typescript-to-gdscript 0.1.0 → 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (280) hide show
  1. package/README.md +232 -104
  2. package/dist/cli/convert.d.ts.map +1 -1
  3. package/dist/cli/convert.js +15 -5
  4. package/dist/cli/convert.js.map +1 -1
  5. package/dist/converter/common/index.d.ts +17 -1
  6. package/dist/converter/common/index.d.ts.map +1 -1
  7. package/dist/converter/common/index.js +69 -19
  8. package/dist/converter/common/index.js.map +1 -1
  9. package/dist/converter/ts-to-gd/access-rewrite.d.ts +40 -0
  10. package/dist/converter/ts-to-gd/access-rewrite.d.ts.map +1 -0
  11. package/dist/converter/ts-to-gd/access-rewrite.js +124 -0
  12. package/dist/converter/ts-to-gd/access-rewrite.js.map +1 -0
  13. package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -1
  14. package/dist/converter/ts-to-gd/class-members.js +5 -5
  15. package/dist/converter/ts-to-gd/class-members.js.map +1 -1
  16. package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -1
  17. package/dist/converter/ts-to-gd/expressions.js +32 -8
  18. package/dist/converter/ts-to-gd/expressions.js.map +1 -1
  19. package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -1
  20. package/dist/converter/ts-to-gd/file-scope.js +1 -1
  21. package/dist/converter/ts-to-gd/file-scope.js.map +1 -1
  22. package/dist/converter/ts-to-gd/gd-getset.js +2 -2
  23. package/dist/converter/ts-to-gd/gd-getset.js.map +1 -1
  24. package/dist/converter/ts-to-gd/index.d.ts.map +1 -1
  25. package/dist/converter/ts-to-gd/index.js +1 -0
  26. package/dist/converter/ts-to-gd/index.js.map +1 -1
  27. package/dist/converter/ts-to-gd/parameters.d.ts.map +1 -1
  28. package/dist/converter/ts-to-gd/parameters.js +2 -2
  29. package/dist/converter/ts-to-gd/parameters.js.map +1 -1
  30. package/dist/converter/ts-to-gd/statements.d.ts.map +1 -1
  31. package/dist/converter/ts-to-gd/statements.js +1 -1
  32. package/dist/converter/ts-to-gd/statements.js.map +1 -1
  33. package/dist/typings/override-system.d.ts.map +1 -1
  34. package/dist/typings/override-system.js +6 -0
  35. package/dist/typings/override-system.js.map +1 -1
  36. package/dist/watcher/check.d.ts +87 -0
  37. package/dist/watcher/check.d.ts.map +1 -0
  38. package/dist/watcher/check.js +209 -0
  39. package/dist/watcher/check.js.map +1 -0
  40. package/dist/watcher/heal.d.ts +66 -0
  41. package/dist/watcher/heal.d.ts.map +1 -0
  42. package/dist/watcher/heal.js +132 -0
  43. package/dist/watcher/heal.js.map +1 -0
  44. package/dist/watcher/index.d.ts +1 -0
  45. package/dist/watcher/index.d.ts.map +1 -1
  46. package/dist/watcher/index.js +48 -52
  47. package/dist/watcher/index.js.map +1 -1
  48. package/package.json +6 -1
  49. package/typings/classes/AccessibilityServer.d.ts +1 -1
  50. package/typings/classes/AnimationLibrary.d.ts +4 -4
  51. package/typings/classes/AnimationNodeBlendSpace1D.d.ts +28 -2
  52. package/typings/classes/AnimationNodeBlendSpace2D.d.ts +28 -2
  53. package/typings/classes/AreaLight3D.d.ts +37 -0
  54. package/typings/classes/AudioEffectInstance.d.ts +1 -1
  55. package/typings/classes/AudioStreamRandomizer.d.ts +10 -0
  56. package/typings/classes/Basis.d.ts +2 -2
  57. package/typings/classes/CPUParticles2D.d.ts +2 -2
  58. package/typings/classes/CPUParticles3D.d.ts +2 -2
  59. package/typings/classes/CanvasItem.d.ts +15 -0
  60. package/typings/classes/CodeEdit.d.ts +2 -0
  61. package/typings/classes/CollisionObject2D.d.ts +2 -2
  62. package/typings/classes/Container.d.ts +1 -0
  63. package/typings/classes/Control.d.ts +68 -9
  64. package/typings/classes/Curve.d.ts +26 -1
  65. package/typings/classes/Curve2D.d.ts +15 -0
  66. package/typings/classes/Curve3D.d.ts +20 -0
  67. package/typings/classes/DirAccess.d.ts +6 -1
  68. package/typings/classes/DisplayServer.d.ts +35 -10
  69. package/typings/classes/DrawableTexture2D.d.ts +0 -4
  70. package/typings/classes/EditorCommandPalette.d.ts +0 -2
  71. package/typings/classes/EditorContextMenuPlugin.d.ts +4 -0
  72. package/typings/classes/EditorDock.d.ts +2 -3
  73. package/typings/classes/EditorExportPlatform.d.ts +4 -2
  74. package/typings/classes/EditorExportPlugin.d.ts +2 -0
  75. package/typings/classes/EditorFeatureProfile.d.ts +1 -1
  76. package/typings/classes/EditorInspector.d.ts +10 -0
  77. package/typings/classes/EditorInterface.d.ts +2 -2
  78. package/typings/classes/EditorNode3DGizmoPlugin.d.ts +4 -0
  79. package/typings/classes/EditorPlugin.d.ts +4 -4
  80. package/typings/classes/EditorResourcePicker.d.ts +2 -1
  81. package/typings/classes/EditorSceneFormatImporter.d.ts +23 -0
  82. package/typings/classes/EditorSettings.d.ts +44 -7
  83. package/typings/classes/EditorTranslationParserPlugin.d.ts +4 -0
  84. package/typings/classes/EditorVCSInterface.d.ts +6 -2
  85. package/typings/classes/FileDialog.d.ts +15 -0
  86. package/typings/classes/Font.d.ts +13 -1
  87. package/typings/classes/FontVariation.d.ts +10 -0
  88. package/typings/classes/GDScript.d.ts +8 -0
  89. package/typings/classes/GDScriptLanguageProtocol.d.ts +25 -0
  90. package/typings/classes/GDScriptSyntaxHighlighter.d.ts +6 -0
  91. package/typings/classes/GDScriptTextDocument.d.ts +27 -0
  92. package/typings/classes/GDScriptWorkspace.d.ts +17 -0
  93. package/typings/classes/GPUParticles2D.d.ts +2 -2
  94. package/typings/classes/GPUParticles3D.d.ts +15 -2
  95. package/typings/classes/Geometry2D.d.ts +2 -2
  96. package/typings/classes/Image.d.ts +6 -4
  97. package/typings/classes/ImageFormatLoader.d.ts +5 -0
  98. package/typings/classes/Input.d.ts +11 -2
  99. package/typings/classes/InputEventMouseMotion.d.ts +2 -2
  100. package/typings/classes/ItemList.d.ts +20 -0
  101. package/typings/classes/IterateIK3D.d.ts +6 -3
  102. package/typings/classes/JavaClassWrapper.d.ts +13 -0
  103. package/typings/classes/JavaScriptBridge.d.ts +1 -1
  104. package/typings/classes/Label.d.ts +1 -0
