ugly-game 0.7.6 → 0.7.7

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@@ -59,9 +59,10 @@ export function coopStepBatch(opts) {
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  stepped++;
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  };
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  // STEP_BUDGET burst first (forced, deterministic — independent of the target AND of play/pause, so a harness can
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- // advance a paused world).
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+ // advance a paused world). The FULL budget runs (not maxCatch-bounded): it's a caller-chosen finite count, so a
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+ // replay/harness step(N) advances exactly N — dropping the remainder would make deterministic advance lossy.
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  let budget = opts.ctl.takeStepBudget();
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- while (budget-- > 0 && stepped < maxCatch)
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+ while (budget-- > 0)
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  stepOnce();
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  // Then chase the target — but only while PLAYING. Pausing freezes the sim without touching the queue or budget.
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  if (opts.ctl.playing) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "ugly-game",
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- "version": "0.7.6",
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+ "version": "0.7.7",
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  "type": "module",
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  "exports": {
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  ".": {