ue-mcp 0.4.31 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bridge.d.ts +7 -1
- package/dist/bridge.js +8 -7
- package/dist/bridge.js.map +1 -1
- package/dist/errors.d.ts +19 -0
- package/dist/errors.js +25 -0
- package/dist/errors.js.map +1 -0
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/dist/instructions.d.ts +1 -1
- package/dist/instructions.js +2 -1
- package/dist/instructions.js.map +1 -1
- package/dist/project.js +3 -2
- package/dist/project.js.map +1 -1
- package/dist/schemas.d.ts +59 -0
- package/dist/schemas.js +8 -0
- package/dist/schemas.js.map +1 -0
- package/dist/tools/animation.js +35 -4
- package/dist/tools/animation.js.map +1 -1
- package/dist/tools/asset.js +9 -5
- package/dist/tools/asset.js.map +1 -1
- package/dist/tools/audio.js +2 -1
- package/dist/tools/audio.js.map +1 -1
- package/dist/tools/blueprint.js +12 -2
- package/dist/tools/blueprint.js.map +1 -1
- package/dist/tools/editor.js +3 -2
- package/dist/tools/editor.js.map +1 -1
- package/dist/tools/foliage.js +2 -1
- package/dist/tools/foliage.js.map +1 -1
- package/dist/tools/gameplay.js +15 -2
- package/dist/tools/gameplay.js.map +1 -1
- package/dist/tools/level.js +16 -7
- package/dist/tools/level.js.map +1 -1
- package/dist/tools/material.js +9 -2
- package/dist/tools/material.js.map +1 -1
- package/dist/tools/niagara.js +3 -2
- package/dist/tools/niagara.js.map +1 -1
- package/dist/tools/pcg.js +3 -2
- package/dist/tools/pcg.js.map +1 -1
- package/dist/tools/project.js +8 -1
- package/dist/tools/project.js.map +1 -1
- package/dist/tools/widget.js +12 -1
- package/dist/tools/widget.js.map +1 -1
- package/dist/types.d.ts +2 -2
- package/dist/types.js +3 -2
- package/dist/types.js.map +1 -1
- package/package.json +2 -2
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/BridgeServer.h +3 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/GameThreadExecutor.cpp +21 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/GameThreadExecutor.h +8 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerUtils.h +155 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers.cpp +611 -511
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers.h +17 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers.cpp +259 -444
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers.h +1 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AudioHandlers.cpp +27 -80
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers.cpp +888 -657
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers.h +4 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.cpp +21 -24
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DialogHandlers.cpp +31 -42
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DialogHandlers.h +3 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers.cpp +448 -512
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers.h +103 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.cpp +59 -150
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers.cpp +600 -651
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers.h +10 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.cpp +75 -220
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.cpp +72 -229
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.cpp +293 -383
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LevelHandlers.h +2 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers.cpp +439 -483
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers.h +1 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.cpp +71 -151
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NiagaraHandlers.cpp +282 -215
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PCGHandlers.cpp +78 -251
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.cpp +25 -94
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ReflectionHandlers.cpp +28 -74
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.cpp +30 -92
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.cpp +22 -67
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/WidgetHandlers.cpp +659 -208
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/WidgetHandlers.h +4 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/UE_MCP_Bridge.cpp +25 -0
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/UE_MCP_Bridge.Build.cs +5 -0
- package/plugin/ue_mcp_bridge/UE_MCP_Bridge.uplugin +8 -0
package/dist/bridge.d.ts
CHANGED
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@@ -6,7 +6,13 @@ export interface BridgeResponse {
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message: string;
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};
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}
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-
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9
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/** Minimal interface for tool handlers — enables mocking in tests. */
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export interface IBridge {
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readonly isConnected: boolean;
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call(method: string, params?: Record<string, unknown>): Promise<unknown>;
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connect(timeoutMs?: number): Promise<void>;
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}
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export declare class EditorBridge implements IBridge {
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host: string;
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port: number;
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private ws;
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package/dist/bridge.js
CHANGED
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@@ -1,4 +1,5 @@
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1
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import WebSocket from "ws";
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import { McpError, ErrorCode } from "./errors.js";
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export class EditorBridge {
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host;
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port;
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@@ -21,7 +22,7 @@ export class EditorBridge {
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return new Promise((resolve, reject) => {
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const timer = setTimeout(() => {
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ws.terminate();
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reject(new
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reject(new McpError(ErrorCode.BRIDGE_TIMEOUT, `Connection to editor bridge timed out (${url})`));
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}, timeoutMs);
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const ws = new WebSocket(url);
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ws.on("open", () => {
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@@ -32,7 +33,7 @@ export class EditorBridge {
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});
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ws.on("error", (err) => {
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clearTimeout(timer);
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reject(new
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reject(new McpError(ErrorCode.NOT_CONNECTED, `Failed to connect to editor bridge at ${url}: ${err.message}`));
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});
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});
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}
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@@ -59,14 +60,14 @@ export class EditorBridge {
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}
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async call(method, params) {
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if (!this.isConnected) {
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-
throw new
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throw new McpError(ErrorCode.NOT_CONNECTED, "Not connected to editor bridge. Is Unreal Editor running with the MCP bridge plugin?");
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}
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const id = String(++this.idCounter);
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const request = { id, method, params: params ?? {} };
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return new Promise((resolve, reject) => {
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const timer = setTimeout(() => {
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this.pending.delete(id);
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reject(new
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reject(new McpError(ErrorCode.BRIDGE_TIMEOUT, `Bridge call '${method}' timed out after 30s`));
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}, 30_000);
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this.pending.set(id, { resolve, reject, timer });
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this.ws.send(JSON.stringify(request));
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@@ -80,7 +81,7 @@ export class EditorBridge {
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this.stopReconnecting();
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for (const [, pending] of this.pending) {
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clearTimeout(pending.timer);
