ue-mcp 0.7.1 → 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/flow/loader.js +174 -177
- package/dist/flow/loader.js.map +1 -1
- package/dist/tools/level.js +6 -1
- package/dist/tools/level.js.map +1 -1
- package/dist/ue-mcp.default.yml +270 -71
- package/package.json +1 -1
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.cpp +116 -3
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.h +1 -0
package/dist/flow/loader.js
CHANGED
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@@ -31,187 +31,184 @@ export function buildDefaults(tools) {
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};
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return { tasks, flows: defaultFlows() };
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}
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// Shorthand constants
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const PKG = "/Game/Flows/Beacon";
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const CUBE = "/Engine/BasicShapes/Cube.Cube";
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const SPHERE = "/Engine/BasicShapes/Sphere.Sphere";
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const CYLINDER = "/Engine/BasicShapes/Cylinder.Cylinder";
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const M_FLOOR = `${PKG}/M_Floor`;
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const M_PILLAR = `${PKG}/M_Pillar`;
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const M_GLOW = `${PKG}/M_Glow`;
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const M_PEDESTAL = `${PKG}/M_Pedestal`;
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/** Built-in flows that ship with ue-mcp. */
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function defaultFlows() {
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let s = 0;
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const steps = {};
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const step = (task, options) => {
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steps[String(++s)] = { task, options };
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};
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// ── 1. Create level & atmosphere ──────────────────────────────────
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step("level.create", { levelPath: `${PKG}/BeaconLevel` });
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step("level.place_actor", { actorClass: "SkyAtmosphere", label: "Sky" });
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step("level.place_actor", { actorClass: "ExponentialHeightFog", label: "Fog" });
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step("level.place_actor", { actorClass: "SkyLight", label: "Ambient" });
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// ── 2. Materials ──────────────────────────────────────────────────
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// M_Floor — dark stone
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step("material.create", { name: "M_Floor", packagePath: PKG });
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step("material.set_base_color", { assetPath: M_FLOOR, color: { r: 15, g: 15, b: 18 } });
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step("material.recompile", { materialPath: M_FLOOR });
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// M_Pillar — brushed metallic blue-grey
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step("material.create", { name: "M_Pillar", packagePath: PKG });
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step("material.set_base_color", { assetPath: M_PILLAR, color: { r: 60, g: 65, b: 80 } });
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step("material.add_expression", {
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materialPath: M_PILLAR, expressionType: "Constant", name: "Metallic",
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});
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step("material.set_expression_value", {
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materialPath: M_PILLAR, expressionIndex: 0, value: 1.0,
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});
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step("material.connect_to_property", {
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materialPath: M_PILLAR, expressionName: "Metallic", property: "Metallic",
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});
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step("material.add_expression", {
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materialPath: M_PILLAR, expressionType: "Constant", name: "Roughness",
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});
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step("material.set_expression_value", {
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materialPath: M_PILLAR, expressionIndex: 1, value: 0.3,
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});
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step("material.connect_to_property", {
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materialPath: M_PILLAR, expressionName: "Roughness", property: "Roughness",
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});
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step("material.recompile", { materialPath: M_PILLAR });
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// M_Pedestal — warm stone
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step("material.create", { name: "M_Pedestal", packagePath: PKG });
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step("material.set_base_color", { assetPath: M_PEDESTAL, color: { r: 90, g: 80, b: 65 } });
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step("material.recompile", { materialPath: M_PEDESTAL });
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// M_Glow — parameterized emissive (VectorParam × Strength → EmissiveColor)
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step("material.create", { name: "M_Glow", packagePath: PKG });
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step("material.add_expression", {
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materialPath: M_GLOW, expressionType: "VectorParameter",
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name: "GlowColor", parameterName: "GlowColor",
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});
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step("material.add_expression", {
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materialPath: M_GLOW, expressionType: "Constant", name: "GlowStrength",
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});
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step("material.set_expression_value", {
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materialPath: M_GLOW, expressionIndex: 1, value: 50,
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});
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step("material.add_expression", {
