uloop-cli 0.46.0 → 0.48.0

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@@ -5621,7 +5621,7 @@ var import_path3 = require("path");
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  // src/default-tools.json
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  var default_tools_default = {
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- version: "0.46.0",
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+ version: "0.48.0",
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  tools: [
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  {
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  name: "compile",
@@ -5896,11 +5896,16 @@ var default_tools_default = {
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  }
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  },
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  {
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- name: "capture-gameview",
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- description: "Capture Unity Game View as PNG",
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+ name: "capture-unity-window",
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+ description: "Capture Unity EditorWindow and save as PNG image",
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  inputSchema: {
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  type: "object",
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  properties: {
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+ WindowName: {
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+ type: "string",
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+ description: "Window name to capture (e.g., 'Game', 'Scene', 'Console', 'Inspector', 'Project', 'Hierarchy')",
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+ default: "Game"
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+ },
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  ResolutionScale: {
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  type: "number",
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  description: "Resolution scale (0.1 to 1.0)",
@@ -5972,6 +5977,25 @@ var default_tools_default = {
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  type: "object",
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  properties: {}
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  }
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+ },
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+ {
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+ name: "control-play-mode",
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+ description: "Control Unity Editor play mode (play/stop/pause)",
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+ inputSchema: {
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+ type: "object",
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+ properties: {
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+ Action: {
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+ type: "string",
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+ description: "Action to perform: Play - Start play mode, Stop - Stop play mode, Pause - Pause play mode",
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+ enum: [
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+ "Play",
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+ "Stop",
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+ "Pause"
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+ ],
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+ default: "Play"
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+ }
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+ }
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+ }
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  }
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  ]
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  };
@@ -6018,7 +6042,7 @@ function getCacheFilePath() {
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  }
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  // src/version.ts
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- var VERSION = "0.46.0";
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+ var VERSION = "0.48.0";
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  // src/spinner.ts
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  var SPINNER_FRAMES = ["\u280B", "\u2819", "\u2839", "\u2838", "\u283C", "\u2834", "\u2826", "\u2827", "\u2807", "\u280F"];
@@ -6309,79 +6333,119 @@ var import_fs4 = require("fs");
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  var import_path5 = require("path");
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  var import_os = require("os");
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+ // src/skills/skill-definitions/uloop-capture-unity-window/SKILL.md
