typed-factorio 3.30.1 → 3.32.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -46,6 +46,7 @@ import type {
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  OnCargoPodDeliveredCargoEvent,
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  OnCargoPodFinishedAscendingEvent,
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  OnCargoPodFinishedDescendingEvent,
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+ OnCargoPodStartedAscendingEvent,
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  OnCharacterCorpseExpiredEvent,
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  OnChartTagAddedEvent,
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  OnChartTagModifiedEvent,
@@ -130,6 +131,7 @@ import type {
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  OnPlayerDisplayScaleChangedEvent,
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  OnPlayerDrivingChangedStateEvent,
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  OnPlayerDroppedItemEvent,
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+ OnPlayerDroppedItemIntoEntityEvent,
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  OnPlayerFastTransferredEvent,
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  OnPlayerFlippedEntityEvent,
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  OnPlayerFlushedFluidEvent,
@@ -274,8 +276,8 @@ declare global {
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  unclaimed_cargo,
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  }
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  /**
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- * AI command exit status. See {@link LuaEntity#set_command LuaEntity::set_command}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.behavior_result Online documentation}
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+ * AI command exit status, see {@link LuaCommandable#set_command LuaCommandable::set_command}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.behavior_result Online documentation}
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  */
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  enum behavior_result {
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  in_progress,
@@ -299,33 +301,33 @@ declare global {
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  enum cargo_destination {
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  /**
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  * The default destination type of a cargo pod when created runtime. Setting its destination to any other type will instantly launch it.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.cargo_destination.invalid Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.invalid Online documentation}
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  */
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  invalid,
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  /**
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  * Cargo pods with orbit destination are destroyed when ascent is completed.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.cargo_destination.orbit Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.orbit Online documentation}
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  */
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  orbit,
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  /**
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  * Any cargo landing pad or space platform hub.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.cargo_destination.station Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.station Online documentation}
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  */
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  station,
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  /**
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  * Cargo pods will switch destination type from surface to station before starting descent if there is a station available and {@link CargoDestination#position CargoDestination::position} has not been specified. Note, setting the destination to "surface" when the surface is the same as the one the pod is on forces it to find and set a landing position.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.cargo_destination.surface Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.surface Online documentation}
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  */
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  surface,
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  /**
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  * Only used for sending a space platform starter pack to a platform that is waiting for one. Regular deliveries to space platform hubs use {@link defines.cargo_destination.station station} destination type instead.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.cargo_destination.space_platform Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.cargo_destination.space_platform Online documentation}
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  */
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  space_platform,
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  }
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  /**
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  * State of a chain signal.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.chain_signal_state Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.chain_signal_state Online documentation}
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  */
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  enum chain_signal_state {
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  none,
@@ -343,73 +345,73 @@ declare global {
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  }
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  /**
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  * Command given to units describing what they should do.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command Online documentation}
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  */
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  enum command {
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  /**
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  * Attack another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command.attack Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.attack Online documentation}
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  */
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  attack = 0,
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  /**
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  * Go to a specific position.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command.go_to_location Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.go_to_location Online documentation}
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  */
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  go_to_location = 1,
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  /**
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  * Chain commands together, see {@link defines.compound_command}.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command.compound Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.compound Online documentation}
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  */
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  compound = 2,
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  /**
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  * Do what your group wants you to do.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command.group Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.group Online documentation}
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  */
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  group = 3,
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  /**
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  * Go to a place and attack what you see.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command.attack_area Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.attack_area Online documentation}
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  */
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  attack_area = 4,
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  /**
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  * Chill.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command.wander Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.wander Online documentation}
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  */
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  wander = 5,
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  /**
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  * Flee from another entity.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command.flee Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.flee Online documentation}
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  */
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  flee = 6,
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  /**
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  * Stop moving and stay where you are.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command.stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.stop Online documentation}
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  */
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  stop = 7,
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  /**
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  * Go to a position and build a base there.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.command.build_base Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.command.build_base Online documentation}
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  */
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  build_base = 8,
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  }
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  /**
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  * How commands are joined together in a compound command (see {@link defines.command.compound}).
