typegpu 0.2.0-alpha.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/index.d.cts +85 -85
- package/data/index.d.ts +85 -85
- package/index.cjs.map +1 -1
- package/index.d.cts +2 -2
- package/index.d.ts +2 -2
- package/index.js.map +1 -1
- package/package.json +1 -1
- package/{types-qmW7FFqN.d.cts → types-CGmVkuAt.d.cts} +17 -17
- package/{types-qmW7FFqN.d.ts → types-CGmVkuAt.d.ts} +17 -17
package/data/index.d.cts
CHANGED
@@ -1,7 +1,89 @@
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import { AnySchema, Schema,
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import { Unwrap, AnySchema, Schema, ISerialOutput, ParseUnwrapped, ISerialInput, MaxValue, IMeasurer, ISchema, UnwrapRecord } from 'typed-binary';
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export { Parsed, Unwrap } from 'typed-binary';
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import {
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export { P as Bool, Z as VecKind, Q as bool, Y as f32, X as i32, W as u32, _ as vec2i, $ as vec2u, p as vec3i, q as vec3u, a0 as vec4i, a1 as vec4u, v as vecBase } from '../types-
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import { A as AnyTgpuData, x as AnyTgpuLooseData, r as TgpuData, y as TgpuLooseData, R as ResolutionCtx, a as TgpuNamable, z as vec2f, o as vec3f, C as vec4f, N as NumberArrayView, D as Vec2u, V as Vec4u, G as Vec2i, i as Vec4i, H as Vec2f, j as Vec4f, F as F32, J as Vec3f, h as U32, K as Vec3u, I as I32, L as Vec3i, M as TgpuPointer } from '../types-CGmVkuAt.cjs';
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export { P as Bool, Z as VecKind, Q as bool, Y as f32, X as i32, W as u32, _ as vec2i, $ as vec2u, p as vec3i, q as vec3u, a0 as vec4i, a1 as vec4u, v as vecBase } from '../types-CGmVkuAt.cjs';
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interface TgpuBaseArray<TElement extends AnyTgpuData | AnyTgpuLooseData = AnyTgpuData | AnyTgpuLooseData> {
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readonly elementType: TElement;
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readonly elementCount: number;
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readonly stride: number;
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}
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/**
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* Array schema constructed via `d.arrayOf` function.
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*
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* Responsible for handling reading and writing array values
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* between binary and JS representation. Takes into account
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* the `byteAlignment` requirement of its elementType.
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*/
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interface TgpuArray<TElement extends AnyTgpuData> extends TgpuBaseArray<TElement>, TgpuData<Unwrap<TElement>[]> {
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}
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/**
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* Creates an array schema that can be used to construct gpu buffers.
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* Describes arrays with fixed-size length, storing elements of the same type.
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*
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* @example
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* const LENGTH = 3;
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* const array = d.arrayOf(d.u32, LENGTH);
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*
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* @param elementType The type of elements in the array.
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* @param count The number of elements in the array.
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*/
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declare const arrayOf: <TElement extends AnyTgpuData>(elementType: TElement, count: number) => TgpuArray<TElement>;
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/**
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* Array schema constructed via `d.looseArrayOf` function.
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*
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* Useful for defining vertex buffers.
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* Elements in the schema are not aligned in respect to their `byteAlignment`,
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* unless they are explicitly decorated with the custom align attribute
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* via `d.align` function.
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*/
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interface TgpuLooseArray<TElement extends AnyTgpuData | AnyTgpuLooseData> extends TgpuBaseArray<TElement>, TgpuLooseData<Unwrap<TElement>[]> {
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}
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/**
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* Creates an array schema that can be used to construct vertex buffers.
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* Describes arrays with fixed-size length, storing elements of the same type.
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*
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* Elements in the schema are not aligned in respect to their `byteAlignment`,
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* unless they are explicitly decorated with the custom align attribute
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* via `d.align` function.
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*
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* @example
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* const looseArray = d.looseArrayOf(d.vec3f, 3); // packed array of vec3f
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*
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* @example
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* const looseArray = d.looseArrayOf(d.align(16, d.vec3f), 3);
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*
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* @param elementType The type of elements in the array.