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materialPath: M_GLOW, expressionType: "Multiply", name: "Multiply",
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});
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step("material.connect_expressions", {
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materialPath: M_GLOW, sourceExpression: "GlowColor",
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targetExpression: "Multiply", targetInput: "A",
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});
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step("material.connect_expressions", {
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materialPath: M_GLOW, sourceExpression: "GlowStrength",
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targetExpression: "Multiply", targetInput: "B",
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});
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step("material.connect_to_property", {
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materialPath: M_GLOW, expressionName: "Multiply", property: "EmissiveColor",
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});
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step("material.recompile", { materialPath: M_GLOW });
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// ── 3. Geometry ───────────────────────────────────────────────────
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// Floor — large dark slab
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step("level.place_actor", {
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actorClass: "StaticMeshActor", label: "Floor",
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staticMesh: CUBE, material: M_FLOOR,
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location: { x: 0, y: 0, z: -5 },
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scale: { x: 25, y: 25, z: 0.1 },
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});
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// Center pedestal — tall cylinder
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step("level.place_actor", {
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actorClass: "StaticMeshActor", label: "Pedestal",
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staticMesh: CYLINDER, material: M_PEDESTAL,
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location: { x: 0, y: 0, z: 0 },
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scale: { x: 1.5, y: 1.5, z: 3 },
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});
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// Glowing orb on top of pedestal
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step("level.place_actor", {
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actorClass: "StaticMeshActor", label: "Orb",
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staticMesh: SPHERE, material: M_GLOW,
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location: { x: 0, y: 0, z: 350 },
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scale: { x: 1.5, y: 1.5, z: 1.5 },
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});
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// 5 pillars in a pentagon (radius 600, z=0)
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const pillarAngles = [0, 72, 144, 216, 288];
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for (let i = 0; i < pillarAngles.length; i++) {
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const rad = (pillarAngles[i] * Math.PI) / 180;
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const x = Math.round(600 * Math.cos(rad));
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const y = Math.round(600 * Math.sin(rad));
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step("level.place_actor", {
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actorClass: "StaticMeshActor", label: `Pillar_${i + 1}`,
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staticMesh: CUBE, material: M_PILLAR,
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location: { x, y, z: 0 },
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scale: { x: 0.4, y: 0.4, z: 5 },
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});
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}
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// ── 4. Lighting ───────────────────────────────────────────────────
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// Sunset directional
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step("level.spawn_light", { lightType: "directional", label: "Sun", intensity: 10 });
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step("level.set_light_properties", {
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actorLabel: "Sun", color: { r: 255, g: 160, b: 80 },
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});
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step("level.move_actor", {
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actorLabel: "Sun", rotation: { pitch: -25, yaw: -135 },
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});
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// Colored point light at each pillar
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const pillarColors = [
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{ r: 0, g: 200, b: 255 }, // cyan
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{ r: 255, g: 0, b: 200 }, // magenta
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{ r: 255, g: 200, b: 0 }, // gold
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{ r: 100, g: 255, b: 50 }, // green
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{ r: 120, g: 80, b: 255 }, // violet
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];
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for (let i = 0; i < pillarAngles.length; i++) {
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const rad = (pillarAngles[i] * Math.PI) / 180;
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const x = Math.round(600 * Math.cos(rad));
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const y = Math.round(600 * Math.sin(rad));
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step("level.spawn_light", {
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lightType: "point", label: `PillarLight_${i + 1}`,
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location: { x, y, z: 550 }, intensity: 80000,
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});
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step("level.set_light_properties", {
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actorLabel: `PillarLight_${i + 1}`, color: pillarColors[i],
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});
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}
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// Center spotlight pointing down at the orb
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step("level.spawn_light", {
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lightType: "spot", label: "OrbSpot",
