typescript-to-gdscript 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +229 -103
- package/dist/converter/common/index.d.ts +17 -1
- package/dist/converter/common/index.d.ts.map +1 -1
- package/dist/converter/common/index.js +69 -19
- package/dist/converter/common/index.js.map +1 -1
- package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/class-members.js +5 -5
- package/dist/converter/ts-to-gd/class-members.js.map +1 -1
- package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/expressions.js +1 -1
- package/dist/converter/ts-to-gd/expressions.js.map +1 -1
- package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/file-scope.js +1 -1
- package/dist/converter/ts-to-gd/file-scope.js.map +1 -1
- package/dist/converter/ts-to-gd/gd-getset.js +2 -2
- package/dist/converter/ts-to-gd/gd-getset.js.map +1 -1
- package/dist/converter/ts-to-gd/index.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/index.js +1 -0
- package/dist/converter/ts-to-gd/index.js.map +1 -1
- package/dist/converter/ts-to-gd/parameters.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/parameters.js +2 -2
- package/dist/converter/ts-to-gd/parameters.js.map +1 -1
- package/dist/converter/ts-to-gd/statements.d.ts.map +1 -1
- package/dist/converter/ts-to-gd/statements.js +1 -1
- package/dist/converter/ts-to-gd/statements.js.map +1 -1
- package/dist/typings/override-system.d.ts.map +1 -1
- package/dist/typings/override-system.js +6 -0
- package/dist/typings/override-system.js.map +1 -1
- package/package.json +6 -1
- package/typings/classes/AnimationNodeBlendSpace1D.d.ts +2 -17
- package/typings/classes/AnimationNodeBlendSpace2D.d.ts +2 -17
- package/typings/classes/Area3D.d.ts +7 -14
- package/typings/classes/ArrayMesh.d.ts +0 -15
- package/typings/classes/AudioEffectAmplify.d.ts +2 -2
- package/typings/classes/AudioEffectBandLimitFilter.d.ts +1 -1
- package/typings/classes/AudioEffectBandPassFilter.d.ts +1 -1
- package/typings/classes/AudioEffectCapture.d.ts +9 -10
- package/typings/classes/AudioEffectChorus.d.ts +28 -57
- package/typings/classes/AudioEffectCompressor.d.ts +9 -11
- package/typings/classes/AudioEffectDelay.d.ts +15 -21
- package/typings/classes/AudioEffectDistortion.d.ts +10 -19
- package/typings/classes/AudioEffectEQ.d.ts +2 -2
- package/typings/classes/AudioEffectEQ10.d.ts +2 -2
- package/typings/classes/AudioEffectEQ21.d.ts +2 -2
- package/typings/classes/AudioEffectEQ6.d.ts +2 -2
- package/typings/classes/AudioEffectFilter.d.ts +9 -25
- package/typings/classes/AudioEffectHardLimiter.d.ts +5 -8
- package/typings/classes/AudioEffectHighPassFilter.d.ts +1 -1
- package/typings/classes/AudioEffectHighShelfFilter.d.ts +1 -1
- package/typings/classes/AudioEffectLimiter.d.ts +4 -9
- package/typings/classes/AudioEffectLowPassFilter.d.ts +1 -1
- package/typings/classes/AudioEffectLowShelfFilter.d.ts +1 -1
- package/typings/classes/AudioEffectNotchFilter.d.ts +1 -1
- package/typings/classes/AudioEffectPanner.d.ts +2 -7
- package/typings/classes/AudioEffectPhaser.d.ts +7 -9
- package/typings/classes/AudioEffectPitchShift.d.ts +3 -3
- package/typings/classes/AudioEffectReverb.d.ts +8 -17
- package/typings/classes/AudioEffectSpectrumAnalyzer.d.ts +5 -4
- package/typings/classes/AudioEffectStereoEnhance.d.ts +4 -7
- package/typings/classes/AudioServer.d.ts +2 -2
- package/typings/classes/AudioStreamPlaybackResampled.d.ts +0 -8
- package/typings/classes/BaseButton.d.ts +1 -1
- package/typings/classes/Basis.d.ts +0 -4
- package/typings/classes/Camera3D.d.ts +1 -1
- package/typings/classes/CameraAttributes.d.ts +0 -1
- package/typings/classes/CameraFeed.d.ts +0 -4
- package/typings/classes/CanvasItem.d.ts +1 -1
- package/typings/classes/CodeEdit.d.ts +0 -4
- package/typings/classes/CollisionObject2D.d.ts +0 -6
- package/typings/classes/CollisionPolygon2D.d.ts +0 -5
- package/typings/classes/CollisionShape2D.d.ts +0 -5
- package/typings/classes/Container.d.ts +0 -6
- package/typings/classes/Control.d.ts +0 -59
- package/typings/classes/DPITexture.d.ts +0 -14
- package/typings/classes/Decal.d.ts +0 -1
- package/typings/classes/Dictionary.d.ts +0 -1
- package/typings/classes/DisplayServer.d.ts +1 -128
- package/typings/classes/EditorDock.d.ts +2 -8
- package/typings/classes/EditorExportPlugin.d.ts +0 -5
- package/typings/classes/EditorFileSystem.d.ts +0 -2
- package/typings/classes/EditorInterface.d.ts +2 -4
- package/typings/classes/EditorSettings.d.ts +133 -197
