uicore-ts 1.1.161 → 1.1.162

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@@ -151,12 +151,12 @@ type ArrayChainMethods<TResult> = {
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  [K in keyof UIRectangle[]]: UIRectangle[][K] extends UIRectangle ? UIRectangleConditionalChain<UIRectangle, TResult> : UIRectangle[][K] extends (...args: infer Args) => infer R ? R extends UIRectangle | UIRectangle[] ? (...args: Args) => UIRectangleConditionalChain<R, TResult> : never : never;
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  };
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  type SharedChainMethods<TCurrent, TResult> = {
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- IF(condition: boolean): UIRectangleConditionalChain<TCurrent extends UIRectangle ? UIRectangle : UIRectangle, TResult>;
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+ IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult>;
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  TRANSFORM<R extends UIRectangle>(fn: (current: TCurrent) => R): UIRectangleConditionalChain<R, TResult>;
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  ELSE_IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;
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  ELSE(): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;
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- ENDIF(): TResult | TCurrent | UIRectangleConditionalChain<any, any>;
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- ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R | UIRectangleConditionalChain<any, any>;
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+ ENDIF(): UIRectangle;
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+ ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R;
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  };
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  type UIRectangleConditionalChain<TCurrent, TResult = TCurrent> = (TCurrent extends UIRectangle ? RectangleChainMethods<TResult> : {}) & (TCurrent extends UIRectangle[] ? ArrayChainMethods<TResult> : {}) & SharedChainMethods<TCurrent, TResult>;
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  export {};
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../scripts/UIRectangle.ts"],
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- "sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_LIKE_NULL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport type SizeNumberOrFunctionOrView = number | ((constrainingOrthogonalSize: number) => number) | UIView\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n \n // COW: Internal data structure that can be shared\n private _data: {\n min: UIPoint\n max: UIPoint\n minHeight?: number\n maxHeight?: number\n minWidth?: number\n maxWidth?: number\n refCount: number\n }\n \n // COW: Flag to indicate this is a lazy copy\n private _isLazyCopy: boolean\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this._isLazyCopy = NO\n this._isBeingUpdated = NO\n \n // COW: Create the shared data structure\n this._data = {\n min: new UIPoint(x, y),\n max: new UIPoint(x + width, y + height),\n refCount: 1\n }\n \n this._setupPointCallbacks()\n \n if (IS_NIL(height)) {\n this._data.max.y = height\n }\n \n if (IS_NIL(width)) {\n this._data.max.x = width\n }\n \n }\n \n // COW: Setup callbacks for point changes\n private _setupPointCallbacks() {\n this._data.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this._data.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n }\n \n // COW: Materialize a lazy copy before mutation\n materialize() {\n if (this._isLazyCopy || this._data.refCount > 1) {\n this._data.refCount--\n \n const oldData = this._data\n this._data = {\n min: oldData.min.copy(),\n max: oldData.max.copy(),\n minHeight: oldData.minHeight,\n maxHeight: oldData.maxHeight,\n minWidth: oldData.minWidth,\n maxWidth: oldData.maxWidth,\n refCount: 1\n }\n \n this._setupPointCallbacks()\n this._isLazyCopy = NO\n }\n }\n \n // Copy on write: Lazy copy that shares data\n // Tested to reduce CPU time from 2.2% to 1% during heavy resizing\n lazyCopy(): UIRectangle {\n const result = Object.create(UIRectangle.prototype)\n result._data = this._data\n result._data.refCount++\n result._isLazyCopy = YES\n result._isBeingUpdated = NO\n result.rectanglePointDidChange = this.rectanglePointDidChange\n return result\n }\n \n // COW: Getters and setters that materialize on write\n get min(): UIPoint {\n return this._data.min\n }\n \n set min(value: UIPoint) {\n this.materialize()\n this._data.min = value\n this._setupPointCallbacks()\n }\n \n get max(): UIPoint {\n return this._data.max\n }\n \n set max(value: UIPoint) {\n this.materialize()\n this._data.max = value\n this._setupPointCallbacks()\n }\n \n get minHeight(): number | undefined {\n return this._data.minHeight\n }\n \n set minHeight(value: number | undefined) {\n this.materialize()\n this._data.minHeight = value\n }\n \n get maxHeight(): number | undefined {\n return this._data.maxHeight\n }\n \n set maxHeight(value: number | undefined) {\n this.materialize()\n this._data.maxHeight = value\n }\n \n get minWidth(): number | undefined {\n return this._data.minWidth\n }\n \n set minWidth(value: number | undefined) {\n this.materialize()\n this._data.minWidth = value\n }\n \n get maxWidth(): number | undefined {\n return this._data.maxWidth\n }\n \n set maxWidth(value: number | undefined) {\n this.materialize()\n this._data.maxWidth = value\n }\n \n \n copy() {\n \n const result = new UIRectangle(this.x, this.y, this.height, this.width)\n \n result.minHeight = this.minHeight\n result.minWidth = this.minWidth\n result.maxHeight = this.maxHeight\n result.maxWidth = this.maxWidth\n \n return result\n \n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n this.materialize() // COW: Materialize before mutation\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n this.materialize() // COW: Materialize before mutation\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.materialize() // COW: Materialize before mutation\n this._data.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.materialize() // COW: Materialize before mutation\n this._data.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.materialize() // COW: Materialize before mutation\n this.beginUpdates()\n \n const width = this.width\n this._data.min.x = x\n this._data.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.materialize() // COW: Materialize before mutation\n this.beginUpdates()\n \n const height = this.height\n this._data.min.y = y\n this._data.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n this.materialize() // COW: Materialize before mutation\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.materialize() // COW: Materialize before mutation\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.lazyCopy().concatenateWithRectangle(rectangle) // COW: Use lazyCopy\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.materialize() // COW: We're going to modify it\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.lazyCopy() // COW: Use lazyCopy\n result.materialize() // COW: We're modifying multiple properties\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n height = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n width = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.y = this.y + y\n \n return result\n \n }\n \n rectangleByAddingWidth(widthToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithWidth(this.width + widthToAdd, centeredOnPosition)\n \n return result\n \n }\n \n rectangleByAddingHeight(heightToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithHeight(this.height + heightToAdd, centeredOnPosition)\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.materialize() // COW: We're modifying multiple properties\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.lazyCopy() // COW: Use lazyCopy\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.lazyCopy() // COW: Use lazyCopy\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.lazyCopy() // COW: Use lazyCopy\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.lazyCopy() // COW: Use lazyCopy\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.lazyCopy() // COW: Use lazyCopy\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as any[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n weights = weights.map(weight => this._widthNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = (absoluteWidths[i] || 0) as number\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] as number / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n weights = weights.map(weight => this._heightNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n let previousCellMaxY = this.y\n \n for (let i = 0; i < weights.length; i++) {\n let resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = (absoluteHeights[i] || 0) as number\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] as number / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteWidths?