uicore-ts 1.1.111 → 1.1.116

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@@ -133,12 +133,18 @@ export declare class UIRectangle extends UIObject {
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  didChange(): void;
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  _rectanglePointDidChange(): void;
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  }
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- type UIRectangleConditionalChain<T> = {
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- [K in keyof UIRectangle]: UIRectangle[K] extends (...args: infer Args) => infer R ? (...args: Args) => UIRectangleConditionalChain<T | R> : UIRectangle[K];
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- } & {
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- ELSE_IF<U>(condition: boolean): UIRectangleConditionalChain<T | U>;
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- ELSE<U>(): UIRectangleConditionalChain<T | U>;
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- ENDIF(): T;
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- ENDIF<R>(performFunction: (result: T) => R): R;
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+ type RectangleChainMethods<TResult> = {
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+ [K in keyof UIRectangle as (K extends 'IF' | 'ELSE' | 'ELSE_IF' | 'ENDIF' ? never : K)]: UIRectangle[K] extends (...args: infer Args) => infer R ? R extends UIRectangle | UIRectangle[] ? (...args: Args) => UIRectangleConditionalChain<R, TResult> : never : never;
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  };
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+ type ArrayChainMethods<TResult> = {
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+ [K in keyof UIRectangle[]]: UIRectangle[][K] extends UIRectangle ? UIRectangleConditionalChain<UIRectangle, TResult> : UIRectangle[][K] extends (...args: infer Args) => infer R ? R extends UIRectangle | UIRectangle[] ? (...args: Args) => UIRectangleConditionalChain<R, TResult> : never : never;
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+ };
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+ type SharedChainMethods<TCurrent, TResult> = {
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+ TRANSFORM<R extends UIRectangle>(fn: (current: TCurrent) => R): UIRectangleConditionalChain<R, TResult>;
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+ ELSE_IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;
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+ ELSE(): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;
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+ ENDIF(): TResult | TCurrent;
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+ ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R;
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+ };
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+ type UIRectangleConditionalChain<TCurrent, TResult = TCurrent> = (TCurrent extends UIRectangle ? RectangleChainMethods<TResult> : {}) & (TCurrent extends UIRectangle[] ? ArrayChainMethods<TResult> : {}) & SharedChainMethods<TCurrent, TResult>;
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  export {};
@@ -691,72 +691,63 @@ class UIRectangle extends import_UIObject.UIObject {
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  }
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  }
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  class UIRectangleConditionalBlock {
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- constructor(rectangle, condition, initialResult) {
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- this.branchHasExecuted = false;
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- this.parentRectangle = rectangle;
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+ constructor(initialResult, condition) {
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+ this.originalResult = initialResult;
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+ this.currentResult = initialResult;
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  this.conditionMet = condition;
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- this.currentResult = initialResult != null ? initialResult : rectangle;
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  }
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  createProxy() {
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  const self = this;
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- return new Proxy(this.parentRectangle, {
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- get(target, prop) {
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+ return new Proxy({}, {
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+ get(_, prop) {
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+ if (prop === "TRANSFORM") {
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+ return (fn) => {
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+ if (self.conditionMet) {
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+ const result = fn(self.currentResult);
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+ self.currentResult = result;
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+ }
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+ return self.createProxy();
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+ };
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+ }
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  if (prop === "ELSE_IF") {
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  return (condition) => {