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+ var SKILL_default = '---\nname: uloop-capture-unity-window\ndescription: Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.\n---\n\n# uloop capture-unity-window\n\nCapture any Unity EditorWindow by name and save as PNG image.\n\n## Usage\n\n```bash\nuloop capture-unity-window [--window-name <name>] [--resolution-scale <scale>]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--window-name` | string | `Game` | Window name to capture (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy", or any EditorWindow title) |\n| `--resolution-scale` | number | `1.0` | Resolution scale (0.1 to 1.0) |\n\n## Window Name\n\nThe window name is the text displayed in the window\'s title bar (tab). The user (human) will tell you which window to capture. Common window names include:\n\n- **Game**: Game View window\n- **Scene**: Scene View window\n- **Console**: Console window\n- **Inspector**: Inspector window\n- **Project**: Project browser window\n- **Hierarchy**: Hierarchy window\n- **Animation**: Animation window\n- **Animator**: Animator window\n- **Profiler**: Profiler window\n- **Audio Mixer**: Audio Mixer window\n\nYou can also specify custom EditorWindow titles (e.g., "EditorWindow Capture Test").\n\n## Examples\n\n```bash\n# Capture Game View at full resolution\nuloop capture-unity-window\n\n# Capture Game View at half resolution\nuloop capture-unity-window --window-name Game --resolution-scale 0.5\n\n# Capture Scene View\nuloop capture-unity-window --window-name Scene\n\n# Capture Console window\nuloop capture-unity-window --window-name Console\n\n# Capture Inspector window\nuloop capture-unity-window --window-name Inspector\n\n# Capture Project browser\nuloop capture-unity-window --window-name Project\n\n# Capture custom EditorWindow by title\nuloop capture-unity-window --window-name "My Custom Window"\n```\n\n## Output\n\nReturns JSON with:\n- `CapturedCount`: Number of windows captured\n- `CapturedWindows`: Array of captured window info, each containing:\n - `ImagePath`: Absolute path to the saved PNG image\n - `FileSizeBytes`: Size of the saved file in bytes\n - `Width`: Captured image width in pixels\n - `Height`: Captured image height in pixels\n\nWhen multiple windows of the same type are open (e.g., multiple Inspector windows), all matching windows are captured with numbered filenames (e.g., `Inspector_1_*.png`, `Inspector_2_*.png`).\n\n## Notes\n\n- Use `uloop focus-window` first if needed\n- Target window must be open in Unity Editor\n- Window name matching is case-insensitive\n';
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+
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+ // src/skills/skill-definitions/uloop-clear-console/SKILL.md
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+ var SKILL_default2 = "---\nname: uloop-clear-console\ndescription: Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.\n---\n\n# uloop clear-console\n\nClear Unity console logs.\n\n## Usage\n\n```bash\nuloop clear-console [--add-confirmation-message]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--add-confirmation-message` | boolean | `false` | Add confirmation message after clearing |\n\n## Examples\n\n```bash\n# Clear console\nuloop clear-console\n\n# Clear with confirmation\nuloop clear-console --add-confirmation-message\n```\n\n## Output\n\nReturns JSON confirming the console was cleared.\n";
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+
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  // src/skills/skill-definitions/uloop-compile/SKILL.md
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- var SKILL_default = '---\nname: uloop-compile\ndescription: Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.\n---\n\n# uloop compile\n\nExecute Unity project compilation.\n\n## Usage\n\n```bash\nuloop compile [--force-recompile]\n```\n\n## Parameters\n\n| Parameter | Type | Description |\n|-----------|------|-------------|\n| `--force-recompile` | boolean | Force full recompilation (triggers Domain Reload) |\n\n## Examples\n\n```bash\n# Check compilation\nuloop compile\n\n# Force full recompilation\nuloop compile --force-recompile\n```\n\n## Output\n\nReturns JSON:\n- `Success`: boolean\n- `ErrorCount`: number\n- `WarningCount`: number\n\n## Troubleshooting\n\nIf CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:\n\n```bash\nuloop fix\n```\n\nThis removes any leftover lock files (`compiling.lock`, `domainreload.lock`, `serverstarting.lock`) from the Unity project\'s Temp directory.\n';
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+ var SKILL_default3 = '---\nname: uloop-compile\ndescription: Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.\n---\n\n# uloop compile\n\nExecute Unity project compilation.\n\n## Usage\n\n```bash\nuloop compile [--force-recompile]\n```\n\n## Parameters\n\n| Parameter | Type | Description |\n|-----------|------|-------------|\n| `--force-recompile` | boolean | Force full recompilation (triggers Domain Reload) |\n\n## Examples\n\n```bash\n# Check compilation\nuloop compile\n\n# Force full recompilation\nuloop compile --force-recompile\n```\n\n## Output\n\nReturns JSON:\n- `Success`: boolean\n- `ErrorCount`: number\n- `WarningCount`: number\n\n## Troubleshooting\n\nIf CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:\n\n```bash\nuloop fix\n```\n\nThis removes any leftover lock files (`compiling.lock`, `domainreload.lock`, `serverstarting.lock`) from the Unity project\'s Temp directory.\n';
