typegpu 0.3.3 → 0.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/std/index.js CHANGED
@@ -1,491 +1,2 @@
1
- import {
2
- inGPUMode,
3
- vec2f,
4
- vec2h,
5
- vec2i,
6
- vec2u,
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- vec3f,
8
- vec3h,
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- vec3i,
10
- vec3u,
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- vec4f,
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- vec4h,
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- vec4i,
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- vec4u
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- } from "../chunk-DDEF2Y4S.js";
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-
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- // src/data/vectorOps.ts
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- var lengthVec2 = (v) => Math.sqrt(v.x ** 2 + v.y ** 2);
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- var lengthVec3 = (v) => Math.sqrt(v.x ** 2 + v.y ** 2 + v.z ** 2);
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- var lengthVec4 = (v) => Math.sqrt(v.x ** 2 + v.y ** 2 + v.z ** 2 + v.w ** 2);
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- var dotVec2 = (lhs, rhs) => lhs.x * rhs.x + lhs.y * rhs.y;
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- var dotVec3 = (lhs, rhs) => lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z;
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- var dotVec4 = (lhs, rhs) => lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z + lhs.w * rhs.w;
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- var clamp = (value, low, high) => Math.min(Math.max(low, value), high);
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- var VectorOps = {
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- abs: {
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- vec2f: (v) => vec2f(Math.abs(v.x), Math.abs(v.y)),
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- vec2h: (v) => vec2h(Math.abs(v.x), Math.abs(v.y)),
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- vec2i: (v) => vec2i(Math.abs(v.x), Math.abs(v.y)),
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- vec2u: (v) => vec2u(Math.abs(v.x), Math.abs(v.y)),
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- vec3f: (v) => vec3f(Math.abs(v.x), Math.abs(v.y), Math.abs(v.z)),
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- vec3h: (v) => vec3h(Math.abs(v.x), Math.abs(v.y), Math.abs(v.z)),
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- vec3i: (v) => vec3i(Math.abs(v.x), Math.abs(v.y), Math.abs(v.z)),
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- vec3u: (v) => vec3u(Math.abs(v.x), Math.abs(v.y), Math.abs(v.z)),
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- vec4f: (v) => vec4f(Math.abs(v.x), Math.abs(v.y), Math.abs(v.z), Math.abs(v.w)),
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- vec4h: (v) => vec4h(Math.abs(v.x), Math.abs(v.y), Math.abs(v.z), Math.abs(v.w)),
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- vec4i: (v) => vec4i(Math.abs(v.x), Math.abs(v.y), Math.abs(v.z), Math.abs(v.w)),
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- vec4u: (v) => vec4u(Math.abs(v.x), Math.abs(v.y), Math.abs(v.z), Math.abs(v.w))
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- },
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- ceil: {
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- vec2f: (v) => vec2f(Math.ceil(v.x), Math.ceil(v.y)),
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- vec2h: (v) => vec2h(Math.ceil(v.x), Math.ceil(v.y)),
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- vec2i: (v) => vec2i(Math.ceil(v.x), Math.ceil(v.y)),
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- vec2u: (v) => vec2u(Math.ceil(v.x), Math.ceil(v.y)),
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- vec3f: (v) => vec3f(Math.ceil(v.x), Math.ceil(v.y), Math.ceil(v.z)),
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- vec3h: (v) => vec3h(Math.ceil(v.x), Math.ceil(v.y), Math.ceil(v.z)),
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- vec3i: (v) => vec3i(Math.ceil(v.x), Math.ceil(v.y), Math.ceil(v.z)),
