ue-mcp 0.6.4 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -29,7 +29,191 @@ export function buildDefaults(tools) {
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  group: "util",
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  description: "Run a shell command. Params: command, cwd?, timeout?",
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  };
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- return { tasks, flows: {} };
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+ return { tasks, flows: defaultFlows() };
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+ }
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+ /** Built-in flows that ship with ue-mcp. */
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+ function defaultFlows() {
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+ return {
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+ beacon: {
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+ description: "Demo — create a dramatic light-sculpture scene with atmosphere, colored lights, and a material graph",
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+ steps: {
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+ // ── Scene foundation ──
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+ "1": {
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+ task: "level.create",
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+ options: { levelPath: "/Game/Flows/Beacon" },
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+ },
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+ "2": {
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+ task: "level.place_actor",
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+ options: { actorClass: "SkyAtmosphere", label: "Sky" },
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+ },
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+ "3": {
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+ task: "level.place_actor",
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+ options: { actorClass: "ExponentialHeightFog", label: "Fog" },
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+ },
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+ "4": {
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+ task: "level.place_actor",
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+ options: { actorClass: "SkyLight", label: "Ambient" },
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+ },
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+ // ── Sunset sun ──
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+ "5": {
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+ task: "level.spawn_light",
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+ options: { lightType: "directional", label: "Sun", intensity: 10 },
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+ },
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+ "6": {
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+ task: "level.set_light_properties",
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+ options: { actorLabel: "Sun", color: { r: 255, g: 160, b: 80 } },
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+ },
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+ "7": {
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+ task: "level.move_actor",
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+ options: { actorLabel: "Sun", rotation: { pitch: -25, yaw: -135 } },
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+ },
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+ // ── Light ring (3 colored point lights) ──
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+ "8": {
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+ task: "level.spawn_light",
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+ options: {
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+ lightType: "point",
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+ label: "Beacon_Cyan",
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+ location: { x: 200, y: 0, z: 300 },
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+ intensity: 80000,
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+ },
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+ },
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+ "9": {
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+ task: "level.set_light_properties",
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+ options: {
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+ actorLabel: "Beacon_Cyan",
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+ color: { r: 0, g: 200, b: 255 },
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+ },
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+ },
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+ "10": {
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+ task: "level.spawn_light",
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+ options: {
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+ lightType: "point",
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+ label: "Beacon_Magenta",
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+ location: { x: -100, y: 175, z: 300 },
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+ intensity: 80000,
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+ },
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+ },
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+ "11": {
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+ task: "level.set_light_properties",
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+ options: {
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+ actorLabel: "Beacon_Magenta",
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+ color: { r: 255, g: 0, b: 200 },
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+ },
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+ },
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+ "12": {
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+ task: "level.spawn_light",
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+ options: {
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+ lightType: "point",
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+ label: "Beacon_Gold",
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+ location: { x: -100, y: -175, z: 300 },
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+ intensity: 80000,
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+ },
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+ },
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+ "13": {
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+ task: "level.set_light_properties",
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+ options: {
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+ actorLabel: "Beacon_Gold",