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- // src/skills/skill-definitions/uloop-get-logs/SKILL.md
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- var SKILL_default2 = '---\nname: uloop-get-logs\ndescription: Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.\n---\n\n# uloop get-logs\n\nRetrieve logs from Unity Console.\n\n## Usage\n\n```bash\nuloop get-logs [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--log-type` | string | `All` | Log type filter: `Error`, `Warning`, `Log`, `All` |\n| `--max-count` | integer | `100` | Maximum number of logs to retrieve |\n| `--search-text` | string | - | Text to search within logs |\n| `--include-stack-trace` | boolean | `true` | Include stack trace in output |\n| `--use-regex` | boolean | `false` | Use regex for search |\n| `--search-in-stack-trace` | boolean | `false` | Search within stack trace |\n\n## Examples\n\n```bash\n# Get all logs\nuloop get-logs\n\n# Get only errors\nuloop get-logs --log-type Error\n\n# Search for specific text\nuloop get-logs --search-text "NullReference"\n\n# Regex search\nuloop get-logs --search-text "Missing.*Component" --use-regex\n```\n\n## Output\n\nReturns JSON array of log entries with message, type, and optional stack trace.\n';
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+ // src/skills/skill-definitions/uloop-control-play-mode/SKILL.md
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+ var SKILL_default4 = "---\nname: uloop-control-play-mode\ndescription: Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.\n---\n\n# uloop control-play-mode\n\nControl Unity Editor play mode (play/stop/pause).\n\n## Usage\n\n```bash\nuloop control-play-mode [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--action` | string | `Play` | Action to perform: `Play`, `Stop`, `Pause` |\n\n## Examples\n\n```bash\n# Start play mode\nuloop control-play-mode --action Play\n\n# Stop play mode\nuloop control-play-mode --action Stop\n\n# Pause play mode\nuloop control-play-mode --action Pause\n```\n\n## Output\n\nReturns JSON with the current play mode state:\n- `IsPlaying`: Whether Unity is currently in play mode\n- `IsPaused`: Whether play mode is paused\n- `Message`: Description of the action performed\n\n## Notes\n\n- Play action starts the game in the Unity Editor (also resumes from pause)\n- Stop action exits play mode and returns to edit mode\n- Pause action pauses the game while remaining in play mode\n- Useful for automated testing workflows\n\n";
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- // src/skills/skill-definitions/uloop-run-tests/SKILL.md
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- var SKILL_default3 = '---\nname: uloop-run-tests\ndescription: Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don\'t break existing functionality.\n---\n\n# uloop run-tests\n\nExecute Unity Test Runner.\n\n## Usage\n\n```bash\nuloop run-tests [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--test-mode` | string | `EditMode` | Test mode: `EditMode`, `PlayMode` |\n| `--filter-type` | string | `all` | Filter type: `all`, `exact`, `regex`, `assembly` |\n| `--filter-value` | string | - | Filter value (test name, pattern, or assembly) |\n| `--save-xml` | boolean | `false` | Save test results as XML |\n\n## Examples\n\n```bash\n# Run all EditMode tests\nuloop run-tests\n\n# Run PlayMode tests\nuloop run-tests --test-mode PlayMode\n\n# Run specific test\nuloop run-tests --filter-type exact --filter-value "MyTest.TestMethod"\n\n# Run tests matching pattern\nuloop run-tests --filter-type regex --filter-value ".*Integration.*"\n```\n\n## Output\n\nReturns JSON with test results including pass/fail counts and details.\n';
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+ // src/skills/skill-definitions/uloop-execute-dynamic-code/SKILL.md
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+ var SKILL_default5 = "---\nname: uloop-execute-dynamic-code\ndescription: Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.\n---\n\n# uloop execute-dynamic-code\n\nExecute C# code dynamically in Unity Editor.\n\n## Usage\n\n```bash\nuloop execute-dynamic-code --code '<c# code>'\n```\n\n## Parameters\n\n| Parameter | Type | Description |\n|-----------|------|-------------|\n| `--code` | string | C# code to execute (direct statements, no class wrapper) |\n| `--compile-only` | boolean | Compile without execution |\n| `--auto-qualify-unity-types-once` | boolean | Auto-qualify Unity types |\n\n## Code Format\n\nWrite direct statements only (no classes/namespaces/methods). Return is optional.\n\n```csharp\n// Using directives at top are hoisted\nusing UnityEngine;\nvar x = Mathf.PI;\nreturn x;\n```\n\n## String Literals (Shell-specific)\n\n| Shell | Method |\n|-------|--------|\n| bash/zsh/MINGW64/Git Bash | `'Debug.Log(\"Hello!\");'` |\n| PowerShell | `'Debug.Log(\"\"Hello!