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- vec3u: (v) => vec3u(Math.ceil(v.x), Math.ceil(v.y), Math.ceil(v.z)),
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- vec4f: (v) => vec4f(Math.ceil(v.x), Math.ceil(v.y), Math.ceil(v.z), Math.ceil(v.w)),
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- vec4h: (v) => vec4h(Math.ceil(v.x), Math.ceil(v.y), Math.ceil(v.z), Math.ceil(v.w)),
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- vec4i: (v) => vec4i(Math.ceil(v.x), Math.ceil(v.y), Math.ceil(v.z), Math.ceil(v.w)),
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- vec4u: (v) => vec4u(Math.ceil(v.x), Math.ceil(v.y), Math.ceil(v.z), Math.ceil(v.w))
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- },
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- clamp: {
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- vec2f: (v, low, high) => vec2f(clamp(v.x, low.x, high.x), clamp(v.y, low.y, high.y)),
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- vec2h: (v, low, high) => vec2h(clamp(v.x, low.x, high.x), clamp(v.y, low.y, high.y)),
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- vec2i: (v, low, high) => vec2i(clamp(v.x, low.x, high.x), clamp(v.y, low.y, high.y)),
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- vec2u: (v, low, high) => vec2u(clamp(v.x, low.x, high.x), clamp(v.y, low.y, high.y)),
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- vec3f: (v, low, high) => vec3f(
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- clamp(v.x, low.x, high.x),
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- clamp(v.y, low.y, high.y),
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- clamp(v.z, low.z, high.z)
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- ),
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- vec3h: (v, low, high) => vec3h(
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- clamp(v.x, low.x, high.x),
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- clamp(v.y, low.y, high.y),
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- clamp(v.z, low.z, high.z)
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- ),
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- vec3i: (v, low, high) => vec3i(
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- clamp(v.x, low.x, high.x),
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- clamp(v.y, low.y, high.y),
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- clamp(v.z, low.z, high.z)
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- ),
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- vec3u: (v, low, high) => vec3u(
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- clamp(v.x, low.x, high.x),
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- clamp(v.y, low.y, high.y),
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- clamp(v.z, low.z, high.z)
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- ),
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- vec4f: (v, low, high) => vec4f(
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- clamp(v.x, low.x, high.x),
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- clamp(v.y, low.y, high.y),
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- clamp(v.z, low.z, high.z),
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- clamp(v.w, low.w, high.w)
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- ),
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- vec4h: (v, low, high) => vec4h(
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- clamp(v.x, low.x, high.x),
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- clamp(v.y, low.y, high.y),
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- clamp(v.z, low.z, high.z),
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- clamp(v.w, low.w, high.w)
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- ),
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- vec4i: (v, low, high) => vec4i(
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- clamp(v.x, low.x, high.x),
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- clamp(v.y, low.y, high.y),
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- clamp(v.z, low.z, high.z),
