uicore-ts 1.1.105 → 1.1.110

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../scripts/UIActionIndicator.ts"],
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- "sourcesContent": ["import { NO, YES } from \"./UIObject\"\nimport { UIView } from \"./UIView\"\n\n\nexport class UIActionIndicator extends UIView {\n \n \n indicatorView: UIView\n \n _size: number = 50\n \n constructor(elementID?: string) {\n \n super(elementID)\n \n this.indicatorView = new UIView(this.elementID + \"IndicatorView\")\n this.indicatorView.viewHTMLElement.classList.add(\"LukeHaasLoader\")\n this.addSubview(this.indicatorView)\n \n this.hidden = YES\n \n }\n \n \n \n \n \n set size(size: number) {\n \n this._size = size\n \n this.setNeedsLayoutUpToRootView()\n \n }\n \n get size() {\n \n return this._size\n \n }\n \n \n \n override set hidden(hidden: boolean) {\n \n super.hidden = hidden\n \n if (hidden) {\n \n this.indicatorView.removeFromSuperview()\n \n }\n else {\n \n this.addSubview(this.indicatorView)\n \n }\n \n }\n \n start() {\n \n this.hidden = NO\n \n }\n \n stop() {\n \n this.hidden = YES\n \n }\n \n \n override layoutSubviews() {\n \n super.layoutSubviews()\n \n const bounds = this.bounds\n \n //this.indicatorView.centerInContainer();\n \n this.indicatorView.style.height = \"\" + this._size.integerValue + \"px\"\n this.indicatorView.style.width = \"\" + this._size.integerValue + \"px\"\n \n const minSize = Math.min(this.bounds.height, this.bounds.width)\n \n this.indicatorView.style.maxHeight = \"\" + minSize.integerValue + \"px\"\n this.indicatorView.style.maxWidth = \"\" + minSize.integerValue + \"px\"\n \n const size = Math.min(this._size, minSize)\n \n this.indicatorView.style.left = \"\" + ((bounds.width - size) * 0.5 - 11).integerValue + \"px\"\n this.indicatorView.style.top = \"\" + ((bounds.height - size) * 0.5 - 11).integerValue + \"px\"\n \n \n \n \n }\n \n \n \n \n \n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"],
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+ "sourcesContent": ["import { NO, YES } from \"./UIObject\"\nimport { UIView } from \"./UIView\"\n\n\nexport class UIActionIndicator extends UIView {\n \n \n indicatorView: UIView\n \n _size: number = 50\n \n constructor(elementID?: string) {\n \n super(elementID)\n \n this.indicatorView = new UIView(this.elementID + \"IndicatorView\")\n this.indicatorView.viewHTMLElement.classList.add(\"LukeHaasLoader\")\n this.addSubview(this.indicatorView)\n \n this.hidden = YES\n \n }\n \n \n set size(size: number) {\n \n this._size = size\n \n this.setNeedsLayoutUpToRootView()\n \n }\n \n get size() {\n \n return this._size\n \n }\n \n \n override set hidden(hidden: boolean) {\n \n super.hidden = hidden\n \n if (hidden) {\n \n this.indicatorView.removeFromSuperview()\n \n }\n else {\n \n this.addSubview(this.indicatorView)\n \n }\n \n }\n \n start() {\n \n this.hidden = NO\n \n }\n \n stop() {\n \n this.hidden = YES\n \n }\n \n \n override layoutSubviews() {\n \n super.layoutSubviews()\n \n const bounds = this.bounds\n \n //this.indicatorView.centerInContainer();\n \n this.indicatorView.style.height = \"\" + this._size.integerValue + \"px\"\n this.indicatorView.style.width = \"\" + this._size.integerValue + \"px\"\n \n const minSize = Math.min(this.bounds.height, this.bounds.width)\n \n this.indicatorView.style.maxHeight = \"\" + minSize.integerValue + \"px\"\n this.indicatorView.style.maxWidth = \"\" + minSize.integerValue + \"px\"\n \n const size = Math.min(this._size, minSize)\n \n this.indicatorView.style.left = \"\" + ((bounds.width - size) * 0.5 - 11).integerValue + \"px\"\n this.indicatorView.style.top = \"\" + ((bounds.height - size) * 0.5 - 11).integerValue + \"px\"\n \n }\n \n \n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"],
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+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,sBAAwB;AACxB,oBAAuB;AAGhB,MAAM,0BAA0B,qBAAO;AAAA,EAO1C,YAAY,WAAoB;AAE5B,UAAM,SAAS;AAJnB,iBAAgB;AAMZ,SAAK,gBAAgB,IAAI,qBAAO,KAAK,YAAY,eAAe;AAChE,SAAK,cAAc,gBAAgB,UAAU,IAAI,gBAAgB;AACjE,SAAK,WAAW,KAAK,aAAa;AAElC,SAAK,SAAS;AAAA,EAElB;AAAA,EAGA,IAAI,KAAK,MAAc;AAEnB,SAAK,QAAQ;AAEb,SAAK,2BAA2B;AAAA,EAEpC;AAAA,EAEA,IAAI,OAAO;AAEP,WAAO,KAAK;AAAA,EAEhB;AAAA,EAGA,IAAa,OAAO,QAAiB;AAEjC,UAAM,SAAS;AAEf,QAAI,QAAQ;AAER,WAAK,cAAc,oBAAoB;AAAA,IAE3C,OACK;AAED,WAAK,WAAW,KAAK,aAAa;AAAA,IAEtC;AAAA,EAEJ;AAAA,EAEA,QAAQ;AAEJ,SAAK,SAAS;AAAA,EAElB;AAAA,EAEA,OAAO;AAEH,SAAK,SAAS;AAAA,EAElB;AAAA,EAGS,iBAAiB;AAEtB,UAAM,eAAe;AAErB,UAAM,SAAS,KAAK;AAIpB,SAAK,cAAc,MAAM,SAAS,KAAK,KAAK,MAAM,eAAe;AACjE,SAAK,cAAc,MAAM,QAAQ,KAAK,KAAK,MAAM,eAAe;AAEhE,UAAM,UAAU,KAAK,IAAI,KAAK,OAAO,QAAQ,KAAK,OAAO,KAAK;AAE9D,SAAK,cAAc,MAAM,YAAY,KAAK,QAAQ,eAAe;AACjE,SAAK,cAAc,MAAM,WAAW,KAAK,QAAQ,eAAe;AAEhE,UAAM,OAAO,KAAK,IAAI,KAAK,OAAO,OAAO;AAEzC,SAAK,cAAc,MAAM,OAAO,OAAO,OAAO,QAAQ,QAAQ,MAAM,IAAI,eAAe;AACvF,SAAK,cAAc,MAAM,MAAM,OAAO,OAAO,SAAS,QAAQ,MAAM,IAAI,eAAe;AAAA,EAE3F;AAGJ;",
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  "names": []
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  }
@@ -0,0 +1,21 @@
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+ import { IUILoadingView, UIView } from "./UIView";
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+ export declare class UILoadingView extends UIView implements IUILoadingView {
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+ private spinnerView;
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+ private isPulsing;
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+ private _theme;
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+ set loading(loading: boolean);
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+ get loading(): boolean;
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+ /**
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+ * Sets the visual theme of the loader.