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteHeights?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n _heightNumberFromSizeNumberOrFunctionOrView(height: SizeNumberOrFunctionOrView) {\n if (height instanceof Function) {\n return height(this.width)\n }\n if (height instanceof UIView) {\n return height.intrinsicContentHeight(this.width)\n }\n return height\n }\n \n _widthNumberFromSizeNumberOrFunctionOrView(width: SizeNumberOrFunctionOrView) {\n if (width instanceof Function) {\n return width(this.height)\n }\n if (width instanceof UIView) {\n return width.intrinsicContentWidth(this.height)\n }\n return width\n }\n \n rectangleForNextRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.max.y + padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.max.x + padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.min.y - heightNumber - padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForPreviousColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.min.x - widthNumber - padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n \n }\n \n /**\n * Distributes views vertically as a column, assigning frames and returning them.\n * Each view is positioned below the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for views (overrides intrinsic height)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsColumn(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.lazyCopy() // COW: Use lazyCopy\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithHeight(views[i])\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n frame.height = absoluteHeights[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextRow(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views horizontally as a row, assigning frames and returning them.\n * Each view is positioned to the right of the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteWidths - Optional fixed widths for views (overrides intrinsic width)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsRow(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.lazyCopy() // COW: Use lazyCopy\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(views.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithWidth(views[i])\n \n if (IS_NOT_NIL(absoluteWidths[i])) {\n frame.width = absoluteWidths[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextColumn(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views as a grid (2D array), assigning frames and returning them.\n * The first index represents rows (vertical), the second index represents columns (horizontal).\n * Example: views[0] is the first row, views[0][0] is the first column in the first row.\n * Each row is laid out horizontally, and rows are stacked vertically.\n * @param views - 2D array where views[row][column] represents the grid structure\n * @param paddings - Vertical padding between rows (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for each row (overrides intrinsic height)\n * @returns 2D array of rectangles where frames[row][column] matches views[row][column]\n */\n framesByDistributingViewsAsGrid(\n views: UIView[][],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[][] = []\n let currentRowRectangle = this.lazyCopy() // COW: Use lazyCopy\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const rowViews = views[i]\n const rowFrames = currentRowRectangle.framesByDistributingViewsAsRow(rowViews)\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n const heightNumber = absoluteHeights[i] as number\n rowFrames.forEach((frame, j) => {\n frame.height = heightNumber\n rowViews[j].frame = frame\n })\n }\n \n frames.push(rowFrames)\n \n const padding = (paddings[i] || 0) as number\n const maxHeight = Math.max(...rowFrames.map(f => f.height))\n currentRowRectangle = currentRowRectangle.rectangleForNextRow(padding, maxHeight)\n }\n \n return frames\n }\n \n rectangleWithIntrinsicContentSizeForView(view: UIView, centeredOnXPosition = 0, centeredOnYPosition = 0) {\n const intrinsicContentSize = view.intrinsicContentSize()\n return this.rectangleWithHeight(intrinsicContentSize.height, centeredOnYPosition)\n .rectangleWithWidth(intrinsicContentSize.width, centeredOnXPosition)\n }\n \n settingMinHeight(minHeight?: number) {\n this.minHeight = minHeight\n return this\n }\n \n settingMinWidth(minWidth?: number) {\n this.minWidth = minWidth\n return this\n }\n \n settingMaxHeight(maxHeight?: number) {\n this.maxHeight = maxHeight\n return this\n }\n \n settingMaxWidth(maxWidth?: number) {\n this.maxWidth = maxWidth\n return this\n }\n \n rectangleByEnforcingMinAndMaxSizes(centeredOnXPosition = 0, centeredOnYPosition = 0) {\n return this.rectangleWithHeight(\n [\n [this.height, this.maxHeight].filter(value => IS_NOT_LIKE_NULL(value)).min(),\n this.minHeight\n ].filter(value => IS_NOT_LIKE_NULL(value)).max(),\n centeredOnYPosition\n ).rectangleWithWidth(\n [\n [this.width, this.maxWidth].filter(value => IS_NOT_LIKE_NULL(value)).min(),\n this.minWidth\n ].filter(value => IS_NOT_LIKE_NULL(value)).max(),\n centeredOnXPosition\n )\n }\n \n \n assignedAsFrameOfView(view: UIView, isWeakFrame = view.hasWeakFrame) {\n view.frame = this\n view.hasWeakFrame = isWeakFrame\n return this\n }\n \n \n override toString() {\n \n const result = \"[\" + this.class.name + \"] { x: \" + this.x + \", y: \" + this.y + \", \" +\n \"height: \" + this.height.toFixed(2) + \", width: \" + this.height.toFixed(2) + \" }\"\n \n return result\n \n }\n \n get [Symbol.toStringTag]() {\n return this.toString()\n }\n \n \n IF(condition: boolean): UIRectangleConditionalChain<UIRectangle> {\n const conditionalBlock = new UIRectangleConditionalBlock(this, condition)\n // @ts-ignore\n return conditionalBlock.getProxy()\n }\n \n // These will be intercepted by the proxy, but we define them for TypeScript\n ELSE_IF(condition: boolean): UIRectangle {\n return this\n }\n \n ELSE(): UIRectangle {\n return this\n }\n \n ENDIF(): this\n ENDIF<T, R>(performFunction: (result: T) => R): R\n ENDIF<T, R>(performFunction?: (result: T) => R): R | this {\n if (performFunction) {\n return performFunction(this as any)\n }\n return this\n }\n \n \n // Bounding box\n static boundingBoxForPoints(points: UIPoint[]) {\n const result = new UIRectangle()\n for (let i = 0; i < points.length; i++) {\n result.updateByAddingPoint(points[i])\n }\n return result\n }\n \n static boundingBoxForRectanglesAndPoints(rectanglesAndPoints: (UIPoint | UIRectangle)[]) {\n const result = new UIRectangle()\n for (let i = 0; i < rectanglesAndPoints.length; i++) {\n const rectangleOrPoint = rectanglesAndPoints[i]\n if (rectangleOrPoint instanceof UIRectangle) {\n result.updateByAddingPoint(rectangleOrPoint.min)\n result.updateByAddingPoint(rectangleOrPoint.max)\n }\n else {\n result.updateByAddingPoint(rectangleOrPoint)\n }\n }\n return result\n }\n \n \n beginUpdates() {\n this._isBeingUpdated = YES\n }\n \n finishUpdates() {\n this._isBeingUpdated = NO\n this.didChange()\n }\n \n \n didChange() {\n \n // Callback to be set by delegate\n \n }\n \n _rectanglePointDidChange() {\n if (!this._isBeingUpdated) {\n this.didChange()\n }\n }\n \n \n}\n\n\n// 1. Methods available when holding a UIRectangle\ntype RectangleChainMethods<TResult> = {\n [K in keyof UIRectangle as (\n K extends 'IF' | 'ELSE' | 'ELSE_IF' | 'ENDIF' ? never : K\n )]:\n UIRectangle[K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here. We only update the current state (R).