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pending.reject(new
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pending.reject(new McpError(ErrorCode.CONNECTION_LOST, "Bridge disconnected"));
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}
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this.pending.clear();
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if (this.ws) {
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@@ -98,7 +99,7 @@ export class EditorBridge {
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this.pending.delete(msg.id);
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clearTimeout(pending.timer);
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if (msg.error) {
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pending.reject(new
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pending.reject(new McpError(ErrorCode.BRIDGE_ERROR, `Bridge error: ${msg.error.message}`));
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}
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else {
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pending.resolve(msg.result);
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@@ -111,7 +112,7 @@ export class EditorBridge {
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ws.on("close", () => {
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for (const [, pending] of this.pending) {
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clearTimeout(pending.timer);
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pending.reject(new
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pending.reject(new McpError(ErrorCode.CONNECTION_LOST, "Bridge connection lost"));
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}
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this.pending.clear();
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this.ws = null;
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package/dist/bridge.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"bridge.js","sourceRoot":"","sources":["../src/bridge.ts"],"names":[],"mappings":"AAAA,OAAO,SAAS,MAAM,IAAI,CAAC;
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1
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{"version":3,"file":"bridge.js","sourceRoot":"","sources":["../src/bridge.ts"],"names":[],"mappings":"AAAA,OAAO,SAAS,MAAM,IAAI,CAAC;AAC3B,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAqBlD,MAAM,OAAO,YAAY;IAOd;IACA;IAPD,EAAE,GAAqB,IAAI,CAAC;IAC5B,OAAO,GAAG,IAAI,GAAG,EAA0B,CAAC;IAC5C,cAAc,GAA0C,IAAI,CAAC;IAC7D,SAAS,GAAG,CAAC,CAAC;IAEtB,YACS,OAAO,WAAW,EAClB,OAAO,IAAI;QADX,SAAI,GAAJ,IAAI,CAAc;QAClB,SAAI,GAAJ,IAAI,CAAO;IACjB,CAAC;IAEJ,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,EAAE,EAAE,UAAU,KAAK,SAAS,CAAC,IAAI,CAAC;IAChD,CAAC;IAED,KAAK,CAAC,OAAO,CAAC,SAAS,GAAG,IAAI;QAC5B,IAAI,IAAI,CAAC,WAAW;YAAE,OAAO;QAE7B,IAAI,CAAC,EAAE,EAAE,SAAS,EAAE,CAAC;QAErB,MAAM,GAAG,GAAG,QAAQ,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;QAE7C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACrC,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE;gBAC5B,EAAE,CAAC,SAAS,EAAE,CAAC;gBACf,MAAM,CAAC,IAAI,QAAQ,CAAC,SAAS,CAAC,cAAc,EAAE,0CAA0C,GAAG,GAAG,CAAC,CAAC,CAAC;YACnG,CAAC,EAAE,SAAS,CAAC,CAAC;YAEd,MAAM,EAAE,GAAG,IAAI,SAAS,CAAC,GAAG,CAAC,CAAC;YAE9B,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE;gBACjB,YAAY,CAAC,KAAK,CAAC,CAAC;gBACpB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;gBACb,IAAI,CAAC,cAAc,CAAC,EAAE,CAAC,CAAC;gBACxB,OAAO,EAAE,CAAC;YACZ,CAAC,CAAC,CAAC;YAEH,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC,GAAG,EAAE,EAAE;gBACrB,YAAY,CAAC,KAAK,CAAC,CAAC;gBACpB,MAAM,CACJ,IAAI,QAAQ,CACV,SAAS,CAAC,aAAa,EACvB,yCAAyC,GAAG,KAAK,GAAG,CAAC,OAAO,EAAE,CAC/D,CACF,CAAC;YACJ,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,iBAAiB,CAAC,UAAU,GAAG,KAAK;QAClC,IAAI,IAAI,CAAC,cAAc;YAAE,OAAO;QAChC,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC,KAAK,IAAI,EAAE;YAC3C,IAAI,IAAI,CAAC,WAAW;gBAAE,OAAO;YAC7B,IAAI,CAAC;gBACH,MAAM,IAAI,CAAC,OAAO,EAAE,CAAC;gBACrB,OAAO,CAAC,KAAK,CAAC,oCAAoC,CAAC,CAAC;YACtD,CAAC;YAAC,MAAM,CAAC;gBACP,eAAe;YACjB,CAAC;QACH,CAAC,EAAE,UAAU,CAAC,CAAC;IACjB,CAAC;IAED,gBAAgB;QACd,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACxB,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACnC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC7B,CAAC;IACH,CAAC;IAED,KAAK,CAAC,IAAI,CAAC,MAAc,EAAE,MAAgC;QACzD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,MAAM,IAAI,QAAQ,CAChB,SAAS,CAAC,aAAa,EACvB,sFAAsF,CACvF,CAAC;QACJ,CAAC;QAED,MAAM,EAAE,GAAG,MAAM,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACpC,MAAM,OAAO,GAAG,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,IAAI,EAAE,EAAE,CAAC;QAErD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACrC,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE;gBAC5B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;gBACxB,MAAM,CAAC,IAAI,QAAQ,CAAC,SAAS,CAAC,cAAc,EAAE,gBAAgB,MAAM,uBAAuB,CAAC,CAAC,CAAC;YAChG,CAAC,EAAE,MAAM,CAAC,CAAC;YAEX,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,EAAG,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC;QACzC,CAAC,CAAC,CAAC;IACL,CAAC;IAED,KAAK,CAAC,WAAW,CAAC,MAAc,EAAE,MAAgC;QAChE,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC/C,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,KAAK,MAAM,CAAC,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACvC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAC5B,OAAO,CAAC,MAAM,CAAC,IAAI,QAAQ,CAAC,SAAS,CAAC,eAAe,EAAE,qBAAqB,CAAC,CAAC,CAAC;QACjF,CAAC;QACD,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QACrB,IAAI,IAAI,CAAC,EAAE,EAAE,CAAC;YACZ,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;YAChB,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;QACjB,CAAC;IACH,CAAC;IAEO,cAAc,CAAC,EAAa;QAClC,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC,IAAI,EAAE,EAAE;YACxB,IAAI,CAAC;gBACH,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAmB,CAAC;gBAC1D,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;gBACzC,IAAI,CAAC,OAAO;oBAAE,OAAO;gBAErB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;gBAC5B,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAE5B,IAAI,GAAG,CAAC,KAAK,EAAE,CAAC;oBACd,OAAO,CAAC,MAAM,CAAC,IAAI,QAAQ,CAAC,SAAS,CAAC,YAAY,EAAE,iBAAiB,GAAG,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC7F,CAAC;qBAAM,CAAC;oBACN,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;gBAC9B,CAAC;YACH,CAAC;YAAC,MAAM,CAAC;gBACP,4BAA4B;YAC9B,CAAC;QACH,CAAC,CAAC,CAAC;QAEH,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,GAAG,EAAE;YAClB,KAAK,MAAM,CAAC,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACvC,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAC5B,OAAO,CAAC,MAAM,CAAC,IAAI,QAAQ,CAAC,SAAS,CAAC,eAAe,EAAE,wBAAwB,CAAC,CAAC,CAAC;YACpF,CAAC;YACD,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;YACrB,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;QACjB,CAAC,CAAC,CAAC;QAEH,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,GAAG,EAAE;YAClB,mBAAmB;QACrB,CAAC,CAAC,CAAC;IACL,CAAC;CACF"}
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package/dist/errors.d.ts
ADDED
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@@ -0,0 +1,19 @@
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1
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+
/**
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2
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* Structured error codes for the MCP bridge.
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3
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* Allows callers to distinguish error types without string-matching.
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*/
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export declare enum ErrorCode {
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NOT_CONNECTED = "NOT_CONNECTED",
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BRIDGE_TIMEOUT = "BRIDGE_TIMEOUT",
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BRIDGE_ERROR = "BRIDGE_ERROR",
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9
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CONNECTION_LOST = "CONNECTION_LOST",
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UNKNOWN_ACTION = "UNKNOWN_ACTION",
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NO_HANDLER = "NO_HANDLER",
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PROJECT_NOT_LOADED = "PROJECT_NOT_LOADED",
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NOT_FOUND = "NOT_FOUND",
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INVALID_PARAMS = "INVALID_PARAMS"
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}
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export declare class McpError extends Error {
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readonly code: ErrorCode;
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constructor(code: ErrorCode, message: string);
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19
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}
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package/dist/errors.js
ADDED
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@@ -0,0 +1,25 @@
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1
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+
/**
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2
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* Structured error codes for the MCP bridge.
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3
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* Allows callers to distinguish error types without string-matching.
