ucode-agent 1.64.0 → 1.67.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +662 -21
- package/LICENSE-DOCS +404 -0
- package/NOTICE +47 -0
- package/README.md +104 -13
- package/package.json +4 -3
- package/skills/LICENSE +19 -0
- package/src/core/attach.js +1 -0
- package/src/core/commands.js +1 -0
- package/src/core/context.js +1 -0
- package/src/core/csscheck.js +1 -0
- package/src/core/doctor.js +1 -0
- package/src/core/failure.js +1 -0
- package/src/core/genericcheck.js +1 -0
- package/src/core/git.js +1 -0
- package/src/core/headless.js +1 -0
- package/src/core/history.js +1 -0
- package/src/core/htmlcheck.js +1 -0
- package/src/core/jslogic.js +1 -0
- package/src/core/lessons.js +1 -0
- package/src/core/livelog.js +1 -0
- package/src/core/login.js +1 -0
- package/src/core/loop.js +4064 -3887
- package/src/core/mcp.js +1 -0
- package/src/core/mcpcli.js +1 -0
- package/src/core/openable.js +1 -0
- package/src/core/opener.js +1 -0
- package/src/core/provider.js +1 -0
- package/src/core/relink.js +1 -0
- package/src/core/scope.js +1 -0
- package/src/core/settings.js +1 -0
- package/src/core/skills.js +1 -0
- package/src/core/snapshot.js +1 -0
- package/src/core/stuck.js +1 -0
- package/src/core/terminal.js +257 -0
- package/src/core/tests.js +1 -0
- package/src/core/undo.js +1 -0
- package/src/core/updater.js +1 -0
- package/src/core/version.js +1 -0
- package/src/core/voice.js +1 -0
- package/src/core/window.js +1 -0
- package/src/tools/blocks.js +1 -0
- package/src/tools/browser.js +1 -0
- package/src/tools/cache.js +1 -0
- package/src/tools/deploy.js +1 -0
- package/src/tools/files.js +1 -0
- package/src/tools/fuzzy.js +1 -0
- package/src/tools/index.js +5 -0
- package/src/tools/rename.js +1 -0
- package/src/tools/scaffold.js +1 -0
- package/src/tools/search.js +1 -0
- package/src/tools/shared.js +2 -1
- package/src/tools/shell.js +1 -0
- package/src/tools/symbols.js +1 -0
- package/src/tools/types.js +1 -0
- package/src/tools/web.js +1 -0
- package/src/ui/activity.js +3 -2
- package/src/ui/markdown.js +1 -0
- package/src/ui/plain.js +4 -3
- package/src/ui/screen.js +2012 -1833
- package/src/ui/theme.js +151 -11
- package/templates/LICENSE +23 -0
- package/ucode.js +1 -0
- package/LICENSE-APACHE +0 -202
package/src/ui/theme.js
CHANGED
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@@ -1,3 +1,4 @@
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// SPDX-License-Identifier: AGPL-3.0-only - ucode, made and tested by om dixit. Additional terms: see NOTICE.
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/**
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* theme.js — colour, boxes, and the string maths that keeps a terminal frame
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* from tearing.
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@@ -9,12 +10,17 @@
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*/
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import chalk from 'chalk';
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import { readFileSync, writeFileSync, mkdirSync, renameSync } from 'node:fs';
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import os from 'node:os';
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import path from 'node:path';
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// One hue, three weights. Anything that needs a fourth is asking for emphasis
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// it has not earned.
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-
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-
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export
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// it has not earned. The hue is the user's to change ("make ucode orange"):
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// these are `let`, so every module that imported them sees a new look the
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// moment applyLook() runs - see the "Your look" section below.
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export let blue = chalk.hex('#4d8dff'); // structure: borders, the caret, the wordmark
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export let sky = chalk.hex('#8fbcff'); // secondary: labels that still matter
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export let deep = chalk.hex('#2f6fe0'); // pressed, quiet, behind
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export const dim = chalk.dim;
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/**
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@@ -25,7 +31,7 @@ export const dim = chalk.dim;
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* terminal fonts visibly thicker, which is enough to separate "where you type"
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* from "what you are reading" without a second colour.
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*/
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export
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export let edge = chalk.hex('#4d8dff').bold;
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/**
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* The colour level to use for a stream, or null to leave chalk's guess alone.
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@@ -87,8 +93,8 @@ export const BANNER_WIDTH = Math.max(...BANNER.map((r) => r.length));
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* the page. chalk downshifts the hex to whatever the terminal actually has, so
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* on a 16-colour terminal this is flat blue again rather than nothing.
