uicore-ts 1.1.128 → 1.1.141
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/compiledScripts/UIRectangle.d.ts +1 -1
- package/compiledScripts/UIRectangle.js +2 -1
- package/compiledScripts/UIRectangle.js.map +2 -2
- package/compiledScripts/UITableView.d.ts +1 -1
- package/compiledScripts/UITableView.js +3 -2
- package/compiledScripts/UITableView.js.map +2 -2
- package/compiledScripts/UIView.d.ts +7 -0
- package/compiledScripts/UIView.js +10 -1
- package/compiledScripts/UIView.js.map +2 -2
- package/package.json +1 -1
- package/scripts/UIRectangle.ts +2 -1
- package/scripts/UITableView.ts +3 -2
- package/scripts/UIView.ts +15 -1
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@@ -118,7 +118,7 @@ export declare class UIRectangle extends UIObject {
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settingMaxHeight(maxHeight?: number): this;
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settingMaxWidth(maxWidth?: number): this;
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rectangleByEnforcingMinAndMaxSizes(centeredOnXPosition?: number, centeredOnYPosition?: number): UIRectangle;
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assignedAsFrameOfView(view: UIView): this;
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assignedAsFrameOfView(view: UIView, isWeakFrame?: boolean): this;
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toString(): string;
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get [Symbol.toStringTag](): string;
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IF(condition: boolean): UIRectangleConditionalChain<UIRectangle>;
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@@ -628,8 +628,9 @@ class UIRectangle extends import_UIObject.UIObject {
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centeredOnXPosition
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);
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}
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assignedAsFrameOfView(view) {
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assignedAsFrameOfView(view, isWeakFrame = view.hasWeakFrame) {
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view.frame = this;
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view.hasWeakFrame = isWeakFrame;
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return this;
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}
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toString() {
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../scripts/UIRectangle.ts"],
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"sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_LIKE_NULL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport type SizeNumberOrFunctionOrView = number | ((constrainingOrthogonalSize: number) => number) | UIView\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n max: UIPoint\n min: UIPoint\n \n // The min and max values are just for storage.\n // You need to call rectangleByEnforcingMinAndMaxSizes to make use of them.\n minHeight?: number\n maxHeight?: number\n minWidth?: number\n maxWidth?: number\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n \n const result = new UIRectangle(this.x, this.y, this.height, this.width)\n \n result.minHeight = this.minHeight\n result.minWidth = this.minWidth\n result.maxHeight = this.maxHeight\n result.maxWidth = this.maxWidth\n \n return result\n \n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.copy().concatenateWithRectangle(rectangle)\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n height = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n width = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n rectangleByAddingWidth(widthToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithWidth(this.width + widthToAdd, centeredOnPosition)\n \n return result\n \n }\n \n rectangleByAddingHeight(heightToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithHeight(this.height + heightToAdd, centeredOnPosition)\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.copy()\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.copy()\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as any[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n weights = weights.map(weight => this._widthNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = (absoluteWidths[i] || 0) as number\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] as number / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n weights = weights.map(weight => this._heightNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n let previousCellMaxY = this.y\n \n for (let i = 0; i < weights.length; i++) {\n let resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = (absoluteHeights[i] || 0) as number\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] as number / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteWidths?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteHeights?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n _heightNumberFromSizeNumberOrFunctionOrView(height: SizeNumberOrFunctionOrView) {\n if (height instanceof Function) {\n return height(this.width)\n }\n if (height instanceof UIView) {\n return height.intrinsicContentHeight(this.width)\n }\n return height\n }\n \n _widthNumberFromSizeNumberOrFunctionOrView(width: SizeNumberOrFunctionOrView) {\n if (width instanceof Function) {\n return width(this.height)\n }\n if (width instanceof UIView) {\n return width.intrinsicContentWidth(this.height)\n }\n return width\n }\n \n rectangleForNextRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.max.y + padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.max.x + padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.min.y - heightNumber - padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForPreviousColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.min.x - widthNumber - padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n \n }\n \n /**\n * Distributes views vertically as a column, assigning frames and returning them.\n * Each view is positioned below the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for views (overrides intrinsic height)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsColumn(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithHeight(views[i])\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n frame.height = absoluteHeights[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextRow(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views horizontally as a row, assigning frames and returning them.\n * Each view is positioned to the right of the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteWidths - Optional fixed widths for views (overrides intrinsic width)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsRow(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(views.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithWidth(views[i])\n \n if (IS_NOT_NIL(absoluteWidths[i])) {\n frame.width = absoluteWidths[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextColumn(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views as a grid (2D array), assigning frames and returning them.\n * The first index represents rows (vertical), the second index represents columns (horizontal).\n * Example: views[0] is the first row, views[0][0] is the first column in the first row.\n * Each row is laid out horizontally, and rows are stacked vertically.\n * @param views - 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Methods available when holding a UIRectangle\ntype RectangleChainMethods<TResult> = {\n [K in keyof UIRectangle as (\n K extends 'IF' | 'ELSE' | 'ELSE_IF' | 'ENDIF' ? never : K\n )]:\n UIRectangle[K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here. We only update the current state (R).\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 2. Methods available when holding a UIRectangle[]\ntype ArrayChainMethods<TResult> = {\n [K in keyof UIRectangle[]]:\n UIRectangle[][K] extends UIRectangle\n ? UIRectangleConditionalChain<UIRectangle, TResult> // No accumulation for properties\n : UIRectangle[][K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here either.