uicore-ts 1.0.158 → 1.0.171
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -42,6 +42,7 @@ export declare class UIRectangle extends UIObject {
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rectangleWithY(y: number, centeredOnPosition?: number): UIRectangle;
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rectangleByAddingX(x: number): UIRectangle;
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rectangleByAddingY(y: number): UIRectangle;
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rectangleRelativeToBounds(bounds: UIRectangle, relativeXPosition: number, widthMultiplier: number, relativeYPosition: number, heightMultiplier: number): UIRectangle;
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rectanglesBySplittingWidth(weights: number[], paddings?: number | number[], absoluteWidths?: number | number[]): UIRectangle[];
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rectanglesBySplittingHeight(weights: number[], paddings?: number | number[], absoluteHeights?: number | number[]): UIRectangle[];
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rectanglesByEquallySplittingWidth(numberOfFrames: number, padding?: number): UIRectangle[];
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@@ -260,6 +260,18 @@ class UIRectangle extends import_UIObject.UIObject {
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result.y = this.y + y;
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return result;
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}
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rectangleRelativeToBounds(bounds, relativeXPosition, widthMultiplier, relativeYPosition, heightMultiplier) {
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const result = this.copy();
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const width = result.width;
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const height = result.height;
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result.width = widthMultiplier * width;
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result.height = heightMultiplier * height;
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result.center = new import_UIPoint.UIPoint(
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relativeXPosition * width,
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relativeYPosition * height
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);
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return result;
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}
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rectanglesBySplittingWidth(weights, paddings = 0, absoluteWidths = import_UIObject.nil) {
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if ((0, import_UIObject.IS_NIL)(paddings)) {
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paddings = 1;
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../scripts/UIRectangle.ts"],
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"sourcesContent": ["import { FIRST_OR_NIL, IS, IS_NIL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange: (b: any) => void = nil\n max: UIPoint\n min: UIPoint\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n return new UIRectangle(this.x, this.y, this.height, this.width)\n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n \n rectanglesBySplittingWidth(\n weights: number[],\n paddings: number | number[] = 0,\n absoluteWidths: number | number[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n \n const result: UIRectangle[] = []\n const sumOfWeights = weights.reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = absoluteWidths[i] || 0\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i]\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: number[],\n paddings: number | number[] = 0,\n absoluteHeights: number | number[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n \n const result: UIRectangle[] = []\n const sumOfWeights = weights.reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n var previousCellMaxY = this.y\n \n for (var i = 0; i < weights.length; i++) {\n var resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = absoluteHeights[i] || 0\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n var padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i]\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: number | number[] = 1,\n paddings?: number | number[],\n absoluteWidths?: number | number[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: number | number[] = 1,\n paddings?: number | number[],\n absoluteHeights?: number | number[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n rectangleForNextRow(padding: number = 0, height = this.height) {\n const result = this.rectangleWithY(this.max.y + padding)\n if (height != this.height) {\n result.height = height\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width = this.width) {\n const result = this.rectangleWithX(this.max.x + padding)\n if (width != this.width) {\n result.width = width\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0) {\n return this.rectangleWithY(this.min.y - this.height - padding)\n }\n \n rectangleForPreviousColumn(padding: number = 0) {\n return this.rectangleWithX(this.min.x - this.width - padding)\n }\n \n \n // Bounding box\n static boundingBoxForPoints(points: string | any[]) {\n const result = new UIRectangle()\n for (let i = 0; i < points.length; i++) {\n result.updateByAddingPoint(points[i])\n }\n return result\n }\n \n \n beginUpdates() {\n this._isBeingUpdated = YES\n }\n \n finishUpdates() {\n this._isBeingUpdated = NO\n this.didChange()\n }\n \n \n didChange() {\n \n // Callback to be set by delegate\n \n }\n \n _rectanglePointDidChange() {\n if (!this._isBeingUpdated) {\n this.didChange()\n }\n }\n \n \n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"],
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"mappings": 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"sourcesContent": ["import { FIRST_OR_NIL, IS, IS_NIL, IS_NOT_NIL, nil, NO, UIObject, YES } from \"./UIObject\"\nimport { UIPoint } from \"./UIPoint\"\nimport { UIView } from \"./UIView\"\n\n\nexport class UIRectangle extends UIObject {\n \n _isBeingUpdated: boolean\n rectanglePointDidChange: (b: any) => void = nil\n max: UIPoint\n min: UIPoint\n \n \n constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {\n \n super()\n \n this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)\n this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)\n \n this.min.didChange = (point) => {\n this.rectanglePointDidChange(point)\n this._rectanglePointDidChange()\n }\n this.max.didChange = (point) => {\n this.rectanglePointDidChange(point)\n this._rectanglePointDidChange()\n }\n \n this._isBeingUpdated = NO\n \n this.min = new UIPoint(x, y)\n this.max = new UIPoint(x + width, y + height)\n \n if (IS_NIL(height)) {\n this.max.y = height\n }\n \n if (IS_NIL(width)) {\n this.max.x = width\n }\n \n }\n \n \n copy() {\n return new UIRectangle(this.x, this.y, this.height, this.width)\n }\n \n isEqualTo(rectangle: UIRectangle | null | undefined) {\n return (IS(rectangle) && this.min.isEqualTo(rectangle.min) && this.max.isEqualTo(rectangle.max))\n }\n \n static zero() {\n return new UIRectangle(0, 0, 0, 0)\n }\n \n containsPoint(point: UIPoint) {\n return this.min.x <= point.x && this.min.y <= point.y &&\n point.x <= this.max.x && point.y <= this.max.y\n }\n \n updateByAddingPoint(point: UIPoint) {\n \n if (!point) {\n point = new UIPoint(0, 0)\n }\n \n this.beginUpdates()\n \n const min = this.min.copy()\n if (min.x === nil) {\n min.x = this.max.x\n }\n if (min.y === nil) {\n min.y = this.max.y\n }\n \n const max = this.max.copy()\n if (max.x === nil) {\n max.x = this.min.x\n }\n if (max.y === nil) {\n max.y = this.min.y\n }\n \n this.min.x = Math.min(min.x, point.x)\n this.min.y = Math.min(min.y, point.y)\n this.max.x = Math.max(max.x, point.x)\n this.max.y = Math.max(max.y, point.y)\n \n this.finishUpdates()\n \n }\n \n scale(scale: number) {\n if (IS_NOT_NIL(this.max.y)) {\n this.height = this.height * scale\n }\n if (IS_NOT_NIL(this.max.x)) {\n this.width = this.width * scale\n }\n }\n \n get height() {\n if (this.max.y === nil) {\n return nil\n }\n return this.max.y - this.min.y\n }\n \n set height(height: number) {\n this.max.y = this.min.y + height\n }\n \n \n get width() {\n if (this.max.x === nil) {\n return nil\n }\n return this.max.x - this.min.x\n }\n \n set width(width: number) {\n this.max.x = this.min.x + width\n }\n \n \n get x() {\n return this.min.x\n }\n \n set x(x: number) {\n \n this.beginUpdates()\n \n const width = this.width\n this.min.x = x\n this.max.x = this.min.x + width\n \n this.finishUpdates()\n \n }\n \n \n get y() {\n return this.min.y\n }\n \n \n set y(y: number) {\n \n this.beginUpdates()\n \n const height = this.height\n this.min.y = y\n this.max.y = this.min.y + height\n \n this.finishUpdates()\n \n }\n \n \n get topLeft() {\n return this.min.copy()\n }\n \n get topRight() {\n return new UIPoint(this.max.x, this.y)\n }\n \n get bottomLeft() {\n return new UIPoint(this.x, this.max.y)\n }\n \n get bottomRight() {\n return this.max.copy()\n }\n \n \n get center() {\n return this.min.copy().add(this.min.to(this.max).scale(0.5))\n }\n \n set center(center: UIPoint) {\n const offset = this.center.to(center)\n this.offsetByPoint(offset)\n }\n \n offsetByPoint(offset: UIPoint) {\n this.min.add(offset)\n this.max.add(offset)\n \n return this\n }\n \n \n concatenateWithRectangle(rectangle: UIRectangle) {\n this.updateByAddingPoint(rectangle.bottomRight)\n this.updateByAddingPoint(rectangle.topLeft)\n return this\n }\n \n \n intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {\n \n const result = this.copy()\n \n result.beginUpdates()\n \n const min = result.min\n if (min.x === nil) {\n min.x = rectangle.max.x - Math.min(result.width, rectangle.width)\n }\n if (min.y === nil) {\n min.y = rectangle.max.y - Math.min(result.height, rectangle.height)\n }\n \n const max = result.max\n if (max.x === nil) {\n max.x = rectangle.min.x + Math.min(result.width, rectangle.width)\n }\n if (max.y === nil) {\n max.y = rectangle.min.y + Math.min(result.height, rectangle.height)\n }\n \n result.min.x = Math.max(result.min.x, rectangle.min.x)\n result.min.y = Math.max(result.min.y, rectangle.min.y)\n result.max.x = Math.min(result.max.x, rectangle.max.x)\n result.max.y = Math.min(result.max.y, rectangle.max.y)\n \n \n if (result.height < 0) {\n \n const averageY = (this.center.y + rectangle.center.y) * 0.5\n result.min.y = averageY\n result.max.y = averageY\n \n }\n \n if (result.width < 0) {\n \n const averageX = (this.center.x + rectangle.center.x) * 0.5\n result.min.x = averageX\n result.max.x = averageX\n \n }\n \n result.finishUpdates()\n \n return result\n \n }\n \n \n get area() {\n return this.height * this.width\n }\n \n \n intersectsWithRectangle(rectangle: UIRectangle) {\n return (this.intersectionRectangleWithRectangle(rectangle).area != 0)\n }\n \n \n // add some space around the rectangle\n rectangleWithInsets(left: number, right: number, bottom: number, top: number) {\n const result = this.copy()\n result.min.x = this.min.x + left\n result.max.x = this.max.x - right\n result.min.y = this.min.y + top\n result.max.y = this.max.y - bottom\n return result\n }\n \n rectangleWithInset(inset: number) {\n return this.rectangleWithInsets(inset, inset, inset, inset)\n }\n \n rectangleWithHeight(height: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.height = height\n \n if (centeredOnPosition != nil) {\n const change = height - this.height\n result.offsetByPoint(new UIPoint(0, change * centeredOnPosition).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithWidth(width: number, centeredOnPosition: number = nil) {\n \n if (isNaN(centeredOnPosition)) {\n centeredOnPosition = nil\n }\n \n const result = this.copy()\n result.width = width\n \n if (centeredOnPosition != nil) {\n const change = width - this.width\n result.offsetByPoint(new UIPoint(change * centeredOnPosition, 0).scale(-1))\n }\n \n return result\n \n }\n \n rectangleWithHeightRelativeToWidth(heightRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithHeight(this.width * heightRatio, centeredOnPosition)\n }\n \n rectangleWithWidthRelativeToHeight(widthRatio: number = 1, centeredOnPosition: number = nil) {\n return this.rectangleWithWidth(this.height * widthRatio, centeredOnPosition)\n }\n \n rectangleWithX(x: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.x = x - result.width * centeredOnPosition\n \n return result\n \n }\n \n rectangleWithY(y: number, centeredOnPosition: number = 0) {\n \n const result = this.copy()\n result.y = y - result.height * centeredOnPosition\n \n return result\n \n }\n \n \n rectangleByAddingX(x: number) {\n \n const result = this.copy()\n result.x = this.x + x\n \n return result\n \n }\n \n rectangleByAddingY(y: number) {\n \n const result = this.copy()\n result.y = this.y + y\n \n return result\n \n }\n \n \n rectangleRelativeToBounds(\n bounds: UIRectangle,\n relativeXPosition: number,\n widthMultiplier: number,\n relativeYPosition: number,\n heightMultiplier: number\n ) {\n \n const result = this.copy()\n \n const width = result.width\n const height = result.height\n \n result.width = widthMultiplier * width\n result.height = heightMultiplier * height\n \n result.center = new UIPoint(\n relativeXPosition * width,\n relativeYPosition * height\n )\n \n return result\n \n }\n \n \n rectanglesBySplittingWidth(\n weights: number[],\n paddings: number | number[] = 0,\n absoluteWidths: number | number[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {\n absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)\n }\n \n const result: UIRectangle[] = []\n const sumOfWeights = weights.reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteWidths as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue\n const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue\n const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths\n let previousCellMaxX = this.x\n \n for (let i = 0; i < weights.length; i++) {\n \n let resultWidth: number\n if (IS_NOT_NIL(absoluteWidths[i])) {\n resultWidth = absoluteWidths[i] || 0\n }\n else {\n resultWidth = totalRelativeWidth * (weights[i] / sumOfWeights)\n }\n \n const rectangle = this.rectangleWithWidth(resultWidth)\n \n let padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i]\n }\n \n rectangle.x = previousCellMaxX\n previousCellMaxX = rectangle.max.x + padding\n result.push(rectangle)\n \n }\n \n return result\n \n }\n \n rectanglesBySplittingHeight(\n weights: number[],\n paddings: number | number[] = 0,\n absoluteHeights: number | number[] = nil\n ) {\n \n if (IS_NIL(paddings)) {\n paddings = 1\n }\n if (!