\"\");'` |\n\n## Allowed Operations\n\n- Prefab/material wiring (PrefabUtility)\n- AddComponent + reference wiring (SerializedObject)\n- Scene/hierarchy edits\n- Inspector modifications\n\n## Forbidden Operations\n\n- System.IO.* (File/Directory/Path)\n- AssetDatabase.CreateFolder / file writes\n- Create/edit .cs/.asmdef files\n\n## Examples\n\n### bash / zsh / MINGW64 / Git Bash\n\n```bash\nuloop execute-dynamic-code --code 'return Selection.activeGameObject?.name;'\nuloop execute-dynamic-code --code 'new GameObject(\"MyObject\");'\nuloop execute-dynamic-code --code 'UnityEngine.Debug.Log(\"Hello from CLI!\");'\n```\n\n### PowerShell\n\n```powershell\nuloop execute-dynamic-code --code 'return Selection.activeGameObject?.name;'\nuloop execute-dynamic-code --code 'new GameObject(\"\"MyObject\"\");'\nuloop execute-dynamic-code --code 'UnityEngine.Debug.Log(\"\"Hello from CLI!\"\");'\n```\n\n## Output\n\nReturns JSON with execution result or compile errors.\n\n## Notes\n\nFor file/directory operations, use terminal commands instead.\n";
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- // src/skills/skill-definitions/uloop-clear-console/SKILL.md
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- var SKILL_default4 = "---\nname: uloop-clear-console\ndescription: Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.\n---\n\n# uloop clear-console\n\nClear Unity console logs.\n\n## Usage\n\n```bash\nuloop clear-console [--add-confirmation-message]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--add-confirmation-message` | boolean | `false` | Add confirmation message after clearing |\n\n## Examples\n\n```bash\n# Clear console\nuloop clear-console\n\n# Clear with confirmation\nuloop clear-console --add-confirmation-message\n```\n\n## Output\n\nReturns JSON confirming the console was cleared.\n";
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+ // src/skills/skill-definitions/uloop-execute-menu-item/SKILL.md
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+ var SKILL_default6 = '---\nname: uloop-execute-menu-item\ndescription: Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.\n---\n\n# uloop execute-menu-item\n\nExecute Unity MenuItem.\n\n## Usage\n\n```bash\nuloop execute-menu-item --menu-item-path "<path>"\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--menu-item-path` | string | - | Menu item path (e.g., "GameObject/Create Empty") |\n| `--use-reflection-fallback` | boolean | `true` | Use reflection fallback |\n\n## Examples\n\n```bash\n# Create empty GameObject\nuloop execute-menu-item --menu-item-path "GameObject/Create Empty"\n\n# Save scene\nuloop execute-menu-item --menu-item-path "File/Save"\n\n# Open project settings\nuloop execute-menu-item --menu-item-path "Edit/Project Settings..."\n```\n\n## Output\n\nReturns JSON with execution result.\n\n## Notes\n\n- Use `uloop get-menu-items` to discover available menu paths\n- Some menu items may require specific context or selection\n';
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+
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+ // src/skills/skill-definitions/uloop-find-game-objects/SKILL.md
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+ var SKILL_default7 = '---\nname: uloop-find-game-objects\ndescription: Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.\n---\n\n# uloop find-game-objects\n\nFind GameObjects with search criteria.\n\n## Usage\n\n```bash\nuloop find-game-objects [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--name-pattern` | string | - | Name pattern to search |\n| `--search-mode` | string | `Contains` | Search mode: `Exact`, `Path`, `Regex`, `Contains` |\n| `--required-components` | array | - | Required components |\n| `--tag` | string | - | Tag filter |\n| `--layer` | string | - | Layer filter |\n| `--max-results` | integer | `20` | Maximum number of results |\n| `--include-inactive` | boolean | `false` | Include inactive GameObjects |\n\n## Examples\n\n```bash\n# Find by name\nuloop find-game-objects --name-pattern "Player"\n\n# Find with component\nuloop find-game-objects --required-components Rigidbody\n\n# Find by tag\nuloop find-game-objects --tag "Enemy"\n\n# Regex search\nuloop find-game-objects --name-pattern "UI_.*" --search-mode Regex\n```\n\n## Output\n\nReturns JSON array of matching GameObjects with paths and components.\n';
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  // src/skills/skill-definitions/uloop-focus-window/SKILL.md
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- var SKILL_default5 = "---\nname: uloop-focus-window\ndescription: Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.\n---\n\n# uloop focus-window\n\nBring Unity Editor window to front.\n\n## Usage\n\n```bash\nuloop focus-window\n```\n\n## Parameters\n\nNone.\n\n## Examples\n\n```bash\n# Focus Unity Editor\nuloop focus-window\n```\n\n## Output\n\nReturns JSON confirming the window was focused.\n\n## Notes\n\n- Useful before `uloop capture-gameview` to ensure Game View is visible\n- Brings the main Unity Editor window to the foreground\n";
