uicore-ts 1.1.28 → 1.1.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -81,8 +81,11 @@ export declare class UIRectangle extends UIObject {
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  rectangleWithIntrinsicContentSizeForView(view: UIView, centeredOnXPosition?: number, centeredOnYPosition?: number): UIRectangle;
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  rectangleWithIntrinsicContentHeightForView(view: UIView, centeredOnPosition?: number): UIRectangle;
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  rectangleWithIntrinsicContentWidthForView(view: UIView, centeredOnPosition?: number): UIRectangle;
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- settingMinSizes(minHeight?: number, minWidth?: number): this;
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- settingMaxSizes(maxHeight?: number, maxWidth?: number): this;
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+ settingMinHeight(minHeight?: number): this;
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+ settingMinWidth(minWidth?: number): this;
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+ settingMaxHeight(maxHeight?: number): this;
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+ settingMaxWidth(maxWidth?: number): this;
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+ rectangleByEnforcingMinAndMaxSizes(centeredOnXPosition?: number, centeredOnYPosition?: number): UIRectangle;
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  assignedAsFrameOfView(view: UIView): this;
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  static boundingBoxForPoints(points: string | any[]): UIRectangle;
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  beginUpdates(): void;
@@ -50,7 +50,12 @@ class UIRectangle extends import_UIObject.UIObject {
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  }
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  }
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  copy() {
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- return new UIRectangle(this.x, this.y, this.height, this.width);
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+ const result = new UIRectangle(this.x, this.y, this.height, this.width);
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+ result.minHeight = this.minHeight;
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+ result.minWidth = this.minWidth;
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+ result.maxHeight = this.maxHeight;
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+ result.maxWidth = this.maxWidth;
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+ return result;
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  }
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  isEqualTo(rectangle) {
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  return (0, import_UIObject.IS)(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max);
@@ -500,16 +505,37 @@ class UIRectangle extends import_UIObject.UIObject {
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  rectangleWithIntrinsicContentWidthForView(view, centeredOnPosition = 0) {
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  return this.rectangleWithWidth(view.intrinsicContentWidth(this.height), centeredOnPosition);
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  }
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- settingMinSizes(minHeight, minWidth) {
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+ settingMinHeight(minHeight) {
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  this.minHeight = minHeight;
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+ return this;
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+ }
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+ settingMinWidth(minWidth) {
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  this.minWidth = minWidth;
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  return this;
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  }
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- settingMaxSizes(maxHeight, maxWidth) {
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+ settingMaxHeight(maxHeight) {
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  this.maxHeight = maxHeight;
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+ return this;
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+ }
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+ settingMaxWidth(maxWidth) {
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  this.maxWidth = maxWidth;
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  return this;
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  }
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+ rectangleByEnforcingMinAndMaxSizes(centeredOnXPosition = 0, centeredOnYPosition = 0) {
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+ return this.rectangleWithHeight(
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+ [
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+ [this.height, this.maxHeight].min(),
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+ this.minHeight
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+ ].max(),
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+ centeredOnYPosition
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+ ).rectangleWithWidth(
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+ [
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+ [this.width, this.maxWidth].min(),
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+ this.minWidth
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+ ].max(),
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+ centeredOnXPosition
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+ );
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+ }
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  assignedAsFrameOfView(view) {
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  view.frame = this;
