typescript-to-gdscript 0.1.0 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +232 -104
- package/dist/cli/convert.d.ts.map +1 -1
- package/dist/cli/convert.js +15 -5
- package/dist/cli/convert.js.map +1 -1
- package/dist/converter/common/index.d.ts +17 -1
- package/dist/converter/common/index.d.ts.map +1 -1
- package/dist/converter/common/index.js +69 -19
- package/dist/converter/common/index.js.map +1 -1
- package/dist/converter/ts-to-gd/access-rewrite.d.ts +40 -0
- package/dist/converter/ts-to-gd/access-rewrite.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/access-rewrite.js +124 -0
- package/dist/converter/ts-to-gd/access-rewrite.js.map +1 -0
- package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/class-members.js +5 -5
- package/dist/converter/ts-to-gd/class-members.js.map +1 -1
- package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/expressions.js +32 -8
- package/dist/converter/ts-to-gd/expressions.js.map +1 -1
- package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/file-scope.js +1 -1
- package/dist/converter/ts-to-gd/file-scope.js.map +1 -1
- package/dist/converter/ts-to-gd/gd-getset.js +2 -2
- package/dist/converter/ts-to-gd/gd-getset.js.map +1 -1
- package/dist/converter/ts-to-gd/index.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/index.js +1 -0
- package/dist/converter/ts-to-gd/index.js.map +1 -1
- package/dist/converter/ts-to-gd/parameters.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/parameters.js +2 -2
- package/dist/converter/ts-to-gd/parameters.js.map +1 -1
- package/dist/converter/ts-to-gd/statements.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/statements.js +1 -1
- package/dist/converter/ts-to-gd/statements.js.map +1 -1
- package/dist/typings/override-system.d.ts.map +1 -1
- package/dist/typings/override-system.js +6 -0
- package/dist/typings/override-system.js.map +1 -1
- package/dist/watcher/check.d.ts +87 -0
- package/dist/watcher/check.d.ts.map +1 -0
- package/dist/watcher/check.js +209 -0
- package/dist/watcher/check.js.map +1 -0
- package/dist/watcher/heal.d.ts +66 -0
- package/dist/watcher/heal.d.ts.map +1 -0
- package/dist/watcher/heal.js +132 -0
- package/dist/watcher/heal.js.map +1 -0
- package/dist/watcher/index.d.ts +1 -0
- package/dist/watcher/index.d.ts.map +1 -1
- package/dist/watcher/index.js +48 -52
- package/dist/watcher/index.js.map +1 -1
- package/package.json +6 -1
- package/typings/classes/AccessibilityServer.d.ts +1 -1
- package/typings/classes/AnimationLibrary.d.ts +4 -4
- package/typings/classes/AnimationNodeBlendSpace1D.d.ts +28 -2
- package/typings/classes/AnimationNodeBlendSpace2D.d.ts +28 -2
- package/typings/classes/AreaLight3D.d.ts +37 -0
- package/typings/classes/AudioEffectInstance.d.ts +1 -1
- package/typings/classes/AudioStreamRandomizer.d.ts +10 -0
- package/typings/classes/Basis.d.ts +2 -2
- package/typings/classes/CPUParticles2D.d.ts +2 -2
- package/typings/classes/CPUParticles3D.d.ts +2 -2
- package/typings/classes/CanvasItem.d.ts +15 -0
- package/typings/classes/CodeEdit.d.ts +2 -0
- package/typings/classes/CollisionObject2D.d.ts +2 -2
- package/typings/classes/Container.d.ts +1 -0
- package/typings/classes/Control.d.ts +68 -9
- package/typings/classes/Curve.d.ts +26 -1
- package/typings/classes/Curve2D.d.ts +15 -0
- package/typings/classes/Curve3D.d.ts +20 -0
- package/typings/classes/DirAccess.d.ts +6 -1
- package/typings/classes/DisplayServer.d.ts +35 -10
- package/typings/classes/DrawableTexture2D.d.ts +0 -4
- package/typings/classes/EditorCommandPalette.d.ts +0 -2
- package/typings/classes/EditorContextMenuPlugin.d.ts +4 -0
- package/typings/classes/EditorDock.d.ts +2 -3
- package/typings/classes/EditorExportPlatform.d.ts +4 -2
- package/typings/classes/EditorExportPlugin.d.ts +2 -0
- package/typings/classes/EditorFeatureProfile.d.ts +1 -1
- package/typings/classes/EditorInspector.d.ts +10 -0
- package/typings/classes/EditorInterface.d.ts +2 -2
- package/typings/classes/EditorNode3DGizmoPlugin.d.ts +4 -0
- package/typings/classes/EditorPlugin.d.ts +4 -4
- package/typings/classes/EditorResourcePicker.d.ts +2 -1
- package/typings/classes/EditorSceneFormatImporter.d.ts +23 -0
- package/typings/classes/EditorSettings.d.ts +44 -7
- package/typings/classes/EditorTranslationParserPlugin.d.ts +4 -0
- package/typings/classes/EditorVCSInterface.d.ts +6 -2
- package/typings/classes/FileDialog.d.ts +15 -0
- package/typings/classes/Font.d.ts +13 -1
- package/typings/classes/FontVariation.d.ts +10 -0
- package/typings/classes/GDScript.d.ts +8 -0
- package/typings/classes/GDScriptLanguageProtocol.d.ts +25 -0
- package/typings/classes/GDScriptSyntaxHighlighter.d.ts +6 -0
- package/typings/classes/GDScriptTextDocument.d.ts +27 -0
- package/typings/classes/GDScriptWorkspace.d.ts +17 -0
- package/typings/classes/GPUParticles2D.d.ts +2 -2
- package/typings/classes/GPUParticles3D.d.ts +15 -2
- package/typings/classes/Geometry2D.d.ts +2 -2
- package/typings/classes/Image.d.ts +6 -4
- package/typings/classes/ImageFormatLoader.d.ts +5 -0
- package/typings/classes/Input.d.ts +11 -2
- package/typings/classes/InputEventMouseMotion.d.ts +2 -2
- package/typings/classes/ItemList.d.ts +20 -0
- package/typings/classes/IterateIK3D.d.ts +6 -3
- package/typings/classes/JavaClassWrapper.d.ts +13 -0
- package/typings/classes/JavaScriptBridge.d.ts +1 -1
- package/typings/classes/Label.d.ts +1 -0
- package/typings/classes/LabelSettings.d.ts +25 -0
- package/typings/classes/Light3D.d.ts +1 -1
- package/typings/classes/Logger.d.ts +1 -1
- package/typings/classes/LookAtModifier3D.d.ts +1 -1