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.compound_command Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.compound_command Online documentation}
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  */
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  enum compound_command {
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  /**
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  * Fail on first failure. Only succeeds if all commands (executed one after another) succeed.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.compound_command.logical_and Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.compound_command.logical_and Online documentation}
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  */
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  logical_and,
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  /**
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  * Succeed on first success. Only fails if all commands (executed one after another) fail.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.compound_command.logical_or Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.compound_command.logical_or Online documentation}
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  */
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  logical_or,
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  /**
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  * Execute all commands in sequence and fail or succeed depending on the return status of the last command.
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.compound_command.return_last Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.compound_command.return_last Online documentation}
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  */
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  return_last,
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  }
@@ -471,210 +473,215 @@ declare global {
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  enum type {
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  /**
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  * {@link LuaContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.container Online documentation}
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  */
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  container,
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  /**
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  * {@link LuaGenericOnOffControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.generic_on_off Online documentation}
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  */
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  generic_on_off,
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  /**
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  * {@link LuaInserterControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.inserter Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.inserter Online documentation}
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  */
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  inserter,
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  /**
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  * {@link LuaLampControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.lamp Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.lamp Online documentation}
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  */
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  lamp,
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  /**
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  * {@link LuaLogisticContainerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.logistic_container Online documentation}
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  */
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  logistic_container,
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  /**
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  * {@link LuaRoboportControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.roboport Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.roboport Online documentation}
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  */
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  roboport,
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  /**
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  * {@link LuaStorageTankControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.storage_tank Online documentation}
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  */
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  storage_tank,
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  /**
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  * {@link LuaTrainStopControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.train_stop Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.train_stop Online documentation}
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  */
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  train_stop,
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  /**
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  * {@link LuaDeciderCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.decider_combinator Online documentation}
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  */
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  decider_combinator,
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  /**
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  * {@link LuaArithmeticCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.arithmetic_combinator Online documentation}
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  */
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  arithmetic_combinator,
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  /**
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  * {@link LuaConstantCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.constant_combinator Online documentation}
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  */
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  constant_combinator,
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  /**
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  * {@link LuaTransportBeltControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.transport_belt Online documentation}
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  */
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  transport_belt,
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  /**
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  * {@link LuaAccumulatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.accumulator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.accumulator Online documentation}
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  */
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  accumulator,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.rail_signal Online documentation}
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  */
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  rail_signal,
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  /**
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  * {@link LuaRailSignalBaseControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.rail_chain_signal Online documentation}
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  */
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  rail_chain_signal,
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  /**
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  * {@link LuaWallControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.wall Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.wall Online documentation}
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  */
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  wall,
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  /**
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  * {@link LuaMiningDrillControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.mining_drill Online documentation}
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  */
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  mining_drill,
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  /**
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  * {@link LuaProgrammableSpeakerControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.programmable_speaker Online documentation}
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  */
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  programmable_speaker,
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  /**
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  * {@link LuaAssemblingMachineControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.assembling_machine Online documentation}
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  */
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  assembling_machine,
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  /**
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  * {@link LuaPumpControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.pump Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.pump Online documentation}
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  */
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  pump,
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  /**
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  * {@link LuaSelectorCombinatorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.selector_combinator Online documentation}