\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 2. Methods available when holding a UIRectangle[]\ntype ArrayChainMethods<TResult> = {\n [K in keyof UIRectangle[]]:\n UIRectangle[][K] extends UIRectangle\n ? UIRectangleConditionalChain<UIRectangle, TResult> // No accumulation for properties\n : UIRectangle[][K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here either.\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 3. Methods available in both states (Control Flow + Transform)\ntype SharedChainMethods<TCurrent, TResult> = {\n // IF opens a nested conditional block. The chain continues through the inner block and\n // returns to this level after the matching ENDIF.\n IF(condition: boolean): UIRectangleConditionalChain<TCurrent extends UIRectangle ? UIRectangle : UIRectangle, TResult>;\n \n // TRANSFORM acts as a standard method, it should not leak intermediate types into TResult\n TRANSFORM<R extends UIRectangle>(fn: (current: TCurrent) => R): UIRectangleConditionalChain<R, TResult>;\n \n // ELSE_IF marks the end of a branch. We MUST capture the current state (TCurrent) and add it to TResult.\n // The new chain starts with the original UIRectangle state for the next branch.\n ELSE_IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n \n // ELSE marks the end of a branch. Same logic as ELSE_IF.\n ELSE(): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n \n // ENDIF marks the end of the block. Same logic: capture TCurrent into TResult.\n // When used inside a nested IF, ENDIF returns a chain rather than a bare value,\n // allowing the outer chain to continue.\n ENDIF(): TResult | TCurrent | UIRectangleConditionalChain<any, any>;\n ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R | UIRectangleConditionalChain<any, any>;\n};\n\n// 4. The Main Type (No changes needed here, just re-stating for context)\ntype UIRectangleConditionalChain<TCurrent, TResult = TCurrent> =\n (TCurrent extends UIRectangle ? RectangleChainMethods<TResult> : {}) &\n (TCurrent extends UIRectangle[] ? ArrayChainMethods<TResult> : {}) &\n SharedChainMethods<TCurrent, TResult>;\n\n\ninterface UIRectangleConditionalFrame {\n // The result to resume from when this frame's ENDIF is reached\n resultBeforeIF: any\n // The result accumulated inside this frame's active branch\n currentResult: any\n // The original result at the point of IF (used to reset for ELSE/ELSE_IF branches)\n originalResult: any\n // Whether any branch of this frame has already been taken\n conditionMet: boolean\n}\n\nclass UIRectangleConditionalBlock {\n \n // Stack of nested IF frames. The top of the stack is the innermost active IF.\n private _stack: UIRectangleConditionalFrame[]\n \n constructor(initialResult: UIRectangle, condition: boolean) {\n // Seed the stack with the first IF frame.\n // resultBeforeIF is nil here because this is the outermost block;\n // ENDIF on the last frame simply returns currentResult.\n this._stack = [{\n resultBeforeIF: null,\n currentResult: initialResult,\n originalResult: initialResult,\n conditionMet: condition,\n }]\n }\n \n // Convenience getters that operate on the innermost frame.\n private get _top(): UIRectangleConditionalFrame {\n return this._stack[this._stack.length - 1]\n }\n \n private get _conditionMet(): boolean {\n // A branch is only truly active when every enclosing frame is also active.\n return this._stack.every(frame => frame.conditionMet)\n }\n \n private createProxy(): UIRectangleConditionalChain<any, any> {\n const self = this\n \n return new Proxy({}, {\n get(_, prop) {\n \n // \u2500\u2500 Control Flow \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n \n if (prop === 'IF') {\n return (condition: boolean) => {\n // Push a new frame. The new frame's result starts as a copy of\n // the current innermost result so that chaining inside the nested\n // IF begins from the right value.\n self._stack.push({\n resultBeforeIF: self._top.currentResult,\n currentResult: self._top.currentResult,\n originalResult: self._top.currentResult,\n conditionMet: condition,\n })\n return self.createProxy()\n }\n }\n \n if (prop === 'TRANSFORM') {\n return <R extends UIRectangle>(fn: (current: any) => R) => {\n if (self._conditionMet) {\n self._top.currentResult = fn(self._top.currentResult)\n }\n return self.createProxy()\n }\n }\n \n if (prop === 'ELSE_IF') {\n return (condition: boolean) => {\n const top = self._top\n if (!top.conditionMet) {\n top.conditionMet = condition\n top.currentResult = top.originalResult\n }\n return self.createProxy()\n }\n }\n \n if (prop === 'ELSE') {\n return () => {\n const top = self._top\n if (!top.conditionMet) {\n top.conditionMet = true\n top.currentResult = top.originalResult\n }\n return self.createProxy()\n }\n }\n \n if (prop === 'ENDIF') {\n function endif(): any\n function endif<R>(performFunction: (result: any) => R): R\n function endif<R>(performFunction?: (result: any) => R): R | any {\n \n if (self._stack.length === 1) {\n // Outermost ENDIF \u2014 just return the final value (or transform it).\n const result = self._top.currentResult\n return performFunction ? performFunction(result) : result\n }\n \n // Pop the innermost frame.\n const completedFrame = self._stack.pop()!\n \n // The value that leaves the IF/ENDIF block:\n // if the condition was met, use the result accumulated inside the block;\n // otherwise use the value as it was before entering the IF.\n const resolvedResult = completedFrame.conditionMet\n ? completedFrame.currentResult\n : completedFrame.resultBeforeIF\n \n // Optionally transform before handing back to the parent frame.\n const finalResult = performFunction ? performFunction(resolvedResult) : resolvedResult\n \n // Update the parent frame's current result so the chain continues.\n self._top.currentResult = finalResult\n \n return self.createProxy()\n }\n return endif\n }\n \n // \u2500\u2500 Forward to currentResult (UIRectangle or UIRectangle[]) \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n \n const value = self._top.currentResult[prop]\n \n // Case A: method call\n if (typeof value === 'function') {\n return (...args: any[]) => {\n if (self._conditionMet) {\n self._top.currentResult = value.apply(self._top.currentResult, args)\n }\n return self.createProxy()\n }\n }\n \n // Case B: property access (e.g. array .lastElement)\n if (self._conditionMet) {\n self._top.currentResult = value\n }\n \n return self.createProxy()\n }\n }) as any\n }\n \n getProxy(): UIRectangleConditionalChain<any, any> {\n return this.createProxy()\n }\n \n}\n\n"],
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4