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location: { x: 0, y: 0, z: 700 }, intensity: 300000,
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});
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step("level.move_actor", {
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actorLabel: "OrbSpot", rotation: { pitch: -90, yaw: 0 },
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});
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// Warm fill light from below
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step("level.spawn_light", {
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lightType: "point", label: "FillWarm",
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location: { x: -400, y: -300, z: 100 }, intensity: 20000,
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});
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step("level.set_light_properties", {
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actorLabel: "FillWarm", color: { r: 255, g: 200, b: 150 },
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});
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// Cool fill light opposite side
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step("level.spawn_light", {
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lightType: "point", label: "FillCool",
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location: { x: 400, y: 300, z: 100 }, intensity: 15000,
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});
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step("level.set_light_properties", {
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actorLabel: "FillCool", color: { r: 150, g: 200, b: 255 },
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});
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// ── 5. Camera ─────────────────────────────────────────────────────
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step("editor.set_viewport", {
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location: { x: -900, y: -500, z: 400 },
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rotation: { pitch: -15, yaw: 30 },
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});
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return {
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beacon: {
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description: "Demo —
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task: "level.create",
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options: { levelPath: "/Game/Flows/Beacon" },
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},
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"2": {
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task: "level.place_actor",
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options: { actorClass: "SkyAtmosphere", label: "Sky" },
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},
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"3": {
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task: "level.place_actor",
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options: { actorClass: "ExponentialHeightFog", label: "Fog" },
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},
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"4": {
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task: "level.place_actor",
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options: { actorClass: "SkyLight", label: "Ambient" },
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},
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// ── Sunset sun ──
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"5": {
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task: "level.spawn_light",
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options: { lightType: "directional", label: "Sun", intensity: 10 },
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},
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"6": {
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task: "level.set_light_properties",
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options: { actorLabel: "Sun", color: { r: 255, g: 160, b: 80 } },
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},
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"7": {
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task: "level.move_actor",
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options: { actorLabel: "Sun", rotation: { pitch: -25, yaw: -135 } },
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},
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// ── Light ring (3 colored point lights) ──
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"8": {
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task: "level.spawn_light",
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options: {
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lightType: "point",
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label: "Beacon_Cyan",
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location: { x: 200, y: 0, z: 300 },
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intensity: 80000,
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},
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},
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"9": {
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task: "level.set_light_properties",
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options: {
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actorLabel: "Beacon_Cyan",
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color: { r: 0, g: 200, b: 255 },
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},
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},
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"10": {
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task: "level.spawn_light",
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options: {
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lightType: "point",
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label: "Beacon_Magenta",
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location: { x: -100, y: 175, z: 300 },
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intensity: 80000,
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},
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},
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"11": {
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task: "level.set_light_properties",
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options: {
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actorLabel: "Beacon_Magenta",
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color: { r: 255, g: 0, b: 200 },
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},
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},
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"12": {
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task: "level.spawn_light",