\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 3. Methods available in both states (Control Flow + Transform)\ntype SharedChainMethods<TCurrent, TResult> = {\n // TRANSFORM acts as a standard method, it should not leak intermediate types into TResult\n TRANSFORM<R extends UIRectangle>(fn: (current: TCurrent) => R): UIRectangleConditionalChain<R, TResult>;\n \n // ELSE_IF marks the end of a branch. We MUST capture the current state (TCurrent) and add it to TResult.\n // The new chain starts with the original UIRectangle state for the next branch.\n ELSE_IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n \n // ELSE marks the end of a branch. Same logic as ELSE_IF.\n ELSE(): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n \n // ENDIF marks the end of the block. Same logic: capture TCurrent into TResult.\n ENDIF(): TResult | TCurrent;\n ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R;\n};\n\n// 4. The Main Type (No changes needed here, just re-stating for context)\ntype UIRectangleConditionalChain<TCurrent, TResult = TCurrent> =\n (TCurrent extends UIRectangle ? RectangleChainMethods<TResult> : {}) &\n (TCurrent extends UIRectangle[] ? 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"sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_LIKE_NULL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport type SizeNumberOrFunctionOrView = number | ((constrainingOrthogonalSize: number) => number) | UIView\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n max: UIPoint\n min: UIPoint\n \n // The min and max values are just for storage.\n // You need to call rectangleByEnforcingMinAndMaxSizes to make use of them.\n minHeight?: number\n maxHeight?: number\n minWidth?: number\n maxWidth?: number\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n \n const result = new UIRectangle(this.x, this.y, this.height, this.width)\n \n result.minHeight = this.minHeight\n result.minWidth = this.minWidth\n result.maxHeight = this.maxHeight\n result.maxWidth = this.maxWidth\n \n return result\n \n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.copy().concatenateWithRectangle(rectangle)\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n height = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n width = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n rectangleByAddingWidth(widthToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithWidth(this.width + widthToAdd, centeredOnPosition)\n \n return result\n \n }\n \n rectangleByAddingHeight(heightToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithHeight(this.height + heightToAdd, centeredOnPosition)\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.copy()\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.copy()\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as any[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n weights = weights.map(weight => this._widthNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = (absoluteWidths[i] || 0) as number\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] as number / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n weights = weights.map(weight => this._heightNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n let previousCellMaxY = this.y\n \n for (let i = 0; i < weights.length; i++) {\n let resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = (absoluteHeights[i] || 0) as number\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] as number / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteWidths?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteHeights?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n _heightNumberFromSizeNumberOrFunctionOrView(height: SizeNumberOrFunctionOrView) {\n if (height instanceof Function) {\n return height(this.width)\n }\n if (height instanceof UIView) {\n return height.intrinsicContentHeight(this.width)\n }\n return height\n }\n \n _widthNumberFromSizeNumberOrFunctionOrView(width: SizeNumberOrFunctionOrView) {\n if (width instanceof Function) {\n return width(this.height)\n }\n if (width instanceof UIView) {\n return width.intrinsicContentWidth(this.height)\n }\n return width\n }\n \n rectangleForNextRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.max.y + padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.max.x + padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.min.y - heightNumber - padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForPreviousColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.min.x - widthNumber - padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n \n }\n \n /**\n * Distributes views vertically as a column, assigning frames and returning them.\n * Each view is positioned below the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for views (overrides intrinsic height)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsColumn(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithHeight(views[i])\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n frame.height = absoluteHeights[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextRow(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views horizontally as a row, assigning frames and returning them.\n * Each view is positioned to the right of the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteWidths - Optional fixed widths for views (overrides intrinsic width)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsRow(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(views.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithWidth(views[i])\n \n if (IS_NOT_NIL(absoluteWidths[i])) {\n frame.width = absoluteWidths[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextColumn(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views as a grid (2D array), assigning frames and returning them.\n * The first index represents rows (vertical), the second index represents columns (horizontal).\n * Example: views[0] is the first row, views[0][0] is the first column in the first row.\n * Each row is laid out horizontally, and rows are stacked vertically.\n * @param views - 2D array where views[row][column] represents the grid structure\n * @param paddings - Vertical padding between rows (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for each row (overrides intrinsic height)\n * @returns 2D array of rectangles where frames[row][column] matches views[row][column]\n */\n framesByDistributingViewsAsGrid(\n views: UIView[][],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[][] = []\n let currentRowRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const rowViews = views[i]\n const rowFrames = currentRowRectangle.framesByDistributingViewsAsRow(rowViews)\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n const heightNumber = absoluteHeights[i] as number\n rowFrames.forEach((frame, j) => {\n frame.height = heightNumber\n rowViews[j].frame = frame\n })\n }\n \n frames.push(rowFrames)\n \n const padding = (paddings[i] || 0) as number\n const maxHeight = Math.max(...rowFrames.map(f => f.height))\n currentRowRectangle = currentRowRectangle.rectangleForNextRow(padding, maxHeight)\n }\n \n return frames\n }\n \n rectangleWithIntrinsicContentSizeForView(view: UIView, centeredOnXPosition = 0, centeredOnYPosition = 0) {\n const intrinsicContentSize = view.intrinsicContentSize()\n return this.rectangleWithHeight(intrinsicContentSize.height, centeredOnYPosition)\n .rectangleWithWidth(intrinsicContentSize.width, centeredOnXPosition)\n }\n \n settingMinHeight(minHeight?: number) {\n this.minHeight = minHeight\n return this\n }\n \n settingMinWidth(minWidth?: number) {\n this.minWidth = minWidth\n return this\n }\n \n settingMaxHeight(maxHeight?: number) {\n this.maxHeight = maxHeight\n return this\n }\n \n settingMaxWidth(maxWidth?: number) {\n this.maxWidth = maxWidth\n return this\n }\n \n rectangleByEnforcingMinAndMaxSizes(centeredOnXPosition = 0, centeredOnYPosition = 0) {\n return this.rectangleWithHeight(\n [\n [this.height, this.maxHeight].filter(value => IS_NOT_LIKE_NULL(value)).min(),\n this.minHeight\n ].filter(value => IS_NOT_LIKE_NULL(value)).max(),\n centeredOnYPosition\n ).rectangleWithWidth(\n [\n [this.width, this.maxWidth].filter(value => IS_NOT_LIKE_NULL(value)).min(),\n this.minWidth\n ].filter(value => IS_NOT_LIKE_NULL(value)).max(),\n centeredOnXPosition\n )\n }\n \n \n assignedAsFrameOfView(view: UIView, isWeakFrame = view.hasWeakFrame) {\n view.frame = this\n view.hasWeakFrame = isWeakFrame\n return this\n }\n \n \n override toString() {\n \n const result = \"[\" + this.class.name + \"] { x: \" + this.x + \", y: \" + this.y + \", \" +\n \"height: \" + this.height.toFixed(2) + \", width: \" + this.height.toFixed(2) + \" }\"\n \n return result\n \n }\n \n get [Symbol.toStringTag]() {\n return this.toString()\n }\n \n \n IF(condition: boolean): UIRectangleConditionalChain<UIRectangle> {\n const conditionalBlock = new UIRectangleConditionalBlock(this, condition)\n // @ts-ignore\n return conditionalBlock.getProxy()\n }\n \n // These will be intercepted by the proxy, but we define them for TypeScript\n ELSE_IF(condition: boolean): UIRectangle {\n return this\n }\n \n ELSE(): UIRectangle {\n return this\n }\n \n ENDIF(): this\n ENDIF<T, R>(performFunction: (result: T) => R): R\n ENDIF<T, R>(performFunction?: (result: T) => R): R | this {\n if (performFunction) {\n return performFunction(this as any)\n }\n return this\n }\n \n \n // Bounding box\n static boundingBoxForPoints(points: UIPoint[]) {\n const result = new UIRectangle()\n for (let i = 0; i < points.length; i++) {\n result.updateByAddingPoint(points[i])\n }\n return result\n }\n \n static boundingBoxForRectanglesAndPoints(rectanglesAndPoints: (UIPoint | UIRectangle)[]) {\n const result = new UIRectangle()\n for (let i = 0; i < rectanglesAndPoints.length; i++) {\n const rectangleOrPoint = rectanglesAndPoints[i]\n if (rectangleOrPoint instanceof UIRectangle) {\n result.updateByAddingPoint(rectangleOrPoint.min)\n result.updateByAddingPoint(rectangleOrPoint.max)\n }\n else {\n result.updateByAddingPoint(rectangleOrPoint)\n }\n }\n return result\n }\n \n \n beginUpdates() {\n this._isBeingUpdated = YES\n }\n \n finishUpdates() {\n this._isBeingUpdated = NO\n this.didChange()\n }\n \n \n didChange() {\n \n // Callback to be set by delegate\n \n }\n \n _rectanglePointDidChange() {\n if (!this._isBeingUpdated) {\n this.didChange()\n }\n }\n \n \n}\n\n\n// 1. Methods available when holding a UIRectangle\ntype RectangleChainMethods<TResult> = {\n [K in keyof UIRectangle as (\n K extends 'IF' | 'ELSE' | 'ELSE_IF' | 'ENDIF' ? never : K\n )]:\n UIRectangle[K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here. We only update the current state (R).\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 2. Methods available when holding a UIRectangle[]\ntype ArrayChainMethods<TResult> = {\n [K in keyof UIRectangle[]]:\n UIRectangle[][K] extends UIRectangle\n ? UIRectangleConditionalChain<UIRectangle, TResult> // No accumulation for properties\n : UIRectangle[][K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here either.\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 3. Methods available in both states (Control Flow + Transform)\ntype SharedChainMethods<TCurrent, TResult> = {\n // TRANSFORM acts as a standard method, it should not leak intermediate types into TResult\n TRANSFORM<R extends UIRectangle>(fn: (current: TCurrent) => R): UIRectangleConditionalChain<R, TResult>;\n \n // ELSE_IF marks the end of a branch. We MUST capture the current state (TCurrent) and add it to TResult.\n // The new chain starts with the original UIRectangle state for the next branch.\n ELSE_IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n \n // ELSE marks the end of a branch. Same logic as ELSE_IF.\n ELSE(): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n \n // ENDIF marks the end of the block. Same logic: capture TCurrent into TResult.\n ENDIF(): TResult | TCurrent;\n ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R;\n};\n\n// 4. The Main Type (No changes needed here, just re-stating for context)\ntype UIRectangleConditionalChain<TCurrent, TResult = TCurrent> =\n (TCurrent extends UIRectangle ? RectangleChainMethods<TResult> : {}) &\n (TCurrent extends UIRectangle[] ? ArrayChainMethods<TResult> : {}) &\n SharedChainMethods<TCurrent, TResult>;\n\n\nclass UIRectangleConditionalBlock {\n // The value we are currently chaining on (can be UIRectangle or UIRectangle[])\n private currentResult: any\n // The value where the IF block started (needed to reset for ELSE branches)\n private originalResult: any\n private conditionMet: boolean\n \n constructor(initialResult: UIRectangle, condition: boolean) {\n this.originalResult = initialResult\n this.currentResult = initialResult\n this.conditionMet = condition\n }\n \n private createProxy(): UIRectangleConditionalChain<any, any> {\n const self = this\n \n // The target is irrelevant; we delegate everything to self.currentResult\n return new Proxy({}, {\n get(_, prop) {\n \n // 1. Control Flow Methods\n \n if (prop === 'TRANSFORM') {\n return <R extends UIRectangle>(fn: (current: any) => R) => {\n if (self.conditionMet) {\n const result = fn(self.currentResult)\n self.currentResult = result\n }\n return self.createProxy()\n }\n }\n \n if (prop === 'ELSE_IF') {\n return <U>(condition: boolean) => {\n // Only enter this branch if no previous branch has run\n if (!self.conditionMet) {\n self.conditionMet = condition\n // Reset the state to the original starting point for this new branch\n self.currentResult = self.originalResult\n }\n return self.createProxy()\n }\n }\n \n if (prop === 'ELSE') {\n return <U>() => {\n if (!self.conditionMet) {\n self.conditionMet = true\n // Reset the state to the original starting point\n self.currentResult = self.originalResult\n }\n return self.createProxy()\n }\n }\n \n if (prop === 'ENDIF') {\n function endif(): any\n function endif<R>(performFunction: (result: any) => R): R\n function endif<R>(performFunction?: (result: any) => R): R | any {\n return performFunction ? performFunction(self.currentResult) : self.currentResult\n }\n return endif\n }\n \n // 2. Forwarding to currentResult (Rectangle or Array)\n \n const value = self.currentResult[prop]\n \n // Case A: It's a function (method call)\n if (typeof value === 'function') {\n return (...args: any[]) => {\n if (self.conditionMet) {\n // Call the method on the CURRENT object, and update the state\n const result = value.apply(self.currentResult, args)\n self.currentResult = result\n }\n return self.createProxy()\n }\n }\n \n // Case B: It's a property (getter)\n // Accessing a property acts as a transition (e.g. accessing .lastElement)\n if (self.conditionMet) {\n self.currentResult = value\n }\n \n return self.createProxy()\n }\n }) as any\n }\n \n getProxy(): UIRectangleConditionalChain<any, any> {\n return this.createProxy()\n }\n \n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"],
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"names": ["endif"]
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}
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@@ -66,7 +66,7 @@ export declare class UITableView extends UINativeScrollView {
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wasRemovedFromViewTree(): void;
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setFrame(rectangle: UIRectangle, zIndex?: number, performUncheckedLayout?: boolean): void;
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didReceiveBroadcastEvent(event: UIViewBroadcastEvent): void;
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-
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clearIntrinsicSizeCache(): void;
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private _layoutAllRows;
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private _animateLayoutAllRows;
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layoutSubviews(): void;
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@@ -131,6 +131,7 @@ class UITableView extends import_UINativeScrollView.UINativeScrollView {
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var _a;
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if ((_a = this._rowPositions) == null ? void 0 : _a[index]) {
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this._rowPositions[index].isValid = import_UIObject.NO;
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this._rowPositions.slice(index, -1).everyElement.isValid = import_UIObject.NO;
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}
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this._highestValidRowPositionIndex = Math.min(this._highestValidRowPositionIndex, index - 1);
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this._needsDrawingOfVisibleRowsBeforeLayout = import_UIObject.YES;
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@@ -400,8 +401,8 @@ class UITableView extends import_UINativeScrollView.UINativeScrollView {
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this.reloadData();
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}