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4
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*/
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export var ErrorCode;
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6
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+
(function (ErrorCode) {
|
|
7
|
+
ErrorCode["NOT_CONNECTED"] = "NOT_CONNECTED";
|
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8
|
+
ErrorCode["BRIDGE_TIMEOUT"] = "BRIDGE_TIMEOUT";
|
|
9
|
+
ErrorCode["BRIDGE_ERROR"] = "BRIDGE_ERROR";
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10
|
+
ErrorCode["CONNECTION_LOST"] = "CONNECTION_LOST";
|
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11
|
+
ErrorCode["UNKNOWN_ACTION"] = "UNKNOWN_ACTION";
|
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12
|
+
ErrorCode["NO_HANDLER"] = "NO_HANDLER";
|
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13
|
+
ErrorCode["PROJECT_NOT_LOADED"] = "PROJECT_NOT_LOADED";
|
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14
|
+
ErrorCode["NOT_FOUND"] = "NOT_FOUND";
|
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15
|
+
ErrorCode["INVALID_PARAMS"] = "INVALID_PARAMS";
|
|
16
|
+
})(ErrorCode || (ErrorCode = {}));
|
|
17
|
+
export class McpError extends Error {
|
|
18
|
+
code;
|
|
19
|
+
constructor(code, message) {
|
|
20
|
+
super(message);
|
|
21
|
+
this.code = code;
|
|
22
|
+
this.name = "McpError";
|
|
23
|
+
}
|
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24
|
+
}
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|
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//# sourceMappingURL=errors.js.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"errors.js","sourceRoot":"","sources":["../src/errors.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,CAAN,IAAY,SAUX;AAVD,WAAY,SAAS;IACnB,4CAA+B,CAAA;IAC/B,8CAAiC,CAAA;IACjC,0CAA6B,CAAA;IAC7B,gDAAmC,CAAA;IACnC,8CAAiC,CAAA;IACjC,sCAAyB,CAAA;IACzB,sDAAyC,CAAA;IACzC,oCAAuB,CAAA;IACvB,8CAAiC,CAAA;AACnC,CAAC,EAVW,SAAS,KAAT,SAAS,QAUpB;AAED,MAAM,OAAO,QAAS,SAAQ,KAAK;IAEf;IADlB,YACkB,IAAe,EAC/B,OAAe;QAEf,KAAK,CAAC,OAAO,CAAC,CAAC;QAHC,SAAI,GAAJ,IAAI,CAAW;QAI/B,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC;IACzB,CAAC;CACF"}
|
package/dist/index.js
CHANGED
|
@@ -6,6 +6,7 @@ import { ProjectContext } from "./project.js";
|
|
|
6
6
|
import { deploy, deploySummary } from "./deployer.js";
|
|
7
7
|
import { SERVER_INSTRUCTIONS } from "./instructions.js";
|
|
8
8
|
import { isDirectiveResponse } from "./types.js";
|
|
9
|
+
import { McpError } from "./errors.js";
|
|
9
10
|
import { projectTool } from "./tools/project.js";
|
|
10
11
|
import { assetTool } from "./tools/asset.js";
|
|
11
12
|
import { blueprintTool } from "./tools/blueprint.js";
|
|
@@ -81,8 +82,9 @@ async function main() {
|
|
|
81
82
|
}
|
|
82
83
|
catch (e) {
|
|
83
84
|
const msg = e instanceof Error ? e.message : String(e);
|
|
85
|
+
const code = e instanceof McpError ? e.code : "UNKNOWN";
|
|
84
86
|
return {
|
|
85
|
-
content: [{ type: "text", text: `Error: ${msg}` }],
|
|
87
|
+
content: [{ type: "text", text: `Error [${code}]: ${msg}` }],
|
|
86
88
|
isError: true,
|
|
87
89
|
};
|
|
88
90
|
}
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,2CAA2C,CAAC;AAEjF,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAC3C,OAAO,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACtD,OAAO,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACxD,OAAO,EAAE,mBAAmB,EAAkC,MAAM,YAAY,CAAC;
|
|
1
|
+
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|
package/dist/instructions.d.ts
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const SERVER_INSTRUCTIONS = "UE-MCP: Unreal Engine editor bridge (C++ plugin) \u2014 19 category tools covering 300+ actions.\n\nEvery tool takes an \"action\" parameter that selects the operation. Call project(action=\"get_status\") first.\n\n\u2550\u2550\u2550 QUICK START \u2550\u2550\u2550\n1. project(action=\"get_status\") \u2014 check if the editor is connected\n2. If not connected: editor(action=\"start_editor\") to launch UE\n3. level(action=\"get_outliner\") \u2014 see what's in the current level\n4. asset(action=\"list\") \u2014 browse project assets\n5. reflection(action=\"reflect_class\", className=\"StaticMeshActor\") \u2014 understand any UE class\n6. demo(action=\"step\", stepIndex=1) through 19 \u2014 run the Neon Shrine demo to see the bridge in action\n7. demo(action=\"cleanup\") \u2014 clean up after the demo\n\n\u2550\u2550\u2550 TOOLS & ACTIONS \u2550\u2550\u2550\n\nproject \u2014 Project status, config INI, C++ source\n get_status, set_project, get_info, read_config, search_config, list_config_tags,\n set_config, read_cpp_header, read_module, list_modules, search_cpp\n\nasset \u2014 Assets: list, search, CRUD, import, datatables, textures\n list, search, read, read_properties, duplicate, rename, move, delete, save,\n import_static_mesh, import_skeletal_mesh, import_animation, import_texture,\n read_datatable, create_datatable, reimport_datatable, list_textures,\n get_texture_info, set_texture_settings,\n add_socket, remove_socket, list_sockets\n\nblueprint \u2014 Blueprint reading, authoring, compilation\n read, list_variables, list_functions, read_graph, create, add_variable,\n set_variable_properties, create_function, delete_function, rename_function,\n add_node, delete_node, set_node_property, connect_pins, add_component,\n compile, list_node_types, search_node_types, create_interface, add_interface,\n add_event_dispatcher, list_graphs\n\nlevel \u2014 Level actors, selection, components, volumes, lights, splines\n get_outliner, place_actor, delete_actor, get_actor_details, move_actor,\n select, get_selected, add_component, set_component_property,\n get_current, load, save, list, create,\n spawn_volume, list_volumes, set_volume_properties,\n spawn_light, set_light_properties, build_lighting,\n get_spline_info, set_spline_points\n\nmaterial \u2014 Materials, shading, and graph authoring\n read, list_parameters, set_parameter, create_instance, create,\n set_shading_model, set_base_color, connect_texture,\n add_expression, connect_expressions, connect_to_property,\n list_expressions, delete_expression, list_expression_types, recompile\n\nanimation \u2014 Anim assets, skeletons, montages, blendspaces\n read_anim_blueprint, read_montage, read_sequence, read_blendspace, list,\n create_montage, create_anim_blueprint, create_blendspace, add_notify,\n get_skeleton_info, list_sockets, list_skeletal_meshes, get_physics_asset,\n create_sequence, set_bone_keyframes, get_bone_transforms,\n set_montage_sequence, set_montage_properties\n\nlandscape \u2014 Terrain sculpting, painting, layers\n get_info, list_layers, sample, list_splines, get_component,\n sculpt, paint_layer, set_material, add_layer_info, import_heightmap\n\npcg \u2014 Procedural Content Generation graphs\n list_graphs, read_graph, read_node_settings, get_components,\n get_component_details, create_graph, add_node, connect_nodes,\n set_node_settings, remove_node, execute, add_volume\n\nfoliage \u2014 Foliage painting and types\n list_types, get_settings, sample, paint, erase, create_type, set_settings\n\nniagara \u2014 VFX systems and graph authoring\n list, get_info, spawn, set_parameter, create,\n create_emitter, add_emitter, list_emitters, set_emitter_property,\n list_modules, get_emitter_info\n\naudio \u2014 Sound assets and playback\n list, play_at_location, spawn_ambient, create_cue, create_metasound\n\nwidget \u2014 UMG widgets and editor utilities\n read_tree, get_details, set_property, list, read_animations,
|
|
1
|
+