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options: {
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lightType: "point",
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label: "Beacon_Gold",
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location: { x: -100, y: -175, z: 300 },
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intensity: 80000,
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},
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},
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"13": {
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task: "level.set_light_properties",
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options: {
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actorLabel: "Beacon_Gold",
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color: { r: 255, g: 200, b: 0 },
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},
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},
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// ── Center spotlight ──
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"14": {
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task: "level.spawn_light",
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options: {
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lightType: "spot",
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label: "CenterSpot",
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location: { x: 0, y: 0, z: 500 },
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intensity: 300000,
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},
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},
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"15": {
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task: "level.move_actor",
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options: {
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actorLabel: "CenterSpot",
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rotation: { pitch: -90, yaw: 0 },
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},
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},
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// ── Emissive material (demonstrates graph authoring) ──
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"16": {
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task: "material.create",
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options: { name: "M_Beacon_Glow", packagePath: "/Game/Flows/Beacon" },
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},
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"17": {
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task: "material.add_expression",
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options: {
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materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
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expressionType: "VectorParameter",
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name: "GlowColor",
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parameterName: "GlowColor",
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},
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},
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"18": {
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-
task: "material.add_expression",
|
|
152
|
-
options: {
|
|
153
|
-
materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
|
|
154
|
-
expressionType: "Constant",
|
|
155
|
-
name: "GlowStrength",
|
|
156
|
-
},
|
|
157
|
-
},
|
|
158
|
-
"19": {
|
|
159
|
-
task: "material.set_expression_value",
|
|
160
|
-
options: {
|
|
161
|
-
materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
|
|
162
|
-
expressionIndex: 1,
|
|
163
|
-
value: 25,
|
|
164
|
-
},
|
|
165
|
-
},
|
|
166
|
-
"20": {
|
|
167
|
-
task: "material.add_expression",
|
|
168
|
-
options: {
|
|
169
|
-
materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
|
|
170
|
-
expressionType: "Multiply",
|
|
171
|
-
name: "Multiply",
|
|
172
|
-
},
|
|
173
|
-
},
|
|
174
|
-
"21": {
|
|
175
|
-
task: "material.connect_expressions",
|
|
176
|
-
options: {
|
|
177
|
-
materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
|
|
178
|
-
sourceExpression: "GlowColor",
|
|
179
|
-
targetExpression: "Multiply",
|
|
180
|
-
targetInput: "A",
|
|
181
|
-
},
|
|
182
|
-
},
|
|
183
|
-
"22": {
|
|
184
|
-
task: "material.connect_expressions",
|
|
185
|
-
options: {
|
|
186
|
-
materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
|
|
187
|
-
sourceExpression: "GlowStrength",
|
|
188
|
-
targetExpression: "Multiply",
|
|
189
|
-
targetInput: "B",
|
|
190
|
-
},
|
|
191
|
-
},
|
|
192
|
-
"23": {
|
|
193
|
-
task: "material.connect_to_property",
|
|
194
|
-
options: {
|
|
195
|
-
materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
|
|
196
|
-
expressionName: "Multiply",
|
|
197
|
-
property: "EmissiveColor",
|
|
198
|
-
},
|
|
199
|
-
},
|
|
200
|
-
"24": {
|
|
201
|
-
task: "material.recompile",
|
|
202
|
-
options: {
|
|
203
|
-
materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
|
|
204
|
-
},
|
|
205
|
-
},
|
|
206
|
-
// ── Camera ──
|
|
207
|
-
"25": {
|
|
208
|
-
task: "editor.set_viewport",
|
|
209
|
-
options: {
|
|
210
|
-
location: { x: -600, y: 0, z: 250 },
|
|
211
|
-
rotation: { pitch: -10, yaw: 0 },
|
|
212
|
-
},
|
|
213
|
-
},
|
|
214
|
-
},
|
|
208
|
+
description: "Demo — build a shrine scene from scratch: floor, pedestal, orb, five pillars, " +
|
|
209
|
+
"four materials (dark stone, brushed metal, warm stone, parameterized emissive), " +
|
|
210
|
+
"colored lights, and atmosphere",
|
|
211
|
+
steps,
|
|
215
212
|
},
|
|
216
213
|
};
|
|
217
214
|
}
|
package/dist/flow/loader.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"loader.js","sourceRoot":"","sources":["../../src/flow/loader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,SAAS,CAAC;AAC9B,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;AAClC,OAAO,EAAE,UAAU,EAAqB,MAAM,kBAAkB,CAAC;AACjE,OAAO,EAAE,gBAAgB,EAAmB,MAAM,aAAa,CAAC;AAGhE;;;GAGG;AACH,MAAM,UAAU,aAAa,CAAC,KAAgB;IAC5C,MAAM,KAAK,GAA4B,EAAE,CAAC;IAE1C,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,KAAK,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;YAC9D,MAAM,QAAQ,GAAG,GAAG,IAAI,CAAC,IAAI,IAAI,UAAU,EAAE,CAAC;YAC9C,MAAM,QAAQ,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;YAE/B,MAAM,OAAO,GAA4B;gBACvC,UAAU,EAAE,QAAQ,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,QAAQ;gBACjD,KAAK,EAAE,IAAI,CAAC,IAAI;aACjB,CAAC;YACF,IAAI,IAAI,CAAC,WAAW;gBAAE,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;YAC7D,IAAI,QAAQ;gBAAE,OAAO,CAAC,OAAO,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;YAExD,KAAK,CAAC,QAAQ,CAAC,GAAG,OAAO,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,sBAAsB;IACtB,KAAK,CAAC,OAAO,CAAC,GAAG;QACf,UAAU,EAAE,OAAO;QACnB,KAAK,EAAE,MAAM;QACb,WAAW,EAAE,sDAAsD;KACpE,CAAC;IAEF,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,EAAE,EAAE,CAAC;AAC1C,CAAC;AAED,sBAAsB;AACtB,MAAM,GAAG,GAAG,oBAAoB,CAAC;AACjC,