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- clamp(v.w, low.w, high.w)
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- ),
97
- vec4u: (v, low, high) => vec4u(
98
- clamp(v.x, low.x, high.x),
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- clamp(v.y, low.y, high.y),
100
- clamp(v.z, low.z, high.z),
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- clamp(v.w, low.w, high.w)
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- )
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- },
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- length: {
105
- vec2f: lengthVec2,
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- vec2h: lengthVec2,
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- vec2i: lengthVec2,
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- vec2u: lengthVec2,
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- vec3f: lengthVec3,
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- vec3h: lengthVec3,
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- vec3i: lengthVec3,
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- vec3u: lengthVec3,
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- vec4f: lengthVec4,
114
- vec4h: lengthVec4,
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- vec4i: lengthVec4,
116
- vec4u: lengthVec4
117
- },
118
- add: {
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- vec2f: (a, b) => vec2f(a.x + b.x, a.y + b.y),
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- vec2h: (a, b) => vec2h(a.x + b.x, a.y + b.y),
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- vec2i: (a, b) => vec2i(a.x + b.x, a.y + b.y),
122
- vec2u: (a, b) => vec2u(a.x + b.x, a.y + b.y),
123
- vec3f: (a, b) => vec3f(a.x + b.x, a.y + b.y, a.z + b.z),
124
- vec3h: (a, b) => vec3h(a.x + b.x, a.y + b.y, a.z + b.z),
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- vec3i: (a, b) => vec3i(a.x + b.x, a.y + b.y, a.z + b.z),
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- vec3u: (a, b) => vec3u(a.x + b.x, a.y + b.y, a.z + b.z),
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- vec4f: (a, b) => vec4f(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w),
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- vec4h: (a, b) => vec4h(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w),
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- vec4i: (a, b) => vec4i(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w),
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- vec4u: (a, b) => vec4u(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w)
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- },
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- sub: {
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- vec2f: (a, b) => vec2f(a.x - b.x, a.y - b.y),
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- vec2h: (a, b) => vec2h(a.x - b.x, a.y - b.y),
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- vec2i: (a, b) => vec2i(a.x - b.x, a.y - b.y),
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- vec2u: (a, b) => vec2u(a.x - b.x, a.y - b.y),
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- vec3f: (a, b) => vec3f(a.x - b.x, a.y - b.y, a.z - b.z),
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- vec3h: (a, b) => vec3h(a.x - b.x, a.y - b.y, a.z - b.z),
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- vec3i: (a, b) => vec3i(a.x - b.x, a.y - b.y, a.z - b.z),
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- vec3u: (a, b) => vec3u(a.x - b.x, a.y - b.y, a.z - b.z),
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- vec4f: (a, b) => vec4f(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w),
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- vec4h: (a, b) => vec4h(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w),
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- vec4i: (a, b) => vec4i(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w),
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- vec4u: (a, b) => vec4u(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w)
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- },
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- mulSxV: {
