typed-factorio 3.8.0 → 3.10.0

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@@ -12,21 +12,21 @@ import type { VersionString } from "factorio:common"
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  declare module "factorio:runtime" {
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  /**
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  * `math.huge` represents the maximum possible tick.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapTick.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapTick.html Online documentation}
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  */
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  export type MapTick = uint64
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  /**
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  * The percentual increase of the attribute. A value of `0.6` means a 60% increase.
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  *
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  * Quality values are divided by 10 internally, allowing for one more decimal of precision.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ModuleEffectValue.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ModuleEffectValue.html Online documentation}
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  */
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  export type ModuleEffectValue = float
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  /**
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  * @example
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  * -- These are the effects of the vanilla Speed Module 3
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  * {speed = 0.5, consumption = 0.7, quality = -0.25}
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ModuleEffects.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ModuleEffects.html Online documentation}
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  */
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  export interface ModuleEffects {
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  readonly consumption?: ModuleEffectValue
@@ -50,7 +50,7 @@ declare module "factorio:runtime" {
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  * - `"<="`: "lesser than or equal to"
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  * - `"≠"`: "not equal to"
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  * - `"!="`: "not equal to"
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ComparatorString.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ComparatorString.html Online documentation}
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  */
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  export type ComparatorString = "=" | ">" | "<" | "≥" | ">=" | "≤" | "<=" | "≠" | "!="
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  export type ComparatorStringRead = "=" | ">" | "<" | "≥" | "≤" | "≠"
@@ -81,8 +81,8 @@ declare module "factorio:runtime" {
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  *
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  * The validity of a SpritePath can be verified at runtime using {@link LuaHelpers#is_valid_sprite_path LuaHelpers::is_valid_sprite_path}.
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  *
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- * {@link https://lua-api.factorio.com/2.0.24/concepts/SpritePath.html > The supported types are:}
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SpritePath.html Online documentation}
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+ * {@link https://lua-api.factorio.com/2.0.28/concepts/SpritePath.html > The supported types are:}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SpritePath.html Online documentation}
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  */
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  export type SpritePath = (string & { _?: never }) | `${SpriteType}${"/" | "."}${string}`
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  /**
@@ -93,14 +93,14 @@ declare module "factorio:runtime" {
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  * - {@link FluidID}: Used with fluid production statistics.
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  * - {@link EntityWithQualityID}: Used with electric network, entity build count, and kill count statistics.
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  * - {@link EntityID}: Used with pollution statistics.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/FlowStatisticsID.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/FlowStatisticsID.html Online documentation}
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  */
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  export type FlowStatisticsID = ItemWithQualityID | FluidID | EntityWithQualityID | EntityID
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  /**
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  * @example
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  * -- Most common collision mask of buildings:
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  * collision_mask = {layers = {item = true, meltable = true, object = true, player = true, water_tile = true, is_object = true, is_lower_object = true}}
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CollisionMask.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CollisionMask.html Online documentation}
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  */
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  export interface CollisionMask {
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  /**
@@ -228,7 +228,7 @@ declare module "factorio:runtime" {
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  * - `"check-box"`
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  * - `"switch"`
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  * - `"label"`
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SimulationWidgetType.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SimulationWidgetType.html Online documentation}
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  */
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  export type SimulationWidgetType =
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  | "signal-id"
@@ -350,7 +350,7 @@ declare module "factorio:runtime" {
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  * - `"any-goal-accessible"`: The method will return {@link TrainPathFinderOneGoalResult}.
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  * - `"all-goals-accessible"`: The method will return {@link TrainPathAllGoalsResult}.
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  * - `"all-goals-penalties"`: The method will return {@link TrainPathAllGoalsResult} with `penalties`.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TrainPathRequestType.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TrainPathRequestType.html Online documentation}
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  */
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  export type TrainPathRequestType = "path" | "any-goal-accessible" | "all-goals-accessible" | "all-goals-penalties"
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  /**
@@ -359,7 +359,7 @@ declare module "factorio:runtime" {
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  * - {@link RailEndGoal}
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  * - {@link LuaRailEnd}
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  * - {@link LuaEntity}: Only if it points at train-stop that is connected to a rail.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TrainPathFinderGoal.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TrainPathFinderGoal.html Online documentation}
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  */
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  export type TrainPathFinderGoal = TrainStopGoal | RailEndGoal | LuaRailEnd | LuaEntity
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  export interface TrainStopGoal {
@@ -464,7 +464,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * A single pipe connection for a given fluidbox.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/PipeConnection.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/PipeConnection.html Online documentation}
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  */
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  export interface PipeConnection {
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  readonly flow_direction: "input" | "output" | "input-output"
@@ -527,7 +527,7 @@ declare module "factorio:runtime" {
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  * - {@link LuaEntityDiedEventFilter}
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  * - {@link LuaPreRobotMinedEntityEventFilter}
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  * @see EventFilterWrite
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EventFilter.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EventFilter.html Online documentation}
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  */
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  export type EventFilter =
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  | LuaPrePlatformMinedEntityEventFilter[]
@@ -557,7 +557,7 @@ declare module "factorio:runtime" {
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  | LuaPreRobotMinedEntityEventFilter[]
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  /**
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  * Write form of {@link EventFilter}, where some properties allow additional values as input compared to the read form.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EventFilter.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EventFilter.html Online documentation}
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  */
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  export type EventFilterWrite =
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  | readonly LuaPrePlatformMinedEntityEventFilter[]
@@ -607,7 +607,7 @@ declare module "factorio:runtime" {
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  * - {@link LuaCommandable}: Target type {@link defines.target_type.commandable commandable}; `useful_id` {@link LuaCommandable#unique_id LuaCommandable::unique_id}
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  * - {@link LuaCustomChartTag}: Target type {@link defines.target_type.custom_chart_tag custom_chart_tag}; `useful_id` {@link LuaCustomChartTag#tag_number LuaCustomChartTag::tag_number}
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  * - {@link LuaGuiElement}: Target type {@link defines.target_type.gui_element gui_element}; `useful_id` {@link LuaGuiElement#index LuaGuiElement::index}
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/RegistrationTarget.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/RegistrationTarget.html Online documentation}
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  */
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  export type RegistrationTarget =
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  | LuaEntity
@@ -808,7 +808,7 @@ declare module "factorio:runtime" {
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  * - `"wire-removed"`: {@link WireRemovedUndoRedoAction}
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  * - `"rotated-entity"`: {@link RotatedEntityUndoRedoAction}
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  * - `"copy-entity-settings"`: {@link CopyEntitySettingsUndoRedoAction}
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/UndoRedoAction.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/UndoRedoAction.html Online documentation}
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  */
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  export type UndoRedoAction =
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  | BuiltEntityUndoRedoAction
@@ -840,7 +840,7 @@ declare module "factorio:runtime" {
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  * - `"weapon"`
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  * - `"explosion"`
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  * - `"enemy"`
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SoundType.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SoundType.html Online documentation}
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  */
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  export type SoundType =
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  | "game-effect"
@@ -923,7 +923,7 @@ declare module "factorio:runtime" {
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  * - `"controllable-remove"`
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  * - `"entity-ghost"`: Selects entities that are `entity-ghost`s.
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  * - `"tile-ghost"`: Selects entities that are `tile-ghost`s.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SelectionModeFlags.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SelectionModeFlags.html Online documentation}
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  */
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  export interface SelectionModeFlags {
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  /**
@@ -1042,7 +1042,7 @@ declare module "factorio:runtime" {
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  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
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  *
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  * By default, none of these flags are set.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemPrototypeFlags.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemPrototypeFlags.html Online documentation}
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  */
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  export type ItemPrototypeFlags = {
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  readonly [T in ItemPrototypeFlag]?: true
@@ -1063,7 +1063,7 @@ declare module "factorio:runtime" {
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  * - `"spawnable"`: Allows the item to be spawned by a quickbar shortcut or custom input.
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  * - `"spoil-result"`
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  * - `"ignore-spoil-time-modifier"`: Controls whether the spoil time ignores the spoil time modifier in the {@link DifficultySettings}.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemPrototypeFlag.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemPrototypeFlag.html Online documentation}
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  */
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  export type ItemPrototypeFlag =
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  | "draw-logistic-overlay"
@@ -1083,7 +1083,7 @@ declare module "factorio:runtime" {
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  * - `"none"`
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  * - `"whitelist"`
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  * - `"blacklist"`
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/PrototypeFilterMode.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/PrototypeFilterMode.html Online documentation}
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  */
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  export type PrototypeFilterMode = "none" | "whitelist" | "blacklist"
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  export interface PipeConnectionDefinition {
@@ -1107,7 +1107,7 @@ declare module "factorio:runtime" {
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  * The name of a {@link LuaCollisionLayerPrototype}.
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  * @example
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  * "is_lower_object"
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CollisionLayerID.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CollisionLayerID.html Online documentation}
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  */
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  export type CollisionLayerID = string
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  export interface ItemIDFilter {
@@ -1157,7 +1157,7 @@ declare module "factorio:runtime" {
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  * - {@link SpaceLocationPrototypeFilter}
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  * - {@link FluidPrototypeFilter}
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  * @see PrototypeFilterWrite
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/PrototypeFilter.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/PrototypeFilter.html Online documentation}
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  */
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  export type PrototypeFilter =
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  | ModSettingPrototypeFilter[]
@@ -1174,7 +1174,7 @@ declare module "factorio:runtime" {
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  | FluidPrototypeFilter[]
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  /**
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  * Write form of {@link PrototypeFilter}, where some properties allow additional values as input compared to the read form.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/PrototypeFilter.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/PrototypeFilter.html Online documentation}
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  */
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  export type PrototypeFilterWrite =
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  | readonly ModSettingPrototypeFilter[]
@@ -1191,7 +1191,7 @@ declare module "factorio:runtime" {
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  | readonly FluidPrototypeFilterWrite[]
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  /**
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  * @see DisplayPanelMessageDefinitionWrite
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/DisplayPanelMessageDefinition.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/DisplayPanelMessageDefinition.html Online documentation}
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  */
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  export interface DisplayPanelMessageDefinition {
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  /**
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  }
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  /**
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  * Write form of {@link DisplayPanelMessageDefinition}, where some properties allow additional values as input compared to the read form.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/DisplayPanelMessageDefinition.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/DisplayPanelMessageDefinition.html Online documentation}
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  */
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  export interface DisplayPanelMessageDefinitionWrite {
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  /**
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  * - `"space-location"`
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  * - `"asteroid-chunk"`
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  * - `"quality"`
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SignalIDType.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SignalIDType.html Online documentation}
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  */
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  export type SignalIDType =
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  | "item"
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  | "quality"
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  /**
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  * @see SignalIDWrite
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SignalID.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SignalID.html Online documentation}
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  */
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  export interface SignalID {
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  /**
@@ -1266,7 +1266,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Write form of {@link SignalID}, where some properties allow additional values as input compared to the read form.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SignalID.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SignalID.html Online documentation}
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  */
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  export interface SignalIDWrite {
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  /**
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  * - `"play-next-track"`
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  * - `"play-previous-track"`
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  * - `"pause-resume-music"`
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LinkedGameControl.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LinkedGameControl.html Online documentation}
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  */
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  export type LinkedGameControl =
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  | "move-up"
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  * - `"create-ghost-on-entity-death"`
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  * - `"belt-stack-size-bonus"`
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  * - `"vehicle-logistics"`
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ModifierType.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ModifierType.html Online documentation}
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  */
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  export type ModifierType =
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  | "inserter-stack-size-bonus"
@@ -1842,7 +1842,7 @@ declare module "factorio:runtime" {
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  * - `"capture-spawner"`: {@link CaptureSpawnerResearchTrigger}
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  * - `"build-entity"`: {@link BuildEntityResearchTrigger}
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  * - `"send-item-to-orbit"`: {@link SendItemToOrbitResearchTrigger}
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ResearchTrigger.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ResearchTrigger.html Online documentation}
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  */
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  export type ResearchTrigger =
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  | CraftItemResearchTrigger
@@ -1856,7 +1856,7 @@ declare module "factorio:runtime" {
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  * A set of flags. Active flags are in the dictionary as `true`, while inactive flags aren't present at all.
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  *
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  * By default, none of these flags are set.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EntityPrototypeFlags.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EntityPrototypeFlags.html Online documentation}
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  */
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  export type EntityPrototypeFlags = {
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  readonly [T in EntityPrototypeFlag]?: true
@@ -1891,7 +1891,7 @@ declare module "factorio:runtime" {
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  * - `"building-direction-16-way"`
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  * - `"snap-to-rail-support-spot"`
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  * - `"not-in-made-in"`: Prevents the entity from being shown in the "made in" list in recipe tooltips.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EntityPrototypeFlag.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EntityPrototypeFlag.html Online documentation}
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  */
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  export type EntityPrototypeFlag =
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  | "not-rotatable"
@@ -1961,7 +1961,7 @@ declare module "factorio:runtime" {
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  * - `"local"`: The sound can be heard within the audible range around the speaker.
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  * - `"surface"`: The sound can be heard anywhere on the speaker's surface.
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  * - `"global"`: The sound can be heard everywhere.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ProgrammableSpeakerPlaybackMode.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ProgrammableSpeakerPlaybackMode.html Online documentation}
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  */
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  export type ProgrammableSpeakerPlaybackMode = "local" | "surface" | "global"
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  /**
@@ -1986,7 +1986,7 @@ declare module "factorio:runtime" {
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  * - `"none-to-south"`
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  * - `"south-to-none"`
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  * - `"none-to-north"`
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CliffOrientation.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CliffOrientation.html Online documentation}
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  */
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  export type CliffOrientation =
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  | "west-to-east"
@@ -2012,7 +2012,7 @@ declare module "factorio:runtime" {
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  /**
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  * Defines an item type that a blueprint entity will request.
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  * @see BlueprintInsertPlanWrite
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintInsertPlan.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintInsertPlan.html Online documentation}
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  */
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  export interface BlueprintInsertPlan {
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  /**
@@ -2026,7 +2026,7 @@ declare module "factorio:runtime" {
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  }
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  /**
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  * Write form of {@link BlueprintInsertPlan}, where some properties allow additional values as input compared to the read form.
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- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintInsertPlan.html Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintInsertPlan.html Online documentation}
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  */
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2031
  export interface BlueprintInsertPlanWrite {
2032
2032
  /**
@@ -2054,7 +2054,7 @@ declare module "factorio:runtime" {
2054
2054
  }
2055
2055
  /**
2056
2056
  * A single offer on a market entity.
2057
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Offer.html Online documentation}
2057
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Offer.html Online documentation}
2058
2058
  */
2059
2059
  export interface Offer {
2060
2060
  /**
@@ -2069,7 +2069,7 @@ declare module "factorio:runtime" {
2069
2069
  /**
2070
2070
  * An item filter may be specified in two ways, either as a string which is an item prototype name or as a table.
2071
2071
  * @see ItemFilterWrite
2072
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemFilter.html Online documentation}
2072
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemFilter.html Online documentation}
2073
2073
  */
2074
2074
  export type ItemFilter =
2075
2075
  | {
@@ -2089,7 +2089,7 @@ declare module "factorio:runtime" {
2089
2089
  | string
2090
2090
  /**
2091
2091
  * Write form of {@link ItemFilter}, where some properties allow additional values as input compared to the read form.
2092
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemFilter.html Online documentation}
2092
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemFilter.html Online documentation}
2093
2093
  */
2094
2094
  export type ItemFilterWrite =
2095
2095
  | {
@@ -2109,7 +2109,7 @@ declare module "factorio:runtime" {
2109
2109
  | string
2110
2110
  /**
2111
2111
  * @see ScheduleRecordWrite
2112
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScheduleRecord.html Online documentation}
2112
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScheduleRecord.html Online documentation}
2113
2113
  */
2114
2114
  export interface ScheduleRecord {
2115
2115
  /**
@@ -2132,7 +2132,7 @@ declare module "factorio:runtime" {
2132
2132
  }
2133
2133
  /**
2134
2134
  * Write form of {@link ScheduleRecord}, where some properties allow additional values as input compared to the read form.
2135
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScheduleRecord.html Online documentation}
2135
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScheduleRecord.html Online documentation}
2136
2136
  */
2137
2137
  export interface ScheduleRecordWrite {
2138
2138
  /**
@@ -2218,7 +2218,7 @@ declare module "factorio:runtime" {
2218
2218
  * - `"position"`: {@link PositionGuiArrowSpecification}
2219
2219
  * - `"crafting_queue"`: {@link CraftingQueueGuiArrowSpecification}
2220
2220
  * - `"item_stack"`: {@link ItemStackGuiArrowSpecification}
2221
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GuiArrowSpecification.html Online documentation}
2221
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GuiArrowSpecification.html Online documentation}
2222
2222
  */
2223
2223
  export type GuiArrowSpecification =
2224
2224
  | EntityGuiArrowSpecification
@@ -2231,7 +2231,7 @@ declare module "factorio:runtime" {
2231
2231
  *
2232
2232
  * If this is specified as a three-element array then the array items are x, y and z, in that order.