((paddings as any) instanceof Array)) {\n paddings = [paddings].arrayByRepeating(weights.length - 1)\n }\n paddings = (paddings as number[]).arrayByTrimmingToLengthIfLonger(weights.length - 1)\n if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {\n absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)\n }\n \n const result: UIRectangle[] = []\n const sumOfWeights = weights.reduce(\n (a, b, index) => {\n if (IS_NOT_NIL((absoluteHeights as number[])[index])) {\n b = 0\n }\n return a + b\n },\n 0\n )\n const sumOfPaddings = paddings.summedValue\n const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue\n const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights\n var previousCellMaxY = this.y\n \n for (var i = 0; i < weights.length; i++) {\n var resultHeight: number\n if (IS_NOT_NIL(absoluteHeights[i])) {\n \n resultHeight = absoluteHeights[i] || 0\n \n }\n else {\n \n resultHeight = totalRelativeHeight * (weights[i] / sumOfWeights)\n \n }\n \n const rectangle = this.rectangleWithHeight(resultHeight)\n \n var padding = 0\n if (paddings.length > i && paddings[i]) {\n padding = paddings[i]\n }\n \n rectangle.y = previousCellMaxY\n previousCellMaxY = rectangle.max.y + padding\n //rectangle = rectangle.rectangleWithInsets(0, 0, padding, 0);\n result.push(rectangle)\n }\n \n return result\n \n }\n \n \n rectanglesByEquallySplittingWidth(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultWidth = (this.width - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithWidth(resultWidth, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n rectanglesByEquallySplittingHeight(numberOfFrames: number, padding: number = 0) {\n const result: UIRectangle[] = []\n const totalPadding = padding * (numberOfFrames - 1)\n const resultHeight = (this.height - totalPadding) / numberOfFrames\n for (var i = 0; i < numberOfFrames; i++) {\n const rectangle = this.rectangleWithHeight(resultHeight, i / (numberOfFrames - 1))\n result.push(rectangle)\n }\n return result\n }\n \n \n distributeViewsAlongWidth(\n views: UIView[],\n weights: number | number[] = 1,\n paddings?: number | number[],\n absoluteWidths?: number | number[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingWidth(weights, paddings, absoluteWidths)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n distributeViewsAlongHeight(\n views: UIView[],\n weights: number | number[] = 1,\n paddings?: number | number[],\n absoluteHeights?: number | number[]\n ) {\n if (!(weights instanceof Array)) {\n weights = [weights].arrayByRepeating(views.length)\n }\n const frames = this.rectanglesBySplittingHeight(weights, paddings, absoluteHeights)\n frames.forEach((frame, index) => FIRST_OR_NIL(views[index]).frame = frame)\n return this\n }\n \n \n distributeViewsEquallyAlongWidth(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingWidth(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n distributeViewsEquallyAlongHeight(views: UIView[], padding: number) {\n const frames = this.rectanglesByEquallySplittingHeight(views.length, padding)\n frames.forEach((frame, index) => views[index].frame = frame)\n return this\n }\n \n \n rectangleForNextRow(padding: number = 0, height = this.height) {\n const result = this.rectangleWithY(this.max.y + padding)\n if (height != this.height) {\n result.height = height\n }\n return result\n }\n \n rectangleForNextColumn(padding: number = 0, width = this.width) {\n const result = this.rectangleWithX(this.max.x + padding)\n if (width != this.width) {\n result.width = width\n }\n return result\n }\n \n rectangleForPreviousRow(padding: number = 0) {\n return this.rectangleWithY(this.min.y - this.height - padding)\n }\n \n rectangleForPreviousColumn(padding: number = 0) {\n return this.rectangleWithX(this.min.x - this.width - padding)\n }\n \n \n // Bounding box\n static boundingBoxForPoints(points: string | any[]) {\n const result = new UIRectangle()\n for (let i = 0; i < points.length; i++) {\n result.updateByAddingPoint(points[i])\n }\n return result\n }\n \n \n beginUpdates() {\n this._isBeingUpdated = YES\n }\n \n finishUpdates() {\n this._isBeingUpdated = NO\n this.didChange()\n }\n \n \n didChange() {\n \n // Callback to be set by delegate\n \n }\n \n _rectanglePointDidChange() {\n if (!this._isBeingUpdated) {\n this.didChange()\n }\n }\n \n \n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"],
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|
6
6
|
"names": []
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|
7
7
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}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
|
{
|
|
2
2
|
"name": "uicore-ts",
|
|
3
|
-
"version": "1.0.