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- vec2f: (s, v) => vec2f(s * v.x, s * v.y),
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- vec2h: (s, v) => vec2h(s * v.x, s * v.y),
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- vec2i: (s, v) => vec2i(s * v.x, s * v.y),
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- vec2u: (s, v) => vec2u(s * v.x, s * v.y),
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- vec3f: (s, v) => vec3f(s * v.x, s * v.y, s * v.z),
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- vec3h: (s, v) => vec3h(s * v.x, s * v.y, s * v.z),
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- vec3i: (s, v) => vec3i(s * v.x, s * v.y, s * v.z),
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- vec3u: (s, v) => vec3u(s * v.x, s * v.y, s * v.z),
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- vec4f: (s, v) => vec4f(s * v.x, s * v.y, s * v.z, s * v.w),
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- vec4h: (s, v) => vec4h(s * v.x, s * v.y, s * v.z, s * v.w),
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- vec4i: (s, v) => vec4i(s * v.x, s * v.y, s * v.z, s * v.w),
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- vec4u: (s, v) => vec4u(s * v.x, s * v.y, s * v.z, s * v.w)
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- },
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- mulVxV: {
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- vec2f: (a, b) => vec2f(a.x * b.x, a.y * b.y),
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- vec2h: (a, b) => vec2h(a.x * b.x, a.y * b.y),
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- vec2i: (a, b) => vec2i(a.x * b.x, a.y * b.y),
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- vec2u: (a, b) => vec2u(a.x * b.x, a.y * b.y),
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- vec3f: (a, b) => vec3f(a.x * b.x, a.y * b.y, a.z * b.z),
166
- vec3h: (a, b) => vec3h(a.x * b.x, a.y * b.y, a.z * b.z),
167
- vec3i: (a, b) => vec3i(a.x * b.x, a.y * b.y, a.z * b.z),
168
- vec3u: (a, b) => vec3u(a.x * b.x, a.y * b.y, a.z * b.z),
169
- vec4f: (a, b) => vec4f(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w),
170
- vec4h: (a, b) => vec4h(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w),
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- vec4i: (a, b) => vec4i(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w),
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- vec4u: (a, b) => vec4u(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w)
173
- },
174
- dot: {
175
- vec2f: dotVec2,
176
- vec2h: dotVec2,
177
- vec2i: dotVec2,
178
- vec2u: dotVec2,
179
- vec3f: dotVec3,
180
- vec3h: dotVec3,
181
- vec3i: dotVec3,
182
- vec3u: dotVec3,
183
- vec4f: dotVec4,
184
- vec4h: dotVec4,
185
- vec4i: dotVec4,
186
- vec4u: dotVec4
187
- },
188
- normalize: {
189
- vec2f: (v) => {
190
- const len = lengthVec2(v);
191
- return vec2f(v.x / len, v.y / len);
192
- },
193
- vec2h: (v) => {
194
- const len = lengthVec2(v);
195
- return vec2h(v.x / len, v.y / len);
196
- },
197
- vec2i: (v) => {
198
- const len = lengthVec2(v);
199
- return vec2i(v.x / len, v.y / len);
200
- },
201
- vec2u: (v) => {
202
- const len = lengthVec2(v);
203
- return vec2u(v.x / len, v.y / len);
204
- },
205
- vec3f: (v) => {
206
- const len = lengthVec3(v);
207
- return vec3f(v.x / len, v.y / len, v.z / len);
208
- },
209
- vec3h: (v) => {
210
- const len = lengthVec3(v);
211
- return vec3h(v.x / len, v.y / len, v.z / len);
212
- },
213
- vec3i: (v) => {
214
- const len = lengthVec3(v);
215
- return vec3i(v.x / len, v.y / len, v.z / len);
216
- },
217
- vec3u: (v) => {
218
- const len = lengthVec3(v);
219
- return vec3u(v.x / len, v.y / len, v.z / len);
220
- },
221
- vec4f: (v) => {
222
- const len = lengthVec4(v);
223
- return vec4f(v.x / len, v.y / len, v.z / len, v.w / len);
224
- },
225
- vec4h: (v) => {
226
- const len = lengthVec4(v);
227
- return vec4h(v.x / len, v.y / len, v.z / len, v.w / len);
228
- },
229
- vec4i: (v) => {
230
- const len = lengthVec4(v);
231
- return vec4i(v.x / len, v.y / len, v.z / len, v.w / len);
232
- },
233
- vec4u: (v) => {
234
- const len = lengthVec4(v);