2233
2233
  * @see Vector3DArray
2234
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Vector3D.html Online documentation}
2234
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Vector3D.html Online documentation}
2235
2235
  */
2236
2236
  export interface Vector3D {
2237
2237
  readonly x: float
@@ -2241,7 +2241,7 @@ declare module "factorio:runtime" {
2241
2241
  /**
2242
2242
  * Array form of {@link Vector3D}.
2243
2243
  * @see Vector3D
2244
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Vector3D.html Online documentation}
2244
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Vector3D.html Online documentation}
2245
2245
  */
2246
2246
  export type Vector3DArray = readonly [float, float, float]
2247
2247
  export interface ItemWithQualityCounts {
@@ -2274,7 +2274,7 @@ declare module "factorio:runtime" {
2274
2274
  }
2275
2275
  /**
2276
2276
  * @see TrainScheduleWrite
2277
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TrainSchedule.html Online documentation}
2277
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TrainSchedule.html Online documentation}
2278
2278
  */
2279
2279
  export interface TrainSchedule {
2280
2280
  /**
@@ -2285,7 +2285,7 @@ declare module "factorio:runtime" {
2285
2285
  }
2286
2286
  /**
2287
2287
  * Write form of {@link TrainSchedule}, where some properties allow additional values as input compared to the read form.
2288
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TrainSchedule.html Online documentation}
2288
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TrainSchedule.html Online documentation}
2289
2289
  */
2290
2290
  export interface TrainScheduleWrite {
2291
2291
  /**
@@ -2296,7 +2296,7 @@ declare module "factorio:runtime" {
2296
2296
  }
2297
2297
  /**
2298
2298
  * @see PlatformScheduleWrite
2299
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/PlatformSchedule.html Online documentation}
2299
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/PlatformSchedule.html Online documentation}
2300
2300
  */
2301
2301
  export interface PlatformSchedule {
2302
2302
  /**
@@ -2307,7 +2307,7 @@ declare module "factorio:runtime" {
2307
2307
  }
2308
2308
  /**
2309
2309
  * Write form of {@link PlatformSchedule}, where some properties allow additional values as input compared to the read form.
2310
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/PlatformSchedule.html Online documentation}
2310
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/PlatformSchedule.html Online documentation}
2311
2311
  */
2312
2312
  export interface PlatformScheduleWrite {
2313
2313
  /**
@@ -2324,7 +2324,7 @@ declare module "factorio:runtime" {
2324
2324
  }
2325
2325
  /**
2326
2326
  * A recipe prototype with optional quality specification.
2327
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/RecipeIDAndQualityIDPair.html Online documentation}
2327
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/RecipeIDAndQualityIDPair.html Online documentation}
2328
2328
  */
2329
2329
  export interface RecipeIDAndQualityIDPair {
2330
2330
  /**
@@ -2373,7 +2373,7 @@ declare module "factorio:runtime" {
2373
2373
  * - `string`: Name of the force, same as {@link LuaForce#name LuaForce::name}.
2374
2374
  * - {@link uint8}: Index of the force, same as {@link LuaForce#index LuaForce::index}.
2375
2375
  * - {@link LuaForce}: A reference to {@link LuaForce} may be passed directly.
2376
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ForceID.html Online documentation}
2376
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ForceID.html Online documentation}
2377
2377
  */
2378
2378
  export type ForceID = string | uint8 | LuaForce
2379
2379
  /**
@@ -2383,7 +2383,7 @@ declare module "factorio:runtime" {
2383
2383
  * - `string`: The fluid name.
2384
2384
  * - {@link LuaFluidPrototype}: The fluid prototype.
2385
2385
  * - {@link Fluid}: The fluid.
2386
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/FluidID.html Online documentation}
2386
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/FluidID.html Online documentation}
2387
2387
  */
2388
2388
  export type FluidID = string | LuaFluidPrototype | Fluid
2389
2389
  /**
@@ -2394,12 +2394,12 @@ declare module "factorio:runtime" {
2394
2394
  * - {@link LuaEntityPrototype}: The entity prototype. Normal quality will be used.
2395
2395
  * - `string`: The prototype name. Normal quality will be used.
2396
2396
  * - {@link EntityIDAndQualityIDPair}: A table of entity prototype and quality.
2397
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EntityWithQualityID.html Online documentation}
2397
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EntityWithQualityID.html Online documentation}
2398
2398
  */
2399
2399
  export type EntityWithQualityID = LuaEntity | LuaEntityPrototype | string | EntityIDAndQualityIDPair
2400
2400
  /**
2401
2401
  * An entity prototype with optional quality specification.
2402
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EntityIDAndQualityIDPair.html Online documentation}
2402
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EntityIDAndQualityIDPair.html Online documentation}
2403
2403
  */
2404
2404
  export interface EntityIDAndQualityIDPair {
2405
2405
  /**
@@ -2419,13 +2419,13 @@ declare module "factorio:runtime" {
2419
2419
  * - {@link LuaItemPrototype}: The item prototype. Normal quality will be used.
2420
2420
  * - `string`: The prototype name. Normal quality will be used.
2421
2421
  * - {@link ItemIDAndQualityIDPair}: A table of entity prototype and quality.
2422
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemWithQualityID.html Online documentation}
2422
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemWithQualityID.html Online documentation}
2423
2423
  */
2424
2424
  export type ItemWithQualityID = LuaItemStack | LuaItemPrototype | string | ItemIDAndQualityIDPairWrite
2425
2425
  /**
2426
2426
  * An item prototype with optional quality specification.
2427
2427
  * @see ItemIDAndQualityIDPairWrite
2428
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemIDAndQualityIDPair.html Online documentation}
2428
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemIDAndQualityIDPair.html Online documentation}
2429
2429
  */
2430
2430
  export interface ItemIDAndQualityIDPair {
2431
2431
  /**
@@ -2439,7 +2439,7 @@ declare module "factorio:runtime" {
2439
2439
  }
2440
2440
  /**
2441
2441
  * Write form of {@link ItemIDAndQualityIDPair}, where some properties allow additional values as input compared to the read form.
2442
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemIDAndQualityIDPair.html Online documentation}
2442
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemIDAndQualityIDPair.html Online documentation}
2443
2443
  */
2444
2444
  export interface ItemIDAndQualityIDPairWrite {
2445
2445
  /**
@@ -2459,7 +2459,7 @@ declare module "factorio:runtime" {
2459
2459
  * - {@link LuaItemStack}: Non empty item stack.
2460
2460
  * - {@link LuaItem}: The item.
2461
2461
  * - `string`: The prototype name.
2462
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemID.html Online documentation}
2462
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemID.html Online documentation}
2463
2463
  */
2464
2464
  export type ItemID = LuaItemPrototype | LuaItemStack | LuaItem | string
2465
2465
  /**
@@ -2469,7 +2469,7 @@ declare module "factorio:runtime" {
2469
2469
  * - {@link LuaEntityPrototype}: The entity prototype.
2470
2470
  * - {@link LuaEntity}: The entity.
2471
2471
  * - `string`: The prototype name.
2472
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EntityID.html Online documentation}
2472
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EntityID.html Online documentation}
2473
2473
  */
2474
2474
  export type EntityID = LuaEntityPrototype | LuaEntity | string
2475
2475
  /**
@@ -2479,7 +2479,7 @@ declare module "factorio:runtime" {
2479
2479
  * - {@link LuaTechnologyPrototype}: The technology prototype.
2480
2480
  * - {@link LuaTechnology}: Instance of the technology.
2481
2481
  * - `string`: The prototype name.
2482
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TechnologyID.html Online documentation}
2482
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TechnologyID.html Online documentation}
2483
2483
  */
2484
2484
  export type TechnologyID = LuaTechnologyPrototype | LuaTechnology | string
2485
2485
  /**
@@ -2488,7 +2488,7 @@ declare module "factorio:runtime" {
2488
2488
  * ## Union members
2489
2489
  * - {@link LuaParticlePrototype}: The particle prototype.
2490
2490
  * - `string`: The prototype name.
2491
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ParticleID.html Online documentation}
2491
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ParticleID.html Online documentation}
2492
2492
  */
2493
2493
  export type ParticleID = LuaParticlePrototype | string
2494
2494
  /**
@@ -2497,7 +2497,7 @@ declare module "factorio:runtime" {
2497
2497
  * ## Union members
2498
2498
  * - {@link LuaDamagePrototype}: The damage type prototype.
2499
2499
  * - `string`: The prototype name.
2500
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/DamageTypeID.html Online documentation}
2500
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/DamageTypeID.html Online documentation}
2501
2501
  */
2502
2502
  export type DamageTypeID = LuaDamagePrototype | string
2503
2503
  /**
@@ -2506,7 +2506,7 @@ declare module "factorio:runtime" {
2506
2506
  * ## Union members
2507
2507
  * - {@link LuaTrivialSmokePrototype}: The trivial smoke prototype.
2508
2508
  * - `string`: The prototype name.
2509
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TrivialSmokeID.html Online documentation}
2509
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TrivialSmokeID.html Online documentation}
2510
2510
  */
2511
2511
  export type TrivialSmokeID = LuaTrivialSmokePrototype | string
2512
2512
  /**
@@ -2518,7 +2518,7 @@ declare module "factorio:runtime" {
2518
2518
  * - `"left"`
2519
2519
  * - `"right"`
2520
2520
  * - `"center"`
2521
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TextAlign.html Online documentation}
2521
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TextAlign.html Online documentation}
2522
2522
  */
2523
2523
  export type TextAlign = "left" | "right" | "center"
2524
2524
  /**
@@ -2531,7 +2531,7 @@ declare module "factorio:runtime" {
2531
2531
  * - `"middle"`
2532
2532
  * - `"baseline"`
2533
2533
  * - `"bottom"`
2534
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/VerticalTextAlign.html Online documentation}
2534
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/VerticalTextAlign.html Online documentation}
2535
2535
  */
2536
2536
  export type VerticalTextAlign = "top" | "middle" | "baseline" | "bottom"
2537
2537
  /**
@@ -2540,7 +2540,7 @@ declare module "factorio:runtime" {
2540
2540
  * ## Union members
2541
2541
  * - {@link LuaQualityPrototype}: The quality prototype.
2542
2542
  * - `string`: The prototype name.
2543
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/QualityID.html Online documentation}
2543
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/QualityID.html Online documentation}
2544
2544
  */
2545
2545
  export type QualityID = LuaQualityPrototype | string
2546
2546
  /**
@@ -2550,7 +2550,7 @@ declare module "factorio:runtime" {
2550
2550
  * - {@link LuaRecipePrototype}: By recipe prototype.
2551
2551
  * - {@link LuaRecipe}: By instance of recipe.
2552
2552
  * - `string`: By name of the recipe prototype.
2553
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/RecipeID.html Online documentation}
2553
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/RecipeID.html Online documentation}
2554
2554
  */
2555
2555
  export type RecipeID = LuaRecipePrototype | LuaRecipe | string
2556
2556
  /**
@@ -2560,7 +2560,7 @@ declare module "factorio:runtime" {
2560
2560
  * - {@link LuaTilePrototype}: By tile prototype.
2561
2561
  * - {@link LuaTile}: By instance of tile.
2562
2562
  * - `string`: By name of the tile prototype.
2563
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TileID.html Online documentation}
2563
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TileID.html Online documentation}
2564
2564
  */
2565
2565
  export type TileID = LuaTilePrototype | LuaTile | string
2566
2566
  export interface Fluid {
@@ -2584,7 +2584,7 @@ declare module "factorio:runtime" {
2584
2584
  * - {@link LuaEquipmentPrototype}: The equipment prototype.
2585
2585
  * - {@link LuaEquipment}: The equipment.
2586
2586
  * - `string`: The prototype name.
2587
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EquipmentID.html Online documentation}
2587
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EquipmentID.html Online documentation}
2588
2588
  */
2589
2589
  export type EquipmentID = LuaEquipmentPrototype | LuaEquipment | string
2590
2590
  /**
@@ -2595,12 +2595,12 @@ declare module "factorio:runtime" {
2595
2595
  * - {@link LuaEquipment}: The equipment. Both prototype and quality of the provided equipment will be used.
2596
2596
  * - `string`: The prototype name. Normal quality will be used.
2597
2597
  * - {@link EquipmentIDAndQualityIDPair}: A table of equipment prototype and quality.
2598
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EquipmentWithQualityID.html Online documentation}
2598
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EquipmentWithQualityID.html Online documentation}
2599
2599
  */
2600
2600
  export type EquipmentWithQualityID = LuaEquipmentPrototype | LuaEquipment | string | EquipmentIDAndQualityIDPair
2601
2601
  /**
2602
2602
  * An equipment prototype with optional quality specification.
2603
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EquipmentIDAndQualityIDPair.html Online documentation}
2603
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EquipmentIDAndQualityIDPair.html Online documentation}
2604
2604
  */
2605
2605
  export interface EquipmentIDAndQualityIDPair {
2606
2606
  /**
@@ -2621,7 +2621,7 @@ declare module "factorio:runtime" {
2621
2621
  * @example
2622
2622
  * -- Shorthand
2623
2623
  * {{-2, -3}, {5, 8}}
2624
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BoundingBox.html Online documentation}
2624
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BoundingBox.html Online documentation}
2625
2625
  */
2626
2626
  export interface BoundingBox {
2627
2627
  readonly left_top: MapPosition
@@ -2631,7 +2631,7 @@ declare module "factorio:runtime" {
2631
2631
  /**
2632
2632
  * Array form of {@link BoundingBox}.
2633
2633
  * @see BoundingBox
2634
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BoundingBox.html Online documentation}
2634
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BoundingBox.html Online documentation}
2635
2635
  */
2636
2636
  export type BoundingBoxArray = readonly [MapPosition | MapPositionArray, MapPosition | MapPositionArray]
2637
2637
  export interface BoundingBoxWrite {
@@ -2644,7 +2644,7 @@ declare module "factorio:runtime" {
2644
2644
  *
2645
2645
  * ## Union members
2646
2646
  * - {@link LuaSpacePlatform}
2647
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SpacePlatformIdentification.html Online documentation}
2647
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SpacePlatformIdentification.html Online documentation}
2648
2648
  */
2649
2649
  export type SpacePlatformIdentification = LuaSpacePlatform
2650
2650
  /**
@@ -2654,12 +2654,12 @@ declare module "factorio:runtime" {
2654
2654
  * - {@link LuaForce}[]: Array of many forces.
2655
2655
  * - {@link LuaForce}: A single force.
2656
2656
  * @see ForceSetWrite
2657
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ForceSet.html Online documentation}
2657
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ForceSet.html Online documentation}
2658
2658
  */
2659
2659
  export type ForceSet = LuaForce[] | LuaForce
2660
2660
  /**
2661
2661
  * Write form of {@link ForceSet}, where some properties allow additional values as input compared to the read form.
2662
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ForceSet.html Online documentation}
2662
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ForceSet.html Online documentation}
2663
2663
  */
2664
2664
  export type ForceSetWrite = readonly ForceID[] | ForceID
2665
2665
  /**
@@ -2668,7 +2668,7 @@ declare module "factorio:runtime" {
2668
2668
  * ## Union members
2669
2669
  * - {@link LuaDecorativePrototype}: The decorative prototype.
2670
2670
  * - `string`: The prototype name.
2671
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/DecorativeID.html Online documentation}
2671
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/DecorativeID.html Online documentation}
2672
2672
  */
2673
2673
  export type DecorativeID = LuaDecorativePrototype | string
2674
2674
  /**
@@ -2677,7 +2677,7 @@ declare module "factorio:runtime" {
2677
2677
  * ## Union members
2678
2678
  * - {@link LuaAsteroidChunkPrototype}: The asteroid chunk prototype.
2679
2679
  * - `string`: The prototype name.
2680
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AsteroidChunkID.html Online documentation}
2680
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AsteroidChunkID.html Online documentation}
2681
2681
  */
2682
2682
  export type AsteroidChunkID = LuaAsteroidChunkPrototype | string
2683
2683
  /**
@@ -2686,13 +2686,13 @@ declare module "factorio:runtime" {
2686
2686
  * ## Union members
2687
2687
  * - {@link LuaSpaceLocationPrototype}: The space location prototype.
2688
2688
  * - `string`: The prototype name.
2689
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SpaceLocationID.html Online documentation}
2689
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SpaceLocationID.html Online documentation}
2690
2690
  */
2691
2691
  export type SpaceLocationID = LuaSpaceLocationPrototype | string
2692
2692
  /**
2693
2693
  * A signal filter may be specified in two ways, either as a string which is a virtual signal name or item prototype name or as a table.