+ "sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_LIKE_NULL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport type SizeNumberOrFunctionOrView = number | ((constrainingOrthogonalSize: number) => number) | UIView\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n \n // COW: Internal data structure that can be shared\n private _data: {\n min: UIPoint\n max: UIPoint\n minHeight?: number\n maxHeight?: number\n minWidth?: number\n maxWidth?: number\n refCount: number\n }\n \n // COW: Flag to indicate this is a lazy copy\n private _isLazyCopy: boolean\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this._isLazyCopy = NO\n this._isBeingUpdated = NO\n \n // COW: Create the shared data structure\n this._data = {\n min: new UIPoint(x, y),\n max: new UIPoint(x + width, y + height),\n refCount: 1\n }\n \n this._setupPointCallbacks()\n \n if (IS_NIL(height)) {\n this._data.max.y = height\n }\n \n if (IS_NIL(width)) {\n this._data.max.x = width\n }\n \n }\n \n // COW: Setup callbacks for point changes\n private _setupPointCallbacks() {\n this._data.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this._data.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n }\n \n // COW: Materialize a lazy copy before mutation\n materialize() {\n if (this._isLazyCopy || this._data.refCount > 1) {\n this._data.refCount--\n \n const oldData = this._data\n this._data = {\n min: oldData.min.copy(),\n max: oldData.max.copy(),\n minHeight: oldData.minHeight,\n maxHeight: oldData.maxHeight,\n minWidth: oldData.minWidth,\n maxWidth: oldData.maxWidth,\n refCount: 1\n }\n \n this._setupPointCallbacks()\n this._isLazyCopy = NO\n }\n }\n \n // Copy on write: Lazy copy that shares data\n // Tested to reduce CPU time from 2.2% to 1% during heavy resizing\n lazyCopy(): UIRectangle {\n const result = Object.create(UIRectangle.prototype)\n result._data = this._data\n result._data.refCount++\n result._isLazyCopy = YES\n result._isBeingUpdated = NO\n result.rectanglePointDidChange = this.rectanglePointDidChange\n return result\n }\n \n // COW: Getters and setters that materialize on write\n get min(): UIPoint {\n return this._data.min\n }\n \n set min(value: UIPoint) {\n this.materialize()\n this._data.min = value\n this._setupPointCallbacks()\n }\n \n get max(): UIPoint {\n return this._data.max\n }\n \n set max(value: UIPoint) {\n this.materialize()\n this._data.max = value\n this._setupPointCallbacks()\n }\n \n get minHeight(): number | undefined {\n return this._data.minHeight\n }\n \n set minHeight(value: number | undefined) {\n this.materialize()\n this._data.minHeight = value\n }\n \n get maxHeight(): number | undefined {\n return this._data.maxHeight\n }\n \n set maxHeight(value: number | undefined) {\n this.materialize()\n this._data.maxHeight = value\n }\n \n get minWidth(): number | undefined {\n return this._data.minWidth\n }\n \n set minWidth(value: number | undefined) {\n this.materialize()\n this._data.minWidth = value\n }\n \n get maxWidth(): number | undefined {\n return this._data.maxWidth\n }\n \n set maxWidth(value: number | undefined) {\n this.materialize()\n this._data.maxWidth = value\n }\n \n \n copy() {\n \n const result = new UIRectangle(this.x, this.y, this.height, this.width)\n \n result.minHeight = this.minHeight\n result.minWidth = this.minWidth\n result.maxHeight = this.maxHeight\n result.maxWidth = this.maxWidth\n \n return result\n \n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n this.materialize() // COW: Materialize before mutation\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n this.materialize() // COW: Materialize before mutation\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.materialize() // COW: Materialize before mutation\n this._data.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.materialize() // COW: Materialize before mutation\n this._data.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.materialize() // COW: Materialize before mutation\n this.beginUpdates()\n \n const width = this.width\n this._data.min.x = x\n this._data.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.materialize() // COW: Materialize before mutation\n this.beginUpdates()\n \n const height = this.height\n this._data.min.y = y\n this._data.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n this.materialize() // COW: Materialize before mutation\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.materialize() // COW: Materialize before mutation\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.lazyCopy().concatenateWithRectangle(rectangle) // COW: Use lazyCopy\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.materialize() // COW: We're going to modify it\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.lazyCopy() // COW: Use lazyCopy\n result.materialize() // COW: We're modifying multiple properties\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n height = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n width = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.y = this.y + y\n \n return result\n \n }\n \n rectangleByAddingWidth(widthToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithWidth(this.width + widthToAdd, centeredOnPosition)\n \n return result\n \n }\n \n rectangleByAddingHeight(heightToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithHeight(this.height + heightToAdd, centeredOnPosition)\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.lazyCopy() // COW: Use lazyCopy\n result.materialize() // COW: We're modifying multiple properties\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.lazyCopy() // COW: Use lazyCopy\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.lazyCopy() // COW: Use lazyCopy\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.lazyCopy() // COW: Use lazyCopy\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.lazyCopy() // COW: Use lazyCopy\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.lazyCopy() // COW: Use lazyCopy\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as any[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n weights = weights.map(weight => this._widthNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = (absoluteWidths[i] || 0) as number\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] as number / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n weights = weights.map(weight => this._heightNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n let previousCellMaxY = this.y\n \n for (let i = 0; i < weights.length; i++) {\n let resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = (absoluteHeights[i] || 0) as number\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] as number / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteWidths?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteHeights?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n _heightNumberFromSizeNumberOrFunctionOrView(height: SizeNumberOrFunctionOrView) {\n if (height instanceof Function) {\n return height(this.width)\n }\n if (height instanceof UIView) {\n return height.intrinsicContentHeight(this.width)\n }\n return height\n }\n \n _widthNumberFromSizeNumberOrFunctionOrView(width: SizeNumberOrFunctionOrView) {\n if (width instanceof Function) {\n return width(this.height)\n }\n if (width instanceof UIView) {\n return width.intrinsicContentWidth(this.height)\n }\n return width\n }\n \n rectangleForNextRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.max.y + padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.max.x + padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.min.y - heightNumber - padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForPreviousColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.min.x - widthNumber - padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n \n }\n \n /**\n * Distributes views vertically as a column, assigning frames and returning them.\n * Each view is positioned below the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for views (overrides intrinsic height)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsColumn(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.lazyCopy() // COW: Use lazyCopy\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithHeight(views[i])\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n frame.height = absoluteHeights[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextRow(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views horizontally as a row, assigning frames and returning them.\n * Each view is positioned to the right of the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteWidths - Optional fixed widths for views (overrides intrinsic width)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsRow(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.lazyCopy() // COW: Use lazyCopy\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(views.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithWidth(views[i])\n \n if (IS_NOT_NIL(absoluteWidths[i])) {\n frame.width = absoluteWidths[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextColumn(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views as a grid (2D array), assigning frames and returning them.