  105. package/typings/classes/LabelSettings.d.ts +25 -0
  106. package/typings/classes/Light3D.d.ts +1 -1
  107. package/typings/classes/Logger.d.ts +1 -1
  108. package/typings/classes/LookAtModifier3D.d.ts +1 -1
  109. package/typings/classes/MenuButton.d.ts +35 -0
  110. package/typings/classes/MeshLibrary.d.ts +2 -0
  111. package/typings/classes/MovieWriter.d.ts +2 -0
  112. package/typings/classes/MultiplayerPeerExtension.d.ts +9 -9
  113. package/typings/classes/Node.d.ts +6 -0
  114. package/typings/classes/Node3D.d.ts +6 -4
  115. package/typings/classes/OS.d.ts +1 -1
  116. package/typings/classes/Object.d.ts +11 -8
  117. package/typings/classes/OptimizedTranslation.d.ts +2 -2
  118. package/typings/classes/OptionButton.d.ts +51 -7
  119. package/typings/classes/PacketPeerExtension.d.ts +1 -1
  120. package/typings/classes/ParticleProcessMaterial.d.ts +58 -0
  121. package/typings/classes/PhysicsDirectSpaceState2DExtension.d.ts +6 -6
  122. package/typings/classes/PhysicsDirectSpaceState3DExtension.d.ts +6 -6
  123. package/typings/classes/PhysicsServer2DExtension.d.ts +5 -5
  124. package/typings/classes/PhysicsServer3DExtension.d.ts +1 -1
  125. package/typings/classes/PopupMenu.d.ts +58 -6
  126. package/typings/classes/ProjectSettings.d.ts +89 -21
  127. package/typings/classes/Quaternion.d.ts +2 -2
  128. package/typings/classes/RDAccelerationStructureGeometry.d.ts +42 -0
  129. package/typings/classes/RDAccelerationStructureInstance.d.ts +34 -0
  130. package/typings/classes/RDHitGroup.d.ts +20 -0
  131. package/typings/classes/RDPipelineShader.d.ts +14 -0
  132. package/typings/classes/RandomNumberGenerator.d.ts +4 -2
  133. package/typings/classes/RenderSceneBuffersConfiguration.d.ts +4 -1
  134. package/typings/classes/RenderingDevice.d.ts +93 -23
  135. package/typings/classes/RenderingServer.d.ts +51 -3
  136. package/typings/classes/Resource.d.ts +2 -0
  137. package/typings/classes/ResourceImporterOBJ.d.ts +1 -1
  138. package/typings/classes/ResourceImporterScene.d.ts +11 -3
  139. package/typings/classes/RichTextLabel.d.ts +14 -6
  140. package/typings/classes/SceneTree.d.ts +29 -5
  141. package/typings/classes/Script.d.ts +2 -0
  142. package/typings/classes/ScriptEditor.d.ts +7 -0
  143. package/typings/classes/ScriptLanguageExtension.d.ts +7 -0
  144. package/typings/classes/ScrollContainer.d.ts +17 -5
  145. package/typings/classes/SkeletonModification2DJiggle.d.ts +4 -0
  146. package/typings/classes/SpringBoneSimulator3D.d.ts +4 -2
  147. package/typings/classes/SpriteFrames.d.ts +20 -4
  148. package/typings/classes/StreamPeerExtension.d.ts +2 -2
  149. package/typings/classes/TabBar.d.ts +20 -0
  150. package/typings/classes/TabContainer.d.ts +21 -3
  151. package/typings/classes/TextEdit.d.ts +2 -2
  152. package/typings/classes/TextServer.d.ts +23 -1
  153. package/typings/classes/TextServerExtension.d.ts +23 -1
  154. package/typings/classes/TileSet.d.ts +3 -1
  155. package/typings/classes/Tree.d.ts +16 -7
  156. package/typings/classes/TreeItem.d.ts +9 -2
  157. package/typings/classes/UndoRedo.d.ts +2 -2
  158. package/typings/classes/Vector2.d.ts +4 -2
  159. package/typings/classes/Vector2i.d.ts +4 -2
  160. package/typings/classes/Vector3.d.ts +4 -2
  161. package/typings/classes/Vector3i.d.ts +4 -2
  162. package/typings/classes/Vector4.d.ts +4 -2
  163. package/typings/classes/Vector4i.d.ts +4 -2
  164. package/typings/classes/Viewport.d.ts +17 -1
  165. package/typings/classes/Window.d.ts +20 -6
  166. package/typings/classes/_globals.d.ts +104 -26
  167. package/typings/classes/index.d.ts +10 -112
  168. package/typings/godot-class-registry.json +885 -3604
  169. package/typings/classes/VisualShader.d.ts +0 -112
  170. package/typings/classes/VisualShaderNode.d.ts +0 -63
  171. package/typings/classes/VisualShaderNodeBillboard.d.ts +0 -28
  172. package/typings/classes/VisualShaderNodeBooleanConstant.d.ts +0 -10
  173. package/typings/classes/VisualShaderNodeBooleanParameter.d.ts +0 -14
  174. package/typings/classes/VisualShaderNodeClamp.d.ts +0 -26
  175. package/typings/classes/VisualShaderNodeColorConstant.d.ts +0 -10
  176. package/typings/classes/VisualShaderNodeColorFunc.d.ts +0 -32
  177. package/typings/classes/VisualShaderNodeColorOp.d.ts +0 -32
  178. package/typings/classes/VisualShaderNodeColorParameter.d.ts +0 -14
  179. package/typings/classes/VisualShaderNodeComment.d.ts +0 -12
  180. package/typings/classes/VisualShaderNodeCompare.d.ts +0 -68
  181. package/typings/classes/VisualShaderNodeConstant.d.ts +0 -6
  182. package/typings/classes/VisualShaderNodeCubemap.d.ts +0 -43
  183. package/typings/classes/VisualShaderNodeCubemapParameter.d.ts +0 -6
  184. package/typings/classes/VisualShaderNodeCurveTexture.d.ts +0 -10
  185. package/typings/classes/VisualShaderNodeCurveXYZTexture.d.ts +0 -10
  186. package/typings/classes/VisualShaderNodeCustom.d.ts +0 -122
  187. package/typings/classes/VisualShaderNodeDerivativeFunc.d.ts +0 -56
  188. package/typings/classes/VisualShaderNodeDeterminant.d.ts +0 -6
  189. package/typings/classes/VisualShaderNodeDistanceFade.d.ts +0 -6
  190. package/typings/classes/VisualShaderNodeDotProduct.d.ts +0 -6
  191. package/typings/classes/VisualShaderNodeExpression.d.ts +0 -12
  192. package/typings/classes/VisualShaderNodeFaceForward.d.ts +0 -8
  193. package/typings/classes/VisualShaderNodeFloatConstant.d.ts +0 -10
  194. package/typings/classes/VisualShaderNodeFloatFunc.d.ts +0 -108
  195. package/typings/classes/VisualShaderNodeFloatOp.d.ts +0 -36
  196. package/typings/classes/VisualShaderNodeFloatParameter.d.ts +0 -52
  197. package/typings/classes/VisualShaderNodeFrame.d.ts +0 -35
  198. package/typings/classes/VisualShaderNodeFresnel.d.ts +0 -6
  199. package/typings/classes/VisualShaderNodeGlobalExpression.d.ts +0 -6
  200. package/typings/classes/VisualShaderNodeGroupBase.d.ts +0 -60
  201. package/typings/classes/VisualShaderNodeIf.d.ts +0 -8
