ucode-agent 1.35.0 → 1.36.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "ucode-agent",
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- "version": "1.35.0",
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+ "version": "1.36.0",
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  "description": "ucode - a terminal coding agent that reads, edits and runs your code, on NVIDIA and Cohere models.",
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  "type": "module",
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  "main": "ucode.js",
package/src/core/loop.js CHANGED
@@ -19,6 +19,7 @@ import { testRunnerFor, relatedCommand, summariseFailures } from './tests.js';
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  import { LogWatch } from './livelog.js';
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  import { checkHtml } from './htmlcheck.js';
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  import { runningServers } from '../tools/shell.js';
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+ import { beginTurn, undoTurn, changedCount } from './undo.js';
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  import { spawn } from 'node:child_process';
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  import {
@@ -1076,6 +1077,10 @@ export class Agent {
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  }
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  async turn(input) {
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+ // From here every file this turn writes keeps a copy of how it was, so
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+ // /undo can put the whole turn back.
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+ beginTurn();
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+ this.lookedThisTurn = false;
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  forgetReviews(); // a new request: its apps get a fresh design review
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  const images = await this.attachImages(input);
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  this.push(images.length
@@ -1642,6 +1647,14 @@ export class Agent {
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  // are still built by the tool — the model reads them in the result — they
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  // simply do not go on screen.
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  if (out.diff?.length) this.ui.diffStat?.(countDiff(out.diff));
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+ // A look is the most thorough thing ucode runs — two widths, screenshots,
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+ // a designer's review, and now the app actually driven — and it was the
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+ // quietest line on screen, saying only that it had happened. Its verdict
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+ // goes on the same line, the way a change carries its two numbers.
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+ if (call.name === 'look_at_app') {
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+ const found = /^(\d+) problem/.exec(out.summary ?? '');
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+ this.ui.runStat?.(found ? `${found[1]} to fix` : 'clean');
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+ }
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  this.push({ role: 'tool', toolCallId: call.id, name: call.name, content: out.content + this.stuckNote(call, { out }) });
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  }
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@@ -1978,9 +1991,59 @@ export class Agent {
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  const live = await this.liveErrors();
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  if (live) problems.push(live);
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+ // Then look at it, in the same pass that type-checks — not when the model
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+ // remembers to. A check that runs only when it is asked for reports
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+ // nothing on exactly the builds that needed it, and this is the only one
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+ // that opens the page, presses its buttons and finds out whether any of it
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+ // actually works.
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+ if (!problems.length) {
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+ const seen = await this.lookOnceThisTurn(root, changed);
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+ if (seen) problems.push(seen);
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+ }
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+
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  return problems.length ? problems.join('\n\n') : null;
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  }
1983
2006
 
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+ /**
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+ * Open what was just built and report what is wrong with it, once a turn.
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+ *
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+ * Points at a dev server when one is running; otherwise serves the folder
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+ * holding the page that changed, which is the only way the default
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+ * three-file starter gets looked at at all — it has no server to point at.
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+ * Only for a turn that touched something with a page in it: there is nothing
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+ * to open after a change to a utility module.
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+ *
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+ * Never throws. A browser that will not start is a reason to skip the look,
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+ * never a reason to fail the turn that built the app.
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+ */
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+ async lookOnceThisTurn(root, changed) {
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+ if (this.lookedThisTurn) return null;
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+
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+ const pages = [...changed].filter((f) => /\.(?:html?|tsx|jsx)$/i.test(f));
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+ if (!pages.length) return null;
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+ this.lookedThisTurn = true;
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+
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+ try {
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+ const { lookAtApp, withStaticServer } = await import('../tools/browser.js');
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+ const look = async (url) => {
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+ this.ui.toolCall(`Looking at ${url} on a phone and a desktop`);
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+ const out = await lookAtApp({ url });
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+ const found = /^(\d+) problem/.exec(out.summary ?? '');
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+ this.ui.runStat?.(found ? `${found[1]} to fix` : 'clean');
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+ return found ? `I opened the app and looked at it:\n\n${out.content}` : null;
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+ };
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+
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+ const server = runningServers().at(-1);
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+ if (server?.url) return await look(server.url);
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+
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+ const html = pages.find((f) => /\.html?$/i.test(f));
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+ if (!html) return null;
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+ return await withStaticServer(path.dirname(path.resolve(root, html)), look);
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+ } catch {
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+ return null;
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+ }
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+ }
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+
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  /**
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  * Anything the running app has complained about since the last look. A dev
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  * server knows about a broken import the moment it happens; without this
@@ -2145,6 +2208,7 @@ export class Agent {
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  case '/search': return this.cmdSearch(arg);
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  case '/copy': return this.cmdCopy();
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  case '/stats': return this.cmdStats();
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+ case '/undo': return this.cmdUndo();
2148
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  case '/doctor': return this.cmdDoctor();
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  case '/look': return this.cmdLook(arg);
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  case '/deploy': return this.cmdDeploy(arg);
@@ -2187,9 +2251,33 @@ ${out.content}` });
2187
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  }
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  }
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2253
 