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+ var SKILL_default8 = "---\nname: uloop-focus-window\ndescription: Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.\n---\n\n# uloop focus-window\n\nBring Unity Editor window to front.\n\n## Usage\n\n```bash\nuloop focus-window\n```\n\n## Parameters\n\nNone.\n\n## Examples\n\n```bash\n# Focus Unity Editor\nuloop focus-window\n```\n\n## Output\n\nReturns JSON confirming the window was focused.\n\n## Notes\n\n- Useful before `uloop capture-unity-window` to ensure the target window is visible\n- Brings the main Unity Editor window to the foreground\n";
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  // src/skills/skill-definitions/uloop-get-hierarchy/SKILL.md
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- var SKILL_default6 = '---\nname: uloop-get-hierarchy\ndescription: Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on objects.\n---\n\n# uloop get-hierarchy\n\nGet Unity Hierarchy structure.\n\n## Usage\n\n```bash\nuloop get-hierarchy [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--root-path` | string | - | Root GameObject path to start from |\n| `--max-depth` | integer | `-1` | Maximum depth (-1 for unlimited) |\n| `--include-components` | boolean | `true` | Include component information |\n| `--include-inactive` | boolean | `true` | Include inactive GameObjects |\n| `--include-paths` | boolean | `false` | Include full path information |\n\n## Examples\n\n```bash\n# Get entire hierarchy\nuloop get-hierarchy\n\n# Get hierarchy from specific root\nuloop get-hierarchy --root-path "Canvas/UI"\n\n# Limit depth\nuloop get-hierarchy --max-depth 2\n\n# Without components\nuloop get-hierarchy --include-components false\n```\n\n## Output\n\nReturns JSON with hierarchical structure of GameObjects and their components.\n';
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+ var SKILL_default9 = '---\nname: uloop-get-hierarchy\ndescription: Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on objects.\n---\n\n# uloop get-hierarchy\n\nGet Unity Hierarchy structure.\n\n## Usage\n\n```bash\nuloop get-hierarchy [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--root-path` | string | - | Root GameObject path to start from |\n| `--max-depth` | integer | `-1` | Maximum depth (-1 for unlimited) |\n| `--include-components` | boolean | `true` | Include component information |\n| `--include-inactive` | boolean | `true` | Include inactive GameObjects |\n| `--include-paths` | boolean | `false` | Include full path information |\n\n## Examples\n\n```bash\n# Get entire hierarchy\nuloop get-hierarchy\n\n# Get hierarchy from specific root\nuloop get-hierarchy --root-path "Canvas/UI"\n\n# Limit depth\nuloop get-hierarchy --max-depth 2\n\n# Without components\nuloop get-hierarchy --include-components false\n```\n\n## Output\n\nReturns JSON with hierarchical structure of GameObjects and their components.\n';
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- // src/skills/skill-definitions/uloop-unity-search/SKILL.md
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- var SKILL_default7 = '---\nname: uloop-unity-search\ndescription: Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity\'s search system, (3) Locate files within the Unity project.\n---\n\n# uloop unity-search\n\nSearch Unity project using Unity Search.\n\n## Usage\n\n```bash\nuloop unity-search [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--search-query` | string | - | Search query |\n| `--providers` | array | - | Search providers (e.g., `asset`, `scene`, `find`) |\n| `--max-results` | integer | `50` | Maximum number of results |\n| `--save-to-file` | boolean | `false` | Save results to file |\n\n## Examples\n\n```bash\n# Search for assets\nuloop unity-search --search-query "Player"\n\n# Search with specific provider\nuloop unity-search --search-query "t:Prefab" --providers asset\n\n# Limit results\nuloop unity-search --search-query "*.cs" --max-results 20\n```\n\n## Output\n\nReturns JSON array of search results with paths and metadata.\n\n## Notes\n\nUse `uloop get-provider-details` to discover available search providers.\n';
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+ // src/skills/skill-definitions/uloop-get-logs/SKILL.md
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+ var SKILL_default10 = '---\nname: uloop-get-logs\ndescription: Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.\n---\n\n# uloop get-logs\n\nRetrieve logs from Unity Console.\n\n## Usage\n\n```bash\nuloop get-logs [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--log-type` | string | `All` | Log type filter: `Error`, `Warning`, `Log`, `All` |\n| `--max-count` | integer | `100` | Maximum number of logs to retrieve |\n| `--search-text` | string | - | Text to search within logs |\n| `--include-stack-trace` | boolean | `true` | Include stack trace in output |\n| `--use-regex` | boolean | `false` | Use regex for search |\n| `--search-in-stack-trace` | boolean | `false` | Search within stack trace |\n\n## Examples\n\n```bash\n# Get all logs\nuloop get-logs\n\n# Get only errors\nuloop get-logs --log-type Error\n\n# Search for specific text\nuloop get-logs --search-text "NullReference"\n\n# Regex search\nuloop get-logs --search-text "Missing.*Component" --use-regex\n```\n\n## Output\n\nReturns JSON array of log entries with message, type, and optional stack trace.\n';