export declare const SERVER_INSTRUCTIONS = "UE-MCP: Unreal Engine editor bridge (C++ plugin) \u2014 19 category tools covering 300+ actions.\n\nEvery tool takes an \"action\" parameter that selects the operation. Call project(action=\"get_status\") first.\n\n\u2550\u2550\u2550 QUICK START \u2550\u2550\u2550\n1. project(action=\"get_status\") \u2014 check if the editor is connected\n2. If not connected: editor(action=\"start_editor\") to launch UE\n3. level(action=\"get_outliner\") \u2014 see what's in the current level\n4. asset(action=\"list\") \u2014 browse project assets\n5. reflection(action=\"reflect_class\", className=\"StaticMeshActor\") \u2014 understand any UE class\n6. demo(action=\"step\", stepIndex=1) through 19 \u2014 run the Neon Shrine demo to see the bridge in action\n7. demo(action=\"cleanup\") \u2014 clean up after the demo\n\n\u2550\u2550\u2550 TOOLS & ACTIONS \u2550\u2550\u2550\n\nproject \u2014 Project status, config INI, C++ source\n get_status, set_project, get_info, read_config, search_config, list_config_tags,\n set_config, read_cpp_header, read_module, list_modules, search_cpp\n\nasset \u2014 Assets: list, search, CRUD, import, datatables, textures\n list, search, read, read_properties, duplicate, rename, move, delete, save,\n import_static_mesh, import_skeletal_mesh, import_animation, import_texture,\n read_datatable, create_datatable, reimport_datatable, list_textures,\n get_texture_info, set_texture_settings,\n add_socket, remove_socket, list_sockets\n\nblueprint \u2014 Blueprint reading, authoring, compilation\n read, list_variables, list_functions, read_graph, create, add_variable,\n set_variable_properties, create_function, delete_function, rename_function,\n add_node, delete_node, set_node_property, connect_pins, add_component,\n compile, list_node_types, search_node_types, create_interface, add_interface,\n add_event_dispatcher, list_graphs\n\nlevel \u2014 Level actors, selection, components, volumes, lights, splines\n get_outliner, place_actor, delete_actor, get_actor_details, move_actor,\n select, get_selected, add_component, set_component_property,\n get_current, load, save, list, create,\n spawn_volume, list_volumes, set_volume_properties,\n spawn_light, set_light_properties, build_lighting,\n get_spline_info, set_spline_points\n\nmaterial \u2014 Materials, shading, and graph authoring\n read, list_parameters, set_parameter, create_instance, create,\n set_shading_model, set_base_color, connect_texture,\n add_expression, connect_expressions, connect_to_property,\n list_expressions, delete_expression, list_expression_types, recompile\n\nanimation \u2014 Anim assets, skeletons, montages, blendspaces\n read_anim_blueprint, read_montage, read_sequence, read_blendspace, list,\n create_montage, create_anim_blueprint, create_blendspace, add_notify,\n get_skeleton_info, list_sockets, list_skeletal_meshes, get_physics_asset,\n create_sequence, set_bone_keyframes, get_bone_transforms,\n set_montage_sequence, set_montage_properties\n\nlandscape \u2014 Terrain sculpting, painting, layers\n get_info, list_layers, sample, list_splines, get_component,\n sculpt, paint_layer, set_material, add_layer_info, import_heightmap\n\npcg \u2014 Procedural Content Generation graphs\n list_graphs, read_graph, read_node_settings, get_components,\n get_component_details, create_graph, add_node, connect_nodes,\n set_node_settings, remove_node, execute, add_volume\n\nfoliage \u2014 Foliage painting and types\n list_types, get_settings, sample, paint, erase, create_type, set_settings\n\nniagara \u2014 VFX systems and graph authoring\n list, get_info, spawn, set_parameter, create,\n create_emitter, add_emitter, list_emitters, set_emitter_property,\n list_modules, get_emitter_info\n\naudio \u2014 Sound assets and playback\n list, play_at_location, spawn_ambient, create_cue, create_metasound\n\nwidget \u2014 UMG widgets and editor utilities\n read_tree, get_details, set_property (slot.* for layout), list, read_animations,\n create, add_widget, remove_widget, move_widget, list_classes,\n create_utility_widget, run_utility_widget,\n create_utility_blueprint, run_utility_blueprint\n\neditor \u2014 Console, Python, PIE, viewport, sequencer, perf, build pipeline, logs\n execute_command, execute_python, set_property, play_in_editor,\n get_runtime_value, hot_reload, undo, redo,\n get_perf_stats, run_stat, set_scalability, capture_screenshot,\n get_viewport, set_viewport, focus_on_actor,\n create_sequence, get_sequence_info, add_sequence_track, play_sequence,\n build_all, build_geometry, build_hlod, validate_assets,\n get_build_status, cook_content,\n get_log, search_log, get_message_log,\n set_dialog_policy, clear_dialog_policy, get_dialog_policy,\n list_dialogs, respond_to_dialog\n\nreflection \u2014 UE class/struct/enum reflection, gameplay tags\n reflect_class, reflect_struct, reflect_enum, list_classes,\n list_tags, create_tag\n\ngameplay \u2014 Physics, collision, navigation, input, behavior trees, AI, game framework\n set_collision_profile, set_simulate_physics, set_collision_enabled,\n set_physics_properties, rebuild_navigation, get_navmesh_info,\n project_to_nav, spawn_nav_modifier,\n create_input_action, create_input_mapping, list_input_assets,\n list_behavior_trees, get_behavior_tree_info,\n create_blackboard, create_behavior_tree,\n create_eqs_query, list_eqs_queries,\n add_perception, configure_sense,\n create_state_tree, list_state_trees, add_state_tree_component,\n create_smart_object_def, add_smart_object_component,\n create_game_mode, create_game_state, create_player_controller,\n create_player_state, create_hud, set_world_game_mode, get_framework_info\n\ngas \u2014 Gameplay Ability System\n add_asc, create_attribute_set, add_attribute,\n create_ability, set_ability_tags,\n create_effect, set_effect_modifier,\n create_cue, get_info\n\nnetworking \u2014 Replication and networking\n set_replicates, set_property_replicated, configure_net_frequency,\n set_dormancy, set_net_load_on_client, set_always_relevant,\n set_only_relevant_to_owner, configure_cull_distance,\n set_priority, set_replicate_movement, get_info\n\ndemo \u2014 Neon Shrine demo scene\n step, cleanup\n\nfeedback \u2014 Agent feedback submission\n submit\n\n\u2550\u2550\u2550 TIPS \u2550\u2550\u2550\n\u2022 Start with level(action=\"get_outliner\") or asset(action=\"list\") to discover what's in the project.\n\u2022 Use reflection(action=\"reflect_class\") to understand any UE class's properties.\n\u2022 asset(action=\"search\", query=\"/Game/Characters/*\") accepts wildcards.\n\u2022 For BP scripting: blueprint(action=\"search_node_types\") \u2192 blueprint(action=\"add_node\") \u2192 blueprint(action=\"connect_pins\").\n\u2022 editor(action=\"execute_python\") is the escape hatch for any Unreal Python API call.\n\u2022 Animation tools need a skeleton path \u2014 use animation(action=\"list_skeletal_meshes\") to find it.\n\u2022 Editor lifecycle: editor(action=\"stop_editor\") / editor(action=\"start_editor\") / editor(action=\"restart_editor\") manage the UE process.\n\u2022 editor(action=\"hot_reload\") triggers Live Coding compilation without restarting the editor.\n\u2022 editor(action=\"focus_on_actor\", actorLabel=\"MyActor\") snaps the viewport to any actor.\n\u2022 Log output: editor(action=\"get_log\", category=\"LogMCPBridge\") to see bridge-specific logs.\n\n\u2550\u2550\u2550 FEEDBACK \u2550\u2550\u2550\nIf you had to use editor(action=\"execute_python\") as a workaround because a native tool\ncouldn't handle the task, keep a mental note of what you did and why. When your task is\ncomplete, tell the user:\n \"I had to use custom Python scripts to [describe what]. Would you like to submit\n feedback to help improve ue-mcp?\"\nIf the user agrees, call feedback(action=\"submit\") with:\n \u2022 title \u2014 short, generic description of the gap (no project-specific details)\n \u2022 summary \u2014 what was attempted and why the native tool fell short\n \u2022 pythonWorkaround \u2014 the Python code that was used\n \u2022 idealTool \u2014 what tool/action should handle this natively\nThis creates a GitHub issue so the maintainers can add proper support.\n";