\n * The first index represents rows (vertical), the second index represents columns (horizontal).\n * Example: views[0] is the first row, views[0][0] is the first column in the first row.\n * Each row is laid out horizontally, and rows are stacked vertically.\n * @param views - 2D array where views[row][column] represents the grid structure\n * @param paddings - Vertical padding between rows (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for each row (overrides intrinsic height)\n * @returns 2D array of rectangles where frames[row][column] matches views[row][column]\n */\n framesByDistributingViewsAsGrid(\n views: UIView[][],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[][] = []\n let currentRowRectangle = this.lazyCopy() // COW: Use lazyCopy\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => 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this\n }\n \n \n override toString() {\n \n const result = \"[\" + this.class.name + \"] { x: \" + this.x + \", y: \" + this.y + \", \" +\n \"height: \" + this.height.toFixed(2) + \", width: \" + this.height.toFixed(2) + \" }\"\n \n return result\n \n }\n \n get [Symbol.toStringTag]() {\n return this.toString()\n }\n \n \n IF(condition: boolean): UIRectangleConditionalChain<UIRectangle> {\n const conditionalBlock = new UIRectangleConditionalBlock(this, condition)\n // @ts-ignore\n return conditionalBlock.getProxy()\n }\n \n // These will be intercepted by the proxy, but we define them for TypeScript\n ELSE_IF(condition: boolean): UIRectangle {\n return this\n }\n \n ELSE(): UIRectangle {\n return this\n }\n \n ENDIF(): this\n ENDIF<T, R>(performFunction: (result: T) => R): R\n ENDIF<T, R>(performFunction?: (result: T) => R): R | this {\n if (performFunction) {\n return performFunction(this as any)\n }\n return this\n }\n \n \n // Bounding box\n static boundingBoxForPoints(points: UIPoint[]) {\n const result = new UIRectangle()\n for (let i = 0; i < points.length; i++) {\n result.updateByAddingPoint(points[i])\n }\n return result\n }\n \n static boundingBoxForRectanglesAndPoints(rectanglesAndPoints: (UIPoint | UIRectangle)[]) {\n const result = new UIRectangle()\n for (let i = 0; i < rectanglesAndPoints.length; i++) {\n const rectangleOrPoint = rectanglesAndPoints[i]\n if (rectangleOrPoint instanceof UIRectangle) {\n result.updateByAddingPoint(rectangleOrPoint.min)\n result.updateByAddingPoint(rectangleOrPoint.max)\n }\n else {\n result.updateByAddingPoint(rectangleOrPoint)\n }\n }\n return result\n }\n \n \n beginUpdates() {\n this._isBeingUpdated = YES\n }\n \n finishUpdates() {\n this._isBeingUpdated = NO\n this.didChange()\n }\n \n \n didChange() {\n \n // Callback to be set by delegate\n \n }\n \n _rectanglePointDidChange() {\n if (!this._isBeingUpdated) {\n this.didChange()\n }\n }\n \n \n}\n\n\n// 1. Methods available when holding a UIRectangle\ntype RectangleChainMethods<TResult> = {\n [K in keyof UIRectangle as (\n K extends 'IF' | 'ELSE' | 'ELSE_IF' | 'ENDIF' ? never : K\n )]:\n UIRectangle[K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here. We only update the current state (R).\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 2. Methods available when holding a UIRectangle[]\ntype ArrayChainMethods<TResult> = {\n [K in keyof UIRectangle[]]:\n UIRectangle[][K] extends UIRectangle\n ? UIRectangleConditionalChain<UIRectangle, TResult> // No accumulation for properties\n : UIRectangle[][K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here either.\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 3. Methods available in both states (Control Flow + Transform)\ntype SharedChainMethods<TCurrent, TResult> = {\n // IF opens a nested conditional block. After the matching ENDIF(), the chain resumes\n // as a UIRectangle \u2014 both at runtime (the proxy forwards to the current rectangle) and\n // at the type level. Nesting is supported to arbitrary depth.\n IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult>;\n \n // TRANSFORM applies an inline function and continues the chain.\n TRANSFORM<R extends UIRectangle>(fn: (current: TCurrent) => R): UIRectangleConditionalChain<R, TResult>;\n \n // ELSE_IF / ELSE reset the branch state.\n ELSE_IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n ELSE(): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n \n // ENDIF closes this IF block.\n // No-arg: always typed as UIRectangle so rectangle methods are available immediately\n // after. At runtime the proxy wraps the current rectangle and forwards all calls.\n // With transform fn: returns R directly, escaping the chain entirely.\n ENDIF(): UIRectangle;\n ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R;\n};\n\n// 4. The Main Type (No changes needed here, just re-stating for context)\ntype UIRectangleConditionalChain<TCurrent, TResult = TCurrent> =\n (TCurrent extends UIRectangle ? RectangleChainMethods<TResult> : {}) &\n (TCurrent extends UIRectangle[] ? 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6
6
  "names": ["endif"]
7
7
  }
@@ -136,11 +136,10 @@ class UIViewController extends import_UIObject.UIObject {
136
136
  controller = (0, import_UIObject.FIRST_OR_NIL)(controller);
137
137
  controller.viewWillDisappear();
138
138
  if ((0, import_UIObject.IS)(controller.parentViewController)) {
139
- const index = (_b = (_a = this.parentViewController) == null ? void 0 : _a.childViewControllers.indexOf(this)) != null ? _b : -1;
139
+ const index = (_b = (_a = controller.parentViewController) == null ? void 0 : _a.childViewControllers.indexOf(controller)) != null ? _b : -1;
140
140
  if (index > -1) {
141
- (_c = this.parentViewController) == null ? void 0 : _c.childViewControllers.splice(index, 1);
142
- this.view.removeFromSuperview();
143
- this.parentViewController = void 0;
141
+ (_c = controller.parentViewController) == null ? void 0 : _c.childViewControllers.splice(index, 1);
142
+ controller.parentViewController = void 0;
144
143
  }
145
144
  }
146
145
  this.childViewControllers.removeElement(controller);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../scripts/UIViewController.ts"],
4
- "sourcesContent": ["import { UIDialogView } from \"./UIDialogView\"\nimport { FIRST_OR_NIL, IS, NO, UIObject, YES } from \"./UIObject\"\nimport { UIRoute } from \"./UIRoute\"\nimport { UIView, UIViewBroadcastEvent } from \"./UIView\"\n\n\nexport class UIViewController extends UIObject {\n \n \n parentViewController?: UIViewController\n childViewControllers: UIViewController[] = []\n static readonly routeComponentName: string\n static readonly ParameterIdentifierName: any\n \n constructor(public view: UIView) {\n \n super()\n \n this.view.viewController = this\n \n }\n \n \n get routeComponent() {\n return UIRoute.currentRoute.componentWithViewController(this.class)\n }\n \n handleRouteRecursively(route: UIRoute) {\n \n this.handleRoute(route)\n \n this.childViewControllers.forEach(controller => {\n \n controller.handleRouteRecursively(route)\n \n })\n \n }\n \n async handleRoute(route: UIRoute) {\n \n \n }\n \n \n async viewWillAppear() {\n \n \n }\n \n \n async viewDidAppear() {\n \n \n }\n \n \n async viewWillDisappear() {\n \n \n }\n \n async viewDidDisappear() {\n \n \n }\n \n \n updateViewConstraints() {\n \n \n }\n \n updateViewStyles() {\n \n \n }\n \n layoutViewSubviews() {\n \n \n }\n \n _triggerLayoutViewSubviews() {\n \n if (this.view.needsLayout) {\n \n this.view.layoutSubviews()\n \n this.viewDidLayoutSubviews()\n \n }\n \n }\n \n viewWillLayoutSubviews() {\n \n this.updateViewConstraints()\n this.updateViewStyles()\n \n }\n \n viewDidLayoutSubviews() {\n \n // this.childViewControllers.forEach(function (controller, index, controllers) {\n \n // controller._layoutViewSubviews();\n \n // })\n \n \n }\n \n \n viewDidReceiveBroadcastEvent(event: UIViewBroadcastEvent) {\n \n \n }\n \n \n get core() {\n return this.view.core\n }\n \n hasChildViewController(viewController: UIViewController) {\n \n // This is for performance reasons\n if (!IS(viewController)) {\n return NO\n }\n \n for (let i = 0; i < this.childViewControllers.length; i++) {\n \n const childViewController = this.childViewControllers[i]\n \n if (childViewController == viewController) {\n return YES\n }\n \n }\n \n return NO\n \n }\n \n addChildViewController(viewController: UIViewController) {\n if (!this.hasChildViewController(viewController)) {\n viewController.willMoveToParentViewController(this)\n this.childViewControllers.push(viewController)\n this.view.addSubview(viewController.view)\n viewController.didMoveToParentViewController(this)\n }\n }\n \n \n removeFromParentViewController() {\n \n this.parentViewController?.removeChildViewController(this)\n \n }\n \n willMoveToParentViewController(parentViewController: UIViewController) {\n \n }\n \n \n didMoveToParentViewController(parentViewController: UIViewController) {\n \n this.parentViewController = parentViewController\n \n }\n \n removeChildViewController(controller: UIViewController) {\n \n controller = FIRST_OR_NIL(controller)\n controller.viewWillDisappear()\n if (IS(controller.parentViewController)) {\n \n const index = this.parentViewController?.childViewControllers.indexOf(this) ?? -1\n if (index > -1) {\n this.parentViewController?.childViewControllers.splice(index, 1)\n this.view.removeFromSuperview()\n this.parentViewController = undefined\n }\n \n }\n this.childViewControllers.removeElement(controller)\n if (IS(controller.view)) {\n controller.view.removeFromSuperview()\n }\n controller.viewDidDisappear()\n \n }\n \n \n addChildViewControllerInContainer(controller: UIViewController, containerView: UIView) {\n \n controller = FIRST_OR_NIL(controller)\n containerView = FIRST_OR_NIL(containerView)\n controller.viewWillAppear()\n this.addChildViewController(controller)\n containerView.addSubview(controller.view)\n \n controller.handleRouteRecursively(UIRoute.currentRoute)\n \n controller.didMoveToParentViewController(this)\n controller.viewDidAppear()\n \n \n }\n \n addChildViewControllerInDialogView(controller: UIViewController, dialogView: UIDialogView) {\n \n controller = FIRST_OR_NIL(controller)\n dialogView = FIRST_OR_NIL(dialogView)\n controller.viewWillAppear()\n this.addChildViewController(controller)\n dialogView.view = controller.view\n \n const originalDismissFunction = dialogView.dismiss.bind(dialogView)\n \n dialogView.dismiss = animated => {\n \n originalDismissFunction(animated)\n \n this.removeChildViewController(controller)\n \n }\n \n controller.handleRouteRecursively(UIRoute.currentRoute)\n \n controller.didMoveToParentViewController(this)\n controller.viewDidAppear()\n \n }\n \n \n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"],
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4
+ "sourcesContent": ["import { UIDialogView } from \"./UIDialogView\"\nimport { FIRST_OR_NIL, IS, NO, UIObject, YES } from \"./UIObject\"\nimport { UIRoute } from \"./UIRoute\"\nimport { UIView, UIViewBroadcastEvent } from \"./UIView\"\n\n\nexport class UIViewController extends UIObject {\n \n \n parentViewController?: UIViewController\n childViewControllers: UIViewController[] = []\n static readonly routeComponentName: string\n static readonly ParameterIdentifierName: any\n \n constructor(public view: UIView) {\n \n super()\n \n this.view.viewController = this\n \n }\n \n \n get routeComponent() {\n return UIRoute.currentRoute.componentWithViewController(this.class)\n }\n \n handleRouteRecursively(route: UIRoute) {\n \n this.handleRoute(route)\n \n this.childViewControllers.forEach(controller => {\n \n controller.handleRouteRecursively(route)\n \n })\n \n }\n \n async handleRoute(route: UIRoute) {\n \n \n }\n \n \n async viewWillAppear() {\n \n \n }\n \n \n async viewDidAppear() {\n \n \n }\n \n \n async viewWillDisappear() {\n \n \n }\n \n async viewDidDisappear() {\n \n \n }\n \n \n updateViewConstraints() {\n \n \n }\n \n updateViewStyles() {\n \n \n }\n \n layoutViewSubviews() {\n \n \n }\n \n _triggerLayoutViewSubviews() {\n \n if (this.view.needsLayout) {\n \n this.view.layoutSubviews()\n \n this.viewDidLayoutSubviews()\n \n }\n \n }\n \n viewWillLayoutSubviews() {\n \n this.updateViewConstraints()\n this.updateViewStyles()\n \n }\n \n viewDidLayoutSubviews() {\n \n // this.childViewControllers.forEach(function (controller, index, controllers) {\n \n // controller._layoutViewSubviews();\n \n // })\n \n \n }\n \n \n viewDidReceiveBroadcastEvent(event: UIViewBroadcastEvent) {\n \n \n }\n \n \n get core() {\n return this.view.core\n }\n \n hasChildViewController(viewController: UIViewController) {\n \n // This is for performance reasons\n if (!IS(viewController)) {\n return NO\n }\n \n for (let i = 0; i < this.childViewControllers.length; i++) {\n \n const childViewController = this.childViewControllers[i]\n \n if (childViewController == viewController) {\n return YES\n }\n \n }\n \n return NO\n \n }\n \n addChildViewController(viewController: UIViewController) {\n if (!this.hasChildViewController(viewController)) {\n viewController.willMoveToParentViewController(this)\n this.childViewControllers.push(viewController)\n this.view.addSubview(viewController.view)\n viewController.didMoveToParentViewController(this)\n }\n }\n \n \n removeFromParentViewController() {\n \n this.parentViewController?.removeChildViewController(this)\n \n }\n \n willMoveToParentViewController(parentViewController: UIViewController) {\n \n }\n \n \n didMoveToParentViewController(parentViewController: UIViewController) {\n \n this.parentViewController = parentViewController\n \n }\n \n removeChildViewController(controller: UIViewController) {\n \n controller = FIRST_OR_NIL(controller)\n controller.viewWillDisappear()\n if (IS(controller.parentViewController)) {\n \n const index = controller.parentViewController?.childViewControllers.indexOf(controller) ?? -1\n if (index > -1) {\n controller.parentViewController?.childViewControllers.splice(index, 1)\n controller.parentViewController = undefined\n }\n \n }\n this.childViewControllers.removeElement(controller)\n if (IS(controller.view)) {\n controller.view.removeFromSuperview()\n }\n controller.viewDidDisappear()\n \n }\n \n \n addChildViewControllerInContainer(controller: UIViewController, containerView: UIView) {\n \n controller = FIRST_OR_NIL(controller)\n containerView = FIRST_OR_NIL(containerView)\n controller.viewWillAppear()\n this.addChildViewController(controller)\n containerView.addSubview(controller.view)\n \n controller.handleRouteRecursively(UIRoute.currentRoute)\n \n controller.didMoveToParentViewController(this)\n controller.viewDidAppear()\n \n \n }\n \n addChildViewControllerInDialogView(controller: UIViewController, dialogView: UIDialogView) {\n \n controller = FIRST_OR_NIL(controller)\n dialogView = FIRST_OR_NIL(dialogView)\n controller.viewWillAppear()\n this.addChildViewController(controller)\n dialogView.view = controller.view\n \n const originalDismissFunction = dialogView.dismiss.bind(dialogView)\n \n dialogView.dismiss = animated => {\n \n originalDismissFunction(animated)\n \n this.removeChildViewController(controller)\n \n }\n \n controller.handleRouteRecursively(UIRoute.currentRoute)\n \n controller.didMoveToParentViewController(this)\n controller.viewDidAppear()\n \n }\n \n \n}\n"],
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "uicore-ts",
3
- "version": "1.1.161",
3
+ "version": "1.1.162",
4
4
  "description": "UICore is a library to build native-like user interfaces using pure Typescript. No HTML is needed at all. Components are described as TS classes and all user interactions are handled explicitly. This library is strongly inspired by the UIKit framework that is used in IOS. In addition, UICore has tools to handle URL based routing, array sorting and filtering and adds a number of other utilities for convenience.",
5
5
  "main": "compiledScripts/index.js",
6
6
  "types": "compiledScripts/index.d.ts",
@@ -1156,25 +1156,24 @@ type ArrayChainMethods<TResult> = {
1156
1156
 
