typed-factorio 3.32.0 → 3.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -277,7 +277,7 @@ declare global {
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  }
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  /**
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  * AI command exit status, see {@link LuaCommandable#set_command LuaCommandable::set_command}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.behavior_result Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.behavior_result Online documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -301,33 +301,33 @@ declare global {
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  enum cargo_destination {
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  /**
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  * The default destination type of a cargo pod when created runtime. Setting its destination to any other type will instantly launch it.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.invalid Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.cargo_destination.invalid Online documentation}
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  */
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  invalid,
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  /**
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  * Cargo pods with orbit destination are destroyed when ascent is completed.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.orbit Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.cargo_destination.orbit Online documentation}
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  */
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  orbit,
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  /**
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  * Any cargo landing pad or space platform hub.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.station Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.cargo_destination.station Online documentation}
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  */
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  station,
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  /**
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  * Cargo pods will switch destination type from surface to station before starting descent if there is a station available and {@link CargoDestination#position CargoDestination::position} has not been specified. Note, setting the destination to "surface" when the surface is the same as the one the pod is on forces it to find and set a landing position.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.surface Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.cargo_destination.surface Online documentation}
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  */
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  surface,
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  /**
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  * Only used for sending a space platform starter pack to a platform that is waiting for one. Regular deliveries to space platform hubs use {@link defines.cargo_destination.station station} destination type instead.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.space_platform Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.cargo_destination.space_platform Online documentation}
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  */
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  space_platform,
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  }
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  /**
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  * State of a chain signal.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.chain_signal_state Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.chain_signal_state Online documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -345,73 +345,73 @@ declare global {
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  }
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  /**
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  * Command given to units describing what they should do.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command Online documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.attack Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command.attack Online documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.go_to_location Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command.go_to_location Online documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.compound Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command.compound Online documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.group Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command.group Online documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.attack_area Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command.attack_area Online documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.wander Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command.wander Online documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.flee Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command.flee Online documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command.stop Online documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.build_base Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.command.build_base Online documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.compound_command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.compound_command Online documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.compound_command.logical_and Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.compound_command.logical_and Online documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.compound_command.logical_or Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.compound_command.logical_or Online documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.compound_command.return_last Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.compound_command.return_last Online documentation}
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  */
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  return_last,
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  }
@@ -473,177 +473,177 @@ declare global {
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  enum type {
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  /**
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  * {@link LuaContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.container Online documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.inserter Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.inserter Online documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.lamp Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.lamp Online documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.roboport Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.roboport Online documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.train_stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.train_stop Online documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.accumulator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.accumulator Online documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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  */
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  rail_chain_signal,
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  /**
550
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  * {@link LuaWallControlBehavior}
551
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.wall Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.wall Online documentation}
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  */
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  wall,
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  /**
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  * {@link LuaMiningDrillControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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  */
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  mining_drill,
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  /**
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  * {@link LuaProgrammableSpeakerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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  */
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  programmable_speaker,
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  /**
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  * {@link LuaAssemblingMachineControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
567
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  */
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  assembling_machine,
569
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  /**
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  * {@link LuaPumpControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.pump Online documentation}
571
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.pump Online documentation}
572
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  */
573
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  pump,
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  /**
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  * {@link LuaSelectorCombinatorControlBehavior}
576
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
577
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  */
578
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  selector_combinator,
579
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  /**
580
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  * {@link LuaRocketSiloControlBehavior}
581
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
581
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
582
582
  */
583
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  rocket_silo,
584
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  /**
585
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  * {@link LuaTurretControlBehavior}
586
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.turret Online documentation}
586
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.turret Online documentation}
587
587
  */
588
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  turret,
589
589
  /**
590
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  * {@link LuaReactorControlBehavior}
591
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.reactor Online documentation}
591
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.reactor Online documentation}
592
592
  */
593
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  reactor,
594
594
  /**
595
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  * {@link LuaSpacePlatformHubControlBehavior}
596
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
596
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
597
597
  */
598
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  space_platform_hub,
599
599
  /**
600
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  * {@link LuaArtilleryTurretControlBehavior}
601
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
601
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
602
602
  */
603
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  artillery_turret,
604
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  /**
605
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  * {@link LuaAsteroidCollectorControlBehavior}
606
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
606
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
607
607
  */
608
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  asteroid_collector,
609
609
  /**
610
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  * {@link LuaRadarControlBehavior}
611
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.radar Online documentation}
611
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.radar Online documentation}
612
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  */
613
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  radar,
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614
  /**
615
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  * {@link LuaDisplayPanelControlBehavior}
616
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.display_panel Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.display_panel Online documentation}
617
617
  */
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  display_panel,
619
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  /**
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  * {@link LuaLoaderControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.loader Online documentation}
621
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.loader Online documentation}
622
622
  */
623
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  loader,
624
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  /**
625
625
  * {@link LuaCargoLandingPadControlBehavior}
626
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
626
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
627
627
  */
628
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  cargo_landing_pad,
629
629
  /**
630
630
  * {@link LuaAgriculturalTowerControlBehavior}
631
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
631
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
632
632
  */
633
633
  agricultural_tower,
634
634
  /**
635
635
  * {@link LuaFurnaceControlBehavior}
636
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.furnace Online documentation}
636
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.furnace Online documentation}
637
637
  */
638
638
  furnace,
639
639
  /**
640
640
  * {@link LuaProxyContainerControlBehavior}
641
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.proxy_container Online documentation}
641
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.proxy_container Online documentation}
642
642
  */
643
643
  proxy_container,
644
644
  /**
645
645
  * {@link LuaSplitterControlBehavior}
646
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.splitter Online documentation}
646
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.control_behavior.type.splitter Online documentation}
647
647
  */
648
648
  splitter,
649
649
  }
@@ -651,37 +651,37 @@ declare global {
651
651
  enum controllers {
652
652
  /**
653
653
  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
654
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.ghost Online documentation}
654
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.controllers.ghost Online documentation}
655
655
  */
656
656
  ghost,
657
657
  /**
658
658
  * The controller controls a character. This is the default controller in freeplay.
