uloop-cli 0.48.3 → 0.49.0

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Files changed (31) hide show
  1. package/dist/cli.bundle.cjs +211 -22
  2. package/dist/cli.bundle.cjs.map +3 -3
  3. package/jest.config.cjs +2 -1
  4. package/md-transformer.cjs +11 -0
  5. package/package.json +1 -1
  6. package/scripts/generate-bundled-skills.ts +87 -31
  7. package/src/__tests__/cli-e2e.test.ts +76 -10
  8. package/src/__tests__/skills-manager.test.ts +158 -0
  9. package/src/cli.ts +44 -2
  10. package/src/default-tools.json +1 -1
  11. package/src/skills/bundled-skills.ts +19 -16
  12. package/src/skills/skill-definitions/cli-only/uloop-get-version/SKILL.md +37 -0
  13. package/src/skills/skills-manager.ts +232 -9
  14. package/src/version.ts +1 -1
  15. package/CLAUDE.md +0 -61
  16. package/src/skills/skill-definitions/uloop-capture-unity-window/SKILL.md +0 -81
  17. package/src/skills/skill-definitions/uloop-clear-console/SKILL.md +0 -34
  18. package/src/skills/skill-definitions/uloop-compile/SKILL.md +0 -47
  19. package/src/skills/skill-definitions/uloop-control-play-mode/SKILL.md +0 -48
  20. package/src/skills/skill-definitions/uloop-execute-dynamic-code/SKILL.md +0 -79
  21. package/src/skills/skill-definitions/uloop-execute-menu-item/SKILL.md +0 -43
  22. package/src/skills/skill-definitions/uloop-find-game-objects/SKILL.md +0 -46
  23. package/src/skills/skill-definitions/uloop-focus-window/SKILL.md +0 -34
  24. package/src/skills/skill-definitions/uloop-get-hierarchy/SKILL.md +0 -44
  25. package/src/skills/skill-definitions/uloop-get-logs/SKILL.md +0 -45
  26. package/src/skills/skill-definitions/uloop-get-menu-items/SKILL.md +0 -44
  27. package/src/skills/skill-definitions/uloop-get-provider-details/SKILL.md +0 -45
  28. package/src/skills/skill-definitions/uloop-get-version/SKILL.md +0 -32
  29. package/src/skills/skill-definitions/uloop-run-tests/SKILL.md +0 -43
  30. package/src/skills/skill-definitions/uloop-unity-search/SKILL.md +0 -44
  31. /package/src/skills/skill-definitions/{uloop-get-project-info → cli-only/uloop-get-project-info}/SKILL.md +0 -0
@@ -1,43 +0,0 @@
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- ---
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- name: uloop-execute-menu-item
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- description: Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.
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- ---
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-
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- # uloop execute-menu-item
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-
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- Execute Unity MenuItem.
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-
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- ## Usage
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-
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- ```bash
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- uloop execute-menu-item --menu-item-path "<path>"
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- ```
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-
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- ## Parameters
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-
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- | Parameter | Type | Default | Description |
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- |-----------|------|---------|-------------|
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- | `--menu-item-path` | string | - | Menu item path (e.g., "GameObject/Create Empty") |
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- | `--use-reflection-fallback` | boolean | `true` | Use reflection fallback |
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-
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- ## Examples
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-
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- ```bash
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- # Create empty GameObject
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- uloop execute-menu-item --menu-item-path "GameObject/Create Empty"
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-
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- # Save scene
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- uloop execute-menu-item --menu-item-path "File/Save"
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-
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- # Open project settings
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- uloop execute-menu-item --menu-item-path "Edit/Project Settings..."
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- ```
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-
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- ## Output
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-
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- Returns JSON with execution result.
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-
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- ## Notes
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-
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- - Use `uloop get-menu-items` to discover available menu paths
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- - Some menu items may require specific context or selection
@@ -1,46 +0,0 @@
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- ---
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- name: uloop-find-game-objects
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- description: Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.
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- ---
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-
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- # uloop find-game-objects
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-
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- Find GameObjects with search criteria.
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-
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- ## Usage
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-
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- ```bash
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- uloop find-game-objects [options]
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- ```
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-
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- ## Parameters
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-
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- | Parameter | Type | Default | Description |
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- |-----------|------|---------|-------------|
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- | `--name-pattern` | string | - | Name pattern to search |
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- | `--search-mode` | string | `Contains` | Search mode: `Exact`, `Path`, `Regex`, `Contains` |
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- | `--required-components` | array | - | Required components |
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- | `--tag` | string | - | Tag filter |
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- | `--layer` | string | - | Layer filter |
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- | `--max-results` | integer | `20` | Maximum number of results |
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- | `--include-inactive` | boolean | `false` | Include inactive GameObjects |
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-
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- ## Examples
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-
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- ```bash
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- # Find by name
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- uloop find-game-objects --name-pattern "Player"
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-
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- # Find with component
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- uloop find-game-objects --required-components Rigidbody
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-
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- # Find by tag
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- uloop find-game-objects --tag "Enemy"
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-
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- # Regex search
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- uloop find-game-objects --name-pattern "UI_.*" --search-mode Regex
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- ```
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-
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- ## Output
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-
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- Returns JSON array of matching GameObjects with paths and components.