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}
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-
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super.
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clearIntrinsicSizeCache() {
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super.clearIntrinsicSizeCache();
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this.invalidateSizeOfRowWithIndex(0);
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}
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_layoutAllRows(positions = this._rowPositions) {
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@@ -1,7 +1,7 @@
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1
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{
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2
2
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"version": 3,
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3
3
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"sources": ["../scripts/UITableView.ts"],
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4
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-
"sourcesContent": ["import { UIButton } from \"./UIButton\"\nimport { UINativeScrollView } from \"./UINativeScrollView\"\nimport { FIRST_OR_NIL, IS, IS_DEFINED, nil, NO, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIRectangle } from \"./UIRectangle\"\nimport { UIView, UIViewBroadcastEvent } from \"./UIView\"\n\n\ninterface UITableViewRowView extends UIView {\n \n _UITableViewRowIndex?: number;\n \n}\n\n\nexport interface UITableViewReusableViewsContainerObject {\n \n [key: string]: UIView[];\n \n}\n\n\nexport interface UITableViewReusableViewPositionObject {\n \n bottomY: number;\n topY: number;\n \n isValid: boolean;\n \n}\n\n\nexport class UITableView extends UINativeScrollView {\n \n \n allRowsHaveEqualHeight: boolean = NO\n _visibleRows: UITableViewRowView[] = []\n _firstLayoutVisibleRows: UITableViewRowView[] = []\n \n _rowPositions: UITableViewReusableViewPositionObject[] = []\n \n _highestValidRowPositionIndex: number = 0\n \n _reusableViews: UITableViewReusableViewsContainerObject = {}\n _removedReusableViews: UITableViewReusableViewsContainerObject = {}\n \n _fullHeightView: UIView\n _rowIDIndex: number = 0\n reloadsOnLanguageChange = YES\n sidePadding = 0\n \n cellWeights?: number[]\n \n _persistedData: any[] = []\n _needsDrawingOfVisibleRowsBeforeLayout = NO\n _isDrawVisibleRowsScheduled = NO\n _shouldAnimateNextLayout?: boolean\n \n override usesVirtualLayoutingForIntrinsicSizing = NO\n \n override animationDuration = 0.25\n \n // Viewport scrolling properties\n _intersectionObserver?: IntersectionObserver\n \n \n constructor(elementID?: string) {\n \n super(elementID)\n \n this._fullHeightView = new UIView()\n this._fullHeightView.hidden = YES\n this._fullHeightView.userInteractionEnabled = NO\n this.addSubview(this._fullHeightView)\n \n this.scrollsX = NO\n \n this._setupViewportScrollAndResizeHandlersIfNeeded()\n \n }\n \n \n _windowScrollHandler = () => {\n if (!this.isMemberOfViewTree) {\n return\n }\n this._scheduleDrawVisibleRows()\n }\n \n _resizeHandler = () => {\n if (!this.isMemberOfViewTree) {\n return\n }\n // Invalidate all row positions on resize as widths may have changed\n this._rowPositions.everyElement.isValid = NO\n this._highestValidRowPositionIndex = -1\n this._scheduleDrawVisibleRows()\n }\n \n _setupViewportScrollAndResizeHandlersIfNeeded() {\n if (this._intersectionObserver) {\n return\n }\n \n window.addEventListener(\"scroll\", this._windowScrollHandler, { passive: true })\n window.addEventListener(\"resize\", this._resizeHandler, { passive: true })\n \n // Use IntersectionObserver to detect when table enters/exits viewport\n this._intersectionObserver = new IntersectionObserver(\n (entries) => {\n entries.forEach(entry => {\n if (entry.isIntersecting && this.isMemberOfViewTree) {\n this._scheduleDrawVisibleRows()\n }\n })\n },\n {\n root: null,\n rootMargin: \"100% 0px\", // Load rows 100% viewport height before/after\n threshold: 0\n }\n )\n this._intersectionObserver.observe(this.viewHTMLElement)\n }\n \n \n _cleanupViewportScrollListeners() {\n window.removeEventListener(\"scroll\", this._windowScrollHandler)\n window.removeEventListener(\"resize\", this._resizeHandler)\n if (this._intersectionObserver) {\n this._intersectionObserver.disconnect()\n this._intersectionObserver = undefined\n }\n }\n \n \n loadData() {\n \n this._persistedData = []\n \n this._calculatePositionsUntilIndex(this.numberOfRows() - 1)\n this._needsDrawingOfVisibleRowsBeforeLayout = YES\n \n this.setNeedsLayout()\n \n }\n \n reloadData() {\n \n this._removeVisibleRows()\n this._removeAllReusableRows()\n \n this._rowPositions = []\n this._highestValidRowPositionIndex = 0\n \n this.loadData()\n \n }\n \n \n highlightChanges(previousData: any[], newData: any[]) {\n \n previousData = previousData.map(dataPoint => JSON.stringify(dataPoint))\n newData = newData.map(dataPoint => JSON.stringify(dataPoint))\n \n const newIndexes: number[] = []\n \n newData.forEach((value, index) => {\n \n if (!previousData.contains(value)) {\n \n newIndexes.push(index)\n \n }\n \n })\n \n newIndexes.forEach(index => {\n \n if (this.isRowWithIndexVisible(index)) {\n this.highlightRowAsNew(\n this.visibleRowWithIndex(index) as UIView ?? this.viewForRowWithIndex(index) as UIView\n )\n }\n \n })\n \n }\n \n \n highlightRowAsNew(row: UIView) {\n \n \n }\n \n \n invalidateSizeOfRowWithIndex(index: number, animateChange = NO) {\n if (this._rowPositions?.[index]) {\n this._rowPositions[index].isValid = NO\n }\n this._highestValidRowPositionIndex = Math.min(this._highestValidRowPositionIndex, index - 1)\n this._needsDrawingOfVisibleRowsBeforeLayout = YES\n this._shouldAnimateNextLayout = animateChange\n }\n \n \n _calculateAllPositions() {\n this._calculatePositionsUntilIndex(this.numberOfRows() - 1)\n }\n \n _calculatePositionsUntilIndex(maxIndex: number) {\n \n let validPositionObject = this._rowPositions[this._highestValidRowPositionIndex]\n if (!IS(validPositionObject)) {\n validPositionObject = {\n bottomY: 0,\n topY: 0,\n isValid: YES\n }\n }\n \n let previousBottomY = validPositionObject.bottomY\n if (!this._rowPositions.length) {\n this._highestValidRowPositionIndex = -1\n }\n \n for (let i = this._highestValidRowPositionIndex + 1; i <= maxIndex; i++) {\n \n let height: number\n \n const rowPositionObject = this._rowPositions[i]\n \n if (IS((rowPositionObject || nil).isValid)) {\n height = rowPositionObject.bottomY - rowPositionObject.topY\n }\n // Do not calculate heights if all rows have equal heights, and we already have a height\n else if (this.allRowsHaveEqualHeight && i > 0) {\n height = this._rowPositions[0].bottomY - this._rowPositions[0].topY\n }\n else {\n height = this.heightForRowWithIndex(i)\n }\n \n const positionObject: UITableViewReusableViewPositionObject = {\n bottomY: previousBottomY + height,\n topY: previousBottomY,\n isValid: YES\n }\n \n if (i < this._rowPositions.length) {\n this._rowPositions[i] = positionObject\n }\n else {\n this._rowPositions.push(positionObject)\n }\n this._highestValidRowPositionIndex = i\n previousBottomY = previousBottomY + height\n \n }\n \n }\n \n \n indexesForVisibleRows(paddingRatio = 0.5): number[] {\n \n // 1. Calculate the visible frame relative to the Table's bounds (0,0 is top-left of the table view)\n // This accounts for the Window viewport clipping the table if it is partially off-screen.\n const tableRect = this.viewHTMLElement.getBoundingClientRect()\n const viewportHeight = window.innerHeight\n const pageScale = UIView.pageScale\n \n // The top of the visible window relative to the view's top edge.\n // If tableRect.top is negative, the table is scrolled up and clipped by the window top.\n const visibleFrameTop = Math.max(0, -tableRect.top / pageScale)\n \n // The bottom of the visible window relative to the view's top edge.\n // We clip it to the table's actual bounds height so we don't look past the table content.\n const visibleFrameBottom = Math.min(\n this.bounds.height,\n (viewportHeight - tableRect.top) / pageScale\n )\n \n // If the table is completely off-screen, return empty\n if (visibleFrameBottom <= visibleFrameTop) {\n return []\n }\n \n // 2. Convert to Content Coordinates (Scroll Offset)\n // contentOffset.y is the internal scroll position.\n // If using viewport scrolling (full height), contentOffset.y is typically 0.