659
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.character Online documentation}
659
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.controllers.character Online documentation}
660
660
  */
661
661
  character,
662
662
  /**
663
663
  * The controller isn't tied to a character. This is the default controller in sandbox.
664
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.god Online documentation}
664
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.controllers.god Online documentation}
665
665
  */
666
666
  god,
667
667
  /**
668
668
  * The Editor Controller near ultimate power to do almost anything in the game.
669
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.editor Online documentation}
669
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.controllers.editor Online documentation}
670
670
  */
671
671
  editor,
672
672
  /**
673
673
  * The player can't interact with the world, and the camera pans around in a predefined manner.
674
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.cutscene Online documentation}
674
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.controllers.cutscene Online documentation}
675
675
  */
676
676
  cutscene,
677
677
  /**
678
678
  * Can't change anything in the world but can view anything.
679
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.spectator Online documentation}
679
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.controllers.spectator Online documentation}
680
680
  */
681
681
  spectator,
682
682
  /**
683
683
  * Can't move/change items but can build ghosts/change settings.
684
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.remote Online documentation}
684
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.controllers.remote Online documentation}
685
685
  */
686
686
  remote,
687
687
  }
@@ -743,22 +743,22 @@ declare global {
743
743
  enum distraction {
744
744
  /**
745
745
  * Perform command even if someone attacks the unit.
746
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.distraction.none Online documentation}
746
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.distraction.none Online documentation}
747
747
  */
748
748
  none,
749
749
  /**
750
750
  * Attack closer enemy entities with force.
751
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.distraction.by_enemy Online documentation}
751
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.distraction.by_enemy Online documentation}
752
752
  */
753
753
  by_enemy,
754
754
  /**
755
755
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
756
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.distraction.by_anything Online documentation}
756
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.distraction.by_anything Online documentation}
757
757
  */
758
758
  by_anything,
759
759
  /**
760
760
  * Attack when attacked.
761
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.distraction.by_damage Online documentation}
761
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.distraction.by_damage Online documentation}
762
762
  */
763
763
  by_damage,
764
764
  }
@@ -767,12 +767,12 @@ declare global {
767
767
  normal,
768
768
  /**
769
769
  * Used by ghosts.
770
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.ghost Online documentation}
770
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.ghost Online documentation}
771
771
  */
772
772
  ghost,
773
773
  /**
774
774
  * Only used if set through {@link import("factorio:prototype").ContainerPrototype#default_status ContainerPrototype::default_status}.
775
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.broken Online documentation}
775
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.broken Online documentation}
776
776
  */
777
777
  broken,
778
778
  no_power,
@@ -786,272 +786,272 @@ declare global {
786
786
  marked_for_deconstruction,
787
787
  /**
788
788
  * Used by space platform hubs.
789
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.paused Online documentation}
789
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.paused Online documentation}
790
790
  */
791
791
  paused,
792
792
  /**
793
793
  * Used by generators and solar panels.
794
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
794
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
795
795
  */
796
796
  not_plugged_in_electric_network,
797
797
  /**
798
798
  * Used by power switches.
799
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.networks_connected Online documentation}
799
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.networks_connected Online documentation}
800
800
  */
801
801
  networks_connected,
802
802
  /**
803
803
  * Used by power switches.
804
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.networks_disconnected Online documentation}
804
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.networks_disconnected Online documentation}
805
805
  */
806
806
  networks_disconnected,
807
807
  /**
808
808
  * Used by accumulators.
809
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.charging Online documentation}
809
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.charging Online documentation}
810
810
  */
811
811
  charging,
812
812
  /**
813
813
  * Used by accumulators.
814
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.discharging Online documentation}
814
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.discharging Online documentation}
815
815
  */
816
816
  discharging,
817
817
  /**
818
818
  * Used by accumulators.
819
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.fully_charged Online documentation}
819
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.fully_charged Online documentation}
820
820
  */
821
821
  fully_charged,
822
822
  /**
823
823
  * Used by logistic containers.