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* @param count The number of elements in the array.
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*/
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declare const looseArrayOf: <TElement extends AnyTgpuData | AnyTgpuLooseData>(elementType: TElement, count: number) => TgpuLooseArray<TElement>;
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/**
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* Checks whether passed in value is an array schema,
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* as opposed to, e.g., a looseArray schema.
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*
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* Array schemas can be used to describe uniform and storage buffers,
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* whereas looseArray schemas cannot.
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*
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* @example
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* isArraySchema(d.arrayOf(d.u32, 4)) // true
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* isArraySchema(d.looseArrayOf(d.u32, 4)) // false
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* isArraySchema(d.vec3f) // false
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*/
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declare function isArraySchema<T extends TgpuArray<AnyTgpuData>>(schema: T | unknown): schema is T;
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/**
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* Checks whether the passed in value is a looseArray schema,
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* as opposed to, e.g., a regular array schema.
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*
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* Array schemas can be used to describe uniform and storage buffers,
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* whereas looseArray schemas cannot. Loose arrays are useful for
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* defining vertex buffers instead.
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*
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* @example
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* isLooseArraySchema(d.arrayOf(d.u32, 4)) // false
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* isLooseArraySchema(d.looseArrayOf(d.u32, 4)) // true
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* isLooseArraySchema(d.vec3f) // false
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*/
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declare function isLooseArraySchema<T extends TgpuLooseArray<AnyTgpuData>>(schema: T | unknown): schema is T;
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declare class SimpleTgpuData<TSchema extends AnySchema> extends Schema<Unwrap<TSchema>> implements TgpuData<Unwrap<TSchema>> {
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readonly size: number;
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@@ -106,88 +188,6 @@ declare function isStructSchema<T extends TgpuStruct<Record<string, AnyTgpuData>
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*/
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declare function isLooseStructSchema<T extends TgpuLooseStruct<Record<string, AnyTgpuData | AnyTgpuLooseData>>>(schema: T | unknown): schema is T;
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interface TgpuBaseArray<TElement extends AnyTgpuData | AnyTgpuLooseData = AnyTgpuData | AnyTgpuLooseData> {
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readonly elementType: TElement;
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readonly elementCount: number;
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readonly stride: number;
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}
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/**
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* Array schema constructed via `d.arrayOf` function.
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*
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* Responsible for handling reading and writing array values
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* between binary and JS representation. Takes into account
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* the `byteAlignment` requirement of its elementType.
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*/
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interface TgpuArray<TElement extends AnyTgpuData> extends TgpuBaseArray<TElement>, TgpuData<Unwrap<TElement>[]> {
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}
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/**
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* Creates an array schema that can be used to construct gpu buffers.
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* Describes arrays with fixed-size length, storing elements of the same type.
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*
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* @example
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* const LENGTH = 3;
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* const array = d.arrayOf(d.u32, LENGTH);
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*
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* @param elementType The type of elements in the array.
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* @param count The number of elements in the array.
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*/
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declare const arrayOf: <TElement extends AnyTgpuData>(elementType: TElement, count: number) => TgpuArray<TElement>;
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/**
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* Array schema constructed via `d.looseArrayOf` function.
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*
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* Useful for defining vertex buffers.
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* Elements in the schema are not aligned in respect to their `byteAlignment`,
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* unless they are explicitly decorated with the custom align attribute
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* via `d.align` function.
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*/
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interface TgpuLooseArray<TElement extends AnyTgpuData | AnyTgpuLooseData> extends TgpuBaseArray<TElement>, TgpuLooseData<Unwrap<TElement>[]> {
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}
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/**
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* Creates an array schema that can be used to construct vertex buffers.
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* Describes arrays with fixed-size length, storing elements of the same type.
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*
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* Elements in the schema are not aligned in respect to their `byteAlignment`,
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* unless they are explicitly decorated with the custom align attribute
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* via `d.align` function.