|
|
3
|
+
"version": "1.0.171",
|
|
4
4
|
"description": "UICore is a library to build native-like user interfaces using pure Typescript. No HTML is needed at all. Components are described as TS classes and all user interactions are handled explicitly. This library is strongly inspired by the UIKit framework that is used in IOS. In addition, UICore has tools to handle URL based routing, array sorting and filtering and adds a number of other utilities for convenience.",
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|
5
5
|
"main": "compiledScripts/index.js",
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|
6
6
|
"types": "compiledScripts/index.d.ts",
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package/scripts/UIRectangle.ts
CHANGED
|
@@ -12,12 +12,12 @@ export class UIRectangle extends UIObject {
|
|
|
12
12
|
|
|
13
13
|
|
|
14
14
|
constructor(x: number = 0, y: number = 0, height: number = 0, width: number = 0) {
|
|
15
|
-
|
|
15
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+
|
|
16
16
|
super()
|
|
17
|
-
|
|
17
|
+
|
|
18
18
|
this.min = new UIPoint(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY)
|
|
19
19
|
this.max = new UIPoint(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY)
|
|
20
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-
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set x(x: number) {
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intersectionRectangleWithRectangle(rectangle: UIRectangle): UIRectangle {
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@@ -322,7 +322,7 @@ export class UIRectangle extends UIObject {
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|
rectangleWithX(x: number, centeredOnPosition: number = 0) {
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|
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|
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|
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@@ -331,7 +331,7 @@ export class UIRectangle extends UIObject {
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331
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|
}
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|
rectangleWithY(y: number, centeredOnPosition: number = 0) {
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|
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|
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|
|
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|
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|
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@@ -341,7 +341,7 @@ export class UIRectangle extends UIObject {
|
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343
343
|
rectangleByAddingX(x: number) {
|
|
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|
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|
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|
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345
|
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|
|
346
346
|
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|
|
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@@ -350,7 +350,7 @@ export class UIRectangle extends UIObject {
|
|
|
350
350
|
}
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|
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351
|
|
|
352
352
|
rectangleByAddingY(y: number) {
|
|
353
|
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|
|
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|
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|
|
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354
|
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|
|
355
355
|
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|
|
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356
|
|
|
@@ -359,12 +359,38 @@ export class UIRectangle extends UIObject {
|
|
|
359
359
|
}
|
|
360
360
|
|
|
361
361
|
|
|
362
|
+
rectangleRelativeToBounds(
|
|
363
|
+
bounds: UIRectangle,
|
|
364
|
+
relativeXPosition: number,
|
|
365
|
+
widthMultiplier: number,
|
|
366
|
+
relativeYPosition: number,
|
|
367
|
+
heightMultiplier: number
|
|
368
|
+
) {
|
|
369
|
+
|
|
370
|
+
const result = this.copy()