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package/dist/instructions.js
CHANGED
|
@@ -73,7 +73,8 @@ audio — Sound assets and playback
|
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73
73
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list, play_at_location, spawn_ambient, create_cue, create_metasound
|
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74
74
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75
75
|
widget — UMG widgets and editor utilities
|
|
76
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-
read_tree, get_details, set_property, list, read_animations,
|
|
76
|
+
read_tree, get_details, set_property (slot.* for layout), list, read_animations,
|
|
77
|
+
create, add_widget, remove_widget, move_widget, list_classes,
|
|
77
78
|
create_utility_widget, run_utility_widget,
|
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78
79
|
create_utility_blueprint, run_utility_blueprint
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79
80
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package/dist/instructions.js.map
CHANGED
|
@@ -1 +1 @@
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|
1
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-
{"version":3,"file":"instructions.js","sourceRoot":"","sources":["../src/instructions.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,mBAAmB,GAAG
|
|
1
|
+
{"version":3,"file":"instructions.js","sourceRoot":"","sources":["../src/instructions.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,mBAAmB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwJlC,CAAC"}
|
package/dist/project.js
CHANGED
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@@ -1,5 +1,6 @@
|
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1
1
|
import * as fs from "node:fs";
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|
2
2
|
import * as path from "node:path";
|
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3
|
+
import { McpError, ErrorCode } from "./errors.js";
|
|
3
4
|
export class ProjectContext {
|
|
4
5
|
projectPath = null;
|
|
5
6
|
projectName = null;
|
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@@ -18,7 +19,7 @@ export class ProjectContext {
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18
19
|
.readdirSync(inputPath)
|
|
19
20
|
.filter((f) => f.endsWith(".uproject"));
|
|
20
21
|
if (files.length === 0) {
|
|
21
|
-
throw new
|
|
22
|
+
throw new McpError(ErrorCode.NOT_FOUND, `No .uproject file found in ${inputPath}`);
|
|
22
23
|
}
|
|
23
24
|
this.projectPath = path.resolve(inputPath, files[0]);
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25
|
}
|
|
@@ -29,7 +30,7 @@ export class ProjectContext {
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30
|
}
|
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31
|
ensureLoaded() {
|
|
31
32
|
if (!this.isLoaded) {
|
|
32
|
-
throw new
|
|
33
|
+
throw new McpError(ErrorCode.PROJECT_NOT_LOADED, 'No project loaded. Pass the .uproject path as an argument in your MCP config, e.g. "args": ["C:/path/to/MyGame.uproject"]');
|
|
33
34
|
}
|
|
34
35
|
}
|
|
35
36
|
resolveContentPath(assetPath) {
|
package/dist/project.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"project.js","sourceRoot":"","sources":["../src/project.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,SAAS,CAAC;AAC9B,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;
|
|
1
|
+
{"version":3,"file":"project.js","sourceRoot":"","sources":["../src/project.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,SAAS,CAAC;AAC9B,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;AAClC,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAelD,MAAM,OAAO,cAAc;IACzB,WAAW,GAAkB,IAAI,CAAC;IAClC,WAAW,GAAkB,IAAI,CAAC;IAClC,UAAU,GAAkB,IAAI,CAAC;IACjC,iBAAiB,GAAkB,IAAI,CAAC;IACxC,MAAM,GAAgB,EAAE,CAAC;IAEzB,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC;IACnC,CAAC;IAED,UAAU,CAAC,SAAiB;QAC1B,IAAI,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,CAAC;YACpC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAC7C,CAAC;aAAM,CAAC;YACN,MAAM,KAAK,GAAG,EAAE;iBACb,WAAW,CAAC,SAAS,CAAC;iBACtB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC;YAC1C,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACvB,MAAM,IAAI,QAAQ,CAAC,SAAS,CAAC,SAAS,EAAE,8BAA8B,SAAS,EAAE,CAAC,CAAC;YACrF,CAAC;YACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,UAAU,EAAE,CAAC;IACpB,CAAC;IAED,YAAY;QACV,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACnB,MAAM,IAAI,QAAQ,CAChB,SAAS,CAAC,kBAAkB,EAC5B,2HAA2H,CAC5H,CAAC;QACJ,CAAC;IACH,CAAC;IAED,kBAAkB,CAAC,SAAiB;QAClC,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,UAAU,CAAC,SAAS,CAAC,EAAE,CAAC;YAC1B,IAAI,QAAQ,GAAG,eAAe,CAAC,SAAS,CAAC,CAAC;YAC1C,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC;gBACjE,QAAQ,IAAI,SAAS,CAAC;YACxB,CAAC;YACD,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAW,EAAE,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC;YAAE,OAAO,SAAS,CAAC;QACjD,IAAI,UAAU,GAAG,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC;YACrE,UAAU,IAAI,SAAS,CAAC;QAC1B,CAAC;QACD,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAW,EAAE,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,iBAAiB,CAAC,OAAe;QAC/B,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;YACxB,MAAM,QAAQ,GAAG,eAAe,CAAC,OAAO,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;YAC9D,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAW,EAAE,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7D,CAAC;QACD,MAAM,cAAc,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QACvD,IAAI,cAAc;YAAE,OAAO,cAAc,CAAC;QAC1C,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC;YAAE,OAAO,OAAO,CAAC;QAC7C,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAW,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;IACpG,CAAC;IAED,sBAAsB,CAAC,YAAoB;QACzC,IAAI,CAAC,IAAI,CAAC,UAAU;YAAE,OAAO,YAAY,CAAC;QAC1C,MAAM,UAAU,GAAG,YAAY,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QACpD,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QACxD,IAAI,UAAU,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,CAAC;YACvC,MAAM,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;YACjF,OAAO,QAAQ,GAAG,QAAQ,CAAC;QAC7B,CAAC;QACD,MAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,CAAC;QAC5D,IAAI,UAAU;YAAE,OAAO,UAAU,CAAC;QAClC,OAAO,YAAY,CAAC;IACtB,CAAC;IAED,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAClE,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACvE,CAAC;IAED,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACxE,CAAC;IAED,eAAe;QACb,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC;YAAE,OAAO,EAAE,CAAC;QACnE,MAAM,OAAO,GAAiB,EAAE,CAAC;QACjC,SAAS,IAAI,CAAC,GAAW;YACvB,KAAK,MAAM,KAAK,IAAI,EAAE,CAAC,WAAW,CAAC,GAAG,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;gBACjE,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;oBAAE,SAAS;gBACnC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;gBACxC,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;gBAC9C,MAAM,UAAU,GAAG,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;gBAC5E,IAAI,UAAU,IAAI,EAAE,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;oBAC5C,OAAO,CAAC,IAAI,CAAC;wBACX,IAAI,EAAE,KAAK,CAAC,IAAI;wBAChB,UAAU;wBACV,UAAU,EAAE,IAAI,KAAK,CAAC,IAAI,GAAG;qBAC9B,CAAC,CAAC;gBACL,CAAC;qBAAM,IAAI,CAAC,UAAU,EAAE,CAAC;oBACvB,IAAI,CAAC,IAAI,CAAC,CAAC;gBACb,CAAC;YACH,CAAC;QACH,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACtB,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,iBAAiB,CAAC,SAAiB;QACjC,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QACvC,MAAM,UAAU,GAAG,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QACjD,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