\n // If using internal scrolling, this shifts the visible frame to the correct content rows.\n let firstVisibleY = this.contentOffset.y + visibleFrameTop\n let lastVisibleY = this.contentOffset.y + visibleFrameBottom\n \n // 3. Apply Padding\n // We calculate padding based on the viewport height to ensure smooth scrolling\n const paddingPx = (viewportHeight / pageScale) * paddingRatio\n firstVisibleY = Math.max(0, firstVisibleY - paddingPx)\n lastVisibleY = lastVisibleY + paddingPx\n \n const numberOfRows = this.numberOfRows()\n \n // 4. Find Indexes\n if (this.allRowsHaveEqualHeight) {\n \n const rowHeight = this.heightForRowWithIndex(0)\n \n let firstIndex = Math.floor(firstVisibleY / rowHeight)\n let lastIndex = Math.floor(lastVisibleY / rowHeight)\n \n firstIndex = Math.max(firstIndex, 0)\n lastIndex = Math.min(lastIndex, numberOfRows - 1)\n \n const result = []\n for (let i = firstIndex; i <= lastIndex; i++) {\n result.push(i)\n }\n return result\n }\n \n // Variable Heights\n this._calculateAllPositions()\n const rowPositions = this._rowPositions\n const result = []\n \n for (let i = 0; i < numberOfRows; i++) {\n \n const position = rowPositions[i]\n if (!position) {\n break\n }\n \n const rowTop = position.topY\n const rowBottom = position.bottomY\n \n // Check intersection\n if (rowBottom >= firstVisibleY && rowTop <= lastVisibleY) {\n result.push(i)\n }\n \n if (rowTop > lastVisibleY) {\n break\n }\n \n }\n \n return result\n \n }\n \n \n _removeVisibleRows() {\n \n const visibleRows: UITableViewRowView[] = []\n this._visibleRows.forEach((row: UIView) => {\n \n this._persistedData[row._UITableViewRowIndex as number] = this.persistenceDataItemForRowWithIndex(\n row._UITableViewRowIndex as number,\n row\n )\n row.removeFromSuperview()\n this._removedReusableViews[row?._UITableViewReusabilityIdentifier]?.push(row)\n \n \n })\n this._visibleRows = visibleRows\n \n }\n \n \n _removeAllReusableRows() {\n this._reusableViews.forEach((rows: UIView[]) =>\n rows.forEach((row: UIView) => {\n \n this._persistedData[row._UITableViewRowIndex as number] = this.persistenceDataItemForRowWithIndex(\n row._UITableViewRowIndex as number,\n row\n )\n row.removeFromSuperview()\n \n this._markReusableViewAsUnused(row)\n \n })\n )\n }\n \n \n _markReusableViewAsUnused(row: UIView) {\n if (!this._removedReusableViews[row._UITableViewReusabilityIdentifier].contains(row)) {\n this._removedReusableViews[row._UITableViewReusabilityIdentifier].push(row)\n }\n }\n \n _scheduleDrawVisibleRows() {\n if (!this._isDrawVisibleRowsScheduled) {\n this._isDrawVisibleRowsScheduled = YES\n \n UIView.runFunctionBeforeNextFrame(() => {\n this._calculateAllPositions()\n this._drawVisibleRows()\n this.setNeedsLayout()\n this._isDrawVisibleRowsScheduled = NO\n })\n }\n }\n \n _drawVisibleRows() {\n \n if (!this.isMemberOfViewTree) {\n return\n }\n \n // Uses the unified method above\n const visibleIndexes = this.indexesForVisibleRows()\n \n // If no rows are visible, remove all current rows\n if (visibleIndexes.length === 0) {\n this._removeVisibleRows()\n return\n }\n \n const minIndex = visibleIndexes[0]\n const maxIndex = visibleIndexes[visibleIndexes.length - 1]\n \n const removedViews: UITableViewRowView[] = []\n const visibleRows: UITableViewRowView[] = []\n \n // 1. Identify rows that have moved off-screen\n this._visibleRows.forEach((row) => {\n if (IS_DEFINED(row._UITableViewRowIndex) &&\n (row._UITableViewRowIndex < minIndex || row._UITableViewRowIndex > maxIndex)) {\n \n // Persist state before removal\n this._persistedData[row._UITableViewRowIndex] = this.persistenceDataItemForRowWithIndex(\n row._UITableViewRowIndex,\n row\n )\n \n this._removedReusableViews[row._UITableViewReusabilityIdentifier].push(row)\n removedViews.push(row)\n }\n else {\n visibleRows.push(row)\n }\n })\n \n this._visibleRows = visibleRows\n \n // 2. Add new rows that have moved on-screen\n visibleIndexes.forEach((rowIndex: number) => {\n if (this.isRowWithIndexVisible(rowIndex)) {\n return\n }\n \n const view: UITableViewRowView = this.viewForRowWithIndex(rowIndex)\n this._firstLayoutVisibleRows.push(view)\n this._visibleRows.push(view)\n this.addSubview(view)\n })\n \n // 3. Clean up DOM\n for (let i = 0; i < removedViews.length; i++) {\n const view = removedViews[i]\n if (this._visibleRows.indexOf(view) == -1) {\n view.removeFromSuperview()\n }\n }\n \n }\n \n \n visibleRowWithIndex(rowIndex: number | undefined): UIView | undefined {\n for (let i = 0; i < this._visibleRows.length; i++) {\n const row = this._visibleRows[i]\n if (row._UITableViewRowIndex == rowIndex) {\n return row\n }\n }\n }\n \n \n isRowWithIndexVisible(rowIndex: number) {\n return IS(this.visibleRowWithIndex(rowIndex))\n }\n \n \n reusableViewForIdentifier(identifier: string, rowIndex: number): UITableViewRowView {\n \n if (!this._removedReusableViews[identifier]) {\n this._removedReusableViews[identifier] = []\n }\n \n if (this._removedReusableViews[identifier] && this._removedReusableViews[identifier].length) {\n \n const view = this._removedReusableViews[identifier].pop() as UITableViewRowView\n view._UITableViewRowIndex = rowIndex\n Object.assign(view, this._persistedData[rowIndex] || this.defaultRowPersistenceDataItem())\n return view\n \n }\n \n if (!this._reusableViews[identifier]) {\n this._reusableViews[identifier] = []\n }\n \n const newView = this.newReusableViewForIdentifier(identifier, this._rowIDIndex) as UITableViewRowView\n this._rowIDIndex = this._rowIDIndex + 1\n \n newView._UITableViewReusabilityIdentifier = identifier\n newView._UITableViewRowIndex = rowIndex\n \n Object.assign(newView, this._persistedData[rowIndex] || this.defaultRowPersistenceDataItem())\n this._reusableViews[identifier].push(newView)\n \n return newView\n \n }\n \n \n // Functions that should be overridden to draw the correct content START\n newReusableViewForIdentifier(identifier: string, rowIDIndex: number): UIView {\n \n const view = new UIButton(this.elementID + \"Row\" + rowIDIndex)\n \n view.stopsPointerEventPropagation = NO\n view.pausesPointerEvents = NO\n \n return view\n \n }\n \n heightForRowWithIndex(index: number): number {\n return 50\n }\n \n numberOfRows() {\n return 10000\n }\n \n defaultRowPersistenceDataItem(): any {\n \n \n }\n \n persistenceDataItemForRowWithIndex(rowIndex: number, row: UIView): any {\n \n \n }\n \n viewForRowWithIndex(rowIndex: number): UITableViewRowView {\n const row = this.reusableViewForIdentifier(\"Row\", rowIndex)\n row._UITableViewRowIndex = rowIndex\n FIRST_OR_NIL((row as unknown as UIButton).titleLabel).text = \"Row \" + rowIndex\n return row\n }\n \n // Functions that should be overridden to draw the correct content END\n \n \n // Functions that trigger redrawing of the content\n override didScrollToPosition(offsetPosition: UIPoint) {\n \n super.didScrollToPosition(offsetPosition)\n \n this.forEachViewInSubtree((view: UIView) => {\n view._isPointerValid = NO\n })\n \n this._scheduleDrawVisibleRows()\n \n }\n \n override willMoveToSuperview(superview: UIView) {\n super.willMoveToSuperview(superview)\n \n if (IS(superview)) {\n // Set up viewport listeners when added to a superview\n this._setupViewportScrollAndResizeHandlersIfNeeded()\n }\n else {\n // Clean up when removed from superview\n this._cleanupViewportScrollListeners()\n }\n }\n \n override wasAddedToViewTree() {\n super.wasAddedToViewTree()\n this.loadData()\n \n // Ensure listeners are set up\n this._setupViewportScrollAndResizeHandlersIfNeeded()\n \n }\n \n override wasRemovedFromViewTree() {\n super.wasRemovedFromViewTree()\n this._cleanupViewportScrollListeners()\n }\n \n override setFrame(rectangle: UIRectangle, zIndex?: number, performUncheckedLayout?: boolean) {\n \n const frame = this.frame\n super.setFrame(rectangle, zIndex, performUncheckedLayout)\n if (frame.isEqualTo(rectangle) && !performUncheckedLayout) {\n return\n }\n \n this._needsDrawingOfVisibleRowsBeforeLayout = YES\n \n }\n \n \n override didReceiveBroadcastEvent(event: UIViewBroadcastEvent) {\n \n super.didReceiveBroadcastEvent(event)\n \n if (event.name == UIView.broadcastEventName.LanguageChanged && this.reloadsOnLanguageChange) {\n \n this.reloadData()\n \n }\n \n \n }\n \n \n override setNeedsLayout() {\n super.setNeedsLayout()\n this.invalidateSizeOfRowWithIndex(0)\n }\n \n private _layoutAllRows(positions = this._rowPositions) {\n \n const bounds = this.bounds\n \n this._visibleRows.sort((rowA, rowB) => rowA._UITableViewRowIndex! - rowB._UITableViewRowIndex!)