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- if (!self.branchHasExecuted && !self.conditionMet) {
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+ if (!self.conditionMet) {
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  self.conditionMet = condition;
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+ self.currentResult = self.originalResult;
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  }
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- const newBlock = new UIRectangleConditionalBlock(
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- self.parentRectangle,
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- self.conditionMet,
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- self.currentResult
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- );
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- newBlock.branchHasExecuted = self.branchHasExecuted;
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- return newBlock.createProxy();
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+ return self.createProxy();
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  };
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  }
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  if (prop === "ELSE") {
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  return () => {
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- if (!self.branchHasExecuted && !self.conditionMet) {
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+ if (!self.conditionMet) {
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  self.conditionMet = true;
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+ self.currentResult = self.originalResult;
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  }
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- const newBlock = new UIRectangleConditionalBlock(
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- self.parentRectangle,
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- self.conditionMet,
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- self.currentResult
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- );
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- newBlock.branchHasExecuted = self.branchHasExecuted;
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- return newBlock.createProxy();
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+ return self.createProxy();
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  };
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  }
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  if (prop === "ENDIF") {
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  let endif2 = function(performFunction) {
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- if (performFunction) {
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- return performFunction(self.currentResult);
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- }
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- return self.currentResult;
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+ return performFunction ? performFunction(self.currentResult) : self.currentResult;
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  };
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  var endif = endif2;
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  return endif2;
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  }
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- const value = target[prop];
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- if (value instanceof Function) {
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+ const value = self.currentResult[prop];
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+ if (typeof value === "function") {
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  return (...args) => {
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  if (self.conditionMet) {
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- if (!self.branchHasExecuted) {
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- self.branchHasExecuted = true;
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- }
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- const result = value.apply(target, args);
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+ const result = value.apply(self.currentResult, args);
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  self.currentResult = result;
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- if (result instanceof UIRectangle) {
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- self.parentRectangle = result;
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- }
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- return self.createProxy();
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  }
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  return self.createProxy();
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  };
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  }
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- return value;
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+ if (self.conditionMet) {
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+ self.currentResult = value;
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+ }
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+ return self.createProxy();
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  }
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  });
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  }
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../scripts/UIRectangle.ts"],