- package/typings/classes/EditorSpinSlider.d.ts +0 -6
- package/typings/classes/Environment.d.ts +2 -7
- package/typings/classes/FileAccess.d.ts +1 -1
- package/typings/classes/FileDialog.d.ts +1 -1
- package/typings/classes/FoldableContainer.d.ts +1 -1
- package/typings/classes/Font.d.ts +2 -2
- package/typings/classes/GPUParticles3D.d.ts +0 -4
- package/typings/classes/GeometryInstance3D.d.ts +1 -1
- package/typings/classes/GradientTexture2D.d.ts +0 -2
- package/typings/classes/Image.d.ts +0 -1
- package/typings/classes/ImageTexture.d.ts +2 -0
- package/typings/classes/ImporterMesh.d.ts +0 -6
- package/typings/classes/Input.d.ts +13 -148
- package/typings/classes/InputEvent.d.ts +0 -8
- package/typings/classes/InputEventGesture.d.ts +3 -2
- package/typings/classes/InputEventMouse.d.ts +3 -2
- package/typings/classes/InputEventWithModifiers.d.ts +3 -2
- package/typings/classes/InputMap.d.ts +0 -3
- package/typings/classes/ItemList.d.ts +2 -9
- package/typings/classes/Joint3D.d.ts +0 -1
- package/typings/classes/LookAtModifier3D.d.ts +1 -2
- package/typings/classes/MainLoop.d.ts +0 -4
- package/typings/classes/NativeMenu.d.ts +3 -10
- package/typings/classes/Node.d.ts +5 -9
- package/typings/classes/OS.d.ts +2 -2
- package/typings/classes/Object.d.ts +2 -5
- package/typings/classes/OptionButton.d.ts +0 -6
- package/typings/classes/PCKPacker.d.ts +0 -4
- package/typings/classes/ParticleProcessMaterial.d.ts +0 -5
- package/typings/classes/PhysicsDirectBodyState2D.d.ts +1 -2
- package/typings/classes/PhysicsDirectBodyState3D.d.ts +1 -2
- package/typings/classes/PhysicsServer2D.d.ts +2 -2
- package/typings/classes/PhysicsServer2DExtension.d.ts +1 -1
- package/typings/classes/PhysicsServer3D.d.ts +42 -145
- package/typings/classes/PopupMenu.d.ts +8 -22
- package/typings/classes/PopupPanel.d.ts +0 -2
- package/typings/classes/PortableCompressedTexture2D.d.ts +2 -0
- package/typings/classes/ProjectSettings.d.ts +60 -44
- package/typings/classes/RDShaderSPIRV.d.ts +0 -30
- package/typings/classes/RDShaderSource.d.ts +0 -10
- package/typings/classes/RenderingDevice.d.ts +0 -104
- package/typings/classes/RenderingServer.d.ts +11 -213
- package/typings/classes/Resource.d.ts +2 -2
- package/typings/classes/ResourceImporterDynamicFont.d.ts +1 -3
- package/typings/classes/ResourceImporterSVG.d.ts +0 -10
- package/typings/classes/ResourceImporterTexture.d.ts +2 -2
- package/typings/classes/SceneTree.d.ts +29 -5
- package/typings/classes/ScriptEditor.d.ts +0 -6
- package/typings/classes/Shader.d.ts +0 -2
- package/typings/classes/Shape3D.d.ts +0 -1
- package/typings/classes/SplitContainer.d.ts +0 -6
- package/typings/classes/String.d.ts +1 -1
- package/typings/classes/SubViewport.d.ts +0 -4
- package/typings/classes/TextEdit.d.ts +0 -3
- package/typings/classes/TextServer.d.ts +0 -2
- package/typings/classes/TextServerExtension.d.ts +0 -2
- package/typings/classes/Texture2D.d.ts +0 -14
- package/typings/classes/TextureRect.d.ts +1 -4
- package/typings/classes/Tree.d.ts +2 -9
- package/typings/classes/TreeItem.d.ts +0 -8
- package/typings/classes/Tween.d.ts +0 -13
- package/typings/classes/Viewport.d.ts +0 -10
- package/typings/classes/VisualShader.d.ts +0 -2
- package/typings/classes/VisualShaderNodeColorFunc.d.ts +2 -2
- package/typings/classes/VoxelGIData.d.ts +0 -10
- package/typings/classes/Window.d.ts +0 -23
- package/typings/classes/XRCamera3D.d.ts +1 -1
- package/typings/classes/XRServer.d.ts +0 -2
- package/typings/classes/_globals.d.ts +86 -45
- package/typings/classes/index.d.ts +0 -5
- package/typings/godot-class-registry.json +108 -1254
- package/typings/classes/AccessibilityServer.d.ts +0 -405
- package/typings/classes/AwaitTweener.d.ts +0 -10
- package/typings/classes/BlitMaterial.d.ts +0 -22
- package/typings/classes/DrawableTexture2D.d.ts +0 -47
- package/typings/classes/VirtualJoystick.d.ts +0 -94
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@@ -183,6 +183,12 @@ function loadGlobalOverridesFromDir(overrideDir) {
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pendingJsDoc = [];
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continue;
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}
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// Continuation of a multi-line declaration (e.g. a prettier-wrapped
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// generic signature spanning several lines). Append it to the current
