uloop-cli 0.50.1 → 0.51.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.bundle.cjs +18 -8
- package/dist/cli.bundle.cjs.map +3 -3
- package/package.json +2 -2
- package/src/default-tools.json +13 -3
- package/src/skills/bundled-skills.ts +4 -4
- package/src/version.ts +1 -1
package/dist/cli.bundle.cjs
CHANGED
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@@ -5621,7 +5621,7 @@ var import_path3 = require("path");
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// src/default-tools.json
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var default_tools_default = {
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version: "0.
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version: "0.51.0",
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tools: [
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{
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name: "compile",
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@@ -5896,8 +5896,8 @@ var default_tools_default = {
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}
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},
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{
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name: "capture-
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description: "Capture Unity EditorWindow and save as PNG
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name: "capture-window",
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description: "Capture Unity EditorWindow and save as PNG",
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inputSchema: {
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type: "object",
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properties: {
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@@ -5910,6 +5910,16 @@ var default_tools_default = {
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type: "number",
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description: "Resolution scale (0.1 to 1.0)",
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default: 1
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},
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MatchMode: {
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type: "string",
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description: "Window name matching mode (all case-insensitive)",
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enum: [
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"exact",
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"prefix",
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"contains"
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],
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default: "exact"
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}
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}
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}
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}
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// src/version.ts
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var VERSION = "0.
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var VERSION = "0.51.0";
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// src/spinner.ts
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var SPINNER_FRAMES = ["\u280B", "\u2819", "\u2839", "\u2838", "\u283C", "\u2834", "\u2826", "\u2827", "\u2807", "\u280F"];
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@@ -6333,8 +6343,8 @@ var import_fs4 = require("fs");
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var import_path5 = require("path");
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var import_os = require("os");
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// ../Editor/Api/McpTools/
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var SKILL_default = '---\nname: uloop-capture-
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// ../Editor/Api/McpTools/CaptureWindow/SKILL.md
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var SKILL_default = '---\nname: uloop-capture-window\ndescription: Capture Unity EditorWindow and save as PNG. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.\n---\n\n# uloop capture-window\n\nCapture any Unity EditorWindow by name and save as PNG.\n\n## Usage\n\n```bash\nuloop capture-window [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--window-name` | string | `Game` | Window name to capture (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy", or any EditorWindow title) |\n| `--resolution-scale` | number | `1.0` | Resolution scale (0.1 to 1.0) |\n| `--match-mode` | enum | `exact` | Window name matching mode: `exact`, `prefix`, or `contains`. All modes are case-insensitive. |\n\n## Match Modes\n\n| Mode | Description | Example |\n|------|-------------|---------|\n| `exact` | Window name must match exactly (case-insensitive) | "Project" matches "Project" only |\n| `prefix` | Window name must start with the input | "Project" matches "Project" and "Project Settings" |\n| `contains` | Window name must contain the input anywhere | "set" matches "Project Settings" |\n\n## Window Name\n\nThe window name is the text displayed in the window\'s title bar (tab). The user (human) will tell you which window to capture. Common window names include:\n\n- **Game**: Game View window\n- **Scene**: Scene View window\n- **Console**: Console window\n- **Inspector**: Inspector window\n- **Project**: Project browser window\n- **Hierarchy**: Hierarchy window\n- **Animation**: Animation window\n- **Animator**: Animator window\n- **Profiler**: Profiler window\n- **Audio Mixer**: Audio Mixer window\n\nYou can also specify custom EditorWindow titles (e.g., "EditorWindow Capture Test").\n\n## Examples\n\n```bash\n# Capture Game View at full resolution\nuloop capture-window\n\n# Capture Game View at half resolution\nuloop capture-window --window-name Game --resolution-scale 0.5\n\n# Capture Scene View\nuloop capture-window --window-name Scene\n\n# Capture Console window\nuloop capture-window --window-name Console\n\n# Capture Inspector window\nuloop capture-window --window-name Inspector\n\n# Capture Project browser (exact match - won\'t match "Project Settings")\nuloop capture-window --window-name Project\n\n# Capture all windows starting with "Project" (prefix match)\nuloop capture-window --window-name Project --match-mode prefix\n\n# Capture custom EditorWindow by title\nuloop capture-window --window-name "My Custom Window"\n```\n\n## Output\n\nReturns JSON with:\n- `CapturedCount`: Number of windows captured\n- `CapturedWindows`: Array of captured window info, each containing:\n - `ImagePath`: Absolute path to the saved PNG file\n - `FileSizeBytes`: Size of the saved file in bytes\n - `Width`: Captured image width in pixels\n - `Height`: Captured image height in pixels\n\nWhen multiple windows match (e.g., multiple Inspector windows or when using `contains` mode), all matching windows are captured with numbered filenames (e.g., `Inspector_1_*.png`, `Inspector_2_*.png`).\n\n## Notes\n\n- Use `uloop focus-window` first if needed\n- Target window must be open in Unity Editor\n- Window name matching is always case-insensitive\n';
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// ../Editor/Api/McpTools/ClearConsole/SKILL.md
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var SKILL_default2 = "---\nname: uloop-clear-console\ndescription: Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.\n---\n\n# uloop clear-console\n\nClear Unity console logs.\n\n## Usage\n\n```bash\nuloop clear-console [--add-confirmation-message]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--add-confirmation-message` | boolean | `false` | Add confirmation message after clearing |\n\n## Examples\n\n```bash\n# Clear console\nuloop clear-console\n\n# Clear with confirmation\nuloop clear-console --add-confirmation-message\n```\n\n## Output\n\nReturns JSON confirming the console was cleared.\n";
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// src/skills/bundled-skills.ts
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var BUNDLED_SKILLS = [
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{
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name: "uloop-capture-
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dirName: "uloop-capture-
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name: "uloop-capture-window",
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dirName: "uloop-capture-window",
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content: SKILL_default
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},
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{
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