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- "sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_LIKE_NULL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport type SizeNumberOrFunctionOrView = number | ((constrainingOrthogonalSize: number) => number) | UIView\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n max: UIPoint\n min: UIPoint\n \n // The min and max values are just for storage.\n // You need to call rectangleByEnforcingMinAndMaxSizes to make use of them.\n minHeight?: number\n maxHeight?: number\n minWidth?: number\n maxWidth?: number\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n \n const result = new UIRectangle(this.x, this.y, this.height, this.width)\n \n result.minHeight = this.minHeight\n result.minWidth = this.minWidth\n result.maxHeight = this.maxHeight\n result.maxWidth = this.maxWidth\n \n return result\n \n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.copy().concatenateWithRectangle(rectangle)\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n height = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n width = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n rectangleByAddingWidth(widthToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithWidth(this.width + widthToAdd, centeredOnPosition)\n \n return result\n \n }\n \n rectangleByAddingHeight(heightToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithHeight(this.height + heightToAdd, centeredOnPosition)\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.copy()\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.copy()\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as any[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n weights = weights.map(weight => this._widthNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = (absoluteWidths[i] || 0) as number\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] as number / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n weights = weights.map(weight => this._heightNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n let previousCellMaxY = this.y\n \n for (let i = 0; i < weights.length; i++) {\n let resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = (absoluteHeights[i] || 0) as number\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] as number / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteWidths?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteHeights?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n _heightNumberFromSizeNumberOrFunctionOrView(height: SizeNumberOrFunctionOrView) {\n if (height instanceof Function) {\n return height(this.width)\n }\n if (height instanceof UIView) {\n return height.intrinsicContentHeight(this.width)\n }\n return height\n }\n \n _widthNumberFromSizeNumberOrFunctionOrView(width: SizeNumberOrFunctionOrView) {\n if (width instanceof Function) {\n return width(this.height)\n }\n if (width instanceof UIView) {\n return width.intrinsicContentWidth(this.height)\n }\n return width\n }\n \n rectangleForNextRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.max.y + padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n 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+ "sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_LIKE_NULL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport type SizeNumberOrFunctionOrView = number | ((constrainingOrthogonalSize: number) => number) | UIView\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n max: UIPoint\n min: UIPoint\n \n // The min and max values are just for storage.\n // You need to call rectangleByEnforcingMinAndMaxSizes to make use of them.\n minHeight?: number\n maxHeight?: number\n minWidth?: number\n maxWidth?: number\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n \n const result = new UIRectangle(this.x, this.y, this.height, this.width)\n \n result.minHeight = this.minHeight\n result.minWidth = this.minWidth\n result.maxHeight = this.maxHeight\n result.maxWidth = this.maxWidth\n \n return result\n \n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.copy().concatenateWithRectangle(rectangle)\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n height = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: SizeNumberOrFunctionOrView, centeredOnPosition: number = nil) {\n \n width = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n rectangleByAddingWidth(widthToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithWidth(this.width + widthToAdd, centeredOnPosition)\n \n return result\n \n }\n \n rectangleByAddingHeight(heightToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithHeight(this.height + heightToAdd, centeredOnPosition)\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.copy()\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.copy()\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as any[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n weights = weights.map(weight => this._widthNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = (absoluteWidths[i] || 0) as number\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] as number / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n weights = weights.map(weight => this._heightNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n let previousCellMaxY = this.y\n \n for (let i = 0; i < weights.length; i++) {\n let resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = (absoluteHeights[i] || 0) as number\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] as number / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteWidths?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteHeights?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n _heightNumberFromSizeNumberOrFunctionOrView(height: SizeNumberOrFunctionOrView) {\n if (height instanceof Function) {\n return height(this.width)\n }\n if (height instanceof UIView) {\n return height.intrinsicContentHeight(this.width)\n }\n return height\n }\n \n _widthNumberFromSizeNumberOrFunctionOrView(width: SizeNumberOrFunctionOrView) {\n if (width instanceof Function) {\n return width(this.height)\n }\n if (width instanceof UIView) {\n return width.intrinsicContentWidth(this.height)\n }\n return width\n }\n \n rectangleForNextRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.max.y + padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.max.x + padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.min.y - heightNumber - padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForPreviousColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.min.x - widthNumber - padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n \n }\n \n /**\n * Distributes views vertically as a column, assigning frames and returning them.\n * Each view is positioned below the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for views (overrides intrinsic height)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsColumn(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithHeight(views[i])\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n frame.height = absoluteHeights[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextRow(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views horizontally as a row, assigning frames and returning them.\n * Each view is positioned to the right of the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteWidths - Optional fixed widths for views (overrides intrinsic width)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsRow(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(views.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithWidth(views[i])\n \n if (IS_NOT_NIL(absoluteWidths[i])) {\n frame.width = absoluteWidths[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextColumn(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views as a grid (2D array), assigning frames and returning them.\n * The first index represents rows (vertical), the second index represents columns (horizontal).\n * Example: views[0] is the first row, views[0][0] is the first column in the first row.\n * Each row is laid out horizontally, and rows are stacked vertically.\n * @param views - 2D array where views[row][column] represents the grid structure\n * @param paddings - Vertical padding between rows (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for each row (overrides intrinsic height)\n * @returns 2D array of rectangles where frames[row][column] matches views[row][column]\n */\n framesByDistributingViewsAsGrid(\n views: UIView[][],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[][] = []\n let currentRowRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const rowViews = views[i]\n const rowFrames = currentRowRectangle.framesByDistributingViewsAsRow(rowViews)\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n const heightNumber = absoluteHeights[i] as number\n rowFrames.forEach((frame, j) => {\n frame.height = heightNumber\n rowViews[j].frame = frame\n })\n }\n \n frames.push(rowFrames)\n \n const padding = (paddings[i] || 0) as number\n const maxHeight = Math.max(...rowFrames.map(f => f.height))\n currentRowRectangle = currentRowRectangle.rectangleForNextRow(padding, maxHeight)\n }\n \n return frames\n }\n \n rectangleWithIntrinsicContentSizeForView(view: UIView, centeredOnXPosition = 0, centeredOnYPosition = 0) {\n const intrinsicContentSize = view.intrinsicContentSize()\n return this.rectangleWithHeight(intrinsicContentSize.height, centeredOnYPosition)\n .rectangleWithWidth(intrinsicContentSize.width, centeredOnXPosition)\n }\n \n settingMinHeight(minHeight?: number) {\n this.minHeight = minHeight\n return this\n }\n \n settingMinWidth(minWidth?: number) {\n this.minWidth = minWidth\n return this\n }\n \n settingMaxHeight(maxHeight?: number) {\n this.maxHeight = maxHeight\n return this\n }\n \n settingMaxWidth(maxWidth?: number) {\n this.maxWidth = maxWidth\n return this\n }\n \n rectangleByEnforcingMinAndMaxSizes(centeredOnXPosition = 0, centeredOnYPosition = 0) {\n return this.rectangleWithHeight(\n [\n [this.height, this.maxHeight].filter(value => IS_NOT_LIKE_NULL(value)).min(),\n this.minHeight\n ].filter(value => IS_NOT_LIKE_NULL(value)).max(),\n centeredOnYPosition\n ).rectangleWithWidth(\n [\n [this.width, this.maxWidth].filter(value => IS_NOT_LIKE_NULL(value)).min(),\n this.minWidth\n ].filter(value => IS_NOT_LIKE_NULL(value)).max(),\n centeredOnXPosition\n )\n }\n \n \n assignedAsFrameOfView(view: UIView) {\n view.frame = this\n return this\n }\n \n \n override toString() {\n \n const result = \"[\" + this.class.name + \"] { x: \" + this.x + \", y: \" + this.y + \", \" +\n \"height: \" + this.height.toFixed(2) + \", width: \" + this.height.toFixed(2) + \" }\"\n \n return result\n \n }\n \n get [Symbol.toStringTag]() {\n return this.toString()\n }\n \n \n IF(condition: boolean): UIRectangleConditionalChain<UIRectangle> {\n const conditionalBlock = new UIRectangleConditionalBlock(this, condition)\n // @ts-ignore\n return conditionalBlock.getProxy()\n }\n \n // These will be intercepted by the proxy, but we define them for TypeScript\n ELSE_IF(condition: boolean): UIRectangle {\n return this\n }\n \n ELSE(): UIRectangle {\n return this\n }\n \n ENDIF(): this\n ENDIF<T, R>(performFunction: (result: T) => R): R\n ENDIF<T, R>(performFunction?: (result: T) => R): R | this {\n if (performFunction) {\n return performFunction(this as any)\n }\n return this\n }\n \n \n // Bounding box\n static boundingBoxForPoints(points: UIPoint[]) {\n const result = new UIRectangle()\n for (let i = 0; i < points.length; i++) {\n result.updateByAddingPoint(points[i])\n }\n return result\n }\n \n static boundingBoxForRectanglesAndPoints(rectanglesAndPoints: (UIPoint | UIRectangle)[]) {\n const result = new UIRectangle()\n for (let i = 0; i < rectanglesAndPoints.length; i++) {\n const rectangleOrPoint = rectanglesAndPoints[i]\n if (rectangleOrPoint instanceof UIRectangle) {\n result.updateByAddingPoint(rectangleOrPoint.min)\n result.updateByAddingPoint(rectangleOrPoint.max)\n }\n else {\n result.updateByAddingPoint(rectangleOrPoint)\n }\n }\n return result\n }\n \n \n beginUpdates() {\n this._isBeingUpdated = YES\n }\n \n finishUpdates() {\n this._isBeingUpdated = NO\n this.didChange()\n }\n \n \n didChange() {\n \n // Callback to be set by delegate\n \n }\n \n _rectanglePointDidChange() {\n if (!this._isBeingUpdated) {\n this.didChange()\n }\n }\n \n \n}\n\n\n// 1. Methods available when holding a UIRectangle\ntype RectangleChainMethods<TResult> = {\n [K in keyof UIRectangle as (\n K extends 'IF' | 'ELSE' | 'ELSE_IF' | 'ENDIF' ? never : K\n )]:\n UIRectangle[K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here. We only update the current state (R).\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 2. Methods available when holding a UIRectangle[]\ntype ArrayChainMethods<TResult> = {\n [K in keyof UIRectangle[]]:\n UIRectangle[][K] extends UIRectangle\n ? UIRectangleConditionalChain<UIRectangle, TResult> // No accumulation for properties\n : UIRectangle[][K] extends (...args: infer Args) => infer R\n ? R extends UIRectangle | UIRectangle[]\n // CHANGE: We do NOT add 'R' to 'TResult' here either.\n ? (...args: Args) => UIRectangleConditionalChain<R, TResult>\n : never\n : never\n};\n\n// 3. Methods available in both states (Control Flow + Transform)\ntype SharedChainMethods<TCurrent, TResult> = {\n // TRANSFORM acts as a standard method, it should not leak intermediate types into TResult\n TRANSFORM<R extends UIRectangle>(fn: (current: TCurrent) => R): UIRectangleConditionalChain<R, TResult>;\n \n // ELSE_IF marks the end of a branch. We MUST capture the current state (TCurrent) and add it to TResult.\n // The new chain starts with the original UIRectangle state for the next branch.\n ELSE_IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n \n // ELSE marks the end of a branch. Same logic as ELSE_IF.\n ELSE(): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;\n \n // ENDIF marks the end of the block. Same logic: capture TCurrent into TResult.\n ENDIF(): TResult | TCurrent;\n ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R;\n};\n\n// 4. The Main Type (No changes needed here, just re-stating for context)\ntype UIRectangleConditionalChain<TCurrent, TResult = TCurrent> =\n (TCurrent extends UIRectangle ? RectangleChainMethods<TResult> : {}) &\n (TCurrent extends UIRectangle[] ? ArrayChainMethods<TResult> : {}) &\n SharedChainMethods<TCurrent, TResult>;\n\n\nclass UIRectangleConditionalBlock {\n // The value we are currently chaining on (can be UIRectangle or UIRectangle[])\n private currentResult: any\n // The value where the IF block started (needed to reset for ELSE branches)\n private originalResult: any\n private conditionMet: boolean\n \n constructor(initialResult: UIRectangle, condition: boolean) {\n this.originalResult = initialResult\n this.currentResult = initialResult\n this.conditionMet = condition\n }\n \n private createProxy(): UIRectangleConditionalChain<any, any> {\n const self = this\n \n // The target is irrelevant; we delegate everything to self.currentResult\n return new Proxy({}, {\n get(_, prop) {\n \n // 1. Control Flow Methods\n \n if (prop === 'TRANSFORM') {\n return <R extends UIRectangle>(fn: (current: any) => R) => {\n if (self.conditionMet) {\n const result = fn(self.currentResult)\n self.currentResult = result\n }\n return self.createProxy()\n }\n }\n \n if (prop === 'ELSE_IF') {\n return <U>(condition: boolean) => {\n // Only enter this branch if no previous branch has run\n if (!self.conditionMet) {\n self.conditionMet = condition\n // Reset the state to the original starting point for this new branch\n self.currentResult = self.originalResult\n }\n return self.createProxy()\n }\n }\n \n if (prop === 'ELSE') {\n return <U>() => {\n if (!self.conditionMet) {\n self.conditionMet = true\n // Reset the state to the original starting point\n self.currentResult = self.originalResult\n }\n return self.createProxy()\n }\n }\n \n if (prop === 'ENDIF') {\n function endif(): any\n function endif<R>(performFunction: (result: any) => R): R\n function endif<R>(performFunction?: (result: any) => R): R | any {\n return performFunction ? performFunction(self.currentResult) : self.currentResult\n }\n return endif\n }\n \n // 2. 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6
6
  "names": ["endif"]
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "uicore-ts",
3
- "version": "1.1.111",
3
+ "version": "1.1.116",
4
4
  "description": "UICore is a library to build native-like user interfaces using pure Typescript. No HTML is needed at all. Components are described as TS classes and all user interactions are handled explicitly. This library is strongly inspired by the UIKit framework that is used in IOS. In addition, UICore has tools to handle URL based routing, array sorting and filtering and adds a number of other utilities for convenience.",
5
5
  "main": "compiledScripts/index.js",
6
6
  "types": "compiledScripts/index.d.ts",
@@ -938,7 +938,8 @@ export class UIRectangle extends UIObject {
938
938
 