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+ * 'light' (default): Suitable for light backgrounds. Dark spinner, white-ish overlay.
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+ * 'dark': Suitable for dark backgrounds. Light spinner, black-ish overlay.
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+ */
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+ set theme(theme: "light" | "dark");
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+ get theme(): "light" | "dark";
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+ constructor(elementID?: string);
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+ initViewStyleSelectors(): void;
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+ private updateColors;
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+ layoutSubviews(): void;
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+ private enablePulsingMode;
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+ private enableIndicatorMode;
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+ }
@@ -0,0 +1,144 @@
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+ "use strict";
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __export = (target, all) => {
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+ for (var name in all)
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+ __defProp(target, name, { get: all[name], enumerable: true });
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+ };
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+ var __copyProps = (to, from, except, desc) => {
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+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
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+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+ var UILoadingView_exports = {};
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+ __export(UILoadingView_exports, {
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+ UILoadingView: () => UILoadingView
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+ });
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+ module.exports = __toCommonJS(UILoadingView_exports);
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+ var import_UIColor = require("./UIColor");
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+ var import_UIObject = require("./UIObject");
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+ var import_UIRectangle = require("./UIRectangle");
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+ var import_UIView = require("./UIView");
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+ class UILoadingView extends import_UIView.UIView {
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+ constructor(elementID) {
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+ super(elementID);
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+ this.isPulsing = import_UIObject.NO;
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+ this._theme = "light";
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+ this.spinnerView = new import_UIView.UIView(this.elementID + "_Spinner");
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+ this.spinnerView.addStyleClass("UILoadingViewSpinnerContainer");
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+ this.addSubview(this.spinnerView);
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+ this.configureWithObject({
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+ backgroundColor: import_UIColor.UIColor.transparentColor,
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+ userInteractionEnabled: import_UIObject.YES,
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+ pausesPointerEvents: import_UIObject.YES,
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+ style: { height: "100%", width: "100%" }
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+ });
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+ this.initViewStyleSelectors();
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+ this.updateColors();
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+ }
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+ set loading(loading) {
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+ }
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+ get loading() {
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+ return import_UIObject.NO;
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+ }
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+ set theme(theme) {
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+ this._theme = theme;
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+ this.updateColors();
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+ }
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+ get theme() {
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+ return this._theme;
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+ }
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+ initViewStyleSelectors() {
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+ super.initViewStyleSelectors();
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+ const pulseKeyframe = "UILoadingViewPulse";
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+ import_UIView.UIView.injectCSS(`
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+ @keyframes ${pulseKeyframe} {
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+ 0% { background-color: rgba(0, 0, 0, 0.15); }
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+ 50% { background-color: rgba(0, 0, 0, 0.35); }
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+ 100% { background-color: rgba(0, 0, 0, 0.15); }
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+ }
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+ `, "UILoadingViewPulseCSS");
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+ import_UIView.UIView.createStyleSelector(".UILoadingViewPulsing", `animation: ${pulseKeyframe} 1.2s infinite ease-in-out;`);
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+ const spinKeyframe = "UILoadingViewSpin";
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+ import_UIView.UIView.injectCSS(`
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+ @keyframes ${spinKeyframe} {
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+ from { transform: rotate(0deg); }
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+ to { transform: rotate(-360deg); }
