ue-mcp 0.4.28 → 0.4.29
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package/package.json
CHANGED
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@@ -35,9 +35,9 @@
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35
35
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#include "AnimStateTransitionNode.h"
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36
36
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#include "AnimStateEntryNode.h"
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37
37
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#include "AnimationStateMachineGraph.h"
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38
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+
#include "AnimGraphNode_AssetPlayerBase.h"
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38
39
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#include "AnimGraphNode_SequencePlayer.h"
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39
40
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#include "AnimGraphNode_BlendSpacePlayer.h"
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40
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-
#include "AnimGraphNode_Inertialization.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/KismetEditorUtilities.h"
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43
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@@ -1697,14 +1697,19 @@ TSharedPtr<FJsonValue> FAnimationHandlers::CreateStateMachine(const TSharedPtr<F
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1697
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1698
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// Create the state machine container node in the AnimGraph
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UAnimGraphNode_StateMachine* SMNode = NewObject<UAnimGraphNode_StateMachine>(TargetGraph);
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1700
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-
SMNode->GetStateMachineNode()->SetStateMachineName(FName(*Name));
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1700
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TargetGraph->AddNode(SMNode, false, false);
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SMNode->CreateNewGuid();
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1703
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-
SMNode->PostPlacedNewNode();
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1702
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+
SMNode->PostPlacedNewNode(); // This creates the EditorStateMachineGraph sub-graph
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SMNode->AllocateDefaultPins();
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SMNode->NodePosX = 200;
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SMNode->NodePosY = 0;
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1706
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1707
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// Rename the state machine graph to the desired name
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1708
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if (SMNode->EditorStateMachineGraph)
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1709
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{
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1710
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SMNode->EditorStateMachineGraph->Rename(*Name);
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1711
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}
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1712
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+
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1708
1713
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CompileAndSave(AnimBP);
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1709
1714
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1710
1715
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Result->SetStringField(TEXT("assetPath"), AssetPath);
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@@ -1992,7 +1997,7 @@ TSharedPtr<FJsonValue> FAnimationHandlers::SetStateAnimation(const TSharedPtr<FJ
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1992
1997
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SeqPlayer->PostPlacedNewNode();
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1998
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SeqPlayer->AllocateDefaultPins();
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}
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1995
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-
SeqPlayer->
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2000
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+
SeqPlayer->SetAnimationAsset(Seq);
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}
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2002
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else if (UBlendSpace* BS = Cast<UBlendSpace>(AnimAsset))
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{
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@@ -2004,7 +2009,7 @@ TSharedPtr<FJsonValue> FAnimationHandlers::SetStateAnimation(const TSharedPtr<FJ
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2004
2009
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BSPlayer->PostPlacedNewNode();
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BSPlayer->AllocateDefaultPins();
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2011
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}
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2007
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-
BSPlayer->
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2012
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BSPlayer->SetAnimationAsset(BS);
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2008
2013
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}
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2009
2014
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else
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2010
2015
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{
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@@ -2177,18 +2182,11 @@ TSharedPtr<FJsonValue> FAnimationHandlers::ReadStateMachine(const TSharedPtr<FJs
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2177
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{
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2178
2183
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for (UEdGraphNode* Inner : State->BoundGraph->Nodes)
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{
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2180
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-
if (
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2181
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-
{
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2182
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-
if (UAnimSequence* Seq = SP->GetSequencePlayerNode()->GetSequence())
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2183
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{
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2184
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StateObj->SetStringField(TEXT("animAsset"), Seq->GetPathName());
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2185
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-
}
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2186
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-
}
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2187
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-
else if (UAnimGraphNode_BlendSpacePlayer* BSP = Cast<UAnimGraphNode_BlendSpacePlayer>(Inner))
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2185
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if (UAnimGraphNode_AssetPlayerBase* AssetNode = Cast<UAnimGraphNode_AssetPlayerBase>(Inner))
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2188
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{
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2189
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-
if (
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2187
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if (UAnimationAsset* Asset = AssetNode->GetAnimationAsset())
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2190
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{
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2191
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-
StateObj->SetStringField(TEXT("animAsset"),
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2189
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+
StateObj->SetStringField(TEXT("animAsset"), Asset->GetPathName());
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2192
2190
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}
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2193
2191
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}
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2194
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}
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