  202. package/typings/classes/VisualShaderNodeInput.d.ts +0 -20
  203. package/typings/classes/VisualShaderNodeIntConstant.d.ts +0 -10
  204. package/typings/classes/VisualShaderNodeIntFunc.d.ts +0 -24
  205. package/typings/classes/VisualShaderNodeIntOp.d.ts +0 -48
  206. package/typings/classes/VisualShaderNodeIntParameter.d.ts +0 -58
  207. package/typings/classes/VisualShaderNodeIs.d.ts +0 -18
  208. package/typings/classes/VisualShaderNodeLinearSceneDepth.d.ts +0 -6
  209. package/typings/classes/VisualShaderNodeMix.d.ts +0 -28
  210. package/typings/classes/VisualShaderNodeMultiplyAdd.d.ts +0 -22
  211. package/typings/classes/VisualShaderNodeOuterProduct.d.ts +0 -6
  212. package/typings/classes/VisualShaderNodeOutput.d.ts +0 -6
  213. package/typings/classes/VisualShaderNodeParameter.d.ts +0 -32
  214. package/typings/classes/VisualShaderNodeParameterRef.d.ts +0 -10
  215. package/typings/classes/VisualShaderNodeParticleAccelerator.d.ts +0 -20
  216. package/typings/classes/VisualShaderNodeParticleBoxEmitter.d.ts +0 -6
  217. package/typings/classes/VisualShaderNodeParticleConeVelocity.d.ts +0 -6
  218. package/typings/classes/VisualShaderNodeParticleEmit.d.ts +0 -22
  219. package/typings/classes/VisualShaderNodeParticleEmitter.d.ts +0 -12
  220. package/typings/classes/VisualShaderNodeParticleMeshEmitter.d.ts +0 -20
  221. package/typings/classes/VisualShaderNodeParticleMultiplyByAxisAngle.d.ts +0 -10
  222. package/typings/classes/VisualShaderNodeParticleOutput.d.ts +0 -6
  223. package/typings/classes/VisualShaderNodeParticleRandomness.d.ts +0 -22
  224. package/typings/classes/VisualShaderNodeParticleRingEmitter.d.ts +0 -6
  225. package/typings/classes/VisualShaderNodeParticleSphereEmitter.d.ts +0 -6
  226. package/typings/classes/VisualShaderNodeProximityFade.d.ts +0 -6
  227. package/typings/classes/VisualShaderNodeRandomRange.d.ts +0 -6
  228. package/typings/classes/VisualShaderNodeRemap.d.ts +0 -33
  229. package/typings/classes/VisualShaderNodeReroute.d.ts +0 -8
  230. package/typings/classes/VisualShaderNodeResizableBase.d.ts +0 -10
  231. package/typings/classes/VisualShaderNodeRotationByAxis.d.ts +0 -6
  232. package/typings/classes/VisualShaderNodeSDFRaymarch.d.ts +0 -6
  233. package/typings/classes/VisualShaderNodeSDFToScreenUV.d.ts +0 -8
  234. package/typings/classes/VisualShaderNodeSample3D.d.ts +0 -18
  235. package/typings/classes/VisualShaderNodeScreenNormalWorldSpace.d.ts +0 -6
  236. package/typings/classes/VisualShaderNodeScreenUVToSDF.d.ts +0 -8
  237. package/typings/classes/VisualShaderNodeSmoothStep.d.ts +0 -28
  238. package/typings/classes/VisualShaderNodeStep.d.ts +0 -28
  239. package/typings/classes/VisualShaderNodeSwitch.d.ts +0 -30
  240. package/typings/classes/VisualShaderNodeTexture.d.ts +0 -57
  241. package/typings/classes/VisualShaderNodeTexture2DArray.d.ts +0 -12
  242. package/typings/classes/VisualShaderNodeTexture2DArrayParameter.d.ts +0 -6
  243. package/typings/classes/VisualShaderNodeTexture2DParameter.d.ts +0 -6
  244. package/typings/classes/VisualShaderNodeTexture3D.d.ts +0 -12
  245. package/typings/classes/VisualShaderNodeTexture3DParameter.d.ts +0 -6
  246. package/typings/classes/VisualShaderNodeTextureParameter.d.ts +0 -104
  247. package/typings/classes/VisualShaderNodeTextureParameterTriplanar.d.ts +0 -6
  248. package/typings/classes/VisualShaderNodeTextureSDF.d.ts +0 -6
  249. package/typings/classes/VisualShaderNodeTextureSDFNormal.d.ts +0 -6
  250. package/typings/classes/VisualShaderNodeTransformCompose.d.ts +0 -6
  251. package/typings/classes/VisualShaderNodeTransformConstant.d.ts +0 -10
  252. package/typings/classes/VisualShaderNodeTransformDecompose.d.ts +0 -6
  253. package/typings/classes/VisualShaderNodeTransformFunc.d.ts +0 -18
  254. package/typings/classes/VisualShaderNodeTransformOp.d.ts +0 -32
  255. package/typings/classes/VisualShaderNodeTransformParameter.d.ts +0 -14
  256. package/typings/classes/VisualShaderNodeTransformVecMult.d.ts +0 -22
  257. package/typings/classes/VisualShaderNodeUIntConstant.d.ts +0 -10
  258. package/typings/classes/VisualShaderNodeUIntFunc.d.ts +0 -20
  259. package/typings/classes/VisualShaderNodeUIntOp.d.ts +0 -48
  260. package/typings/classes/VisualShaderNodeUIntParameter.d.ts +0 -16
  261. package/typings/classes/VisualShaderNodeUVFunc.d.ts +0 -22
  262. package/typings/classes/VisualShaderNodeUVPolarCoord.d.ts +0 -6
  263. package/typings/classes/VisualShaderNodeVarying.d.ts +0 -14
  264. package/typings/classes/VisualShaderNodeVaryingGetter.d.ts +0 -6
  265. package/typings/classes/VisualShaderNodeVaryingSetter.d.ts +0 -6
  266. package/typings/classes/VisualShaderNodeVec2Constant.d.ts +0 -10
  267. package/typings/classes/VisualShaderNodeVec2Parameter.d.ts +0 -14
  268. package/typings/classes/VisualShaderNodeVec3Constant.d.ts +0 -10
  269. package/typings/classes/VisualShaderNodeVec3Parameter.d.ts +0 -14
  270. package/typings/classes/VisualShaderNodeVec4Constant.d.ts +0 -10
  271. package/typings/classes/VisualShaderNodeVec4Parameter.d.ts +0 -14
  272. package/typings/classes/VisualShaderNodeVectorBase.d.ts +0 -20
  273. package/typings/classes/VisualShaderNodeVectorCompose.d.ts +0 -8
  274. package/typings/classes/VisualShaderNodeVectorDecompose.d.ts +0 -8
  275. package/typings/classes/VisualShaderNodeVectorDistance.d.ts +0 -6
  276. package/typings/classes/VisualShaderNodeVectorFunc.d.ts +0 -84
  277. package/typings/classes/VisualShaderNodeVectorLen.d.ts +0 -6
  278. package/typings/classes/VisualShaderNodeVectorOp.d.ts +0 -42
  279. package/typings/classes/VisualShaderNodeVectorRefract.d.ts +0 -8
  280. package/typings/classes/VisualShaderNodeWorldPositionFromDepth.d.ts +0 -8
@@ -6,7 +6,17 @@
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  /**
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  * Override: Global functions — adds generic type parameters to polymorphic functions.