1157
1157
  // 3. Methods available in both states (Control Flow + Transform)
1158
1158
  type SharedChainMethods<TCurrent, TResult> = {
1159
- // IF opens a nested conditional block. The chain continues through the inner block and
1160
- // returns to this level after the matching ENDIF.
1161
- IF(condition: boolean): UIRectangleConditionalChain<TCurrent extends UIRectangle ? UIRectangle : UIRectangle, TResult>;
1159
+ // IF opens a nested conditional block. After the matching ENDIF(), the chain resumes
1160
+ // as a UIRectangle both at runtime (the proxy forwards to the current rectangle) and
1161
+ // at the type level. Nesting is supported to arbitrary depth.
1162
+ IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult>;
1162
1163
 
1163
- // TRANSFORM acts as a standard method, it should not leak intermediate types into TResult
1164
+ // TRANSFORM applies an inline function and continues the chain.
1164
1165
  TRANSFORM<R extends UIRectangle>(fn: (current: TCurrent) => R): UIRectangleConditionalChain<R, TResult>;
1165
1166
 
1166
- // ELSE_IF marks the end of a branch. We MUST capture the current state (TCurrent) and add it to TResult.
1167
- // The new chain starts with the original UIRectangle state for the next branch.
1167
+ // ELSE_IF / ELSE reset the branch state.
1168
1168
  ELSE_IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;
1169
-
1170
- // ELSE marks the end of a branch. Same logic as ELSE_IF.
1171
1169
  ELSE(): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;
1172
1170
 