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*
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* @example
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* const looseArray = d.looseArrayOf(d.vec3f, 3); // packed array of vec3f
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*
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* @example
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* const looseArray = d.looseArrayOf(d.align(16, d.vec3f), 3);
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*
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* @param elementType The type of elements in the array.
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* @param count The number of elements in the array.
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*/
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declare const looseArrayOf: <TElement extends AnyTgpuData | AnyTgpuLooseData>(elementType: TElement, count: number) => TgpuLooseArray<TElement>;
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/**
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* Checks whether passed in value is an array schema,
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* as opposed to, e.g., a looseArray schema.
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*
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* Array schemas can be used to describe uniform and storage buffers,
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* whereas looseArray schemas cannot.
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*
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* @example
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* isArraySchema(d.arrayOf(d.u32, 4)) // true
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* isArraySchema(d.looseArrayOf(d.u32, 4)) // false
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* isArraySchema(d.vec3f) // false
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*/
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declare function isArraySchema<T extends TgpuArray<AnyTgpuData>>(schema: T | unknown): schema is T;
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/**
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* Checks whether the passed in value is a looseArray schema,
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* as opposed to, e.g., a regular array schema.
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*
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* Array schemas can be used to describe uniform and storage buffers,
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* whereas looseArray schemas cannot. Loose arrays are useful for
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* defining vertex buffers instead.
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*
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* @example
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* isLooseArraySchema(d.arrayOf(d.u32, 4)) // false
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* isLooseArraySchema(d.looseArrayOf(d.u32, 4)) // true
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* isLooseArraySchema(d.vec3f) // false
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*/
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declare function isLooseArraySchema<T extends TgpuLooseArray<AnyTgpuData>>(schema: T | unknown): schema is T;
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interface matBase<TColumn> extends NumberArrayView {
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readonly columns: readonly TColumn[];
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elements(): Iterable<number>;
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package/data/index.d.ts
CHANGED
@@ -1,7 +1,89 @@
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import { AnySchema, Schema,
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import { Unwrap, AnySchema, Schema, ISerialOutput, ParseUnwrapped, ISerialInput, MaxValue, IMeasurer, ISchema, UnwrapRecord } from 'typed-binary';
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export { Parsed, Unwrap } from 'typed-binary';
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import {
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export { P as Bool, Z as VecKind, Q as bool, Y as f32, X as i32, W as u32, _ as vec2i, $ as vec2u, p as vec3i, q as vec3u, a0 as vec4i, a1 as vec4u, v as vecBase } from '../types-
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import { A as AnyTgpuData, x as AnyTgpuLooseData, r as TgpuData, y as TgpuLooseData, R as ResolutionCtx, a as TgpuNamable, z as vec2f, o as vec3f, C as vec4f, N as NumberArrayView, D as Vec2u, V as Vec4u, G as Vec2i, i as Vec4i, H as Vec2f, j as Vec4f, F as F32, J as Vec3f, h as U32, K as Vec3u, I as I32, L as Vec3i, M as TgpuPointer } from '../types-CGmVkuAt.js';
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export { P as Bool, Z as VecKind, Q as bool, Y as f32, X as i32, W as u32, _ as vec2i, $ as vec2u, p as vec3i, q as vec3u, a0 as vec4i, a1 as vec4u, v as vecBase } from '../types-CGmVkuAt.js';
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interface TgpuBaseArray<TElement extends AnyTgpuData | AnyTgpuLooseData = AnyTgpuData | AnyTgpuLooseData> {
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readonly elementType: TElement;
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readonly elementCount: number;
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readonly stride: number;
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}
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/**
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* Array schema constructed via `d.arrayOf` function.
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*
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* Responsible for handling reading and writing array values
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* between binary and JS representation. Takes into account
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* the `byteAlignment` requirement of its elementType.
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*/
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interface TgpuArray<TElement extends AnyTgpuData> extends TgpuBaseArray<TElement>, TgpuData<Unwrap<TElement>[]> {
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}
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/**
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* Creates an array schema that can be used to construct gpu buffers.
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* Describes arrays with fixed-size length, storing elements of the same type.
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*
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* @example
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* const LENGTH = 3;
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* const array = d.arrayOf(d.u32, LENGTH);
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*
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* @param elementType The type of elements in the array.