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  */
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- declare function abs<T extends int | float | Vector2 | Vector2i | Vector3 | Vector3i | Vector4 | Vector4i>(x: T): T;
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+ declare function abs<
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+ T extends
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+ | int
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+ | float
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+ | Vector2
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+ | Vector2i
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+ | Vector3
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+ | Vector3i
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+ | Vector4
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+ | Vector4i,
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+ >(x: T): T;
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  /** Returns the absolute value of float parameter `x` (i.e. positive value). */
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  declare function absf(x: float): float;
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  /** Returns the absolute value of int parameter `x` (i.e. positive value). */
@@ -70,7 +80,17 @@ declare function bytes_to_var_with_objects(bytes: PackedByteArray): unknown;
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  * See also {@link floor}, {@link round}, and {@link snapped}.
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  * **Note:** For better type safety, use {@link ceilf}, {@link ceili}, {@link Vector2.ceil}, {@link Vector3.ceil}, or {@link Vector4.ceil}.
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  */
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- declare function ceil<T extends int | float | Vector2 | Vector2i | Vector3 | Vector3i | Vector4 | Vector4i>(x: T): T;
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+ declare function ceil<
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+ T extends
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+ | int
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+ | float
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+ | Vector2
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+ | Vector2i
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+ | Vector3
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+ | Vector3i
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+ | Vector4
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+ | Vector4i,
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+ >(x: T): T;
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  /**
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  * Rounds `x` upward (towards positive infinity), returning the smallest whole number that is not less than `x`.
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  * A type-safe version of {@link ceil}, returning a [float].
@@ -145,7 +165,17 @@ declare function exp(x: float): float;
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  * See also {@link ceil}, {@link round}, and {@link snapped}.
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  * **Note:** For better type safety, use {@link floorf}, {@link floori}, {@link Vector2.floor}, {@link Vector3.floor}, or {@link Vector4.floor}.
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  */
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- declare function floor<T extends int | float | Vector2 | Vector2i | Vector3 | Vector3i | Vector4 | Vector4i>(x: T): T;
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+ declare function floor<
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+ T extends
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+ | int
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+ | float
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+ | Vector2
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+ | Vector2i
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+ | Vector3
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+ | Vector3i
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+ | Vector4
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+ | Vector4i,
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+ >(x: T): T;
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  /**
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  * Rounds `x` downward (towards negative infinity), returning the largest whole number that is not more than `x`.
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  * A type-safe version of {@link floor}, returning a [float].
@@ -229,7 +259,19 @@ declare function is_zero_approx(x: float): boolean;
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  * See also {@link inverse_lerp} which performs the reverse of this operation. To perform eased interpolation with {@link lerp}, combine it with {@link ease} or {@link smoothstep}. See also {@link remap} to map a continuous series of values to another.
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  * **Note:** For better type safety, use {@link lerpf}, {@link Vector2.lerp}, {@link Vector3.lerp}, {@link Vector4.lerp}, {@link Color.lerp}, {@link Quaternion.slerp}, {@link Basis.slerp}, {@link Transform2D.interpolate_with}, or {@link Transform3D.interpolate_with}.
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  */
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- declare function lerp<T extends int | float | Vector2 | Vector3 | Vector4 | Color | Quaternion | Basis | Transform2D | Transform3D>(from_: T, to: T, weight: float): T;
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+ declare function lerp<
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+ T extends
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+ | int
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+ | float
266
+ | Vector2
267
+ | Vector3
268
+ | Vector4
269
+ | Color
270
+ | Quaternion
271
+ | Basis
272
+ | Transform2D
273
+ | Transform3D,
274
+ >(from_: T, to: T, weight: float): T;
233
275
  /**
234
276
  * Linearly interpolates between two angles (in radians) by a `weight` value between 0.0 and 1.0.
235
277
  * Similar to {@link lerp}, but interpolates correctly when the angles wrap around {@link @GDScript.TAU}. To perform eased interpolation with {@link lerp_angle}, combine it with {@link ease} or {@link smoothstep}.
@@ -247,7 +289,7 @@ declare function lerpf(from_: float, to: float, weight: float): float;
247
289
  */
248
290
  declare function linear_to_db(lin: float): float;
249
291
  /**
250
- * Returns the natural logarithm (https://en.wikipedia.org/wiki/Natural_logarithm) of `x` (base *e* (https://en.wikipedia.org/wiki/E_(mathematical_constant)), with *e* being approximately 2.71828). This is the amount of time needed to reach a certain level of continuous growth.
292
+ * Returns the natural logarithm (https://en.wikipedia.org/wiki/Natural_logarithm) of `x` (base e (https://en.wikipedia.org/wiki/E_(mathematical_constant)), with *e* being approximately 2.71828). This is the amount of time needed to reach a certain level of continuous growth.
251
293
  * **Note:** This is not the same as the "log" function on most calculators, which uses a base 10 logarithm. To use base 10 logarithm, use `log(x) / log(10)`.
252
294
  * **Note:** The logarithm of `0` returns `-inf`, while negative values return `-nan`.
