sleep(ms: number): Promise<void> {
220
+ return new Promise((resolve) => setTimeout(resolve, ms));
221
+ }
222
+
223
+ /**
224
+ * Wait until the compile result file exists AND all Unity lock files are gone.
225
+ * After the result file appears and locks disappear, waits an additional grace period
226
+ * to catch the gap between compilationFinished and beforeAssemblyReload (~50ms measured).
227
+ */
228
+ export async function waitForCompileCompletion<T>(
229
+ options: CompileCompletionWaitOptions,
230
+ ): Promise<CompileCompletionResult<T>> {
231
+ const startTime: number = Date.now();
232
+ let idleSinceTimestamp: number | null = null;
233
+
234
+ while (Date.now() - startTime < options.timeoutMs) {
235
+ const result: T | undefined = tryReadCompileResult<T>(options.projectRoot, options.requestId);
236
+ const isBusy: boolean = isUnityBusyByLockFiles(options.projectRoot);
237
+
238
+ if (result !== undefined && !isBusy) {
239
+ const now: number = Date.now();
240
+ if (idleSinceTimestamp === null) {
241
+ idleSinceTimestamp = now;
242
+ }
243
+
244
+ const idleDuration: number = now - idleSinceTimestamp;
245
+ if (idleDuration >= LOCK_GRACE_PERIOD_MS) {
246
+ if (options.unityPort !== undefined) {
247
+ const isReady: boolean = await canSendRequestToUnity(options.unityPort);
248
+ if (isReady) {
249
+ return { outcome: 'completed', result };
250
+ }
251
+ } else if (options.isUnityReadyWhenIdle) {
252
+ const isReady: boolean = await options.isUnityReadyWhenIdle();
253
+ if (isReady) {
254
+ return { outcome: 'completed', result };
255
+ }
256
+ } else {
257
+ return { outcome: 'completed', result };
258
+ }
259
+ }
260
+ } else {
261
+ idleSinceTimestamp = null;
262
+ }
263
+
264
+ await sleep(options.pollIntervalMs);
265
+ }
266
+
267
+ const lastResult: T | undefined = tryReadCompileResult<T>(options.projectRoot, options.requestId);
268
+ if (lastResult !== undefined && !isUnityBusyByLockFiles(options.projectRoot)) {
269
+ // Guard the compilationFinished→beforeAssemblyReload gap, same as the main loop
270
+ await sleep(LOCK_GRACE_PERIOD_MS);
271
+ if (isUnityBusyByLockFiles(options.projectRoot)) {
272
+ return { outcome: 'timed_out' };
273
+ }
274
+
275
+ if (options.unityPort !== undefined) {
276
+ const isReady: boolean = await canSendRequestToUnity(options.unityPort);
277
+ if (isReady) {
278
+ return { outcome: 'completed', result: lastResult };
279
+ }
280
+ } else if (options.isUnityReadyWhenIdle) {
281
+ const isReady: boolean = await options.isUnityReadyWhenIdle();
282
+ if (isReady) {
283
+ return { outcome: 'completed', result: lastResult };
284
+ }
285
+ } else {
286
+ return { outcome: 'completed', result: lastResult };
287
+ }
288
+ }
289
+
290
+ return { outcome: 'timed_out' };
291
+ }
@@ -1,5 +1,5 @@
1
1
  {
2
- "version": "0.64.1",
2
+ "version": "0.65.0",
3
3
  "tools": [
4
4
  {
5
5
  "name": "compile",
@@ -10,6 +10,10 @@
10
10
  "ForceRecompile": {
11
11
  "type": "boolean",
12
12
  "description": "Force full recompilation"
13
+ },
14
+ "WaitForDomainReload": {
15
+ "type": "boolean",
16
+ "description": "Wait for domain reload completion before returning"
13
17
  }
14
18
  }
15
19
  }
@@ -72,7 +72,16 @@ export class DirectUnityClient {
72
72
 
73
73
  return new Promise((resolve, reject) => {
74
74
  const socket = this.socket!;
75
+
76
+ const cleanup = (): void => {
77
+ clearTimeout(timeoutId);
78
+ socket.off('data', onData);
79
+ socket.off('error', onError);
80
+ socket.off('close', onClose);
81
+ };
82
+
75
83
  const timeoutId = setTimeout(() => {
84
+ cleanup();
76
85
  reject(
77
86
  new Error(
78
87
  `Request timed out after ${NETWORK_TIMEOUT_MS}ms. Unity may be frozen or busy. [For AI] Run 'uloop focus-window' to bring Unity to the front, then retry the tool. If the issue persists, report this to the user and ask how to proceed. Do NOT kill Unity processes without user permission.`,
@@ -98,9 +107,7 @@ export class DirectUnityClient {
98
107
  return;
99
108
  }
100
109
 
101
- clearTimeout(timeoutId);
102
- socket.off('data', onData);
103
-
110
+ cleanup();
104
111
  this.receiveBuffer = extractResult.remainingData;
105
112
 
106
113
  const response = JSON.parse(extractResult.jsonContent) as JsonRpcResponse;
@@ -113,7 +120,19 @@ export class DirectUnityClient {
113
120
  resolve(response.result as T);
114
121
  };
115
122
 
123
+ const onError = (error: Error): void => {
124
+ cleanup();
125
+ reject(new Error(`Connection lost: ${error.message}`));
126
+ };
127
+
128
+ const onClose = (): void => {
129
+ cleanup();
130
+ reject(new Error('UNITY_NO_RESPONSE'));
131
+ };
132
+
116
133
  socket.on('data', onData);
134
+ socket.on('error', onError);
135
+ socket.on('close', onClose);
117
136
  socket.write(framedMessage);
118
137
  });
119
138
  }