824
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
824
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
825
825
  */
826
826
  out_of_logistic_network,
827
827
  /**
828
828
  * Used by assembling machines.
829
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_recipe Online documentation}
829
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_recipe Online documentation}
830
830
  */
831
831
  no_recipe,
832
832
  /**
833
833
  * Used by furnaces.
834
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_ingredients Online documentation}
834
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_ingredients Online documentation}
835
835
  */
836
836
  no_ingredients,
837
837
  /**
838
838
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
839
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_input_fluid Online documentation}
839
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_input_fluid Online documentation}
840
840
  */
841
841
  no_input_fluid,
842
842
  /**
843
843
  * Used by labs.
844
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_research_in_progress Online documentation}
844
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_research_in_progress Online documentation}
845
845
  */
846
846
  no_research_in_progress,
847
847
  /**
848
848
  * Used by mining drills.
849
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_minable_resources Online documentation}
849
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_minable_resources Online documentation}
850
850
  */
851
851
  no_minable_resources,
852
852
  /**
853
853
  * Used by cargo bays.
854
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
854
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
855
855
  */
856
856
  not_connected_to_hub_or_pad,
857
857
  /**
858
858
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
859
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.low_input_fluid Online documentation}
859
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.low_input_fluid Online documentation}
860
860
  */
861
861
  low_input_fluid,
862
862
  /**
863
863
  * Used by crafting machines.
864
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
864
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
865
865
  */
866
866
  fluid_ingredient_shortage,
867
867
  /**
868
868
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
869
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.full_output Online documentation}
869
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.full_output Online documentation}
870
870
  */
871
871
  full_output,
872
872
  /**
873
873
  * Used by agricultural towers.
874
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
874
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
875
875
  */
876
876
  not_enough_space_in_output,
877
877
  /**
878
878
  * Used by burner energy sources.
879
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
879
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
880
880
  */
881
881
  full_burnt_result_output,
882
882
  /**
883
883
  * Used by crafting machines.
884
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
884
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
885
885
  */
886
886
  item_ingredient_shortage,
887
887
  /**
888
888
  * Used by mining drills when the mining fluid is missing.
889
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.missing_required_fluid Online documentation}
889
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.missing_required_fluid Online documentation}
890
890
  */
891
891
  missing_required_fluid,
892
892
  /**
893
893
  * Used by labs.
894
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.missing_science_packs Online documentation}
894
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.missing_science_packs Online documentation}
895
895
  */
896
896
  missing_science_packs,
897
897
  /**
898
898
  * Used by inserters.
899
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
899
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
900
900
  */
901
901
  waiting_for_source_items,
902
902
  /**
903
903
  * Used by inserters when wait_for_full_hand is set.
904
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
904
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
905
905
  */
906
906
  waiting_for_more_items,
907
907
  /**
908
908
  * Used by inserters and mining drills.
909
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
909
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
910
910
  */
911
911
  waiting_for_space_in_destination,
912
912
  /**
913
913
  * Used by the rocket silo.
914
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
914
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
915
915
  */
916
916
  preparing_rocket_for_launch,
917
917
  /**
918
918
  * Used by the rocket silo.
919
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
919
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
920
920
  */
921
921
  waiting_to_launch_rocket,
922
922
  /**
923
923
  * Used by the rocket silo.
924
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
924
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
925
925
  */
926
926
  waiting_for_space_in_platform_hub,
927
927
  /**
928
928
  * Used by the rocket silo.
929
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.launching_rocket Online documentation}
929
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.launching_rocket Online documentation}
930
930
  */
931
931
  launching_rocket,
932
932
  /**
933
933
  * Used by thrusters.
934
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.thrust_not_required Online documentation}
934
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.thrust_not_required Online documentation}
935
935
  */
936
936
  thrust_not_required,
937
937
  /**
938
938
  * Used by space platform hubs.
939
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.on_the_way Online documentation}
939
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.on_the_way Online documentation}
940
940
  */
941
941
  on_the_way,
942
942
  /**
943
943
  * Used by space platform hubs.
944
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
944
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
945
945
  */
946
946
  waiting_in_orbit,
947
947
  /**
948
948
  * Used by trains.
949
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_at_stop Online documentation}
949
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_at_stop Online documentation}
950
950
  */
951
951
  waiting_at_stop,
952
952
  /**
953
953
  * Used by space platform hubs.
954
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
954
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
955
955
  */
956
956
  waiting_for_rockets_to_arrive,
957
957
  /**
958
958
  * Used by space platform hubs.
959
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_enough_thrust Online documentation}
959
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.not_enough_thrust Online documentation}
960
960
  */
961
961
  not_enough_thrust,
962
962
  /**
963
963
  * Used by trains.
964
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.destination_stop_full Online documentation}
964
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.destination_stop_full Online documentation}
965
965
  */
966
966
  destination_stop_full,
967
967
  /**
968
968
  * Used by trains and space platform hubs.
969
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_path Online documentation}
969
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_path Online documentation}
970
970
  */
971
971
  no_path,
972
972
  /**
973
973
  * Used by beacons.