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+ /**
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+ * Put every file the last turn wrote back the way it was.
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+ *
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+ * The one thing an agent that edits your files on its own has to have. It
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+ * covers the last turn only — the state you want back is almost always the
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+ * one that just happened — and it says how many files it touched rather than
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+ * listing them, the way everything else here reports work.
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+ */
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+ async cmdUndo() {
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+ const count = changedCount();
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+ if (!count) {
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+ this.ui.note('nothing to undo — the last turn changed no files.');
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+ return;
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+ }
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+
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+ const { restored, removed, failed } = await undoTurn();
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+ const parts = [];
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+ if (restored.length) parts.push(`${restored.length} file${restored.length === 1 ? '' : 's'} put back`);
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+ if (removed.length) parts.push(`${removed.length} removed`);
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+ this.ui.write(` ${theme.ok('✓')} ${parts.join(', ') || 'nothing to do'}`);
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+ for (const f of failed) this.ui.write(theme.error(` could not undo ${f}`));
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+ }
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+
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  cmdHelp() {
2191
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  const rows = [
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  ['/help', 'this list'],
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+ ['/undo', 'put back every file the last turn changed'],
2193
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  ['/stats', 'time, steps and tokens this session'],
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  ['/doctor', 'check that everything ucode needs is working'],
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  ['/look [url]', 'open the running app and report what is on the page'],
@@ -0,0 +1,81 @@
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+ /**
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+ * undo.js — what every file looked like before this turn touched it.
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+ *
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+ * ucode edits files on its own. Until now there was no way back from that: a
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+ * turn that went wrong left the work in whatever state it reached, and the
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+ * only recovery was git, if the project had git and the user had committed.
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+ * An agent that writes to your disk without an undo is asking for a kind of
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+ * trust it has not earned.
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+ *
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+ * So the original of every file is kept the first time a turn writes to it —
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+ * the first time only, because the point of an undo is the state before the
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+ * turn, not before the last of six edits to the same file. A file that did not
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+ * exist is remembered as absent, and undoing removes it again.
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+ *
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+ * Kept in memory, for one turn. Persisting it would be a different feature
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+ * with a different set of questions (how many turns, where, how big), and the
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+ * turn you want back is almost always the one that just happened.
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+ */
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+
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+ import fs from 'node:fs/promises';
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+ import path from 'node:path';
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+
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+ /** abs path -> the contents before this turn, or null when it did not exist. */
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+ let before = new Map();
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+ let armed = false;
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+
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+ /** A new turn: nothing remembered yet, and from here on writes are recorded. */
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+ export function beginTurn() {
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+ before = new Map();
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+ armed = true;
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+ }
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+
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+ /**
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+ * Remember a file as it is now, if this turn has not already seen it.
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+ *
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+ * Reading before every write costs one stat and one read on files that are
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+ * about to be rewritten anyway. Never throws: failing to record an undo is a
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+ * reason to have no undo, never a reason to fail the write.
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+ */
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+ export async function remember(abs) {
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+ if (!armed || before.has(abs)) return;
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+ try {
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+ before.set(abs, await fs.readFile(abs, 'utf8'));
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+ } catch {
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+ before.set(abs, null); // did not exist, so undoing means deleting it
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+ }
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+ }
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+
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+ /** How many files this turn has changed so far. */
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+ export function changedCount() {
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+ return before.size;
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+ }
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+
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+ /**
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+ * Put every file back the way it was, and say what was done.
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+ *
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+ * Returns { restored, removed, failed } rather than throwing, because a
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+ * partial undo is still worth reporting: knowing four of five files went back
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+ * is the difference between fixing one thing by hand and wondering.
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+ */
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+ export async function undoTurn() {
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+ const out = { restored: [], removed: [], failed: [] };
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+
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+ for (const [abs, text] of before) {
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+ try {
66
+ if (text === null) {
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+ await fs.rm(abs, { force: true });
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+ out.removed.push(abs);
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+ } else {
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+ await fs.mkdir(path.dirname(abs), { recursive: true }).catch(() => {});
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+ await fs.writeFile(abs, text, 'utf8');
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+ out.restored.push(abs);
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+ }
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+ } catch (err) {
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+ out.failed.push(`${abs}: ${err.message}`);
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+ }
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+ }
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+
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+ before = new Map();
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+ return out;
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+ }
@@ -14,6 +14,7 @@
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14
  */
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15
 