235
- return vec4u(v.x / len, v.y / len, v.z / len, v.w / len);
236
- }
237
- },
238
- cross: {
239
- vec3f: (a, b) => {
240
- return vec3f(
241
- a.y * b.z - a.z * b.y,
242
- a.z * b.x - a.x * b.z,
243
- a.x * b.y - a.y * b.x
244
- );
245
- },
246
- vec3h: (a, b) => {
247
- return vec3h(
248
- a.y * b.z - a.z * b.y,
249
- a.z * b.x - a.x * b.z,
250
- a.x * b.y - a.y * b.x
251
- );
252
- },
253
- vec3i: (a, b) => {
254
- return vec3i(
255
- a.y * b.z - a.z * b.y,
256
- a.z * b.x - a.x * b.z,
257
- a.x * b.y - a.y * b.x
258
- );
259
- },
260
- vec3u: (a, b) => {
261
- return vec3u(
262
- a.y * b.z - a.z * b.y,
263
- a.z * b.x - a.x * b.z,
264
- a.x * b.y - a.y * b.x
265
- );
266
- }
267
- },
268
- floor: {
269
- vec2f: (v) => vec2f(Math.floor(v.x), Math.floor(v.y)),
270
- vec2h: (v) => vec2h(Math.floor(v.x), Math.floor(v.y)),
271
- vec2i: (v) => vec2i(Math.floor(v.x), Math.floor(v.y)),
272
- vec2u: (v) => vec2u(Math.floor(v.x), Math.floor(v.y)),
273
- vec3f: (v) => vec3f(Math.floor(v.x), Math.floor(v.y), Math.floor(v.z)),
274
- vec3h: (v) => vec3h(Math.floor(v.x), Math.floor(v.y), Math.floor(v.z)),
275
- vec3i: (v) => vec3i(Math.floor(v.x), Math.floor(v.y), Math.floor(v.z)),
276
- vec3u: (v) => vec3u(Math.floor(v.x), Math.floor(v.y), Math.floor(v.z)),
277
- vec4f: (v) => vec4f(Math.floor(v.x), Math.floor(v.y), Math.floor(v.z), Math.floor(v.w)),
278
- vec4h: (v) => vec4h(Math.floor(v.x), Math.floor(v.y), Math.floor(v.z), Math.floor(v.w)),
279
- vec4i: (v) => vec4i(Math.floor(v.x), Math.floor(v.y), Math.floor(v.z), Math.floor(v.w)),
280
- vec4u: (v) => vec4u(Math.floor(v.x), Math.floor(v.y), Math.floor(v.z), Math.floor(v.w))
281
- },
282
- max: {
283
- vec2f: (a, b) => vec2f(Math.max(a.x, b.x), Math.max(a.y, b.y)),
284
- vec2h: (a, b) => vec2h(Math.max(a.x, b.x), Math.max(a.y, b.y)),
285
- vec2i: (a, b) => vec2i(Math.max(a.x, b.x), Math.max(a.y, b.y)),
286
- vec2u: (a, b) => vec2u(Math.max(a.x, b.x), Math.max(a.y, b.y)),
287
- vec3f: (a, b) => vec3f(Math.max(a.x, b.x), Math.max(a.y, b.y), Math.max(a.z, b.z)),
288
- vec3h: (a, b) => vec3h(Math.max(a.x, b.x), Math.max(a.y, b.y), Math.max(a.z, b.z)),
289
- vec3i: (a, b) => vec3i(Math.max(a.x, b.x), Math.max(a.y, b.y), Math.max(a.z, b.z)),
290
- vec3u: (a, b) => vec3u(Math.max(a.x, b.x), Math.max(a.y, b.y), Math.max(a.z, b.z)),
291
- vec4f: (a, b) => vec4f(
292
- Math.max(a.x, b.x),
293
- Math.max(a.y, b.y),
294
- Math.max(a.z, b.z),
295
- Math.max(a.w, b.w)
296
- ),
297
- vec4h: (a, b) => vec4h(
298
- Math.max(a.x, b.x),
299
- Math.max(a.y, b.y),
300
- Math.max(a.z, b.z),
301
- Math.max(a.w, b.w)
302
- ),
303
- vec4i: (a, b) => vec4i(
304
- Math.max(a.x, b.x),
305
- Math.max(a.y, b.y),
306
- Math.max(a.z, b.z),
307
- Math.max(a.w, b.w)
308
- ),
309
- vec4u: (a, b) => vec4u(
310
- Math.max(a.x, b.x),
311
- Math.max(a.y, b.y),
312
- Math.max(a.z, b.z),
313
- Math.max(a.w, b.w)
314
- )
315
- },
316
- min: {
317
- vec2f: (a, b) => vec2f(Math.min(a.x, b.x), Math.min(a.y, b.y)),
318
- vec2h: (a, b) => vec2h(Math.min(a.x, b.x), Math.min(a.y, b.y)),
319
- vec2i: (a, b) => vec2i(Math.min(a.x, b.x), Math.min(a.y, b.y)),
320
- vec2u: (a, b) => vec2u(Math.min(a.x, b.x), Math.min(a.y, b.y)),
321
- vec3f: (a, b) => vec3f(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z)),
322
- vec3h: (a, b) => vec3h(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z)),
323
- vec3i: (a, b) => vec3i(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z)),
324
- vec3u: (a, b) => vec3u(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z)),
325
- vec4f: (a, b) => vec4f(
326
- Math.min(a.x, b.x),
327
- Math.min(a.y, b.y),
328
- Math.min(a.z, b.z),
329
- Math.min(a.w, b.w)
330
- ),
331
- vec4h: (a, b) => vec4h(
332
- Math.min(a.x, b.x),
333
- Math.min(a.y, b.y),
334
- Math.min(a.z, b.z),
335
- Math.min(a.w, b.w)
336
- ),
337
- vec4i: (a, b) => vec4i(
338
- Math.min(a.x, b.x),
339
- Math.min(a.y, b.y),
340
- Math.min(a.z, b.z),
341
- Math.min(a.w, b.w)
342
- ),
343
- vec4u: (a, b) => vec4u(
344
- Math.min(a.x, b.x),
345
- Math.min(a.y, b.y),
346
- Math.min(a.z, b.z),
347
- Math.min(a.w, b.w)
348
- )
349
- }
350
- };
351
-
352
- // src/std/numeric.ts
353
- function add(lhs, rhs) {
354