- package/typings/classes/MenuButton.d.ts +35 -0
- package/typings/classes/MeshLibrary.d.ts +2 -0
- package/typings/classes/MovieWriter.d.ts +2 -0
- package/typings/classes/MultiplayerPeerExtension.d.ts +9 -9
- package/typings/classes/Node.d.ts +6 -0
- package/typings/classes/Node3D.d.ts +6 -4
- package/typings/classes/OS.d.ts +1 -1
- package/typings/classes/Object.d.ts +11 -8
- package/typings/classes/OptimizedTranslation.d.ts +2 -2
- package/typings/classes/OptionButton.d.ts +51 -7
- package/typings/classes/PacketPeerExtension.d.ts +1 -1
- package/typings/classes/ParticleProcessMaterial.d.ts +58 -0
- package/typings/classes/PhysicsDirectSpaceState2DExtension.d.ts +6 -6
- package/typings/classes/PhysicsDirectSpaceState3DExtension.d.ts +6 -6
- package/typings/classes/PhysicsServer2DExtension.d.ts +5 -5
- package/typings/classes/PhysicsServer3DExtension.d.ts +1 -1
- package/typings/classes/PopupMenu.d.ts +58 -6
- package/typings/classes/ProjectSettings.d.ts +89 -21
- package/typings/classes/Quaternion.d.ts +2 -2
- package/typings/classes/RDAccelerationStructureGeometry.d.ts +42 -0
- package/typings/classes/RDAccelerationStructureInstance.d.ts +34 -0
- package/typings/classes/RDHitGroup.d.ts +20 -0
- package/typings/classes/RDPipelineShader.d.ts +14 -0
- package/typings/classes/RandomNumberGenerator.d.ts +4 -2
- package/typings/classes/RenderSceneBuffersConfiguration.d.ts +4 -1
- package/typings/classes/RenderingDevice.d.ts +93 -23
- package/typings/classes/RenderingServer.d.ts +51 -3
- package/typings/classes/Resource.d.ts +2 -0
- package/typings/classes/ResourceImporterOBJ.d.ts +1 -1
- package/typings/classes/ResourceImporterScene.d.ts +11 -3
- package/typings/classes/RichTextLabel.d.ts +14 -6
- package/typings/classes/SceneTree.d.ts +29 -5
- package/typings/classes/Script.d.ts +2 -0
- package/typings/classes/ScriptEditor.d.ts +7 -0
- package/typings/classes/ScriptLanguageExtension.d.ts +7 -0
- package/typings/classes/ScrollContainer.d.ts +17 -5
- package/typings/classes/SkeletonModification2DJiggle.d.ts +4 -0
- package/typings/classes/SpringBoneSimulator3D.d.ts +4 -2
- package/typings/classes/SpriteFrames.d.ts +20 -4
- package/typings/classes/StreamPeerExtension.d.ts +2 -2
- package/typings/classes/TabBar.d.ts +20 -0
- package/typings/classes/TabContainer.d.ts +21 -3
- package/typings/classes/TextEdit.d.ts +2 -2
- package/typings/classes/TextServer.d.ts +23 -1
- package/typings/classes/TextServerExtension.d.ts +23 -1
- package/typings/classes/TileSet.d.ts +3 -1
- package/typings/classes/Tree.d.ts +16 -7
- package/typings/classes/TreeItem.d.ts +9 -2
- package/typings/classes/UndoRedo.d.ts +2 -2
- package/typings/classes/Vector2.d.ts +4 -2
- package/typings/classes/Vector2i.d.ts +4 -2
- package/typings/classes/Vector3.d.ts +4 -2
- package/typings/classes/Vector3i.d.ts +4 -2
- package/typings/classes/Vector4.d.ts +4 -2
- package/typings/classes/Vector4i.d.ts +4 -2
- package/typings/classes/Viewport.d.ts +17 -1
- package/typings/classes/Window.d.ts +20 -6
- package/typings/classes/_globals.d.ts +104 -26
- package/typings/classes/index.d.ts +10 -112
- package/typings/godot-class-registry.json +885 -3604
- package/typings/classes/VisualShader.d.ts +0 -112
- package/typings/classes/VisualShaderNode.d.ts +0 -63
- package/typings/classes/VisualShaderNodeBillboard.d.ts +0 -28
- package/typings/classes/VisualShaderNodeBooleanConstant.d.ts +0 -10
- package/typings/classes/VisualShaderNodeBooleanParameter.d.ts +0 -14
- package/typings/classes/VisualShaderNodeClamp.d.ts +0 -26
- package/typings/classes/VisualShaderNodeColorConstant.d.ts +0 -10
- package/typings/classes/VisualShaderNodeColorFunc.d.ts +0 -32
- package/typings/classes/VisualShaderNodeColorOp.d.ts +0 -32
- package/typings/classes/VisualShaderNodeColorParameter.d.ts +0 -14
- package/typings/classes/VisualShaderNodeComment.d.ts +0 -12
- package/typings/classes/VisualShaderNodeCompare.d.ts +0 -68
- package/typings/classes/VisualShaderNodeConstant.d.ts +0 -6
- package/typings/classes/VisualShaderNodeCubemap.d.ts +0 -43
- package/typings/classes/VisualShaderNodeCubemapParameter.d.ts +0 -6
- package/typings/classes/VisualShaderNodeCurveTexture.d.ts +0 -10
- package/typings/classes/VisualShaderNodeCurveXYZTexture.d.ts +0 -10
- package/typings/classes/VisualShaderNodeCustom.d.ts +0 -122
- package/typings/classes/VisualShaderNodeDerivativeFunc.d.ts +0 -56
- package/typings/classes/VisualShaderNodeDeterminant.d.ts +0 -6
- package/typings/classes/VisualShaderNodeDistanceFade.d.ts +0 -6
- package/typings/classes/VisualShaderNodeDotProduct.d.ts +0 -6
- package/typings/classes/VisualShaderNodeExpression.d.ts +0 -12
- package/typings/classes/VisualShaderNodeFaceForward.d.ts +0 -8
- package/typings/classes/VisualShaderNodeFloatConstant.d.ts +0 -10
- package/typings/classes/VisualShaderNodeFloatFunc.d.ts +0 -108
- package/typings/classes/VisualShaderNodeFloatOp.d.ts +0 -36
- package/typings/classes/VisualShaderNodeFloatParameter.d.ts +0 -52
- package/typings/classes/VisualShaderNodeFrame.d.ts +0 -35
- package/typings/classes/VisualShaderNodeFresnel.d.ts +0 -6
- package/typings/classes/VisualShaderNodeGlobalExpression.d.ts +0 -6
- package/typings/classes/VisualShaderNodeGroupBase.d.ts +0 -60
- package/typings/classes/VisualShaderNodeIf.d.ts +0 -8
- package/typings/classes/VisualShaderNodeInput.d.ts +0 -20
- package/typings/classes/VisualShaderNodeIntConstant.d.ts +0 -10
- package/typings/classes/VisualShaderNodeIntFunc.d.ts +0 -24
- package/typings/classes/VisualShaderNodeIntOp.d.ts +0 -48
- package/typings/classes/VisualShaderNodeIntParameter.d.ts +0 -58