16
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  import { promises as fs } from 'node:fs';
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+ import fsSync from 'node:fs';
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18
  import path from 'node:path';
18
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  import { ToolFailure } from '../core/failure.js';
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  import { ask } from '../core/provider.js';
@@ -271,6 +272,42 @@ async function useTheApp(page) {
271
272
  return { tried, worked: moved(before, after) };
272
273
  }
273
274
 
275
+ /**
276
+ * Serve a folder over http just long enough to look at it.
277
+ *
278
+ * The default starter has no dev server — three files that open straight from
279
+ * disk — so there was nothing for the checker to point at, and the most
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+ * thorough thing ucode runs could not run on the apps it makes most often. A
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+ * static server on an ephemeral port costs nothing and closes again the
282
+ * moment the look is done.
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+ */
284
+ export async function withStaticServer(dir, fn) {
285
+ const http = await import('node:http');
286
+ const root = path.resolve(dir);
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+ const types = {
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+ '.html': 'text/html', '.css': 'text/css', '.js': 'text/javascript',
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+ '.json': 'application/json', '.svg': 'image/svg+xml', '.png': 'image/png',
290
+ };
291
+
292
+ const server = http.createServer((req, res) => {
293
+ const rel = (req.url === '/' ? '/index.html' : req.url).split('?')[0];
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+ const file = path.join(root, decodeURIComponent(rel));
295
+ if (!file.startsWith(root)) { res.writeHead(403); res.end(); return; }
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+ fsSync.readFile(file, (err, buf) => {
297
+ if (err) { res.writeHead(404); res.end('not found'); return; }
298
+ res.writeHead(200, { 'content-type': types[path.extname(file).toLowerCase()] ?? 'text/plain' });
299
+ res.end(buf);
300
+ });
301
+ });
302
+
303
+ await new Promise((resolve) => server.listen(0, '127.0.0.1', resolve));
304
+ try {
305
+ return await fn(`http://127.0.0.1:${server.address().port}`);
306
+ } finally {
307
+ server.close();
308
+ }
309
+ }
310
+
274
311
  export async function lookAtApp({ url, paths = ['/'] }) {
275
312
  const base = String(url ?? '').trim().replace(/\/+$/, '');
276
313
  if (!LOCAL.test(`${base}/`)) {
@@ -8,6 +8,7 @@
8
8
  */
9
9
 
10
10
  import { promises as fs } from 'node:fs';
11
+ import { remember } from '../core/undo.js';
11
12
  import path from 'node:path';
12
13
  import { ToolFailure } from '../core/failure.js';
13
14
  import {
@@ -297,6 +298,7 @@ async function put(target, content, { diffMax = 16 } = {}) {
297
298
 