- if (inGPUMode()) {
355
- return `(${lhs} + ${rhs})`;
356
- }
357
- return VectorOps.add[lhs.kind](lhs, rhs);
358
- }
359
- function sub(lhs, rhs) {
360
- if (inGPUMode()) {
361
- return `(${lhs} - ${rhs})`;
362
- }
363
- return VectorOps.sub[lhs.kind](lhs, rhs);
364
- }
365
- function mul(s, v) {
366
- if (inGPUMode()) {
367
- return `(${s} * ${v})`;
368
- }
369
- if (typeof s === "number") {
370
- return VectorOps.mulSxV[v.kind](s, v);
371
- }
372
- return VectorOps.mulVxV[v.kind](s, v);
373
- }
374
- function abs(value) {
375
- if (inGPUMode()) {
376
- return `abs(${value})`;
377
- }
378
- if (typeof value === "number") {
379
- return Math.abs(value);
380
- }
381
- return VectorOps.abs[value.kind](value);
382
- }
383
- function ceil(value) {
384
- if (inGPUMode()) {
385
- return `ceil(${value})`;
386
- }
387
- if (typeof value === "number") {
388
- return Math.ceil(value);
389
- }
390
- return VectorOps.ceil[value.kind](value);
391
- }
392
- function clamp2(value, low, high) {
393
- if (inGPUMode()) {
394
- return `clamp(${value}, ${low}, ${high})`;
395
- }
396
- if (typeof value === "number") {
397
- return Math.min(Math.max(low, value), high);
398
- }
399
- return VectorOps.clamp[value.kind](value, low, high);
400
- }
401
- function cos(radians) {
402
- if (inGPUMode()) {
403
- return `cos(${radians})`;
404
- }
405
- return Math.cos(radians);
406
- }
407
- function cross(a, b) {
408
- if (inGPUMode()) {
409
- return `cross(${a}, ${b})`;
410
- }
411
- return VectorOps.cross[a.kind](a, b);
412
- }
413
- function dot(lhs, rhs) {
414
- if (inGPUMode()) {
415
- return `dot(${lhs}, ${rhs})`;
416
- }
417
- return VectorOps.dot[lhs.kind](lhs, rhs);
418
- }
419
- function normalize(v) {
420
- if (inGPUMode()) {
421
- return `normalize(${v})`;
422
- }
423
- return VectorOps.normalize[v.kind](v);
424
- }
425
- function floor(value) {
426
- if (inGPUMode()) {
427
- return `floor(${value})`;
428
- }
429
- if (typeof value === "number") {
430
- return Math.floor(value);
431
- }
432
- return VectorOps.floor[value.kind](value);
433
- }
434
- function fract(a) {
435
- if (inGPUMode()) {
436
- return `fract(${a})`;
437
- }
438
- return a - Math.floor(a);
439
- }
440
- function length(value) {
441
- if (inGPUMode()) {
442
- return `length(${value})`;
443
- }
444
- if (typeof value === "number") {
445
- return Math.abs(value);
446
- }
447
- return VectorOps.length[value.kind](value);
448
- }
449
- function max(a, b) {
450
- if (inGPUMode()) {
451
- return `max(${a}, ${b})`;
452
- }
453
- if (typeof a === "number") {
454
- return Math.max(a, b);
455
- }
456
- return VectorOps.max[a.kind](a, b);
457
- }
458
- function min(a, b) {
459
- if (inGPUMode()) {
460
- return `min(${a}, ${b})`;
461
- }
462
- if (typeof a === "number") {
463
- return Math.min(a, b);
464
- }
465
- return VectorOps.min[a.kind](a, b);
466
- }
467
- function sin(radians) {
468
- if (inGPUMode()) {
469
- return `sin(${radians})`;
470
- }
471
- return Math.sin(radians);
472
- }
473
- export {
474
- abs,
475
- add,
476
- ceil,
477
- clamp2 as clamp,
478
- cos,
479
- cross,
480
- dot,
481
- floor,
482
- fract,
483
- length,
484
- max,
485
- min,
486
- mul,
487
- normalize,
488
- sin,
489
- sub
490
- };
1
+ import{m as x,n as y,o as i,p as h,q as u,r as l,s as w,t as v,u as r,v as a,w as g,x as f,y as M}from"../chunk-A2QB4MSZ.js";var o=e=>Math.sqrt(e.x**2+e.y**2),m=e=>Math.sqrt(e.x**2+e.y**2+e.z**2),z=e=>Math.sqrt(e.x**2+e.y**2+e.z**2+e.w**2),T=(e,s)=>e.x*s.x+e.y*s.y,d=(e,s)=>e.x*s.x+e.y*s.y+e.z*s.z,p=(e,s)=>e.x*s.x+e.y*s.y+e.z*s.z+e.w*s.w,n=(e,s,t)=>Math.min(Math.max(s,e),t),c={abs:{vec2f:e=>y(Math.abs(e.x),Math.abs(e.y)),vec2h:e=>i(Math.abs(e.x),Math.abs(e.y)),vec2i:e=>h(Math.abs(e.x),Math.abs(e.y)),vec2u:e=>u(Math.abs(e.x),Math.abs(e.y)),vec3f:e=>l(Math.abs(e.x),Math.abs(e.y),Math.abs(e.z)),vec3h:e=>w(Math.abs(e.x),Math.abs(e.y),Math.abs(e.z)),vec3i:e=>v(Math.abs(e.x),Math.abs(e.y),Math.abs(e.z)),vec3u:e=>r(Math.abs(e.x),Math.abs(e.y),Math.abs(e.z)),vec4f:e=>a(Math.abs(e.x),Math.abs(e.y),Math.abs(e.z),Math.abs(e.w)),vec4h:e=>g(Math.abs(e.x),Math.abs(e.y),Math.abs(e.z),Math.abs(e.w)),vec4i:e=>f(Math.abs(e.x),Math.abs(e.y),Math.abs(e.z),Math.abs(e.w)),vec4u:e=>M(Math.abs(e.x),Math.abs(