\n .forEach(row => {\n \n const frame = bounds.copy()\n \n const positionObject = positions[row._UITableViewRowIndex!]\n frame.min.y = positionObject.topY\n frame.max.y = positionObject.bottomY\n row.frame = frame\n \n row.style.width = \"\" + (bounds.width - this.sidePadding * 2).integerValue + \"px\"\n row.style.left = \"\" + this.sidePadding.integerValue + \"px\"\n \n // This is to reorder the elements in the DOM\n this.viewHTMLElement.appendChild(row.viewHTMLElement)\n \n })\n \n this._fullHeightView.frame = bounds.rectangleWithHeight((positions.lastElement ||\n nil).bottomY).rectangleWithWidth(bounds.width * 0.5)\n \n this._firstLayoutVisibleRows = []\n \n }\n \n private _animateLayoutAllRows() {\n \n UIView.animateViewOrViewsWithDurationDelayAndFunction(\n this._visibleRows,\n this.animationDuration,\n 0,\n undefined,\n () => {\n \n this._layoutAllRows()\n \n },\n () => {\n \n \n }\n )\n \n }\n \n \n override layoutSubviews() {\n \n const previousPositions: UITableViewReusableViewPositionObject[] = JSON.parse(\n JSON.stringify(this._rowPositions))\n \n const previousVisibleRowsLength = this._visibleRows.length\n \n if (this._needsDrawingOfVisibleRowsBeforeLayout) {\n \n this._drawVisibleRows()\n \n this._needsDrawingOfVisibleRowsBeforeLayout = NO\n \n }\n \n \n super.layoutSubviews()\n \n \n if (!this.numberOfRows() || !this.isMemberOfViewTree) {\n \n return\n \n }\n \n \n if (this._shouldAnimateNextLayout) {\n \n \n // Need to do layout with the previous positions\n \n this._layoutAllRows(previousPositions)\n \n \n if (previousVisibleRowsLength < this._visibleRows.length) {\n \n \n UIView.runFunctionBeforeNextFrame(() => {\n \n this._animateLayoutAllRows()\n \n })\n \n }\n else {\n \n this._animateLayoutAllRows()\n \n }\n \n \n this._shouldAnimateNextLayout = NO\n \n }\n else {\n \n this._calculateAllPositions()\n \n this._layoutAllRows()\n \n \n }\n \n \n }\n \n \n override intrinsicContentHeight(constrainingWidth = 0) {\n \n let result = 0\n this._calculateAllPositions()\n if (this._rowPositions.length) {\n result = this._rowPositions[this._rowPositions.length - 1].bottomY\n }\n \n return result\n \n }\n \n \n}\n"],
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"sourcesContent": ["import { UIButton } from \"./UIButton\"\nimport { UINativeScrollView } from \"./UINativeScrollView\"\nimport { FIRST_OR_NIL, IS, IS_DEFINED, nil, NO, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIRectangle } from \"./UIRectangle\"\nimport { UIView, UIViewBroadcastEvent } from \"./UIView\"\n\n\ninterface UITableViewRowView extends UIView {\n \n _UITableViewRowIndex?: number;\n \n}\n\n\nexport interface UITableViewReusableViewsContainerObject {\n \n [key: string]: UIView[];\n \n}\n\n\nexport interface UITableViewReusableViewPositionObject {\n \n bottomY: number;\n topY: number;\n \n isValid: boolean;\n \n}\n\n\nexport class UITableView extends UINativeScrollView {\n \n \n allRowsHaveEqualHeight: boolean = NO\n _visibleRows: UITableViewRowView[] = []\n _firstLayoutVisibleRows: UITableViewRowView[] = []\n \n _rowPositions: UITableViewReusableViewPositionObject[] = []\n \n _highestValidRowPositionIndex: number = 0\n \n _reusableViews: UITableViewReusableViewsContainerObject = {}\n _removedReusableViews: UITableViewReusableViewsContainerObject = {}\n \n _fullHeightView: UIView\n _rowIDIndex: number = 0\n reloadsOnLanguageChange = YES\n sidePadding = 0\n \n cellWeights?: number[]\n \n _persistedData: any[] = []\n _needsDrawingOfVisibleRowsBeforeLayout = NO\n _isDrawVisibleRowsScheduled = NO\n _shouldAnimateNextLayout?: boolean\n \n override usesVirtualLayoutingForIntrinsicSizing = NO\n \n override animationDuration = 0.25\n \n // Viewport scrolling properties\n _intersectionObserver?: IntersectionObserver\n \n \n constructor(elementID?: string) {\n \n super(elementID)\n \n this._fullHeightView = new UIView()\n this._fullHeightView.hidden = YES\n this._fullHeightView.userInteractionEnabled = NO\n this.addSubview(this._fullHeightView)\n \n this.scrollsX = NO\n \n this._setupViewportScrollAndResizeHandlersIfNeeded()\n \n }\n \n \n _windowScrollHandler = () => {\n if (!this.isMemberOfViewTree) {\n return\n }\n this._scheduleDrawVisibleRows()\n }\n \n _resizeHandler = () => {\n if (!this.isMemberOfViewTree) {\n return\n }\n // Invalidate all row positions on resize as widths may have changed\n this._rowPositions.everyElement.isValid = NO\n this._highestValidRowPositionIndex = -1\n this._scheduleDrawVisibleRows()\n }\n \n _setupViewportScrollAndResizeHandlersIfNeeded() {\n if (this._intersectionObserver) {\n return\n }\n \n window.addEventListener(\"scroll\", this._windowScrollHandler, { passive: true })\n window.addEventListener(\"resize\", this._resizeHandler, { passive: true })\n \n // Use IntersectionObserver to detect when table enters/exits viewport\n this._intersectionObserver = new IntersectionObserver(\n (entries) => {\n entries.forEach(entry => {\n if (entry.isIntersecting && this.isMemberOfViewTree) {\n this._scheduleDrawVisibleRows()\n }\n })\n },\n {\n root: null,\n rootMargin: \"100% 0px\", // Load rows 100% viewport height before/after\n threshold: 0\n }\n )\n this._intersectionObserver.observe(this.viewHTMLElement)\n }\n \n \n _cleanupViewportScrollListeners() {\n window.removeEventListener(\"scroll\", this._windowScrollHandler)\n window.removeEventListener(\"resize\", this._resizeHandler)\n if (this._intersectionObserver) {\n this._intersectionObserver.disconnect()\n this._intersectionObserver = undefined\n }\n }\n \n \n loadData() {\n \n this._persistedData = []\n \n this._calculatePositionsUntilIndex(this.numberOfRows() - 1)\n this._needsDrawingOfVisibleRowsBeforeLayout = YES\n \n this.setNeedsLayout()\n \n }\n \n reloadData() {\n \n this._removeVisibleRows()\n this._removeAllReusableRows()\n \n this._rowPositions = []\n this._highestValidRowPositionIndex = 0\n \n this.loadData()\n \n }\n \n \n highlightChanges(previousData: any[], newData: any[]) {\n \n previousData = previousData.map(dataPoint => JSON.stringify(dataPoint))\n newData = newData.map(dataPoint => JSON.stringify(dataPoint))\n \n const newIndexes: number[] = []\n \n newData.forEach((value, index) => {\n \n if (!previousData.contains(value)) {\n \n newIndexes.push(index)\n \n }\n \n })\n \n newIndexes.forEach(index => {\n \n if (this.isRowWithIndexVisible(index)) {\n this.highlightRowAsNew(\n this.visibleRowWithIndex(index) as UIView ?? this.viewForRowWithIndex(index) as UIView\n )\n }\n \n })\n \n }\n \n \n highlightRowAsNew(row: UIView) {\n \n \n }\n \n \n invalidateSizeOfRowWithIndex(index: number, animateChange = NO) {\n if (this._rowPositions?.[index]) {\n this._rowPositions[index].isValid = NO\n this._rowPositions.slice(index, -1).everyElement.isValid = NO\n }\n this._highestValidRowPositionIndex = Math.min(this._highestValidRowPositionIndex, index - 1)\n this._needsDrawingOfVisibleRowsBeforeLayout = YES\n this._shouldAnimateNextLayout = animateChange\n }\n \n \n _calculateAllPositions() {\n this._calculatePositionsUntilIndex(this.numberOfRows() - 1)\n }\n \n _calculatePositionsUntilIndex(maxIndex: number) {\n \n let validPositionObject = this._rowPositions[this._highestValidRowPositionIndex]\n if (!IS(validPositionObject)) {\n validPositionObject = {\n bottomY: 0,\n topY: 0,\n isValid: YES\n }\n }\n \n let previousBottomY = validPositionObject.bottomY\n if (!this._rowPositions.length) {\n this._highestValidRowPositionIndex = -1\n }\n \n for (let i = this._highestValidRowPositionIndex + 1; i <= maxIndex; i++) {\n \n let height: number\n \n const rowPositionObject = this._rowPositions[i]\n \n if (IS((rowPositionObject || nil).isValid)) {\n height = rowPositionObject.bottomY - rowPositionObject.topY\n }\n // Do not calculate heights if all rows have equal heights, and we already have a height\n else if (this.allRowsHaveEqualHeight && i > 0) {\n height = this._rowPositions[0].bottomY - this._rowPositions[0].topY\n }\n else {\n height = this.heightForRowWithIndex(i)\n }\n \n const positionObject: UITableViewReusableViewPositionObject = {\n bottomY: previousBottomY + height,\n topY: previousBottomY,\n isValid: YES\n }\n \n if (i < this._rowPositions.length) {\n this._rowPositions[i] = positionObject\n }\n else {\n this._rowPositions.push(positionObject)\n }\n this._highestValidRowPositionIndex = i\n previousBottomY = previousBottomY + height\n \n }\n \n }\n \n \n indexesForVisibleRows(paddingRatio = 0.5): number[] {\n \n // 1. Calculate the visible frame relative to the Table's bounds (0,0 is top-left of the table view)\n // This accounts for the Window viewport clipping the table if it is partially off-screen.