uapp-communication-sdk 1.0.0-dev.95 → 1.0.0-dev.97

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "uapp-communication-sdk",
3
- "version": "1.0.0-dev.95",
3
+ "version": "1.0.0-dev.97",
4
4
  "description": "Embeddable Communication Hub widgets (chat, feed, bookings, schedule).",
5
5
  "type": "module",
6
6
  "types": "./types/sdk/index.d.ts",
@@ -1 +1 @@
1
- {"version":3,"file":"CallCenter.d.ts","sourceRoot":"","sources":["../../../../../../src/features/calls/presentation/CallCenter.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAqB,MAAM,OAAO,CAAC;AAU7D;;;;GAIG;AACH,eAAO,MAAM,UAAU,QAAO,YAAY,GAAG,IAyF5C,CAAC"}
1
+ {"version":3,"file":"CallCenter.d.ts","sourceRoot":"","sources":["../../../../../../src/features/calls/presentation/CallCenter.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAAqB,MAAM,OAAO,CAAC;AAU7D;;;;GAIG;AACH,eAAO,MAAM,UAAU,QAAO,YAAY,GAAG,IA0F5C,CAAC"}
@@ -1,26 +1,38 @@
1
+ import type { CallPhase } from '../store/call-store';
1
2
  /**
2
- * How often a client in a connected call reports that it is still there. Matches the backend's
3
+ * How often a client in a CONNECTED call reports that it is still there. Matches the backend's
3
4
  * `CallConsts.HeartbeatIntervalSeconds` — the server's freshness and reclaim windows are sized as
4
5
  * multiples of this, so the two must not drift apart.
5
6
  */
6
7
  export declare const CALL_HEARTBEAT_INTERVAL_MS = 15000;
7
8
  /**
8
- * Keeps the server informed that this client is still in the call, and listens to what it says back.
9
+ * The far faster cadence while a call is merely RINGING (`CallConsts.RingingHeartbeatIntervalSeconds`).
9
10
  *
10
- * <p><b>Why it exists.</b> A call leaves Active only when a client asks it to, and the case that broke
11
- * was the one where neither client can ask: both networks drop, so both people went on reading as "in a
12
- * call" indefinitely with nothing anywhere to correct it. The server cannot observe the difference
13
- * a dropped connection looks exactly like a closed laptop, and the media runs through the provider where
14
- * it cannot look at all. A beat is the only positive evidence it ever gets.</p>
11
+ * <p>Ringing is short and rare, so the extra traffic is trivial; what it buys is the only thing that
12
+ * makes a caller's disappearance detectable in seconds rather than in most of a minute the case where
13
+ * somebody closes the tab straight after dialling and the other person's phone rings on for a call with
14
+ * nobody behind it. During a conversation the opposite trade applies: it runs for minutes or hours, and
15
+ * beating fast would buy nothing.</p>
16
+ */
17
+ export declare const CALL_RINGING_HEARTBEAT_INTERVAL_MS = 3000;
18
+ /**
19
+ * Keeps the server informed that this client is still on this call, and listens to what it says back.
20
+ *
21
+ * <p><b>Why it exists.</b> A call leaves its live states only when a client asks it to, and the cases
22
+ * that broke were the ones where no client can ask: both networks drop mid-call and both people go on
23
+ * reading as "in a call" indefinitely; or a caller closes the tab and the callee's phone rings on for a
24
+ * call nobody is behind. The server cannot observe the difference — a dropped connection looks exactly
25
+ * like a closed laptop, and the media runs through the provider where it cannot look at all. A beat is
26
+ * the only positive evidence it ever gets.</p>
15
27
  *
16
28
  * <p><b>And the other direction.</b> The reply says whether the call still exists. A call can end while
17
29
  * this client is unreachable — the other party hung up during a blip, or the server reclaimed it — and
18
- * the push announcing that reached nobody, with nothing to repeat it. Without reading the reply, a client
19
- * returning from a blip would hold a dead call on screen until the person closed it themselves.</p>
30
+ * the push announcing that reached nobody, with nothing to repeat it. Without reading the reply, a
31
+ * client returning from a blip would hold a dead call on screen until the person closed it themselves.</p>
20
32
  *
21
33
  * <p>A failed beat is deliberately NOT treated as evidence of anything. The network wobbling is exactly
22
- * when beats fail, and tearing the call down on one lost request would end calls that are perfectly fine.
23
- * Only an explicit "this call is over" from the server ends anything here.</p>
34
+ * when beats fail, and tearing the call down on one lost request would end calls that are perfectly
35
+ * fine. Only an explicit "this call is over" from the server ends anything here.</p>
24
36
  */
25
- export declare const useCallHeartbeat: (callId: string | null, isActive: boolean) => void;
37
+ export declare const useCallHeartbeat: (callId: string | null, phase: CallPhase) => void;
26
38
  //# sourceMappingURL=use-call-heartbeat.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"use-call-heartbeat.d.ts","sourceRoot":"","sources":["../../../../../../src/features/calls/presentation/use-call-heartbeat.ts"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,eAAO,MAAM,0BAA0B,QAAS,CAAC;AAEjD;;;;;;;;;;;;;;;;;GAiBG;AACH,eAAO,MAAM,gBAAgB,GAAI,QAAQ,MAAM,GAAG,IAAI,EAAE,UAAU,OAAO,KAAG,IA2C3E,CAAC"}
1
+ {"version":3,"file":"use-call-heartbeat.d.ts","sourceRoot":"","sources":["../../../../../../src/features/calls/presentation/use-call-heartbeat.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAGrD;;;;GAIG;AACH,eAAO,MAAM,0BAA0B,QAAS,CAAC;AAEjD;;;;;;;;GAQG;AACH,eAAO,MAAM,kCAAkC,OAAQ,CAAC;AAgBxD;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,gBAAgB,GAAI,QAAQ,MAAM,GAAG,IAAI,EAAE,OAAO,SAAS,KAAG,IA4C1E,CAAC"}