974
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
974
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
975
975
  */
976
976
  no_modules_to_transmit,
977
977
  /**
978
978
  * Used by roboports.
979
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
979
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
980
980
  */
981
981
  recharging_after_power_outage,
982
982
  /**
983
983
  * Used by inserters targeting entity ghosts.
984
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
984
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
985
985
  */
986
986
  waiting_for_target_to_be_built,
987
987
  /**
988
988
  * Used by inserters targeting rails.
989
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_train Online documentation}
989
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_for_train Online documentation}
990
990
  */
991
991
  waiting_for_train,
992
992
  /**
993
993
  * Used by ammo turrets.
994
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_ammo Online documentation}
994
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_ammo Online documentation}
995
995
  */
996
996
  no_ammo,
997
997
  /**
998
998
  * Used by heat energy sources.
999
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.low_temperature Online documentation}
999
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.low_temperature Online documentation}
1000
1000
  */
1001
1001
  low_temperature,
1002
1002
  /**
1003
1003
  * Used by constant combinators: Combinator is turned off via switch in GUI.
1004
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.disabled Online documentation}
1004
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.disabled Online documentation}
1005
1005
  */
1006
1006
  disabled,
1007
1007
  /**
1008
1008
  * Used by lamps.
1009
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
1009
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
1010
1010
  */
1011
1011
  turned_off_during_daytime,
1012
1012
  /**
1013
1013
  * Used by rail signals.
1014
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
1014
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
1015
1015
  */
1016
1016
  not_connected_to_rail,
1017
1017
  /**
1018
1018
  * Used by rail signals.
1019
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.cant_divide_segments Online documentation}
1019
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.cant_divide_segments Online documentation}
1020
1020
  */
1021
1021
  cant_divide_segments,
1022
1022
  /**
1023
1023
  * Used by filter inserters.
1024
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_filter Online documentation}
1024
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_filter Online documentation}
1025
1025
  */
1026
1026
  no_filter,
1027
1027
  /**
1028
1028
  * Used by agricultural towers.
1029
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
1029
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
1030
1030
  */
1031
1031
  no_spot_seedable_by_inputs,
1032
1032
  /**
1033
1033
  * Used by agricultural towers.
1034
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
1034
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
1035
1035
  */
1036
1036
  waiting_for_plants_to_grow,
1037
1037
  /**
1038
1038
  * Used by asteroid collectors.
1039
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.computing_navigation Online documentation}
1039
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.computing_navigation Online documentation}
1040
1040
  */
1041
1041
  computing_navigation,
1042
1042
  /**
1043
1043
  * Used by pipes, pipes to ground and storage tanks.
1044
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.pipeline_overextended Online documentation}
1044
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.pipeline_overextended Online documentation}
1045
1045
  */
1046
1046
  pipeline_overextended,
1047
1047
  /**
1048
1048
  * Used by assembling machines.
1049
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1049
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1050
1050
  */
1051
1051
  recipe_not_researched,
1052
1052
  /**
1053
1053
  * Used by assembling machines.
1054
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1054
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1055
1055
  */
1056
1056
  recipe_is_parameter,
1057
1057
  }
@@ -1061,8 +1061,8 @@ declare global {
1061
1061
  yellow,
1062
1062
  }
1063
1063
  /**
1064
- * See the {@linkplain https://lua-api.factorio.com/2.0.70/events.html events page} for more info on what events contain and when they get raised.
1065
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.events Online documentation}
1064
+ * See the {@linkplain https://lua-api.factorio.com/2.0.75/events.html events page} for more info on what events contain and when they get raised.
1065
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.events Online documentation}
1066
1066
  */
1067
1067
  namespace events {
1068
1068
  /**
@@ -2008,8 +2008,8 @@ declare global {
2008
2008
  const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent, LuaScriptRaisedTeleportedEventFilter>
2009
2009
  }
2010
2010
  /**
2011
- * See the {@linkplain https://lua-api.factorio.com/2.0.70/events.html events page} for more info on what events contain and when they get raised.
2012
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.events Online documentation}
2011
+ * See the {@linkplain https://lua-api.factorio.com/2.0.75/events.html events page} for more info on what events contain and when they get raised.
2012
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.events Online documentation}
2013
2013
  */
2014
2014
  type events = (typeof events)[keyof typeof events]
2015
2015
  enum flow_precision_index {
@@ -2025,17 +2025,17 @@ declare global {
2025
2025
  enum game_controller_interaction {
2026
2026
  /**
2027
2027
  * Game controller will always hover this element regardless of type or state.
2028
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.game_controller_interaction.always Online documentation}
2028
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.game_controller_interaction.always Online documentation}
2029
2029
  */
2030
2030
  always,
2031
2031
  /**
2032
2032
  * Never hover this element with a game controller.
2033
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.game_controller_interaction.never Online documentation}
2033
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.game_controller_interaction.never Online documentation}
2034
2034
  */
2035
2035
  never,
2036
2036
  /**
2037
2037
  * Hover according to the element type and implementation.