2694
2694
  * @see SignalFilterWrite
2695
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SignalFilter.html Online documentation}
2695
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SignalFilter.html Online documentation}
2696
2696
  */
2697
2697
  export type SignalFilter =
2698
2698
  | {
@@ -2716,7 +2716,7 @@ declare module "factorio:runtime" {
2716
2716
  | string
2717
2717
  /**
2718
2718
  * Write form of {@link SignalFilter}, where some properties allow additional values as input compared to the read form.
2719
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SignalFilter.html Online documentation}
2719
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SignalFilter.html Online documentation}
2720
2720
  */
2721
2721
  export type SignalFilterWrite =
2722
2722
  | {
@@ -2740,7 +2740,7 @@ declare module "factorio:runtime" {
2740
2740
  | string
2741
2741
  /**
2742
2742
  * @see LogisticFilterWrite
2743
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LogisticFilter.html Online documentation}
2743
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LogisticFilter.html Online documentation}
2744
2744
  */
2745
2745
  export interface LogisticFilter {
2746
2746
  /**
@@ -2766,7 +2766,7 @@ declare module "factorio:runtime" {
2766
2766
  }
2767
2767
  /**
2768
2768
  * Write form of {@link LogisticFilter}, where some properties allow additional values as input compared to the read form.
2769
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LogisticFilter.html Online documentation}
2769
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LogisticFilter.html Online documentation}
2770
2770
  */
2771
2771
  export interface LogisticFilterWrite {
2772
2772
  /**
@@ -2822,23 +2822,23 @@ declare module "factorio:runtime" {
2822
2822
  * ## Union members
2823
2823
  * - {@link LuaSurfacePropertyPrototype}: The surface property prototype.
2824
2824
  * - `string`: The prototype name.
2825
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SurfacePropertyID.html Online documentation}
2825
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SurfacePropertyID.html Online documentation}
2826
2826
  */
2827
2827
  export type SurfacePropertyID = LuaSurfacePropertyPrototype | string
2828
2828
  /**
2829
2829
  * When writing it is possible to give LuaEntity or MapPosition directly. However, reading always returns the full ScriptRenderTargetTable.
2830
2830
  * @see ScriptRenderTargetWrite
2831
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScriptRenderTarget.html Online documentation}
2831
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScriptRenderTarget.html Online documentation}
2832
2832
  */
2833
2833
  export type ScriptRenderTarget = LuaEntity | MapPosition | ScriptRenderTargetTable
2834
2834
  /**
2835
2835
  * Write form of {@link ScriptRenderTarget}, where some properties allow additional values as input compared to the read form.
2836
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScriptRenderTarget.html Online documentation}
2836
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScriptRenderTarget.html Online documentation}
2837
2837
  */
2838
2838
  export type ScriptRenderTargetWrite = LuaEntity | (MapPosition | MapPositionArray) | ScriptRenderTargetTableWrite
2839
2839
  /**
2840
2840
  * @see ScriptRenderTargetTableWrite
2841
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScriptRenderTargetTable.html Online documentation}
2841
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScriptRenderTargetTable.html Online documentation}
2842
2842
  */
2843
2843
  export interface ScriptRenderTargetTable {
2844
2844
  readonly entity?: LuaEntity
@@ -2853,7 +2853,7 @@ declare module "factorio:runtime" {
2853
2853
  }
2854
2854
  /**
2855
2855
  * Write form of {@link ScriptRenderTargetTable}, where some properties allow additional values as input compared to the read form.
2856
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScriptRenderTargetTable.html Online documentation}
2856
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScriptRenderTargetTable.html Online documentation}
2857
2857
  */
2858
2858
  export interface ScriptRenderTargetTableWrite {
2859
2859
  readonly entity?: LuaEntity
@@ -2868,7 +2868,7 @@ declare module "factorio:runtime" {
2868
2868
  }
2869
2869
  /**
2870
2870
  * An item filter may be specified in two ways, either as a string which is a quality prototype name or as a table.
2871
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/QualityCondition.html Online documentation}
2871
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/QualityCondition.html Online documentation}
2872
2872
  */
2873
2873
  export type QualityCondition =
2874
2874
  | {
@@ -2890,7 +2890,7 @@ declare module "factorio:runtime" {
2890
2890
  * - {@link LuaCustomInputPrototype}: Custom input prototype.
2891
2891
  * - {@link defines.events}: Event identifier.
2892
2892
  * - `string`: Name of the event.
2893
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaEventType.html Online documentation}
2893
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaEventType.html Online documentation}
2894
2894
  */
2895
2895
  export type LuaEventType = LuaCustomEventPrototype | LuaCustomInputPrototype | defines.events | string | EventId<any>
2896
2896
  /**
@@ -2898,13 +2898,13 @@ declare module "factorio:runtime" {
2898
2898
  * - `"center-to-center"`
2899
2899
  * - `"bounding-box-to-bounding-box"`
2900
2900
  * - `"center-to-bounding-box"`
2901
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/RangeMode.html Online documentation}
2901
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/RangeMode.html Online documentation}
2902
2902
  */
2903
2903
  export type RangeMode = "center-to-center" | "bounding-box-to-bounding-box" | "center-to-bounding-box"
2904
2904
  /**
2905
2905
  * The representation of an entity inside of a blueprint. It has at least these fields, but can contain additional ones depending on the kind of entity.
2906
2906
  * @see BlueprintEntityWrite
2907
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintEntity.html Online documentation}
2907
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintEntity.html Online documentation}
2908
2908
  */
2909
2909
  export interface BlueprintEntity {
2910
2910
  /**
@@ -3118,7 +3118,7 @@ declare module "factorio:runtime" {
3118
3118
  }
3119
3119
  /**
3120
3120
  * Write form of {@link BlueprintEntity}, where some properties allow additional values as input compared to the read form.
3121
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintEntity.html Online documentation}
3121
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintEntity.html Online documentation}
3122
3122
  */
3123
3123
  export interface BlueprintEntityWrite {
3124
3124
  /**
@@ -3339,7 +3339,7 @@ declare module "factorio:runtime" {
3339
3339
  }
3340
3340
  /**
3341
3341
  * @see BlueprintEquipmentWrite
3342
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintEquipment.html Online documentation}
3342
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintEquipment.html Online documentation}
3343
3343
  */
3344
3344
  export interface BlueprintEquipment {
3345
3345
  readonly equipment: ItemIDAndQualityIDPair
@@ -3347,7 +3347,7 @@ declare module "factorio:runtime" {
3347
3347
  }
3348
3348
  /**
3349
3349
  * Write form of {@link BlueprintEquipment}, where some properties allow additional values as input compared to the read form.
3350
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintEquipment.html Online documentation}
3350
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintEquipment.html Online documentation}
3351
3351
  */
3352
3352
  export interface BlueprintEquipmentWrite {
3353
3353
  readonly equipment: ItemIDAndQualityIDPairWrite
@@ -3355,7 +3355,7 @@ declare module "factorio:runtime" {
3355
3355
  }
3356
3356
  /**
3357
3357
  * @see BlueprintInventoryWrite
3358
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintInventory.html Online documentation}
3358
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintInventory.html Online documentation}
3359
3359
  */
3360
3360
  export interface BlueprintInventory {
3361
3361
  readonly filters?: BlueprintLogisticFilter[]
@@ -3366,7 +3366,7 @@ declare module "factorio:runtime" {
3366
3366
  }
3367
3367
  /**
3368
3368
  * Write form of {@link BlueprintInventory}, where some properties allow additional values as input compared to the read form.
3369
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintInventory.html Online documentation}
3369
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintInventory.html Online documentation}
3370
3370
  */
3371
3371
  export interface BlueprintInventoryWrite {
3372
3372
  readonly filters?: readonly BlueprintLogisticFilterWrite[]
@@ -3387,7 +3387,7 @@ declare module "factorio:runtime" {
3387
3387
  }
3388
3388
  /**
3389
3389
  * @see BlueprintControlBehaviorWrite
3390
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintControlBehavior.html Online documentation}
3390
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintControlBehavior.html Online documentation}
3391
3391
  */
3392
3392
  export interface BlueprintControlBehavior {
3393
3393
  /**
@@ -3395,6 +3395,8 @@ declare module "factorio:runtime" {
3395
3395
  *
3396
3396
  * Does **not** apply to logistic containers, see instead {@link circuit_condition_enabled }.
3397
3397
  *
3398
+ *
3399
+ *
3398
3400
  * Corresponds to {@link LuaGenericOnOffControlBehavior.circuit_enable_disable }
3399
3401
  */
3400
3402
  readonly circuit_enabled?: boolean
@@ -3640,7 +3642,7 @@ declare module "factorio:runtime" {
3640
3642
  }
3641
3643
  /**
3642
3644
  * Write form of {@link BlueprintControlBehavior}, where some properties allow additional values as input compared to the read form.
3643
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintControlBehavior.html Online documentation}
3645
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintControlBehavior.html Online documentation}
3644
3646
  */
3645
3647
  export interface BlueprintControlBehaviorWrite {
3646
3648
  /**
@@ -3648,6 +3650,8 @@ declare module "factorio:runtime" {
3648
3650
  *
3649
3651
  * Does **not** apply to logistic containers, see instead {@link circuit_condition_enabled }.
3650
3652
  *
3653
+ *
3654
+ *
3651
3655
  * Corresponds to {@link LuaGenericOnOffControlBehavior.circuit_enable_disable }
3652
3656
  */
3653
3657
  readonly circuit_enabled?: boolean
@@ -3921,7 +3925,7 @@ declare module "factorio:runtime" {
3921
3925
  * "2500 * (L - 3)"
3922
3926
  * @example
3923
3927
  * "(4e5 * (abs(speed) + 10.5)) / weight"
3924
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MathExpression.html Online documentation}
3928
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MathExpression.html Online documentation}
3925
3929
  */
3926
3930
  export type MathExpression = string
3927
3931
  /**
@@ -3943,7 +3947,7 @@ declare module "factorio:runtime" {
3943
3947
  * -- What a custom recipe would look like that had a probability of 0.5 to return a
3944
3948
  * -- minimum amount of 1 and a maximum amount of 5
3945
3949
  * {{type="item", name="custom-item", probability=0.5, amount_min=1, amount_max=5}}
3946
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Product.html Online documentation}
3950
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Product.html Online documentation}
3947
3951
  */
3948
3952
  export type Product = ItemProduct | FluidProduct | ResearchProgressProduct
3949
3953
  /**
@@ -3954,7 +3958,7 @@ declare module "factorio:runtime" {
3954
3958
  * -- What a custom recipe would look like that had a probability of 0.5 to return a
3955
3959
  * -- minimum amount of 1 and a maximum amount of 5
3956
3960
  * {{type="item", name="custom-item", probability=0.5, amount_min=1, amount_max=5}}
3957
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemProduct.html Online documentation}
3961
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemProduct.html Online documentation}
3958
3962
  */
3959
3963
  export interface ItemProduct {
3960
3964
  readonly type: "item"
@@ -3998,7 +4002,7 @@ declare module "factorio:runtime" {
3998
4002
  * {{type="fluid", name="heavy-oil", amount=1},
3999
4003
  * {type="fluid", name="light-oil", amount=4.5},
4000
4004
  * {type="fluid", name="petroleum-gas", amount=5.5}}
4001
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/FluidProduct.html Online documentation}
4005
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/FluidProduct.html Online documentation}
4002
4006
  */
4003
4007
  export interface FluidProduct {
4004
4008
  readonly type: "fluid"
@@ -4046,7 +4050,7 @@ declare module "factorio:runtime" {
4046
4050
  }
4047
4051
  /**
4048
4052
  * @see LogisticSectionsWrite
4049
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LogisticSections.html Online documentation}
4053
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LogisticSections.html Online documentation}
4050
4054
  */
4051
4055
  export interface LogisticSections {
4052
4056
  readonly sections?: LogisticSection[]
@@ -4057,7 +4061,7 @@ declare module "factorio:runtime" {
4057
4061
  }
4058
4062
  /**
4059
4063
  * Write form of {@link LogisticSections}, where some properties allow additional values as input compared to the read form.
4060
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LogisticSections.html Online documentation}
4064
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LogisticSections.html Online documentation}
4061
4065
  */
4062
4066
  export interface LogisticSectionsWrite {
4063
4067
  readonly sections?: readonly LogisticSectionWrite[]
@@ -4093,7 +4097,7 @@ declare module "factorio:runtime" {
4093
4097
  }
4094
4098
  /**
4095
4099
  * @see LogisticSectionWrite
4096
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LogisticSection.html Online documentation}
4100
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LogisticSection.html Online documentation}
4097
4101
  */
4098
4102
  export interface LogisticSection {
4099
4103
  readonly index: uint8
@@ -4110,7 +4114,7 @@ declare module "factorio:runtime" {
4110
4114
  }
4111
4115
  /**
4112
4116
  * Write form of {@link LogisticSection}, where some properties allow additional values as input compared to the read form.
4113
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LogisticSection.html Online documentation}
4117
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LogisticSection.html Online documentation}
4114
4118
  */
4115
4119
  export interface LogisticSectionWrite {
4116
4120
  readonly index: uint8
@@ -4127,7 +4131,7 @@ declare module "factorio:runtime" {
4127
4131
  }
4128
4132
  /**
4129
4133
  * @see BlueprintLogisticFilterWrite
4130
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintLogisticFilter.html Online documentation}
4134
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintLogisticFilter.html Online documentation}
4131
4135
  */
4132
4136
  export interface BlueprintLogisticFilter {
4133
4137
  readonly index: LogisticFilterIndex
@@ -4157,7 +4161,7 @@ declare module "factorio:runtime" {
4157
4161
  }
4158
4162
  /**
4159
4163
  * Write form of {@link BlueprintLogisticFilter}, where some properties allow additional values as input compared to the read form.
4160
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintLogisticFilter.html Online documentation}
4164
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintLogisticFilter.html Online documentation}
4161
4165
  */
4162
4166
  export interface BlueprintLogisticFilterWrite {
4163
4167
  readonly index: LogisticFilterIndex
@@ -4187,7 +4191,7 @@ declare module "factorio:runtime" {
4187
4191
  }
4188
4192
  /**
4189
4193
  * Specifies how probability and richness are calculated when placing something on the map.
4190
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AutoplaceSpecification.html Online documentation}
4194
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AutoplaceSpecification.html Online documentation}
4191
4195
  */
4192
4196
  export interface AutoplaceSpecification {
4193
4197
  /**
@@ -4204,7 +4208,7 @@ declare module "factorio:runtime" {
4204
4208
  }
4205
4209
  /**
4206
4210
  * @see CliffPlacementSettingsWrite
4207
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CliffPlacementSettings.html Online documentation}
4211
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CliffPlacementSettings.html Online documentation}
4208
4212
  */
4209
4213
  export interface CliffPlacementSettings {
4210
4214
  /**
@@ -4234,7 +4238,7 @@ declare module "factorio:runtime" {
4234
4238
  }
4235
4239
  /**
4236
4240
  * Write form of {@link CliffPlacementSettings}, where some properties allow additional values as input compared to the read form.
4237
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CliffPlacementSettings.html Online documentation}
4241
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CliffPlacementSettings.html Online documentation}
4238
4242
  */
4239
4243
  export interface CliffPlacementSettingsWrite {
4240
4244
  /**
@@ -4264,7 +4268,7 @@ declare module "factorio:runtime" {
4264
4268
  }
4265
4269
  /**
4266
4270
  * @see AutoplaceSettingsWrite
4267
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AutoplaceSettings.html Online documentation}
4271
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AutoplaceSettings.html Online documentation}
4268
4272
  */
4269
4273
  export interface AutoplaceSettings {
4270
4274
  /**
@@ -4278,7 +4282,7 @@ declare module "factorio:runtime" {
4278
4282
  }
4279
4283
  /**
4280
4284
  * Write form of {@link AutoplaceSettings}, where some properties allow additional values as input compared to the read form.
4281
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AutoplaceSettings.html Online documentation}
4285
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AutoplaceSettings.html Online documentation}
4282
4286
  */
4283
4287
  export interface AutoplaceSettingsWrite {
4284
4288
  /**
@@ -4313,7 +4317,7 @@ declare module "factorio:runtime" {
4313
4317
  * surface.map_gen_settings = mgs
4314
4318
  * -- This does not require a NamedNoiseExpression to be defined, since literal numbers (and strings naming literal
4315
4319
  * -- numbers, e.g. `"123"`) are understood to stand for constant value expressions.
4316
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapGenSettings.html Online documentation}
4320
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapGenSettings.html Online documentation}
4317
4321
  */
4318
4322
  export interface MapGenSettings {
4319
4323
  /**
@@ -4368,7 +4372,7 @@ declare module "factorio:runtime" {
4368
4372
  }
4369
4373
  /**
4370
4374
  * Write form of {@link MapGenSettings}, where some properties allow additional values as input compared to the read form.