- package/typings/classes/VisualShaderNodeIs.d.ts +0 -18
- package/typings/classes/VisualShaderNodeLinearSceneDepth.d.ts +0 -6
- package/typings/classes/VisualShaderNodeMix.d.ts +0 -28
- package/typings/classes/VisualShaderNodeMultiplyAdd.d.ts +0 -22
- package/typings/classes/VisualShaderNodeOuterProduct.d.ts +0 -6
- package/typings/classes/VisualShaderNodeOutput.d.ts +0 -6
- package/typings/classes/VisualShaderNodeParameter.d.ts +0 -32
- package/typings/classes/VisualShaderNodeParameterRef.d.ts +0 -10
- package/typings/classes/VisualShaderNodeParticleAccelerator.d.ts +0 -20
- package/typings/classes/VisualShaderNodeParticleBoxEmitter.d.ts +0 -6
- package/typings/classes/VisualShaderNodeParticleConeVelocity.d.ts +0 -6
- package/typings/classes/VisualShaderNodeParticleEmit.d.ts +0 -22
- package/typings/classes/VisualShaderNodeParticleEmitter.d.ts +0 -12
- package/typings/classes/VisualShaderNodeParticleMeshEmitter.d.ts +0 -20
- package/typings/classes/VisualShaderNodeParticleMultiplyByAxisAngle.d.ts +0 -10
- package/typings/classes/VisualShaderNodeParticleOutput.d.ts +0 -6
- package/typings/classes/VisualShaderNodeParticleRandomness.d.ts +0 -22
- package/typings/classes/VisualShaderNodeParticleRingEmitter.d.ts +0 -6
- package/typings/classes/VisualShaderNodeParticleSphereEmitter.d.ts +0 -6
- package/typings/classes/VisualShaderNodeProximityFade.d.ts +0 -6
- package/typings/classes/VisualShaderNodeRandomRange.d.ts +0 -6
- package/typings/classes/VisualShaderNodeRemap.d.ts +0 -33
- package/typings/classes/VisualShaderNodeReroute.d.ts +0 -8
- package/typings/classes/VisualShaderNodeResizableBase.d.ts +0 -10
- package/typings/classes/VisualShaderNodeRotationByAxis.d.ts +0 -6
- package/typings/classes/VisualShaderNodeSDFRaymarch.d.ts +0 -6
- package/typings/classes/VisualShaderNodeSDFToScreenUV.d.ts +0 -8
- package/typings/classes/VisualShaderNodeSample3D.d.ts +0 -18
- package/typings/classes/VisualShaderNodeScreenNormalWorldSpace.d.ts +0 -6
- package/typings/classes/VisualShaderNodeScreenUVToSDF.d.ts +0 -8
- package/typings/classes/VisualShaderNodeSmoothStep.d.ts +0 -28
- package/typings/classes/VisualShaderNodeStep.d.ts +0 -28
- package/typings/classes/VisualShaderNodeSwitch.d.ts +0 -30
- package/typings/classes/VisualShaderNodeTexture.d.ts +0 -57
- package/typings/classes/VisualShaderNodeTexture2DArray.d.ts +0 -12
- package/typings/classes/VisualShaderNodeTexture2DArrayParameter.d.ts +0 -6
- package/typings/classes/VisualShaderNodeTexture2DParameter.d.ts +0 -6
- package/typings/classes/VisualShaderNodeTexture3D.d.ts +0 -12
- package/typings/classes/VisualShaderNodeTexture3DParameter.d.ts +0 -6
- package/typings/classes/VisualShaderNodeTextureParameter.d.ts +0 -104
- package/typings/classes/VisualShaderNodeTextureParameterTriplanar.d.ts +0 -6
- package/typings/classes/VisualShaderNodeTextureSDF.d.ts +0 -6
- package/typings/classes/VisualShaderNodeTextureSDFNormal.d.ts +0 -6
- package/typings/classes/VisualShaderNodeTransformCompose.d.ts +0 -6
- package/typings/classes/VisualShaderNodeTransformConstant.d.ts +0 -10
- package/typings/classes/VisualShaderNodeTransformDecompose.d.ts +0 -6
- package/typings/classes/VisualShaderNodeTransformFunc.d.ts +0 -18
- package/typings/classes/VisualShaderNodeTransformOp.d.ts +0 -32
- package/typings/classes/VisualShaderNodeTransformParameter.d.ts +0 -14
- package/typings/classes/VisualShaderNodeTransformVecMult.d.ts +0 -22
- package/typings/classes/VisualShaderNodeUIntConstant.d.ts +0 -10
- package/typings/classes/VisualShaderNodeUIntFunc.d.ts +0 -20
- package/typings/classes/VisualShaderNodeUIntOp.d.ts +0 -48
- package/typings/classes/VisualShaderNodeUIntParameter.d.ts +0 -16
- package/typings/classes/VisualShaderNodeUVFunc.d.ts +0 -22
- package/typings/classes/VisualShaderNodeUVPolarCoord.d.ts +0 -6
- package/typings/classes/VisualShaderNodeVarying.d.ts +0 -14
- package/typings/classes/VisualShaderNodeVaryingGetter.d.ts +0 -6
- package/typings/classes/VisualShaderNodeVaryingSetter.d.ts +0 -6
- package/typings/classes/VisualShaderNodeVec2Constant.d.ts +0 -10
- package/typings/classes/VisualShaderNodeVec2Parameter.d.ts +0 -14
- package/typings/classes/VisualShaderNodeVec3Constant.d.ts +0 -10
- package/typings/classes/VisualShaderNodeVec3Parameter.d.ts +0 -14
- package/typings/classes/VisualShaderNodeVec4Constant.d.ts +0 -10
- package/typings/classes/VisualShaderNodeVec4Parameter.d.ts +0 -14
- package/typings/classes/VisualShaderNodeVectorBase.d.ts +0 -20
- package/typings/classes/VisualShaderNodeVectorCompose.d.ts +0 -8
- package/typings/classes/VisualShaderNodeVectorDecompose.d.ts +0 -8
- package/typings/classes/VisualShaderNodeVectorDistance.d.ts +0 -6
- package/typings/classes/VisualShaderNodeVectorFunc.d.ts +0 -84
- package/typings/classes/VisualShaderNodeVectorLen.d.ts +0 -6
- package/typings/classes/VisualShaderNodeVectorOp.d.ts +0 -42
- package/typings/classes/VisualShaderNodeVectorRefract.d.ts +0 -8
- package/typings/classes/VisualShaderNodeWorldPositionFromDepth.d.ts +0 -8
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* Returns the natural logarithm (https://en.wikipedia.org/wiki/Natural_logarithm) of `x` (base e (https://en.wikipedia.org/wiki/E_(mathematical_constant)), with *e* being approximately 2.71828). This is the amount of time needed to reach a certain level of continuous growth.
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* See also {@link floor}, {@link ceil}, and {@link snapped}.
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* **Note:** For better type safety, use {@link roundf}, {@link roundi}, {@link Vector2.round}, {@link Vector3.round}, or {@link Vector4.round}.