@@ -1,34 +0,0 @@
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- ---
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- name: uloop-focus-window
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- description: Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.
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- ---
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-
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- # uloop focus-window
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-
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- Bring Unity Editor window to front.
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-
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- ## Usage
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-
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- ```bash
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- uloop focus-window
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- ```
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-
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- ## Parameters
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-
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- None.
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-
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- ## Examples
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-
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- ```bash
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- # Focus Unity Editor
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- uloop focus-window
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- ```
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-
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- ## Output
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-
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- Returns JSON confirming the window was focused.
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-
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- ## Notes
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-
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- - Useful before `uloop capture-unity-window` to ensure the target window is visible
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- - Brings the main Unity Editor window to the foreground
@@ -1,44 +0,0 @@
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- ---
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- name: uloop-get-hierarchy
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- description: Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on objects.
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- ---
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-
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- # uloop get-hierarchy
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-
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- Get Unity Hierarchy structure.
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-
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- ## Usage
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-
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- ```bash
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- uloop get-hierarchy [options]
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- ```
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-
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- ## Parameters
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-
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- | Parameter | Type | Default | Description |
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- |-----------|------|---------|-------------|
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- | `--root-path` | string | - | Root GameObject path to start from |
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- | `--max-depth` | integer | `-1` | Maximum depth (-1 for unlimited) |
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- | `--include-components` | boolean | `true` | Include component information |
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- | `--include-inactive` | boolean | `true` | Include inactive GameObjects |
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- | `--include-paths` | boolean | `false` | Include full path information |
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-
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- ## Examples
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-
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- ```bash
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- # Get entire hierarchy
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- uloop get-hierarchy
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-
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- # Get hierarchy from specific root
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- uloop get-hierarchy --root-path "Canvas/UI"
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-
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- # Limit depth
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- uloop get-hierarchy --max-depth 2
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-
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- # Without components
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- uloop get-hierarchy --include-components false
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- ```
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-
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- ## Output
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-
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- Returns JSON with hierarchical structure of GameObjects and their components.
@@ -1,45 +0,0 @@
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- ---
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- name: uloop-get-logs
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- description: Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.
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- ---
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-
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- # uloop get-logs
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-
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- Retrieve logs from Unity Console.
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-
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- ## Usage
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-
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- ```bash
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- uloop get-logs [options]
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- ```
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-
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- ## Parameters
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-
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- | Parameter | Type | Default | Description |
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- |-----------|------|---------|-------------|
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- | `--log-type` | string | `All` | Log type filter: `Error`, `Warning`, `Log`, `All` |
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- | `--max-count` | integer | `100` | Maximum number of logs to retrieve |
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- | `--search-text` | string | - | Text to search within logs |
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- | `--include-stack-trace` | boolean | `true` | Include stack trace in output |
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- | `--use-regex` | boolean | `false` | Use regex for search |
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- | `--search-in-stack-trace` | boolean | `false` | Search within stack trace |
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-
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- ## Examples
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-
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- ```bash
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- # Get all logs
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- uloop get-logs
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-
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- # Get only errors
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- uloop get-logs --log-type Error
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-
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- # Search for specific text
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- uloop get-logs --search-text "NullReference"
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-
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- # Regex search
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- uloop get-logs --search-text "Missing.*Component" --use-regex
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- ```
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-
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- ## Output
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-
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- Returns JSON array of log entries with message, type, and optional stack trace.
@@ -1,44 +0,0 @@
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- ---
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- name: uloop-get-menu-items
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- description: Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.
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- ---
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-
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- # uloop get-menu-items
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-
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- Retrieve Unity MenuItems.
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-
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- ## Usage
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-
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- ```bash
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- uloop get-menu-items [options]
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- ```
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-
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- ## Parameters
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-
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- | Parameter | Type | Default | Description |
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- |-----------|------|---------|-------------|
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- | `--filter-text` | string | - | Filter text |
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- | `--filter-type` | string | `contains` | Filter type: `contains`, `exact`, `startswith` |
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- | `--max-count` | integer | `200` | Maximum number of items |
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- | `--include-validation` | boolean | `false` | Include validation functions |
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-
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- ## Examples
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-
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- ```bash
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- # List all menu items
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- uloop get-menu-items
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-
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- # Filter by text
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- uloop get-menu-items --filter-text "GameObject"
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-
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- # Exact match
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- uloop get-menu-items --filter-text "File/Save" --filter-type exact
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- ```
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-
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- ## Output
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-
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- Returns JSON array of menu items with paths and metadata.