4371
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapGenSettings.html Online documentation}
4375
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapGenSettings.html Online documentation}
4372
4376
  */
4373
4377
  export interface MapGenSettingsWrite {
4374
4378
  /**
@@ -4427,7 +4431,7 @@ declare module "factorio:runtime" {
4427
4431
  }
4428
4432
  /**
4429
4433
  * These values are for the time frame of one second (60 ticks).
4430
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/PollutionMapSettings.html Online documentation}
4434
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/PollutionMapSettings.html Online documentation}
4431
4435
  */
4432
4436
  export interface PollutionMapSettings {
4433
4437
  /**
@@ -4481,7 +4485,7 @@ declare module "factorio:runtime" {
4481
4485
  }
4482
4486
  /**
4483
4487
  * These values represent a percentual increase in evolution. This means a value of `0.1` would increase evolution by 10%.
4484
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EnemyEvolutionMapSettings.html Online documentation}
4488
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EnemyEvolutionMapSettings.html Online documentation}
4485
4489
  */
4486
4490
  export interface EnemyEvolutionMapSettings {
4487
4491
  /**
@@ -4519,7 +4523,7 @@ declare module "factorio:runtime" {
4519
4523
  * * neighbouring_base_chunk_coefficient^distance(chunk, neighbour)
4520
4524
  * score(chunk) = 1 / (1 + player + base)
4521
4525
  * ```
4522
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EnemyExpansionMapSettings.html Online documentation}
4526
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EnemyExpansionMapSettings.html Online documentation}
4523
4527
  */
4524
4528
  export interface EnemyExpansionMapSettings {
4525
4529
  /**
@@ -4778,17 +4782,17 @@ declare module "factorio:runtime" {
4778
4782
  }
4779
4783
  /**
4780
4784
  * Technology difficulty settings. Updating any of the attributes will immediately take effect in the game engine.
4781
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/DifficultySettings.html Online documentation}
4785
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/DifficultySettings.html Online documentation}
4782
4786
  */
4783
4787
  export interface DifficultySettings {
4784
4788
  /**
4785
4789
  * A value in range [0.001, 1000].
4786
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/DifficultySettings.technology_price_multiplier.html Online documentation}
4790
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/DifficultySettings.technology_price_multiplier.html Online documentation}
4787
4791
  */
4788
4792
  technology_price_multiplier: double
4789
4793
  /**
4790
4794
  * A value in range [0.01, 100].
4791
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/DifficultySettings.spoil_time_modifier.html Online documentation}
4795
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/DifficultySettings.spoil_time_modifier.html Online documentation}
4792
4796
  */
4793
4797
  spoil_time_modifier: double
4794
4798
  }
@@ -4804,7 +4808,7 @@ declare module "factorio:runtime" {
4804
4808
  }
4805
4809
  /**
4806
4810
  * A standard table containing all {@link MapSettings} attributes plus an additional table that contains all {@link DifficultySettings} properties.
4807
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapAndDifficultySettings.html Online documentation}
4811
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapAndDifficultySettings.html Online documentation}
4808
4812
  */
4809
4813
  export interface MapAndDifficultySettings {
4810
4814
  readonly pollution: PollutionMapSettings
@@ -4825,7 +4829,7 @@ declare module "factorio:runtime" {
4825
4829
  * @example
4826
4830
  * -- Increase the number of short paths the pathfinder can cache.
4827
4831
  * game.map_settings.path_finder.short_cache_size = 15
4828
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapSettings.html Online documentation}
4832
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapSettings.html Online documentation}
4829
4833
  */
4830
4834
  export interface MapSettings {
4831
4835
  pollution: PollutionMapSettings
@@ -4837,13 +4841,13 @@ declare module "factorio:runtime" {
4837
4841
  asteroids: AsteroidMapSettings
4838
4842
  /**
4839
4843
  * If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters getting stuck within their own base.
4840
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapSettings.max_failed_behavior_count.html Online documentation}
4844
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapSettings.max_failed_behavior_count.html Online documentation}
4841
4845
  */
4842
4846
  max_failed_behavior_count: uint
4843
4847
  }
4844
4848
  /**
4845
4849
  * @see BlueprintScheduleRecordWrite
4846
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintScheduleRecord.html Online documentation}
4850
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintScheduleRecord.html Online documentation}
4847
4851
  */
4848
4852
  export interface BlueprintScheduleRecord {
4849
4853
  /**
@@ -4860,7 +4864,7 @@ declare module "factorio:runtime" {
4860
4864
  }
4861
4865
  /**
4862
4866
  * Write form of {@link BlueprintScheduleRecord}, where some properties allow additional values as input compared to the read form.
4863
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintScheduleRecord.html Online documentation}
4867
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintScheduleRecord.html Online documentation}
4864
4868
  */
4865
4869
  export interface BlueprintScheduleRecordWrite {
4866
4870
  /**
@@ -4877,7 +4881,7 @@ declare module "factorio:runtime" {
4877
4881
  }
4878
4882
  /**
4879
4883
  * @see BlueprintScheduleInterruptWrite
4880
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintScheduleInterrupt.html Online documentation}
4884
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintScheduleInterrupt.html Online documentation}
4881
4885
  */
4882
4886
  export interface BlueprintScheduleInterrupt {
4883
4887
  readonly name?: string
@@ -4887,7 +4891,7 @@ declare module "factorio:runtime" {
4887
4891
  }
4888
4892
  /**
4889
4893
  * Write form of {@link BlueprintScheduleInterrupt}, where some properties allow additional values as input compared to the read form.
4890
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintScheduleInterrupt.html Online documentation}
4894
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintScheduleInterrupt.html Online documentation}
4891
4895
  */
4892
4896
  export interface BlueprintScheduleInterruptWrite {
4893
4897
  readonly name?: string
@@ -4897,7 +4901,7 @@ declare module "factorio:runtime" {
4897
4901
  }
4898
4902
  /**
4899
4903
  * @see BlueprintScheduleWrite
4900
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintSchedule.html Online documentation}
4904
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintSchedule.html Online documentation}
4901
4905
  */
4902
4906
  export interface BlueprintSchedule {
4903
4907
  readonly records?: BlueprintScheduleRecord[]
@@ -4906,7 +4910,7 @@ declare module "factorio:runtime" {
4906
4910
  }
4907
4911
  /**
4908
4912
  * Write form of {@link BlueprintSchedule}, where some properties allow additional values as input compared to the read form.
4909
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintSchedule.html Online documentation}
4913
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintSchedule.html Online documentation}
4910
4914
  */
4911
4915
  export interface BlueprintScheduleWrite {
4912
4916
  readonly records?: readonly BlueprintScheduleRecordWrite[]
@@ -4915,7 +4919,7 @@ declare module "factorio:runtime" {
4915
4919
  }
4916
4920
  /**
4917
4921
  * @see WaitConditionWrite
4918
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/WaitCondition.html Online documentation}
4922
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/WaitCondition.html Online documentation}
4919
4923
  */
4920
4924
  export interface WaitCondition {
4921
4925
  readonly type: WaitConditionType
@@ -4946,7 +4950,7 @@ declare module "factorio:runtime" {
4946
4950
  }
4947
4951
  /**
4948
4952
  * Write form of {@link WaitCondition}, where some properties allow additional values as input compared to the read form.
4949
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/WaitCondition.html Online documentation}
4953
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/WaitCondition.html Online documentation}
4950
4954
  */
4951
4955
  export interface WaitConditionWrite {
4952
4956
  readonly type: WaitConditionType
@@ -5005,7 +5009,7 @@ declare module "factorio:runtime" {
5005
5009
  * - `"at_station"`
5006
5010
  * - `"not_at_station"`
5007
5011
  * - `"damage_taken"`
5008
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/WaitConditionType.html Online documentation}
5012
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/WaitConditionType.html Online documentation}
5009
5013
  */
5010
5014
  export type WaitConditionType =
5011
5015
  | "time"
@@ -5047,7 +5051,7 @@ declare module "factorio:runtime" {
5047
5051
  * - `"blueprint-snap-rectangle"`: Green by default.
5048
5052
  * - `"spidertron-remote-selected"`
5049
5053
  * - `"spidertron-remote-to-be-selected"`
5050
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CursorBoxRenderType.html Online documentation}
5054
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CursorBoxRenderType.html Online documentation}
5051
5055
  */
5052
5056
  export type CursorBoxRenderType =
5053
5057
  | "entity"
@@ -5063,7 +5067,7 @@ declare module "factorio:runtime" {
5063
5067
  | "spidertron-remote-to-be-selected"
5064
5068
  /**
5065
5069
  * What is shown in the map view. If a field is not given, that setting will not be changed.
5066
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapViewSettings.html Online documentation}
5070
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapViewSettings.html Online documentation}
5067
5071
  */
5068
5072
  export interface MapViewSettings {
5069
5073
  readonly "show-logistic-network"?: boolean
@@ -5156,7 +5160,7 @@ declare module "factorio:runtime" {
5156
5160
  * - `"collision-selection-box"`: 189
5157
5161
  * - `"arrow"`: 190
5158
5162
  * - `"cursor"`: 226
5159
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/RenderLayer.html Online documentation}
5163
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/RenderLayer.html Online documentation}
5160
5164
  */
5161
5165
  export type RenderLayer =
5162
5166
  | `${bigint}`
@@ -5252,7 +5256,7 @@ declare module "factorio:runtime" {
5252
5256
  * - `"entity-with-quality"`
5253
5257
  * - `"recipe-with-quality"`
5254
5258
  * - `"equipment-with-quality"`
5255
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ElemType.html Online documentation}
5259
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ElemType.html Online documentation}
5256
5260
  */
5257
5261
  export type ElemType =
5258
5262
  | "achievement"
@@ -5279,7 +5283,7 @@ declare module "factorio:runtime" {
5279
5283
  * - `"left"`
5280
5284
  * - `"right"`
5281
5285
  * - `"none"`
5282
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SwitchState.html Online documentation}
5286
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SwitchState.html Online documentation}
5283
5287
  */
5284
5288
  export type SwitchState = "left" | "right" | "none"
5285
5289
  export interface ElemID {
@@ -5320,7 +5324,7 @@ declare module "factorio:runtime" {
5320
5324
  * - `"destroy-decoratives"`
5321
5325
  * - `"camera-effect"`
5322
5326
  * - `"activate-impact"`
5323
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TriggerEffectItemType.html Online documentation}
5327
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TriggerEffectItemType.html Online documentation}
5324
5328
  */
5325
5329
  export type TriggerEffectItemType =
5326
5330
  | "damage"
@@ -5357,7 +5361,7 @@ declare module "factorio:runtime" {
5357
5361
  }
5358
5362
  /**
5359
5363
  * A set of trigger target masks.
5360
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TriggerTargetMask.html Online documentation}
5364
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TriggerTargetMask.html Online documentation}
5361
5365
  */
5362
5366
  export type TriggerTargetMask = Record<string, true>
5363
5367
  export interface TriggerItem {
@@ -5424,7 +5428,7 @@ declare module "factorio:runtime" {
5424
5428
  * -- If 'entity-description.furnace' exists, it is concatenated with "\n" and returned. Otherwise, if 'item-description.furnace'
5425
5429
  * -- exists, it is returned as-is. Otherwise, "optional fallback" is returned. If this value wasn't specified, the
5426
5430
  * -- translation result would be "Unknown key: 'item-description.furnace'".
5427
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LocalisedString.html Online documentation}
5431
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LocalisedString.html Online documentation}
5428
5432
  */
5429
5433
  export type LocalisedString = string | number | boolean | LuaObject | nil | [string, ...LocalisedString[]]
5430
5434
  export interface DisplayResolution {
@@ -5435,7 +5439,7 @@ declare module "factorio:runtime" {
5435
5439
  * The smooth orientation. It is a {@link float} in the range `[0, 1)` that covers a full circle, starting at the top and going clockwise. This means a value of `0` indicates "north", a value of `0.5` indicates "south".
5436
5440
  *
5437
5441
  * For example then, a value of `0.625` would indicate "south-west", and a value of `0.875` would indicate "north-west".
5438
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/RealOrientation.html Online documentation}
5442
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/RealOrientation.html Online documentation}
5439
5443
  */
5440
5444
  export type RealOrientation = float
5441
5445
  /**
@@ -5450,7 +5454,7 @@ declare module "factorio:runtime" {
5450
5454
  * @example
5451
5455
  * -- Shorthand
5452
5456
  * {1.625, 2.375}
5453
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapPosition.html Online documentation}
5457
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapPosition.html Online documentation}
5454
5458
  */
5455
5459
  export interface MapPosition {
5456
5460
  readonly x: double
@@ -5459,13 +5463,13 @@ declare module "factorio:runtime" {
5459
5463
  /**
5460
5464
  * Array form of {@link MapPosition}.
5461
5465
  * @see MapPosition
5462
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapPosition.html Online documentation}
5466
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapPosition.html Online documentation}
5463
5467
  */
5464
5468
  export type MapPositionArray = readonly [double, double]
5465
5469
  /**
5466
5470
  * Coordinates of a chunk in a {@link LuaSurface} where each integer `x`/`y` represents a different chunk. This uses the same format as {@link MapPosition}, meaning it can be specified either with or without explicit keys. A {@link MapPosition} can be translated to a ChunkPosition by dividing the `x`/`y` values by 32.
5467
5471
  * @see ChunkPositionArray
5468
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ChunkPosition.html Online documentation}
5472
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ChunkPosition.html Online documentation}
5469
5473
  */
5470
5474
  export interface ChunkPosition {
5471
5475
  readonly x: int
@@ -5474,13 +5478,13 @@ declare module "factorio:runtime" {
5474
5478
  /**
5475
5479
  * Array form of {@link ChunkPosition}.
5476
5480
  * @see ChunkPosition
5477
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ChunkPosition.html Online documentation}
5481
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ChunkPosition.html Online documentation}
5478
5482
  */
5479
5483
  export type ChunkPositionArray = readonly [int, int]
5480
5484
  /**
5481
5485
  * Coordinates of a tile on a {@link LuaSurface} where each integer `x`/`y` represents a different tile. This uses the same format as {@link MapPosition}, except it rounds any non-integer `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.
5482
5486
  * @see TilePositionArray
5483
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TilePosition.html Online documentation}
5487
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TilePosition.html Online documentation}
5484
5488
  */
5485
5489
  export interface TilePosition {
5486
5490
  readonly x: int
@@ -5489,7 +5493,7 @@ declare module "factorio:runtime" {
5489
5493
  /**
5490
5494
  * Array form of {@link TilePosition}.
5491
5495
  * @see TilePosition
5492
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TilePosition.html Online documentation}
5496
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TilePosition.html Online documentation}
5493
5497
  */
5494
5498
  export type TilePositionArray = readonly [int, int]
5495
5499
  /**
@@ -5502,7 +5506,7 @@ declare module "factorio:runtime" {
5502
5506
  * @example
5503
5507
  * -- Shorthand
5504
5508
  * {1, 2}
5505
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EquipmentPosition.html Online documentation}
5509
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EquipmentPosition.html Online documentation}
5506
5510
  */
5507
5511
  export interface EquipmentPosition {
5508
5512
  readonly x: int
@@ -5511,13 +5515,13 @@ declare module "factorio:runtime" {
5511
5515
  /**
5512
5516
  * Array form of {@link EquipmentPosition}.
5513
5517
  * @see EquipmentPosition
5514
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EquipmentPosition.html Online documentation}
5518
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EquipmentPosition.html Online documentation}
5515
5519
  */
5516
5520
  export type EquipmentPositionArray = readonly [int, int]
5517
5521
  /**
5518
5522
  * Screen coordinates of a GUI element in a {@link LuaGui}. This uses the same format as {@link TilePosition}, meaning it can be specified either with or without explicit keys.
5519
5523
  * @see GuiLocationArray
5520
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GuiLocation.html Online documentation}
5524
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GuiLocation.html Online documentation}
5521
5525
  */
5522
5526
  export interface GuiLocation {
5523
5527
  readonly x: int
@@ -5526,12 +5530,12 @@ declare module "factorio:runtime" {
5526
5530
  /**
5527
5531
  * Array form of {@link GuiLocation}.
5528
5532
  * @see GuiLocation
5529
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GuiLocation.html Online documentation}
5533
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GuiLocation.html Online documentation}
5530
5534
  */
5531
5535
  export type GuiLocationArray = readonly [int, int]
5532
5536
  /**
5533
5537
  * A {@link ChunkPosition} with an added bounding box for the area of the chunk.
5534
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ChunkPositionAndArea.html Online documentation}
5538
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ChunkPositionAndArea.html Online documentation}
5535
5539
  */
5536
5540
  export interface ChunkPositionAndArea {
5537
5541
  readonly x: int
@@ -5540,7 +5544,7 @@ declare module "factorio:runtime" {
5540
5544
  }
5541
5545
  /**
5542
5546
  * A table used to define a manual shape for a piece of equipment.