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>(x: T): T;
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* Supported types: [int], [float], {@link Vector2}, {@link Vector2i}, {@link Vector3}, {@link Vector3i}, {@link Vector4}, {@link Vector4i}.
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* **Note:** For better type safety, use {@link signf}, {@link signi}, {@link Vector2.sign}, {@link Vector2i.sign}, {@link Vector3.sign}, {@link Vector3i.sign}, {@link Vector4.sign}, or {@link Vector4i.sign}.
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declare function sign<
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declare function sign<
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T extends
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| int
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| float
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* Returns `-1.0` if `x` is negative, `1.0` if `x` is positive, and `0.0` if `x` is zero. For `nan` values of `x` it returns 0.0.
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*/
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* See also {@link ceil}, {@link floor}, and {@link round}.
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* **Note:** For better type safety, use {@link snappedf}, {@link snappedi}, {@link Vector2.snapped}, {@link Vector2i.snapped}, {@link Vector3.snapped}, {@link Vector3i.snapped}, {@link Vector4.snapped}, or {@link Vector4i.snapped}.
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declare function snapped<
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declare function snapped<
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>(x: T, step: T): T;
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/**
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* Returns the multiple of `step` that is the closest to `x`. This can also be used to round a floating-point number to an arbitrary number of decimals.
|
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* A type-safe version of {@link snapped}, returning a [float].
|
|
@@ -643,27 +715,27 @@ declare const enum InlineAlignment {
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|
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716
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declare const enum EulerOrder {
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717
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/**
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-
* Specifies that Euler angles should be in XYZ order. When composing, the
|
|
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|
+
* Specifies that Euler angles should be in intrinsic XYZ order. When composing, the rotations happen around the local X, Y, and Z axes, in that order. When decomposing, the order is reversed, first Z, then Y, and X last.
|
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*/
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|
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720
|
EULER_ORDER_XYZ = 0,
|
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|
/**
|
|
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|
-
* Specifies that Euler angles should be in XZY order. When composing, the
|
|
722
|
+
* Specifies that Euler angles should be in intrinsic XZY order. When composing, the rotations happen around the local X, Z, and Y axes, in that order. When decomposing, the order is reversed, first Y, then Z, and X last.
|
|
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|
*/
|
|
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724
|
EULER_ORDER_XZY = 1,
|
|
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725
|
/**
|
|
654
|
-
* Specifies that Euler angles should be in YXZ order. When composing, the
|
|
726
|
+
* Specifies that Euler angles should be in intrinsic YXZ order. When composing, the rotations happen around the local Y, X, and Z axes, in that order. When decomposing, the order is reversed, first Z, then X, and Y last.
|
|
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|
*/
|
|
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|
EULER_ORDER_YXZ = 2,
|
|
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729
|
/**
|
|
658
|
-
* Specifies that Euler angles should be in YZX order. When composing, the
|
|
730
|
+
* Specifies that Euler angles should be in intrinsic YZX order. When composing, the rotations happen around the local Y, Z, and X axes, in that order. When decomposing, the order is reversed, first X, then Z, and Y last.
|
|
659
731
|
*/
|
|
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732
|
EULER_ORDER_YZX = 3,
|
|
661
733
|
/**
|
|
662
|
-
* Specifies that Euler angles should be in ZXY order. When composing, the
|
|
734
|
+
* Specifies that Euler angles should be in intrinsic ZXY order. When composing, the rotations happen around the local Z, X, and Y axes, in that order. When decomposing, the order is reversed, first Y, then X, and Z last.
|
|
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735
|
*/
|
|
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736
|
EULER_ORDER_ZXY = 4,
|
|
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737
|
/**
|
|
666
|
-
* Specifies that Euler angles should be in ZYX order. When composing, the
|
|
738
|
+
* Specifies that Euler angles should be in intrinsic ZYX order. When composing, the rotations happen around the local Z, Y, and X axes, in that order. When decomposing, the order is reversed, first X, then Y, and Z last.