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// declaration so the whole signature is preserved.
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if (currentName) {
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currentLines.push(line);
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}
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}
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flush();
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return result;
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@@ -1 +1 @@
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-
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+
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|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "typescript-to-gdscript",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.1",
|
|
4
4
|
"description": "Convert TypeScript to GDScript for Godot game engine",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "dist/index.js",
|
|
@@ -34,6 +34,8 @@
|
|
|
34
34
|
"lint": "tsc --noEmit",
|
|
35
35
|
"format": "prettier . --write",
|
|
36
36
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"changelog": "conventional-changelog -p conventionalcommits -i CHANGELOG.md -s",
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* Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.
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* Adds a new point that represents a `node` at the position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.
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add_blend_point(node: AnimationRootNode, pos: Vector2 | Vector2i, at_index?: int
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* Creates a new triangle using three points `x`, `y`, and `z`. Triangles can overlap. You can insert the triangle at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.
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/** Returns the name of the blend point at index `point`. */
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/** Returns the {@link AnimationRootNode} referenced by the point at index `point`. */
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* Returns a list of intersecting {@link PhysicsBody3D}s and {@link GridMap}s. The overlapping body's {@link CollisionObject3D.collision_layer} must be part of this area's {@link CollisionObject3D.collision_mask} in order to be detected.
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* **Note:** Godot Physics does not support reporting overlaps with {@link SoftBody3D}, so will not return any such bodies.
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@@ -137,9 +136,8 @@ declare class Area3D extends CollisionObject3D {
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* Returns `true` if intersecting any {@link PhysicsBody3D}s or {@link GridMap}s, otherwise returns `false`. The overlapping body's {@link CollisionObject3D.collision_layer} must be part of this area's {@link CollisionObject3D.collision_mask} in order to be detected.
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* For performance reasons (collisions are all processed at the same time) the list of overlapping bodies is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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* **Note:** Godot Physics does not support reporting overlaps with {@link SoftBody3D}, so will not consider such bodies.
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* `body` argument can either be a {@link PhysicsBody3D}, {@link SoftBody3D}, or a {@link GridMap} instance. While GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body.
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* **Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
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*
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* The `body` argument can either be a {@link PhysicsBody3D} or a {@link GridMap} instance. While GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body.
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* Emitted when the received `body` enters this area. `body` can be a {@link PhysicsBody3D}
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* **Note:** Godot Physics does not support reporting overlaps with {@link SoftBody3D}, so will not emit this signal in such cases.