;YAC7B,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC;gBAC7C,MAAM,IAAI,GAAG,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;gBACxD,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;YAC1E,CAAC;YACD,IAAI,UAAU,KAAK,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,UAAU,KAAK,IAAI,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC;gBAC1E,OAAO,MAAM,CAAC,UAAU,CAAC;YAC3B,CAAC;QACH,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,qBAAqB,CAAC,YAAoB;QACxC,MAAM,UAAU,GAAG,YAAY,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QACpD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC;YAC5C,MAAM,WAAW,GAAG,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;YAC1D,IAAI,UAAU,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,CAAC;gBACvC,MAAM,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;gBACjF,OAAO,MAAM,CAAC,UAAU,GAAG,QAAQ,CAAC;YACtC,CAAC;QACH,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEO,aAAa;QACnB,IAAI,CAAC,IAAI,CAAC,WAAW;YAAE,OAAO;QAC9B,IAAI,CAAC;YACH,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC;YACpE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC;QAC1D,CAAC;QAAC,MAAM,CAAC;YACP,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAChC,CAAC;IACH,CAAC;IAEO,UAAU;QAChB,IAAI,CAAC,IAAI,CAAC,UAAU;YAAE,OAAO;QAC7B,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,cAAc,CAAC,CAAC;QAC9D,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,UAAU,CAAC;YAAE,OAAO;QACvC,IAAI,CAAC;YACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC;YAC/D,OAAO,CAAC,KAAK,CAAC,+BAA+B,UAAU,EAAE,CAAC,CAAC;QAC7D,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACX,OAAO,CAAC,KAAK,CAAC,0CAA0C,CAAC,YAAY,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAChG,CAAC;IACH,CAAC;CACF;AAED,SAAS,UAAU,CAAC,CAAS;IAC3B,OAAO,CACL,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,KAAK,OAAO,CACtD,CAAC;AACJ,CAAC;AAED,SAAS,eAAe,CAAC,CAAS;IAChC,IAAI,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC;QAAE,OAAO,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC9C,IAAI,CAAC,CAAC,WAAW,EAAE,KAAK,OAAO;QAAE,OAAO,EAAE,CAAC;IAC3C,OAAO,CAAC,CAAC;AACX,CAAC"}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import { z } from "zod";
|
|
2
|
+
export declare const Vec3: z.ZodObject<{
|
|
3
|
+
x: z.ZodNumber;
|
|
4
|
+
y: z.ZodNumber;
|
|
5
|
+
z: z.ZodNumber;
|
|
6
|
+
}, "strip", z.ZodTypeAny, {
|
|
7
|
+
x: number;
|
|
8
|
+
y: number;
|
|
9
|
+
z: number;
|
|
10
|
+
}, {
|
|
11
|
+
x: number;
|
|
12
|
+
y: number;
|
|
13
|
+
z: number;
|
|
14
|
+
}>;
|
|
15
|
+
export declare const Rotator: z.ZodObject<{
|
|
16
|
+
pitch: z.ZodNumber;
|
|
17
|
+
yaw: z.ZodNumber;
|
|
18
|
+
roll: z.ZodNumber;
|
|
19
|
+
}, "strip", z.ZodTypeAny, {
|
|
20
|
+
pitch: number;
|
|
21
|
+
yaw: number;
|
|
22
|
+
roll: number;
|
|
23
|
+
}, {
|
|
24
|
+
pitch: number;
|
|
25
|
+
yaw: number;
|
|
26
|
+
roll: number;
|
|
27
|
+
}>;
|
|
28
|
+
export declare const Color: z.ZodObject<{
|
|
29
|
+
r: z.ZodNumber;
|
|
30
|
+
g: z.ZodNumber;
|
|
31
|
+
b: z.ZodNumber;
|
|
32
|
+
a: z.ZodOptional<z.ZodNumber>;
|
|
33
|
+
}, "strip", z.ZodTypeAny, {
|
|
34
|
+
r: number;
|
|
35
|
+
g: number;
|
|
36
|
+
b: number;
|
|
37
|
+
a?: number | undefined;
|
|
38
|
+
}, {
|
|
39
|
+
r: number;
|
|
40
|
+
g: number;
|
|
41
|
+
b: number;
|
|
42
|
+
a?: number | undefined;
|
|
43
|
+
}>;
|
|
44
|
+
export declare const Quat: z.ZodObject<{
|
|
45
|
+
x: z.ZodNumber;
|
|
46
|
+
y: z.ZodNumber;
|
|
47
|
+
z: z.ZodNumber;
|
|
48
|
+
w: z.ZodNumber;
|
|
49
|
+
}, "strip", z.ZodTypeAny, {
|
|
50
|
+
x: number;
|
|
51
|
+
y: number;
|
|
52
|
+
z: number;
|
|
53
|
+
w: number;
|
|
54
|
+
}, {
|
|
55
|
+
x: number;
|
|
56
|
+
y: number;
|
|
57
|
+
z: number;
|
|
58
|
+
w: number;
|
|
59
|
+
}>;
|
package/dist/schemas.js
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { z } from "zod";
|
|
2
|
+
// ── Composite types ──────────────────────────────────────────────────────────
|
|
3
|
+
// Shared UE geometry types used across many tool schemas.
|
|
4
|
+
export const Vec3 = z.object({ x: z.number(), y: z.number(), z: z.number() });
|
|
5
|
+
export const Rotator = z.object({ pitch: z.number(), yaw: z.number(), roll: z.number() });
|
|
6
|
+
export const Color = z.object({ r: z.number(), g: z.number(), b: z.number(), a: z.number().optional() });
|
|
7
|
+
export const Quat = z.object({ x: z.number(), y: z.number(), z: z.number(), w: z.number() });
|
|
8
|
+
//# sourceMappingURL=schemas.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"schemas.js","sourceRoot":"","sources":["../src/schemas.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAExB,gFAAgF;AAChF,0DAA0D;AAE1D,MAAM,CAAC,MAAM,IAAI,GAAG,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;AAC9E,MAAM,CAAC,MAAM,OAAO,GAAG,CAAC,CAAC,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;AAC1F,MAAM,CAAC,MAAM,KAAK,GAAG,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;AACzG,MAAM,CAAC,MAAM,IAAI,GAAG,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC"}
|
package/dist/tools/animation.js
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { z } from "zod";
|
|
2
2
|
import { categoryTool, bp } from "../types.js";
|
|
3
|
+
import { Vec3, Quat } from "../schemas.js";
|
|
3
4
|
export const animationTool = categoryTool("animation", "Animation assets, skeletons, montages, blendspaces, anim blueprints, physics assets.", {
|
|
4
5
|
read_anim_blueprint: bp("read_anim_blueprint"),
|
|
5
6
|
read_montage: bp("read_anim_montage", (p) => ({ assetPath: p.assetPath })),
|
|
@@ -26,6 +27,18 @@ export const animationTool = categoryTool("animation", "Animation assets, skelet
|
|
|
26
27
|
set_state_animation: bp("set_state_animation"),
|
|
27
28
|
set_transition_blend: bp("set_transition_blend"),
|
|
28
29
|
read_state_machine: bp("read_state_machine"),
|
|
30
|
+
// AnimGraph inspection (#23 / #91)
|
|
31
|
+
read_anim_graph: bp("read_anim_graph"),
|
|
32
|
+
// Float curve authoring (#79 / #24)
|
|
33
|
+
add_curve: bp("add_curve"),
|
|
34
|
+
// Montage slot & section editing (#78, #27)
|
|
35
|
+
set_montage_slot: bp("set_montage_slot"),
|
|
36
|
+
add_montage_section: bp("add_montage_section"),
|
|
37
|
+
// IK Rig (#93)
|
|
38
|
+
create_ik_rig: bp("create_ik_rig"),
|
|
39
|
+
read_ik_rig: bp("read_ik_rig"),
|
|
40
|
+
// Control Rig (#11)
|
|
41
|
+
list_control_rig_variables: bp("list_control_rig_variables"),
|
|
29
42
|
}, `- read_anim_blueprint: Read AnimBP structure. Params: assetPath
|
|
30
43
|
- read_montage: Read montage. Params: assetPath
|
|
31
44
|
- read_sequence: Read anim sequence. Params: assetPath
|
|
@@ -49,7 +62,14 @@ export const animationTool = categoryTool("animation", "Animation assets, skelet
|
|
|
49
62
|
- add_transition: Add directed transition between states. Params: assetPath, stateMachineName, fromState, toState
|
|
50
63
|
- set_state_animation: Assign anim asset to state. Params: assetPath, stateMachineName, stateName, animAssetPath
|
|
51
64
|
- set_transition_blend: Set blend type/duration on transition. Params: assetPath, stateMachineName, fromState, toState, blendDuration?, blendLogic? (Standard|Inertialization)
|
|
52
|
-
- read_state_machine: Read state machine topology. Params: assetPath, stateMachineName
|
|
65
|
+
- read_state_machine: Read state machine topology. Params: assetPath, stateMachineName
|
|
66
|
+
- read_anim_graph: Read AnimBP AnimGraph nodes with properties & pins. Params: assetPath, graphName? (default: AnimGraph)
|
|
67
|
+
- add_curve: Add float curve to AnimSequence. Params: assetPath, curveName, curveType? (default: float)
|
|
68
|
+
- set_montage_slot: Set slot name on a montage track. Params: assetPath, slotName, trackIndex? (default: 0)
|
|
69
|
+
- add_montage_section: Add composite section to montage. Params: assetPath, sectionName, startTime?, linkedSection?