|
|
667
739
|
*/
|
|
668
740
|
EULER_ORDER_ZYX = 5,
|
|
669
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|
}
|
|
@@ -1060,9 +1132,9 @@ declare const enum Key {
|
|
|
1060
1132
|
}
|
|
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1133
|
|
|
1062
1134
|
declare const enum KeyModifierMask {
|
|
1063
|
-
/**
|
|
1135
|
+
/** Bit mask with all bits enabled except for modifier keys. Apply it to remove modifiers. */
|
|
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1136
|
KEY_CODE_MASK = 8388607,
|
|
1065
|
-
/**
|
|
1137
|
+
/** Bit mask with all modifier bits enabled. Apply it to isolate modifiers. */
|
|
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1138
|
KEY_MODIFIER_MASK = 2130706432,
|
|
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1139
|
/**
|
|
1068
1140
|
* Automatically remapped to {@link KEY_META} on macOS and {@link KEY_CTRL} on other platforms, this mask is never set in the actual events, and should be used for key mapping only.
|
|
@@ -1411,15 +1483,17 @@ declare const enum Error {
|
|
|
1411
1483
|
* **Note:** If a built-in method returns this code, please open an issue on the GitHub Issue Tracker (https://github.com/godotengine/godot/issues).
|
|
1412
1484
|
*/
|
|
1413
1485
|
ERR_BUG = 47,
|
|
1414
|
-
/** Printer on fire error (
|
|
1486
|
+
/** Printer on fire error (this is an easter egg, no built-in methods return this error code). */
|
|
1415
1487
|
ERR_PRINTER_ON_FIRE = 48,
|
|
1416
1488
|
}
|
|
1417
1489
|
|
|
1418
1490
|
declare const enum PropertyHint {
|
|
1419
|
-
/**
|
|
1491
|
+
/**
|
|
1492
|
+
* The property has no hint for the editor. However, the hint string is still read, which can be used to specify a suffix for a property that has no range limit (see {@link PROPERTY_HINT_RANGE}'s description).
|
|
1493
|
+
*/
|
|
1420
1494
|
PROPERTY_HINT_NONE = 0,
|
|
1421
1495
|
/**
|
|
1422
|
-
* Hints that an [int] or [float]
|
|
1496
|
+
* Hints that an [int], [float], or packed/typed {@link Array} property containing [int] or [float] types should be within a range specified via the hint string `"min,max"` or `"min,max,step"`. The hint string can optionally include `"or_greater"` and/or `"or_less"` to allow manual input going respectively above the max or below the min values.
|
|
1423
1497
|
* **Example:** `"-360,360,1,or_greater,or_less"`.
|
|
1424
1498
|
* Additionally, other keywords can be included: `"exp"` for exponential range editing, `"radians_as_degrees"` for editing radian angles in degrees (the range values are also in degrees), `"degrees"` to hint at an angle, `"prefer_slider"` to show the slider for integers, `"hide_control"` to hide the slider or up-down arrows, and `"suffix:px/s"` to display a suffix indicating the value's unit (e.g. `px/s` for pixels per second).
|
|
1425
1499
|
*/
|
|
@@ -1435,11 +1509,11 @@ declare const enum PropertyHint {
|
|
|
1435
1509
|
*/
|
|
1436
1510
|
PROPERTY_HINT_ENUM_SUGGESTION = 3,
|
|
1437
1511
|
/**
|
|
1438
|
-
* Hints that a [float] property should be edited
|
|
1512
|
+
* Hints that a [float] property should be edited using a curve editor showing an exponential easing function. The hint string can include `"attenuation"` to flip the curve horizontally and/or `"positive_only"` to exclude in/out easing and limit values to be greater than or equal to zero. This displays differently to a property that uses {@link PROPERTY_HINT_RANGE} with the `"exp"` keyword, as it's edited with a slider instead of a curve editor.
|
|
1439
1513
|
*/
|
|
1440
1514
|
PROPERTY_HINT_EXP_EASING = 4,
|
|
1441
1515
|
/**
|
|
1442
|
-
* Hints that a vector property should allow its components to be linked. For example, this allows {@link Vector2.x} and {@link Vector2.y} to be edited together.
|
|
1516
|
+
* Hints that a vector property should allow its components to be linked. For example, this allows {@link Vector2.x} and {@link Vector2.y} to be edited together. This hint is supported on {@link Vector2}, {@link Vector2i}, {@link Vector3}, {@link Vector3i}, {@link Vector4}, and {@link Vector4i}. The hint string can be used to specify a suffix indicating each value's unit with the `"suffix:px/s"` syntax.
|
|
1443
1517
|
*/
|
|
1444
1518
|
PROPERTY_HINT_LINK = 5,
|
|
1445
1519
|
/**
|
|
@@ -1900,7 +1974,7 @@ declare const NAN: float;
|
|
|
1900
1974
|
*/
|
|
1901
1975
|
declare function Color8(r8: int, g8: int, b8: int, a8?: int): Color;
|
|
1902
1976
|
/**
|
|
1903
|
-
* Asserts that the `condition` is `true`. If the `condition` is `false`, an error is generated. When running from the editor,
|
|
1977
|
+
* Asserts that the `condition` is `true`. If the `condition` is `false`, an error is generated and the current method returns a default value. When running from the editor, failed asserts also cause a debugger break. This can be used as a stronger form of {@link @GlobalScope.push_error} for reporting errors to project developers or add-on users.
|
|
1904
1978
|
* An optional `message` can be shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed.
|
|
1905
1979
|
* **Warning:** For performance reasons, the code inside {@link assert} is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an {@link assert} call. Otherwise, the project will behave differently when exported in release mode.
|
|
1906
1980
|
* **Note:** {@link assert} is a keyword, not a function. So you cannot access it as a {@link Callable} or use it inside expressions.
|
|
@@ -1945,10 +2019,10 @@ declare function inst_to_dict(instance: GodotObject): Dictionary;
|
|
|
1945
2019
|
* - A constant from the {@link Variant.Type} enumeration, for example {@link TYPE_INT}.