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG,mCAAmC,CAAC;AACnD,MAAM,QAAQ,GAAG,uCAAuC,CAAC;AAEzD,MAAM,OAAO,GAAG,GAAG,GAAG,UAAU,CAAC;AACjC,MAAM,QAAQ,GAAG,GAAG,GAAG,WAAW,CAAC;AACnC,MAAM,MAAM,GAAG,GAAG,GAAG,SAAS,CAAC;AAC/B,MAAM,UAAU,GAAG,GAAG,GAAG,aAAa,CAAC;AAEvC,4CAA4C;AAC5C,SAAS,YAAY;IACnB,IAAI,CAAC,GAAG,CAAC,CAAC;IACV,MAAM,KAAK,GAA4B,EAAE,CAAC;IAC1C,MAAM,IAAI,GAAG,CAAC,IAAY,EAAE,OAAgC,EAAE,EAAE;QAC9D,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC;IACzC,CAAC,CAAC;IAEF,qEAAqE;IACrE,IAAI,CAAC,cAAc,EAAE,EAAE,SAAS,EAAE,GAAG,GAAG,cAAc,EAAE,CAAC,CAAC;IAC1D,IAAI,CAAC,mBAAmB,EAAE,EAAE,UAAU,EAAE,eAAe,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC;IACzE,IAAI,CAAC,mBAAmB,EAAE,EAAE,UAAU,EAAE,sBAAsB,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC;IAChF,IAAI,CAAC,mBAAmB,EAAE,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC;IAExE,qEAAqE;IAErE,uBAAuB;IACvB,IAAI,CAAC,iBAAiB,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;IAC/D,IAAI,CAAC,yBAAyB,EAAE,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACxF,IAAI,CAAC,oBAAoB,EAAE,EAAE,YAAY,EAAE,OAAO,EAAE,CAAC,CAAC;IAEtD,wCAAwC;IACxC,IAAI,CAAC,iBAAiB,EAAE,EAAE,IAAI,EAAE,UAAU,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;IAChE,IAAI,CAAC,yBAAyB,EAAE,EAAE,SAAS,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACzF,IAAI,CAAC,yBAAyB,EAAE;QAC9B,YAAY,EAAE,QAAQ,EAAE,cAAc,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU;KACrE,CAAC,CAAC;IACH,IAAI,CAAC,+BAA+B,EAAE;QACpC,YAAY,EAAE,QAAQ,EAAE,eAAe,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG;KACvD,CAAC,CAAC;IACH,IAAI,CAAC,8BAA8B,EAAE;QACnC,YAAY,EAAE,QAAQ,EAAE,cAAc,EAAE,UAAU,EAAE,QAAQ,EAAE,UAAU;KACzE,CAAC,CAAC;IACH,IAAI,CAAC,yBAAyB,EAAE;QAC9B,YAAY,EAAE,QAAQ,EAAE,cAAc,EAAE,UAAU,EAAE,IAAI,EAAE,WAAW;KACtE,CAAC,CAAC;IACH,IAAI,CAAC,+BAA+B,EAAE;QACpC,YAAY,EAAE,QAAQ,EAAE,eAAe,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG;KACvD,CAAC,CAAC;IACH,IAAI,CAAC,8BAA8B,EAAE;QACnC,YAAY,EAAE,QAAQ,EAAE,cAAc,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW;KAC3E,CAAC,CAAC;IACH,IAAI,CAAC,oBAAoB,EAAE,EAAE,YAAY,EAAE,QAAQ,EAAE,CAAC,CAAC;IAEvD,0BAA0B;IAC1B,IAAI,CAAC,iBAAiB,EAAE,EAAE,IAAI,EAAE,YAAY,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;IAClE,IAAI,CAAC,yBAAyB,EAAE,EAAE,SAAS,EAAE,UAAU,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IAC3F,IAAI,CAAC,oBAAoB,EAAE,EAAE,YAAY,EAAE,UAAU,EAAE,CAAC,CAAC;IAEzD,2EAA2E;IAC3E,IAAI,CAAC,iBAAiB,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;IAC9D,IAAI,CAAC,yBAAyB,EAAE;QAC9B,YAAY,EAAE,MAAM,EAAE,cAAc,EAAE,iBAAiB;QACvD,IAAI,EAAE,WAAW,EAAE,aAAa,EAAE,WAAW;KAC9C,CAAC,CAAC;IACH,IAAI,CAAC,yBAAyB,EAAE;QAC9B,YAAY,EAAE,MAAM,EAAE,cAAc,EAAE,UAAU,EAAE,IAAI,EAAE,cAAc;KACvE,CAAC,CAAC;IACH,IAAI,CAAC,+BAA+B,EAAE;QACpC,YAAY,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,KAAK,EAAE,EAAE;KACpD,CAAC,CAAC;IACH,IAAI,CAAC,yBAAyB,EAAE;QAC9B,YAAY,EAAE,MAAM,EAAE,cAAc,EAAE,UAAU,EAAE,IAAI,EAAE,UAAU;KACnE,CAAC,CAAC;IACH,IAAI,CAAC,8BAA8B,EAAE;QACnC,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,WAAW;QACnD,gBAAgB,EAAE,UAAU,EAAE,WAAW,EAAE,GAAG;KAC/C,CAAC,CAAC;IACH,IAAI,CAAC,8BAA8B,EAAE;QACnC,YAAY,EAAE,MAAM,EAAE,gBAAgB,EAAE,cAAc;QACtD,gBAAgB,EAAE,UAAU,EAAE,WAAW,EAAE,GAAG;KAC/C,CAAC,CAAC;IACH,IAAI,CAAC,8BAA8B,EAAE;QACnC,YAAY,EAAE,MAAM,EAAE,cAAc,EAAE,UAAU,EAAE,QAAQ,EAAE,eAAe;KAC5E,CAAC,CAAC;IACH,IAAI,CAAC,oBAAoB,EAAE,EAAE,YAAY,EAAE,MAAM,EAAE,CAAC,CAAC;IAErD,qEAAqE;IAErE,0BAA0B;IAC1B,IAAI,CAAC,mBAAmB,EAAE;QACxB,UAAU,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO;QAC7C,UAAU,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO;QACnC,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;QAC/B,KAAK,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE;KAChC,CAAC,CAAC;IAEH,kCAAkC;IAClC,IAAI,CAAC,mBAAmB,EAAE;QACxB,UAAU,EAAE,iBAAiB,EAAE,KAAK,EAAE,UAAU;QAChD,UAAU,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU;QAC1C,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,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|
package/dist/tools/level.js
CHANGED
|
@@ -3,7 +3,7 @@ import { categoryTool, bp } from "../types.js";
|
|
|
3
3
|
import { Vec3, Rotator, Color } from "../schemas.js";
|
|
4
4
|
export const levelTool = categoryTool("level", "Level actors, selection, components, level management, volumes, lights, and splines.", {
|
|
5
5
|
get_outliner: bp("List actors. Params: classFilter?, nameFilter?", "get_world_outliner"),
|
|
6
|
-
place_actor: bp("Spawn actor. Params: actorClass, label?, location?, rotation?, scale?,
|
|
6
|
+
place_actor: bp("Spawn actor. Params: actorClass, label?, location?, rotation?, scale?, staticMesh?, material?", "place_actor"),
|
|
7
7
|
delete_actor: bp("Remove actor. Params: actorLabel", "delete_actor"),
|
|
8
8
|
get_actor_details: bp("Inspect actor. Params: actorLabel", "get_actor_details"),
|
|
9
9
|
move_actor: bp("Transform actor. Params: actorLabel, location?, rotation?, scale?", "move_actor"),
|
|
@@ -24,6 +24,7 @@ export const levelTool = categoryTool("level", "Level actors, selection, compone
|
|
|
24
24
|
build_lighting: bp("Build lights. Params: quality?", "build_lighting"),
|
|
25
25
|
get_spline_info: bp("Read spline. Params: actorLabel", "get_spline_info"),
|
|
26
26
|
set_spline_points: bp("Set spline points. Params: actorLabel, points[], closedLoop?", "set_spline_points"),
|
|
27
|
+
set_actor_material: bp("Set material on actor. Params: actorLabel, materialPath, slotIndex?", "set_actor_material"),
|
|
27
28
|
get_world_settings: bp("Read world settings (GameMode, KillZ, gravity, etc.)", "get_world_settings"),
|
|
28
29
|
set_world_settings: bp("Set world settings. Params: defaultGameMode?, killZ?, globalGravityZ?, enableWorldBoundsChecks?", "set_world_settings"),
|
|
29
30
|
}, undefined, // actionDocs auto-generated from descriptions
|
|
@@ -49,6 +50,10 @@ export const levelTool = categoryTool("level", "Level actors, selection, compone
|
|
|
49
50
|
quality: z.string().optional(),
|
|
50
51
|
points: z.array(Vec3).optional(),
|
|
51
52
|
closedLoop: z.boolean().optional(),
|
|
53
|
+
staticMesh: z.string().optional().describe("Asset path for static mesh (e.g. /Engine/BasicShapes/Cube.Cube)"),
|
|
54
|
+
material: z.string().optional().describe("Asset path for material to apply at slot 0"),
|
|
55
|
+
materialPath: z.string().optional().describe("Material asset path for set_actor_material"),
|
|
56
|
+
slotIndex: z.number().optional().describe("Material slot index (default 0)"),
|
|
52
57
|
defaultGameMode: z.string().optional(),
|
|
53
58
|
killZ: z.number().optional(),
|
|
54
59
|
globalGravityZ: z.number().optional(),
|
package/dist/tools/level.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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|
package/dist/ue-mcp.default.yml
CHANGED
|
@@ -406,7 +406,7 @@ tasks:
|
|
|
406
406
|
level.place_actor:
|
|
407
407
|
class_path: ue-mcp.bridge
|
|
408
408
|
group: level
|
|
409
|
-
description: "Spawn actor. Params: actorClass, label?, location?, rotation?, scale?,
|
|
409
|
+
description: "Spawn actor. Params: actorClass, label?, location?, rotation?, scale?, staticMesh?, material?"
|
|
410
410
|
options:
|
|
411
411
|