|
|
70
|
+
- create_ik_rig: Create IKRigDefinition asset. Params: name, skeletalMeshPath, packagePath?
|
|
71
|
+
- read_ik_rig: Read IK Rig chains, solvers, skeleton. Params: assetPath
|
|
72
|
+
- list_control_rig_variables: List ControlRig variables and hierarchy. Params: assetPath`, {
|
|
53
73
|
assetPath: z.string().optional(),
|
|
54
74
|
directory: z.string().optional(),
|
|
55
75
|
recursive: z.boolean().optional(),
|
|
@@ -81,11 +101,22 @@ export const animationTool = categoryTool("animation", "Animation assets, skelet
|
|
|
81
101
|
blendDuration: z.number().optional(),
|
|
82
102
|
blendLogic: z.string().optional().describe("Standard or Inertialization"),
|
|
83
103
|
graphName: z.string().optional().describe("Target graph name (default: AnimGraph)"),
|
|
104
|
+
// Curve params (#79 / #24)
|
|
105
|
+
curveName: z.string().optional().describe("Curve name for add_curve"),
|
|
106
|
+
curveType: z.string().optional().describe("Curve type (default: float)"),
|
|
107
|
+
// Montage slot & section params (#78, #27)
|
|
108
|
+
slotName: z.string().optional().describe("Slot name for set_montage_slot"),
|
|
109
|
+
trackIndex: z.number().optional().describe("Slot track index (default: 0)"),
|
|
110
|
+
sectionName: z.string().optional().describe("Section name for add_montage_section"),
|
|
111
|
+
startTime: z.number().optional().describe("Start time for montage section"),
|
|
112
|
+
linkedSection: z.string().optional().describe("Next section name to link to"),
|
|
113
|
+
// IK Rig params (#93)
|
|
114
|
+
skeletalMeshPath: z.string().optional().describe("Path to skeletal mesh for create_ik_rig"),
|
|
84
115
|
keyframes: z.array(z.object({
|
|
85
116
|
frame: z.number(),
|
|
86
|
-
location:
|
|
87
|
-
rotation:
|
|
88
|
-
scale:
|
|
117
|
+
location: Vec3.optional(),
|
|
118
|
+
rotation: Quat.optional(),
|
|
119
|
+
scale: Vec3.optional(),
|
|
89
120
|
})).optional(),
|
|
90
121
|
});
|
|
91
122
|
//# sourceMappingURL=animation.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"animation.js","sourceRoot":"","sources":["../../src/tools/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AACxB,OAAO,EAAE,YAAY,EAAE,EAAE,EAAgB,MAAM,aAAa,CAAC;
|
|
1
|
+
{"version":3,"file":"animation.js","sourceRoot":"","sources":["../../src/tools/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AACxB,OAAO,EAAE,YAAY,EAAE,EAAE,EAAgB,MAAM,aAAa,CAAC;AAC7D,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAE3C,MAAM,CAAC,MAAM,aAAa,GAAY,YAAY,CAChD,WAAW,EACX,sFAAsF,EACtF;IACE,mBAAmB,EAAG,EAAE,CAAC,qBAAqB,CAAC;IAC/C,YAAY,EAAU,EAAE,CAAC,mBAAmB,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;IAClF,aAAa,EAAS,EAAE,CAAC,oBAAoB,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;IACnF,eAAe,EAAO,EAAE,CAAC,iBAAiB,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;IAChF,IAAI,EAAkB,EAAE,CAAC,kBAAkB,CAAC;IAC5C,cAAc,EAAQ,EAAE,CAAC,qBAAqB,CAAC;IAC/C,qBAAqB,EAAE,EAAE,CAAC,uBAAuB,CAAC;IAClD,iBAAiB,EAAK,EAAE,CAAC,mBAAmB,CAAC;IAC7C,UAAU,EAAY,EAAE,CAAC,iBAAiB,CAAC;IAC3C,iBAAiB,EAAK,EAAE,CAAC,mBAAmB,CAAC;IAC7C,YAAY,EAAU,EAAE,CAAC,cAAc,CAAC;IACxC,oBAAoB,EAAE,EAAE,CAAC,sBAAsB,CAAC;IAChD,iBAAiB,EAAK,EAAE,CAAC,wBAAwB,CAAC;IAClD,eAAe,EAAO,EAAE,CAAC,iBAAiB,CAAC;IAC3C,kBAAkB,EAAI,EAAE,CAAC,oBAAoB,CAAC;IAC9C,mBAAmB,EAAG,EAAE,CAAC,qBAAqB,CAAC;IAC/C,oBAAoB,EAAE,EAAE,CAAC,sBAAsB,CAAC;IAChD,sBAAsB,EAAE,EAAE,CAAC,wBAAwB,CAAC;IAEpD,0BAA0B;IAC1B,oBAAoB,EAAE,EAAE,CAAC,sBAAsB,CAAC;IAChD,SAAS,EAAa,EAAE,CAAC,WAAW,CAAC;IACrC,cAAc,EAAQ,EAAE,CAAC,gBAAgB,CAAC;IAC1C,mBAAmB,EAAG,EAAE,CAAC,qBAAqB,CAAC;IAC/C,oBAAoB,EAAE,EAAE,CAAC,sBAAsB,CAAC;IAChD,kBAAkB,EAAI,EAAE,CAAC,oBAAoB,CAAC;IAE9C,mCAAmC;IACnC,eAAe,EAAO,EAAE,CAAC,iBAAiB,CAAC;IAE3C,oCAAoC;IACpC,SAAS,EAAa,EAAE,CAAC,WAAW,CAAC;IAErC,4CAA4C;IAC5C,gBAAgB,EAAM,EAAE,CAAC,kBAAkB,CAAC;IAC5C,mBAAmB,EAAG,EAAE,CAAC,qBAAqB,CAAC;IAE/C,eAAe;IACf,aAAa,EAAS,EAAE,CAAC,eAAe,CAAC;IACzC,WAAW,EAAW,EAAE,CAAC,aAAa,CAAC;IAEvC,oBAAoB;IACpB,0BAA0B,EAAE,EAAE,CAAC,4BAA4B,CAAC;CAC7D,EACD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;yFA8BuF,EACvF;IACE,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAChC,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAChC,SAAS,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE;IACjC,gBAAgB,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACvC,YAAY,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACnC,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAC3B,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAClC,cAAc,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACrC,YAAY,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACnC,UAAU,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACjC,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAClC,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAClC,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAChC,cAAc,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACrC,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAChC,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAC9B,QAAQ,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAC/B,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAChC,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAChC,QAAQ,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAC/B,SAAS,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE;IACzC,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,0DAA0D,CAAC;IACvG,uBAAuB;IACvB,gBAAgB,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACvC,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAChC,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAChC,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAC9B,aAAa,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,0CAA0C,CAAC;IACzF,aAAa,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACpC,UAAU,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,6BAA6B,CAAC;IACzE,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,wCAAwC,CAAC;IACnF,2BAA2B;IAC3B,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,0BAA0B,CAAC;IACrE,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,6BAA6B,CAAC;IACxE,2CAA2C;IAC3C,QAAQ,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,gCAAgC,CAAC;IAC1E,UAAU,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,+BAA+B,CAAC;IAC3E,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,sCAAsC,CAAC;IACnF,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,gCAAgC,CAAC;IAC3E,aAAa,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,8BAA8B,CAAC;IAC7E,sBAAsB;IACtB,gBAAgB,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,yCAAyC,CAAC;IAC3F,SAAS,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC;QAC1B,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE;QACjB,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE;QACzB,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE;QACzB,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE;KACvB,CAAC,CAAC,CAAC,QAAQ,EAAE;CACf,CACF,CAAC"}
|
package/dist/tools/asset.js
CHANGED
|
@@ -2,6 +2,7 @@ import * as fs from "node:fs";
|
|
|
2
2
|
import * as path from "node:path";
|
|
3
3
|
import { z } from "zod";
|
|
4
4
|
import { categoryTool, bp } from "../types.js";
|
|
5
|
+
import { Vec3, Rotator } from "../schemas.js";
|
|
5
6
|
export const assetTool = categoryTool("asset", "Asset management: list, search, read, CRUD, import meshes/textures, datatables.", {
|
|
6
7
|
list: {
|
|
7
8
|
handler: async (ctx, p) => {
|
|
@@ -96,10 +97,11 @@ export const assetTool = categoryTool("asset", "Asset management: list, search,
|
|
|
96
97
|
add_socket: bp("add_socket"),
|
|
97
98
|
remove_socket: bp("remove_socket"),
|
|
98
99
|
list_sockets: bp("list_sockets", (p) => ({ assetPath: p.assetPath })),
|
|
100
|
+
reload_package: bp("reload_package"),
|
|
99
101
|
}, `- list: List assets in directory. Params: directory?, typeFilter?, recursive?