2038
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.game_controller_interaction.normal Online documentation}
2038
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.game_controller_interaction.normal Online documentation}
2039
2039
  */
2040
2040
  normal,
2041
2041
  }
@@ -2362,22 +2362,22 @@ declare global {
2362
2362
  logistic_container_trash,
2363
2363
  /**
2364
2364
  * Deprecated, replaced by `"crafter_input"`.
2365
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.furnace_source Online documentation}
2365
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.furnace_source Online documentation}
2366
2366
  */
2367
2367
  furnace_source,
2368
2368
  /**
2369
2369
  * Deprecated, replaced by `"crafter_output"`.
2370
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.furnace_result Online documentation}
2370
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.furnace_result Online documentation}
2371
2371
  */
2372
2372
  furnace_result,
2373
2373
  /**
2374
2374
  * Deprecated, replaced by `"crafter_modules"`.
2375
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.furnace_modules Online documentation}
2375
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.furnace_modules Online documentation}
2376
2376
  */
2377
2377
  furnace_modules,
2378
2378
  /**
2379
2379
  * Deprecated, replaced by `"crafter_trash"`.
2380
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.furnace_trash Online documentation}
2380
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.furnace_trash Online documentation}
2381
2381
  */
2382
2382
  furnace_trash,
2383
2383
  character_main,
@@ -2397,27 +2397,27 @@ declare global {
2397
2397
  robot_repair,
2398
2398
  /**
2399
2399
  * Deprecated, replaced by `"crafter_input"`.
2400
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_input Online documentation}
2400
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.assembling_machine_input Online documentation}
2401
2401
  */
2402
2402
  assembling_machine_input,
2403
2403
  /**
2404
2404
  * Deprecated, replaced by `"crafter_output"`.
2405
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_output Online documentation}
2405
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.assembling_machine_output Online documentation}
2406
2406
  */
2407
2407
  assembling_machine_output,
2408
2408
  /**
2409
2409
  * Deprecated, replaced by `"crafter_modules"`.
2410
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2410
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2411
2411
  */
2412
2412
  assembling_machine_modules,
2413
2413
  /**
2414
2414
  * Used for ejected items, or items held by inserters that can't be inserted due the recipe being changed with the circuit network.
2415
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2415
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2416
2416
  */
2417
2417
  assembling_machine_dump,
2418
2418
  /**
2419
2419
  * Deprecated, replaced by `"crafter_trash"`.
2420
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2420
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2421
2421
  */
2422
2422
  assembling_machine_trash,
2423
2423
  lab_input,
@@ -2429,22 +2429,22 @@ declare global {
2429
2429
  rocket_silo_trash,
2430
2430
  /**
2431
2431
  * Deprecated, replaced by `"crafter_input"`.
2432
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.rocket_silo_input Online documentation}
2432
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.rocket_silo_input Online documentation}
2433
2433
  */
2434
2434
  rocket_silo_input,
2435
2435
  /**
2436
2436
  * Deprecated, replaced by `"crafter_output"`.
2437
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.rocket_silo_output Online documentation}
2437
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.rocket_silo_output Online documentation}
2438
2438
  */
2439
2439
  rocket_silo_output,
2440
2440
  /**
2441
2441
  * Deprecated, replaced by `"crafter_modules"`.
2442
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2442
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2443
2443
  */
2444
2444
  rocket_silo_modules,
2445
2445
  /**
2446
2446
  * Inventory of cargo pod.
2447
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.cargo_unit Online documentation}
2447
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.cargo_unit Online documentation}
2448
2448
  */
2449
2449
  cargo_unit,
2450
2450
  car_trunk,
@@ -2472,7 +2472,7 @@ declare global {
2472
2472
  crafter_modules,
2473
2473
  /**
2474
2474
  * Used for spoil result items that do not fit into the recipe slots, and for items that are ejected when changing the recipe via remote view.
2475
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.crafter_trash Online documentation}
2475
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.inventory.crafter_trash Online documentation}
2476
2476
  */
2477
2477
  crafter_trash,
2478
2478
  asteroid_collector_output,
@@ -2501,6 +2501,9 @@ declare global {
2501
2501
  rocket_silo_trash_provider,
2502
2502
  space_platform_hub_requester,
2503
2503
  space_platform_hub_provider,
2504
+ cargo_landing_pad_requester,
2505
+ cargo_landing_pad_provider,
2506
+ cargo_landing_pad_trash_provider,
2504
2507
  }
2505
2508
  enum logistic_mode {
2506
2509
  none,
@@ -2515,12 +2518,12 @@ declare global {
2515
2518
  circuit_controlled,
2516
2519
  /**
2517
2520
  * Used by rocket silos.
2518
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2521
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2519
2522
  */
2520
2523
  transitional_request_controlled,
2521
2524
  /**
2522
2525
  * Used by space platform hubs.
2523
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2526
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2524
2527
  */
2525
2528
  request_missing_materials_controlled,
2526
2529
  }
@@ -2539,17 +2542,17 @@ declare global {
2539
2542
  enum print_skip {
2540
2543
  /**
2541
2544
  * Print will not be skipped.