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-
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- ## Notes
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-
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- Use with `uloop execute-menu-item` to run discovered menu commands.
@@ -1,45 +0,0 @@
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- ---
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- name: uloop-get-provider-details
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- description: Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider options.
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- ---
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-
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- # uloop get-provider-details
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-
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- Get detailed information about Unity Search providers.
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-
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- ## Usage
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-
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- ```bash
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- uloop get-provider-details [options]
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- ```
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-
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- ## Parameters
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-
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- | Parameter | Type | Default | Description |
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- |-----------|------|---------|-------------|
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- | `--provider-id` | string | - | Specific provider ID to query |
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- | `--active-only` | boolean | `false` | Only show active providers |
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- | `--include-descriptions` | boolean | `true` | Include descriptions |
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- | `--sort-by-priority` | boolean | `true` | Sort by priority |
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-
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- ## Examples
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-
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- ```bash
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- # List all providers
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- uloop get-provider-details
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-
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- # Get specific provider
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- uloop get-provider-details --provider-id asset
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-
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- # Active providers only
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- uloop get-provider-details --active-only
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- ```
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-
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- ## Output
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-
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- Returns JSON:
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- - `Providers`: array of provider info (ID, name, description, priority)
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-
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- ## Notes
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-
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- Use provider IDs with `uloop unity-search --providers` option.
@@ -1,32 +0,0 @@
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- ---
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- name: uloop-get-version
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- description: Get uLoopMCP version information via uloop CLI. Use when you need to: (1) Check uLoopMCP package version, (2) Verify installation is working correctly, (3) Troubleshoot version compatibility issues.
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- internal: true
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- ---
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-
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- # uloop get-version
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-
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- Get uLoopMCP version information.
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-
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- ## Usage
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-
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- ```bash
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- uloop get-version
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- ```
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-
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- ## Parameters
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-
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- None.
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-
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- ## Examples
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-
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- ```bash
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- # Get version info
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- uloop get-version
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- ```
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-
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- ## Output
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-
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- Returns JSON with version information:
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- - uLoopMCP package version
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- - CLI version
@@ -1,43 +0,0 @@
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- ---
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- name: uloop-run-tests
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- description: Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don't break existing functionality.
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- ---
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-
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- # uloop run-tests
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-
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- Execute Unity Test Runner.
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-
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- ## Usage
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-
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- ```bash
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- uloop run-tests [options]
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- ```
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-
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- ## Parameters
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-
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- | Parameter | Type | Default | Description |
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- |-----------|------|---------|-------------|
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- | `--test-mode` | string | `EditMode` | Test mode: `EditMode`, `PlayMode` |
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- | `--filter-type` | string | `all` | Filter type: `all`, `exact`, `regex`, `assembly` |
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- | `--filter-value` | string | - | Filter value (test name, pattern, or assembly) |
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- | `--save-xml` | boolean | `false` | Save test results as XML |
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-
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- ## Examples
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-
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- ```bash
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- # Run all EditMode tests
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- uloop run-tests
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-
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- # Run PlayMode tests
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- uloop run-tests --test-mode PlayMode
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-
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- # Run specific test
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- uloop run-tests --filter-type exact --filter-value "MyTest.TestMethod"
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-
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- # Run tests matching pattern
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- uloop run-tests --filter-type regex --filter-value ".*Integration.*"
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- ```
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-
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- ## Output
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-
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- Returns JSON with test results including pass/fail counts and details.
@@ -1,44 +0,0 @@
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- ---
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- name: uloop-unity-search
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- description: Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files within the Unity project.
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- ---
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-
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- # uloop unity-search
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-
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- Search Unity project using Unity Search.
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-
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- ## Usage
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-
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- ```bash
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- uloop unity-search [options]
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- ```
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-
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- ## Parameters
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-
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- | Parameter | Type | Default | Description |
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- |-----------|------|---------|-------------|
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- | `--search-query` | string | - | Search query |
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- | `--providers` | array | - | Search providers (e.g., `asset`, `scene`, `find`) |
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- | `--max-results` | integer | `50` | Maximum number of results |
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- | `--save-to-file` | boolean | `false` | Save results to file |
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-
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- ## Examples
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-
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- ```bash
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- # Search for assets
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- uloop unity-search --search-query "Player"
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-
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- # Search with specific provider
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- uloop unity-search --search-query "t:Prefab" --providers asset
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-
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- # Limit results
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- uloop unity-search --search-query "*.cs" --max-results 20
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- ```
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-
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- ## Output
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-
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- Returns JSON array of search results with paths and metadata.
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-
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- ## Notes
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-
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- Use `uloop get-provider-details` to discover available search providers.