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  */
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  selector_combinator,
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  /**
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  * {@link LuaRocketSiloControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.rocket_silo Online documentation}
580
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  */
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  rocket_silo,
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  /**
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  * {@link LuaTurretControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.turret Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.turret Online documentation}
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  */
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  turret,
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  /**
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  * {@link LuaReactorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.reactor Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.reactor Online documentation}
590
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  */
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  reactor,
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  /**
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  * {@link LuaSpacePlatformHubControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.space_platform_hub Online documentation}
595
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  */
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  space_platform_hub,
597
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  /**
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  * {@link LuaArtilleryTurretControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.artillery_turret Online documentation}
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  */
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  artillery_turret,
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  /**
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  * {@link LuaAsteroidCollectorControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.asteroid_collector Online documentation}
605
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  */
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  asteroid_collector,
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  /**
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  * {@link LuaRadarControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.radar Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.radar Online documentation}
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  */
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  radar,
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  /**
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  * {@link LuaDisplayPanelControlBehavior}
614
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.display_panel Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.display_panel Online documentation}
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  */
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  display_panel,
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  /**
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  * {@link LuaLoaderControlBehavior}
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- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.loader Online documentation}
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+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.loader Online documentation}
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  */
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  loader,
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  /**
623
625
  * {@link LuaCargoLandingPadControlBehavior}
624
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
626
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.cargo_landing_pad Online documentation}
625
627
  */
626
628
  cargo_landing_pad,
627
629
  /**
628
630
  * {@link LuaAgriculturalTowerControlBehavior}
629
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
631
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.agricultural_tower Online documentation}
630
632
  */
631
633
  agricultural_tower,
632
634
  /**
633
635
  * {@link LuaFurnaceControlBehavior}
634
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.furnace Online documentation}
636
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.furnace Online documentation}
635
637
  */
636
638
  furnace,
637
639
  /**
638
640
  * {@link LuaProxyContainerControlBehavior}
639
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.control_behavior.type.proxy_container Online documentation}
641
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.proxy_container Online documentation}
640
642
  */
641
643
  proxy_container,
644
+ /**
645
+ * {@link LuaSplitterControlBehavior}
646
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.control_behavior.type.splitter Online documentation}
647
+ */
648
+ splitter,
642
649
  }
643
650
  }
644
651
  enum controllers {
645
652
  /**
646
653
  * Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.
647
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.controllers.ghost Online documentation}
654
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.ghost Online documentation}
648
655
  */
649
656
  ghost,
650
657
  /**
651
658
  * The controller controls a character. This is the default controller in freeplay.
652
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.controllers.character Online documentation}
659
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.character Online documentation}
653
660
  */
654
661
  character,
655
662
  /**
656
663
  * The controller isn't tied to a character. This is the default controller in sandbox.
657
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.controllers.god Online documentation}
664
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.god Online documentation}
658
665
  */
659
666
  god,
660
667
  /**
661
668
  * The Editor Controller near ultimate power to do almost anything in the game.
662
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.controllers.editor Online documentation}
669
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.editor Online documentation}
663
670
  */
664
671
  editor,
665
672
  /**
666
673
  * The player can't interact with the world, and the camera pans around in a predefined manner.
667
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.controllers.cutscene Online documentation}
674
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.cutscene Online documentation}
668
675
  */
669
676
  cutscene,
670
677
  /**
671
678
  * Can't change anything in the world but can view anything.
672
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.controllers.spectator Online documentation}
679
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.spectator Online documentation}
673
680
  */
674
681
  spectator,
675
682
  /**
676
683
  * Can't move/change items but can build ghosts/change settings.
677
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.controllers.remote Online documentation}
684
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.controllers.remote Online documentation}
678
685
  */
679
686
  remote,
680
687
  }
@@ -736,22 +743,22 @@ declare global {
736
743
  enum distraction {
737
744
  /**
738
745
  * Perform command even if someone attacks the unit.
739
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.distraction.none Online documentation}
746
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.distraction.none Online documentation}
740
747
  */
741
748
  none,
742
749
  /**
743
750
  * Attack closer enemy entities with force.
744
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.distraction.by_enemy Online documentation}
751
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.distraction.by_enemy Online documentation}
745
752
  */
746
753
  by_enemy,
747
754
  /**
748
755
  * Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).
749
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.distraction.by_anything Online documentation}
756
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.distraction.by_anything Online documentation}
750
757
  */
751
758
  by_anything,
752
759
  /**
753
760
  * Attack when attacked.
754
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.distraction.by_damage Online documentation}
761
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.distraction.by_damage Online documentation}
755
762
  */
756
763
  by_damage,
757
764
  }
@@ -760,12 +767,12 @@ declare global {
760
767
  normal,
761
768
  /**
762
769
  * Used by ghosts.
763
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.ghost Online documentation}
770
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.ghost Online documentation}
764
771
  */
765
772
  ghost,
766
773
  /**
767
774
  * Only used if set through {@link import("factorio:prototype").ContainerPrototype#default_status ContainerPrototype::default_status}.
768
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.broken Online documentation}
775
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.broken Online documentation}
769
776
  */
770
777
  broken,
771
778
  no_power,
@@ -779,272 +786,272 @@ declare global {
779
786
  marked_for_deconstruction,
780
787
  /**
781
788
  * Used by space platform hubs.