253
295
  */
@@ -392,7 +434,17 @@ declare function rotate_toward(from_: float, to: float, delta: float): float;
392
434
  * See also {@link floor}, {@link ceil}, and {@link snapped}.
393
435
  * **Note:** For better type safety, use {@link roundf}, {@link roundi}, {@link Vector2.round}, {@link Vector3.round}, or {@link Vector4.round}.
394
436
  */
395
- declare function round<T extends int | float | Vector2 | Vector2i | Vector3 | Vector3i | Vector4 | Vector4i>(x: T): T;
437
+ declare function round<
438
+ T extends
439
+ | int
440
+ | float
441
+ | Vector2
442
+ | Vector2i
443
+ | Vector3
444
+ | Vector3i
445
+ | Vector4
446
+ | Vector4i,
447
+ >(x: T): T;
396
448
  /**
397
449
  * Rounds `x` to the nearest whole number, with halfway cases rounded away from 0.
398
450
  * A type-safe version of {@link round}, returning a [float].
@@ -412,7 +464,17 @@ declare function seed(base: int): void;
412
464
  * Supported types: [int], [float], {@link Vector2}, {@link Vector2i}, {@link Vector3}, {@link Vector3i}, {@link Vector4}, {@link Vector4i}.
413
465
  * **Note:** For better type safety, use {@link signf}, {@link signi}, {@link Vector2.sign}, {@link Vector2i.sign}, {@link Vector3.sign}, {@link Vector3i.sign}, {@link Vector4.sign}, or {@link Vector4i.sign}.
414
466
  */
415
- declare function sign<T extends int | float | Vector2 | Vector2i | Vector3 | Vector3i | Vector4 | Vector4i>(x: T): T;
467
+ declare function sign<
468
+ T extends
469
+ | int
470
+ | float
471
+ | Vector2
472
+ | Vector2i
473
+ | Vector3
474
+ | Vector3i
475
+ | Vector4
476
+ | Vector4i,
477
+ >(x: T): T;
416
478
  /**
417
479
  * Returns `-1.0` if `x` is negative, `1.0` if `x` is positive, and `0.0` if `x` is zero. For `nan` values of `x` it returns 0.0.
418
480
  */
@@ -439,7 +501,17 @@ declare function smoothstep(from_: float, to: float, x: float): float;
439
501
  * See also {@link ceil}, {@link floor}, and {@link round}.
440
502
  * **Note:** For better type safety, use {@link snappedf}, {@link snappedi}, {@link Vector2.snapped}, {@link Vector2i.snapped}, {@link Vector3.snapped}, {@link Vector3i.snapped}, {@link Vector4.snapped}, or {@link Vector4i.snapped}.
441
503
  */
442
- declare function snapped<T extends int | float | Vector2 | Vector2i | Vector3 | Vector3i | Vector4 | Vector4i>(x: T, step: T): T;
504
+ declare function snapped<
505
+ T extends
506
+ | int
507
+ | float
508
+ | Vector2
509
+ | Vector2i
510
+ | Vector3
511
+ | Vector3i
512
+ | Vector4
513
+ | Vector4i,
514
+ >(x: T, step: T): T;
443
515
  /**
444
516
  * Returns the multiple of `step` that is the closest to `x`. This can also be used to round a floating-point number to an arbitrary number of decimals.
445
517
  * A type-safe version of {@link snapped}, returning a [float].
@@ -643,27 +715,27 @@ declare const enum InlineAlignment {
643
715
 
644
716
  declare const enum EulerOrder {
645
717
  /**
646
- * Specifies that Euler angles should be in XYZ order. When composing, the order is X, Y, Z. When decomposing, the order is reversed, first Z, then Y, and X last.
718
+ * Specifies that Euler angles should be in intrinsic XYZ order. When composing, the rotations happen around the local X, Y, and Z axes, in that order. When decomposing, the order is reversed, first Z, then Y, and X last.
647
719
  */
648
720
  EULER_ORDER_XYZ = 0,
649
721
  /**
650
- * Specifies that Euler angles should be in XZY order. When composing, the order is X, Z, Y. When decomposing, the order is reversed, first Y, then Z, and X last.
722
+ * Specifies that Euler angles should be in intrinsic XZY order. When composing, the rotations happen around the local X, Z, and Y axes, in that order. When decomposing, the order is reversed, first Y, then Z, and X last.
651
723
  */
652
724
  EULER_ORDER_XZY = 1,
653
725
  /**
654
- * Specifies that Euler angles should be in YXZ order. When composing, the order is Y, X, Z. When decomposing, the order is reversed, first Z, then X, and Y last.
726
+ * Specifies that Euler angles should be in intrinsic YXZ order. When composing, the rotations happen around the local Y, X, and Z axes, in that order. When decomposing, the order is reversed, first Z, then X, and Y last.
655
727
  */
656
728
  EULER_ORDER_YXZ = 2,
657
729
  /**
658
- * Specifies that Euler angles should be in YZX order. When composing, the order is Y, Z, X. When decomposing, the order is reversed, first X, then Z, and Y last.
730
+ * Specifies that Euler angles should be in intrinsic YZX order. When composing, the rotations happen around the local Y, Z, and X axes, in that order. When decomposing, the order is reversed, first X, then Z, and Y last.
659
731
  */
660
732
  EULER_ORDER_YZX = 3,
661
733
  /**
662
- * Specifies that Euler angles should be in ZXY order. When composing, the order is Z, X, Y. When decomposing, the order is reversed, first Y, then X, and Z last.
734
+ * Specifies that Euler angles should be in intrinsic ZXY order. When composing, the rotations happen around the local Z, X, and Y axes, in that order. When decomposing, the order is reversed, first Y, then X, and Z last.
663
735
  */
664
736
  EULER_ORDER_ZXY = 4,
665
737
  /**
666
- * Specifies that Euler angles should be in ZYX order. When composing, the order is Z, Y, X. When decomposing, the order is reversed, first X, then Y, and Z last.
738
+ * Specifies that Euler angles should be in intrinsic ZYX order. When composing, the rotations happen around the local Z, Y, and X axes, in that order. When decomposing, the order is reversed, first X, then Y, and Z last.
667
739
  */
668
740
  EULER_ORDER_ZYX = 5,
669
741
  }
@@ -1060,9 +1132,9 @@ declare const enum Key {
1060
1132
  }
1061
1133
 
1062
1134
  declare const enum KeyModifierMask {
1063
- /** Key Code mask. */
1135
+ /** Bit mask with all bits enabled except for modifier keys. Apply it to remove modifiers. */
1064
1136
  KEY_CODE_MASK = 8388607,
1065
- /** Modifier key mask. */
1137
+ /** Bit mask with all modifier bits enabled. Apply it to isolate modifiers. */
1066
1138
  KEY_MODIFIER_MASK = 2130706432,
1067
1139
  /**
1068
1140
  * Automatically remapped to {@link KEY_META} on macOS and {@link KEY_CTRL} on other platforms, this mask is never set in the actual events, and should be used for key mapping only.