method: place_actor
|
|
412
412
|
level.delete_actor:
|
|
@@ -529,6 +529,12 @@ tasks:
|
|
|
529
529
|
description: "Set spline points. Params: actorLabel, points[], closedLoop?"
|
|
530
530
|
options:
|
|
531
531
|
method: set_spline_points
|
|
532
|
+
level.set_actor_material:
|
|
533
|
+
class_path: ue-mcp.bridge
|
|
534
|
+
group: level
|
|
535
|
+
description: "Set material on actor. Params: actorLabel, materialPath, slotIndex?"
|
|
536
|
+
options:
|
|
537
|
+
method: set_actor_material
|
|
532
538
|
level.get_world_settings:
|
|
533
539
|
class_path: ue-mcp.bridge
|
|
534
540
|
group: level
|
|
@@ -1849,12 +1855,12 @@ tasks:
|
|
|
1849
1855
|
flows:
|
|
1850
1856
|
|
|
1851
1857
|
beacon:
|
|
1852
|
-
description: "Demo —
|
|
1858
|
+
description: "Demo — build a shrine scene from scratch: floor, pedestal, orb, five pillars, four materials (dark stone, brushed metal, warm stone, parameterized emissive), colored lights, and atmosphere"
|
|
1853
1859
|
steps:
|
|
1854
1860
|
1:
|
|
1855
1861
|
task: level.create
|
|
1856
1862
|
options:
|
|
1857
|
-
levelPath: /Game/Flows/Beacon
|
|
1863
|
+
levelPath: /Game/Flows/Beacon/BeaconLevel
|
|
1858
1864
|
2:
|
|
1859
1865
|
task: level.place_actor
|
|
1860
1866
|
options:
|
|
@@ -1870,131 +1876,324 @@ flows:
|
|
|
1870
1876
|
options:
|
|
1871
1877
|
actorClass: SkyLight
|
|
1872
1878
|
label: Ambient
|
|
1873
|
-
# ── Sunset sun ──
|
|
1874
1879
|
5:
|
|
1875
|
-
task:
|
|
1880
|
+
task: material.create
|
|
1876
1881
|
options:
|
|
1877
|
-
|
|
1878
|
-
|
|
1879
|
-
intensity: 10
|
|
1882
|
+
name: M_Floor
|
|
1883
|
+
packagePath: /Game/Flows/Beacon
|
|
1880
1884
|
6:
|
|
1881
|
-
task:
|
|
1885
|
+
task: material.set_base_color
|
|
1882
1886
|
options:
|
|
1883
|
-
|
|
1884
|
-
color: { r:
|
|
1887
|
+
assetPath: /Game/Flows/Beacon/M_Floor
|
|
1888
|
+
color: { r: 15, g: 15, b: 18 }
|
|
1885
1889
|
7:
|
|
1886
|
-
task:
|
|
1890
|
+
task: material.recompile
|
|
1887
1891
|
options:
|
|
1888
|
-
|
|
1889
|
-
rotation: { pitch: -25, yaw: -135 }
|
|
1890
|
-
# ── Light ring ──
|
|
1892
|
+
materialPath: /Game/Flows/Beacon/M_Floor
|
|
1891
1893
|
8:
|
|
1892
|
-
task:
|
|
1894
|
+
task: material.create
|
|
1893
1895
|
options:
|
|
1894
|
-
|
|
1895
|
-
|
|
1896
|
-
location: { x: 200, y: 0, z: 300 }
|
|
1897
|
-
intensity: 80000
|
|
1896
|
+
name: M_Pillar
|
|
1897
|
+
packagePath: /Game/Flows/Beacon
|
|
1898
1898
|
9:
|
|
1899
|
-
task:
|
|
1899
|
+
task: material.set_base_color
|
|
1900
1900
|
options:
|
|
1901
|
-
|
|
1902
|
-
color: { r:
|
|
1901
|
+
assetPath: /Game/Flows/Beacon/M_Pillar
|
|
1902
|
+
color: { r: 60, g: 65, b: 80 }
|
|
1903
1903
|
10:
|
|
1904
|
-
task:
|
|
1904
|
+
task: material.add_expression
|
|
1905
1905
|
options:
|
|
1906
|
-
|
|
1907
|
-
|
|
1908
|
-
|
|
1909
|
-
intensity: 80000
|
|
1906
|
+
materialPath: /Game/Flows/Beacon/M_Pillar
|
|
1907
|
+
expressionType: Constant
|
|
1908
|
+
name: Metallic
|
|
1910
1909
|
11:
|
|
1911
|
-
task:
|
|
1910
|
+
task: material.set_expression_value
|
|
1912
1911
|
options:
|
|
1913
|
-
|
|
1914
|
-
|
|
1912
|
+
materialPath: /Game/Flows/Beacon/M_Pillar
|
|
1913
|
+
expressionIndex: 0
|
|
1914
|
+
value: 1
|
|
1915
1915
|
12:
|
|
1916
|
-
task:
|
|
1916
|
+
task: material.connect_to_property
|
|
1917
1917
|
options:
|
|
1918
|
-
|
|
1919
|
-
|
|
1920
|
-
|
|
1921
|
-
intensity: 80000
|
|
1918
|
+
materialPath: /Game/Flows/Beacon/M_Pillar
|
|
1919
|
+
expressionName: Metallic
|
|
1920
|
+
property: Metallic
|
|
1922
1921
|
13:
|
|
1923
|
-
task:
|
|
1922
|
+
task: material.add_expression
|
|
1924
1923
|
options:
|
|
1925
|
-
|
|
1926
|
-
|
|
1927
|
-
|
|
1924
|
+
materialPath: /Game/Flows/Beacon/M_Pillar
|
|
1925
|
+
expressionType: Constant
|
|
1926
|
+
name: Roughness
|
|
1928
1927
|
14:
|
|
1929
|
-
task:
|
|
1928
|
+
task: material.set_expression_value
|
|
1930
1929
|
options:
|
|
1931
|
-
|
|
1932
|
-
|
|
1933
|
-
|
|
1934
|
-
intensity: 300000
|
|
1930
|
+
materialPath: /Game/Flows/Beacon/M_Pillar
|
|
1931
|
+
expressionIndex: 1
|
|
1932
|
+
value: 0.3
|
|
1935
1933
|
15:
|
|
1936
|
-
task:
|
|
1934
|
+
task: material.connect_to_property
|
|
1937
1935
|
options:
|
|
1938
|
-
|
|
1939
|
-
|
|
1940
|
-
|
|
1936
|
+
materialPath: /Game/Flows/Beacon/M_Pillar
|
|
1937
|
+
expressionName: Roughness
|
|
1938
|
+
property: Roughness
|
|
1941
1939
|
16:
|
|
1940
|
+
task: material.recompile
|
|
1941
|
+
options:
|
|
1942
|
+
materialPath: /Game/Flows/Beacon/M_Pillar
|
|
1943
|
+
17:
|
|
1942
1944
|
task: material.create
|
|
1943
1945
|
options:
|
|
1944
|
-
name:
|
|
1946
|
+
name: M_Pedestal
|
|
1945
1947
|
packagePath: /Game/Flows/Beacon
|
|
1946
|
-
|
|
1948
|
+
18:
|
|
1949
|
+
task: material.set_base_color
|
|
1950
|
+
options:
|
|
1951
|
+
assetPath: /Game/Flows/Beacon/M_Pedestal
|
|
1952
|
+
color: { r: 90, g: 80, b: 65 }
|
|
1953
|
+
19:
|
|
1954
|
+
task: material.recompile
|
|
1955
|
+
options:
|
|
1956
|
+
materialPath: /Game/Flows/Beacon/M_Pedestal
|
|
1957
|
+
20:
|
|
1958
|
+
task: material.create
|
|
1959
|
+
options:
|
|
1960
|
+
name: M_Glow
|
|
1961
|
+
packagePath: /Game/Flows/Beacon
|
|
1962
|
+
21:
|
|
1947
1963
|
task: material.add_expression
|
|
1948
1964
|
options:
|
|
1949
|
-
materialPath: /Game/Flows/Beacon/
|
|
1965
|
+
materialPath: /Game/Flows/Beacon/M_Glow
|
|
1950
1966
|
expressionType: VectorParameter
|
|
1951
1967
|
name: GlowColor
|
|
1952
1968
|
parameterName: GlowColor
|
|
1953
|
-
|
|
1969
|
+
22:
|
|
1954
1970
|
task: material.add_expression
|
|
1955
1971
|
options:
|
|
1956
|
-
materialPath: /Game/Flows/Beacon/
|
|
1972
|
+
materialPath: /Game/Flows/Beacon/M_Glow
|
|
1957
1973
|
expressionType: Constant
|
|
1958
1974
|
name: GlowStrength
|
|
1959
|
-
|
|
1975
|
+
23:
|
|
1960
1976
|
task: material.set_expression_value
|
|
1961
1977
|
options:
|
|
1962
|
-
materialPath: /Game/Flows/Beacon/
|
|
1978
|
+
materialPath: /Game/Flows/Beacon/M_Glow
|
|
1963
1979
|
expressionIndex: 1
|
|
1964
|
-
value:
|
|
1965
|
-
|
|
1980
|
+
value: 50
|
|
1981
|
+
24:
|
|
1966
1982
|
task: material.add_expression
|
|
1967
1983
|
options:
|
|
1968
|
-
materialPath: /Game/Flows/Beacon/
|
|
1984
|
+
materialPath: /Game/Flows/Beacon/M_Glow
|
|
1969
1985
|
expressionType: Multiply
|
|
1970
1986
|
name: Multiply
|
|
1971
|
-
|
|
1987
|
+
25:
|
|
1972
1988
|
task: material.connect_expressions
|
|
1973
1989
|
options:
|
|
1974
|
-
materialPath: /Game/Flows/Beacon/
|
|
1990
|
+
materialPath: /Game/Flows/Beacon/M_Glow
|
|
1975
1991
|
sourceExpression: GlowColor
|
|
1976
1992
|
targetExpression: Multiply
|
|
1977
1993
|
targetInput: A
|
|
1978
|
-
|
|
1994
|
+
26:
|
|
1979
1995
|
task: material.connect_expressions
|
|
1980
1996
|
options:
|
|
1981
|
-
materialPath: /Game/Flows/Beacon/
|
|
1997
|
+
materialPath: /Game/Flows/Beacon/M_Glow
|
|
1982
1998
|
sourceExpression: GlowStrength
|
|
1983
1999
|
targetExpression: Multiply
|
|
1984
2000
|
targetInput: B
|
|
1985
|
-
|
|
2001
|
+
27:
|
|
1986
2002
|
task: material.connect_to_property
|
|
1987
2003
|
options:
|
|
1988
|
-
materialPath: /Game/Flows/Beacon/
|
|
2004
|
+
materialPath: /Game/Flows/Beacon/M_Glow
|
|