782
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.paused Online documentation}
789
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.paused Online documentation}
783
790
  */
784
791
  paused,
785
792
  /**
786
793
  * Used by generators and solar panels.
787
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
794
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_plugged_in_electric_network Online documentation}
788
795
  */
789
796
  not_plugged_in_electric_network,
790
797
  /**
791
798
  * Used by power switches.
792
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.networks_connected Online documentation}
799
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.networks_connected Online documentation}
793
800
  */
794
801
  networks_connected,
795
802
  /**
796
803
  * Used by power switches.
797
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.networks_disconnected Online documentation}
804
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.networks_disconnected Online documentation}
798
805
  */
799
806
  networks_disconnected,
800
807
  /**
801
808
  * Used by accumulators.
802
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.charging Online documentation}
809
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.charging Online documentation}
803
810
  */
804
811
  charging,
805
812
  /**
806
813
  * Used by accumulators.
807
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.discharging Online documentation}
814
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.discharging Online documentation}
808
815
  */
809
816
  discharging,
810
817
  /**
811
818
  * Used by accumulators.
812
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.fully_charged Online documentation}
819
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.fully_charged Online documentation}
813
820
  */
814
821
  fully_charged,
815
822
  /**
816
823
  * Used by logistic containers.
817
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
824
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.out_of_logistic_network Online documentation}
818
825
  */
819
826
  out_of_logistic_network,
820
827
  /**
821
828
  * Used by assembling machines.
822
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_recipe Online documentation}
829
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_recipe Online documentation}
823
830
  */
824
831
  no_recipe,
825
832
  /**
826
833
  * Used by furnaces.
827
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_ingredients Online documentation}
834
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_ingredients Online documentation}
828
835
  */
829
836
  no_ingredients,
830
837
  /**
831
838
  * Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.
832
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_input_fluid Online documentation}
839
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_input_fluid Online documentation}
833
840
  */
834
841
  no_input_fluid,
835
842
  /**
836
843
  * Used by labs.
837
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_research_in_progress Online documentation}
844
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_research_in_progress Online documentation}
838
845
  */
839
846
  no_research_in_progress,
840
847
  /**
841
848
  * Used by mining drills.
842
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_minable_resources Online documentation}
849
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_minable_resources Online documentation}
843
850
  */
844
851
  no_minable_resources,
845
852
  /**
846
853
  * Used by cargo bays.
847
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
854
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_connected_to_hub_or_pad Online documentation}
848
855
  */
849
856
  not_connected_to_hub_or_pad,
850
857
  /**
851
858
  * Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.
852
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.low_input_fluid Online documentation}
859
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.low_input_fluid Online documentation}
853
860
  */
854
861
  low_input_fluid,
855
862
  /**
856
863
  * Used by crafting machines.
857
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
864
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.fluid_ingredient_shortage Online documentation}
858
865
  */
859
866
  fluid_ingredient_shortage,
860
867
  /**
861
868
  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
862
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.full_output Online documentation}
869
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.full_output Online documentation}
863
870
  */
864
871
  full_output,
865
872
  /**
866
873
  * Used by agricultural towers.
867
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
874
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_enough_space_in_output Online documentation}
868
875
  */
869
876
  not_enough_space_in_output,
870
877
  /**
871
878
  * Used by burner energy sources.
872
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
879
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.full_burnt_result_output Online documentation}
873
880
  */
874
881
  full_burnt_result_output,
875
882
  /**
876
883
  * Used by crafting machines.
877
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
884
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.item_ingredient_shortage Online documentation}
878
885
  */
879
886
  item_ingredient_shortage,
880
887
  /**
881
888
  * Used by mining drills when the mining fluid is missing.
882
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.missing_required_fluid Online documentation}
889
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.missing_required_fluid Online documentation}
883
890
  */
884
891
  missing_required_fluid,
885
892
  /**
886
893
  * Used by labs.
887
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.missing_science_packs Online documentation}
894
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.missing_science_packs Online documentation}
888
895
  */
889
896
  missing_science_packs,
890
897
  /**
891
898
  * Used by inserters.