\n const tableRect = this.viewHTMLElement.getBoundingClientRect()\n const viewportHeight = window.innerHeight\n const pageScale = UIView.pageScale\n \n // The top of the visible window relative to the view's top edge.\n // If tableRect.top is negative, the table is scrolled up and clipped by the window top.\n const visibleFrameTop = Math.max(0, -tableRect.top / pageScale)\n \n // The bottom of the visible window relative to the view's top edge.\n // We clip it to the table's actual bounds height so we don't look past the table content.\n const visibleFrameBottom = Math.min(\n this.bounds.height,\n (viewportHeight - tableRect.top) / pageScale\n )\n \n // If the table is completely off-screen, return empty\n if (visibleFrameBottom <= visibleFrameTop) {\n return []\n }\n \n // 2. Convert to Content Coordinates (Scroll Offset)\n // contentOffset.y is the internal scroll position.\n // If using viewport scrolling (full height), contentOffset.y is typically 0.\n // If using internal scrolling, this shifts the visible frame to the correct content rows.\n let firstVisibleY = this.contentOffset.y + visibleFrameTop\n let lastVisibleY = this.contentOffset.y + visibleFrameBottom\n \n // 3. Apply Padding\n // We calculate padding based on the viewport height to ensure smooth scrolling\n const paddingPx = (viewportHeight / pageScale) * paddingRatio\n firstVisibleY = Math.max(0, firstVisibleY - paddingPx)\n lastVisibleY = lastVisibleY + paddingPx\n \n const numberOfRows = this.numberOfRows()\n \n // 4. Find Indexes\n if (this.allRowsHaveEqualHeight) {\n \n const rowHeight = this.heightForRowWithIndex(0)\n \n let firstIndex = Math.floor(firstVisibleY / rowHeight)\n let lastIndex = Math.floor(lastVisibleY / rowHeight)\n \n firstIndex = Math.max(firstIndex, 0)\n lastIndex = Math.min(lastIndex, numberOfRows - 1)\n \n const result = []\n for (let i = firstIndex; i <= lastIndex; i++) {\n result.push(i)\n }\n return result\n }\n \n // Variable Heights\n this._calculateAllPositions()\n const rowPositions = this._rowPositions\n const result = []\n \n for (let i = 0; i < numberOfRows; i++) {\n \n const position = rowPositions[i]\n if (!position) {\n break\n }\n \n const rowTop = position.topY\n const rowBottom = position.bottomY\n \n // Check intersection\n if (rowBottom >= firstVisibleY && rowTop <= lastVisibleY) {\n result.push(i)\n }\n \n if (rowTop > lastVisibleY) {\n break\n }\n \n }\n \n return result\n \n }\n \n \n _removeVisibleRows() {\n \n const visibleRows: UITableViewRowView[] = []\n this._visibleRows.forEach((row: UIView) => {\n \n this._persistedData[row._UITableViewRowIndex as number] = this.persistenceDataItemForRowWithIndex(\n row._UITableViewRowIndex as number,\n row\n )\n row.removeFromSuperview()\n this._removedReusableViews[row?._UITableViewReusabilityIdentifier]?.push(row)\n \n \n })\n this._visibleRows = visibleRows\n \n }\n \n \n _removeAllReusableRows() {\n this._reusableViews.forEach((rows: UIView[]) =>\n rows.forEach((row: UIView) => {\n \n this._persistedData[row._UITableViewRowIndex as number] = this.persistenceDataItemForRowWithIndex(\n row._UITableViewRowIndex as number,\n row\n )\n row.removeFromSuperview()\n \n this._markReusableViewAsUnused(row)\n \n })\n )\n }\n \n \n _markReusableViewAsUnused(row: UIView) {\n if (!this._removedReusableViews[row._UITableViewReusabilityIdentifier].contains(row)) {\n this._removedReusableViews[row._UITableViewReusabilityIdentifier].push(row)\n }\n }\n \n _scheduleDrawVisibleRows() {\n if (!this._isDrawVisibleRowsScheduled) {\n this._isDrawVisibleRowsScheduled = YES\n \n UIView.runFunctionBeforeNextFrame(() => {\n this._calculateAllPositions()\n this._drawVisibleRows()\n this.setNeedsLayout()\n this._isDrawVisibleRowsScheduled = NO\n })\n }\n }\n \n _drawVisibleRows() {\n \n if (!this.isMemberOfViewTree) {\n return\n }\n \n // Uses the unified method above\n const visibleIndexes = this.indexesForVisibleRows()\n \n // If no rows are visible, remove all current rows\n if (visibleIndexes.length === 0) {\n this._removeVisibleRows()\n return\n }\n \n const minIndex = visibleIndexes[0]\n const maxIndex = visibleIndexes[visibleIndexes.length - 1]\n \n const removedViews: UITableViewRowView[] = []\n const visibleRows: UITableViewRowView[] = []\n \n // 1. Identify rows that have moved off-screen\n this._visibleRows.forEach((row) => {\n if (IS_DEFINED(row._UITableViewRowIndex) &&\n (row._UITableViewRowIndex < minIndex || row._UITableViewRowIndex > maxIndex)) {\n \n // Persist state before removal\n this._persistedData[row._UITableViewRowIndex] = this.persistenceDataItemForRowWithIndex(\n row._UITableViewRowIndex,\n row\n )\n \n this._removedReusableViews[row._UITableViewReusabilityIdentifier].push(row)\n removedViews.push(row)\n }\n else {\n visibleRows.push(row)\n }\n })\n \n this._visibleRows = visibleRows\n \n // 2. Add new rows that have moved on-screen\n visibleIndexes.forEach((rowIndex: number) => {\n if (this.isRowWithIndexVisible(rowIndex)) {\n return\n }\n \n const view: UITableViewRowView = this.viewForRowWithIndex(rowIndex)\n this._firstLayoutVisibleRows.push(view)\n this._visibleRows.push(view)\n this.addSubview(view)\n })\n \n // 3. Clean up DOM\n for (let i = 0; i < removedViews.length; i++) {\n const view = removedViews[i]\n if (this._visibleRows.indexOf(view) == -1) {\n view.removeFromSuperview()\n }\n }\n \n }\n \n \n visibleRowWithIndex(rowIndex: number | undefined): UIView | undefined {\n for (let i = 0; i < this._visibleRows.length; i++) {\n const row = this._visibleRows[i]\n if (row._UITableViewRowIndex == rowIndex) {\n return row\n }\n }\n }\n \n \n isRowWithIndexVisible(rowIndex: number) {\n return IS(this.visibleRowWithIndex(rowIndex))\n }\n \n \n reusableViewForIdentifier(identifier: string, rowIndex: number): UITableViewRowView {\n \n if (!this._removedReusableViews[identifier]) {\n this._removedReusableViews[identifier] = []\n }\n \n if (this._removedReusableViews[identifier] && this._removedReusableViews[identifier].length) {\n \n const view = this._removedReusableViews[identifier].pop() as UITableViewRowView\n view._UITableViewRowIndex = rowIndex\n Object.assign(view, this._persistedData[rowIndex] || this.defaultRowPersistenceDataItem())\n return view\n \n }\n \n if (!this._reusableViews[identifier]) {\n this._reusableViews[identifier] = []\n }\n \n const newView = this.newReusableViewForIdentifier(identifier, this._rowIDIndex) as UITableViewRowView\n this._rowIDIndex = this._rowIDIndex + 1\n \n newView._UITableViewReusabilityIdentifier = identifier\n newView._UITableViewRowIndex = rowIndex\n \n Object.assign(newView, this._persistedData[rowIndex] || this.defaultRowPersistenceDataItem())\n this._reusableViews[identifier].push(newView)\n \n return newView\n \n }\n \n \n // Functions that should be overridden to draw the correct content START\n newReusableViewForIdentifier(identifier: string, rowIDIndex: number): UIView {\n \n const view = new UIButton(this.elementID + \"Row\" + rowIDIndex)\n \n view.stopsPointerEventPropagation = NO\n view.pausesPointerEvents = NO\n \n return view\n \n }\n \n heightForRowWithIndex(index: number): number {\n return 50\n }\n \n numberOfRows() {\n return 10000\n }\n \n defaultRowPersistenceDataItem(): any {\n \n \n }\n \n persistenceDataItemForRowWithIndex(rowIndex: number, row: UIView): any {\n \n \n }\n \n viewForRowWithIndex(rowIndex: number): UITableViewRowView {\n const row = this.reusableViewForIdentifier(\"Row\", rowIndex)\n row._UITableViewRowIndex = rowIndex\n FIRST_OR_NIL((row as unknown as UIButton).titleLabel).text = \"Row \" + rowIndex\n return row\n }\n \n // Functions that should be overridden to draw the correct content END\n \n \n // Functions that trigger redrawing of the content\n override didScrollToPosition(offsetPosition: UIPoint) {\n \n super.didScrollToPosition(offsetPosition)\n \n this.forEachViewInSubtree((view: UIView) => {\n view._isPointerValid = NO\n })\n \n this._scheduleDrawVisibleRows()\n \n }\n \n override willMoveToSuperview(superview: UIView) {\n super.willMoveToSuperview(superview)\n \n if (IS(superview)) {\n // Set up viewport listeners when added to a superview\n this._setupViewportScrollAndResizeHandlersIfNeeded()\n }\n else {\n // Clean up when removed from superview\n this._cleanupViewportScrollListeners()\n }\n }\n \n override wasAddedToViewTree() {\n super.wasAddedToViewTree()\n this.loadData()\n \n // Ensure listeners are set up\n this._setupViewportScrollAndResizeHandlersIfNeeded()\n \n }\n \n override wasRemovedFromViewTree() {\n super.wasRemovedFromViewTree()\n this._cleanupViewportScrollListeners()\n }\n \n override setFrame(rectangle: UIRectangle, zIndex?: number, performUncheckedLayout?: boolean) {\n \n const frame = this.frame\n super.setFrame(rectangle, zIndex, performUncheckedLayout)\n if (frame.isEqualTo(rectangle) && !performUncheckedLayout) {\n return\n }\n \n this._needsDrawingOfVisibleRowsBeforeLayout = YES\n \n }\n \n \n override didReceiveBroadcastEvent(event: UIViewBroadcastEvent) {\n \n super.didReceiveBroadcastEvent(event)\n \n if (event.name == UIView.broadcastEventName.LanguageChanged && this.reloadsOnLanguageChange) {\n \n this.reloadData()\n \n }\n \n \n }\n \n \n override clearIntrinsicSizeCache() {\n super.clearIntrinsicSizeCache()\n this.invalidateSizeOfRowWithIndex(0)\n }\n \n private _layoutAllRows(positions = this._rowPositions) {\n \n const bounds = this.bounds\n \n this._visibleRows.sort((rowA, rowB) => rowA._UITableViewRowIndex! - rowB._UITableViewRowIndex!)\n .forEach(row => {\n \n const frame = bounds.copy()\n \n const positionObject = positions[row._UITableViewRowIndex!]\n frame.min.y = positionObject.topY\n frame.max.y = positionObject.bottomY\n row.frame = frame\n \n row.style.width = \"\" + (bounds.width - this.sidePadding * 2).integerValue + \"px\"\n row.style.left = \"\" + this.sidePadding.integerValue + \"px\"\n \n // This is to reorder the elements in the DOM\n this.viewHTMLElement.appendChild(row.viewHTMLElement)\n \n })\n \n this._fullHeightView.frame = bounds.rectangleWithHeight((positions.lastElement ||\n nil).bottomY).rectangleWithWidth(bounds.width * 0.5)\n \n this._firstLayoutVisibleRows = []\n \n }\n \n private _animateLayoutAllRows() {\n \n UIView.animateViewOrViewsWithDurationDelayAndFunction(\n this._visibleRows,\n this.animationDuration,\n 0,\n undefined,\n () => {\n \n this._layoutAllRows()\n \n },\n () => {\n \n \n }\n )\n \n }\n \n \n override layoutSubviews() {\n \n const previousPositions: UITableViewReusableViewPositionObject[] = JSON.parse(\n JSON.stringify(this._rowPositions))\n \n const previousVisibleRowsLength = this._visibleRows.length\n \n if (this._needsDrawingOfVisibleRowsBeforeLayout) {\n \n this._drawVisibleRows()\n \n this._needsDrawingOfVisibleRowsBeforeLayout = NO\n \n }\n \n \n super.layoutSubviews()\n \n \n if (!this.numberOfRows() || !this.isMemberOfViewTree) {\n \n return\n \n }\n \n \n if (this._shouldAnimateNextLayout) {\n \n \n // Need to do layout with the previous positions\n \n this._layoutAllRows(previousPositions)\n \n \n if (previousVisibleRowsLength < this._visibleRows.length) {\n \n \n UIView.runFunctionBeforeNextFrame(() => {\n \n this._animateLayoutAllRows()\n \n })\n \n }\n else {\n \n this._animateLayoutAllRows()\n \n }\n \n \n this._shouldAnimateNextLayout = NO\n \n }\n else {\n \n this._calculateAllPositions()\n \n this._layoutAllRows()\n \n \n }\n \n \n }\n \n \n override intrinsicContentHeight(constrainingWidth = 0) {\n \n let result = 0\n this._calculateAllPositions()\n if (this._rowPositions.length) {\n result = this._rowPositions[this._rowPositions.length - 1].bottomY\n }\n \n return result\n \n }\n \n \n}\n"],
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6
6
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"names": ["result"]
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7
7
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}
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@@ -246,6 +246,13 @@ export declare class UIView extends UIObject {
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246
246
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set frame(rectangle: UIRectangle & {
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247
247
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zIndex?: number;
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248
248
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});
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249
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+
hasWeakFrame: boolean;
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250
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+
set weakFrame(rectangle: UIRectangle & {
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251
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+
zIndex?: number;
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252
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+
});
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253
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+
set strongFrame(rectangle: UIRectangle & {
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254
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+
zIndex?: number;
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255
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+
});
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249
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setFrame(rectangle: UIRectangle & {
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250
257
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zIndex?: number;
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251
258
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}, zIndex?: number, performUncheckedLayout?: boolean): void;
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@@ -101,6 +101,7 @@ const _UIView = class extends import_UIObject.UIObject {
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101
101
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this._intrinsicSizesCache = {};
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102
102
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this.usesVirtualLayoutingForIntrinsicSizing = import_UIObject.YES;
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103
103
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this._contentInsets = { top: 0, left: 0, bottom: 0, right: 0 };
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104
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+
this.hasWeakFrame = import_UIObject.NO;
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104
105
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this.controlEvent = _UIView.controlEvent;
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105
106
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_UIView._UIViewIndex = _UIView.nextIndex;
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106
107
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this._UIViewIndex = _UIView._UIViewIndex;
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@@ -594,6 +595,14 @@ const _UIView = class extends import_UIObject.UIObject {
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594
595
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this.setFrame(rectangle, rectangle.zIndex);
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595
596
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}
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|
596
597
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}
|
|
598
|
+
set weakFrame(rectangle) {
|
|
599
|
+
this.hasWeakFrame = import_UIObject.YES;
|
|
600
|
+
this.frame = rectangle;
|
|
601
|
+
}
|
|
602
|
+
set strongFrame(rectangle) {
|
|
603
|
+
this.hasWeakFrame = import_UIObject.NO;
|
|
604
|
+
this.frame = rectangle;
|
|
605
|
+
}
|
|
597
606
|
setFrame(rectangle, zIndex = 0, performUncheckedLayout = import_UIObject.NO) {
|
|
598
607
|
const frame = this._frame || new import_UIRectangle.UIRectangle(import_UIObject.nil, import_UIObject.nil, import_UIObject.nil, import_UIObject.nil);
|
|
599
608
|
if (zIndex != void 0) {
|
|
@@ -2379,7 +2388,7 @@ const _UIView = class extends import_UIObject.UIObject {
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|
|
2379
2388
|
var _a, _b, _c, _d;
|
|
2380
2389
|
const framePoints = [];
|
|
2381
2390
|
this.subviews.forEach((subview) => {
|
|
2382
|
-
if (subview == this._loadingView) {
|
|
2391
|
+
if (subview == this._loadingView || subview.hasWeakFrame) {
|
|
2383
2392
|
return;
|
|
2384
2393
|
}
|
|
2385
2394
|
subview.layoutIfNeeded();
|