298
299
  try {
299
300
  await fs.mkdir(path.dirname(target.abs), { recursive: true });
301
+ await remember(target.abs);
300
302
  await fs.writeFile(target.abs, content, 'utf8');
301
303
  } catch (err) {
302
304
  throw fsFailure(err, attempted, target.show);
@@ -555,6 +557,7 @@ export async function editFile({ path: p, old_string, new_string }) {
555
557
  });
556
558
 
557
559
  try {
560
+ await remember(target.abs);
558
561
  await fs.writeFile(target.abs, text, 'utf8');
559
562
  } catch (err) {
560
563
  throw fsFailure(err, attempted, target.show);
@@ -628,6 +631,7 @@ export async function multiEdit({ path: p, edits }) {
628
631
  }
629
632
 
630
633
  try {
634
+ await remember(target.abs);
631
635
  await fs.writeFile(target.abs, text, 'utf8');
632
636
  } catch (err) {
633
637
  throw fsFailure(err, attempted, target.show);
@@ -716,7 +720,8 @@ export async function editFiles({ files }) {
716
720
 
717
721
  for (const { target, text } of planned) {
718
722
  try {
719
- await fs.writeFile(target.abs, text, 'utf8');
723
+ await remember(target.abs);
724
+ await fs.writeFile(target.abs, text, 'utf8');
720
725
  } catch (err) {
721
726
  throw fsFailure(err, `editing ${target.show}`, target.show);
722
727
  }
package/src/ui/screen.js CHANGED
@@ -60,7 +60,7 @@ export function isLabel(text) {
60
60
  export const COMMANDS = [
61
61
  '/help', '/model', '/models', '/session', '/sessions', '/resume',
62
62
  '/new', '/remember', '/skills', '/clear', '/search', '/copy', '/exit',
63
- '/stats', '/doctor', '/deploy', '/look',
63
+ '/stats', '/doctor', '/deploy', '/look', '/undo',
64
64
  ];
65
65
 
66
66
  // ANSI ----------------------------------------------------------------------
@@ -473,6 +473,19 @@ export class Screen {
473
473
  * there buries the answer under a copy of something already on disk, so
474
474
  * what is kept is the shape of the change: how much arrived, how much left.
475
475
  */
476
+ /**
477
+ * A one-word verdict on the step that just ran — "clean", "3 to fix".
478
+ *
479
+ * Same rule as diffStat: it goes on the line that named the step. Nothing
480
+ * goes underneath a bullet, and a result line per tool doubles the height of
481
+ * the transcript to say "ok".
482
+ */
483
+ runStat(text) {
484
+ if (!this.run || !text) return;
485
+ this.run.stat = text;
486
+ this.paintRun();
487
+ }
488
+
476
489
  diffStat({ added = 0, removed = 0 } = {}) {
477
490
  if (!this.run) return;
478
491
  this.run.added += added;
package/src/ui/theme.js CHANGED
@@ -481,10 +481,16 @@ export const groupTarget = (label) => String(label ?? '').trim().split(/\s+/).sl
481
481
  * asLabel() already: run that over this and its regexes would be reading
482
482
  * escape sequences instead of the last word.
483
483
  */
484
- export function runLine({ label, count = 1, targets = [], added = 0, removed = 0 }) {
484
+ export function runLine({ label, count = 1, targets = [], added = 0, removed = 0, stat = '' }) {
485
+ // What came of the step, in the same place a change puts its two numbers:
486
+ // on the line that named the step, never underneath it. A look that found
487
+ // three things to fix is the one fact worth carrying out of a look, and
488
+ // without it the most thorough check ucode runs is the quietest thing on
489
+ // screen — it opens the app at two widths, screenshots both and has them
490
+ // reviewed, and said nothing about any of it.
485
491
  const counts = added || removed
486
492
  ? ` ${chalk.hex('#3fb950')(`+${added}`)} ${chalk.hex('#f2939c')(`-${removed}`)}`
487
- : '';
493
+ : (stat ? ` ${sky(stat)}` : '');
488
494
  if (count <= 1) return `${paintStep(label)}${counts}`;
489
495
 
490
496
  const g = GROUPS[groupKind(label)];