ue-mcp 1.2.0 → 1.2.1

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Files changed (49) hide show
  1. package/dist/context-cli.js +16 -16
  2. package/dist/engine-observer.js +68 -68
  3. package/dist/instructions.js +130 -130
  4. package/dist/manifest-signature.d.ts +1 -0
  5. package/dist/manifest-signature.js +53 -0
  6. package/dist/manifest-signature.js.map +1 -0
  7. package/dist/pie/schema.d.ts +791 -0
  8. package/dist/pie/schema.js +151 -0
  9. package/dist/pie/schema.js.map +1 -0
  10. package/dist/plugin-cli.js +299 -299
  11. package/dist/tool-counts.json +2 -2
  12. package/dist/watch-cli.js.map +1 -0
  13. package/package.json +6 -3
  14. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/EngineStatusHooks.cpp +76 -76
  15. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/EngineStatusHooks.h +27 -27
  16. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.cpp +128 -128
  17. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.h +63 -63
  18. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers_ControlRig.cpp +230 -230
  19. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers.cpp +10 -32
  20. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers_BulkProperties.cpp +1 -21
  21. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers_BulkUpsert.cpp +3 -18
  22. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers_Mesh.cpp +1 -19
  23. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers_Struct.cpp +323 -323
  24. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers_Internal.h +20 -20
  25. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ChooserHandlers_Nested.cpp +537 -537
  26. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.h +77 -77
  27. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers_Build.cpp +353 -353
  28. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.h +18 -18
  29. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers_InputRuntime.cpp +246 -246
  30. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.cpp +597 -597
  31. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.h +51 -51
  32. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.cpp +878 -878
  33. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers_Sculpt.cpp +449 -449
  34. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers_Function.cpp +275 -275
  35. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers_Graph.cpp +551 -551
  36. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.cpp +531 -531
  37. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.h +28 -28
  38. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.cpp +677 -677
  39. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.cpp +822 -822
  40. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.h +22 -22
  41. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.cpp +218 -218
  42. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.h +17 -17
  43. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/VolumeHelpers_Internal.cpp +46 -46
  44. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/VolumeHelpers_Internal.h +23 -23
  45. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/MCPExternalRegistry.cpp +83 -83
  46. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Public/HandlerUtils.h +30 -0
  47. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Public/UE_MCP_BridgeModule.h +14 -14
  48. package/plugin/ue_mcp_bridge/Source/UE_MCP_BridgeStatus/Private/UE_MCP_BridgeStatusModule.cpp +37 -37
  49. /package/plugin/ue_mcp_bridge/{UE_MCP_Bridge.uplugin → ue_mcp_bridge.uplugin} +0 -0
@@ -120,24 +120,6 @@ namespace
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  const TCHAR* const MeshMatStatusFailed = TEXT("failed");
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  const TCHAR* const MeshMatStatusSkipped = TEXT("skipped");
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- // Mirrors IsProtectedAssetPath in AssetHandlers.cpp, which is file-local to
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- // that translation unit. Keep the two rule sets identical: a write path that
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- // enforces a weaker rule than its neighbours is how engine content gets
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- // mutated through the bridge.
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- bool IsProtectedMeshMaterialPath(const FString& Path)
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- {
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- FString Normalized = Path;
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- Normalized.TrimStartAndEndInline();
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- if (Normalized.IsEmpty()) return false;
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- if (!Normalized.StartsWith(TEXT("/"))) Normalized = TEXT("/") + Normalized;
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- const FString Lower = Normalized.ToLower();
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- if (Lower.StartsWith(TEXT("/engine/"))) return true;
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- if (Lower.StartsWith(TEXT("/memory/"))) return true;
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- if (Lower.StartsWith(TEXT("/temp/"))) return true;
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- if (Lower.Contains(TEXT("/script/"))) return true;
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- return false;
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- }
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-
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  struct FPreparedMeshMaterialAssignment
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  {
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  int32 ItemIndex = 0;
@@ -297,7 +279,7 @@ TSharedPtr<FJsonValue> FAssetHandlers::SetMeshMaterialsBatch(const TSharedPtr<FJ
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  }
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  Item.AssetPath = AssetPath;
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- if (IsProtectedMeshMaterialPath(AssetPath))
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+ if (MCPIsProtectedAssetPath(AssetPath))
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  {
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  Reject(MeshMatStatusProtected, FString::Printf(
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  TEXT("Refusing to mutate protected mount: %s. Engine, /Script/, /Memory/, /Temp/ are read-only via the bridge."),