892
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
899
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_source_items Online documentation}
893
900
  */
894
901
  waiting_for_source_items,
895
902
  /**
896
903
  * Used by inserters when wait_for_full_hand is set.
897
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
904
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_more_items Online documentation}
898
905
  */
899
906
  waiting_for_more_items,
900
907
  /**
901
908
  * Used by inserters and mining drills.
902
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
909
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_space_in_destination Online documentation}
903
910
  */
904
911
  waiting_for_space_in_destination,
905
912
  /**
906
913
  * Used by the rocket silo.
907
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
914
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.preparing_rocket_for_launch Online documentation}
908
915
  */
909
916
  preparing_rocket_for_launch,
910
917
  /**
911
918
  * Used by the rocket silo.
912
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
919
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_to_launch_rocket Online documentation}
913
920
  */
914
921
  waiting_to_launch_rocket,
915
922
  /**
916
923
  * Used by the rocket silo.
917
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
924
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_space_in_platform_hub Online documentation}
918
925
  */
919
926
  waiting_for_space_in_platform_hub,
920
927
  /**
921
928
  * Used by the rocket silo.
922
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.launching_rocket Online documentation}
929
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.launching_rocket Online documentation}
923
930
  */
924
931
  launching_rocket,
925
932
  /**
926
933
  * Used by thrusters.
927
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.thrust_not_required Online documentation}
934
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.thrust_not_required Online documentation}
928
935
  */
929
936
  thrust_not_required,
930
937
  /**
931
938
  * Used by space platform hubs.
932
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.on_the_way Online documentation}
939
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.on_the_way Online documentation}
933
940
  */
934
941
  on_the_way,
935
942
  /**
936
943
  * Used by space platform hubs.
937
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
944
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_in_orbit Online documentation}
938
945
  */
939
946
  waiting_in_orbit,
940
947
  /**
941
948
  * Used by trains.
942
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_at_stop Online documentation}
949
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_at_stop Online documentation}
943
950
  */
944
951
  waiting_at_stop,
945
952
  /**
946
953
  * Used by space platform hubs.
947
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
954
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_rockets_to_arrive Online documentation}
948
955
  */
949
956
  waiting_for_rockets_to_arrive,
950
957
  /**
951
958
  * Used by space platform hubs.
952
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.not_enough_thrust Online documentation}
959
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_enough_thrust Online documentation}
953
960
  */
954
961
  not_enough_thrust,
955
962
  /**
956
963
  * Used by trains.
957
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.destination_stop_full Online documentation}
964
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.destination_stop_full Online documentation}
958
965
  */
959
966
  destination_stop_full,
960
967
  /**
961
968
  * Used by trains and space platform hubs.
962
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_path Online documentation}
969
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_path Online documentation}
963
970
  */
964
971
  no_path,
965
972
  /**
966
973
  * Used by beacons.
967
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
974
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_modules_to_transmit Online documentation}
968
975
  */
969
976
  no_modules_to_transmit,
970
977
  /**
971
978
  * Used by roboports.
972
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
979
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.recharging_after_power_outage Online documentation}
973
980
  */
974
981
  recharging_after_power_outage,
975
982
  /**
976
983
  * Used by inserters targeting entity ghosts.
977
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
984
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_target_to_be_built Online documentation}
978
985
  */
979
986
  waiting_for_target_to_be_built,
980
987
  /**
981
988
  * Used by inserters targeting rails.
982
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_for_train Online documentation}
989
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_train Online documentation}
983
990
  */
984
991
  waiting_for_train,
985
992
  /**
986
993
  * Used by ammo turrets.
987
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_ammo Online documentation}
994
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_ammo Online documentation}
988
995
  */
989
996
  no_ammo,
990
997
  /**
991
998
  * Used by heat energy sources.
992
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.low_temperature Online documentation}
999
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.low_temperature Online documentation}
993
1000
  */
994
1001
  low_temperature,
995
1002
  /**
996
1003
  * Used by constant combinators: Combinator is turned off via switch in GUI.
997
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.disabled Online documentation}
1004
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.disabled Online documentation}
998
1005
  */
999
1006
  disabled,
1000
1007
  /**
1001
1008
  * Used by lamps.