2542
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.print_skip.never Online documentation}
2545
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.print_skip.never Online documentation}
2543
2546
  */
2544
2547
  never,
2545
2548
  /**
2546
2549
  * Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
2547
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.print_skip.if_redundant Online documentation}
2550
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.print_skip.if_redundant Online documentation}
2548
2551
  */
2549
2552
  if_redundant,
2550
2553
  /**
2551
2554
  * Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
2552
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.print_skip.if_visible Online documentation}
2555
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.print_skip.if_visible Online documentation}
2553
2556
  */
2554
2557
  if_visible,
2555
2558
  }
@@ -2560,7 +2563,7 @@ declare global {
2560
2563
  }
2561
2564
  /**
2562
2565
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2563
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.prototypes Online documentation}
2566
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.prototypes Online documentation}
2564
2567
  */
2565
2568
  interface prototypes {
2566
2569
  achievement: {
@@ -2955,7 +2958,7 @@ declare global {
2955
2958
  }
2956
2959
  /**
2957
2960
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2958
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.prototypes Online documentation}
2961
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.prototypes Online documentation}
2959
2962
  */
2960
2963
  const prototypes: prototypes
2961
2964
  enum rail_connection_direction {
@@ -3081,189 +3084,189 @@ declare global {
3081
3084
  enum robot_order_type {
3082
3085
  /**
3083
3086
  * Construct a ghost.
3084
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.construct Online documentation}
3087
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.robot_order_type.construct Online documentation}
3085
3088
  */
3086
3089
  construct,
3087
3090
  /**
3088
3091
  * Pickup an item.
3089
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.pickup Online documentation}
3092
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.robot_order_type.pickup Online documentation}
3090
3093
  */
3091
3094
  pickup,
3092
3095
  /**
3093
3096
  * Deliver an item.
3094
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.deliver Online documentation}
3097
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.robot_order_type.deliver Online documentation}
3095
3098
  */
3096
3099
  deliver,
3097
3100
  /**
3098
3101
  * Repair an entity.
3099
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.repair Online documentation}
3102
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.robot_order_type.repair Online documentation}
3100
3103
  */
3101
3104
  repair,
3102
3105
  /**
3103
3106
  * Deconstruct an entity.
3104
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.deconstruct Online documentation}
3107
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.robot_order_type.deconstruct Online documentation}
3105
3108
  */
3106
3109
  deconstruct,
3107
3110
  /**
3108
3111
  * Deliver specific items to an entity (item request proxy).
3109
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.deliver_items Online documentation}
3112
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.robot_order_type.deliver_items Online documentation}
3110
3113
  */
3111
3114
  deliver_items,
3112
3115
  /**
3113
3116
  * Upgrade an entity.
3114
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.upgrade Online documentation}
3117
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.robot_order_type.upgrade Online documentation}
3115
3118
  */
3116
3119
  upgrade,
3117
3120
  /**
3118
3121
  * Explode a cliff.
3119
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.explode_cliff Online documentation}
3122
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.robot_order_type.explode_cliff Online documentation}
3120
3123
  */
3121
3124
  explode_cliff,
3122
3125
  /**
3123
3126
  * Pickup items from an entity (item request proxy).
3124
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.pickup_items Online documentation}
3127
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.robot_order_type.pickup_items Online documentation}
3125
3128
  */
3126
3129
  pickup_items,
3127
3130
  }
3128
3131
  /**
3129
3132
  * The various parts of the launch sequence of the rocket silo.
3130
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status Online documentation}
3133
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status Online documentation}
3131
3134
  */
3132
3135
  enum rocket_silo_status {
3133
3136
  /**
3134
3137
  * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
3135
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
3138
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
3136
3139
  */
3137
3140
  building_rocket,
3138
3141
  /**
3139
3142
  * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
3140
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
3143
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
3141
3144
  */
3142
3145
  create_rocket,
3143
3146
  /**
3144
3147
  * The next state is `doors_opening`. The rocket is getting prepared for launch.
3145
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
3148
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
3146
3149
  */
3147
3150
  lights_blinking_open,
3148
3151
  /**
3149
3152
  * The next state is `doors_opened`. The rocket is getting prepared for launch.
3150
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
3153
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
3151
3154
  */
3152
3155
  doors_opening,
3153
3156
  /**
3154
3157
  * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3155
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
3158
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
3156
3159
  */
3157
3160
  doors_opened,
3158
3161
  /**
3159
3162
  * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3160
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
3163
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
3161
3164
  */
3162
3165
  rocket_rising,
3163
3166
  /**
3164
3167
  * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3165
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
3168
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
3166
3169
  */
3167
3170
  arms_advance,
3168
3171
  /**
3169
3172
  * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
3170
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
3173
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
3171
3174
  */
3172
3175
  rocket_ready,
3173
3176
  /**
3174
3177
  * The next state is `launch_started`.