e.y),Math.abs(e.z),Math.abs(e.w))},ceil:{vec2f:e=>y(Math.ceil(e.x),Math.ceil(e.y)),vec2h:e=>i(Math.ceil(e.x),Math.ceil(e.y)),vec2i:e=>h(Math.ceil(e.x),Math.ceil(e.y)),vec2u:e=>u(Math.ceil(e.x),Math.ceil(e.y)),vec3f:e=>l(Math.ceil(e.x),Math.ceil(e.y),Math.ceil(e.z)),vec3h:e=>w(Math.ceil(e.x),Math.ceil(e.y),Math.ceil(e.z)),vec3i:e=>v(Math.ceil(e.x),Math.ceil(e.y),Math.ceil(e.z)),vec3u:e=>r(Math.ceil(e.x),Math.ceil(e.y),Math.ceil(e.z)),vec4f:e=>a(Math.ceil(e.x),Math.ceil(e.y),Math.ceil(e.z),Math.ceil(e.w)),vec4h:e=>g(Math.ceil(e.x),Math.ceil(e.y),Math.ceil(e.z),Math.ceil(e.w)),vec4i:e=>f(Math.ceil(e.x),Math.ceil(e.y),Math.ceil(e.z),Math.ceil(e.w)),vec4u:e=>M(Math.ceil(e.x),Math.ceil(e.y),Math.ceil(e.z),Math.ceil(e.w))},clamp:{vec2f:(e,s,t)=>y(n(e.x,s.x,t.x),n(e.y,s.y,t.y)),vec2h:(e,s,t)=>i(n(e.x,s.x,t.x),n(e.y,s.y,t.y)),vec2i:(e,s,t)=>h(n(e.x,s.x,t.x),n(e.y,s.y,t.y)),vec2u:(e,s,t)=>u(n(e.x,s.x,t.x),n(e.y,s.y,t.y)),vec3f:(e,s,t)=>l(n(e.x,s.x,t.x),n(e.y,s.y,t.y),n(e.z,s.z,t.z)),vec3h:(e,s,t)=>w(n(e.x,s.x,t.x),n(e.y,s.y,t.y),n(e.z,s.z,t.z)),vec3i:(e,s,t)=>v(n(e.x,s.x,t.x),n(e.y,s.y,t.y),n(e.z,s.z,t.z)),vec3u:(e,s,t)=>r(n(e.x,s.x,t.x),n(e.y,s.y,t.y),n(e.z,s.z,t.z)),vec4f:(e,s,t)=>a(n(e.x,s.x,t.x),n(e.y,s.y,t.y),n(e.z,s.z,t.z),n(e.w,s.w,t.w)),vec4h:(e,s,t)=>g(n(e.x,s.x,t.x),n(e.y,s.y,t.y),n(e.z,s.z,t.z),n(e.w,s.w,t.w)),vec4i:(e,s,t)=>f(n(e.x,s.x,t.x),n(e.y,s.y,t.y),n(e.z,s.z,t.z),n(e.w,s.w,t.w)),vec4u:(e,s,t)=>M(n(e.x,s.x,t.x),n(e.y,s.y,t.y),n(e.z,s.z,t.z),n(e.w,s.w,t.w))},length:{vec2f:o,vec2h:o,vec2i:o,vec2u:o,vec3f:m,vec3h:m,vec3i:m,vec3u:m,vec4f:z,vec4h:z,vec4i:z,vec4u:z},add:{vec2f:(e,s)=>y(e.x+s.x,e.y+s.y),vec2h:(e,s)=>i(e.x+s.x,e.y+s.y),vec2i:(e,s)=>h(e.x+s.x,e.y+s.y),vec2u:(e,s)=>u(e.x+s.x,e.y+s.y),vec3f:(e,s)=>l(e.x+s.x,e.y+s.y,e.z+s.z),vec3h:(e,s)=>w(e.x+s.x,e.y+s.y,e.z+s.z),vec3i:(e,s)=>v(e.x+s.x,e.y+s.y,e.z+s.z),vec3u:(e,s)=>r(e.x+s.x,e.y+s.y,e.z+s.z),vec4f:(e,s)=>a(e.x+s.x,e.y+s.y,e.z+s.z,e.w+s.w),vec4h:(e,s)=>g(e.x+s.x,e.y+s.y,e.z+s.z,e.w+s.w),vec4i:(e,s)=>f(e.x+s.x,e.y+s.y,e.z+s.z,e.w+s.w),vec4u:(e,s)=>M(e.x+s.x,e.y+s.y,e.z+s.z,e.w+s.w)},sub:{vec2f:(e,s)=>y(e.x-s.x,e.y-s.y),vec2h:(e,s)=>i(e.x-s.x,e.y-s.y),vec2i:(e,s)=>h(e.x-s.x,e.y-s.y),vec2u:(e,s)=>u(e.x-s.x,e.y-s.y),vec3f:(e,s)=>l(e.x-s.x,e.y-s.y,e.z-s.z),vec3h:(e,s)=>w(e.x-s.x,e.y-s.y,e.z-s.z),vec3i:(e,s)=>v(e.x-s.x,e.y-s.y,e.z-s.z),vec3u:(e,s)=>r(e.x-s.x,e.y-s.y,e.z-s.z),vec4f:(e,s)=>a(e.x-s.x,e.y-s.y,e.z-s.z,e.w-s.w),vec4h:(e,s)=>g(e.x-s.x,e.y-s.y,e.z-s.z,e.w-s.w),vec4i:(e,s)=>f(e.x-s.x,e.y-s.y,e.z-s.z,e.w-s.w),vec4u:(e,s)=>M(e.x-s.x,e.y-s.y,e.z-s.z,e.w-s.w)},mulSxV:{vec2f:(e,s)=>y(e*s.x,e*s.y),vec2h:(e,s)=>i(e*s.x,e*s.y),vec2i:(e,s)=>h(e*s.x,e*s.y),vec2u:(e,s)=>u(e*s.x,e*s.y),vec3f:(e,s)=>l(e*s.x,e*s.y,e*s.z),vec3h:(e,s)=>w(e*s.x,e*s.y,e*s.z),vec3i:(e,s)=>v(e*s.x,e*s.y,e*s.z),vec3u:(e,s)=>r(e*s.x,e*s.y,e*s.z),vec4f:(e,s)=>a(e*s.x,e*s.y,e*s.z,e*s.w),vec4h:(e,s)=>g(e*s.x,e*s.y,e*s.z,e*s.w),vec4i:(e,s)=>f(e*s.x,e*s.y,e*s.z,e*s.w),vec4u:(e,s)=>M(e*s.x,e*s.y,e*s.z,e*s.w)},mulVxV:{vec2f:(e,s)=>y(e.x*s.x,e.y*s.y),vec2h:(e,s)=>i(e.x*s.x,e.y*s.y),vec2i:(e,s)=>h(e.x*s.x,e.y*s.y),vec2u:(e,s)=>u(e.x*s.x,e.y*s.y),vec3f:(e,s)=>l(e.x*s.x,e.y*s.y,e.z*s.z),vec3h:(e,s)=>w(e.x*s.x,e.y*s.y,e.z*s.z),vec3i:(e,s)=>v(e.x*s.x,e.y*s.y,e.z*s.z),vec3u:(e,s)=>r(e.x*s.x,e.y*s.y,e.z*s.z),vec4f:(e,s)=>a(e.x*s.x,e.y*s.y,e.z*s.z,e.w*s.w),vec4h:(e,s)=>g(e.x*s.x,e.y*s.y,e.z*s.z,e.w*s.w),vec4i:(e,s)=>f(e.x*s.x,e.y*s.y,e.z*s.z,e.w*s.w),vec4u:(e,s)=>M(e.x*s.x,e.y*s.y,e.z*s.z,e.w*s.w)},dot:{vec2f:T,vec2h:T,vec2i:T,vec2u:T,vec3f:d,vec3h:d,vec3i:d,vec3u:d,vec4f:p,vec4h:p,vec4i:p,vec4u:p},normalize:{vec2f:e=>{let s=o(e);return y(e.x/s,e.y/s)},vec2h:e=>{let s=o(e);return i(e.x/s,e.y/s)},vec2i:e=>{let s=o(e);return h(e.x/s,e.y/s)},vec2u:e=>{let s=o(e);return u(e.x/s,e.y/s)},vec3f:e=>{let s=m(e);return l(e.x/s,e.y/s,e.z/s)},vec3h:e=>{let s=m(e);return w(e.x/s,e.y/s,e.z/s)},vec3i:e=>{let s=m(e);return v(e.x/s,e.y/s,e.z/s)},vec3u:e=>{let s=m(e);return r(e.x/s,e.y/s,e.z/s)},vec4f:e=>{let s=z(e);return a(e.x/s,e.y/s,e.z/s,e.w/s)},vec4h:e=>{let s=z(e);return g(e.x/s,e.y/s,e.z/s,e.w/s)},vec4i:e=>{let s=z(e);return f(e.x/s,e.y/s,e.z/s,e.w/s)},vec4u:e=>{let s=z(e);return