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+ }
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+ `, "UILoadingViewSpinCSS");
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+ import_UIView.UIView.createStyleSelector(".UILoadingViewSpinnerContainer::after", `
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+ content: "";
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+ display: block;
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+ width: 100%;
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+ height: 100%;
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+ border-radius: 50%;
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+ border-style: solid;
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+ border-width: 5px;
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+ border-color: inherit;
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+ border-right-color: transparent !important;
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+ animation: ${spinKeyframe} 1.5s linear infinite;
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+ box-sizing: border-box;
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+ `);
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+ }
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+ updateColors() {
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+ const isLightTheme = this._theme === "light";
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+ const overlayColor = isLightTheme ? new import_UIColor.UIColor("rgba(255, 255, 255, 0.7)") : new import_UIColor.UIColor("rgba(0, 0, 0, 0.5)");
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+ const spinnerColor = isLightTheme ? new import_UIColor.UIColor("#343a40") : new import_UIColor.UIColor("#f8f9fa");
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+ if (!this.isPulsing) {
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+ this.backgroundColor = overlayColor;
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+ }
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+ this.spinnerView.style.borderTopColor = spinnerColor.stringValue;
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+ this.spinnerView.style.borderBottomColor = spinnerColor.stringValue;
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+ this.spinnerView.style.borderLeftColor = spinnerColor.stringValue;
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+ if (this.isPulsing) {
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+ this.style.backgroundColor = "";
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+ }
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+ }
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+ layoutSubviews() {
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+ super.layoutSubviews();
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+ this.configureWithObject({
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+ style: { height: "100%", width: "100%" }
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+ });
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+ const bounds = this.bounds;
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+ const minDimension = Math.min(bounds.width, bounds.height);
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+ if (minDimension < 40) {
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+ this.enablePulsingMode();
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+ } else {
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+ this.enableIndicatorMode();
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+ }
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+ }
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+ enablePulsingMode() {
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+ if (this.isPulsing) {
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+ return;
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+ }
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+ this.spinnerView.hidden = import_UIObject.YES;
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+ this.addStyleClass("UILoadingViewPulsing");
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+ this.style.backgroundColor = "";
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+ this.isPulsing = import_UIObject.YES;
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+ }
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+ enableIndicatorMode() {
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+ this.removeStyleClass("UILoadingViewPulsing");
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+ this.isPulsing = import_UIObject.NO;
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+ this.spinnerView.hidden = import_UIObject.NO;
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+ this.updateColors();
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+ const spinnerSize = 32;
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+ const borderWidth = 4;
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+ const bounds = this.bounds;
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+ const x = (bounds.width - spinnerSize) / 2;
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+ const y = (bounds.height - spinnerSize) / 2;
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+ this.spinnerView.frame = new import_UIRectangle.UIRectangle(x, y, spinnerSize, spinnerSize);
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+ this.spinnerView.style.borderWidth = borderWidth + "px";
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+ }
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+ }
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+ import_UIView.UIView.LoadingViewClass = UILoadingView;
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+ // Annotate the CommonJS export names for ESM import in node:
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+ 0 && (module.exports = {
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+ UILoadingView
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+ });
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+ //# sourceMappingURL=UILoadingView.js.map
@@ -0,0 +1,7 @@
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+ {
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+ "version": 3,
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+ "sources": ["../scripts/UILoadingView.ts"],