939
939
 
940
940
  IF(condition: boolean): UIRectangleConditionalChain<UIRectangle> {
941
- const conditionalBlock = new UIRectangleConditionalBlock<UIRectangle>(this, condition)
941
+ const conditionalBlock = new UIRectangleConditionalBlock(this, condition)
942
+ // @ts-ignore
942
943
  return conditionalBlock.getProxy()
943
944
  }
944
945
 
@@ -1012,115 +1013,151 @@ export class UIRectangle extends UIObject {
1012
1013
  }
1013
1014
 
1014
1015
 
1015
- type UIRectangleConditionalChain<T> = {
1016
- [K in keyof UIRectangle]: UIRectangle[K] extends (...args: infer Args) => infer R
1017
- ? (...args: Args) => UIRectangleConditionalChain<T | R>
1018
- : UIRectangle[K]
1019
- } & {
1020
- ELSE_IF<U>(condition: boolean): UIRectangleConditionalChain<T | U>
1021
- ELSE<U>(): UIRectangleConditionalChain<T | U>
1022
- ENDIF(): T
1023
- ENDIF<R>(performFunction: (result: T) => R): R
1024
- }
1016
+ // 1. Methods available when holding a UIRectangle
1017
+ type RectangleChainMethods<TResult> = {
1018
+ [K in keyof UIRectangle as (
1019
+ K extends 'IF' | 'ELSE' | 'ELSE_IF' | 'ENDIF' ? never : K
1020
+ )]:
1021
+ UIRectangle[K] extends (...args: infer Args) => infer R
1022
+ ? R extends UIRectangle | UIRectangle[]
1023
+ // CHANGE: We do NOT add 'R' to 'TResult' here. We only update the current state (R).
1024
+ ? (...args: Args) => UIRectangleConditionalChain<R, TResult>
1025
+ : never
1026
+ : never
1027
+ };
1025
1028
 
1029
+ // 2. Methods available when holding a UIRectangle[]
1030
+ type ArrayChainMethods<TResult> = {
1031
+ [K in keyof UIRectangle[]]:
1032
+ UIRectangle[][K] extends UIRectangle
1033
+ ? UIRectangleConditionalChain<UIRectangle, TResult> // No accumulation for properties
1034
+ : UIRectangle[][K] extends (...args: infer Args) => infer R
1035
+ ? R extends UIRectangle | UIRectangle[]
1036
+ // CHANGE: We do NOT add 'R' to 'TResult' here either.
1037
+ ? (...args: Args) => UIRectangleConditionalChain<R, TResult>
1038
+ : never
1039
+ : never
1040
+ };
1026
1041
 