1989
2005
|
expressionName: Multiply
|
|
1990
2006
|
property: EmissiveColor
|
|
1991
|
-
|
|
2007
|
+
28:
|
|
1992
2008
|
task: material.recompile
|
|
1993
2009
|
options:
|
|
1994
|
-
materialPath: /Game/Flows/Beacon/
|
|
1995
|
-
|
|
1996
|
-
|
|
2010
|
+
materialPath: /Game/Flows/Beacon/M_Glow
|
|
2011
|
+
29:
|
|
2012
|
+
task: level.place_actor
|
|
2013
|
+
options:
|
|
2014
|
+
actorClass: StaticMeshActor
|
|
2015
|
+
label: Floor
|
|
2016
|
+
staticMesh: /Engine/BasicShapes/Cube.Cube
|
|
2017
|
+
material: /Game/Flows/Beacon/M_Floor
|
|
2018
|
+
location: { x: 0, y: 0, z: -5 }
|
|
2019
|
+
scale: { x: 25, y: 25, z: 0.1 }
|
|
2020
|
+
30:
|
|
2021
|
+
task: level.place_actor
|
|
2022
|
+
options:
|
|
2023
|
+
actorClass: StaticMeshActor
|
|
2024
|
+
label: Pedestal
|
|
2025
|
+
staticMesh: /Engine/BasicShapes/Cylinder.Cylinder
|
|
2026
|
+
material: /Game/Flows/Beacon/M_Pedestal
|
|
2027
|
+
location: { x: 0, y: 0, z: 0 }
|
|
2028
|
+
scale: { x: 1.5, y: 1.5, z: 3 }
|
|
2029
|
+
31:
|
|
2030
|
+
task: level.place_actor
|
|
2031
|
+
options:
|
|
2032
|
+
actorClass: StaticMeshActor
|
|
2033
|
+
label: Orb
|
|
2034
|
+
staticMesh: /Engine/BasicShapes/Sphere.Sphere
|
|
2035
|
+
material: /Game/Flows/Beacon/M_Glow
|
|
2036
|
+
location: { x: 0, y: 0, z: 350 }
|
|
2037
|
+
scale: { x: 1.5, y: 1.5, z: 1.5 }
|
|
2038
|
+
32:
|
|
2039
|
+
task: level.place_actor
|
|
2040
|
+
options:
|
|
2041
|
+
actorClass: StaticMeshActor
|
|
2042
|
+
label: Pillar_1
|
|
2043
|
+
staticMesh: /Engine/BasicShapes/Cube.Cube
|
|
2044
|
+
material: /Game/Flows/Beacon/M_Pillar
|
|
2045
|
+
location: { x: 600, y: 0, z: 0 }
|
|
2046
|
+
scale: { x: 0.4, y: 0.4, z: 5 }
|
|
2047
|
+
33:
|
|
2048
|
+
task: level.place_actor
|
|
2049
|
+
options:
|
|
2050
|
+
actorClass: StaticMeshActor
|
|
2051
|
+
label: Pillar_2
|
|
2052
|
+
staticMesh: /Engine/BasicShapes/Cube.Cube
|
|
2053
|
+
material: /Game/Flows/Beacon/M_Pillar
|
|
2054
|
+
location: { x: 185, y: 571, z: 0 }
|
|
2055
|
+
scale: { x: 0.4, y: 0.4, z: 5 }
|
|
2056
|
+
34:
|
|
2057
|
+
task: level.place_actor
|
|
2058
|
+
options:
|
|
2059
|
+
actorClass: StaticMeshActor
|
|
2060
|
+
label: Pillar_3
|
|
2061
|
+
staticMesh: /Engine/BasicShapes/Cube.Cube
|
|
2062
|
+
material: /Game/Flows/Beacon/M_Pillar
|
|
2063
|
+
location: { x: -485, y: 353, z: 0 }
|
|
2064
|
+
scale: { x: 0.4, y: 0.4, z: 5 }
|
|
2065
|
+
35:
|
|
2066
|
+
task: level.place_actor
|
|
2067
|
+
options:
|
|
2068
|
+
actorClass: StaticMeshActor
|
|
2069
|
+
label: Pillar_4
|
|
2070
|
+
staticMesh: /Engine/BasicShapes/Cube.Cube
|
|
2071
|
+
material: /Game/Flows/Beacon/M_Pillar
|
|
2072
|
+
location: { x: -485, y: -353, z: 0 }
|
|
2073
|
+
scale: { x: 0.4, y: 0.4, z: 5 }
|
|
2074
|
+
36:
|
|
2075
|
+
task: level.place_actor
|
|
2076
|
+
options:
|
|
2077
|
+
actorClass: StaticMeshActor
|
|
2078
|
+
label: Pillar_5
|
|
2079
|
+
staticMesh: /Engine/BasicShapes/Cube.Cube
|
|
2080
|
+
material: /Game/Flows/Beacon/M_Pillar
|
|
2081
|
+
location: { x: 185, y: -571, z: 0 }
|
|
2082
|
+
scale: { x: 0.4, y: 0.4, z: 5 }
|
|
2083
|
+
37:
|
|
2084
|
+
task: level.spawn_light
|
|
2085
|
+
options:
|
|
2086
|
+
lightType: directional
|
|
2087
|
+
label: Sun
|
|
2088
|
+
intensity: 10
|
|
2089
|
+
38:
|
|
2090
|
+
task: level.set_light_properties
|
|
2091
|
+
options:
|
|
2092
|
+
actorLabel: Sun
|
|
2093
|
+
color: { r: 255, g: 160, b: 80 }
|
|
2094
|
+
39:
|
|
2095
|
+
task: level.move_actor
|
|
2096
|
+
options:
|
|
2097
|
+
actorLabel: Sun
|
|
2098
|
+
rotation: { pitch: -25, yaw: -135 }
|
|
2099
|
+
40:
|
|
2100
|
+
task: level.spawn_light
|
|
2101
|
+
options:
|
|
2102
|
+
lightType: point
|
|
2103
|
+
label: PillarLight_1
|
|
2104
|
+
location: { x: 600, y: 0, z: 550 }
|
|
2105
|
+
intensity: 80000
|
|
2106
|
+
41:
|
|
2107
|
+
task: level.set_light_properties
|
|
2108
|
+
options:
|
|
2109
|
+
actorLabel: PillarLight_1
|
|
2110
|
+
color: { r: 0, g: 200, b: 255 }
|
|
2111
|
+
42:
|
|
2112
|
+
task: level.spawn_light
|
|
2113
|
+
options:
|
|
2114
|
+
lightType: point
|
|
2115
|
+
label: PillarLight_2
|
|
2116
|
+
location: { x: 185, y: 571, z: 550 }
|
|
2117
|
+
intensity: 80000
|
|
2118
|
+
43:
|
|
2119
|
+
task: level.set_light_properties
|
|
2120
|
+
options:
|
|
2121
|
+
actorLabel: PillarLight_2
|
|
2122
|
+
color: { r: 255, g: 0, b: 200 }
|
|
2123
|
+
44:
|
|
2124
|
+
task: level.spawn_light
|
|
2125
|
+
options:
|
|
2126
|
+
lightType: point
|
|
2127
|
+
label: PillarLight_3
|
|
2128
|
+
location: { x: -485, y: 353, z: 550 }
|
|
2129
|
+
intensity: 80000
|
|
2130
|
+
45:
|
|
2131
|
+
task: level.set_light_properties
|
|
2132
|
+
options:
|
|
2133
|
+
actorLabel: PillarLight_3
|
|
2134
|
+
color: { r: 255, g: 200, b: 0 }
|
|
2135
|
+
46:
|
|
2136
|
+
task: level.spawn_light
|
|
2137
|
+
options:
|
|
2138
|
+
lightType: point
|
|
2139
|
+
label: PillarLight_4
|
|
2140
|
+
location: { x: -485, y: -353, z: 550 }
|
|
2141
|
+
intensity: 80000
|
|
2142
|
+
47:
|
|
2143
|
+
task: level.set_light_properties
|
|
2144
|
+
options:
|
|
2145
|
+
actorLabel: PillarLight_4
|
|
2146
|
+
color: { r: 100, g: 255, b: 50 }
|
|
2147
|
+
48:
|
|
2148
|
+
task: level.spawn_light
|
|
2149
|
+
options:
|
|
2150
|
+
lightType: point
|
|
2151
|
+
label: PillarLight_5
|
|
2152
|
+
location: { x: 185, y: -571, z: 550 }
|
|
2153
|
+
intensity: 80000
|
|
2154
|
+
49:
|
|
2155
|
+
task: level.set_light_properties
|
|
2156
|
+
options:
|
|
2157
|
+
actorLabel: PillarLight_5
|
|
2158
|
+
color: { r: 120, g: 80, b: 255 }
|
|
2159
|
+
50:
|
|
2160
|
+
task: level.spawn_light
|
|
2161
|
+
options:
|
|
2162
|
+
lightType: spot
|
|
2163
|
+
label: OrbSpot
|
|
2164
|
+
location: { x: 0, y: 0, z: 700 }
|
|
2165
|
+
intensity: 300000
|
|
2166
|
+
51:
|
|
2167
|
+
task: level.move_actor
|
|
2168
|
+
options:
|
|
2169
|
+
actorLabel: OrbSpot
|
|
2170
|
+
rotation: { pitch: -90, yaw: 0 }
|
|
2171
|
+
52:
|
|
2172
|
+
task: level.spawn_light
|
|
2173
|
+
options:
|
|
2174
|
+
lightType: point
|
|
2175
|
+
label: FillWarm
|
|
2176
|
+
location: { x: -400, y: -300, z: 100 }
|
|
2177
|
+
intensity: 20000
|
|
2178
|
+
53:
|
|
2179
|
+
task: level.set_light_properties
|
|
2180
|
+
options:
|
|
2181
|
+
actorLabel: FillWarm
|
|
2182
|
+
color: { r: 255, g: 200, b: 150 }
|
|
2183
|
+
54:
|
|
2184
|
+
task: level.spawn_light
|
|
2185
|
+
options:
|
|
2186
|
+
lightType: point
|
|
2187
|
+
label: FillCool
|
|
2188
|
+
location: { x: 400, y: 300, z: 100 }
|
|
2189
|
+
intensity: 15000
|
|
2190
|
+
55:
|
|
2191
|
+
task: level.set_light_properties
|
|
2192
|
+
options:
|
|
2193
|
+
actorLabel: FillCool
|
|
2194
|
+
color: { r: 150, g: 200, b: 255 }
|
|
2195
|
+
56:
|
|
1997
2196
|
task: editor.set_viewport
|
|
1998
2197
|
options:
|
|
1999
|
-
location: { x: -
|
|
2000
|
-
rotation: { pitch: -
|
|
2198
|
+
location: { x: -900, y: -500, z: 400 }
|
|
2199
|
+
rotation: { pitch: -15, yaw: 30 }
|
package/package.json
CHANGED
|
@@ -38,6 +38,10 @@
|
|
|
38
38
|
#include "FileHelpers.h"
|
|
39
39
|
#include "GameFramework/WorldSettings.h"
|
|
40
40
|
#include "GameFramework/GameModeBase.h"
|
|
41
|
+
#include "Engine/StaticMeshActor.h"
|
|
42