@@ -1411,15 +1483,17 @@ declare const enum Error {
1411
1483
  * **Note:** If a built-in method returns this code, please open an issue on the GitHub Issue Tracker (https://github.com/godotengine/godot/issues).
1412
1484
  */
1413
1485
  ERR_BUG = 47,
1414
- /** Printer on fire error (This is an easter egg, no built-in methods return this error code). */
1486
+ /** Printer on fire error (this is an easter egg, no built-in methods return this error code). */
1415
1487
  ERR_PRINTER_ON_FIRE = 48,
1416
1488
  }
1417
1489
 
1418
1490
  declare const enum PropertyHint {
1419
- /** The property has no hint for the editor. */
1491
+ /**
1492
+ * The property has no hint for the editor. However, the hint string is still read, which can be used to specify a suffix for a property that has no range limit (see {@link PROPERTY_HINT_RANGE}'s description).
1493
+ */
1420
1494
  PROPERTY_HINT_NONE = 0,
1421
1495
  /**
1422
- * Hints that an [int] or [float] property should be within a range specified via the hint string `"min,max"` or `"min,max,step"`. The hint string can optionally include `"or_greater"` and/or `"or_less"` to allow manual input going respectively above the max or below the min values.
1496
+ * Hints that an [int], [float], or packed/typed {@link Array} property containing [int] or [float] types should be within a range specified via the hint string `"min,max"` or `"min,max,step"`. The hint string can optionally include `"or_greater"` and/or `"or_less"` to allow manual input going respectively above the max or below the min values.
1423
1497
  * **Example:** `"-360,360,1,or_greater,or_less"`.
1424
1498
  * Additionally, other keywords can be included: `"exp"` for exponential range editing, `"radians_as_degrees"` for editing radian angles in degrees (the range values are also in degrees), `"degrees"` to hint at an angle, `"prefer_slider"` to show the slider for integers, `"hide_control"` to hide the slider or up-down arrows, and `"suffix:px/s"` to display a suffix indicating the value's unit (e.g. `px/s` for pixels per second).
1425
1499
  */
@@ -1435,11 +1509,11 @@ declare const enum PropertyHint {
1435
1509
  */
1436
1510
  PROPERTY_HINT_ENUM_SUGGESTION = 3,
1437
1511
  /**
1438
- * Hints that a [float] property should be edited via an exponential easing function. The hint string can include `"attenuation"` to flip the curve horizontally and/or `"positive_only"` to exclude in/out easing and limit values to be greater than or equal to zero.
1512
+ * Hints that a [float] property should be edited using a curve editor showing an exponential easing function. The hint string can include `"attenuation"` to flip the curve horizontally and/or `"positive_only"` to exclude in/out easing and limit values to be greater than or equal to zero. This displays differently to a property that uses {@link PROPERTY_HINT_RANGE} with the `"exp"` keyword, as it's edited with a slider instead of a curve editor.
1439
1513
  */
1440
1514
  PROPERTY_HINT_EXP_EASING = 4,
1441
1515
  /**
1442
- * Hints that a vector property should allow its components to be linked. For example, this allows {@link Vector2.x} and {@link Vector2.y} to be edited together.
1516
+ * Hints that a vector property should allow its components to be linked. For example, this allows {@link Vector2.x} and {@link Vector2.y} to be edited together. This hint is supported on {@link Vector2}, {@link Vector2i}, {@link Vector3}, {@link Vector3i}, {@link Vector4}, and {@link Vector4i}. The hint string can be used to specify a suffix indicating each value's unit with the `"suffix:px/s"` syntax.
1443
1517
  */
1444
1518
  PROPERTY_HINT_LINK = 5,
1445
1519
  /**
@@ -1900,7 +1974,7 @@ declare const NAN: float;
1900
1974
  */
1901
1975
  declare function Color8(r8: int, g8: int, b8: int, a8?: int): Color;
1902
1976
  /**
1903
- * Asserts that the `condition` is `true`. If the `condition` is `false`, an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of {@link @GlobalScope.push_error} for reporting errors to project developers or add-on users.
1977
+ * Asserts that the `condition` is `true`. If the `condition` is `false`, an error is generated and the current method returns a default value. When running from the editor, failed asserts also cause a debugger break. This can be used as a stronger form of {@link @GlobalScope.push_error} for reporting errors to project developers or add-on users.
1904
1978
  * An optional `message` can be shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed.
1905
1979
  * **Warning:** For performance reasons, the code inside {@link assert} is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an {@link assert} call. Otherwise, the project will behave differently when exported in release mode.
1906
1980
  * **Note:** {@link assert} is a keyword, not a function. So you cannot access it as a {@link Callable} or use it inside expressions.
@@ -1945,10 +2019,10 @@ declare function inst_to_dict(instance: GodotObject): Dictionary;
1945
2019
  * - A constant from the {@link Variant.Type} enumeration, for example {@link TYPE_INT}.
1946
2020
  * - An {@link Object}-derived class which exists in {@link ClassDB}, for example {@link Node}.
1947
2021
  * - A {@link Script} (you can use any class, including inner one).
1948
- * Unlike the right operand of the `is` operator, `type` can be a non-constant value. The `is` operator supports more features (such as typed arrays). Use the operator instead of this method if you do not need to check the type dynamically.
2022
+ * Unlike the right operand of the `is` operator, `type` can be a non-constant value. The `is` operator supports more features (such as typed arrays and dictionaries). Use the operator instead of this method if you do not need to check the type dynamically.
1949
2023
  * **Examples:**
1950
2024
  * **Note:** If `value` and/or `type` are freed objects (see {@link @GlobalScope.is_instance_valid}), or `type` is not one of the above options, this method will raise a runtime error.
1951
- * See also {@link @GlobalScope.typeof}, {@link type_exists}, {@link Array.is_same_typed} (and other {@link Array} methods).
2025
+ * See also {@link @GlobalScope.typeof}, {@link Object.is_class}, {@link Object.get_script}, {@link Array.is_same_typed} (and other {@link Array} methods), {@link Dictionary.is_same_typed} (and other {@link Dictionary} methods).
1952
2026
  */
1953
2027
  declare function is_instance_of(value: unknown, type_: unknown): boolean;
1954
2028
  /**
@@ -1963,7 +2037,9 @@ declare function len(var_: unknown): int;
1963
2037
  * **Note:** Files have to be imported into the engine first to load them using this function. If you want to load {@link Image}s at run-time, you may use {@link Image.load}. If you want to import audio files, you can use the snippet described in {@link AudioStreamMP3.data}.