1027
- class UIRectangleConditionalBlock<T> {
1028
- private parentRectangle: UIRectangle
1029
- private conditionMet: boolean
1030
- private branchHasExecuted: boolean = false // Renamed for clarity
1042
+ // 3. Methods available in both states (Control Flow + Transform)
1043
+ type SharedChainMethods<TCurrent, TResult> = {
1044
+ // TRANSFORM acts as a standard method, it should not leak intermediate types into TResult
1045
+ TRANSFORM<R extends UIRectangle>(fn: (current: TCurrent) => R): UIRectangleConditionalChain<R, TResult>;
1046
+
1047
+ // ELSE_IF marks the end of a branch. We MUST capture the current state (TCurrent) and add it to TResult.
1048
+ // The new chain starts with the original UIRectangle state for the next branch.
1049
+ ELSE_IF(condition: boolean): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;
1050
+
1051
+ // ELSE marks the end of a branch. Same logic as ELSE_IF.
1052
+ ELSE(): UIRectangleConditionalChain<UIRectangle, TResult | TCurrent>;
1053
+
1054
+ // ENDIF marks the end of the block. Same logic: capture TCurrent into TResult.
1055
+ ENDIF(): TResult | TCurrent;
1056
+ ENDIF<R>(performFunction: (result: TResult | TCurrent) => R): R;
1057
+ };
1058
+
1059
+ // 4. The Main Type (No changes needed here, just re-stating for context)
1060
+ type UIRectangleConditionalChain<TCurrent, TResult = TCurrent> =
1061
+ (TCurrent extends UIRectangle ? RectangleChainMethods<TResult> : {}) &
1062
+ (TCurrent extends UIRectangle[] ? ArrayChainMethods<TResult> : {}) &
1063
+ SharedChainMethods<TCurrent, TResult>;
1064
+
1065
+
1066
+ class UIRectangleConditionalBlock {
1067
+ // The value we are currently chaining on (can be UIRectangle or UIRectangle[])
1031
1068
  private currentResult: any
1069
+ // The value where the IF block started (needed to reset for ELSE branches)
1070
+ private originalResult: any
1071
+ private conditionMet: boolean
1032
1072
 
1033
- constructor(rectangle: UIRectangle, condition: boolean, initialResult?: any) {
1034
- this.parentRectangle = rectangle
1073
+ constructor(initialResult: UIRectangle, condition: boolean) {
1074
+ this.originalResult = initialResult
1075
+ this.currentResult = initialResult
1035
1076
  this.conditionMet = condition
1036
- this.currentResult = initialResult ?? rectangle
1037
1077
  }
1038
1078
 
1039
- private createProxy(): UIRectangleConditionalChain<T> {
1079
+ private createProxy(): UIRectangleConditionalChain<any, any> {
1040
1080
  const self = this
1041
- return new Proxy(this.parentRectangle, {
1042
- get(target, prop) {
1043
- // Intercept ELSE_IF
1081
+
1082
+ // The target is irrelevant; we delegate everything to self.currentResult
1083
+ return new Proxy({}, {
1084
+ get(_, prop) {
1085
+
1086
+ // 1. Control Flow Methods
1087
+
1088
+ if (prop === 'TRANSFORM') {
1089
+ return <R extends UIRectangle>(fn: (current: any) => R) => {
1090
+ if (self.conditionMet) {
1091
+ const result = fn(self.currentResult)
1092
+ self.currentResult = result
1093
+ }
1094
+ return self.createProxy()
1095
+ }
1096
+ }
1097
+
1044
1098
  if (prop === 'ELSE_IF') {
1045
- return <U>(condition: boolean): UIRectangleConditionalChain<T | U> => {
1046
- if (!self.branchHasExecuted && !self.conditionMet) {
1099
+ return <U>(condition: boolean) => {
1100
+ // Only enter this branch if no previous branch has run
1101
+ if (!self.conditionMet) {
1047
1102
  self.conditionMet = condition
1103
+ // Reset the state to the original starting point for this new branch
1104
+ self.currentResult = self.originalResult
1048
1105
  }
1049
- // Return new block that tracks the union type
1050
- const newBlock = new UIRectangleConditionalBlock<T | U>(
1051
- self.parentRectangle,
1052
- self.conditionMet,
1053
- self.currentResult
1054
- )
1055
- newBlock.branchHasExecuted = self.branchHasExecuted
1056
- return newBlock.createProxy() as any
1106
+ return self.createProxy()
1057
1107
  }
1058
1108
  }
1059
1109
 