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+ "sourcesContent": ["import { UIColor } from \"./UIColor\"\nimport { IS_DEFINED, NO, YES } from \"./UIObject\"\nimport { UIRectangle } from \"./UIRectangle\"\nimport { IUILoadingView, UIView } from \"./UIView\"\n\nexport class UILoadingView extends UIView implements IUILoadingView {\n \n private spinnerView: UIView\n private isPulsing: boolean = NO\n private _theme: \"light\" | \"dark\" = \"light\"\n \n override set loading(loading: boolean) {\n // cannot set loading on loading view\n }\n \n override get loading() {\n return NO\n }\n \n /**\n * Sets the visual theme of the loader.\n * 'light' (default): Suitable for light backgrounds. Dark spinner, white-ish overlay.\n * 'dark': Suitable for dark backgrounds. Light spinner, black-ish overlay.\n */\n set theme(theme: \"light\" | \"dark\") {\n this._theme = theme\n this.updateColors()\n }\n \n get theme() {\n return this._theme\n }\n \n constructor(elementID?: string) {\n super(elementID)\n \n // 1. Initialize Spinner (Custom Bootstrap-like implementation)\n this.spinnerView = new UIView(this.elementID + \"_Spinner\")\n this.spinnerView.addStyleClass(\"UILoadingViewSpinnerContainer\")\n this.addSubview(this.spinnerView);\n \n // 2. Configure defaults\n (this as UILoadingView).configureWithObject({\n backgroundColor: UIColor.transparentColor,\n userInteractionEnabled: YES, // Blocks touches to underlying view\n pausesPointerEvents: YES, // Prevents events from passing through\n style: { height: \"100%\", width: \"100%\" }\n })\n \n // 3. Initialize CSS\n this.initViewStyleSelectors()\n this.updateColors()\n }\n \n \n override initViewStyleSelectors() {\n super.initViewStyleSelectors()\n \n // 1. Pulsing Animation\n const pulseKeyframe = \"UILoadingViewPulse\"\n UIView.injectCSS(`\n @keyframes ${pulseKeyframe} {\n 0% { background-color: rgba(0, 0, 0, 0.15); }\n 50% { background-color: rgba(0, 0, 0, 0.35); }\n 100% { background-color: rgba(0, 0, 0, 0.15); }\n }\n `, \"UILoadingViewPulseCSS\")\n UIView.createStyleSelector(\".UILoadingViewPulsing\", `animation: ${pulseKeyframe} 1.2s infinite ease-in-out;`)\n \n // 2. Spinner Rotation (Bootstrap style)\n const spinKeyframe = \"UILoadingViewSpin\"\n UIView.injectCSS(`\n @keyframes ${spinKeyframe} {\n from { transform: rotate(0deg); }\n to { transform: rotate(-360deg); }\n }\n `, \"UILoadingViewSpinCSS\")\n \n // We apply the animation to the ::after pseudo-element\n // to avoid conflicts with the framework's positioning on the element itself.\n UIView.createStyleSelector(\".UILoadingViewSpinnerContainer::after\", `\n content: \"\";\n display: block;\n width: 100%;\n height: 100%;\n border-radius: 50%;\n border-style: solid;\n border-width: 5px;\n border-color: inherit;\n border-right-color: transparent !important;\n animation: ${spinKeyframe} 1.5s linear infinite;\n box-sizing: border-box;\n `)\n }\n \n private updateColors() {\n // --- Indicator Mode Styling ---\n const isLightTheme = this._theme === \"light\"\n \n // Background Overlay\n // Light Theme -> UI is light -> Use White overlay with high alpha\n // Dark Theme -> UI is dark -> Use Black overlay with medium alpha\n const overlayColor = isLightTheme\n ? new UIColor(\"rgba(255, 255, 255, 0.7)\")\n : new UIColor(\"rgba(0, 0, 0, 0.5)\")\n \n // Spinner Color\n // Light Theme -> UI is light -> Spinner should be Dark (e.g. Bootstrap text-body-emphasis #212529 or primary)\n // Dark Theme -> UI is dark -> Spinner should be Light (e.g. #f8f9fa)\n const spinnerColor = isLightTheme\n ? new UIColor(\"#343a40\") // Dark Grey\n : new UIColor(\"#f8f9fa\") // Light/White\n \n if (!this.isPulsing) {\n this.backgroundColor = overlayColor\n }\n \n // Apply colors to spinner borders\n // We set Top, Bottom, Left. Right is forced transparent by CSS class.\n this.spinnerView.style.borderTopColor = spinnerColor.stringValue\n this.spinnerView.style.borderBottomColor = spinnerColor.stringValue\n this.spinnerView.style.borderLeftColor = spinnerColor.stringValue\n \n // --- Pulsing Mode Styling ---\n // We could switch animations here, but simply clearing the background\n // allows the CSS animation to take over if the class is active.\n if (this.isPulsing) {\n this.style.backgroundColor = \"\"\n }\n }\n \n \n override layoutSubviews() {\n \n super.layoutSubviews();\n \n // 1. Always fill the parent view\n (this as UILoadingView).configureWithObject({\n style: { height: \"100%\", width: \"100%\" }\n })\n \n const bounds = this.bounds\n const minDimension = Math.min(bounds.width, bounds.height)\n \n // 2. Adaptive Logic\n // If smaller than 40px, use pulsing. Otherwise spinner.\n if (minDimension < 40) {\n this.enablePulsingMode()\n }\n else {\n this.enableIndicatorMode()\n }\n }\n \n private enablePulsingMode() {\n if (this.isPulsing) {\n return\n }\n \n this.spinnerView.hidden = YES\n this.addStyleClass(\"UILoadingViewPulsing\")\n \n // Clear manual background so CSS animation visible\n this.style.backgroundColor = \"\"\n \n this.isPulsing = YES\n }\n \n private enableIndicatorMode() {\n // Remove pulsing class\n this.removeStyleClass(\"UILoadingViewPulsing\")\n this.isPulsing = NO\n \n this.spinnerView.hidden = NO\n \n // Apply Overlay Color immediately\n this.updateColors()\n \n // Layout Spinner\n // Bootstrap standard is ~2rem (32px). We can scale it slightly based on available space if we wanted,\n // but a fixed \"neutral\" size usually looks best unless very restricted.\n const spinnerSize = 32\n const borderWidth = 4 // 0.25em approx\n \n const bounds = this.bounds\n \n // Center the spinner\n const x = (bounds.width - spinnerSize) / 2\n const y = (bounds.height - spinnerSize) / 2\n \n this.spinnerView.frame = new UIRectangle(x, y, spinnerSize, spinnerSize)\n this.spinnerView.style.borderWidth = borderWidth + \"px\"\n }\n \n}\n\nUIView.LoadingViewClass = UILoadingView\n\n\n\n\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,qBAAwB;AACxB,sBAAoC;AACpC,yBAA4B;AAC5B,oBAAuC;AAEhC,MAAM,sBAAsB,qBAAiC;AAAA,EA4BhE,YAAY,WAAoB;AAC5B,UAAM,SAAS;AA1BnB,SAAQ,YAAqB;AAC7B,SAAQ,SAA2B;AA4B/B,SAAK,cAAc,IAAI,qBAAO,KAAK,YAAY,UAAU;AACzD,SAAK,YAAY,cAAc,+BAA+B;AAC9D,SAAK,WAAW,KAAK,WAAW;AAGhC,IAAC,KAAuB,oBAAoB;AAAA,MACxC,iBAAiB,uBAAQ;AAAA,MACzB,wBAAwB;AAAA,MACxB,qBAAqB;AAAA,MACrB,OAAO,EAAE,QAAQ,QAAQ,OAAO,OAAO;AAAA,IAC3C,CAAC;AAGD,SAAK,uBAAuB;AAC5B,SAAK,aAAa;AAAA,EACtB;AAAA,EAzCA,IAAa,QAAQ,SAAkB;AAAA,EAEvC;AAAA,EAEA,IAAa,UAAU;AACnB,WAAO;AAAA,EACX;AAAA,EAOA,IAAI,MAAM,OAAyB;AAC/B,SAAK,SAAS;AACd,SAAK,aAAa;AAAA,EACtB;AAAA,EAEA,IAAI,QAAQ;AACR,WAAO,KAAK;AAAA,EAChB;AAAA,EAwBS,yBAAyB;AAC9B,UAAM,uBAAuB;AAG7B,UAAM,gBAAgB;AACtB,yBAAO,UAAU;AAAA,yBACA;AAAA;AAAA;AAAA;AAAA;AAAA,WAKd,uBAAuB;AAC1B,yBAAO,oBAAoB,yBAAyB,cAAc,0CAA0C;AAG5G,UAAM,eAAe;AACrB,yBAAO,UAAU;AAAA,yBACA;AAAA;AAAA;AAAA;AAAA,WAId,sBAAsB;AAIzB,yBAAO,oBAAoB,yCAAyC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yBAUnD;AAAA;AAAA,SAEhB;AAAA,EACL;AAAA,EAEQ,eAAe;AAEnB,UAAM,eAAe,KAAK,WAAW;AAKrC,UAAM,eAAe,eACE,IAAI,uBAAQ,0BAA0B,IACtC,IAAI,uBAAQ,oBAAoB;AAKvD,UAAM,eAAe,eACE,IAAI,uBAAQ,SAAS,IACrB,IAAI,uBAAQ,SAAS;AAE5C,QAAI,CAAC,KAAK,WAAW;AACjB,WAAK,kBAAkB;AAAA,IAC3B;AAIA,SAAK,YAAY,MAAM,iBAAiB,aAAa;AACrD,SAAK,YAAY,MAAM,oBAAoB,aAAa;AACxD,SAAK,YAAY,MAAM,kBAAkB,aAAa;AAKtD,QAAI,KAAK,WAAW;AAChB,WAAK,MAAM,kBAAkB;AAAA,IACjC;AAAA,EACJ;AAAA,EAGS,iBAAiB;AAEtB,UAAM,eAAe;AAGrB,IAAC,KAAuB,oBAAoB;AAAA,MACxC,OAAO,EAAE,QAAQ,QAAQ,OAAO,OAAO;AAAA,IAC3C,CAAC;AAED,UAAM,SAAS,KAAK;AACpB,UAAM,eAAe,KAAK,IAAI,OAAO,OAAO,OAAO,MAAM;AAIzD,QAAI,eAAe,IAAI;AACnB,WAAK,kBAAkB;AAAA,IAC3B,OACK;AACD,WAAK,oBAAoB;AAAA,IAC7B;AAAA,EACJ;AAAA,EAEQ,oBAAoB;AACxB,QAAI,KAAK,WAAW;AAChB;AAAA,IACJ;AAEA,SAAK,YAAY,SAAS;AAC1B,SAAK,cAAc,sBAAsB;AAGzC,SAAK,MAAM,kBAAkB;AAE7B,SAAK,YAAY;AAAA,EACrB;AAAA,EAEQ,sBAAsB;AAE1B,SAAK,iBAAiB,sBAAsB;AAC5C,SAAK,YAAY;AAEjB,SAAK,YAAY,SAAS;AAG1B,SAAK,aAAa;AAKlB,UAAM,cAAc;AACpB,UAAM,cAAc;AAEpB,UAAM,SAAS,KAAK;AAGpB,UAAM,KAAK,OAAO,QAAQ,eAAe;AACzC,UAAM,KAAK,OAAO,SAAS,eAAe;AAE1C,SAAK,YAAY,QAAQ,IAAI,+BAAY,GAAG,GAAG,aAAa,WAAW;AACvE,SAAK,YAAY,MAAM,cAAc,cAAc;AAAA,EACvD;AAEJ;AAEA,qBAAO,mBAAmB;",
6
+ "names": []
7
+ }
@@ -123,9 +123,24 @@ export declare class UIRectangle extends UIObject {
123
123
  assignedAsFrameOfView(view: UIView): this;
124
124
  toString(): string;
125
125
  get [Symbol.toStringTag](): string;
126
- static boundingBoxForPoints(points: string | any[]): UIRectangle;
126
+ IF(condition: boolean): UIRectangleConditionalChain<UIRectangle>;
127
+ ELSE_IF(condition: boolean): UIRectangle;
128
+ ELSE(): UIRectangle;
129
+ ENDIF(): this;
130
+ ENDIF<T, R>(performFunction: (result: T) => R): R;
131
+ static boundingBoxForPoints(points: UIPoint[]): UIRectangle;
132
+ static boundingBoxForRectanglesAndPoints(rectanglesAndPoints: (UIPoint | UIRectangle)[]): UIRectangle;
127
133
  beginUpdates(): void;
128
134
  finishUpdates(): void;
129
135
  didChange(): void;
130
136
  _rectanglePointDidChange(): void;
131
137
  }
138
+ type UIRectangleConditionalChain<T> = {
139
+ [K in keyof UIRectangle]: UIRectangle[K] extends (...args: infer Args) => infer R ? (...args: Args) => UIRectangleConditionalChain<T | R> : UIRectangle[K];
140
+ } & {
141
+ ELSE_IF<U>(condition: boolean): UIRectangleConditionalChain<T | U>;
142
+ ELSE<U>(): UIRectangleConditionalChain<T | U>;
143
+ ENDIF(): T;
144
+ ENDIF<R>(performFunction: (result: T) => R): R;
145
+ };
146
+ export {};
@@ -643,6 +643,22 @@ class UIRectangle extends import_UIObject.UIObject {
643
643
  get [Symbol.toStringTag]() {
644
644
  return this.toString();
645
645
  }
646
+ IF(condition) {
647
+ const conditionalBlock = new UIRectangleConditionalBlock(this, condition);
648
+ return conditionalBlock.getProxy();
649
+ }
650
+ ELSE_IF(condition) {
651
+ return this;
652
+ }
653
+ ELSE() {
654
+ return this;
655
+ }
656
+ ENDIF(performFunction) {
657
+ if (performFunction) {
658
+ return performFunction(this);
659
+ }
660
+ return this;
661
+ }
646
662
  static boundingBoxForPoints(points) {
647
663
  const result = new UIRectangle();
648
664
  for (let i = 0; i < points.length; i++) {
@@ -650,6 +666,19 @@ class UIRectangle extends import_UIObject.UIObject {
650
666
  }
651
667
  return result;
652
668
  }
669
+ static boundingBoxForRectanglesAndPoints(rectanglesAndPoints) {
670
+ const result = new UIRectangle();
671
+ for (let i = 0; i < rectanglesAndPoints.length; i++) {
672
+ const rectangleOrPoint = rectanglesAndPoints[i];
673
+ if (rectangleOrPoint instanceof UIRectangle) {
674
+ result.updateByAddingPoint(rectangleOrPoint.min);
675
+ result.updateByAddingPoint(rectangleOrPoint.max);
676
+ } else {
677
+ result.updateByAddingPoint(rectangleOrPoint);
678
+ }
679
+ }
680
+ return result;
681
+ }
653
682
  beginUpdates() {
654
683
  this._isBeingUpdated = import_UIObject.YES;
655
684
  }
@@ -665,6 +694,80 @@ class UIRectangle extends import_UIObject.UIObject {
665
694
  }
666
695
  }
667
696
  }
697
+ class UIRectangleConditionalBlock {
698
+ constructor(rectangle, condition, initialResult) {
699
+ this.branchHasExecuted = false;
700
+ this.parentRectangle = rectangle;
701
+ this.conditionMet = condition;
702
+ this.currentResult = initialResult != null ? initialResult : rectangle;
703
+ }
704
+ createProxy() {
705
+ const self = this;
706
+ return new Proxy(this.parentRectangle, {
707
+ get(target, prop) {
708
+ if (prop === "ELSE_IF") {
709
+ return (condition) => {
710
+ if (!self.branchHasExecuted && !self.conditionMet) {
711
+ self.conditionMet = condition;
712
+ }
713
+ const newBlock = new UIRectangleConditionalBlock(
714
+ self.parentRectangle,
715
+ self.conditionMet,
716
+ self.currentResult
717
+ );
718
+ newBlock.branchHasExecuted = self.branchHasExecuted;
719
+ return newBlock.createProxy();
720
+ };
721
+ }
722
+ if (prop === "ELSE") {
723
+ return () => {
724
+ if (!self.branchHasExecuted && !self.conditionMet) {
725
+ self.conditionMet = true;
726
+ }
727
+ const newBlock = new UIRectangleConditionalBlock(
728
+ self.parentRectangle,
729
+ self.conditionMet,
730
+ self.currentResult
731
+ );
732
+ newBlock.branchHasExecuted = self.branchHasExecuted;
733
+ return newBlock.createProxy();
734
+ };
735
+ }
736
+ if (prop === "ENDIF") {
737
+ let endif2 = function(performFunction) {
738
+ if (performFunction) {
739
+ return performFunction(self.currentResult);
740
+ }
741
+ return self.currentResult;
742
+ };
743
+ var endif = endif2;
744
+ return endif2;
745
+ }
746
+ const value = target[prop];
747
+ if (value instanceof Function) {
748
+ return (...args) => {
749
+ if (self.conditionMet) {
750
+ if (!self.branchHasExecuted) {
751
+ self.branchHasExecuted = true;
752
+ }
753
+ const result = value.apply(target, args);
754
+ self.currentResult = result;
755
+ if (result instanceof UIRectangle) {
756
+ self.parentRectangle = result;
757
+ }
758
+ return self.createProxy();
759
+ }
760
+ return self.createProxy();
761
+ };
762
+ }
763
+ return value;
764
+ }
765
+ });
766
+ }
767
+ getProxy() {
768