1964
2038
  * **Note:** If {@link ProjectSettings.editor/export/convert_text_resources_to_binary} is `true`, {@link @GDScript.load} will not be able to read converted files in an exported project. If you rely on run-time loading of files present within the PCK, set {@link ProjectSettings.editor/export/convert_text_resources_to_binary} to `false`.
1965
2039
  */
1966
- declare function load<P extends keyof GodotResources>(path: P): GodotResources[P];
2040
+ declare function load<P extends keyof GodotResources>(
2041
+ path: P,
2042
+ ): GodotResources[P];
1967
2043
  declare function load<T extends Resource = Resource>(path: string): T;
1968
2044
  /**
1969
2045
  * Returns an integer representing the Unicode code point of the given character `char`, which should be a string of length 1.
@@ -1975,7 +2051,9 @@ declare function ord(char: string): int;
1975
2051
  * **Note:** Resource paths can be obtained by right-clicking on a resource in the Assets Panel and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script.
1976
2052
  * **Note:** {@link preload} is a keyword, not a function. So you cannot access it as a {@link Callable}.
1977
2053
  */
1978
- declare function preload<P extends keyof GodotResources>(path: P): GodotResources[P];
2054
+ declare function preload<P extends keyof GodotResources>(
2055
+ path: P,
2056
+ ): GodotResources[P];
1979
2057
  declare function preload<T extends Resource = Resource>(path: string): T;
1980
2058
  /**
1981
2059
  * Like {@link @GlobalScope.print}, but includes the current stack frame when running with the debugger turned on.
@@ -39,6 +39,7 @@
39
39
  /// <reference path="AnimationTree.d.ts" />
40
40
  /// <reference path="Area2D.d.ts" />
41
41
  /// <reference path="Area3D.d.ts" />
42
+ /// <reference path="AreaLight3D.d.ts" />
42
43
  /// <reference path="Array.d.ts" />
43
44
  /// <reference path="ArrayMesh.d.ts" />
44
45
  /// <reference path="ArrayOccluder3D.d.ts" />
@@ -260,6 +261,11 @@
260
261
  /// <reference path="FramebufferCacheRD.d.ts" />
261
262
  /// <reference path="GDExtension.d.ts" />
262
263
  /// <reference path="GDExtensionManager.d.ts" />
264
+ /// <reference path="GDScript.d.ts" />
265
+ /// <reference path="GDScriptLanguageProtocol.d.ts" />
266
+ /// <reference path="GDScriptSyntaxHighlighter.d.ts" />
267
+ /// <reference path="GDScriptTextDocument.d.ts" />
268
+ /// <reference path="GDScriptWorkspace.d.ts" />
263
269
  /// <reference path="GPUParticles2D.d.ts" />
264
270
  /// <reference path="GPUParticles3D.d.ts" />
265
271
  /// <reference path="GPUParticlesAttractor3D.d.ts" />
@@ -522,13 +528,17 @@
522
528
  /// <reference path="QuadMesh.d.ts" />
523
529
  /// <reference path="QuadOccluder3D.d.ts" />
524
530
  /// <reference path="Quaternion.d.ts" />
531
+ /// <reference path="RDAccelerationStructureGeometry.d.ts" />
532
+ /// <reference path="RDAccelerationStructureInstance.d.ts" />
525
533
  /// <reference path="RDAttachmentFormat.d.ts" />
526
534
  /// <reference path="RDFramebufferPass.d.ts" />
535
+ /// <reference path="RDHitGroup.d.ts" />
527
536
  /// <reference path="RDPipelineColorBlendState.d.ts" />
528
537
  /// <reference path="RDPipelineColorBlendStateAttachment.d.ts" />
529
538
  /// <reference path="RDPipelineDepthStencilState.d.ts" />
530
539
  /// <reference path="RDPipelineMultisampleState.d.ts" />
531
540
  /// <reference path="RDPipelineRasterizationState.d.ts" />
541
+ /// <reference path="RDPipelineShader.d.ts" />
532
542
  /// <reference path="RDPipelineSpecializationConstant.d.ts" />
533
543
  /// <reference path="RDSamplerState.d.ts" />
534
544
  /// <reference path="RDShaderFile.d.ts" />
@@ -768,118 +778,6 @@
768
778
  /// <reference path="VisibleOnScreenNotifier2D.d.ts" />
769
779
  /// <reference path="VisibleOnScreenNotifier3D.d.ts" />
770
780
  /// <reference path="VisualInstance3D.d.ts" />
771
- /// <reference path="VisualShader.d.ts" />
772
- /// <reference path="VisualShaderNode.d.ts" />
773
- /// <reference path="VisualShaderNodeBillboard.d.ts" />
774
- /// <reference path="VisualShaderNodeBooleanConstant.d.ts" />
775
- /// <reference path="VisualShaderNodeBooleanParameter.d.ts" />
776
- /// <reference path="VisualShaderNodeClamp.d.ts" />
777
- /// <reference path="VisualShaderNodeColorConstant.d.ts" />
778
- /// <reference path="VisualShaderNodeColorFunc.d.ts" />
779
- /// <reference path="VisualShaderNodeColorOp.d.ts" />
780
- /// <reference path="VisualShaderNodeColorParameter.d.ts" />
781
- /// <reference path="VisualShaderNodeComment.d.ts" />
782
- /// <reference path="VisualShaderNodeCompare.d.ts" />
783
- /// <reference path="VisualShaderNodeConstant.d.ts" />
784
- /// <reference path="VisualShaderNodeCubemap.d.ts" />
785
- /// <reference path="VisualShaderNodeCubemapParameter.d.ts" />
786
- /// <reference path="VisualShaderNodeCurveTexture.d.ts" />
787
- /// <reference path="VisualShaderNodeCurveXYZTexture.d.ts" />
788
- /// <reference path="VisualShaderNodeCustom.d.ts" />
789
- /// <reference path="VisualShaderNodeDerivativeFunc.d.ts" />
790
- /// <reference path="VisualShaderNodeDeterminant.d.ts" />
791
- /// <reference path="VisualShaderNodeDistanceFade.d.ts" />
792
- /// <reference path="VisualShaderNodeDotProduct.d.ts" />
793
- /// <reference path="VisualShaderNodeExpression.d.ts" />
794
- /// <reference path="VisualShaderNodeFaceForward.d.ts" />
795
- /// <reference path="VisualShaderNodeFloatConstant.d.ts" />
796
- /// <reference path="VisualShaderNodeFloatFunc.d.ts" />
797
- /// <reference path="VisualShaderNodeFloatOp.d.ts" />
798
- /// <reference path="VisualShaderNodeFloatParameter.d.ts" />
799