1002
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
1009
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.turned_off_during_daytime Online documentation}
1003
1010
  */
1004
1011
  turned_off_during_daytime,
1005
1012
  /**
1006
1013
  * Used by rail signals.
1007
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
1014
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.not_connected_to_rail Online documentation}
1008
1015
  */
1009
1016
  not_connected_to_rail,
1010
1017
  /**
1011
1018
  * Used by rail signals.
1012
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.cant_divide_segments Online documentation}
1019
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.cant_divide_segments Online documentation}
1013
1020
  */
1014
1021
  cant_divide_segments,
1015
1022
  /**
1016
1023
  * Used by filter inserters.
1017
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_filter Online documentation}
1024
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_filter Online documentation}
1018
1025
  */
1019
1026
  no_filter,
1020
1027
  /**
1021
1028
  * Used by agricultural towers.
1022
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
1029
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.no_spot_seedable_by_inputs Online documentation}
1023
1030
  */
1024
1031
  no_spot_seedable_by_inputs,
1025
1032
  /**
1026
1033
  * Used by agricultural towers.
1027
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
1034
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.waiting_for_plants_to_grow Online documentation}
1028
1035
  */
1029
1036
  waiting_for_plants_to_grow,
1030
1037
  /**
1031
1038
  * Used by asteroid collectors.
1032
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.computing_navigation Online documentation}
1039
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.computing_navigation Online documentation}
1033
1040
  */
1034
1041
  computing_navigation,
1035
1042
  /**
1036
1043
  * Used by pipes, pipes to ground and storage tanks.
1037
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.pipeline_overextended Online documentation}
1044
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.pipeline_overextended Online documentation}
1038
1045
  */
1039
1046
  pipeline_overextended,
1040
1047
  /**
1041
1048
  * Used by assembling machines.
1042
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1049
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.recipe_not_researched Online documentation}
1043
1050
  */
1044
1051
  recipe_not_researched,
1045
1052
  /**
1046
1053
  * Used by assembling machines.
1047
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1054
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.entity_status.recipe_is_parameter Online documentation}
1048
1055
  */
1049
1056
  recipe_is_parameter,
1050
1057
  }
@@ -1054,8 +1061,8 @@ declare global {
1054
1061
  yellow,
1055
1062
  }
1056
1063
  /**
1057
- * See the {@linkplain https://lua-api.factorio.com/2.0.66/events.html events page} for more info on what events contain and when they get raised.
1058
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.events Online documentation}
1064
+ * See the {@linkplain https://lua-api.factorio.com/2.0.70/events.html events page} for more info on what events contain and when they get raised.
1065
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.events Online documentation}
1059
1066
  */
1060
1067
  namespace events {
1061
1068
  /**
@@ -1115,6 +1122,10 @@ declare global {
1115
1122
  * Event type: {@link OnCargoPodFinishedDescendingEvent}
1116
1123
  */
1117
1124
  const on_cargo_pod_finished_descending: EventId<OnCargoPodFinishedDescendingEvent>
1125
+ /**
1126
+ * Event type: {@link OnCargoPodStartedAscendingEvent}
1127
+ */
1128
+ const on_cargo_pod_started_ascending: EventId<OnCargoPodStartedAscendingEvent>
1118
1129
  /**
1119
1130
  * Event type: {@link OnCharacterCorpseExpiredEvent}
1120
1131
  */
@@ -1464,6 +1475,10 @@ declare global {
1464
1475
  * Event type: {@link OnPlayerDroppedItemEvent}
1465
1476
  */
1466
1477
  const on_player_dropped_item: EventId<OnPlayerDroppedItemEvent>
1478
+ /**
1479
+ * Event type: {@link OnPlayerDroppedItemIntoEntityEvent}
1480
+ */
1481
+ const on_player_dropped_item_into_entity: EventId<OnPlayerDroppedItemIntoEntityEvent>
1467
1482
  /**
1468
1483
  * Event type: {@link OnPlayerFastTransferredEvent}
1469
1484
  */
@@ -1993,8 +2008,8 @@ declare global {
1993
2008
  const script_raised_teleported: EventId<ScriptRaisedTeleportedEvent, LuaScriptRaisedTeleportedEventFilter>
1994
2009
  }
1995
2010
  /**
1996
- * See the {@linkplain https://lua-api.factorio.com/2.0.66/events.html events page} for more info on what events contain and when they get raised.