6332
6365
 
6333
6366
  // src/skills/skill-definitions/uloop-get-menu-items/SKILL.md
6334
- var SKILL_default8 = '---\nname: uloop-get-menu-items\ndescription: Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.\n---\n\n# uloop get-menu-items\n\nRetrieve Unity MenuItems.\n\n## Usage\n\n```bash\nuloop get-menu-items [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--filter-text` | string | - | Filter text |\n| `--filter-type` | string | `contains` | Filter type: `contains`, `exact`, `startswith` |\n| `--max-count` | integer | `200` | Maximum number of items |\n| `--include-validation` | boolean | `false` | Include validation functions |\n\n## Examples\n\n```bash\n# List all menu items\nuloop get-menu-items\n\n# Filter by text\nuloop get-menu-items --filter-text "GameObject"\n\n# Exact match\nuloop get-menu-items --filter-text "File/Save" --filter-type exact\n```\n\n## Output\n\nReturns JSON array of menu items with paths and metadata.\n\n## Notes\n\nUse with `uloop execute-menu-item` to run discovered menu commands.\n';
6335
-
6336
- // src/skills/skill-definitions/uloop-execute-menu-item/SKILL.md
6337
- var SKILL_default9 = '---\nname: uloop-execute-menu-item\ndescription: Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.\n---\n\n# uloop execute-menu-item\n\nExecute Unity MenuItem.\n\n## Usage\n\n```bash\nuloop execute-menu-item --menu-item-path "<path>"\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--menu-item-path` | string | - | Menu item path (e.g., "GameObject/Create Empty") |\n| `--use-reflection-fallback` | boolean | `true` | Use reflection fallback |\n\n## Examples\n\n```bash\n# Create empty GameObject\nuloop execute-menu-item --menu-item-path "GameObject/Create Empty"\n\n# Save scene\nuloop execute-menu-item --menu-item-path "File/Save"\n\n# Open project settings\nuloop execute-menu-item --menu-item-path "Edit/Project Settings..."\n```\n\n## Output\n\nReturns JSON with execution result.\n\n## Notes\n\n- Use `uloop get-menu-items` to discover available menu paths\n- Some menu items may require specific context or selection\n';
6367
+ var SKILL_default11 = '---\nname: uloop-get-menu-items\ndescription: Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.\n---\n\n# uloop get-menu-items\n\nRetrieve Unity MenuItems.\n\n## Usage\n\n```bash\nuloop get-menu-items [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--filter-text` | string | - | Filter text |\n| `--filter-type` | string | `contains` | Filter type: `contains`, `exact`, `startswith` |\n| `--max-count` | integer | `200` | Maximum number of items |\n| `--include-validation` | boolean | `false` | Include validation functions |\n\n## Examples\n\n```bash\n# List all menu items\nuloop get-menu-items\n\n# Filter by text\nuloop get-menu-items --filter-text "GameObject"\n\n# Exact match\nuloop get-menu-items --filter-text "File/Save" --filter-type exact\n```\n\n## Output\n\nReturns JSON array of menu items with paths and metadata.\n\n## Notes\n\nUse with `uloop execute-menu-item` to run discovered menu commands.\n';
6338
6368
 
6339
- // src/skills/skill-definitions/uloop-find-game-objects/SKILL.md
6340
- var SKILL_default10 = '---\nname: uloop-find-game-objects\ndescription: Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.\n---\n\n# uloop find-game-objects\n\nFind GameObjects with search criteria.\n\n## Usage\n\n```bash\nuloop find-game-objects [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--name-pattern` | string | - | Name pattern to search |\n| `--search-mode` | string | `Contains` | Search mode: `Exact`, `Path`, `Regex`, `Contains` |\n| `--required-components` | array | - | Required components |\n| `--tag` | string | - | Tag filter |\n| `--layer` | string | - | Layer filter |\n| `--max-results` | integer | `20` | Maximum number of results |\n| `--include-inactive` | boolean | `false` | Include inactive GameObjects |\n\n## Examples\n\n```bash\n# Find by name\nuloop find-game-objects --name-pattern "Player"\n\n# Find with component\nuloop find-game-objects --required-components Rigidbody\n\n# Find by tag\nuloop find-game-objects --tag "Enemy"\n\n# Regex search\nuloop find-game-objects --name-pattern "UI_.*" --search-mode Regex\n```\n\n## Output\n\nReturns JSON array of matching GameObjects with paths and components.\n';
6341
-
6342
- // src/skills/skill-definitions/uloop-capture-gameview/SKILL.md
6343