3175
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3178
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3176
3179
  */
3177
3180
  launch_starting,
3178
3181
  /**
3179
3182
  * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3180
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3183
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3181
3184
  */
3182
3185
  engine_starting,
3183
3186
  /**
3184
3187
  * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3185
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3188
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3186
3189
  */
3187
3190
  arms_retract,
3188
3191
  /**
3189
3192
  * The next state is `lights_blinking_close`. The rocket is getting launched.
3190
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3193
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3191
3194
  */
3192
3195
  rocket_flying,
3193
3196
  /**
3194
3197
  * The next state is `doors_closing`.
3195
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3198
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3196
3199
  */
3197
3200
  lights_blinking_close,
3198
3201
  /**
3199
3202
  * The next state is `building_rocket`.
3200
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3203
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3201
3204
  */
3202
3205
  doors_closing,
3203
3206
  /**
3204
3207
  * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3205
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3208
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3206
3209
  */
3207
3210
  launch_started,
3208
3211
  }
3209
3212
  enum segmented_unit_activity_mode {
3210
3213
  /**
3211
3214
  * The segmented unit is completely asleep, only performing the bare minimum checks to wake up if needed.
3212
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
3215
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
3213
3216
  */
3214
3217
  asleep,
3215
3218
  /**
3216
3219
  * The segmented unit is minimally active, reducing unnecessary entity movement and trigger effects while continuing to patrol around its territory.
3217
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
3220
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
3218
3221
  */
3219
3222
  minimal,
3220
3223
  /**
3221
3224
  * The segmented unit is fully active and simulated as if it is being observed by a player.
3222
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
3225
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
3223
3226
  */
3224
3227
  full,
3225
3228
  }
3226
3229
  enum segmented_unit_ai_state {
3227
3230
  /**
3228
3231
  * The segmented unit is navigating its territory's patrol path. If the unit is not assigned to a territory, then it is patrolling around the position it was created.
3229
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
3232
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
3230
3233
  */
3231
3234
  patrolling,
3232
3235
  /**
3233
3236
  * The segmented unit is investigating a location where it detected a disturbance.
3234
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
3237
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
3235
3238
  */
3236
3239
  investigating,
3237
3240
  /**
3238
3241
  * The segmented unit is attacking an entity that is trespassing on its territory, but the segmented unit is not using its full strength.
3239
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
3242
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
3240
3243
  */
3241
3244
  attacking,
3242
3245
  /**
3243
3246
  * The segmented unit is angry because it was attacked and is aggressively attacking an entity with its full strength.
3244
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
3247
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
3245
3248
  */
3246
3249
  enraged_at_target,
3247
3250
  /**
3248
3251
  * The segmented unit is angry because it was attacked but it does not have a valid attack target, so it is wandering around trying to find a valid attack target.
3249
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
3252
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
3250
3253
  */
3251
3254
  enraged_at_nothing,
3252
3255
  }
3253
3256
  enum segmented_unit_created_cause {
3254
3257
  /**
3255
3258
  * The segmented unit was spawned naturally by the map generator.
3256
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
3259
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
3257
3260
  */
3258
3261
  map_generated,
3259
3262
  /**
3260
3263
  * The segmented unit was created manually via script.
3261
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
3264
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
3262
3265
  */
3263
3266
  script_created,
3264
3267
  /**
3265
3268
  * The segmented unit was cloned from an existing segmented unit via script.
3266
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
3269
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
3267
3270
  */
3268
3271
  script_cloned,
3269
3272
  }
@@ -3280,74 +3283,74 @@ declare global {
3280
3283
  }
3281
3284
  /**
3282
3285
  * State of an ordinary rail signal.
3283
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state Online documentation}
3286
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.signal_state Online documentation}
3284
3287
  */
3285
3288
  enum signal_state {
3286
3289
  /**
3287
3290
  * Green.
3288
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state.open Online documentation}
3291
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.signal_state.open Online documentation}
3289
3292
  */
3290
3293
  open,
3291
3294
  /**
3292
3295
  * Red.
3293
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state.closed Online documentation}
3296
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.signal_state.closed Online documentation}
3294
3297
  */
3295
3298
  closed,
3296
3299
  /**
3297
3300
  * Orange.
3298
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state.reserved Online documentation}
3301
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.signal_state.reserved Online documentation}
3299
3302
  */
3300
3303
  reserved,
3301
3304
  /**
3302
3305
  * Red - From circuit network.
3303
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3306
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3304
3307
  */
3305
3308
  reserved_by_circuit_network,
3306
3309
  }
3307
3310
  enum space_platform_state {
3308
3311
  /**
3309
3312
  * Waiting for a starter pack.
3310
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3313
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3311
3314
  */
3312
3315
  waiting_for_starter_pack,
3313
3316
  /**
3314
3317
  * Starter pack was requested from the logistics system.
3315
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3318
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3316
3319
  */
3317
3320
  starter_pack_requested,
3318
3321
  /**
3319
3322
  * Starter pack is on the way.
3320
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3323
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3321
3324
  */
3322
3325
  starter_pack_on_the_way,
3323
3326
  /**
3324
3327
  * Following the path.