|
|
371
|
+
|
|
372
|
+
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|
|
373
|
+
const height = result.height
|
|
374
|
+
|
|
375
|
+
result.width = widthMultiplier * width
|
|
376
|
+
result.height = heightMultiplier * height
|
|
377
|
+
|
|
378
|
+
result.center = new UIPoint(
|
|
379
|
+
relativeXPosition * width,
|
|
380
|
+
relativeYPosition * height
|
|
381
|
+
)
|
|
382
|
+
|
|
383
|
+
return result
|
|
384
|
+
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
|
|
362
388
|
rectanglesBySplittingWidth(
|
|
363
389
|
weights: number[],
|
|
364
390
|
paddings: number | number[] = 0,
|
|
365
391
|
absoluteWidths: number | number[] = nil
|
|
366
392
|
) {
|
|
367
|
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|
|
393
|
+
|
|
368
394
|
if (IS_NIL(paddings)) {
|
|
369
395
|
paddings = 1
|
|
370
396
|
}
|
|
@@ -375,7 +401,7 @@ export class UIRectangle extends UIObject {
|
|
|
375
401
|
if (!(absoluteWidths instanceof Array) && IS_NOT_NIL(absoluteWidths)) {
|
|
376
402
|
absoluteWidths = [absoluteWidths].arrayByRepeating(weights.length)
|
|
377
403
|
}
|
|
378
|
-
|
|
404
|
+
|
|
379
405
|
const result: UIRectangle[] = []
|
|
380
406
|
const sumOfWeights = weights.reduce(
|
|
381
407
|
(a, b, index) => {
|
|
@@ -390,9 +416,9 @@ export class UIRectangle extends UIObject {
|
|
|
390
416
|
const sumOfAbsoluteWidths = (absoluteWidths as number[]).summedValue
|
|
391
417
|
const totalRelativeWidth = this.width - sumOfPaddings - sumOfAbsoluteWidths
|
|
392
418
|
let previousCellMaxX = this.x
|
|
393
|
-
|
|
394
|
-
for (let i = 0; i < weights.length; i++) {
|
|
395
419
|
|
|
420
|
+
for (let i = 0; i < weights.length; i++) {
|
|
421
|
+
|
|
396
422
|
let resultWidth: number
|
|
397
423
|
if (IS_NOT_NIL(absoluteWidths[i])) {
|
|
398
424
|
resultWidth = absoluteWidths[i] || 0
|
|
@@ -400,18 +426,18 @@ export class UIRectangle extends UIObject {
|
|
|
400
426
|
else {
|
|
401
427
|
resultWidth = totalRelativeWidth * (weights[i] / sumOfWeights)
|
|
402
428
|
}
|
|
403
|
-
|
|
429
|
+
|
|
404
430
|
const rectangle = this.rectangleWithWidth(resultWidth)
|
|
405
|
-
|
|
431
|
+
|
|
406
432
|
let padding = 0
|
|
407
433
|
if (paddings.length > i && paddings[i]) {
|
|
408
434
|
padding = paddings[i]
|
|
409
435
|
}
|
|
410
|
-
|
|
436
|
+
|
|
411
437
|
rectangle.x = previousCellMaxX
|
|
412
438
|
previousCellMaxX = rectangle.max.x + padding
|
|
413
439
|
result.push(rectangle)
|
|
414
|
-
|
|
440
|
+
|
|
415
441
|
}
|
|
416
442
|
|
|
417
443
|
return result
|
|
@@ -423,7 +449,7 @@ export class UIRectangle extends UIObject {
|
|
|
423
449
|
paddings: number | number[] = 0,
|
|
424
450
|
absoluteHeights: number | number[] = nil
|
|
425
451
|
) {
|
|
426
|
-
|
|
452
|
+
|
|
427
453
|
if (IS_NIL(paddings)) {
|
|
428
454
|
paddings = 1
|
|
429
455
|
}
|
|
@@ -434,7 +460,7 @@ export class UIRectangle extends UIObject {
|
|
|
434
460
|
if (!(absoluteHeights instanceof Array) && IS_NOT_NIL(absoluteHeights)) {
|
|
435
461
|
absoluteHeights = [absoluteHeights].arrayByRepeating(weights.length)
|
|
436
462
|
}
|
|
437
|
-
|
|
463
|
+
|
|
438
464
|
const result: UIRectangle[] = []
|
|
439
465
|
const sumOfWeights = weights.reduce(
|
|
440
466
|
(a, b, index) => {
|
|
@@ -449,11 +475,11 @@ export class UIRectangle extends UIObject {
|
|
|
449
475
|
const sumOfAbsoluteHeights = (absoluteHeights as number[]).summedValue
|
|
450
476
|
const totalRelativeHeight = this.height - sumOfPaddings - sumOfAbsoluteHeights
|
|
451
477
|
var previousCellMaxY = this.y
|
|
452
|
-
|
|
478
|
+
|
|
453
479
|
for (var i = 0; i < weights.length; i++) {
|
|
454
480
|
var resultHeight: number
|
|
455
481
|
if (IS_NOT_NIL(absoluteHeights[i])) {
|
|
456
|
-
|
|
482
|
+
|
|
457
483
|
resultHeight = absoluteHeights[i] || 0
|
|
458
484
|
|
|
459
485
|
}
|
|
@@ -462,9 +488,9 @@ export class UIRectangle extends UIObject {
|
|
|
462
488
|
resultHeight = totalRelativeHeight * (weights[i] / sumOfWeights)
|
|
463
489
|
|
|
464
490
|
}
|
|
465
|
-
|
|
491
|
+
|
|
466
492
|
const rectangle = this.rectangleWithHeight(resultHeight)
|
|
467
|
-
|
|
493
|
+
|
|
468
494
|
var padding = 0
|
|
469
495
|
if (paddings.length > i && paddings[i]) {
|
|
470
496
|
padding = paddings[i]
|