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* Emitted when the received `body` enters this area. `body` can be a {@link PhysicsBody3D} or a {@link GridMap}. {@link GridMap}s are detected if their {@link MeshLibrary} has collision shapes configured. Requires {@link monitoring} to be set to `true`.
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* Emitted when the received `body` exits this area. `body` can be a {@link PhysicsBody3D}
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* **Note:** Godot Physics does not support reporting overlaps with {@link SoftBody3D}, so will not emit this signal in such cases.
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* Emitted when the received `body` exits this area. `body` can be a {@link PhysicsBody3D} or a {@link GridMap}. {@link GridMap}s are detected if their {@link MeshLibrary} has collision shapes configured. Requires {@link monitoring} to be set to `true`.
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/**
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* Emitted when a {@link Shape3D} of the received `body` enters a shape of this area. `body` can be a {@link PhysicsBody3D}
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* Emitted when a {@link Shape3D} of the received `body` enters a shape of this area. `body` can be a {@link PhysicsBody3D} or a {@link GridMap}. {@link GridMap}s are detected if their {@link MeshLibrary} has collision shapes configured. Requires {@link monitoring} to be set to `true`.
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* `local_shape_index` and `body_shape_index` contain indices of the interacting shapes from this area and the interacting body, respectively. `body_rid` contains the {@link RID} of the body. These values can be used with the {@link PhysicsServer3D}.
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* **Note:** Godot Physics does not support reporting overlaps with {@link SoftBody3D}, so will not emit this signal in such cases.
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* **Example:** Get the {@link CollisionShape3D} node from the shape index:
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body_shape_entered: Signal<[RID, Node3D, int, int]>;
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/**
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* Emitted when a {@link Shape3D} of the received `body` exits a shape of this area. `body` can be a {@link PhysicsBody3D}
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* Emitted when a {@link Shape3D} of the received `body` exits a shape of this area. `body` can be a {@link PhysicsBody3D} or a {@link GridMap}. {@link GridMap}s are detected if their {@link MeshLibrary} has collision shapes configured. Requires {@link monitoring} to be set to `true`.
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* See also {@link body_shape_entered}.
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* **Note:** Godot Physics does not support reporting overlaps with {@link SoftBody3D}, so will not emit this signal in such cases.
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body_shape_exited: Signal<[RID, Node3D, int, int]>;
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@@ -73,22 +73,7 @@ declare class ArrayMesh extends Mesh {
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/** Sets a name for a given surface. */
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/**
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* Updates the attribute buffer of this mesh's surface with the given `data`. The expected data per attribute is 12 or 8 bytes (4 bytes per float, 2 floats per {@link Vector2}, and 3 floats per {@link Vector3}) depending on if the mesh is using {@link Vector3} or {@link Vector2} vertices. This value can be determined with {@link RenderingServer.mesh_surface_get_format_attribute_stride}.
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* The starting point of the updates can be changed with `offset`. The value of `offset` should be a multiple of 12 bytes in most cases to align to each attribute.
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* A {@link PackedVector3Array} of attribute locations can be converted into a {@link PackedByteArray} using {@link PackedVector3Array.to_byte_array} for use in `data`.
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*/
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/**
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* Updates the skin buffer of this mesh's surface with the given `data`. The expected data per skin is 12 or 8 bytes (4 bytes per float, 2 floats per {@link Vector2}, and 3 floats per {@link Vector3}) depending on if the mesh is using {@link Vector3} or {@link Vector2} vertices. This value can be determined with {@link RenderingServer.mesh_surface_get_format_skin_stride}.
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* A {@link PackedVector3Array} of skin locations can be converted into a {@link PackedByteArray} using {@link PackedVector3Array.to_byte_array} for use in `data`.
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*/
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/**
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* Updates the vertex buffer of this mesh's surface with the given `data`. The expected data per vertex is 12 or 8 bytes (4 bytes per float, 2 floats per {@link Vector2}, and 3 floats per {@link Vector3}) depending on if the mesh is using {@link Vector3} or {@link Vector2} vertices. This value can be determined with {@link RenderingServer.mesh_surface_get_format_vertex_stride}.
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* The starting point of the updates can be changed with `offset`. The value of `offset` should be a multiple of 12 bytes in most cases to align to each vertex.
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* A {@link PackedVector3Array} of vertex locations can be converted into a {@link PackedByteArray} using {@link PackedVector3Array.to_byte_array} for use in `data`.