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*/
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-
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let GRADIENT_TOP = [0x8f, 0xbc, 0xff]; // sky, at the crown
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let GRADIENT_BOTTOM = [0x2f, 0x6f, 0xe0]; // deep, in the shadow
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export function bannerRGB(row, rows = BANNER.length) {
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const t = rows > 1 ? Math.min(1, Math.max(0, row / (rows - 1))) : 0;
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@@ -121,14 +127,16 @@ export const RAIL = '▌';
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* once: it is the width of the word, the way a diff's tint is the width of the
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* line it marks.
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*/
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export
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-
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export let BUILD_CHIP = chalk.bgHex('#4d8dff').hex('#0b1220').bold;
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/** The chosen row in a popup: the accent, the width of the popup. */
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export let SELECTED = chalk.bgHex('#4d8dff').hex('#0b1220');
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export let PLAN_CHIP = chalk.bgHex('#24344f').hex('#8fbcff').bold;
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export const modeChip = (mode) =>
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mode === 'plan' ? PLAN_CHIP(' PLAN ') : BUILD_CHIP(' BUILD ');
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/** The "+ file" button beside the mode chip, in the quieter of the two chip styles. */
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export
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export let ADD_CHIP = PLAN_CHIP(' + file ');
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/** The mic button beside it: quiet when idle, red while it is listening. */
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const LISTEN_CHIP = chalk.bgHex('#e5484d').hex('#ffffff').bold;
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@@ -138,7 +146,7 @@ export const micChip = (state) =>
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: PLAN_CHIP(' mic ');
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/** The spinner. Braille dots, because they animate in place without jitter. */
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export
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export let SPINNER = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
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// ---------------------------------------------------------------------------
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// Boxes
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@@ -870,3 +878,135 @@ function withinRoom(text, room = ANSWER_ROOM) {
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}
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return (out.trim() || text.slice(0, room)).trim();
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}
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// ---------------------------------------------------------------------------
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// Your look
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// ---------------------------------------------------------------------------
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/**
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* ucode's look is the user's to change, by asking: "make yourself orange",
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* "a calmer spinner". It is a small file of choices rather than an edit to
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* this one, so it survives every update and can never break ucode - a value
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* that does not parse is simply ignored.
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*
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* { "accent": "#ff8c2b", "light": "#ffb454", "deep": "#c2410c", "spinner": "dots" }
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*
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* Only accent is needed; light and deep are worked out from it.
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*/
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export const LOOK_FILE = process.env.UCODE_LOOK_FILE || path.join(os.homedir(), '.ucode', 'theme.json');
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export const SPINNERS = {
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dots: ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'],
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line: ['-', '\\', '|', '/'],
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arc: ['◜', '◠', '◝', '◞', '◡', '◟'],
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circle: ['◐', '◓', '◑', '◒'],
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square: ['◰', '◳', '◲', '◱'],
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bounce: ['⠁', '⠂', '⠄', '⠂'],
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pulse: ['·', '•', '●', '•'],
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star: ['✶', '✸', '✹', '✺', '✹', '✸'],
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};
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export const DEFAULT_LOOK = Object.freeze({
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accent: '#4d8dff', light: '#8fbcff', deep: '#2f6fe0', spinner: 'dots',
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});
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/**
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* The author's credit under the logo. Not part of the look: asked for a red
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* theme, the model once wrote "bright red theme" over it. It is also the
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* attribution the licence's additional terms require every copy to keep (see
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* NOTICE), so nothing a user or a model asks for can change it.