M(e.x/s,e.y/s,e.z/s,e.w/s)}},cross:{vec3f:(e,s)=>l(e.y*s.z-e.z*s.y,e.z*s.x-e.x*s.z,e.x*s.y-e.y*s.x),vec3h:(e,s)=>w(e.y*s.z-e.z*s.y,e.z*s.x-e.x*s.z,e.x*s.y-e.y*s.x),vec3i:(e,s)=>v(e.y*s.z-e.z*s.y,e.z*s.x-e.x*s.z,e.x*s.y-e.y*s.x),vec3u:(e,s)=>r(e.y*s.z-e.z*s.y,e.z*s.x-e.x*s.z,e.x*s.y-e.y*s.x)},floor:{vec2f:e=>y(Math.floor(e.x),Math.floor(e.y)),vec2h:e=>i(Math.floor(e.x),Math.floor(e.y)),vec2i:e=>h(Math.floor(e.x),Math.floor(e.y)),vec2u:e=>u(Math.floor(e.x),Math.floor(e.y)),vec3f:e=>l(Math.floor(e.x),Math.floor(e.y),Math.floor(e.z)),vec3h:e=>w(Math.floor(e.x),Math.floor(e.y),Math.floor(e.z)),vec3i:e=>v(Math.floor(e.x),Math.floor(e.y),Math.floor(e.z)),vec3u:e=>r(Math.floor(e.x),Math.floor(e.y),Math.floor(e.z)),vec4f:e=>a(Math.floor(e.x),Math.floor(e.y),Math.floor(e.z),Math.floor(e.w)),vec4h:e=>g(Math.floor(e.x),Math.floor(e.y),Math.floor(e.z),Math.floor(e.w)),vec4i:e=>f(Math.floor(e.x),Math.floor(e.y),Math.floor(e.z),Math.floor(e.w)),vec4u:e=>M(Math.floor(e.x),Math.floor(e.y),Math.floor(e.z),Math.floor(e.w))},max:{vec2f:(e,s)=>y(Math.max(e.x,s.x),Math.max(e.y,s.y)),vec2h:(e,s)=>i(Math.max(e.x,s.x),Math.max(e.y,s.y)),vec2i:(e,s)=>h(Math.max(e.x,s.x),Math.max(e.y,s.y)),vec2u:(e,s)=>u(Math.max(e.x,s.x),Math.max(e.y,s.y)),vec3f:(e,s)=>l(Math.max(e.x,s.x),Math.max(e.y,s.y),Math.max(e.z,s.z)),vec3h:(e,s)=>w(Math.max(e.x,s.x),Math.max(e.y,s.y),Math.max(e.z,s.z)),vec3i:(e,s)=>v(Math.max(e.x,s.x),Math.max(e.y,s.y),Math.max(e.z,s.z)),vec3u:(e,s)=>r(Math.max(e.x,s.x),Math.max(e.y,s.y),Math.max(e.z,s.z)),vec4f:(e,s)=>a(Math.max(e.x,s.x),Math.max(e.y,s.y),Math.max(e.z,s.z),Math.max(e.w,s.w)),vec4h:(e,s)=>g(Math.max(e.x,s.x),Math.max(e.y,s.y),Math.max(e.z,s.z),Math.max(e.w,s.w)),vec4i:(e,s)=>f(Math.max(e.x,s.x),Math.max(e.y,s.y),Math.max(e.z,s.z),Math.max(e.w,s.w)),vec4u:(e,s)=>M(Math.max(e.x,s.x),Math.max(e.y,s.y),Math.max(e.z,s.z),Math.max(e.w,s.w))},min:{vec2f:(e,s)=>y(Math.min(e.x,s.x),Math.min(e.y,s.y)),vec2h:(e,s)=>i(Math.min(e.x,s.x),Math.min(e.y,s.y)),vec2i:(e,s)=>h(Math.min(e.x,s.x),Math.min(e.y,s.y)),vec2u:(e,s)=>u(Math.min(e.x,s.x),Math.min(e.y,s.y)),vec3f:(e,s)=>l(Math.min(e.x,s.x),Math.min(e.y,s.y),Math.min(e.z,s.z)),vec3h:(e,s)=>w(Math.min(e.x,s.x),Math.min(e.y,s.y),Math.min(e.z,s.z)),vec3i:(e,s)=>v(Math.min(e.x,s.x),Math.min(e.y,s.y),Math.min(e.z,s.z)),vec3u:(e,s)=>r(Math.min(e.x,s.x),Math.min(e.y,s.y),Math.min(e.z,s.z)),vec4f:(e,s)=>a(Math.min(e.x,s.x),Math.min(e.y,s.y),Math.min(e.z,s.z),Math.min(e.w,s.w)),vec4h:(e,s)=>g(Math.min(e.x,s.x),Math.min(e.y,s.y),Math.min(e.z,s.z),Math.min(e.w,s.w)),vec4i:(e,s)=>f(Math.min(e.x,s.x),Math.min(e.y,s.y),Math.min(e.z,s.z),Math.min(e.w,s.w)),vec4u:(e,s)=>M(Math.min(e.x,s.x),Math.min(e.y,s.y),Math.min(e.z,s.z),Math.min(e.w,s.w))}};function k(e,s){return x()?`(${e} + ${s})`:c.add[e.kind](e,s)}function B(e,s){return x()?`(${e} - ${s})`:c.sub[e.kind](e,s)}function V(e,s){return x()?`(${e} * ${s})`:typeof e=="number"?c.mulSxV[s.kind](e,s):c.mulVxV[s.kind](e,s)}function $(e){return x()?`abs(${e})`:typeof e=="number"?Math.abs(e):c.abs[e.kind](e)}function K(e){return x()?`ceil(${e})`:typeof e=="number"?Math.ceil(e):c.ceil[e.kind](e)}function R(e,s,t){return x()?`clamp(${e}, ${s}, ${t})`:typeof e=="number"?Math.min(Math.max(s,e),t):c.clamp[e.kind](e,s,t)}function q(e){return x()?`cos(${e})`:Math.cos(e)}function O(e,s){return x()?`cross(${e}, ${s})`:c.cross[e.kind](e,s)}function S(e,s){return x()?`dot(${e}, ${s})`:c.dot[e.kind](e,s)}function G(e){return x()?`normalize(${e})`:c.normalize[e.kind](e)}function P(e){return x()?`floor(${e})`:typeof e=="number"?Math.floor(e):c.floor[e.kind](e)}function U(e){return x()?`fract(${e})`:e-Math.floor(e)}function j(e){return x()?`length(${e})`:typeof e=="number"?Math.abs(e):c.length[e.kind](e)}function A(e,s){return x()?`max(${e}, ${s})`:typeof e=="number"?Math.max(e,s):c.max[e.kind](e,s)}function C(e,s){return x()?`min(${e}, ${s})`:typeof e=="number"?Math.min(e,s):c.min[e.kind](e,s)}function D(e){return x()?`sin(${e})`:Math.sin(e)}function E(e){return x()?`exp(${e})`:Math.exp(e)}export{$ as abs,k as add,K as ceil,R as clamp,q as cos,O as cross,S as dot,E as exp,P as floor,U as fract,j as length,A as max,C as min,V as mul,G as normalize,D as sin,B as sub};
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