5543
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EquipmentPoint.html Online documentation}
5547
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EquipmentPoint.html Online documentation}
5544
5548
  */
5545
5549
  export interface EquipmentPoint {
5546
5550
  readonly x: uint
@@ -5576,7 +5580,7 @@ declare module "factorio:runtime" {
5576
5580
  * Note that the API returns tags as a simple table, meaning any modifications to it will not propagate back to the game. Thus, to modify a set of tags, the whole table needs to be written back to the respective property.
5577
5581
  * @example
5578
5582
  * {a = 1, b = true, c = "three", d = {e = "f"}}
5579
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Tags.html Online documentation}
5583
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Tags.html Online documentation}
5580
5584
  */
5581
5585
  export type Tags = Record<string, AnyBasic>
5582
5586
  export interface SurfaceCondition {
@@ -5610,13 +5614,13 @@ declare module "factorio:runtime" {
5610
5614
  * A vector is a two-element array or dictionary containing the `x` and `y` components. The game will always provide the array format. Positive x goes east, positive y goes south.
5611
5615
  * @example
5612
5616
  * right = {1.0, 0.0}
5613
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Vector.html Online documentation}
5617
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Vector.html Online documentation}
5614
5618
  */
5615
5619
  export type Vector = MapPositionArray
5616
5620
  /**
5617
5621
  * An area defined using the map editor.
5618
5622
  * @see ScriptAreaWrite
5619
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScriptArea.html Online documentation}
5623
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScriptArea.html Online documentation}
5620
5624
  */
5621
5625
  export interface ScriptArea {
5622
5626
  readonly area: BoundingBox
@@ -5626,7 +5630,7 @@ declare module "factorio:runtime" {
5626
5630
  }
5627
5631
  /**
5628
5632
  * Write form of {@link ScriptArea}, where some properties allow additional values as input compared to the read form.
5629
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScriptArea.html Online documentation}
5633
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScriptArea.html Online documentation}
5630
5634
  */
5631
5635
  export interface ScriptAreaWrite {
5632
5636
  readonly area: BoundingBoxWrite | BoundingBoxArray
@@ -5637,7 +5641,7 @@ declare module "factorio:runtime" {
5637
5641
  /**
5638
5642
  * A position defined using the map editor.
5639
5643
  * @see ScriptPositionWrite
5640
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScriptPosition.html Online documentation}
5644
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScriptPosition.html Online documentation}
5641
5645
  */
5642
5646
  export interface ScriptPosition {
5643
5647
  readonly position: MapPosition
@@ -5647,7 +5651,7 @@ declare module "factorio:runtime" {
5647
5651
  }
5648
5652
  /**
5649
5653
  * Write form of {@link ScriptPosition}, where some properties allow additional values as input compared to the read form.
5650
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScriptPosition.html Online documentation}
5654
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScriptPosition.html Online documentation}
5651
5655
  */
5652
5656
  export interface ScriptPositionWrite {
5653
5657
  readonly position: MapPosition | MapPositionArray
@@ -5665,7 +5669,7 @@ declare module "factorio:runtime" {
5665
5669
  * red2 = {r = 0.5, a = 0.5} -- Same color as red1
5666
5670
  * black = {} -- All channels omitted: black
5667
5671
  * red1_short = {0.5, 0, 0, 0.5} -- Same color as red1 in short-hand notation
5668
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Color.html Online documentation}
5672
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Color.html Online documentation}
5669
5673
  */
5670
5674
  export interface Color {
5671
5675
  readonly r?: float
@@ -5676,13 +5680,13 @@ declare module "factorio:runtime" {
5676
5680
  /**
5677
5681
  * Array form of {@link Color}.
5678
5682
  * @see Color
5679
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Color.html Online documentation}
5683
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Color.html Online documentation}
5680
5684
  */
5681
5685
  export type ColorArray = readonly [r: double, g: double, b: double, a?: double]
5682
5686
  /**
5683
5687
  * Same as {@link Color}, but red, green, blue and alpha values can be any floating point number, without any special handling of the range [1, 255].
5684
5688
  * @see ColorModifierArray
5685
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ColorModifier.html Online documentation}
5689
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ColorModifier.html Online documentation}
5686
5690
  */
5687
5691
  export interface ColorModifier {
5688
5692
  readonly r?: float
@@ -5693,7 +5697,7 @@ declare module "factorio:runtime" {
5693
5697
  /**
5694
5698
  * Array form of {@link ColorModifier}.
5695
5699
  * @see ColorModifier
5696
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ColorModifier.html Online documentation}
5700
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ColorModifier.html Online documentation}
5697
5701
  */
5698
5702
  export type ColorModifierArray = readonly [r: double, g: double, b: double, a?: double]
5699
5703
  export interface CraftingQueueItem {
@@ -5836,7 +5840,7 @@ declare module "factorio:runtime" {
5836
5840
  }
5837
5841
  /**
5838
5842
  * @see AsteroidChunkWrite
5839
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AsteroidChunk.html Online documentation}
5843
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AsteroidChunk.html Online documentation}
5840
5844
  */
5841
5845
  export interface AsteroidChunk {
5842
5846
  /**
@@ -5848,7 +5852,7 @@ declare module "factorio:runtime" {
5848
5852
  }
5849
5853
  /**
5850
5854
  * Write form of {@link AsteroidChunk}, where some properties allow additional values as input compared to the read form.
5851
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AsteroidChunk.html Online documentation}
5855
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AsteroidChunk.html Online documentation}
5852
5856
  */
5853
5857
  export interface AsteroidChunkWrite {
5854
5858
  /**
@@ -5870,7 +5874,7 @@ declare module "factorio:runtime" {
5870
5874
  }
5871
5875
  /**
5872
5876
  * Either `icon`, `text`, or both must be provided.
5873
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ChartTagSpec.html Online documentation}
5877
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ChartTagSpec.html Online documentation}
5874
5878
  */
5875
5879
  export interface ChartTagSpec {
5876
5880
  readonly position: MapPosition | MapPositionArray
@@ -5880,93 +5884,93 @@ declare module "factorio:runtime" {
5880
5884
  }
5881
5885
  /**
5882
5886
  * Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately take effect in the game engine.
5883
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.html Online documentation}
5887
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.html Online documentation}
5884
5888
  */
5885
5889
  export interface GameViewSettings {
5886
5890
  /**
5887
5891
  * Show the controller GUI elements. This includes the toolbar, the selected tool slot, the armour slot, and the gun and ammunition slots.
5888
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_controller_gui.html Online documentation}
5892
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_controller_gui.html Online documentation}
5889
5893
  */
5890
5894
  show_controller_gui: boolean
5891
5895
  /**
5892
5896
  * Show the chart in the upper right-hand corner of the screen.
5893
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_minimap.html Online documentation}
5897
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_minimap.html Online documentation}
5894
5898
  */
5895
5899
  show_minimap: boolean
5896
5900
  /**
5897
5901
  * Show research progress and name in the upper right-hand corner of the screen.
5898
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_research_info.html Online documentation}
5902
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_research_info.html Online documentation}
5899
5903
  */
5900
5904
  show_research_info: boolean
5901
5905
  /**
5902
5906
  * Show overlay icons on entities. Also known as "alt-mode".
5903
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_entity_info.html Online documentation}
5907
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_entity_info.html Online documentation}
5904
5908
  */
5905
5909
  show_entity_info: boolean
5906
5910
  /**
5907
5911
  * Show the flashing alert icons next to the player's toolbar.
5908
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_alert_gui.html Online documentation}
5912
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_alert_gui.html Online documentation}
5909
5913
  */
5910
5914
  show_alert_gui: boolean
5911
5915
  /**
5912
5916
  * When `true` (the default), mousing over an entity will select it. Otherwise, moving the mouse won't update entity selection.
5913
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.update_entity_selection.html Online documentation}
5917
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.update_entity_selection.html Online documentation}
5914
5918
  */
5915
5919
  update_entity_selection: boolean
5916
5920
  /**
5917
5921
  * When `true` (`false` is default), the rails will always show the rail block visualisation.
5918
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_rail_block_visualisation.html Online documentation}
5922
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_rail_block_visualisation.html Online documentation}
5919
5923
  */
5920
5924
  show_rail_block_visualisation: boolean
5921
5925
  /**
5922
5926
  * Shows or hides the buttons row.
5923
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_side_menu.html Online documentation}
5927
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_side_menu.html Online documentation}
5924
5928
  */
5925
5929
  show_side_menu: boolean
5926
5930
  /**
5927
5931
  * Shows or hides the view options when map is opened.
5928
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_map_view_options.html Online documentation}
5932
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_map_view_options.html Online documentation}
5929
5933
  */
5930
5934
  show_map_view_options: boolean
5931
5935
  /**
5932
5936
  * Shows or hides the tooltip that is displayed when selecting an entity.
5933
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_entity_tooltip.html Online documentation}
5937
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_entity_tooltip.html Online documentation}
5934
5938
  */
5935
5939
  show_entity_tooltip: boolean
5936
5940
  /**
5937
5941
  * Shows or hides quickbar of shortcuts.
5938
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_quickbar.html Online documentation}
5942
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_quickbar.html Online documentation}
5939
5943
  */
5940
5944
  show_quickbar: boolean
5941
5945
  /**
5942
5946
  * Shows or hides the shortcut bar.
5943
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_shortcut_bar.html Online documentation}
5947
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_shortcut_bar.html Online documentation}
5944
5948
  */
5945
5949
  show_shortcut_bar: boolean
5946
5950
  /**
5947
5951
  * Shows or hides the crafting queue.
5948
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_crafting_queue.html Online documentation}
5952
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_crafting_queue.html Online documentation}
5949
5953
  */
5950
5954
  show_crafting_queue: boolean
5951
5955
  /**
5952
5956
  * Shows or hides the tool window with the weapons and armor.
5953
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_tool_bar.html Online documentation}
5957
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_tool_bar.html Online documentation}
5954
5958
  */
5955
5959
  show_tool_bar: boolean
5956
5960
  /**
5957
5961
  * Shows or hides the mouse and keyboard/controller button hints in the bottom left corner if they are enabled in the interface settings.
5958
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_hotkey_suggestions.html Online documentation}
5962
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_hotkey_suggestions.html Online documentation}
5959
5963
  */
5960
5964
  show_hotkey_suggestions: boolean
5961
5965
  /**
5962
5966
  * Shows or hides the surface list while in Remote View.
5963
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GameViewSettings.show_surface_list.html Online documentation}
5967
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GameViewSettings.show_surface_list.html Online documentation}
5964
5968
  */
5965
5969
  show_surface_list: boolean
5966
5970
  }
5967
5971
  /**
5968
5972
  * The data that can be extracted from a map exchange string, as a plain table.
5969
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapExchangeStringData.html Online documentation}
5973
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapExchangeStringData.html Online documentation}
5970
5974
  */
5971
5975
  export interface MapExchangeStringData {
5972
5976
  readonly map_settings: MapAndDifficultySettings
@@ -5974,7 +5978,7 @@ declare module "factorio:runtime" {
5974
5978
  }
5975
5979
  /**
5976
5980
  * @see BlueprintSignalIconWrite
5977
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintSignalIcon.html Online documentation}
5981
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintSignalIcon.html Online documentation}
5978
5982
  */
5979
5983
  export interface BlueprintSignalIcon {
5980
5984
  /**
@@ -5988,7 +5992,7 @@ declare module "factorio:runtime" {
5988
5992
  }
5989
5993
  /**
5990
5994
  * Write form of {@link BlueprintSignalIcon}, where some properties allow additional values as input compared to the read form.
5991
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintSignalIcon.html Online documentation}
5995
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintSignalIcon.html Online documentation}
5992
5996
  */
5993
5997
  export interface BlueprintSignalIconWrite {
5994
5998
  /**
@@ -6017,12 +6021,12 @@ declare module "factorio:runtime" {
6017
6021
  * - `target_entity_number`
6018
6022
  *
6019
6023
  * - `target_wire_connector_id`
6020
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/BlueprintWire.html Online documentation}
6024
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/BlueprintWire.html Online documentation}
6021
6025
  */
6022
6026
  export type BlueprintWire = readonly [uint, defines.wire_connector_id, uint, defines.wire_connector_id]
6023
6027
  /**
6024
6028
  * @see TileWrite
6025
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Tile.html Online documentation}
6029
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Tile.html Online documentation}
6026
6030
  */
6027
6031
  export interface Tile {
6028
6032
  /**
@@ -6036,7 +6040,7 @@ declare module "factorio:runtime" {
6036
6040
  }
6037
6041
  /**
6038
6042
  * Write form of {@link Tile}, where some properties allow additional values as input compared to the read form.
6039
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Tile.html Online documentation}
6043
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Tile.html Online documentation}
6040
6044
  */
6041
6045
  export interface TileWrite {
6042
6046
  /**
@@ -6091,7 +6095,7 @@ declare module "factorio:runtime" {
6091
6095
  *
6092
6096
  * Other attributes may be specified depending on `type`:
6093
6097
  * - `"fluid"`: {@link FluidIngredient}
6094
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Ingredient.html Online documentation}
6098
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Ingredient.html Online documentation}
6095
6099
  */
6096
6100
  export type Ingredient = FluidIngredient | OtherIngredient
6097
6101
  export interface Loot {
@@ -6257,7 +6261,7 @@ declare module "factorio:runtime" {
6257
6261
  * - `"unlock-recipe"`: {@link UnlockRecipeTechnologyModifier}
6258
6262
  * - `"nothing"`: {@link NothingTechnologyModifier}
6259
6263
  * - Other types: {@link OtherTechnologyModifier}
6260
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TechnologyModifier.html Online documentation}
6264
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TechnologyModifier.html Online documentation}
6261
6265
  */
6262
6266
  export type TechnologyModifier =
6263
6267
  | GunSpeedTechnologyModifier
@@ -6269,7 +6273,7 @@ declare module "factorio:runtime" {
6269
6273
  | OtherTechnologyModifier
6270
6274
  /**
6271
6275
  * A fragment of a functional program used to generate coherent noise, probably for purposes related to terrain generation. These can only be meaningfully written/modified during the data load phase. More detailed information is found on the {@link import("factorio:prototype").NamedNoiseExpression prototype docs}.
6272
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/NoiseExpression.html Online documentation}
6276
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/NoiseExpression.html Online documentation}
6273
6277
  */
6274
6278
  export interface NoiseExpression {
6275
6279
  /**
@@ -6322,7 +6326,7 @@ declare module "factorio:runtime" {
6322
6326
  * - `"very-high"`: equivalent to `2`.
6323
6327
  * - `"very-big"`: equivalent to `2`.
6324
6328
  * - `"very-good"`: equivalent to `2`.
6325
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MapGenSize.html Online documentation}
6329
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MapGenSize.html Online documentation}
6326
6330
  */
6327
6331
  export type MapGenSize =
6328
6332
  | float
@@ -6344,7 +6348,7 @@ declare module "factorio:runtime" {
6344
6348
  | "very-good"
6345
6349
  /**
6346
6350
  * @see AutoplaceControlWrite
6347
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AutoplaceControl.html Online documentation}
6351
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AutoplaceControl.html Online documentation}
6348
6352
  */
6349
6353
  export interface AutoplaceControl {
6350
6354
  /**
@@ -6362,7 +6366,7 @@ declare module "factorio:runtime" {
6362
6366
  }
6363
6367
  /**
6364
6368
  * Write form of {@link AutoplaceControl}, where some properties allow additional values as input compared to the read form.
6365
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AutoplaceControl.html Online documentation}
6369
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AutoplaceControl.html Online documentation}
6366
6370
  */
6367
6371
  export interface AutoplaceControlWrite {
6368
6372
  /**
@@ -6381,10 +6385,10 @@ declare module "factorio:runtime" {
6381
6385
  /**
6382
6386
  * All other MapGenSettings feed into named noise expressions, and therefore placement can be overridden by including the name of a property in this dictionary. The probability and richness functions for placing specific tiles, entities, and decoratives can be overridden by including an entry named `{tile|entity|decorative}:(prototype name):{probability|richness}`.