1997
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.events Online documentation}
2011
+ * See the {@linkplain https://lua-api.factorio.com/2.0.70/events.html events page} for more info on what events contain and when they get raised.
2012
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.events Online documentation}
1998
2013
  */
1999
2014
  type events = (typeof events)[keyof typeof events]
2000
2015
  enum flow_precision_index {
@@ -2010,17 +2025,17 @@ declare global {
2010
2025
  enum game_controller_interaction {
2011
2026
  /**
2012
2027
  * Game controller will always hover this element regardless of type or state.
2013
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.game_controller_interaction.always Online documentation}
2028
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.game_controller_interaction.always Online documentation}
2014
2029
  */
2015
2030
  always,
2016
2031
  /**
2017
2032
  * Never hover this element with a game controller.
2018
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.game_controller_interaction.never Online documentation}
2033
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.game_controller_interaction.never Online documentation}
2019
2034
  */
2020
2035
  never,
2021
2036
  /**
2022
2037
  * Hover according to the element type and implementation.
2023
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.game_controller_interaction.normal Online documentation}
2038
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.game_controller_interaction.normal Online documentation}
2024
2039
  */
2025
2040
  normal,
2026
2041
  }
@@ -2347,22 +2362,22 @@ declare global {
2347
2362
  logistic_container_trash,
2348
2363
  /**
2349
2364
  * Deprecated, replaced by `"crafter_input"`.
2350
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.furnace_source Online documentation}
2365
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.furnace_source Online documentation}
2351
2366
  */
2352
2367
  furnace_source,
2353
2368
  /**
2354
2369
  * Deprecated, replaced by `"crafter_output"`.
2355
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.furnace_result Online documentation}
2370
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.furnace_result Online documentation}
2356
2371
  */
2357
2372
  furnace_result,
2358
2373
  /**
2359
2374
  * Deprecated, replaced by `"crafter_modules"`.
2360
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.furnace_modules Online documentation}
2375
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.furnace_modules Online documentation}
2361
2376
  */
2362
2377
  furnace_modules,
2363
2378
  /**
2364
2379
  * Deprecated, replaced by `"crafter_trash"`.
2365
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.furnace_trash Online documentation}
2380
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.furnace_trash Online documentation}
2366
2381
  */
2367
2382
  furnace_trash,
2368
2383
  character_main,
@@ -2382,27 +2397,27 @@ declare global {
2382
2397
  robot_repair,
2383
2398
  /**
2384
2399
  * Deprecated, replaced by `"crafter_input"`.
2385
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.assembling_machine_input Online documentation}
2400
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_input Online documentation}
2386
2401
  */
2387
2402
  assembling_machine_input,
2388
2403
  /**
2389
2404
  * Deprecated, replaced by `"crafter_output"`.
2390
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.assembling_machine_output Online documentation}
2405
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_output Online documentation}
2391
2406
  */
2392
2407
  assembling_machine_output,
2393
2408
  /**
2394
2409
  * Deprecated, replaced by `"crafter_modules"`.
2395
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2410
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_modules Online documentation}
2396
2411
  */
2397
2412
  assembling_machine_modules,
2398
2413
  /**
2399
2414
  * Used for ejected items, or items held by inserters that can't be inserted due the recipe being changed with the circuit network.
2400
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2415
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_dump Online documentation}
2401
2416
  */
2402
2417
  assembling_machine_dump,
2403
2418
  /**
2404
2419
  * Deprecated, replaced by `"crafter_trash"`.
2405
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2420
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.assembling_machine_trash Online documentation}
2406
2421
  */
2407
2422
  assembling_machine_trash,
2408
2423
  lab_input,
@@ -2414,19 +2429,23 @@ declare global {
2414
2429
  rocket_silo_trash,
2415
2430
  /**
2416
2431
  * Deprecated, replaced by `"crafter_input"`.
2417
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.rocket_silo_input Online documentation}
2432
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.rocket_silo_input Online documentation}
2418
2433
  */
2419
2434
  rocket_silo_input,
2420
2435
  /**
2421
2436
  * Deprecated, replaced by `"crafter_output"`.