+ return this.createProxy();
769
+ }
770
+ }
668
771
  // Annotate the CommonJS export names for ESM import in node:
669
772
  0 && (module.exports = {
670
773
  UIRectangle
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../scripts/UIRectangle.ts"],
4
- "sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_LIKE_NULL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport type SizeNumberOrFunctionOrView = number | ((constrainingOrthogonalSize: number) => number) | UIView\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n max: UIPoint\n min: UIPoint\n \n // The min and max values are just for storage.\n // You need to call rectangleByEnforcingMinAndMaxSizes to make use of them.\n minHeight?: number\n maxHeight?: number\n minWidth?: number\n maxWidth?: number\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n \n const result = new UIRectangle(this.x, this.y, this.height, this.width)\n \n result.minHeight = this.minHeight\n result.minWidth = this.minWidth\n result.maxHeight = this.maxHeight\n result.maxWidth = this.maxWidth\n \n return result\n \n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.copy().concatenateWithRectangle(rectangle)\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n rectangleByAddingWidth(widthToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithWidth(this.width + widthToAdd, centeredOnPosition)\n \n return result\n \n }\n \n rectangleByAddingHeight(heightToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithHeight(this.height + heightToAdd, centeredOnPosition)\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.copy()\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.copy()\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as any[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n weights = weights.map(weight => this._widthNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = (absoluteWidths[i] || 0) as number\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] as number / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n weights = weights.map(weight => this._heightNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n let previousCellMaxY = this.y\n \n for (let i = 0; i < weights.length; i++) {\n let resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = (absoluteHeights[i] || 0) as number\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] as number / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteWidths?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteHeights?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n _heightNumberFromSizeNumberOrFunctionOrView(height: SizeNumberOrFunctionOrView) {\n if (height instanceof Function) {\n return height(this.width)\n }\n if (height instanceof UIView) {\n return height.intrinsicContentHeight(this.width)\n }\n return height\n }\n \n _widthNumberFromSizeNumberOrFunctionOrView(width: SizeNumberOrFunctionOrView) {\n if (width instanceof Function) {\n return width(this.height)\n }\n if (width instanceof UIView) {\n return width.intrinsicContentWidth(this.height)\n }\n return width\n }\n \n rectangleForNextRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.max.y + padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.max.x + padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.min.y - heightNumber - padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForPreviousColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.min.x - widthNumber - padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n \n }\n \n /**\n * Distributes views vertically as a column, assigning frames and returning them.\n * Each view is positioned below the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for views (overrides intrinsic height)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsColumn(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithIntrinsicContentHeightForView(views[i])\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n frame.height = absoluteHeights[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextRow(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views horizontally as a row, assigning frames and returning them.\n * Each view is positioned to the right of the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteWidths - Optional fixed widths for views (overrides intrinsic width)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsRow(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(views.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithIntrinsicContentWidthForView(views[i])\n \n if (IS_NOT_NIL(absoluteWidths[i])) {\n frame.width = absoluteWidths[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextColumn(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views as a grid (2D array), assigning frames and returning them.\n * The first index represents rows (vertical), the second index represents columns (horizontal).\n * Example: views[0] is the first row, views[0][0] is the first column in the first row.\n * Each row is laid out horizontally, and rows are stacked vertically.\n * @param views - 2D array where views[row][column] represents the grid structure\n * @param paddings - Vertical padding between rows (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for each row (overrides intrinsic height)\n * @returns 2D array of rectangles where frames[row][column] matches views[row][column]\n */\n framesByDistributingViewsAsGrid(\n views: UIView[][],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[][] = []\n let currentRowRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const rowViews = views[i]\n const rowFrames = currentRowRectangle.framesByDistributingViewsAsRow(rowViews)\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n const heightNumber = absoluteHeights[i] as number\n rowFrames.forEach((frame, j) => {\n frame.height = heightNumber\n rowViews[j].frame = frame\n })\n }\n \n frames.push(rowFrames)\n \n const padding = (paddings[i] || 0) as number\n const maxHeight = Math.max(...rowFrames.map(f => f.height))\n currentRowRectangle = currentRowRectangle.rectangleForNextRow(padding, maxHeight)\n }\n \n return frames\n }\n \n rectangleWithIntrinsicContentSizeForView(view: UIView, centeredOnXPosition = 0, centeredOnYPosition = 0) {\n const intrinsicContentSize = view.intrinsicContentSize()\n return this.rectangleWithHeight(intrinsicContentSize.height, centeredOnYPosition)\n .rectangleWithWidth(intrinsicContentSize.width, centeredOnXPosition)\n }\n \n rectangleWithIntrinsicContentHeightForView(view: UIView, centeredOnPosition = 0) {\n return this.rectangleWithHeight(view.intrinsicContentHeight(this.width), centeredOnPosition)\n }\n \n rectangleWithIntrinsicContentWidthForView(view: UIView, centeredOnPosition = 0) {\n return this.rectangleWithWidth(view.intrinsicContentWidth(this.height), centeredOnPosition)\n }\n \n settingMinHeight(minHeight?: number) {\n this.minHeight = minHeight\n return this\n }\n \n settingMinWidth(minWidth?: number) {\n this.minWidth = minWidth\n return this\n }\n \n settingMaxHeight(maxHeight?: number) {\n this.maxHeight = maxHeight\n return this\n }\n \n settingMaxWidth(maxWidth?: number) {\n this.maxWidth = maxWidth\n return this\n }\n \n rectangleByEnforcingMinAndMaxSizes(centeredOnXPosition = 0, centeredOnYPosition = 0) {\n return this.rectangleWithHeight(\n [\n [this.height, this.maxHeight].filter(value => IS_NOT_LIKE_NULL(value)).min(),\n this.minHeight\n ].filter(value => IS_NOT_LIKE_NULL(value)).max(),\n centeredOnYPosition\n ).rectangleWithWidth(\n [\n [this.width, this.maxWidth].filter(value => IS_NOT_LIKE_NULL(value)).min(),\n this.minWidth\n ].filter(value => IS_NOT_LIKE_NULL(value)).max(),\n centeredOnXPosition\n )\n }\n \n \n assignedAsFrameOfView(view: UIView) {\n view.frame = this\n return this\n }\n \n \n override toString() {\n \n const result = \"[\" + this.class.name + \"] { x: \" + this.x + \", y: \" + this.y + \", \" +\n \"height: \" + this.height.toFixed(2) + \", width: \" + this.height.toFixed(2) + \" }\"\n \n return result\n \n }\n \n get [Symbol.toStringTag]() {\n return this.toString()\n }\n \n \n // Bounding box\n static boundingBoxForPoints(points: string | any[]) {\n const result = new UIRectangle()\n for (let i = 0; i < points.length; i++) {\n result.updateByAddingPoint(points[i])\n }\n return result\n }\n \n \n beginUpdates() {\n this._isBeingUpdated = YES\n }\n \n finishUpdates() {\n this._isBeingUpdated = NO\n this.didChange()\n }\n \n \n didChange() {\n \n // Callback to be set by delegate\n \n }\n \n _rectanglePointDidChange() {\n if (!this._isBeingUpdated) {\n this.didChange()\n }\n }\n \n \n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"],
5
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- "names": []
4
+ "sourcesContent": ["import { FIRST_OR_NIL, IS, IS_DEFINED, IS_NIL, IS_NOT_LIKE_NULL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport type SizeNumberOrFunctionOrView = number | ((constrainingOrthogonalSize: number) => number) | UIView\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange?: (b: any) => void\n max: UIPoint\n min: UIPoint\n \n // The min and max values are just for storage.\n // You need to call rectangleByEnforcingMinAndMaxSizes to make use of them.\n minHeight?: number\n maxHeight?: number\n minWidth?: number\n maxWidth?: number\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange?.(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n \n const result = new UIRectangle(this.x, this.y, this.height, this.width)\n \n result.minHeight = this.minHeight\n result.minWidth = this.minWidth\n result.maxHeight = this.maxHeight\n result.maxWidth = this.maxWidth\n \n return result\n \n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n rectangleByConcatenatingWithRectangle(rectangle: UIRectangle) {\n return this.copy().concatenateWithRectangle(rectangle)\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n rectangleByAddingWidth(widthToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithWidth(this.width + widthToAdd, centeredOnPosition)\n \n return result\n \n }\n \n rectangleByAddingHeight(heightToAdd: number, centeredOnPosition = 0) {\n \n const result = this.rectangleWithHeight(this.height + heightToAdd, centeredOnPosition)\n \n return result\n \n }\n \n \n rectangleWithRelativeValues(\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.copy()\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n /**\n * Returns a rectangle with a maximum width constraint\n * If current width exceeds max, centers the constrained width\n */\n rectangleWithMaxWidth(maxWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width <= maxWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(maxWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with a maximum height constraint\n */\n rectangleWithMaxHeight(maxHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height <= maxHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(maxHeight, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum width constraint\n */\n rectangleWithMinWidth(minWidth: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.width >= minWidth) {\n return this.copy()\n }\n return this.rectangleWithWidth(minWidth, centeredOnPosition)\n }\n \n /**\n * Returns a rectangle with minimum height constraint\n */\n rectangleWithMinHeight(minHeight: number, centeredOnPosition: number = 0): UIRectangle {\n if (this.height >= minHeight) {\n return this.copy()\n }\n return this.rectangleWithHeight(minHeight, centeredOnPosition)\n }\n \n // Returns a new rectangle that is positioned relative to the reference rectangle\n // By default, it makes a copy of this rectangle taht is centered in the target rectangle\n rectangleByCenteringInRectangle(referenceRectangle: UIRectangle, xPosition = 0.5, yPosition = 0.5) {\n const result = this.copy()\n result.center = referenceRectangle.topLeft\n .pointByAddingX(xPosition * referenceRectangle.width)\n .pointByAddingY(yPosition * referenceRectangle.height)\n return result\n }\n \n \n rectanglesBySplittingWidth(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as any[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n weights = weights.map(weight => this._widthNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = (absoluteWidths[i] || 0) as number\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] as number / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: SizeNumberOrFunctionOrView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n weights = weights.map(weight => this._heightNumberFromSizeNumberOrFunctionOrView(weight))\n const result: UIRectangle[] = []\n const sumOfWeights = (weights as number[]).reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue as number\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n let previousCellMaxY = this.y\n \n for (let i = 0; i < weights.length; i++) {\n let resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = (absoluteHeights[i] || 0) as number\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] as number / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i] as number\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteWidths?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 1,\n paddings?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[],\n absoluteHeights?: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n _heightNumberFromSizeNumberOrFunctionOrView(height: SizeNumberOrFunctionOrView) {\n if (height instanceof Function) {\n return height(this.width)\n }\n if (height instanceof UIView) {\n return height.intrinsicContentHeight(this.width)\n }\n return height\n }\n \n _widthNumberFromSizeNumberOrFunctionOrView(width: SizeNumberOrFunctionOrView) {\n if (width instanceof Function) {\n return width(this.height)\n }\n if (width instanceof UIView) {\n return width.intrinsicContentWidth(this.height)\n }\n return width\n }\n \n rectangleForNextRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.max.y + padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.max.x + padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0, height: SizeNumberOrFunctionOrView = this.height) {\n const heightNumber = this._heightNumberFromSizeNumberOrFunctionOrView(height)\n const result = this.rectangleWithY(this.min.y - heightNumber - padding)\n if (heightNumber != this.height) {\n result.height = heightNumber\n }\n return result\n }\n \n rectangleForPreviousColumn(padding: number = 0, width: SizeNumberOrFunctionOrView = this.width) {\n const widthNumber = this._widthNumberFromSizeNumberOrFunctionOrView(width)\n const result = this.rectangleWithX(this.min.x - widthNumber - padding)\n if (widthNumber != this.width) {\n result.width = widthNumber\n }\n return result\n \n }\n \n /**\n * Distributes views vertically as a column, assigning frames and returning them.\n * Each view is positioned below the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for views (overrides intrinsic height)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsColumn(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithIntrinsicContentHeightForView(views[i])\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n frame.height = absoluteHeights[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextRow(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views horizontally as a row, assigning frames and returning them.\n * Each view is positioned to the right of the previous one with optional padding between them.\n * @param views - Array of views to distribute\n * @param paddings - Padding between views (single value or array of values)\n * @param absoluteWidths - Optional fixed widths for views (overrides intrinsic width)\n * @returns Array of rectangles representing the frame for each view\n */\n framesByDistributingViewsAsRow(\n views: UIView[],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteWidths: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[] = []\n let currentRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._widthNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(views.length)\n }\n absoluteWidths = absoluteWidths.map(\n width => this._widthNumberFromSizeNumberOrFunctionOrView(width)\n )\n \n for (let i = 0; i < views.length; i++) {\n const frame = currentRectangle.rectangleWithIntrinsicContentWidthForView(views[i])\n \n if (IS_NOT_NIL(absoluteWidths[i])) {\n frame.width = absoluteWidths[i] as number\n }\n \n views[i].frame = frame\n frames.push(frame)\n \n const padding = (paddings[i] || 0) as number\n currentRectangle = frame.rectangleForNextColumn(padding)\n }\n \n return frames\n }\n \n /**\n * Distributes views as a grid (2D array), assigning frames and returning them.\n * The first index represents rows (vertical), the second index represents columns (horizontal).\n * Example: views[0] is the first row, views[0][0] is the first column in the first row.\n * Each row is laid out horizontally, and rows are stacked vertically.\n * @param views - 2D array where views[row][column] represents the grid structure\n * @param paddings - Vertical padding between rows (single value or array of values)\n * @param absoluteHeights - Optional fixed heights for each row (overrides intrinsic height)\n * @returns 2D array of rectangles where frames[row][column] matches views[row][column]\n */\n framesByDistributingViewsAsGrid(\n views: UIView[][],\n paddings: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = 0,\n absoluteHeights: SizeNumberOrFunctionOrView | SizeNumberOrFunctionOrView[] = nil\n ) {\n const frames: UIRectangle[][] = []\n let currentRowRectangle = this.copy()\n \n if (!(paddings instanceof Array)) {\n paddings = [paddings].arrayByRepeating(views.length - 1)\n }\n paddings = paddings.map(padding => this._heightNumberFromSizeNumberOrFunctionOrView(padding))\n \n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(views.length)\n }\n absoluteHeights = absoluteHeights.map(\n height => this._heightNumberFromSizeNumberOrFunctionOrView(height)\n )\n \n for (let i = 0; i < views.length; i++) {\n const rowViews = views[i]\n const rowFrames = currentRowRectangle.framesByDistributingViewsAsRow(rowViews)\n \n if (IS_NOT_NIL(absoluteHeights[i])) {\n const heightNumber = absoluteHeights[i] as number\n rowFrames.forEach((frame, j) => {\n frame.height = heightNumber\n rowViews[j].frame = frame\n })\n }\n \n frames.push(rowFrames)\n \n const padding = (paddings[i] || 0) as number\n const maxHeight = Math.max(...rowFrames.map(f => f.height))\n currentRowRectangle = currentRowRectangle.rectangleForNextRow(padding, maxHeight)\n }\n \n return frames\n }\n \n rectangleWithIntrinsicContentSizeForView(view: UIView, centeredOnXPosition = 0, centeredOnYPosition = 0) {\n const intrinsicContentSize = view.intrinsicContentSize()\n return this.rectangleWithHeight(intrinsicContentSize.height, centeredOnYPosition)\n .rectangleWithWidth(intrinsicContentSize.width, centeredOnXPosition)\n }\n \n rectangleWithIntrinsicContentHeightForView(view: UIView, centeredOnPosition = 0) {\n return this.rectangleWithHeight(view.intrinsicContentHeight(this.width), centeredOnPosition)\n }\n \n rectangleWithIntrinsicContentWidthForView(view: UIView, centeredOnPosition = 0) {\n return this.rectangleWithWidth(view.intrinsicContentWidth(this.height), centeredOnPosition)\n 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6
+ "names": ["endif"]
7
7
  }