1173
- // ENDIF marks the end of the block. Same logic: capture TCurrent into TResult.
1174
- // When used inside a nested IF, ENDIF returns a chain rather than a bare value,
1175
- // allowing the outer chain to continue.
1176
- ENDIF(): TResult | TCurrent | UIRectangleConditionalChain<any, any>;
1177
- ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R | UIRectangleConditionalChain<any, any>;
1171
+ // ENDIF closes this IF block.
1172
+ // No-arg: always typed as UIRectangle so rectangle methods are available immediately
1173
+ // after. At runtime the proxy wraps the current rectangle and forwards all calls.
1174
+ // With transform fn: returns R directly, escaping the chain entirely.
1175
+ ENDIF(): UIRectangle;
1176
+ ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R;
1178
1177
  };
1179
1178
 
1180
1179
  // 4. The Main Type (No changes needed here, just re-stating for context)
@@ -1282,27 +1281,28 @@ class UIRectangleConditionalBlock {
1282
1281
  function endif<R>(performFunction?: (result: any) => R): R | any {
1283
1282
 
1284
1283
  if (self._stack.length === 1) {
1285
- // Outermost ENDIF just return the final value (or transform it).
1284
+ // Outermost ENDIF. Return the bare rectangle (or transform it).
1285
+ // TypeScript types this as UIRectangle, and that is what we return.
1286
1286
  const result = self._top.currentResult
1287
1287
  return performFunction ? performFunction(result) : result
1288
1288
  }
1289
1289
 
1290
- // Pop the innermost frame.
1290
+ // Pop the innermost (nested) frame.
1291
1291
  const completedFrame = self._stack.pop()!
1292
1292
 
1293
- // The value that leaves the IF/ENDIF block:
1294
- // if the condition was met, use the result accumulated inside the block;
1295
- // otherwise use the value as it was before entering the IF.
1293
+ // If the condition was met use the accumulated result; otherwise
1294
+ // fall back to the value that existed before entering this IF.
1296
1295
  const resolvedResult = completedFrame.conditionMet
1297
1296
  ? completedFrame.currentResult
1298
1297
  : completedFrame.resultBeforeIF
1299
1298
 
1300
- // Optionally transform before handing back to the parent frame.
1299
+ // Optionally transform, then write back into the parent frame.
1301
1300
  const finalResult = performFunction ? performFunction(resolvedResult) : resolvedResult
1302
-
1303
- // Update the parent frame's current result so the chain continues.
1304
1301
  self._top.currentResult = finalResult
1305
1302
 
1303
+ // Return the proxy so the outer chain can continue.
1304
+ // TypeScript also types this as UIRectangle (the proxy forwards
1305
+ // all rectangle methods to the current result).
1306
1306
  return self.createProxy()
1307
1307
  }
1308
1308
  return endif
@@ -38,47 +38,47 @@ export class UIViewController extends UIObject {
38
38
  }
39
39
 
40
40
  async handleRoute(route: UIRoute) {
41
-
42
-
41
+
42
+
43
43
  }
44
44
 
45
45
 
46
46
  async viewWillAppear() {
47
-
48
-
47
+
48
+
49
49
  }
50
50
 
51
51
 
52
52
  async viewDidAppear() {
53
-
54
-
53
+
54
+
55
55
  }
56
56
 
57
57
 
58
58
  async viewWillDisappear() {
59
-
60
-
59
+
60
+
61
61
  }
62
62
 
63
63
  async viewDidDisappear() {
64
-
65
-
64
+
65
+
66
66
  }
67
67
 
68
68
 
69
69
  updateViewConstraints() {
70
-
71
-
70
+
71
+
72
72
  }
73
73
 
74
74
  updateViewStyles() {
75
-
76
-
75
+
76
+
77
77
  }
78
78
 
79
79
  layoutViewSubviews() {
80
-
81
-
80
+
81
+
82
82
  }
83
83
 
84
84
  _triggerLayoutViewSubviews() {
@@ -113,8 +113,8 @@ export class UIViewController extends UIObject {
113
113
 
114
114
 
115
115
  viewDidReceiveBroadcastEvent(event: UIViewBroadcastEvent) {
116
-
117
-
116
+
117
+
118
118
  }
119
119
 
120
120
 
@@ -160,7 +160,7 @@ export class UIViewController extends UIObject {
160
160
  }
161
161
 
162
162
  willMoveToParentViewController(parentViewController: UIViewController) {
163
-
163
+
164
164
  }
165
165
 
166
166
 
@@ -176,11 +176,10 @@ export class UIViewController extends UIObject {
176
176
  controller.viewWillDisappear()
177
177
  if (IS(controller.parentViewController)) {
178
178
 
179
- const index = this.parentViewController?.childViewControllers.indexOf(this) ?? -1
179
+ const index = controller.parentViewController?.childViewControllers.indexOf(controller) ?? -1
180
180
  if (index > -1) {
181
- this.parentViewController?.childViewControllers.splice(index, 1)
182
- this.view.removeFromSuperview()
183
- this.parentViewController = undefined
181
+ controller.parentViewController?.childViewControllers.splice(index, 1)
182
+ controller.parentViewController = undefined
184
183
  }
185
184
 
186
185
  }
@@ -236,21 +235,3 @@ export class UIViewController extends UIObject {
236
235
 
237
236
 
238
237
  }
239
-
240
-
241
-
242
-
243
-
244
-
245
-
246
-
247
-
248
-
249
-
250
-
251
-
252
-
253
-
254
-
255
-
256
-