3325
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.on_the_path Online documentation}
3328
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.space_platform_state.on_the_path Online documentation}
3326
3329
  */
3327
3330
  on_the_path,
3328
3331
  /**
3329
3332
  * Platform is ready to leave this planet and does not accept deliveries.
3330
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3333
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3331
3334
  */
3332
3335
  waiting_for_departure,
3333
3336
  /**
3334
3337
  * Doesn't have any stations in schedule.
3335
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.no_schedule Online documentation}
3338
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.space_platform_state.no_schedule Online documentation}
3336
3339
  */
3337
3340
  no_schedule,
3338
3341
  /**
3339
3342
  * Doesn't have anywhere to go.
3340
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.no_path Online documentation}
3343
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.space_platform_state.no_path Online documentation}
3341
3344
  */
3342
3345
  no_path,
3343
3346
  /**
3344
3347
  * Waiting at a station.
3345
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3348
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3346
3349
  */
3347
3350
  waiting_at_station,
3348
3351
  /**
3349
3352
  * Paused.
3350
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.paused Online documentation}
3353
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.space_platform_state.paused Online documentation}
3351
3354
  */
3352
3355
  paused,
3353
3356
  }
@@ -3378,64 +3381,64 @@ declare global {
3378
3381
  enum territory_created_cause {
3379
3382
  /**
3380
3383
  * The territory was spawned naturally by the map generator.
3381
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.territory_created_cause.map_generated Online documentation}
3384
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.territory_created_cause.map_generated Online documentation}
3382
3385
  */
3383
3386
  map_generated,
3384
3387
  /**
3385
3388
  * The territory was created manually via script.
3386
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.territory_created_cause.script_created Online documentation}
3389
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.territory_created_cause.script_created Online documentation}
3387
3390
  */
3388
3391
  script_created,
3389
3392
  }
3390
3393
  enum train_state {
3391
3394
  /**
3392
3395
  * Normal state -- following the path.
3393
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.on_the_path Online documentation}
3396
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.on_the_path Online documentation}
3394
3397
  */
3395
3398
  on_the_path,
3396
3399
  /**
3397
3400
  * Doesn't have anywhere to go.
3398
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.no_schedule Online documentation}
3401
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.no_schedule Online documentation}
3399
3402
  */
3400
3403
  no_schedule,
3401
3404
  /**
3402
3405
  * Has no path and is stopped.
3403
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.no_path Online documentation}
3406
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.no_path Online documentation}
3404
3407
  */
3405
3408
  no_path,
3406
3409
  /**
3407
3410
  * Braking before a rail signal.
3408
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.arrive_signal Online documentation}
3411
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.arrive_signal Online documentation}
3409
3412
  */
3410
3413
  arrive_signal,
3411
3414
  /**
3412
3415
  * Waiting at a signal.
3413
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.wait_signal Online documentation}
3416
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.wait_signal Online documentation}
3414
3417
  */
3415
3418
  wait_signal,
3416
3419
  /**
3417
3420
  * Braking before a station.
3418
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.arrive_station Online documentation}
3421
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.arrive_station Online documentation}
3419
3422
  */
3420
3423
  arrive_station,
3421
3424
  /**
3422
3425
  * Switched to manual control and has to stop.
3423
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.manual_control_stop Online documentation}
3426
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.manual_control_stop Online documentation}
3424
3427
  */
3425
3428
  manual_control_stop,
3426
3429
  /**
3427
3430
  * Can move if user explicitly sits in and rides the train.
3428
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.manual_control Online documentation}
3431
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.manual_control Online documentation}
3429
3432
  */
3430
3433
  manual_control,
3431
3434
  /**
3432
3435
  * Waiting at a station.
3433
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.wait_station Online documentation}
3436
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.wait_station Online documentation}
3434
3437
  */
3435
3438
  wait_station,
3436
3439
  /**
3437
3440
  * Same as no_path but all candidate train stops are full
3438
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.destination_full Online documentation}
3441
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.train_state.destination_full Online documentation}
3439
3442
  */
3440
3443
  destination_full,
3441
3444
  }
@@ -3465,17 +3468,17 @@ declare global {
3465
3468
  enum wire_origin {
3466
3469
  /**
3467
3470
  * These wires can be modified by players, scripts, and the game. They are visible to the player if the entity's `draw_circuit_wires` prototype property is set to `true` and both ends of it are on the same surface.
3468
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.wire_origin.player Online documentation}
3471
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.wire_origin.player Online documentation}
3469
3472
  */
3470
3473
  player,
3471
3474
  /**
3472
3475
  * These wires can be modified by scripts and the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3473
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.wire_origin.script Online documentation}
3476
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.wire_origin.script Online documentation}
3474
3477
  */
3475
3478
  script,
3476
3479
  /**
3477
3480
  * These wires can only be modified by the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3478
- * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.wire_origin.radars Online documentation}
3481
+ * @see {@link https://lua-api.factorio.com/2.0.75/defines.html#defines.wire_origin.radars Online documentation}
3479
3482
  */
3480
3483
  radars,
3481
3484
  }