|
|
1946
2020
|
* - An {@link Object}-derived class which exists in {@link ClassDB}, for example {@link Node}.
|
|
1947
2021
|
* - A {@link Script} (you can use any class, including inner one).
|
|
1948
|
-
* Unlike the right operand of the `is` operator, `type` can be a non-constant value. The `is` operator supports more features (such as typed arrays). Use the operator instead of this method if you do not need to check the type dynamically.
|
|
2022
|
+
* Unlike the right operand of the `is` operator, `type` can be a non-constant value. The `is` operator supports more features (such as typed arrays and dictionaries). Use the operator instead of this method if you do not need to check the type dynamically.
|
|
1949
2023
|
* **Examples:**
|
|
1950
2024
|
* **Note:** If `value` and/or `type` are freed objects (see {@link @GlobalScope.is_instance_valid}), or `type` is not one of the above options, this method will raise a runtime error.
|
|
1951
|
-
* See also {@link @GlobalScope.typeof}, {@link
|
|
2025
|
+
* See also {@link @GlobalScope.typeof}, {@link Object.is_class}, {@link Object.get_script}, {@link Array.is_same_typed} (and other {@link Array} methods), {@link Dictionary.is_same_typed} (and other {@link Dictionary} methods).
|
|
1952
2026
|
*/
|
|
1953
2027
|
declare function is_instance_of(value: unknown, type_: unknown): boolean;
|
|
1954
2028
|
/**
|
|
@@ -1963,7 +2037,9 @@ declare function len(var_: unknown): int;
|
|
|
1963
2037
|
* **Note:** Files have to be imported into the engine first to load them using this function. If you want to load {@link Image}s at run-time, you may use {@link Image.load}. If you want to import audio files, you can use the snippet described in {@link AudioStreamMP3.data}.
|
|
1964
2038
|
* **Note:** If {@link ProjectSettings.editor/export/convert_text_resources_to_binary} is `true`, {@link @GDScript.load} will not be able to read converted files in an exported project. If you rely on run-time loading of files present within the PCK, set {@link ProjectSettings.editor/export/convert_text_resources_to_binary} to `false`.
|
|
1965
2039
|
*/
|
|
1966
|
-
declare function load<P extends keyof GodotResources>(
|
|
2040
|
+
declare function load<P extends keyof GodotResources>(
|
|
2041
|
+
path: P,
|
|
2042
|
+
): GodotResources[P];
|
|
1967
2043
|
declare function load<T extends Resource = Resource>(path: string): T;
|
|
1968
2044
|
/**
|
|
1969
2045
|
* Returns an integer representing the Unicode code point of the given character `char`, which should be a string of length 1.
|
|
@@ -1975,7 +2051,9 @@ declare function ord(char: string): int;
|
|
|
1975
2051
|
* **Note:** Resource paths can be obtained by right-clicking on a resource in the Assets Panel and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script.
|
|
1976
2052
|
* **Note:** {@link preload} is a keyword, not a function. So you cannot access it as a {@link Callable}.
|
|
1977
2053
|
*/
|
|
1978
|
-
declare function preload<P extends keyof GodotResources>(
|
|
2054
|
+
declare function preload<P extends keyof GodotResources>(
|
|
2055
|
+
path: P,
|
|
2056
|
+
): GodotResources[P];
|
|
1979
2057
|
declare function preload<T extends Resource = Resource>(path: string): T;
|
|
1980
2058
|
/**
|
|
1981
2059
|
* Like {@link @GlobalScope.print}, but includes the current stack frame when running with the debugger turned on.
|
|
@@ -39,6 +39,7 @@
|
|
|
39
39
|
/// <reference path="AnimationTree.d.ts" />
|
|
40
40
|
/// <reference path="Area2D.d.ts" />
|
|
41
41
|
/// <reference path="Area3D.d.ts" />
|
|
42
|
+
/// <reference path="AreaLight3D.d.ts" />
|
|
42
43
|
/// <reference path="Array.d.ts" />
|
|
43
44
|
/// <reference path="ArrayMesh.d.ts" />
|
|
44
45
|
/// <reference path="ArrayOccluder3D.d.ts" />
|
|
@@ -260,6 +261,11 @@
|
|
|
260
261
|
/// <reference path="FramebufferCacheRD.d.ts" />
|
|
261
262
|
/// <reference path="GDExtension.d.ts" />
|
|
262
263
|
/// <reference path="GDExtensionManager.d.ts" />
|
|
264
|
+
/// <reference path="GDScript.d.ts" />
|
|
265
|
+
/// <reference path="GDScriptLanguageProtocol.d.ts" />
|
|
266
|
+
/// <reference path="GDScriptSyntaxHighlighter.d.ts" />
|
|
267
|
+
/// <reference path="GDScriptTextDocument.d.ts" />
|
|
268
|
+
/// <reference path="GDScriptWorkspace.d.ts" />
|
|
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269
|
/// <reference path="GPUParticles2D.d.ts" />
|
|
264
270
|
/// <reference path="GPUParticles3D.d.ts" />
|
|
265
271
|
/// <reference path="GPUParticlesAttractor3D.d.ts" />
|
|
@@ -522,13 +528,17 @@
|
|
|
522
528
|
/// <reference path="QuadMesh.d.ts" />
|
|
523
529
|
/// <reference path="QuadOccluder3D.d.ts" />