6383
6387
  *
6384
- * {@link https://lua-api.factorio.com/2.0.24/concepts/PropertyExpressionNames.html > Values either name a NamedNoiseExpression or can be literal numbers, stored as strings (e.g. `5`). All other controls can be overridden by a property expression names. Notable properties:}
6388
+ * {@link https://lua-api.factorio.com/2.0.28/concepts/PropertyExpressionNames.html > Values either name a NamedNoiseExpression or can be literal numbers, stored as strings (e.g. `5`). All other controls can be overridden by a property expression names. Notable properties:}
6385
6389
  *
6386
- * {@link https://lua-api.factorio.com/2.0.24/concepts/PropertyExpressionNames.html > Climate controls ('Moisture' and 'Terrain type' at the bottom of the Terrain tab in the map generator GUI) don't have their own dedicated structures in MapGenSettings. Instead, their values are stored as property expression overrides with long names:}
6387
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/PropertyExpressionNames.html Online documentation}
6390
+ * {@link https://lua-api.factorio.com/2.0.28/concepts/PropertyExpressionNames.html > Climate controls ('Moisture' and 'Terrain type' at the bottom of the Terrain tab in the map generator GUI) don't have their own dedicated structures in MapGenSettings. Instead, their values are stored as property expression overrides with long names:}
6391
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/PropertyExpressionNames.html Online documentation}
6388
6392
  */
6389
6393
  export type PropertyExpressionNames = Record<string, string>
6390
6394
  export interface AdvancedMapGenSettings {
@@ -6407,7 +6411,7 @@ declare module "factorio:runtime" {
6407
6411
  }
6408
6412
  /**
6409
6413
  * An actual signal transmitted by the network.
6410
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Signal.html Online documentation}
6414
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Signal.html Online documentation}
6411
6415
  */
6412
6416
  export interface Signal {
6413
6417
  /**
@@ -6421,7 +6425,7 @@ declare module "factorio:runtime" {
6421
6425
  }
6422
6426
  /**
6423
6427
  * @see UpgradeMapperSourceWrite
6424
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/UpgradeMapperSource.html Online documentation}
6428
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/UpgradeMapperSource.html Online documentation}
6425
6429
  */
6426
6430
  export interface UpgradeMapperSource {
6427
6431
  readonly type: "item" | "entity"
@@ -6440,7 +6444,7 @@ declare module "factorio:runtime" {
6440
6444
  }
6441
6445
  /**
6442
6446
  * Write form of {@link UpgradeMapperSource}, where some properties allow additional values as input compared to the read form.
6443
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/UpgradeMapperSource.html Online documentation}
6447
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/UpgradeMapperSource.html Online documentation}
6444
6448
  */
6445
6449
  export interface UpgradeMapperSourceWrite {
6446
6450
  readonly type: "item" | "entity"
@@ -6477,7 +6481,7 @@ declare module "factorio:runtime" {
6477
6481
  }
6478
6482
  /**
6479
6483
  * A single filter used by an infinity-filters instance.
6480
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/InfinityInventoryFilter.html Online documentation}
6484
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/InfinityInventoryFilter.html Online documentation}
6481
6485
  */
6482
6486
  export interface InfinityInventoryFilter {
6483
6487
  /**
@@ -6499,7 +6503,7 @@ declare module "factorio:runtime" {
6499
6503
  }
6500
6504
  /**
6501
6505
  * A single filter used by an infinity-pipe type entity.
6502
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/InfinityPipeFilter.html Online documentation}
6506
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/InfinityPipeFilter.html Online documentation}
6503
6507
  */
6504
6508
  export interface InfinityPipeFilter {
6505
6509
  /**
@@ -6553,7 +6557,7 @@ declare module "factorio:runtime" {
6553
6557
  }
6554
6558
  /**
6555
6559
  * The settings used by a heat-interface type entity.
6556
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/HeatSetting.html Online documentation}
6560
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/HeatSetting.html Online documentation}
6557
6561
  */
6558
6562
  export interface HeatSetting {
6559
6563
  /**
@@ -6571,7 +6575,7 @@ declare module "factorio:runtime" {
6571
6575
  }
6572
6576
  /**
6573
6577
  * @see ArithmeticCombinatorParametersWrite
6574
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ArithmeticCombinatorParameters.html Online documentation}
6578
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ArithmeticCombinatorParameters.html Online documentation}
6575
6579
  */
6576
6580
  export interface ArithmeticCombinatorParameters {
6577
6581
  /**
@@ -6601,7 +6605,7 @@ declare module "factorio:runtime" {
6601
6605
  }
6602
6606
  /**
6603
6607
  * Write form of {@link ArithmeticCombinatorParameters}, where some properties allow additional values as input compared to the read form.
6604
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ArithmeticCombinatorParameters.html Online documentation}
6608
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ArithmeticCombinatorParameters.html Online documentation}
6605
6609
  */
6606
6610
  export interface ArithmeticCombinatorParametersWrite {
6607
6611
  /**
@@ -6631,7 +6635,7 @@ declare module "factorio:runtime" {
6631
6635
  }
6632
6636
  /**
6633
6637
  * @see SelectorCombinatorParametersWrite
6634
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SelectorCombinatorParameters.html Online documentation}
6638
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SelectorCombinatorParameters.html Online documentation}
6635
6639
  */
6636
6640
  export interface SelectorCombinatorParameters {
6637
6641
  /**
@@ -6657,7 +6661,7 @@ declare module "factorio:runtime" {
6657
6661
  }
6658
6662
  /**
6659
6663
  * Write form of {@link SelectorCombinatorParameters}, where some properties allow additional values as input compared to the read form.
6660
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SelectorCombinatorParameters.html Online documentation}
6664
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SelectorCombinatorParameters.html Online documentation}
6661
6665
  */
6662
6666
  export interface SelectorCombinatorParametersWrite {
6663
6667
  /**
@@ -6699,7 +6703,7 @@ declare module "factorio:runtime" {
6699
6703
  }
6700
6704
  /**
6701
6705
  * @see CircuitConditionWrite
6702
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CircuitCondition.html Online documentation}
6706
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CircuitCondition.html Online documentation}
6703
6707
  */
6704
6708
  export interface CircuitCondition {
6705
6709
  /**
@@ -6721,7 +6725,7 @@ declare module "factorio:runtime" {
6721
6725
  }
6722
6726
  /**
6723
6727
  * Write form of {@link CircuitCondition}, where some properties allow additional values as input compared to the read form.
6724
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CircuitCondition.html Online documentation}
6728
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CircuitCondition.html Online documentation}
6725
6729
  */
6726
6730
  export interface CircuitConditionWrite {
6727
6731
  /**
@@ -6743,7 +6747,7 @@ declare module "factorio:runtime" {
6743
6747
  }
6744
6748
  /**
6745
6749
  * @see CircuitConditionDefinitionWrite
6746
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CircuitConditionDefinition.html Online documentation}
6750
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CircuitConditionDefinition.html Online documentation}
6747
6751
  */
6748
6752
  export interface CircuitConditionDefinition {
6749
6753
  /**
@@ -6757,7 +6761,7 @@ declare module "factorio:runtime" {
6757
6761
  }
6758
6762
  /**
6759
6763
  * Write form of {@link CircuitConditionDefinition}, where some properties allow additional values as input compared to the read form.
6760
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CircuitConditionDefinition.html Online documentation}
6764
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CircuitConditionDefinition.html Online documentation}
6761
6765
  */
6762
6766
  export interface CircuitConditionDefinitionWrite {
6763
6767
  /**
@@ -7032,7 +7036,7 @@ declare module "factorio:runtime" {
7032
7036
  * - {@link defines.command.stop}: {@link StopCommand}
7033
7037
  * - {@link defines.command.flee}: {@link FleeCommand}
7034
7038
  * - {@link defines.command.build_base}: {@link BuildBaseCommand}
7035
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Command.html Online documentation}
7039
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Command.html Online documentation}
7036
7040
  */
7037
7041
  export type Command =
7038
7042
  | AttackCommand
@@ -7046,7 +7050,7 @@ declare module "factorio:runtime" {
7046
7050
  | BuildBaseCommand
7047
7051
  /**
7048
7052
  * Write form of {@link Command}, where some properties allow additional values as input compared to the read form.
7049
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Command.html Online documentation}
7053
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Command.html Online documentation}
7050
7054
  */
7051
7055
  export type CommandWrite =
7052
7056
  | AttackCommand
@@ -7131,7 +7135,7 @@ declare module "factorio:runtime" {
7131
7135
  * These are both full stacks of iron plates (for iron-plate, a full stack is 100 plates)
7132
7136
  * "iron-plate"
7133
7137
  * {name="iron-plate", count=100}
7134
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SimpleItemStack.html Online documentation}
7138
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SimpleItemStack.html Online documentation}
7135
7139
  */
7136
7140
  export type SimpleItemStack = string | ItemStackDefinition
7137
7141
  /**
@@ -7141,7 +7145,7 @@ declare module "factorio:runtime" {
7141
7145
  * - SurfaceIndex: It will be the index of the surface. `nauvis` has index `1`, the first surface-created surface will have index `2` and so on.
7142
7146
  * - `string`: It will be the surface name. E.g. `"nauvis"`.
7143
7147
  * - {@link LuaSurface}: A reference to {@link LuaSurface} may be passed directly.
7144
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SurfaceIdentification.html Online documentation}
7148
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SurfaceIdentification.html Online documentation}
7145
7149
  */
7146
7150
  export type SurfaceIdentification = SurfaceIndex | string | LuaSurface
7147
7151
  /**
@@ -7151,7 +7155,7 @@ declare module "factorio:runtime" {
7151
7155
  * - PlayerIndex: The player index.
7152
7156
  * - `string`: The player name.
7153
7157
  * - {@link LuaPlayer}: A reference to {@link LuaPlayer} may be passed directly.
7154
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/PlayerIdentification.html Online documentation}
7158
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/PlayerIdentification.html Online documentation}
7155
7159
  */
7156
7160
  export type PlayerIdentification = PlayerIndex | string | LuaPlayer
7157
7161
  /**
@@ -7160,7 +7164,7 @@ declare module "factorio:runtime" {
7160
7164
  * ## Union members
7161
7165
  * - {@link SimpleItemStack}
7162
7166
  * - {@link LuaItemStack}
7163
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemStackIdentification.html Online documentation}
7167
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemStackIdentification.html Online documentation}
7164
7168
  */
7165
7169
  export type ItemStackIdentification = SimpleItemStack | LuaItemStack
7166
7170
  /**
@@ -7170,7 +7174,7 @@ declare module "factorio:runtime" {
7170
7174
  * - `"entity"`: Fires at an entity.
7171
7175
  * - `"position"`: Fires directly at a position.
7172
7176
  * - `"direction"`: Fires in a direction.
7173
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TargetType.html Online documentation}
7177
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TargetType.html Online documentation}
7174
7178
  */
7175
7179
  export type TargetType = "entity" | "position" | "direction"
7176
7180
  export interface BeamTarget {
@@ -7207,8 +7211,8 @@ declare module "factorio:runtime" {
7207
7211
  *
7208
7212
  * The validity of a SoundPath can be verified at runtime using {@link LuaHelpers#is_valid_sound_path LuaHelpers::is_valid_sound_path}.
7209
7213
  *
7210
- * {@link https://lua-api.factorio.com/2.0.24/concepts/SoundPath.html > The utility and ambient types each contain general use sound prototypes defined by the game itself.}
7211
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SoundPath.html Online documentation}
7214
+ * {@link https://lua-api.factorio.com/2.0.28/concepts/SoundPath.html > The utility and ambient types each contain general use sound prototypes defined by the game itself.}
7215
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SoundPath.html Online documentation}
7212
7216
  */
7213
7217
  export type SoundPath = (string & { _?: never }) | `${SoundCategory}/${string}`
7214
7218
  export interface CircularParticleCreationSpecification {
@@ -7340,7 +7344,7 @@ declare module "factorio:runtime" {
7340
7344
  * Other attributes may be specified depending on `type`:
7341
7345
  * - `"projectile"`: {@link ProjectileAttackParameters}
7342
7346
  * - `"stream"`: {@link StreamAttackParameters}
7343
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AttackParameters.html Online documentation}
7347
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AttackParameters.html Online documentation}
7344
7348
  */
7345
7349
  export type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | OtherAttackParameters
7346
7350
  export interface GunShift4Way {
@@ -7406,7 +7410,7 @@ declare module "factorio:runtime" {
7406
7410
  * - `"use-on-self"`: {@link UseOnSelfCapsuleAction}
7407
7411
  * - `"artillery-remote"`: {@link ArtilleryRemoteCapsuleAction}
7408
7412
  * - `"destroy-cliffs"`: {@link DestroyCliffsCapsuleAction}
7409
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/CapsuleAction.html Online documentation}
7413
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/CapsuleAction.html Online documentation}
7410
7414
  */
7411
7415
  export type CapsuleAction =
7412
7416
  | ThrowCapsuleAction
@@ -7446,12 +7450,12 @@ declare module "factorio:runtime" {
7446
7450
  }
7447
7451
  /**
7448
7452
  * Any basic type (string, number, boolean) or table.
7449
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AnyBasic.html Online documentation}
7453
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AnyBasic.html Online documentation}
7450
7454
  */
7451
7455
  export type AnyBasic = string | boolean | number | table
7452
7456
  /**
7453
7457
  * Any basic type (string, number, boolean), table, or LuaObject.
7454
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Any.html Online documentation}
7458
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Any.html Online documentation}
7455
7459
  */
7456
7460
  export type Any = string | boolean | number | table | LuaObject
7457
7461
  export interface ProgrammableSpeakerParameters {
@@ -7461,7 +7465,7 @@ declare module "factorio:runtime" {
7461
7465
  }
7462
7466
  /**
7463
7467
  * @see ProgrammableSpeakerAlertParametersWrite
7464
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ProgrammableSpeakerAlertParameters.html Online documentation}
7468
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ProgrammableSpeakerAlertParameters.html Online documentation}
7465
7469
  */
7466
7470
  export interface ProgrammableSpeakerAlertParameters {
7467
7471
  readonly show_alert: boolean
@@ -7471,7 +7475,7 @@ declare module "factorio:runtime" {
7471
7475
  }
7472
7476
  /**
7473
7477
  * Write form of {@link ProgrammableSpeakerAlertParameters}, where some properties allow additional values as input compared to the read form.
7474
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ProgrammableSpeakerAlertParameters.html Online documentation}
7478
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ProgrammableSpeakerAlertParameters.html Online documentation}
7475
7479
  */
7476
7480
  export interface ProgrammableSpeakerAlertParametersWrite {
7477
7481
  readonly show_alert: boolean
@@ -7503,7 +7507,7 @@ declare module "factorio:runtime" {
7503
7507
  * - `"top-right"`
7504
7508
  * - `"right"`: The same as `"middle-right"`
7505
7509
  * - `"bottom-right"`
7506
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/Alignment.html Online documentation}
7510
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/Alignment.html Online documentation}
7507
7511
  */
7508
7512
  export type Alignment =
7509
7513
  | "top-left"
@@ -7536,8 +7540,8 @@ declare module "factorio:runtime" {
7536
7540
  _customEventIdBrand: any
7537
7541
  }
7538
7542
  /**
7539
- * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/2.0.24/events.html the list of Factorio events} for more information on these.
7540
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EventData.html Online documentation}
7543
+ * Information about the event that has been raised. The table can also contain other fields depending on the type of event. See {@linkplain https://lua-api.factorio.com/2.0.28/events.html the list of Factorio events} for more information on these.
7544
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EventData.html Online documentation}
7541
7545
  */
7542
7546
  export interface EventData {
7543
7547
  /**
@@ -7646,7 +7650,7 @@ declare module "factorio:runtime" {
7646
7650
  * - `"button-7"`
7647
7651
  * - `"button-8"`
7648
7652
  * - `"button-9"`
7649
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/MouseButtonFlags.html Online documentation}
7653
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/MouseButtonFlags.html Online documentation}
7650
7654
  */
7651
7655
  export interface MouseButtonFlags {
7652
7656
  readonly left?: true
@@ -7669,7 +7673,7 @@ declare module "factorio:runtime" {
7669
7673
  * - `"not-friend"`: Forces which are not friends pass.
7670
7674
  * - `"same"`: The same force pass.
7671
7675
  * - `"not-same"`: The non-same forces pass.
7672
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ForceCondition.html Online documentation}
7676
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ForceCondition.html Online documentation}
7673
7677
  */
7674
7678
  export type ForceCondition = "all" | "enemy" | "ally" | "friend" | "not-friend" | "same" | "not-same"
7675
7679
  export interface ItemStackLocation {
@@ -7707,7 +7711,7 @@ declare module "factorio:runtime" {
7707
7711
  * - `"tabbed-pane"`: A collection of `tab`s and their contents. Relevant event: {@link OnGuiSelectedTabChangedEvent on_gui_selected_tab_changed}
7708
7712
  * - `"tab"`: A tab for use in a `tabbed-pane`.
7709
7713
  * - `"switch"`: A switch with three possible states. Can have labels attached to either side. Relevant event: {@link OnGuiSwitchStateChangedEvent on_gui_switch_state_changed}
7710
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GuiElementType.html Online documentation}
7714
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GuiElementType.html Online documentation}
7711
7715
  */
7712
7716
  export type GuiElementType =
7713
7717
  | "button"
@@ -7747,7 +7751,7 @@ declare module "factorio:runtime" {
7747
7751
  * - `"position"`
7748
7752
  * - `"crafting_queue"`
7749
7753
  * - `"item_stack"`: Will point to a given item stack in an inventory.