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+ color: { r: 255, g: 200, b: 0 },
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+ },
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+ },
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+ // ── Center spotlight ──
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+ "14": {
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+ task: "level.spawn_light",
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+ options: {
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+ lightType: "spot",
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+ label: "CenterSpot",
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+ location: { x: 0, y: 0, z: 500 },
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+ intensity: 300000,
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+ },
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+ },
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+ "15": {
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+ task: "level.move_actor",
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+ options: {
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+ actorLabel: "CenterSpot",
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+ rotation: { pitch: -90, yaw: 0 },
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+ },
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+ },
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+ // ── Emissive material (demonstrates graph authoring) ──
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+ "16": {
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+ task: "material.create",
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+ options: { name: "M_Beacon_Glow", packagePath: "/Game/Flows/Beacon" },
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+ },
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+ "17": {
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+ task: "material.add_expression",
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+ options: {
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+ materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
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+ expressionType: "VectorParameter",
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+ name: "GlowColor",
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+ parameterName: "GlowColor",
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+ },
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+ },
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+ "18": {
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+ task: "material.add_expression",
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+ options: {
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+ materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
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+ expressionType: "Constant",
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+ name: "GlowStrength",
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+ },
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+ },
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+ "19": {
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+ task: "material.set_expression_value",
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+ options: {
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+ materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
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+ expressionIndex: 1,
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+ value: 25,
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+ },
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+ },
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+ "20": {
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+ task: "material.add_expression",
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+ options: {
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+ materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
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+ expressionType: "Multiply",
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+ name: "Multiply",
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+ },
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+ },
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+ "21": {
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+ task: "material.connect_expressions",
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+ options: {
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+ materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
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+ sourceExpression: "GlowColor",
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+ targetExpression: "Multiply",
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+ targetInput: "A",
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+ },
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+ },
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+ "22": {
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+ task: "material.connect_expressions",
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+ options: {
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+ materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
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+ sourceExpression: "GlowStrength",
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+ targetExpression: "Multiply",
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+ targetInput: "B",
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+ },
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+ },
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+ "23": {
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+ task: "material.connect_to_property",
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+ options: {
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+ materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
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+ expressionName: "Multiply",
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+ property: "EmissiveColor",
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+ },
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+ },
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+ "24": {
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+ task: "material.recompile",
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+ options: {
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+ materialPath: "/Game/Flows/Beacon/M_Beacon_Glow",
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+ },
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+ },
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+ // ── Camera ──