|
|
524
530
|
/// <reference path="Quaternion.d.ts" />
|
|
531
|
+
/// <reference path="RDAccelerationStructureGeometry.d.ts" />
|
|
532
|
+
/// <reference path="RDAccelerationStructureInstance.d.ts" />
|
|
525
533
|
/// <reference path="RDAttachmentFormat.d.ts" />
|
|
526
534
|
/// <reference path="RDFramebufferPass.d.ts" />
|
|
535
|
+
/// <reference path="RDHitGroup.d.ts" />
|
|
527
536
|
/// <reference path="RDPipelineColorBlendState.d.ts" />
|
|
528
537
|
/// <reference path="RDPipelineColorBlendStateAttachment.d.ts" />
|
|
529
538
|
/// <reference path="RDPipelineDepthStencilState.d.ts" />
|
|
530
539
|
/// <reference path="RDPipelineMultisampleState.d.ts" />
|
|
531
540
|
/// <reference path="RDPipelineRasterizationState.d.ts" />
|
|
541
|
+
/// <reference path="RDPipelineShader.d.ts" />
|
|
532
542
|
/// <reference path="RDPipelineSpecializationConstant.d.ts" />
|
|
533
543
|
/// <reference path="RDSamplerState.d.ts" />
|
|
534
544
|
/// <reference path="RDShaderFile.d.ts" />
|
|
@@ -768,118 +778,6 @@
|
|
|
768
778
|
/// <reference path="VisibleOnScreenNotifier2D.d.ts" />
|
|
769
779
|
/// <reference path="VisibleOnScreenNotifier3D.d.ts" />
|
|
770
780
|
/// <reference path="VisualInstance3D.d.ts" />
|
|
771
|
-
/// <reference path="VisualShader.d.ts" />
|
|
772
|
-
/// <reference path="VisualShaderNode.d.ts" />
|
|
773
|
-
/// <reference path="VisualShaderNodeBillboard.d.ts" />
|
|
774
|
-
/// <reference path="VisualShaderNodeBooleanConstant.d.ts" />
|
|
775
|
-
/// <reference path="VisualShaderNodeBooleanParameter.d.ts" />
|
|
776
|
-
/// <reference path="VisualShaderNodeClamp.d.ts" />
|
|
777
|
-
/// <reference path="VisualShaderNodeColorConstant.d.ts" />
|
|
778
|
-
/// <reference path="VisualShaderNodeColorFunc.d.ts" />
|
|
779
|
-
/// <reference path="VisualShaderNodeColorOp.d.ts" />
|
|
780
|
-
/// <reference path="VisualShaderNodeColorParameter.d.ts" />
|
|
781
|
-
/// <reference path="VisualShaderNodeComment.d.ts" />
|
|
782
|
-
/// <reference path="VisualShaderNodeCompare.d.ts" />
|
|
783
|
-
/// <reference path="VisualShaderNodeConstant.d.ts" />
|
|
784
|
-
/// <reference path="VisualShaderNodeCubemap.d.ts" />
|
|
785
|
-
/// <reference path="VisualShaderNodeCubemapParameter.d.ts" />
|
|
786
|
-
/// <reference path="VisualShaderNodeCurveTexture.d.ts" />
|
|
787
|
-
/// <reference path="VisualShaderNodeCurveXYZTexture.d.ts" />
|
|
788
|
-
/// <reference path="VisualShaderNodeCustom.d.ts" />
|
|
789
|
-
/// <reference path="VisualShaderNodeDerivativeFunc.d.ts" />
|
|
790
|
-
/// <reference path="VisualShaderNodeDeterminant.d.ts" />
|
|
791
|
-
/// <reference path="VisualShaderNodeDistanceFade.d.ts" />
|
|
792
|
-
/// <reference path="VisualShaderNodeDotProduct.d.ts" />
|
|
793
|
-
/// <reference path="VisualShaderNodeExpression.d.ts" />
|
|
794
|
-
/// <reference path="VisualShaderNodeFaceForward.d.ts" />
|
|
795
|
-
/// <reference path="VisualShaderNodeFloatConstant.d.ts" />
|
|
796
|
-
/// <reference path="VisualShaderNodeFloatFunc.d.ts" />
|
|
797
|
-
/// <reference path="VisualShaderNodeFloatOp.d.ts" />
|
|
798
|
-
/// <reference path="VisualShaderNodeFloatParameter.d.ts" />
|
|
799
|
-
/// <reference path="VisualShaderNodeFrame.d.ts" />
|
|
800
|
-
/// <reference path="VisualShaderNodeFresnel.d.ts" />
|
|
801
|
-
/// <reference path="VisualShaderNodeGlobalExpression.d.ts" />
|
|
802
|
-
/// <reference path="VisualShaderNodeGroupBase.d.ts" />
|
|
803
|
-
/// <reference path="VisualShaderNodeIf.d.ts" />
|
|
804
|
-
/// <reference path="VisualShaderNodeInput.d.ts" />
|
|
805
|
-
/// <reference path="VisualShaderNodeIntConstant.d.ts" />
|
|
806
|
-
/// <reference path="VisualShaderNodeIntFunc.d.ts" />
|
|
807
|
-
/// <reference path="VisualShaderNodeIntOp.d.ts" />
|
|
808
|
-
/// <reference path="VisualShaderNodeIntParameter.d.ts" />
|
|
809
|
-
/// <reference path="VisualShaderNodeIs.d.ts" />
|
|
810
|
-
/// <reference path="VisualShaderNodeLinearSceneDepth.d.ts" />
|
|
811
|
-
/// <reference path="VisualShaderNodeMix.d.ts" />
|
|
812
|
-
/// <reference path="VisualShaderNodeMultiplyAdd.d.ts" />
|
|
813
|
-
/// <reference path="VisualShaderNodeOuterProduct.d.ts" />
|
|
814
|
-
/// <reference path="VisualShaderNodeOutput.d.ts" />
|
|
815
|
-
/// <reference path="VisualShaderNodeParameter.d.ts" />
|
|
816
|
-
/// <reference path="VisualShaderNodeParameterRef.d.ts" />
|
|
817
|
-
/// <reference path="VisualShaderNodeParticleAccelerator.d.ts" />
|
|
818
|
-
/// <reference path="VisualShaderNodeParticleBoxEmitter.d.ts" />
|
|
819
|
-
/// <reference path="VisualShaderNodeParticleConeVelocity.d.ts" />
|
|
820
|
-
/// <reference path="VisualShaderNodeParticleEmit.d.ts" />