7750
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GuiArrowType.html Online documentation}
7754
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GuiArrowType.html Online documentation}
7751
7755
  */
7752
7756
  export type GuiArrowType =
7753
7757
  | "nowhere"
@@ -7764,7 +7768,7 @@ declare module "factorio:runtime" {
7764
7768
  * ## Union members
7765
7769
  * - `"horizontal"`
7766
7770
  * - `"vertical"`
7767
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/GuiDirection.html Online documentation}
7771
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/GuiDirection.html Online documentation}
7768
7772
  */
7769
7773
  export type GuiDirection = "horizontal" | "vertical"
7770
7774
  /**
@@ -7776,7 +7780,7 @@ declare module "factorio:runtime" {
7776
7780
  * - `"always"`
7777
7781
  * - `"auto"`
7778
7782
  * - `"auto-and-reserve-space"`
7779
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ScrollPolicy.html Online documentation}
7783
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ScrollPolicy.html Online documentation}
7780
7784
  */
7781
7785
  export type ScrollPolicy = "never" | "dont-show-but-allow-scrolling" | "always" | "auto" | "auto-and-reserve-space"
7782
7786
  export interface RailLocation {
@@ -7793,71 +7797,71 @@ declare module "factorio:runtime" {
7793
7797
  }
7794
7798
  /**
7795
7799
  * A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision numbers, when a function takes a float, the game engine will immediately convert the double-precision number to single-precision.
7796
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/float.html Online documentation}
7800
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/float.html Online documentation}
7797
7801
  */
7798
7802
  export type float = number
7799
7803
  /**
7800
7804
  * A double-precision floating-point number. This is the same data type as all Lua numbers use.
7801
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/double.html Online documentation}
7805
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/double.html Online documentation}
7802
7806
  */
7803
7807
  export type double = number
7804
7808
  /**
7805
7809
  * 32-bit signed integer. Possible values are `-2 147 483 648` to `2 147 483 647`.
7806
7810
  *
7807
7811
  * Since Lua 5.2 only uses doubles, any API that asks for `int` will floor the given double.
7808
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/int.html Online documentation}
7812
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/int.html Online documentation}
7809
7813
  */
7810
7814
  export type int = number
7811
7815
  /**
7812
7816
  * 8-bit signed integer. Possible values are `-128` to `127`.
7813
7817
  *
7814
7818
  * Since Lua 5.2 only uses doubles, any API that asks for `int8` will floor the given double.
7815
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/int8.html Online documentation}
7819
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/int8.html Online documentation}
7816
7820
  */
7817
7821
  export type int8 = number
7818
7822
  /**
7819
7823
  * 32-bit unsigned integer. Possible values are `0` to `4 294 967 295`.
7820
7824
  *
7821
7825
  * Since Lua 5.2 only uses doubles, any API that asks for `uint` will floor the given double.
7822
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/uint.html Online documentation}
7826
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/uint.html Online documentation}
7823
7827
  */
7824
7828
  export type uint = number
7825
7829
  /**
7826
7830
  * 8-bit unsigned integer. Possible values are `0` to `255`.
7827
7831
  *
7828
7832
  * Since Lua 5.2 only uses doubles, any API that asks for `uint8` will floor the given double.
7829
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/uint8.html Online documentation}
7833
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/uint8.html Online documentation}
7830
7834
  */
7831
7835
  export type uint8 = number
7832
7836
  /**
7833
7837
  * 16-bit unsigned integer. Possible values are `0` to `65 535`.
7834
7838
  *
7835
7839
  * Since Lua 5.2 only uses doubles, any API that asks for `uint16` will floor the given double.
7836
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/uint16.html Online documentation}
7840
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/uint16.html Online documentation}
7837
7841
  */
7838
7842
  export type uint16 = number
7839
7843
  /**
7840
7844
  * 64-bit unsigned integer. Possible values are `0` to `18 446 744 073 709 551 615`.
7841
7845
  *
7842
7846
  * Since Lua 5.2 only uses doubles, any API that asks for `uint64` will floor the given double.
7843
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/uint64.html Online documentation}
7847
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/uint64.html Online documentation}
7844
7848
  */
7845
7849
  export type uint64 = number
7846
7850
  /**
7847
7851
  * Nil is the type of the value `nil`, whose main property is to be different from any other value. It usually represents the absence of a useful value.
7848
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/nil.html Online documentation}
7852
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/nil.html Online documentation}
7849
7853
  */
7850
7854
  export type nil = undefined
7851
7855
  /**
7852
7856
  * Tables are enclosed in curly brackets, like this `{}`.
7853
7857
  *
7854
7858
  * Throughout the API docs, the terms "array" and "dictionary" are used. These are fundamentally just {@linkplain http://www.lua.org/pil/2.5.html Lua tables}, but have a limitation on which kind of table keys can be used. An array is a table that uses continuous integer keys starting at `1`, while a dictionary can use numeric or string keys in any order or combination.
7855
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/table.html Online documentation}
7859
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/table.html Online documentation}
7856
7860
  */
7857
7861
  export type table = object
7858
7862
  /**
7859
- * Any LuaObject listed on the {@linkplain https://lua-api.factorio.com/2.0.24/classes.html Classes} page.
7860
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaObject.html Online documentation}
7863
+ * Any LuaObject listed on the {@linkplain https://lua-api.factorio.com/2.0.28/classes.html Classes} page.
7864
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaObject.html Online documentation}
7861
7865
  */
7862
7866
  export interface LuaObject {
7863
7867
  readonly object_name: string
@@ -7916,7 +7920,7 @@ declare module "factorio:runtime" {
7916
7920
  * - `"type"`: {@link TypeModSettingPrototypeFilter}
7917
7921
  * - `"mod"`: {@link ModModSettingPrototypeFilter}
7918
7922
  * - `"setting-type"`: {@link SettingTypeModSettingPrototypeFilter}
7919
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ModSettingPrototypeFilter.html Online documentation}
7923
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ModSettingPrototypeFilter.html Online documentation}
7920
7924
  */
7921
7925
  export type ModSettingPrototypeFilter =
7922
7926
  | TypeModSettingPrototypeFilter
@@ -8061,7 +8065,7 @@ declare module "factorio:runtime" {
8061
8065
  * - `"vehicle-friction-modifier"`: {@link VehicleFrictionModifierTilePrototypeFilter}
8062
8066
  * - `"decorative-removal-probability"`: {@link DecorativeRemovalProbabilityTilePrototypeFilter}
8063
8067
  * - `"absorptions-per-second"`: {@link AbsorptionsPerSecondTilePrototypeFilter}
8064
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TilePrototypeFilter.html Online documentation}
8068
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TilePrototypeFilter.html Online documentation}
8065
8069
  */
8066
8070
  export type TilePrototypeFilter =
8067
8071
  | CollisionMaskTilePrototypeFilter
@@ -8072,7 +8076,7 @@ declare module "factorio:runtime" {
8072
8076
  | OtherTilePrototypeFilter
8073
8077
  /**
8074
8078
  * Write form of {@link TilePrototypeFilter}, where some properties allow additional values as input compared to the read form.
8075
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TilePrototypeFilter.html Online documentation}
8079
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TilePrototypeFilter.html Online documentation}
8076
8080
  */
8077
8081
  export type TilePrototypeFilterWrite =
8078
8082
  | CollisionMaskTilePrototypeFilter
@@ -8123,7 +8127,7 @@ declare module "factorio:runtime" {
8123
8127
  *
8124
8128
  * Other attributes may be specified depending on `filter`:
8125
8129
  * - `"collision-mask"`: {@link CollisionMaskDecorativePrototypeFilter}
8126
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/DecorativePrototypeFilter.html Online documentation}
8130
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/DecorativePrototypeFilter.html Online documentation}
8127
8131
  */
8128
8132
  export type DecorativePrototypeFilter = CollisionMaskDecorativePrototypeFilter | OtherDecorativePrototypeFilter
8129
8133
  /**
@@ -8377,7 +8381,7 @@ declare module "factorio:runtime" {
8377
8381
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierRecipePrototypeFilter}
8378
8382
  * - `"request-paste-multiplier"`: {@link RequestPasteMultiplierRecipePrototypeFilter}
8379
8383
  * - `"overload-multiplier"`: {@link OverloadMultiplierRecipePrototypeFilter}
8380
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/RecipePrototypeFilter.html Online documentation}
8384
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/RecipePrototypeFilter.html Online documentation}
8381
8385
  */
8382
8386
  export type RecipePrototypeFilter =
8383
8387
  | HasIngredientItemRecipePrototypeFilter
@@ -8393,7 +8397,7 @@ declare module "factorio:runtime" {
8393
8397
  | OtherRecipePrototypeFilter
8394
8398
  /**
8395
8399
  * Write form of {@link RecipePrototypeFilter}, where some properties allow additional values as input compared to the read form.
8396
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/RecipePrototypeFilter.html Online documentation}
8400
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/RecipePrototypeFilter.html Online documentation}
8397
8401
  */
8398
8402
  export type RecipePrototypeFilterWrite =
8399
8403
  | HasIngredientItemRecipePrototypeFilterWrite
@@ -8445,7 +8449,7 @@ declare module "factorio:runtime" {
8445
8449
  *
8446
8450
  * Other attributes may be specified depending on `filter`:
8447
8451
  * - `"type"`: {@link TypeAchievementPrototypeFilter}
8448
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/AchievementPrototypeFilter.html Online documentation}
8452
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/AchievementPrototypeFilter.html Online documentation}
8449
8453
  */
8450
8454
  export type AchievementPrototypeFilter = TypeAchievementPrototypeFilter | OtherAchievementPrototypeFilter
8451
8455
  /**
@@ -8568,7 +8572,7 @@ declare module "factorio:runtime" {
8568
8572
  * - `"level"`: {@link LevelTechnologyPrototypeFilter}
8569
8573
  * - `"max-level"`: {@link MaxLevelTechnologyPrototypeFilter}
8570
8574
  * - `"time"`: {@link TimeTechnologyPrototypeFilter}
8571
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TechnologyPrototypeFilter.html Online documentation}
8575
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TechnologyPrototypeFilter.html Online documentation}
8572
8576
  */
8573
8577
  export type TechnologyPrototypeFilter =
8574
8578
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -8579,7 +8583,7 @@ declare module "factorio:runtime" {
8579
8583
  | OtherTechnologyPrototypeFilter
8580
8584
  /**
8581
8585
  * Write form of {@link TechnologyPrototypeFilter}, where some properties allow additional values as input compared to the read form.
8582
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/TechnologyPrototypeFilter.html Online documentation}
8586
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/TechnologyPrototypeFilter.html Online documentation}
8583
8587
  */
8584
8588
  export type TechnologyPrototypeFilterWrite =
8585
8589
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -8896,7 +8900,7 @@ declare module "factorio:runtime" {
8896
8900
  * - `"fuel-acceleration-multiplier"`: {@link FuelAccelerationMultiplierItemPrototypeFilter}
8897
8901
  * - `"fuel-top-speed-multiplier"`: {@link FuelTopSpeedMultiplierItemPrototypeFilter}
8898
8902
  * - `"fuel-emissions-multiplier"`: {@link FuelEmissionsMultiplierItemPrototypeFilter}
8899
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemPrototypeFilter.html Online documentation}
8903
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemPrototypeFilter.html Online documentation}
8900
8904
  */
8901
8905
  export type ItemPrototypeFilter =
8902
8906
  | PlaceResultItemPrototypeFilter
@@ -8916,7 +8920,7 @@ declare module "factorio:runtime" {
8916
8920
  | OtherItemPrototypeFilter
8917
8921
  /**
8918
8922
  * Write form of {@link ItemPrototypeFilter}, where some properties allow additional values as input compared to the read form.
8919
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/ItemPrototypeFilter.html Online documentation}
8923
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/ItemPrototypeFilter.html Online documentation}
8920
8924
  */
8921
8925
  export type ItemPrototypeFilterWrite =
8922
8926
  | PlaceResultItemPrototypeFilterWrite
@@ -8972,7 +8976,7 @@ declare module "factorio:runtime" {
8972
8976
  *
8973
8977
  * Other attributes may be specified depending on `filter`:
8974
8978
  * - `"type"`: {@link TypeEquipmentPrototypeFilter}
8975
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EquipmentPrototypeFilter.html Online documentation}
8979
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EquipmentPrototypeFilter.html Online documentation}
8976
8980
  */
8977
8981
  export type EquipmentPrototypeFilter = TypeEquipmentPrototypeFilter | OtherEquipmentPrototypeFilter
8978
8982
  /**
@@ -9203,7 +9207,7 @@ declare module "factorio:runtime" {
9203
9207
  * - `"selection-priority"`: {@link SelectionPriorityEntityPrototypeFilter}
9204
9208
  * - `"emissions-per-second"`: {@link EmissionsPerSecondEntityPrototypeFilter}
9205
9209
  * - `"crafting-category"`: {@link CraftingCategoryEntityPrototypeFilter}
9206
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EntityPrototypeFilter.html Online documentation}
9210
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EntityPrototypeFilter.html Online documentation}
9207
9211
  */
9208
9212
  export type EntityPrototypeFilter =
9209
9213
  | NameEntityPrototypeFilter
@@ -9217,7 +9221,7 @@ declare module "factorio:runtime" {
9217
9221
  | OtherEntityPrototypeFilter
9218
9222
  /**
9219
9223
  * Write form of {@link EntityPrototypeFilter}, where some properties allow additional values as input compared to the read form.
9220
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/EntityPrototypeFilter.html Online documentation}
9224
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/EntityPrototypeFilter.html Online documentation}
9221
9225
  */
9222
9226
  export type EntityPrototypeFilterWrite =
9223
9227
  | NameEntityPrototypeFilter
@@ -9287,7 +9291,7 @@ declare module "factorio:runtime" {
9287
9291
  * Other attributes may be specified depending on `filter`:
9288
9292
  * - `"type"`: {@link TypeSpaceLocationPrototypeFilter}
9289
9293
  * - `"solar-power-in-space"`: {@link SolarPowerInSpaceSpaceLocationPrototypeFilter}
9290
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SpaceLocationPrototypeFilter.html Online documentation}
9294
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SpaceLocationPrototypeFilter.html Online documentation}
9291
9295
  */
9292
9296
  export type SpaceLocationPrototypeFilter =
9293
9297
  | TypeSpaceLocationPrototypeFilter
@@ -9295,7 +9299,7 @@ declare module "factorio:runtime" {
9295
9299
  | OtherSpaceLocationPrototypeFilter
9296
9300
  /**
9297
9301
  * Write form of {@link SpaceLocationPrototypeFilter}, where some properties allow additional values as input compared to the read form.
9298
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/SpaceLocationPrototypeFilter.html Online documentation}
9302
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/SpaceLocationPrototypeFilter.html Online documentation}
9299
9303
  */
9300
9304
  export type SpaceLocationPrototypeFilterWrite =
9301
9305
  | TypeSpaceLocationPrototypeFilter
@@ -9483,7 +9487,7 @@ declare module "factorio:runtime" {
9483
9487
  * - `"fuel-value"`: {@link FuelValueFluidPrototypeFilter}
9484
9488
  * - `"emissions-multiplier"`: {@link EmissionsMultiplierFluidPrototypeFilter}
9485
9489
  * - `"gas-temperature"`: {@link GasTemperatureFluidPrototypeFilter}
9486
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/FluidPrototypeFilter.html Online documentation}
9490
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/FluidPrototypeFilter.html Online documentation}
9487
9491
  */
9488
9492
  export type FluidPrototypeFilter =
9489
9493
  | NameFluidPrototypeFilter
@@ -9497,7 +9501,7 @@ declare module "factorio:runtime" {
9497
9501
  | OtherFluidPrototypeFilter
9498
9502
  /**
9499
9503
  * Write form of {@link FluidPrototypeFilter}, where some properties allow additional values as input compared to the read form.