1060
- // Intercept ELSE
1061
1110
  if (prop === 'ELSE') {
1062
- return <U>(): UIRectangleConditionalChain<T | U> => {
1063
- if (!self.branchHasExecuted && !self.conditionMet) {
1111
+ return <U>() => {
1112
+ if (!self.conditionMet) {
1064
1113
  self.conditionMet = true
1114
+ // Reset the state to the original starting point
1115
+ self.currentResult = self.originalResult
1065
1116
  }
1066
- const newBlock = new UIRectangleConditionalBlock<T | U>(
1067
- self.parentRectangle,
1068
- self.conditionMet,
1069
- self.currentResult
1070
- )
1071
- newBlock.branchHasExecuted = self.branchHasExecuted
1072
- return newBlock.createProxy() as any
1117
+ return self.createProxy()
1073
1118
  }
1074
1119
  }
1075
1120
 
1076
- // Intercept ENDIF with overloads
1077
1121
  if (prop === 'ENDIF') {
1078
- // Return an overloaded function
1079
- function endif(): T
1080
- function endif<R>(performFunction: (result: T) => R): R
1081
- function endif<R>(performFunction?: (result: T) => R): R | T {
1082
- if (performFunction) {
1083
- return performFunction(self.currentResult)
1084
- }
1085
- return self.currentResult
1122
+ function endif(): any
1123
+ function endif<R>(performFunction: (result: any) => R): R
1124
+ function endif<R>(performFunction?: (result: any) => R): R | any {
1125
+ return performFunction ? performFunction(self.currentResult) : self.currentResult
1086
1126
  }
1087
1127
  return endif
1088
1128
  }
1089
1129
 
1090
- // For all other methods
1091
- const value = target[prop as keyof UIRectangle]
1092
- if (value instanceof Function) {
1130
+ // 2. Forwarding to currentResult (Rectangle or Array)
1131
+
1132
+ const value = self.currentResult[prop]
1133
+
1134
+ // Case A: It's a function (method call)
1135
+ if (typeof value === 'function') {
1093
1136
  return (...args: any[]) => {
1094
1137
  if (self.conditionMet) {
1095
- // Mark that this branch is executing (only on first method call)
1096
- if (!self.branchHasExecuted) {
1097
- self.branchHasExecuted = true
1098
- }
1099
-
1100
- const result = (value as Function).apply(target, args)
1101
-
1102
- // Store the result
1138
+ // Call the method on the CURRENT object, and update the state
1139
+ const result = value.apply(self.currentResult, args)
1103
1140
  self.currentResult = result
1104
-
1105
- // If the method returns a UIRectangle, update parent reference
1106
- if (result instanceof UIRectangle) {
1107
- self.parentRectangle = result
1108
- }
1109
-
1110
- return self.createProxy()
1111
1141
  }
1112
- // If condition not met, return proxy to continue chain
1113
1142
  return self.createProxy()
1114
1143
  }
1115
1144
  }
1116
- return value
1145
+
1146
+ // Case B: It's a property (getter)
1147
+ // Accessing a property acts as a transition (e.g. accessing .lastElement)
1148
+ if (self.conditionMet) {
1149
+ self.currentResult = value
1150
+ }
1151
+
1152
+ return self.createProxy()
1117
1153
  }
1118
1154
  }) as any
1119
1155
  }
1120
1156
 
1121
- getProxy(): UIRectangleConditionalChain<T> {
1157
+ getProxy(): UIRectangleConditionalChain<any, any> {
1122
1158
  return this.createProxy()
1123
1159
  }
1160
+
1124
1161
  }
1125
1162
 
1126
1163