- var SKILL_default11 = "---\nname: uloop-capture-gameview\ndescription: Capture Unity Game View as PNG via uloop CLI. Use when you need to: (1) Take a screenshot of the current Game View, (2) Capture visual state for debugging or verification, (3) Save game output as an image file.\n---\n\n# uloop capture-gameview\n\nCapture Unity Game View and save as PNG image.\n\n## Usage\n\n```bash\nuloop capture-gameview [--resolution-scale <scale>]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--resolution-scale` | number | `1.0` | Resolution scale (0.1 to 1.0) |\n\n## Examples\n\n```bash\n# Capture at full resolution\nuloop capture-gameview\n\n# Capture at half resolution\nuloop capture-gameview --resolution-scale 0.5\n```\n\n## Output\n\nReturns JSON with file path to the saved PNG image.\n\n## Notes\n\n- Use `uloop focus-window` first if needed\n- Game View must be visible in Unity Editor\n";
6369
+ // src/skills/skill-definitions/uloop-get-provider-details/SKILL.md
6370
+ var SKILL_default12 = "---\nname: uloop-get-provider-details\ndescription: Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider options.\n---\n\n# uloop get-provider-details\n\nGet detailed information about Unity Search providers.\n\n## Usage\n\n```bash\nuloop get-provider-details [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--provider-id` | string | - | Specific provider ID to query |\n| `--active-only` | boolean | `false` | Only show active providers |\n| `--include-descriptions` | boolean | `true` | Include descriptions |\n| `--sort-by-priority` | boolean | `true` | Sort by priority |\n\n## Examples\n\n```bash\n# List all providers\nuloop get-provider-details\n\n# Get specific provider\nuloop get-provider-details --provider-id asset\n\n# Active providers only\nuloop get-provider-details --active-only\n```\n\n## Output\n\nReturns JSON:\n- `Providers`: array of provider info (ID, name, description, priority)\n\n## Notes\n\nUse provider IDs with `uloop unity-search --providers` option.\n";
6344
6371
 
6345
- // src/skills/skill-definitions/uloop-execute-dynamic-code/SKILL.md
6346
- var SKILL_default12 = "---\nname: uloop-execute-dynamic-code\ndescription: Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.\n---\n\n# uloop execute-dynamic-code\n\nExecute C# code dynamically in Unity Editor.\n\n## Usage\n\n```bash\nuloop execute-dynamic-code --code '<c# code>'\n```\n\n## Parameters\n\n| Parameter | Type | Description |\n|-----------|------|-------------|\n| `--code` | string | C# code to execute (direct statements, no class wrapper) |\n| `--compile-only` | boolean | Compile without execution |\n| `--auto-qualify-unity-types-once` | boolean | Auto-qualify Unity types |\n\n## Code Format\n\nWrite direct statements only (no classes/namespaces/methods). Return is optional.\n\n```csharp\n// Using directives at top are hoisted\nusing UnityEngine;\nvar x = Mathf.PI;\nreturn x;\n```\n\n## String Literals (Shell-specific)\n\n| Shell | Method |\n|-------|--------|\n| bash/zsh/MINGW64/Git Bash | `'Debug.Log(\"Hello!\");'` |\n| PowerShell | `'Debug.Log(\"\"Hello!\"\");'` |\n\n## Allowed Operations\n\n- Prefab/material wiring (PrefabUtility)\n- AddComponent + reference wiring (SerializedObject)\n- Scene/hierarchy edits\n- Inspector modifications\n\n## Forbidden Operations\n\n- System.IO.* (File/Directory/Path)\n- AssetDatabase.CreateFolder / file writes\n- Create/edit .cs/.asmdef files\n\n## Examples\n\n### bash / zsh / MINGW64 / Git Bash\n\n```bash\nuloop execute-dynamic-code --code 'return Selection.activeGameObject?.name;'\nuloop execute-dynamic-code --code 'new GameObject(\"MyObject\");'\nuloop execute-dynamic-code --code 'UnityEngine.Debug.Log(\"Hello from CLI!\");'\n```\n\n### PowerShell\n\n```powershell\nuloop execute-dynamic-code --code 'return Selection.activeGameObject?.name;'\nuloop execute-dynamic-code --code 'new GameObject(\"\"MyObject\"\");'\nuloop execute-dynamic-code --code 'UnityEngine.Debug.Log(\"\"Hello from CLI!\"\");'\n```\n\n## Output\n\nReturns JSON with execution result or compile errors.\n\n## Notes\n\nFor file/directory operations, use terminal commands instead.\n";
6372
+ // src/skills/skill-definitions/uloop-run-tests/SKILL.md
6373
+ var SKILL_default13 = '---\nname: uloop-run-tests\ndescription: Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don\'t break existing functionality.\n---\n\n# uloop run-tests\n\nExecute Unity Test Runner.\n\n## Usage\n\n```bash\nuloop run-tests [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--test-mode` | string | `EditMode` | Test mode: `EditMode`, `PlayMode` |\n| `--filter-type` | string | `all` | Filter type: `all`, `exact`, `regex`, `assembly` |\n| `--filter-value` | string | - | Filter value (test name, pattern, or assembly) |\n| `--save-xml` | boolean | `false` | Save test results as XML |\n\n## Examples\n\n```bash\n# Run all EditMode tests\nuloop run-tests\n\n# Run PlayMode tests\nuloop run-tests --test-mode PlayMode\n\n# Run specific test\nuloop run-tests --filter-type exact --filter-value "MyTest.TestMethod"\n\n# Run tests matching pattern\nuloop run-tests --filter-type regex --filter-value ".*Integration.*"\n```\n\n## Output\n\nReturns JSON with test results including pass/fail counts and details.\n';
6347
6374
 
6348
- // src/skills/skill-definitions/uloop-get-provider-details/SKILL.md
6349