|
|
100
102
|
- search: Search by name/class/path. Params: query, directory?, maxResults?, searchAll? (set searchAll=true to search all content roots including plugin paths like /GASP/, not just /Game/)
|
|
101
103
|
- read: Read asset via reflection. Params: assetPath
|
|
102
|
-
- read_properties: Read
|
|
104
|
+
- read_properties: Read asset properties with values. Params: assetPath, propertyName? (single prop), includeValues? (true to get all values)
|
|
103
105
|
- duplicate: Duplicate asset. Params: sourcePath, destinationPath
|
|
104
106
|
- rename: Rename asset. Params: assetPath, newName
|
|
105
107
|
- move: Move asset. Params: sourcePath, destinationPath
|
|
@@ -120,7 +122,8 @@ export const assetTool = categoryTool("asset", "Asset management: list, search,
|
|
|
120
122
|
- set_texture_settings: Set texture settings. Params: assetPath, settings
|
|
121
123
|
- add_socket: Add socket to StaticMesh or SkeletalMesh. Params: assetPath, socketName, boneName? (skeletal only), relativeLocation?, relativeRotation?, relativeScale?
|
|
122
124
|
- remove_socket: Remove socket by name. Params: assetPath, socketName
|
|
123
|
-
- list_sockets: List sockets on a mesh. Params: assetPath
|
|
125
|
+
- list_sockets: List sockets on a mesh. Params: assetPath
|
|
126
|
+
- reload_package: Force reload an asset package from disk. Params: assetPath`, {
|
|
124
127
|
assetPath: z.string().optional().describe("Asset path"),
|
|
125
128
|
directory: z.string().optional(), query: z.string().optional(),
|
|
126
129
|
maxResults: z.number().optional(), typeFilter: z.string().optional(),
|
|
@@ -140,12 +143,13 @@ export const assetTool = categoryTool("asset", "Asset management: list, search,
|
|
|
140
143
|
rowFilter: z.string().optional(), rowStruct: z.string().optional(),
|
|
141
144
|
jsonPath: z.string().optional(), jsonString: z.string().optional(),
|
|
142
145
|
exportName: z.string().optional(), propertyName: z.string().optional(),
|
|
146
|
+
includeValues: z.boolean().optional().describe("Include property values in read_properties"),
|
|
143
147
|
settings: z.record(z.unknown()).optional(),
|
|
144
148
|
assetPaths: z.array(z.string()).optional().describe("Array of asset paths (for recenter_pivot batch — first mesh sets reference pivot)"),
|
|
145
149
|
socketName: z.string().optional().describe("Socket name"),
|
|
146
150
|
boneName: z.string().optional().describe("Bone name (for skeletal mesh sockets)"),
|
|
147
|
-
relativeLocation:
|
|
148
|
-
relativeRotation:
|
|
149
|
-
relativeScale:
|
|
151
|
+
relativeLocation: Vec3.optional().describe("Socket relative location"),
|
|
152
|
+
relativeRotation: Rotator.optional().describe("Socket relative rotation"),
|
|
153
|
+
relativeScale: Vec3.optional().describe("Socket relative scale"),
|
|
150
154
|
});
|
|
151
155
|
//# sourceMappingURL=asset.js.map
|
package/dist/tools/asset.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"asset.js","sourceRoot":"","sources":["../../src/tools/asset.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,SAAS,CAAC;AAC9B,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;AAClC,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AACxB,OAAO,EAAE,YAAY,EAAE,EAAE,EAAgB,MAAM,aAAa,CAAC;
|
|
1
|
+
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|
package/dist/tools/audio.js
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { z } from "zod";
|
|
2
2
|
import { categoryTool, bp } from "../types.js";
|
|
3
|
+
import { Vec3 } from "../schemas.js";
|
|
3
4
|
export const audioTool = categoryTool("audio", "Audio: sound assets, playback, ambient sounds, SoundCues, MetaSounds.", {
|
|
4
5
|
list: bp("list_sound_assets"),
|
|
5
6
|
play_at_location: bp("play_sound_at_location"),
|
|
@@ -13,7 +14,7 @@ export const audioTool = categoryTool("audio", "Audio: sound assets, playback, a
|
|
|
13
14
|
- create_metasound: Create MetaSoundSource. Params: name, packagePath?`, {
|
|
14
15
|
directory: z.string().optional(), recursive: z.boolean().optional(),
|
|
15
16
|
soundPath: z.string().optional(),
|
|
16
|
-
location:
|
|
17
|
+
location: Vec3.optional(),
|
|
17
18
|
volumeMultiplier: z.number().optional(),
|
|
18
19
|
pitchMultiplier: z.number().optional(),
|
|
19
20
|
label: z.string().optional(),
|
package/dist/tools/audio.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"audio.js","sourceRoot":"","sources":["../../src/tools/audio.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AACxB,OAAO,EAAE,YAAY,EAAE,EAAE,EAAgB,MAAM,aAAa,CAAC;
|
|
1
|
+
{"version":3,"file":"audio.js","sourceRoot":"","sources":["../../src/tools/audio.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AACxB,OAAO,EAAE,YAAY,EAAE,EAAE,EAAgB,MAAM,aAAa,CAAC;AAC7D,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAErC,MAAM,CAAC,MAAM,SAAS,GAAY,YAAY,CAC5C,OAAO,EACP,uEAAuE,EACvE;IACE,IAAI,EAAe,EAAE,CAAC,mBAAmB,CAAC;IAC1C,gBAAgB,EAAG,EAAE,CAAC,wBAAwB,CAAC;IAC/C,aAAa,EAAM,EAAE,CAAC,qBAAqB,CAAC;IAC5C,UAAU,EAAS,EAAE,CAAC,kBAAkB,CAAC;IACzC,gBAAgB,EAAG,EAAE,CAAC,yBAAyB,CAAC;CACjD,EACD;;;;uEAIqE,EACrE;IACE,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,EAAE,SAAS,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE;IACnE,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAChC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE;IACzB,gBAAgB,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACvC,eAAe,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IACtC,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAC5B,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAC3B,WAAW,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;IAClC,aAAa,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;CACrC,CACF,CAAC"}
|