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* @param count The number of elements in the array.
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*/
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declare const arrayOf: <TElement extends AnyTgpuData>(elementType: TElement, count: number) => TgpuArray<TElement>;
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/**
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* Array schema constructed via `d.looseArrayOf` function.
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*
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* Useful for defining vertex buffers.
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* Elements in the schema are not aligned in respect to their `byteAlignment`,
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* unless they are explicitly decorated with the custom align attribute
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* via `d.align` function.
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*/
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interface TgpuLooseArray<TElement extends AnyTgpuData | AnyTgpuLooseData> extends TgpuBaseArray<TElement>, TgpuLooseData<Unwrap<TElement>[]> {
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}
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/**
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* Creates an array schema that can be used to construct vertex buffers.
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* Describes arrays with fixed-size length, storing elements of the same type.
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*
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* Elements in the schema are not aligned in respect to their `byteAlignment`,
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* unless they are explicitly decorated with the custom align attribute
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* via `d.align` function.
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*
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* @example
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* const looseArray = d.looseArrayOf(d.vec3f, 3); // packed array of vec3f
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*
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* @example
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* const looseArray = d.looseArrayOf(d.align(16, d.vec3f), 3);
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*
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* @param elementType The type of elements in the array.
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* @param count The number of elements in the array.
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*/
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declare const looseArrayOf: <TElement extends AnyTgpuData | AnyTgpuLooseData>(elementType: TElement, count: number) => TgpuLooseArray<TElement>;
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/**
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* Checks whether passed in value is an array schema,
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* as opposed to, e.g., a looseArray schema.
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*
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* Array schemas can be used to describe uniform and storage buffers,
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* whereas looseArray schemas cannot.
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*
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* @example
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* isArraySchema(d.arrayOf(d.u32, 4)) // true
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* isArraySchema(d.looseArrayOf(d.u32, 4)) // false
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* isArraySchema(d.vec3f) // false
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*/
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declare function isArraySchema<T extends TgpuArray<AnyTgpuData>>(schema: T | unknown): schema is T;
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/**
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* Checks whether the passed in value is a looseArray schema,
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* as opposed to, e.g., a regular array schema.
|
76
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*
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* Array schemas can be used to describe uniform and storage buffers,
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* whereas looseArray schemas cannot. Loose arrays are useful for
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* defining vertex buffers instead.
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*
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* @example
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* isLooseArraySchema(d.arrayOf(d.u32, 4)) // false
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* isLooseArraySchema(d.looseArrayOf(d.u32, 4)) // true
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* isLooseArraySchema(d.vec3f) // false
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*/
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declare function isLooseArraySchema<T extends TgpuLooseArray<AnyTgpuData>>(schema: T | unknown): schema is T;
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declare class SimpleTgpuData<TSchema extends AnySchema> extends Schema<Unwrap<TSchema>> implements TgpuData<Unwrap<TSchema>> {
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readonly size: number;
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@@ -106,88 +188,6 @@ declare function isStructSchema<T extends TgpuStruct<Record<string, AnyTgpuData>
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*/
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declare function isLooseStructSchema<T extends TgpuLooseStruct<Record<string, AnyTgpuData | AnyTgpuLooseData>>>(schema: T | unknown): schema is T;
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interface TgpuBaseArray<TElement extends AnyTgpuData | AnyTgpuLooseData = AnyTgpuData | AnyTgpuLooseData> {
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readonly elementType: TElement;
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readonly elementCount: number;
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readonly stride: number;
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}
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/**
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* Array schema constructed via `d.arrayOf` function.
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*
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* Responsible for handling reading and writing array values
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* between binary and JS representation. Takes into account
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* the `byteAlignment` requirement of its elementType.
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*/
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interface TgpuArray<TElement extends AnyTgpuData> extends TgpuBaseArray<TElement>, TgpuData<Unwrap<TElement>[]> {
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}
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/**
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* Creates an array schema that can be used to construct gpu buffers.
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* Describes arrays with fixed-size length, storing elements of the same type.