- /// <reference path="VisualShaderNodeFrame.d.ts" />
800
- /// <reference path="VisualShaderNodeFresnel.d.ts" />
801
- /// <reference path="VisualShaderNodeGlobalExpression.d.ts" />
802
- /// <reference path="VisualShaderNodeGroupBase.d.ts" />
803
- /// <reference path="VisualShaderNodeIf.d.ts" />
804
- /// <reference path="VisualShaderNodeInput.d.ts" />
805
- /// <reference path="VisualShaderNodeIntConstant.d.ts" />
806
- /// <reference path="VisualShaderNodeIntFunc.d.ts" />
807
- /// <reference path="VisualShaderNodeIntOp.d.ts" />
808
- /// <reference path="VisualShaderNodeIntParameter.d.ts" />
809
- /// <reference path="VisualShaderNodeIs.d.ts" />
810
- /// <reference path="VisualShaderNodeLinearSceneDepth.d.ts" />
811
- /// <reference path="VisualShaderNodeMix.d.ts" />
812
- /// <reference path="VisualShaderNodeMultiplyAdd.d.ts" />
813
- /// <reference path="VisualShaderNodeOuterProduct.d.ts" />
814
- /// <reference path="VisualShaderNodeOutput.d.ts" />
815
- /// <reference path="VisualShaderNodeParameter.d.ts" />
816
- /// <reference path="VisualShaderNodeParameterRef.d.ts" />
817
- /// <reference path="VisualShaderNodeParticleAccelerator.d.ts" />
818
- /// <reference path="VisualShaderNodeParticleBoxEmitter.d.ts" />
819
- /// <reference path="VisualShaderNodeParticleConeVelocity.d.ts" />
820
- /// <reference path="VisualShaderNodeParticleEmit.d.ts" />
821
- /// <reference path="VisualShaderNodeParticleEmitter.d.ts" />
822
- /// <reference path="VisualShaderNodeParticleMeshEmitter.d.ts" />
823
- /// <reference path="VisualShaderNodeParticleMultiplyByAxisAngle.d.ts" />
824
- /// <reference path="VisualShaderNodeParticleOutput.d.ts" />
825
- /// <reference path="VisualShaderNodeParticleRandomness.d.ts" />
826
- /// <reference path="VisualShaderNodeParticleRingEmitter.d.ts" />
827
- /// <reference path="VisualShaderNodeParticleSphereEmitter.d.ts" />
828
- /// <reference path="VisualShaderNodeProximityFade.d.ts" />
829
- /// <reference path="VisualShaderNodeRandomRange.d.ts" />
830
- /// <reference path="VisualShaderNodeRemap.d.ts" />
831
- /// <reference path="VisualShaderNodeReroute.d.ts" />
832
- /// <reference path="VisualShaderNodeResizableBase.d.ts" />
833
- /// <reference path="VisualShaderNodeRotationByAxis.d.ts" />
834
- /// <reference path="VisualShaderNodeSDFRaymarch.d.ts" />
835
- /// <reference path="VisualShaderNodeSDFToScreenUV.d.ts" />
836
- /// <reference path="VisualShaderNodeSample3D.d.ts" />
837
- /// <reference path="VisualShaderNodeScreenNormalWorldSpace.d.ts" />
838
- /// <reference path="VisualShaderNodeScreenUVToSDF.d.ts" />
839
- /// <reference path="VisualShaderNodeSmoothStep.d.ts" />
840
- /// <reference path="VisualShaderNodeStep.d.ts" />
841
- /// <reference path="VisualShaderNodeSwitch.d.ts" />
842
- /// <reference path="VisualShaderNodeTexture.d.ts" />
843
- /// <reference path="VisualShaderNodeTexture2DArray.d.ts" />
844
- /// <reference path="VisualShaderNodeTexture2DArrayParameter.d.ts" />
845
- /// <reference path="VisualShaderNodeTexture2DParameter.d.ts" />
846
- /// <reference path="VisualShaderNodeTexture3D.d.ts" />
847
- /// <reference path="VisualShaderNodeTexture3DParameter.d.ts" />
848
- /// <reference path="VisualShaderNodeTextureParameter.d.ts" />
849
- /// <reference path="VisualShaderNodeTextureParameterTriplanar.d.ts" />
850
- /// <reference path="VisualShaderNodeTextureSDF.d.ts" />
851
- /// <reference path="VisualShaderNodeTextureSDFNormal.d.ts" />
852
- /// <reference path="VisualShaderNodeTransformCompose.d.ts" />
853
- /// <reference path="VisualShaderNodeTransformConstant.d.ts" />
854
- /// <reference path="VisualShaderNodeTransformDecompose.d.ts" />
855
- /// <reference path="VisualShaderNodeTransformFunc.d.ts" />
856
- /// <reference path="VisualShaderNodeTransformOp.d.ts" />
857
- /// <reference path="VisualShaderNodeTransformParameter.d.ts" />
858
- /// <reference path="VisualShaderNodeTransformVecMult.d.ts" />
859
- /// <reference path="VisualShaderNodeUIntConstant.d.ts" />
860
- /// <reference path="VisualShaderNodeUIntFunc.d.ts" />
861
- /// <reference path="VisualShaderNodeUIntOp.d.ts" />
862
- /// <reference path="VisualShaderNodeUIntParameter.d.ts" />
863
- /// <reference path="VisualShaderNodeUVFunc.d.ts" />
864
- /// <reference path="VisualShaderNodeUVPolarCoord.d.ts" />
865
- /// <reference path="VisualShaderNodeVarying.d.ts" />
866
- /// <reference path="VisualShaderNodeVaryingGetter.d.ts" />
867
- /// <reference path="VisualShaderNodeVaryingSetter.d.ts" />
868
- /// <reference path="VisualShaderNodeVec2Constant.d.ts" />
869
- /// <reference path="VisualShaderNodeVec2Parameter.d.ts" />
870
- /// <reference path="VisualShaderNodeVec3Constant.d.ts" />
871
- /// <reference path="VisualShaderNodeVec3Parameter.d.ts" />
872
- /// <reference path="VisualShaderNodeVec4Constant.d.ts" />
873
- /// <reference path="VisualShaderNodeVec4Parameter.d.ts" />
874
- /// <reference path="VisualShaderNodeVectorBase.d.ts" />
875
- /// <reference path="VisualShaderNodeVectorCompose.d.ts" />
876
- /// <reference path="VisualShaderNodeVectorDecompose.d.ts" />
877
- /// <reference path="VisualShaderNodeVectorDistance.d.ts" />
878
- /// <reference path="VisualShaderNodeVectorFunc.d.ts" />
879
- /// <reference path="VisualShaderNodeVectorLen.d.ts" />
880
- /// <reference path="VisualShaderNodeVectorOp.d.ts" />
881
- /// <reference path="VisualShaderNodeVectorRefract.d.ts" />
882
- /// <reference path="VisualShaderNodeWorldPositionFromDepth.d.ts" />
883
781
  /// <reference path="VoxelGI.d.ts" />
884
782
  /// <reference path="VoxelGIData.d.ts" />
885
783
  /// <reference path="WeakRef.d.ts" />