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*/
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surface_update_vertex_region(surf_idx: int, offset: int, data: PackedByteArray | Array<unknown>): void;
|
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|
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|
|
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// AUTO-GENERATED from Godot class documentation.
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|
// Manual overrides applied from typings-overrides/*.d.ts
|
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|
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/** Adds
|
|
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|
+
/** Adds an amplifying audio effect to an audio bus. */
|
|
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5
|
declare class AudioEffectAmplify extends AudioEffect {
|
|
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/**
|
|
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|
-
* Amount of amplification in
|
|
7
|
+
* Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.
|
|
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|
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|
volume_db: float;
|
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|
/**
|
|
@@ -1,6 +1,6 @@
|
|
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1
1
|
// AUTO-GENERATED from Godot class documentation.
|
|
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|
// Manual overrides applied from typings-overrides/*.d.ts
|
|
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3
|
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|
-
/** Adds a band
|
|
4
|
+
/** Adds a band limit filter to the audio bus. */
|
|
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5
|
declare class AudioEffectBandLimitFilter extends AudioEffectFilter {
|
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}
|
|
@@ -1,6 +1,6 @@
|
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1
|
// AUTO-GENERATED from Godot class documentation.
|
|
2
2
|
// Manual overrides applied from typings-overrides/*.d.ts
|
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|
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|
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|
-
/** Adds a band
|
|
4
|
+
/** Adds a band pass filter to the audio bus. */
|
|
5
5
|
declare class AudioEffectBandPassFilter extends AudioEffectFilter {
|
|
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6
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}
|
|
@@ -1,17 +1,16 @@
|
|
|
1
1
|
// AUTO-GENERATED from Godot class documentation.
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2
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|
// Manual overrides applied from typings-overrides/*.d.ts
|
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/**
|
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4
|
+
/** Captures audio from an audio bus in real-time. */
|
|
5
5
|
declare class AudioEffectCapture extends AudioEffect {
|
|
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|
/**
|
|
7
|
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* Length of the internal ring buffer, in seconds.
|
|
8
|
-
* **Note:** Setting the buffer length will have no effect if already initialized.
|
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7
|
+
* Length of the internal ring buffer, in seconds. Setting the buffer length will have no effect if already initialized.
|
|
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|
*/
|
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|
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|
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|
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|
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|
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/** Returns `true` if at least `frames`
|
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13
|
+
/** Returns `true` if at least `frames` audio frames are available to read in the internal ring buffer. */
|
|
15
14
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can_get_buffer(frames: int): boolean;
|
|
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|
/**
|
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17
16
|
* Clears the internal ring buffer.
|
|
@@ -19,17 +18,17 @@ declare class AudioEffectCapture extends AudioEffect {
|
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19
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|
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|
/**
|
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* Gets the next `frames` samples from the internal ring buffer.
|
|
23
|
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* Returns a {@link PackedVector2Array} containing exactly `frames` samples if available, or an empty {@link PackedVector2Array} if insufficient data was available.
|
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|
+
* Gets the next `frames` audio samples from the internal ring buffer.
|
|
22
|
+
* Returns a {@link PackedVector2Array} containing exactly `frames` audio samples if available, or an empty {@link PackedVector2Array} if insufficient data was available.
|
|
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23
|
* The samples are signed floating-point PCM between `-1` and `1`. You will have to scale them if you want to use them as 8 or 16-bit integer samples. (`v = 0x7fff * samples[0].x`)
|
|
25
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|
*/
|
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25
|
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|
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/** Returns the total size of the internal ring buffer in
|
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/** Returns the total size of the internal ring buffer in frames. */
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get_buffer_length_frames(): int;
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/** Returns the number of
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/** Returns the number of audio frames discarded from the audio bus due to full buffer. */
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get_discarded_frames(): int;
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/** Returns the number of
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/** Returns the number of frames available to read using {@link get_buffer}. */
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get_frames_available(): int;
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/** Returns the number of
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/** Returns the number of audio frames inserted from the audio bus. */
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get_pushed_frames(): int;
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}
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@@ -1,64 +1,61 @@
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/**
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* Adds a chorus audio effect to an audio bus.
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* Gives the impression of multiple audio sources.