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+ "25": {
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+ task: "editor.set_viewport",
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+ options: {
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+ location: { x: -600, y: 0, z: 250 },
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+ rotation: { pitch: -10, yaw: 0 },
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+ },
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+ },
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+ },
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+ },
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+ };
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  }
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  /**
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  * Load ue-mcp.yml from the given directory, layered on top of built-in defaults.
@@ -1 +1 @@
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+ 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@@ -1846,4 +1846,155 @@ tasks:
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  group: feedback
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  description: "Submit feedback about a tool gap. Params: title, summary, pythonWorkaround?, idealTool?"
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1848
 
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- flows: {}
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+ flows:
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+
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+ beacon:
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+ description: "Demo — create a dramatic light-sculpture scene with atmosphere, colored lights, and a material graph"
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+ steps:
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+ 1:
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+ task: level.create
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+ options:
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+ levelPath: /Game/Flows/Beacon
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+ 2:
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+ task: level.place_actor
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+ options:
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+ actorClass: SkyAtmosphere
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+ label: Sky
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+ 3:
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+ task: level.place_actor
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+ options:
1866
+ actorClass: ExponentialHeightFog
1867
+ label: Fog
1868
+ 4:
1869
+ task: level.place_actor
1870
+ options:
1871
+ actorClass: SkyLight
1872
+ label: Ambient
1873
+ # ── Sunset sun ──
1874
+ 5:
1875
+ task: level.spawn_light
1876
+ options:
1877
+ lightType: directional
1878
+ label: Sun
1879
+ intensity: 10
1880
+ 6:
1881
+ task: level.set_light_properties
1882
+ options:
1883
+ actorLabel: Sun
1884
+ color: { r: 255, g: 160, b: 80 }
1885
+ 7:
1886
+ task: level.move_actor
1887
+ options:
1888
+ actorLabel: Sun
1889
+ rotation: { pitch: -25, yaw: -135 }
1890
+ # ── Light ring ──
1891
+ 8:
1892
+ task: level.spawn_light
1893
+ options:
1894
+ lightType: point
1895
+ label: Beacon_Cyan
1896
+ location: { x: 200, y: 0, z: 300 }
1897
+ intensity: 80000
1898
+ 9:
1899
+ task: level.set_light_properties
1900
+ options:
1901
+ actorLabel: Beacon_Cyan
1902
+ color: { r: 0, g: 200, b: 255 }
1903
+ 10:
1904
+ task: level.spawn_light
1905
+ options:
1906
+ lightType: point
1907
+ label: Beacon_Magenta
1908
+ location: { x: -100, y: 175, z: 300 }
1909
+ intensity: 80000
1910
+ 11:
1911
+ task: level.set_light_properties
1912
+ options:
1913
+ actorLabel: Beacon_Magenta
1914
+ color: { r: 255, g: 0, b: 200 }
1915
+ 12:
1916
+ task: level.spawn_light
1917
+ options:
1918
+ lightType: point
1919
+ label: Beacon_Gold
1920
+ location: { x: -100, y: -175, z: 300 }
1921
+ intensity: 80000
1922
+ 13:
1923
+ task: level.set_light_properties
1924
+ options:
1925
+ actorLabel: Beacon_Gold
1926
+ color: { r: 255, g: 200, b: 0 }
1927
+ # ── Center spotlight ──
1928
+ 14:
1929
+ task: level.spawn_light
1930
+ options:
1931
+ lightType: spot
1932
+ label: CenterSpot
1933
+ location: { x: 0, y: 0, z: 500 }
1934
+ intensity: 300000
1935
+ 15:
1936
+ task: level.move_actor
1937
+ options:
1938
+ actorLabel: CenterSpot
1939
+ rotation: { pitch: -90, yaw: 0 }
1940
+ # ── Emissive material ──
1941
+ 16:
1942
+ task: material.create
1943
+ options:
1944
+ name: M_Beacon_Glow
1945
+ packagePath: /Game/Flows/Beacon
1946
+ 17:
1947
+ task: material.add_expression
1948
+ options:
1949
+ materialPath: /Game/Flows/Beacon/M_Beacon_Glow
1950
+ expressionType: VectorParameter
1951
+ name: GlowColor
1952
+ parameterName: GlowColor
1953
+ 18:
1954
+ task: material.add_expression
1955
+ options:
1956
+ materialPath: /Game/Flows/Beacon/M_Beacon_Glow
1957
+ expressionType: Constant
1958
+ name: GlowStrength
1959
+ 19:
1960
+ task: material.set_expression_value
1961
+ options:
1962
+ materialPath: /Game/Flows/Beacon/M_Beacon_Glow
1963
+ expressionIndex: 1
1964
+ value: 25
1965
+ 20:
1966
+ task: material.add_expression
1967
+ options:
1968
+ materialPath: /Game/Flows/Beacon/M_Beacon_Glow
1969
+ expressionType: Multiply
1970
+ name: Multiply
1971
+ 21:
1972
+ task: material.connect_expressions
1973
+ options:
1974
+ materialPath: /Game/Flows/Beacon/M_Beacon_Glow
1975
+ sourceExpression: GlowColor
1976
+ targetExpression: Multiply
1977
+ targetInput: A
1978
+ 22:
1979
+ task: material.connect_expressions
1980
+ options:
1981
+ materialPath: /Game/Flows/Beacon/M_Beacon_Glow
1982
+ sourceExpression: GlowStrength
1983
+ targetExpression: Multiply
1984
+ targetInput: B
1985
+ 23:
1986
+ task: material.connect_to_property
1987
+ options:
1988
+ materialPath: /Game/Flows/Beacon/M_Beacon_Glow
1989
+ expressionName: Multiply
1990
+ property: EmissiveColor
1991
+ 24:
1992
+ task: material.recompile
1993
+ options:
1994
+ materialPath: /Game/Flows/Beacon/M_Beacon_Glow
1995
+ # ── Camera ──
1996
+ 25:
1997
+ task: editor.set_viewport
1998
+ options:
1999
+ location: { x: -600, y: 0, z: 250 }
2000
+ rotation: { pitch: -10, yaw: 0 }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "ue-mcp",
3
- "version": "0.6.4",
3
+ "version": "0.7.1",
4
4
  "description": "Unreal Engine MCP server — 19 tools, 300+ actions for AI-driven editor control",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",
@@ -64,7 +64,7 @@
64
64
  "prepublishOnly": "npx tsc && tsx scripts/generate-default-config.ts"
65
65
  },
66
66
  "dependencies": {
67
- "@db-lyon/flowkit": "^0.3.0",
67
+ "@db-lyon/flowkit": "^0.4.0",
68
68
  "@modelcontextprotocol/sdk": "^1.12.1",
69
69
  "ws": "^8.18.0",
70
70
  "zod": "^3.24.0"