9500
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/FluidPrototypeFilter.html Online documentation}
9504
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/FluidPrototypeFilter.html Online documentation}
9501
9505
  */
9502
9506
  export type FluidPrototypeFilterWrite =
9503
9507
  | NameFluidPrototypeFilter
@@ -9606,7 +9610,7 @@ declare module "factorio:runtime" {
9606
9610
  * - `"name"`: {@link NamePrePlatformMinedEntityEventFilter}
9607
9611
  * - `"ghost_type"`: {@link GhostTypePrePlatformMinedEntityEventFilter}
9608
9612
  * - `"ghost_name"`: {@link GhostNamePrePlatformMinedEntityEventFilter}
9609
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPrePlatformMinedEntityEventFilter.html Online documentation}
9613
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPrePlatformMinedEntityEventFilter.html Online documentation}
9610
9614
  */
9611
9615
  export type LuaPrePlatformMinedEntityEventFilter =
9612
9616
  | TypePrePlatformMinedEntityEventFilter
@@ -9711,7 +9715,7 @@ declare module "factorio:runtime" {
9711
9715
  * - `"name"`: {@link NameRobotMinedEntityEventFilter}
9712
9716
  * - `"ghost_type"`: {@link GhostTypeRobotMinedEntityEventFilter}
9713
9717
  * - `"ghost_name"`: {@link GhostNameRobotMinedEntityEventFilter}
9714
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaRobotMinedEntityEventFilter.html Online documentation}
9718
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaRobotMinedEntityEventFilter.html Online documentation}
9715
9719
  */
9716
9720
  export type LuaRobotMinedEntityEventFilter =
9717
9721
  | TypeRobotMinedEntityEventFilter
@@ -9816,7 +9820,7 @@ declare module "factorio:runtime" {
9816
9820
  * - `"name"`: {@link NameEntityMarkedForUpgradeEventFilter}
9817
9821
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForUpgradeEventFilter}
9818
9822
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForUpgradeEventFilter}
9819
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaEntityMarkedForUpgradeEventFilter.html Online documentation}
9823
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaEntityMarkedForUpgradeEventFilter.html Online documentation}
9820
9824
  */
9821
9825
  export type LuaEntityMarkedForUpgradeEventFilter =
9822
9826
  | TypeEntityMarkedForUpgradeEventFilter
@@ -9921,7 +9925,7 @@ declare module "factorio:runtime" {
9921
9925
  * - `"name"`: {@link NamePreGhostUpgradedEventFilter}
9922
9926
  * - `"ghost_type"`: {@link GhostTypePreGhostUpgradedEventFilter}
9923
9927
  * - `"ghost_name"`: {@link GhostNamePreGhostUpgradedEventFilter}
9924
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPreGhostUpgradedEventFilter.html Online documentation}
9928
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPreGhostUpgradedEventFilter.html Online documentation}
9925
9929
  */
9926
9930
  export type LuaPreGhostUpgradedEventFilter =
9927
9931
  | TypePreGhostUpgradedEventFilter
@@ -10026,7 +10030,7 @@ declare module "factorio:runtime" {
10026
10030
  * - `"name"`: {@link NamePlatformMinedEntityEventFilter}
10027
10031
  * - `"ghost_type"`: {@link GhostTypePlatformMinedEntityEventFilter}
10028
10032
  * - `"ghost_name"`: {@link GhostNamePlatformMinedEntityEventFilter}
10029
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPlatformMinedEntityEventFilter.html Online documentation}
10033
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPlatformMinedEntityEventFilter.html Online documentation}
10030
10034
  */
10031
10035
  export type LuaPlatformMinedEntityEventFilter =
10032
10036
  | TypePlatformMinedEntityEventFilter
@@ -10131,7 +10135,7 @@ declare module "factorio:runtime" {
10131
10135
  * - `"name"`: {@link NameScriptRaisedDestroyEventFilter}
10132
10136
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedDestroyEventFilter}
10133
10137
  * - `"ghost_name"`: {@link GhostNameScriptRaisedDestroyEventFilter}
10134
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaScriptRaisedDestroyEventFilter.html Online documentation}
10138
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaScriptRaisedDestroyEventFilter.html Online documentation}
10135
10139
  */
10136
10140
  export type LuaScriptRaisedDestroyEventFilter =
10137
10141
  | TypeScriptRaisedDestroyEventFilter
@@ -10248,7 +10252,7 @@ declare module "factorio:runtime" {
10248
10252
  * - `"ghost_type"`: {@link GhostTypePlayerBuiltEntityEventFilter}
10249
10253
  * - `"ghost_name"`: {@link GhostNamePlayerBuiltEntityEventFilter}
10250
10254
  * - `"force"`: {@link ForcePlayerBuiltEntityEventFilter}
10251
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPlayerBuiltEntityEventFilter.html Online documentation}
10255
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPlayerBuiltEntityEventFilter.html Online documentation}
10252
10256
  */
10253
10257
  export type LuaPlayerBuiltEntityEventFilter =
10254
10258
  | TypePlayerBuiltEntityEventFilter
@@ -10366,7 +10370,7 @@ declare module "factorio:runtime" {
10366
10370
  * - `"ghost_type"`: {@link GhostTypePlatformBuiltEntityEventFilter}
10367
10371
  * - `"ghost_name"`: {@link GhostNamePlatformBuiltEntityEventFilter}
10368
10372
  * - `"force"`: {@link ForcePlatformBuiltEntityEventFilter}
10369
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPlatformBuiltEntityEventFilter.html Online documentation}
10373
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPlatformBuiltEntityEventFilter.html Online documentation}
10370
10374
  */
10371
10375
  export type LuaPlatformBuiltEntityEventFilter =
10372
10376
  | TypePlatformBuiltEntityEventFilter
@@ -10472,7 +10476,7 @@ declare module "factorio:runtime" {
10472
10476
  * - `"name"`: {@link NamePreGhostDeconstructedEventFilter}
10473
10477
  * - `"ghost_type"`: {@link GhostTypePreGhostDeconstructedEventFilter}
10474
10478
  * - `"ghost_name"`: {@link GhostNamePreGhostDeconstructedEventFilter}
10475
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPreGhostDeconstructedEventFilter.html Online documentation}
10479
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPreGhostDeconstructedEventFilter.html Online documentation}
10476
10480
  */
10477
10481
  export type LuaPreGhostDeconstructedEventFilter =
10478
10482
  | TypePreGhostDeconstructedEventFilter
@@ -10577,7 +10581,7 @@ declare module "factorio:runtime" {
10577
10581
  * - `"name"`: {@link NameEntityClonedEventFilter}
10578
10582
  * - `"ghost_type"`: {@link GhostTypeEntityClonedEventFilter}
10579
10583
  * - `"ghost_name"`: {@link GhostNameEntityClonedEventFilter}
10580
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaEntityClonedEventFilter.html Online documentation}
10584
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaEntityClonedEventFilter.html Online documentation}
10581
10585
  */
10582
10586
  export type LuaEntityClonedEventFilter =
10583
10587
  | TypeEntityClonedEventFilter
@@ -10682,7 +10686,7 @@ declare module "factorio:runtime" {
10682
10686
  * - `"name"`: {@link NameScriptRaisedTeleportedEventFilter}
10683
10687
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedTeleportedEventFilter}
10684
10688
  * - `"ghost_name"`: {@link GhostNameScriptRaisedTeleportedEventFilter}
10685
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaScriptRaisedTeleportedEventFilter.html Online documentation}
10689
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaScriptRaisedTeleportedEventFilter.html Online documentation}
10686
10690
  */
10687
10691
  export type LuaScriptRaisedTeleportedEventFilter =
10688
10692
  | TypeScriptRaisedTeleportedEventFilter
@@ -10789,7 +10793,7 @@ declare module "factorio:runtime" {
10789
10793
  * - `"name"`: {@link NameEntityDeconstructionCancelledEventFilter}
10790
10794
  * - `"ghost_type"`: {@link GhostTypeEntityDeconstructionCancelledEventFilter}
10791
10795
  * - `"ghost_name"`: {@link GhostNameEntityDeconstructionCancelledEventFilter}
10792
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaEntityDeconstructionCancelledEventFilter.html Online documentation}
10796
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaEntityDeconstructionCancelledEventFilter.html Online documentation}
10793
10797
  */
10794
10798
  export type LuaEntityDeconstructionCancelledEventFilter =
10795
10799
  | TypeEntityDeconstructionCancelledEventFilter
@@ -10906,7 +10910,7 @@ declare module "factorio:runtime" {
10906
10910
  * - `"ghost_type"`: {@link GhostTypeRobotBuiltEntityEventFilter}
10907
10911
  * - `"ghost_name"`: {@link GhostNameRobotBuiltEntityEventFilter}
10908
10912
  * - `"force"`: {@link ForceRobotBuiltEntityEventFilter}
10909
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaRobotBuiltEntityEventFilter.html Online documentation}
10913
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaRobotBuiltEntityEventFilter.html Online documentation}
10910
10914
  */
10911
10915
  export type LuaRobotBuiltEntityEventFilter =
10912
10916
  | TypeRobotBuiltEntityEventFilter
@@ -11012,7 +11016,7 @@ declare module "factorio:runtime" {
11012
11016
  * - `"name"`: {@link NameScriptRaisedBuiltEventFilter}
11013
11017
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedBuiltEventFilter}
11014
11018
  * - `"ghost_name"`: {@link GhostNameScriptRaisedBuiltEventFilter}
11015
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaScriptRaisedBuiltEventFilter.html Online documentation}
11019
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaScriptRaisedBuiltEventFilter.html Online documentation}
11016
11020
  */
11017
11021
  export type LuaScriptRaisedBuiltEventFilter =
11018
11022
  | TypeScriptRaisedBuiltEventFilter
@@ -11117,7 +11121,7 @@ declare module "factorio:runtime" {
11117
11121
  * - `"name"`: {@link NamePrePlayerMinedEntityEventFilter}
11118
11122
  * - `"ghost_type"`: {@link GhostTypePrePlayerMinedEntityEventFilter}
11119
11123
  * - `"ghost_name"`: {@link GhostNamePrePlayerMinedEntityEventFilter}
11120
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPrePlayerMinedEntityEventFilter.html Online documentation}
11124
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPrePlayerMinedEntityEventFilter.html Online documentation}
11121
11125
  */
11122
11126
  export type LuaPrePlayerMinedEntityEventFilter =
11123
11127
  | TypePrePlayerMinedEntityEventFilter
@@ -11222,7 +11226,7 @@ declare module "factorio:runtime" {
11222
11226
  * - `"name"`: {@link NamePlayerRepairedEntityEventFilter}
11223
11227
  * - `"ghost_type"`: {@link GhostTypePlayerRepairedEntityEventFilter}
11224
11228
  * - `"ghost_name"`: {@link GhostNamePlayerRepairedEntityEventFilter}
11225
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPlayerRepairedEntityEventFilter.html Online documentation}
11229
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPlayerRepairedEntityEventFilter.html Online documentation}
11226
11230
  */
11227
11231
  export type LuaPlayerRepairedEntityEventFilter =
11228
11232
  | TypePlayerRepairedEntityEventFilter
@@ -11327,7 +11331,7 @@ declare module "factorio:runtime" {
11327
11331
  * - `"name"`: {@link NameUpgradeCancelledEventFilter}
11328
11332
  * - `"ghost_type"`: {@link GhostTypeUpgradeCancelledEventFilter}
11329
11333
  * - `"ghost_name"`: {@link GhostNameUpgradeCancelledEventFilter}
11330
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaUpgradeCancelledEventFilter.html Online documentation}
11334
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaUpgradeCancelledEventFilter.html Online documentation}
11331
11335
  */
11332
11336
  export type LuaUpgradeCancelledEventFilter =
11333
11337
  | TypeUpgradeCancelledEventFilter
@@ -11432,7 +11436,7 @@ declare module "factorio:runtime" {
11432
11436
  * - `"name"`: {@link NameSectorScannedEventFilter}
11433
11437
  * - `"ghost_type"`: {@link GhostTypeSectorScannedEventFilter}
11434
11438
  * - `"ghost_name"`: {@link GhostNameSectorScannedEventFilter}
11435
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaSectorScannedEventFilter.html Online documentation}
11439
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaSectorScannedEventFilter.html Online documentation}
11436
11440
  */
11437
11441
  export type LuaSectorScannedEventFilter =
11438
11442
  | TypeSectorScannedEventFilter
@@ -11478,7 +11482,7 @@ declare module "factorio:runtime" {
11478
11482
  *
11479
11483
  * Other attributes may be specified depending on `filter`:
11480
11484
  * - `"type"`: {@link TypePostEntityDiedEventFilter}
11481
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPostEntityDiedEventFilter.html Online documentation}
11485
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPostEntityDiedEventFilter.html Online documentation}
11482
11486
  */
11483
11487
  export type LuaPostEntityDiedEventFilter = TypePostEntityDiedEventFilter | OtherPostEntityDiedEventFilter
11484
11488
  /**
@@ -11580,7 +11584,7 @@ declare module "factorio:runtime" {
11580
11584
  * - `"name"`: {@link NameEntityMarkedForDeconstructionEventFilter}
11581
11585
  * - `"ghost_type"`: {@link GhostTypeEntityMarkedForDeconstructionEventFilter}
11582
11586
  * - `"ghost_name"`: {@link GhostNameEntityMarkedForDeconstructionEventFilter}
11583
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaEntityMarkedForDeconstructionEventFilter.html Online documentation}
11587
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaEntityMarkedForDeconstructionEventFilter.html Online documentation}
11584
11588
  */
11585
11589
  export type LuaEntityMarkedForDeconstructionEventFilter =
11586
11590
  | TypeEntityMarkedForDeconstructionEventFilter
@@ -11685,7 +11689,7 @@ declare module "factorio:runtime" {
11685
11689
  * - `"name"`: {@link NamePlayerMinedEntityEventFilter}
11686
11690
  * - `"ghost_type"`: {@link GhostTypePlayerMinedEntityEventFilter}
11687
11691
  * - `"ghost_name"`: {@link GhostNamePlayerMinedEntityEventFilter}
11688
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPlayerMinedEntityEventFilter.html Online documentation}
11692
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPlayerMinedEntityEventFilter.html Online documentation}
11689
11693
  */
11690
11694
  export type LuaPlayerMinedEntityEventFilter =
11691
11695
  | TypePlayerMinedEntityEventFilter
@@ -11865,7 +11869,7 @@ declare module "factorio:runtime" {
11865
11869
  * - `"final-damage-amount"`: {@link FinalDamageAmountEntityDamagedEventFilter}
11866
11870
  * - `"damage-type"`: {@link DamageTypeEntityDamagedEventFilter}
11867
11871
  * - `"final-health"`: {@link FinalHealthEntityDamagedEventFilter}
11868
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaEntityDamagedEventFilter.html Online documentation}
11872
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaEntityDamagedEventFilter.html Online documentation}
11869
11873
  */
11870
11874
  export type LuaEntityDamagedEventFilter =
11871
11875
  | TypeEntityDamagedEventFilter
@@ -11879,7 +11883,7 @@ declare module "factorio:runtime" {
11879
11883
  | OtherEntityDamagedEventFilter
11880
11884
  /**
11881
11885
  * Write form of {@link LuaEntityDamagedEventFilter}, where some properties allow additional values as input compared to the read form.
11882
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaEntityDamagedEventFilter.html Online documentation}
11886
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaEntityDamagedEventFilter.html Online documentation}
11883
11887
  */
11884
11888
  export type LuaEntityDamagedEventFilterWrite =
11885
11889
  | TypeEntityDamagedEventFilter
@@ -11988,7 +11992,7 @@ declare module "factorio:runtime" {
11988
11992
  * - `"name"`: {@link NameScriptRaisedReviveEventFilter}
11989
11993
  * - `"ghost_type"`: {@link GhostTypeScriptRaisedReviveEventFilter}
11990
11994
  * - `"ghost_name"`: {@link GhostNameScriptRaisedReviveEventFilter}
11991
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaScriptRaisedReviveEventFilter.html Online documentation}
11995
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaScriptRaisedReviveEventFilter.html Online documentation}
11992
11996
  */
11993
11997
  export type LuaScriptRaisedReviveEventFilter =
11994
11998
  | TypeScriptRaisedReviveEventFilter
@@ -12093,7 +12097,7 @@ declare module "factorio:runtime" {
12093
12097
  * - `"name"`: {@link NameEntityDiedEventFilter}
12094
12098
  * - `"ghost_type"`: {@link GhostTypeEntityDiedEventFilter}
12095
12099
  * - `"ghost_name"`: {@link GhostNameEntityDiedEventFilter}
12096
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaEntityDiedEventFilter.html Online documentation}
12100
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaEntityDiedEventFilter.html Online documentation}
12097
12101
  */
12098
12102
  export type LuaEntityDiedEventFilter =
12099
12103
  | TypeEntityDiedEventFilter
@@ -12198,7 +12202,7 @@ declare module "factorio:runtime" {
12198
12202
  * - `"name"`: {@link NamePreRobotMinedEntityEventFilter}
12199
12203
  * - `"ghost_type"`: {@link GhostTypePreRobotMinedEntityEventFilter}
12200
12204
  * - `"ghost_name"`: {@link GhostNamePreRobotMinedEntityEventFilter}
12201
- * @see {@link https://lua-api.factorio.com/2.0.24/concepts/LuaPreRobotMinedEntityEventFilter.html Online documentation}
12205
+ * @see {@link https://lua-api.factorio.com/2.0.28/concepts/LuaPreRobotMinedEntityEventFilter.html Online documentation}
12202
12206
  */
12203
12207
  export type LuaPreRobotMinedEntityEventFilter =
12204
12208
  | TypePreRobotMinedEntityEventFilter