|
|
821
|
-
/// <reference path="VisualShaderNodeParticleEmitter.d.ts" />
|
|
822
|
-
/// <reference path="VisualShaderNodeParticleMeshEmitter.d.ts" />
|
|
823
|
-
/// <reference path="VisualShaderNodeParticleMultiplyByAxisAngle.d.ts" />
|
|
824
|
-
/// <reference path="VisualShaderNodeParticleOutput.d.ts" />
|
|
825
|
-
/// <reference path="VisualShaderNodeParticleRandomness.d.ts" />
|
|
826
|
-
/// <reference path="VisualShaderNodeParticleRingEmitter.d.ts" />
|
|
827
|
-
/// <reference path="VisualShaderNodeParticleSphereEmitter.d.ts" />
|
|
828
|
-
/// <reference path="VisualShaderNodeProximityFade.d.ts" />
|
|
829
|
-
/// <reference path="VisualShaderNodeRandomRange.d.ts" />
|
|
830
|
-
/// <reference path="VisualShaderNodeRemap.d.ts" />
|
|
831
|
-
/// <reference path="VisualShaderNodeReroute.d.ts" />
|
|
832
|
-
/// <reference path="VisualShaderNodeResizableBase.d.ts" />
|
|
833
|
-
/// <reference path="VisualShaderNodeRotationByAxis.d.ts" />
|
|
834
|
-
/// <reference path="VisualShaderNodeSDFRaymarch.d.ts" />
|
|
835
|
-
/// <reference path="VisualShaderNodeSDFToScreenUV.d.ts" />
|
|
836
|
-
/// <reference path="VisualShaderNodeSample3D.d.ts" />
|
|
837
|
-
/// <reference path="VisualShaderNodeScreenNormalWorldSpace.d.ts" />
|
|
838
|
-
/// <reference path="VisualShaderNodeScreenUVToSDF.d.ts" />
|
|
839
|
-
/// <reference path="VisualShaderNodeSmoothStep.d.ts" />
|
|
840
|
-
/// <reference path="VisualShaderNodeStep.d.ts" />
|
|
841
|
-
/// <reference path="VisualShaderNodeSwitch.d.ts" />
|
|
842
|
-
/// <reference path="VisualShaderNodeTexture.d.ts" />
|
|
843
|
-
/// <reference path="VisualShaderNodeTexture2DArray.d.ts" />
|
|
844
|
-
/// <reference path="VisualShaderNodeTexture2DArrayParameter.d.ts" />
|
|
845
|
-
/// <reference path="VisualShaderNodeTexture2DParameter.d.ts" />
|
|
846
|
-
/// <reference path="VisualShaderNodeTexture3D.d.ts" />
|
|
847
|
-
/// <reference path="VisualShaderNodeTexture3DParameter.d.ts" />
|
|
848
|
-
/// <reference path="VisualShaderNodeTextureParameter.d.ts" />
|
|
849
|
-
/// <reference path="VisualShaderNodeTextureParameterTriplanar.d.ts" />
|
|
850
|
-
/// <reference path="VisualShaderNodeTextureSDF.d.ts" />
|
|
851
|
-
/// <reference path="VisualShaderNodeTextureSDFNormal.d.ts" />
|
|
852
|
-
/// <reference path="VisualShaderNodeTransformCompose.d.ts" />
|
|
853
|
-
/// <reference path="VisualShaderNodeTransformConstant.d.ts" />
|
|
854
|
-
/// <reference path="VisualShaderNodeTransformDecompose.d.ts" />
|
|
855
|
-
/// <reference path="VisualShaderNodeTransformFunc.d.ts" />
|
|
856
|
-
/// <reference path="VisualShaderNodeTransformOp.d.ts" />
|
|
857
|
-
/// <reference path="VisualShaderNodeTransformParameter.d.ts" />
|
|
858
|
-
/// <reference path="VisualShaderNodeTransformVecMult.d.ts" />
|
|
859
|
-
/// <reference path="VisualShaderNodeUIntConstant.d.ts" />
|
|
860
|
-
/// <reference path="VisualShaderNodeUIntFunc.d.ts" />
|
|
861
|
-
/// <reference path="VisualShaderNodeUIntOp.d.ts" />
|
|
862
|
-
/// <reference path="VisualShaderNodeUIntParameter.d.ts" />
|
|
863
|
-
/// <reference path="VisualShaderNodeUVFunc.d.ts" />
|
|
864
|
-
/// <reference path="VisualShaderNodeUVPolarCoord.d.ts" />
|
|
865
|
-
/// <reference path="VisualShaderNodeVarying.d.ts" />
|
|
866
|
-
/// <reference path="VisualShaderNodeVaryingGetter.d.ts" />
|
|
867
|
-
/// <reference path="VisualShaderNodeVaryingSetter.d.ts" />
|
|
868
|
-
/// <reference path="VisualShaderNodeVec2Constant.d.ts" />
|
|
869
|
-
/// <reference path="VisualShaderNodeVec2Parameter.d.ts" />
|
|
870
|
-
/// <reference path="VisualShaderNodeVec3Constant.d.ts" />
|
|
871
|
-
/// <reference path="VisualShaderNodeVec3Parameter.d.ts" />
|
|
872
|
-
/// <reference path="VisualShaderNodeVec4Constant.d.ts" />
|
|
873
|
-
/// <reference path="VisualShaderNodeVec4Parameter.d.ts" />
|
|
874
|
-
/// <reference path="VisualShaderNodeVectorBase.d.ts" />
|
|
875
|
-
/// <reference path="VisualShaderNodeVectorCompose.d.ts" />
|
|
876
|
-
/// <reference path="VisualShaderNodeVectorDecompose.d.ts" />
|
|
877
|
-
/// <reference path="VisualShaderNodeVectorDistance.d.ts" />
|
|
878
|
-
/// <reference path="VisualShaderNodeVectorFunc.d.ts" />
|
|
879
|
-
/// <reference path="VisualShaderNodeVectorLen.d.ts" />
|
|
880
|
-
/// <reference path="VisualShaderNodeVectorOp.d.ts" />
|
|
881
|
-
/// <reference path="VisualShaderNodeVectorRefract.d.ts" />
|
|
882
|
-
/// <reference path="VisualShaderNodeWorldPositionFromDepth.d.ts" />
|
|
883
781
|
/// <reference path="VoxelGI.d.ts" />
|
|
884
782
|
/// <reference path="VoxelGIData.d.ts" />
|
|
885
783
|
/// <reference path="WeakRef.d.ts" />
|