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  return this;
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../scripts/UIRectangle.ts"],
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- "sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n max: UIPoint\n min: UIPoint\n \n minHeight?: number\n maxHeight?: number\n \n minWidth?: number\n maxWidth?: number\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n return new UIRectangle(this.x, this.y, this.height, this.width)\n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.copy().concatenateWithRectangle(rectangle)\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.copy()\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.copy()\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: number[],\n paddings: number | number[] = 0,\n absoluteWidths: number | number[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n \n const result: UIRectangle[] = []\n const sumOfWeights = weights.reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = absoluteWidths[i] || 0\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i]\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: number[],\n paddings: number | number[] = 0,\n absoluteHeights: number | number[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n \n const result: UIRectangle[] = []\n const sumOfWeights = weights.reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n var previousCellMaxY = this.y\n \n for (var i = 0; i < weights.length; i++) {\n var resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = absoluteHeights[i] || 0\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n var padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i]\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: number | number[] = 1,\n paddings?: number | number[],\n absoluteWidths?: number | number[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: number | number[] = 1,\n paddings?: number | number[],\n absoluteHeights?: number | number[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n rectangleForNextRow(padding: number = 0, height: number | ((constrainingWidth: number) => number) | UIView = this.height) {\n if (height instanceof Function) {\n height = height(this.width)\n }\n if (height instanceof UIView) {\n height = height.intrinsicContentHeight(this.width)\n }\n const result = this.rectangleWithY(this.max.y + padding)\n if (height != this.height) {\n result.height = height\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width: number | ((constrainingHeight: number) => number) | UIView = this.width) {\n if (width instanceof Function) {\n width = width(this.height)\n }\n if (width instanceof UIView) {\n width = width.intrinsicContentWidth(this.height)\n }\n const result = this.rectangleWithX(this.max.x + padding)\n if (width != this.width) {\n result.width = width\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0, height: number | ((constrainingWidth: number) => number) | UIView = this.height) {\n if (height instanceof Function) {\n height = height(this.width)\n }\n if (height instanceof UIView) {\n height = height.intrinsicContentHeight(this.width)\n }\n const result = this.rectangleWithY(this.min.y - height - padding)\n if (height != this.height) {\n result.height = height\n }\n return result\n }\n \n rectangleForPreviousColumn(padding: number = 0, width: number | ((constrainingHeight: number) => number) | UIView = this.width) {\n if (width instanceof Function) {\n width = width(this.height)\n }\n if (width instanceof UIView) {\n width = width.intrinsicContentWidth(this.height)\n }\n const result = this.rectangleWithX(this.min.x - width - padding)\n if (width != this.width) {\n result.width = width\n }\n return result\n \n }\n \n rectangleWithIntrinsicContentSizeForView(view: UIView, centeredOnXPosition = 0, centeredOnYPosition = 0) {\n const intrinsicContentSize = view.intrinsicContentSize()\n return this.rectangleWithHeight(intrinsicContentSize.height, centeredOnYPosition)\n .rectangleWithWidth(intrinsicContentSize.width, centeredOnXPosition)\n }\n \n rectangleWithIntrinsicContentHeightForView(view: UIView, centeredOnPosition = 0) {\n return this.rectangleWithHeight(view.intrinsicContentHeight(this.width), centeredOnPosition)\n }\n \n rectangleWithIntrinsicContentWidthForView(view: UIView, centeredOnPosition = 0) {\n return this.rectangleWithWidth(view.intrinsicContentWidth(this.height), centeredOnPosition)\n }\n \n settingMinSizes(minHeight?: number, minWidth?: number) {\n this.minHeight = minHeight\n this.minWidth = minWidth\n return this\n }\n \n settingMaxSizes(maxHeight?: number, maxWidth?: number) {\n this.maxHeight = maxHeight\n this.maxWidth = maxWidth\n return this\n }\n \n \n assignedAsFrameOfView(view: UIView) {\n view.frame = this\n return this\n }\n \n \n // Bounding box\n static boundingBoxForPoints(points: string | any[]) {\n const result = new UIRectangle()\n for (let i = 0; i < points.length; i++) {\n result.updateByAddingPoint(points[i])\n }\n return result\n }\n \n \n beginUpdates() {\n this._isBeingUpdated = YES\n }\n \n finishUpdates() {\n this._isBeingUpdated = NO\n this.didChange()\n }\n \n \n didChange() {\n \n // Callback to be set by delegate\n \n }\n \n _rectanglePointDidChange() {\n if (!this._isBeingUpdated) {\n this.didChange()\n }\n }\n \n \n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"],