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*/
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export const CREDIT = 'made and tested by om dixit';
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const NAMED = {
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red: '#ef4444', orange: '#f97316', amber: '#f59e0b', gold: '#eab308', yellow: '#facc15', lime: '#84cc16',
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green: '#22c55e', emerald: '#10b981', teal: '#14b8a6', cyan: '#06b6d4', sky: '#0ea5e9', blue: '#4d8dff',
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indigo: '#6366f1', violet: '#8b5cf6', purple: '#a855f7', magenta: '#d946ef', pink: '#ec4899', rose: '#f43f5e',
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white: '#f5f5f5', grey: '#9ca3af', gray: '#9ca3af', silver: '#c0c0c0', black: '#111111', brown: '#a16207',
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coral: '#ff7f50', salmon: '#fa8072', navy: '#1e3a8a', maroon: '#9f1239', olive: '#65a30d', mint: '#6ee7b7',
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lavender: '#c4b5fd', peach: '#fdba74', crimson: '#dc143c', turquoise: '#40e0d0',
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};
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/** '#abc', '#aabbcc', 'rgb(1,2,3)' or a colour name, as '#rrggbb' - or null. */
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export function normaliseColour(value) {
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const v = String(value ?? '').trim().toLowerCase();
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if (NAMED[v]) return NAMED[v];
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const short = /^#?([0-9a-f])([0-9a-f])([0-9a-f])$/.exec(v);
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if (short) return `#${short[1]}${short[1]}${short[2]}${short[2]}${short[3]}${short[3]}`;
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const long = /^#?([0-9a-f]{6})$/.exec(v);
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if (long) return `#${long[1]}`;
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const rgb = /^rgb\(\s*(\d{1,3})[\s,]+(\d{1,3})[\s,]+(\d{1,3})\s*\)$/.exec(v);
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if (rgb && rgb.slice(1).every((n) => Number(n) <= 255)) {
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return `#${rgb.slice(1).map((n) => Number(n).toString(16).padStart(2, '0')).join('')}`;
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}
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return null;
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}
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export const hexRGB = (hex) => [1, 3, 5].map((i) => parseInt(hex.slice(i, i + 2), 16));
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const rgbHex = (rgb) => `#${rgb.map((v) => Math.round(v).toString(16).padStart(2, '0')).join('')}`;
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/** Part of the way from one colour to another: t = 0 is a, 1 is b. */
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export const mixHex = (a, b, t) => rgbHex(hexRGB(a).map((v, i) => v + (hexRGB(b)[i] - v) * t));
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/** The look in the file, or nothing. Never throws. */
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export function readLook(file = LOOK_FILE) {
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try {
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const data = JSON.parse(readFileSync(file, 'utf8'));
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return data && typeof data === 'object' && !Array.isArray(data) ? data : {};
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} catch {
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return {};
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}
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}
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/** The current look, filled out: what applyLook settled on. */
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export let look = { ...DEFAULT_LOOK };
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/** Put a look on screen. Missing or broken values fall back to the default. */
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export function applyLook(wanted = {}) {
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const accent = normaliseColour(wanted.accent) ?? DEFAULT_LOOK.accent;
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const own = accent !== DEFAULT_LOOK.accent;
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const light = normaliseColour(wanted.light) ?? (own ? mixHex(accent, '#ffffff', 0.45) : DEFAULT_LOOK.light);
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const deepHex = normaliseColour(wanted.deep) ?? (own ? mixHex(accent, '#000000', 0.25) : DEFAULT_LOOK.deep);
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const spinner = SPINNERS[wanted.spinner] ? wanted.spinner : DEFAULT_LOOK.spinner;
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look = { accent, light, deep: deepHex, spinner };
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blue = chalk.hex(accent);
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sky = chalk.hex(light);
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deep = chalk.hex(deepHex);
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edge = chalk.hex(accent).bold;
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theme.blue = blue;
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theme.sky = sky;
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theme.deep = deep;
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GRADIENT_TOP = hexRGB(light);
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GRADIENT_BOTTOM = hexRGB(deepHex);
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BUILD_CHIP = chalk.bgHex(accent).hex('#0b1220').bold;
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SELECTED = chalk.bgHex(accent).hex('#0b1220');
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PLAN_CHIP = chalk.bgHex(mixHex(deepHex, '#0b1220', 0.65)).hex(light).bold;
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ADD_CHIP = PLAN_CHIP(' + file ');
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SPINNER = SPINNERS[spinner];
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return look;
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}
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/**
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* Change the look and keep it: `changes` are merged into what is saved, a key
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* set to null goes back to its default, and { reset: true } starts over.
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*/
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export function saveLook(changes = {}, { reset = false, file = LOOK_FILE } = {}) {
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// Only what the look still has: an old "byline" in the file goes on the next save.
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const merged = reset ? {} : Object.fromEntries(Object.entries(readLook(file)).filter(([key]) => key in DEFAULT_LOOK));
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for (const [key, value] of Object.entries(changes)) {
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if (!(key in DEFAULT_LOOK)) continue;
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if (value === null || value === '') delete merged[key];
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else merged[key] = value;
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}
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// An accent alone gets its own light and dark steps, not the old ones.
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if ('accent' in changes && !('light' in changes)) delete merged.light;
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if ('accent' in changes && !('deep' in changes)) delete merged.deep;
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mkdirSync(path.dirname(file), { recursive: true });
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const temp = `${file}.${process.pid}.tmp`;
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writeFileSync(temp, `${JSON.stringify(merged, null, 2)}\n`);
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renameSync(temp, file);
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return applyLook(merged);
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}
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applyLook(readLook());
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@@ -0,0 +1,23 @@
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MIT No Attribution
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Copyright 2026 Om Dixit
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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---
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Files generated with shadcn/ui (the components in next-shadcn) remain under
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Apache License
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