- var SKILL_default13 = "---\nname: uloop-get-provider-details\ndescription: Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider options.\n---\n\n# uloop get-provider-details\n\nGet detailed information about Unity Search providers.\n\n## Usage\n\n```bash\nuloop get-provider-details [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--provider-id` | string | - | Specific provider ID to query |\n| `--active-only` | boolean | `false` | Only show active providers |\n| `--include-descriptions` | boolean | `true` | Include descriptions |\n| `--sort-by-priority` | boolean | `true` | Sort by priority |\n\n## Examples\n\n```bash\n# List all providers\nuloop get-provider-details\n\n# Get specific provider\nuloop get-provider-details --provider-id asset\n\n# Active providers only\nuloop get-provider-details --active-only\n```\n\n## Output\n\nReturns JSON:\n- `Providers`: array of provider info (ID, name, description, priority)\n\n## Notes\n\nUse provider IDs with `uloop unity-search --providers` option.\n";
6375
+ // src/skills/skill-definitions/uloop-unity-search/SKILL.md
6376
+ var SKILL_default14 = '---\nname: uloop-unity-search\ndescription: Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity\'s search system, (3) Locate files within the Unity project.\n---\n\n# uloop unity-search\n\nSearch Unity project using Unity Search.\n\n## Usage\n\n```bash\nuloop unity-search [options]\n```\n\n## Parameters\n\n| Parameter | Type | Default | Description |\n|-----------|------|---------|-------------|\n| `--search-query` | string | - | Search query |\n| `--providers` | array | - | Search providers (e.g., `asset`, `scene`, `find`) |\n| `--max-results` | integer | `50` | Maximum number of results |\n| `--save-to-file` | boolean | `false` | Save results to file |\n\n## Examples\n\n```bash\n# Search for assets\nuloop unity-search --search-query "Player"\n\n# Search with specific provider\nuloop unity-search --search-query "t:Prefab" --providers asset\n\n# Limit results\nuloop unity-search --search-query "*.cs" --max-results 20\n```\n\n## Output\n\nReturns JSON array of search results with paths and metadata.\n\n## Notes\n\nUse `uloop get-provider-details` to discover available search providers.\n';
6350
6377
 
6351
6378
  // src/skills/bundled-skills.ts
6352
6379
  var BUNDLED_SKILLS = [
6353
- { name: "uloop-compile", dirName: "uloop-compile", content: SKILL_default },
6354
- { name: "uloop-get-logs", dirName: "uloop-get-logs", content: SKILL_default2 },
6355
- { name: "uloop-run-tests", dirName: "uloop-run-tests", content: SKILL_default3 },
6356
- { name: "uloop-clear-console", dirName: "uloop-clear-console", content: SKILL_default4 },
6357
- { name: "uloop-focus-window", dirName: "uloop-focus-window", content: SKILL_default5 },
6358
- { name: "uloop-get-hierarchy", dirName: "uloop-get-hierarchy", content: SKILL_default6 },
6359
- { name: "uloop-unity-search", dirName: "uloop-unity-search", content: SKILL_default7 },
6360
- { name: "uloop-get-menu-items", dirName: "uloop-get-menu-items", content: SKILL_default8 },
6380
+ {
6381
+ name: "uloop-capture-unity-window",
6382
+ dirName: "uloop-capture-unity-window",
6383
+ content: SKILL_default
6384
+ },
6385
+ {
6386
+ name: "uloop-clear-console",
6387
+ dirName: "uloop-clear-console",
6388
+ content: SKILL_default2
6389
+ },
6390
+ {
6391
+ name: "uloop-compile",
6392
+ dirName: "uloop-compile",
6393
+ content: SKILL_default3
6394
+ },
6395
+ {
6396
+ name: "uloop-control-play-mode",
6397
+ dirName: "uloop-control-play-mode",
6398
+ content: SKILL_default4
6399
+ },
6400
+ {
6401
+ name: "uloop-execute-dynamic-code",
6402
+ dirName: "uloop-execute-dynamic-code",
6403
+ content: SKILL_default5
6404
+ },
6361
6405
  {
6362
6406
  name: "uloop-execute-menu-item",
6363
6407
  dirName: "uloop-execute-menu-item",
6364
- content: SKILL_default9
6408
+ content: SKILL_default6
6365
6409
  },
6366
6410
  {
6367
6411
  name: "uloop-find-game-objects",
6368
6412
  dirName: "uloop-find-game-objects",
6413
+ content: SKILL_default7
6414
+ },
6415
+ {
6416
+ name: "uloop-focus-window",
6417
+ dirName: "uloop-focus-window",
6418
+ content: SKILL_default8
6419
+ },
6420
+ {
6421
+ name: "uloop-get-hierarchy",
6422
+ dirName: "uloop-get-hierarchy",
6423
+ content: SKILL_default9
6424
+ },
6425
+ {
6426
+ name: "uloop-get-logs",
6427
+ dirName: "uloop-get-logs",
6369
6428
  content: SKILL_default10
6370
6429
  },
6371
6430
  {
6372
- name: "uloop-capture-gameview",
6373
- dirName: "uloop-capture-gameview",
6431
+ name: "uloop-get-menu-items",
6432
+ dirName: "uloop-get-menu-items",
6374
6433
  content: SKILL_default11
6375
6434
  },
6376
6435
  {
6377
- name: "uloop-execute-dynamic-code",
6378
- dirName: "uloop-execute-dynamic-code",
6436
+ name: "uloop-get-provider-details",
6437
+ dirName: "uloop-get-provider-details",
6379
6438
  content: SKILL_default12
6380
6439
  },
6381
6440
  {
6382
- name: "uloop-get-provider-details",
6383
- dirName: "uloop-get-provider-details",
6441
+ name: "uloop-run-tests",
6442
+ dirName: "uloop-run-tests",
6384
6443
  content: SKILL_default13
6444
+ },
6445
+ {
6446
+ name: "uloop-unity-search",
6447
+ dirName: "uloop-unity-search",
6448
+ content: SKILL_default14
6385
6449
  }
6386
6450
  ];
6387
6451