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- "mappings": 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+ "sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n max: UIPoint\n min: UIPoint\n \n minHeight?: number\n maxHeight?: number\n \n minWidth?: number\n maxWidth?: number\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n \n const result = new UIRectangle(this.x, this.y, this.height, this.width)\n \n result.minHeight = this.minHeight\n result.minWidth = this.minWidth\n result.maxHeight = this.maxHeight\n result.maxWidth = this.maxWidth\n \n return result\n \n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.copy().concatenateWithRectangle(rectangle)\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.copy()\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.copy()\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: number[],\n paddings: number | number[] = 0,\n absoluteWidths: number | number[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n \n const result: UIRectangle[] = []\n const sumOfWeights = weights.reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = absoluteWidths[i] || 0\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i]\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: number[],\n paddings: number | number[] = 0,\n absoluteHeights: number | number[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n \n const result: UIRectangle[] = []\n const sumOfWeights = weights.reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n var previousCellMaxY = this.y\n \n for (var i = 0; i < weights.length; i++) {\n var resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = absoluteHeights[i] || 0\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n var padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i]\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: number | number[] = 1,\n paddings?: number | number[],\n absoluteWidths?: number | number[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: number | number[] = 1,\n paddings?: number | number[],\n absoluteHeights?: number | number[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n rectangleForNextRow(padding: number = 0, height: number | ((constrainingWidth: number) => number) | UIView = this.height) {\n if (height instanceof Function) {\n height = height(this.width)\n }\n if (height instanceof UIView) {\n height = height.intrinsicContentHeight(this.width)\n }\n const result = this.rectangleWithY(this.max.y + padding)\n if (height != this.height) {\n result.height = height\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width: number | ((constrainingHeight: number) => number) | UIView = this.width) {\n if (width instanceof Function) {\n width = width(this.height)\n }\n if (width instanceof UIView) {\n width = width.intrinsicContentWidth(this.height)\n }\n const result = this.rectangleWithX(this.max.x + padding)\n if (width != this.width) {\n result.width = width\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0, height: number | ((constrainingWidth: number) => number) | UIView = this.height) {\n if (height instanceof Function) {\n height = height(this.width)\n }\n if (height instanceof UIView) {\n height = height.intrinsicContentHeight(this.width)\n }\n const result = this.rectangleWithY(this.min.y - height - padding)\n if (height != this.height) {\n result.height = height\n }\n return result\n }\n \n rectangleForPreviousColumn(padding: number = 0, width: number | ((constrainingHeight: number) => number) | UIView = this.width) {\n if (width instanceof Function) {\n width = width(this.height)\n }\n if (width instanceof UIView) {\n width = width.intrinsicContentWidth(this.height)\n }\n const result = this.rectangleWithX(this.min.x - width - padding)\n if (width != this.width) {\n result.width = width\n }\n return result\n \n }\n \n rectangleWithIntrinsicContentSizeForView(view: UIView, centeredOnXPosition = 0, centeredOnYPosition = 0) {\n const intrinsicContentSize = view.intrinsicContentSize()\n return this.rectangleWithHeight(intrinsicContentSize.height, centeredOnYPosition)\n .rectangleWithWidth(intrinsicContentSize.width, centeredOnXPosition)\n }\n \n rectangleWithIntrinsicContentHeightForView(view: UIView, centeredOnPosition = 0) {\n return this.rectangleWithHeight(view.intrinsicContentHeight(this.width), centeredOnPosition)\n }\n \n rectangleWithIntrinsicContentWidthForView(view: UIView, centeredOnPosition = 0) {\n return this.rectangleWithWidth(view.intrinsicContentWidth(this.height), centeredOnPosition)\n }\n \n settingMinHeight(minHeight?: number) {\n this.minHeight = minHeight\n return this\n }\n \n settingMinWidth(minWidth?: number) {\n this.minWidth = minWidth\n return this\n }\n \n settingMaxHeight(maxHeight?: number) {\n this.maxHeight = maxHeight\n return this\n }\n \n settingMaxWidth(maxWidth?: number) {\n this.maxWidth = maxWidth\n return this\n }\n \n rectangleByEnforcingMinAndMaxSizes(centeredOnXPosition = 0, centeredOnYPosition = 0) {\n return this.rectangleWithHeight(\n [\n [this.height, this.maxHeight].min(),\n this.minHeight\n ].max(),\n centeredOnYPosition\n ).rectangleWithWidth(\n [\n [this.width, this.maxWidth].min(),\n this.minWidth\n ].max(),\n centeredOnXPosition\n )\n }\n \n \n assignedAsFrameOfView(view: UIView) {\n view.frame = this\n return this\n }\n \n \n // Bounding box\n static boundingBoxForPoints(points: string | any[]) {\n const result = new UIRectangle()\n for (let i = 0; i < points.length; i++) {\n result.updateByAddingPoint(points[i])\n }\n return result\n }\n \n \n beginUpdates() {\n this._isBeingUpdated = YES\n }\n \n finishUpdates() {\n this._isBeingUpdated = NO\n this.didChange()\n }\n \n \n didChange() {\n \n // Callback to be set by delegate\n \n }\n \n _rectanglePointDidChange() {\n if (!this._isBeingUpdated) {\n this.didChange()\n }\n }\n \n \n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"],
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "uicore-ts",
3
- "version": "1.1.28",
3
+ "version": "1.1.52",
4
4
  "description": "UICore is a library to build native-like user interfaces using pure Typescript. No HTML is needed at all. Components are described as TS classes and all user interactions are handled explicitly. This library is strongly inspired by the UIKit framework that is used in IOS. In addition, UICore has tools to handle URL based routing, array sorting and filtering and adds a number of other utilities for convenience.",
5
5
  "main": "compiledScripts/index.js",
6
6
  "types": "compiledScripts/index.d.ts",
@@ -50,7 +50,16 @@ export class UIRectangle extends UIObject {
50
50
 