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*/
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/** Adds a chorus audio effect. */
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declare class AudioEffectChorus extends AudioEffect {
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/** The
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/** The effect's raw signal. */
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dry: float;
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/** The
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/** The voice's cutoff frequency. */
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'voice/1/cutoff_hz': float;
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/** The
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/** The voice's signal delay. */
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'voice/1/delay_ms': float;
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/** The
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/** The voice filter's depth. */
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'voice/1/depth_ms': float;
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/** The
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/** The voice's volume. */
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'voice/1/level_db': float;
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/** The pan
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/** The voice's pan level. */
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'voice/1/pan': float;
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/** The
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/** The voice's filter rate. */
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'voice/1/rate_hz': float;
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/** The
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/** The voice's cutoff frequency. */
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'voice/2/cutoff_hz': float;
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/** The
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/** The voice's signal delay. */
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'voice/2/delay_ms': float;
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/** The
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/** The voice filter's depth. */
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'voice/2/depth_ms': float;
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/** The
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/** The voice's volume. */
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'voice/2/level_db': float;
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/** The pan
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/** The voice's pan level. */
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'voice/2/pan': float;
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/** The
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/** The voice's filter rate. */
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'voice/2/rate_hz': float;
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/** The
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/** The voice's cutoff frequency. */
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'voice/3/cutoff_hz': float;
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/** The
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/** The voice's signal delay. */
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'voice/3/delay_ms': float;
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/** The
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/** The voice filter's depth. */
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'voice/3/depth_ms': float;
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/** The
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/** The voice's volume. */
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'voice/3/level_db': float;
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/** The pan
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/** The voice's pan level. */
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'voice/3/pan': float;
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/** The
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/** The voice's filter rate. */
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'voice/3/rate_hz': float;
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/** The
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/** The voice's cutoff frequency. */
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'voice/4/cutoff_hz': float;
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/** The
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/** The voice's signal delay. */
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'voice/4/delay_ms': float;
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/** The
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/** The voice filter's depth. */
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'voice/4/depth_ms': float;
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/** The
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/** The voice's volume. */
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'voice/4/level_db': float;
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/** The pan
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/** The voice's pan level. */
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'voice/4/pan': float;
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/** The
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/** The voice's filter rate. */
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'voice/4/rate_hz': float;
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/** The number of voices in the effect.
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/** The number of voices in the effect. */
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voice_count: int;
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/** The
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/** The effect's processed signal. */
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wet: float;
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set_dry(value: float): void;
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get_dry(): float;
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@@ -67,42 +64,16 @@ declare class AudioEffectChorus extends AudioEffect {
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set_wet(value: float): void;
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get_wet(): float;
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/**
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* Returns the frequency threshold of a given `voice_idx`'s low-pass filter in Hz. Frequencies above this value are removed from the voice.
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-
*/
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get_voice_cutoff_hz(voice_idx: int): float;
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/** Returns the delay of a given `voice_idx` in milliseconds, compared to the original audio. */
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get_voice_delay_ms(voice_idx: int): float;
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/** Returns the depth of a given `voice_idx`'s low-frequency oscillator in milliseconds. */
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get_voice_depth_ms(voice_idx: int): float;
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/** Returns the gain of a given `voice_idx` in dB. */
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get_voice_level_db(voice_idx: int): float;
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/**
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* Returns the pan position of a given `voice_idx`. Negative values mean the left channel, positive mean the right.
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*/
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get_voice_pan(voice_idx: int): float;
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/** Returns the rate of a given `voice_idx`'s low-frequency oscillator in Hz. */
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get_voice_rate_hz(voice_idx: int): float;
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/**
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* Sets the frequency threshold of a given `voice_idx`'s low-pass filter in Hz. Frequencies above `cutoff_hz` are removed from `voice_idx`. Value can range from 1 to 20500.
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*/
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set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float): void;
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/**
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* Sets the delay of a given `voice_idx` in milliseconds, compared to the original audio. Value can range from 0 to 50.
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*/
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set_voice_delay_ms(voice_idx: int, delay_ms: float): void;
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/**
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* Sets the depth of a given `voice_idx`'s low-frequency oscillator in milliseconds. Value can range from 0 to 20.
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-
*/
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set_voice_depth_ms(voice_idx: int, depth_ms: float): void;
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/** Sets the gain of a given `voice_idx` in dB. Value can range from -60 to 24. */
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set_voice_level_db(voice_idx: int, level_db: float): void;
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/**
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* Sets the pan position of a given `voice_idx`. Negative values pan the sound to the left, positive pan to the right. Value can range from -1 to 1.