|
+
#include "Components/StaticMeshComponent.h"
|
|
43
|
+
#include "Engine/StaticMesh.h"
|
|
44
|
+
#include "Materials/MaterialInterface.h"
|
|
41
45
|
|
|
42
46
|
void FLevelHandlers::RegisterHandlers(FMCPHandlerRegistry& Registry)
|
|
43
47
|
{
|
|
@@ -59,6 +63,7 @@ void FLevelHandlers::RegisterHandlers(FMCPHandlerRegistry& Registry)
|
|
|
59
63
|
Registry.RegisterHandler(TEXT("save_level"), &SaveLevel);
|
|
60
64
|
Registry.RegisterHandler(TEXT("list_sublevels"), &ListSublevels);
|
|
61
65
|
Registry.RegisterHandler(TEXT("set_component_property"), &SetComponentProperty);
|
|
66
|
+
Registry.RegisterHandler(TEXT("set_actor_material"), &SetActorMaterial);
|
|
62
67
|
Registry.RegisterHandler(TEXT("set_volume_properties"), &SetVolumeProperties);
|
|
63
68
|
Registry.RegisterHandler(TEXT("get_world_settings"), &GetWorldSettings);
|
|
64
69
|
Registry.RegisterHandler(TEXT("set_world_settings"), &SetWorldSettings);
|
|
@@ -159,7 +164,7 @@ TSharedPtr<FJsonValue> FLevelHandlers::PlaceActor(const TSharedPtr<FJsonObject>&
|
|
|
159
164
|
return MCPError(FString::Printf(TEXT("Actor class not found: %s"), *ActorClass));
|
|
160
165
|
}
|
|
161
166
|
|
|
162
|
-
//
|
|
167
|
+
// Location
|
|
163
168
|
FVector Location = FVector::ZeroVector;
|
|
164
169
|
const TSharedPtr<FJsonObject>* LocationObj = nullptr;
|
|
165
170
|
if (Params->TryGetObjectField(TEXT("location"), LocationObj))
|
|
@@ -169,14 +174,72 @@ TSharedPtr<FJsonValue> FLevelHandlers::PlaceActor(const TSharedPtr<FJsonObject>&
|
|
|
169
174
|
(*LocationObj)->TryGetNumberField(TEXT("z"), Location.Z);
|
|
170
175
|
}
|
|
171
176
|
|
|
172
|
-
//
|
|
173
|
-
|
|
177
|
+
// Rotation
|
|
178
|
+
FRotator Rotation = FRotator::ZeroRotator;
|
|
179
|
+
const TSharedPtr<FJsonObject>* RotObj = nullptr;
|
|
180
|
+
if (Params->TryGetObjectField(TEXT("rotation"), RotObj))
|
|
181
|
+
{
|
|
182
|
+
(*RotObj)->TryGetNumberField(TEXT("pitch"), Rotation.Pitch);
|
|
183
|
+
(*RotObj)->TryGetNumberField(TEXT("yaw"), Rotation.Yaw);
|
|
184
|
+
(*RotObj)->TryGetNumberField(TEXT("roll"), Rotation.Roll);
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
// Spawn
|
|
188
|
+
FTransform SpawnTransform(Rotation, Location);
|
|
174
189
|
AActor* NewActor = World->SpawnActor<AActor>(Class, SpawnTransform);
|
|
175
190
|
if (!NewActor)
|
|
176
191
|
{
|
|
177
192
|
return MCPError(TEXT("Failed to spawn actor"));
|
|
178
193
|
}
|
|
179
194
|
|
|
195
|
+
// Label
|
|
196
|
+
FString Label = OptionalString(Params, TEXT("label"));
|
|
197
|
+
if (!Label.IsEmpty())
|
|
198
|
+
{
|
|
199
|
+
NewActor->SetActorLabel(Label);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
// Scale
|
|
203
|
+
const TSharedPtr<FJsonObject>* ScaleObj = nullptr;
|
|
204
|
+
if (Params->TryGetObjectField(TEXT("scale"), ScaleObj))
|
|
205
|
+
{
|
|
206
|
+
FVector Scale = FVector::OneVector;
|
|
207
|
+
(*ScaleObj)->TryGetNumberField(TEXT("x"), Scale.X);
|
|
208
|
+
(*ScaleObj)->TryGetNumberField(TEXT("y"), Scale.Y);
|
|
209
|
+
(*ScaleObj)->TryGetNumberField(TEXT("z"), Scale.Z);
|
|
210
|
+
NewActor->SetActorScale3D(Scale);
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
// Static mesh shorthand — set mesh on StaticMeshActor
|
|
214
|
+
FString StaticMeshPath = OptionalString(Params, TEXT("staticMesh"));
|
|
215
|
+
if (!StaticMeshPath.IsEmpty())
|
|
216
|
+
{
|
|
217
|
+
AStaticMeshActor* MeshActor = Cast<AStaticMeshActor>(NewActor);
|
|
218
|
+
if (MeshActor && MeshActor->GetStaticMeshComponent())
|
|
219
|
+
{
|
|
220
|
+
UStaticMesh* Mesh = LoadObject<UStaticMesh>(nullptr, *StaticMeshPath);
|
|
221
|
+
if (Mesh)
|
|
222
|
+
{
|
|
223
|
+
MeshActor->GetStaticMeshComponent()->SetStaticMesh(Mesh);
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
// Material shorthand — apply to first primitive component, slot 0
|
|
229
|
+
FString MaterialPath = OptionalString(Params, TEXT("material"));
|
|
230
|
+
if (!MaterialPath.IsEmpty())
|
|
231
|
+
{
|
|
232
|
+
UMaterialInterface* Material = LoadObject<UMaterialInterface>(nullptr, *MaterialPath);
|
|
233
|
+
if (Material)
|
|
234
|
+
{
|
|
235
|
+
UPrimitiveComponent* PrimComp = NewActor->FindComponentByClass<UPrimitiveComponent>();
|
|
236
|
+
if (PrimComp)
|
|
237
|
+
{
|
|
238
|
+
PrimComp->SetMaterial(0, Material);
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
|
|
180
243
|
auto Result = MCPSuccess();
|
|
181
244
|
Result->SetStringField(TEXT("actorLabel"), NewActor->GetActorLabel());
|
|
182
245
|
Result->SetStringField(TEXT("actorClass"), ActorClass);
|
|
@@ -1178,3 +1241,53 @@ TSharedPtr<FJsonValue> FLevelHandlers::SetWorldSettings(const TSharedPtr<FJsonOb
|
|
|
1178
1241
|
|
|
1179
1242
|
return MCPResult(Result);
|
|
1180
1243
|
}
|
|
1244
|
+
|
|
1245
|
+
TSharedPtr<FJsonValue> FLevelHandlers::SetActorMaterial(const TSharedPtr<FJsonObject>& Params)
|
|
1246
|
+
{
|
|
1247
|
+
FString ActorLabel;
|
|
1248
|
+
if (auto Err = RequireString(Params, TEXT("actorLabel"), ActorLabel)) return Err;
|
|
1249
|
+
|
|
1250
|
+
FString MaterialPath;
|
|
1251
|
+
if (auto Err = RequireString(Params, TEXT("materialPath"), MaterialPath)) return Err;
|
|
1252
|
+
|
|
1253
|
+
int32 SlotIndex = OptionalInt(Params, TEXT("slotIndex"), 0);
|
|
1254
|
+
|
|
1255
|
+
REQUIRE_EDITOR_WORLD(World);
|
|
1256
|
+
|
|
1257
|
+
AActor* Actor = nullptr;
|
|
1258
|
+
for (TActorIterator<AActor> It(World); It; ++It)
|
|
1259
|
+
{
|
|
1260
|
+
if (It->GetActorLabel() == ActorLabel)
|
|
1261
|
+
{
|
|
1262
|
+
Actor = *It;
|
|
1263
|
+
break;
|
|
1264
|
+
}
|
|
1265
|
+
}
|
|
1266
|
+
|
|
1267
|
+
if (!Actor)
|
|
1268
|
+
{
|
|
1269
|
+
return MCPError(FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
|
|
1270
|
+
}
|
|
1271
|
+
|
|
1272
|
+
UMaterialInterface* Material = LoadObject<UMaterialInterface>(nullptr, *MaterialPath);
|
|
1273
|
+
if (!Material)
|
|
1274
|
+
{
|
|
1275
|
+
return MCPError(FString::Printf(TEXT("Material not found: %s"), *MaterialPath));
|
|
1276
|
+
}
|
|
1277
|
+
|
|
1278
|
+
UPrimitiveComponent* PrimComp = Actor->FindComponentByClass<UPrimitiveComponent>();
|
|
1279
|
+
if (!PrimComp)
|
|
1280
|
+
{
|
|
1281
|
+
return MCPError(FString::Printf(TEXT("Actor '%s' has no primitive component"), *ActorLabel));
|
|
1282
|
+
}
|
|
1283
|
+
|
|
1284
|
+
PrimComp->SetMaterial(SlotIndex, Material);
|
|
1285
|
+
PrimComp->MarkRenderStateDirty();
|
|
1286
|
+
|
|
1287
|
+
auto Result = MCPSuccess();
|
|
1288
|
+
Result->SetStringField(TEXT("actorLabel"), ActorLabel);
|
|
1289
|
+
Result->SetStringField(TEXT("materialPath"), MaterialPath);
|
|
1290
|
+
Result->SetNumberField(TEXT("slotIndex"), SlotIndex);
|
|
1291
|
+
|
|
1292
|
+
return MCPResult(Result);
|
|
1293
|
+
}
|
|
@@ -33,4 +33,5 @@ private:
|
|
|
33
33
|
static TSharedPtr<FJsonValue> SetVolumeProperties(const TSharedPtr<FJsonObject>& Params);
|
|
34
34
|
static TSharedPtr<FJsonValue> GetWorldSettings(const TSharedPtr<FJsonObject>& Params);
|
|
35
35
|
static TSharedPtr<FJsonValue> SetWorldSettings(const TSharedPtr<FJsonObject>& Params);
|
|
36
|
+
static TSharedPtr<FJsonValue> SetActorMaterial(const TSharedPtr<FJsonObject>& Params);
|
|
36
37
|
};
|