51
51
 
52
52
  copy() {
53
- return new UIRectangle(this.x, this.y, this.height, this.width)
53
+
54
+ const result = new UIRectangle(this.x, this.y, this.height, this.width)
55
+
56
+ result.minHeight = this.minHeight
57
+ result.minWidth = this.minWidth
58
+ result.maxHeight = this.maxHeight
59
+ result.maxWidth = this.maxWidth
60
+
61
+ return result
62
+
54
63
  }
55
64
 
56
65
  isEqualTo(rectangle: UIRectangle | null | undefined) {
@@ -704,18 +713,42 @@ export class UIRectangle extends UIObject {
704
713
  return this.rectangleWithWidth(view.intrinsicContentWidth(this.height), centeredOnPosition)
705
714
  }
706
715
 
707
- settingMinSizes(minHeight?: number, minWidth?: number) {
716
+ settingMinHeight(minHeight?: number) {
708
717
  this.minHeight = minHeight
718
+ return this
719
+ }
720
+
721
+ settingMinWidth(minWidth?: number) {
709
722
  this.minWidth = minWidth
710
723
  return this
711
724
  }
712
725
 
713
- settingMaxSizes(maxHeight?: number, maxWidth?: number) {
726
+ settingMaxHeight(maxHeight?: number) {
714
727
  this.maxHeight = maxHeight
728
+ return this
729
+ }
730
+
731
+ settingMaxWidth(maxWidth?: number) {
715
732
  this.maxWidth = maxWidth
716
733
  return this
717
734
  }
718
735
 
736
+ rectangleByEnforcingMinAndMaxSizes(centeredOnXPosition = 0, centeredOnYPosition = 0) {
737
+ return this.rectangleWithHeight(
738
+ [
739
+ [this.height, this.maxHeight].min(),
740
+ this.minHeight
741
+ ].max(),
742
+ centeredOnYPosition
743
+ ).rectangleWithWidth(
744
+ [
745
+ [this.width, this.maxWidth].min(),
746
+ this.minWidth
747
+ ].max(),
748
+ centeredOnXPosition
749
+ )
750
+ }
751
+
719
752
 
720
753
  assignedAsFrameOfView(view: UIView) {
721
754
  view.frame = this