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*/
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set_voice_pan(voice_idx: int, pan: float): void;
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/**
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* Sets the rate of a given `voice_idx`'s low-frequency oscillator in Hz. Value can range from 0.1 to 20.
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*/
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set_voice_rate_hz(voice_idx: int, rate_hz: float): void;
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}
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@@ -2,33 +2,31 @@
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// Manual overrides applied from typings-overrides/*.d.ts
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/**
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* Adds a
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*
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* Adds a compressor audio effect to an audio bus.
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* Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.
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*/
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declare class AudioEffectCompressor extends AudioEffect {
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/**
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* Compressor's reaction time when the
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* Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000.
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*/
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attack_us: float;
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/** Gain
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/** Gain applied to the output signal. */
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gain: float;
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/**
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* Balance between
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* Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet).
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*/
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mix: float;
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/**
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* Amount of compression applied to the audio once it passes the
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* Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48.
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*/
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ratio: float;
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/**
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* Compressor's delay time to stop
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* Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000.
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*/
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release_ms: float;
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/**
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+
/** Reduce the sound level using another audio bus for threshold detection. */
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sidechain: string;
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/**
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* The volume level above which compression is applied to the audio, in dB. Value can range from -60 to 0.
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-
*/
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+
/** The level above which compression is applied to the audio. Value can range from -60 to 0. */
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32
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threshold: float;
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set_attack_us(value: float): void;
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get_attack_us(): float;
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|
@@ -2,45 +2,39 @@
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2
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// Manual overrides applied from typings-overrides/*.d.ts
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3
3
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4
4
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/**
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5
|
-
* Adds a delay audio effect to an audio bus.
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6
|
-
*
|
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5
|
+
* Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
|
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6
|
+
* Two tap delay and feedback options.
|
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7
7
|
*/
|
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8
8
|
declare class AudioEffectDelay extends AudioEffect {
|
|
9
|
-
/**
|
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9
|
+
/**
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+
* Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
|
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11
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+
*/
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10
12
|
dry: float;
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11
|
-
/** If `true`, feedback is enabled
|
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13
|
+
/** If `true`, feedback is enabled. */
|
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12
14
|
feedback_active: boolean;
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13
|
-
/** Feedback delay time in milliseconds.
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15
|
+
/** Feedback delay time in milliseconds. */
|
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14
16
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feedback_delay_ms: float;
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15
|
-
/**
|
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17
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+
/** Sound level for feedback. */
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16
18
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feedback_level_db: float;
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17
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/**
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18
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* Low-pass filter for feedback, in Hz. Frequencies
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+
* Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
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19
21
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*/
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20
22
|
feedback_lowpass: float;
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21
23
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/** If `true`, the first tap will be enabled. */
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24
|
tap1_active: boolean;
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23
|
-
/**
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-
* First tap delay time in milliseconds, compared to the original audio. Value can range from 0 to 1500.
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25
|
-
*/
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25
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+
/** First tap delay time in milliseconds. */
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26
26
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tap1_delay_ms: float;
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27
|
-
/**
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27
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+
/** Sound level for the first tap. */
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28
28
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tap1_level_db: float;
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29
|
-
/**
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30
|
-
* Pan position for the first tap. Negative values pan the sound to the left, positive pan to the right. Value can range from -1 to 1.
|
|
31
|
-
*/
|
|
29
|
+
/** Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right). */
|
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32
30
|
tap1_pan: float;
|
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33
31
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/** If `true`, the second tap will be enabled. */
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32
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tap2_active: boolean;
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35
|
-
/**
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36
|
-
* Second tap delay time in milliseconds, compared to the original audio. Value can range from 0 to 1500.
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|
37
|
-
*/
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|
33
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+
/** Second tap delay time in milliseconds. */
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38
34
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tap2_delay_ms: float;
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39
|
-
/**
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35
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/** Sound level for the second tap. */
|
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tap2_level_db: float;
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41
|
-
/**
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42
|
-
* Pan position for the second tap. Negative values pan the sound to the left, positive pan to the right. Value can range from -1 to 1.
|
|
43
|
-
*/
|
|
37
|
+
/** Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right). */
|
|
44
38
|
tap2_pan: float;
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|
45
39
|
set_dry(value: float): void;
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46
40
|
get_dry(): float;
|