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126
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*
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127
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* @example
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128
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* const LENGTH = 3;
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129
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* const array = d.arrayOf(d.u32, LENGTH);
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130
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*
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131
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* @param elementType The type of elements in the array.
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132
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* @param count The number of elements in the array.
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133
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*/
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134
|
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declare const arrayOf: <TElement extends AnyTgpuData>(elementType: TElement, count: number) => TgpuArray<TElement>;
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135
|
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/**
|
136
|
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* Array schema constructed via `d.looseArrayOf` function.
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137
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*
|
138
|
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* Useful for defining vertex buffers.
|
139
|
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* Elements in the schema are not aligned in respect to their `byteAlignment`,
|
140
|
-
* unless they are explicitly decorated with the custom align attribute
|
141
|
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* via `d.align` function.
|
142
|
-
*/
|
143
|
-
interface TgpuLooseArray<TElement extends AnyTgpuData | AnyTgpuLooseData> extends TgpuBaseArray<TElement>, TgpuLooseData<Unwrap<TElement>[]> {
|
144
|
-
}
|
145
|
-
/**
|
146
|
-
* Creates an array schema that can be used to construct vertex buffers.
|
147
|
-
* Describes arrays with fixed-size length, storing elements of the same type.
|
148
|
-
*
|
149
|
-
* Elements in the schema are not aligned in respect to their `byteAlignment`,
|
150
|
-
* unless they are explicitly decorated with the custom align attribute
|
151
|
-
* via `d.align` function.
|
152
|
-
*
|
153
|
-
* @example
|
154
|
-
* const looseArray = d.looseArrayOf(d.vec3f, 3); // packed array of vec3f
|
155
|
-
*
|
156
|
-
* @example
|
157
|
-
* const looseArray = d.looseArrayOf(d.align(16, d.vec3f), 3);
|
158
|
-
*
|
159
|
-
* @param elementType The type of elements in the array.
|
160
|
-
* @param count The number of elements in the array.
|
161
|
-
*/
|
162
|
-
declare const looseArrayOf: <TElement extends AnyTgpuData | AnyTgpuLooseData>(elementType: TElement, count: number) => TgpuLooseArray<TElement>;
|
163
|
-
/**
|
164
|
-
* Checks whether passed in value is an array schema,
|
165
|
-
* as opposed to, e.g., a looseArray schema.
|
166
|
-
*
|
167
|
-
* Array schemas can be used to describe uniform and storage buffers,
|
168
|
-
* whereas looseArray schemas cannot.
|
169
|
-
*
|
170
|
-
* @example
|
171
|
-
* isArraySchema(d.arrayOf(d.u32, 4)) // true
|
172
|
-
* isArraySchema(d.looseArrayOf(d.u32, 4)) // false
|
173
|
-
* isArraySchema(d.vec3f) // false
|
174
|
-
*/
|
175
|
-
declare function isArraySchema<T extends TgpuArray<AnyTgpuData>>(schema: T | unknown): schema is T;
|
176
|
-
/**
|
177
|
-
* Checks whether the passed in value is a looseArray schema,
|
178
|
-
* as opposed to, e.g., a regular array schema.
|
179
|
-
*
|
180
|
-
* Array schemas can be used to describe uniform and storage buffers,
|
181
|
-
* whereas looseArray schemas cannot. Loose arrays are useful for
|
182
|
-
* defining vertex buffers instead.
|
183
|
-
*
|
184
|
-
* @example
|
185
|
-
* isLooseArraySchema(d.arrayOf(d.u32, 4)) // false
|
186
|
-
* isLooseArraySchema(d.looseArrayOf(d.u32, 4)) // true
|
187
|
-
* isLooseArraySchema(d.vec3f) // false
|
188
|
-
*/
|
189
|
-
declare function isLooseArraySchema<T extends TgpuLooseArray<AnyTgpuData>>(schema: T | unknown): schema is T;
|
190
|
-
|
191
191
|
interface matBase<TColumn> extends NumberArrayView {
|
192
192
|
readonly columns: readonly TColumn[];
|
193
193
|
elements(): Iterable<number>;
|