2422
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.rocket_silo_output Online documentation}
2437
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.rocket_silo_output Online documentation}
2423
2438
  */
2424
2439
  rocket_silo_output,
2425
2440
  /**
2426
2441
  * Deprecated, replaced by `"crafter_modules"`.
2427
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2442
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.rocket_silo_modules Online documentation}
2428
2443
  */
2429
2444
  rocket_silo_modules,
2445
+ /**
2446
+ * Inventory of cargo pod.
2447
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.cargo_unit Online documentation}
2448
+ */
2430
2449
  cargo_unit,
2431
2450
  car_trunk,
2432
2451
  car_ammo,
@@ -2453,7 +2472,7 @@ declare global {
2453
2472
  crafter_modules,
2454
2473
  /**
2455
2474
  * Used for spoil result items that do not fit into the recipe slots, and for items that are ejected when changing the recipe via remote view.
2456
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.inventory.crafter_trash Online documentation}
2475
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.inventory.crafter_trash Online documentation}
2457
2476
  */
2458
2477
  crafter_trash,
2459
2478
  asteroid_collector_output,
@@ -2496,12 +2515,12 @@ declare global {
2496
2515
  circuit_controlled,
2497
2516
  /**
2498
2517
  * Used by rocket silos.
2499
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2518
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.logistic_section_type.transitional_request_controlled Online documentation}
2500
2519
  */
2501
2520
  transitional_request_controlled,
2502
2521
  /**
2503
2522
  * Used by space platform hubs.
2504
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2523
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.logistic_section_type.request_missing_materials_controlled Online documentation}
2505
2524
  */
2506
2525
  request_missing_materials_controlled,
2507
2526
  }
@@ -2520,17 +2539,17 @@ declare global {
2520
2539
  enum print_skip {
2521
2540
  /**
2522
2541
  * Print will not be skipped.
2523
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.print_skip.never Online documentation}
2542
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.print_skip.never Online documentation}
2524
2543
  */
2525
2544
  never,
2526
2545
  /**
2527
2546
  * Print will be skipped if same text was recently printed (within last 60 ticks). Used by most game messages.
2528
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.print_skip.if_redundant Online documentation}
2547
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.print_skip.if_redundant Online documentation}
2529
2548
  */
2530
2549
  if_redundant,
2531
2550
  /**
2532
2551
  * Print will be skipped if same text is still visible (printed within last 1152 ticks). Used by some notifications.
2533
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.print_skip.if_visible Online documentation}
2552
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.print_skip.if_visible Online documentation}
2534
2553
  */
2535
2554
  if_visible,
2536
2555
  }
@@ -2541,7 +2560,7 @@ declare global {
2541
2560
  }
2542
2561
  /**
2543
2562
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2544
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.prototypes Online documentation}
2563
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.prototypes Online documentation}
2545
2564
  */
2546
2565
  interface prototypes {
2547
2566
  achievement: {
@@ -2936,7 +2955,7 @@ declare global {
2936
2955
  }
2937
2956
  /**
2938
2957
  * This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is `0`. As an example, `defines.prototypes['entity']` looks like `{furnace=0, inserter=0, container=0, ...}`.
2939
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.prototypes Online documentation}
2958
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.prototypes Online documentation}
2940
2959
  */
2941
2960
  const prototypes: prototypes
2942
2961
  enum rail_connection_direction {
@@ -3062,189 +3081,189 @@ declare global {
3062
3081
  enum robot_order_type {
3063
3082
  /**
3064
3083
  * Construct a ghost.
3065
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.robot_order_type.construct Online documentation}
3084
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.construct Online documentation}
3066
3085
  */
3067
3086
  construct,
3068
3087
  /**
3069
3088
  * Pickup an item.
3070
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.robot_order_type.pickup Online documentation}
3089
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.pickup Online documentation}
3071
3090
  */
3072
3091
  pickup,
3073
3092
  /**
3074
3093
  * Deliver an item.
3075
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.robot_order_type.deliver Online documentation}
3094
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.deliver Online documentation}
3076
3095
  */
3077
3096
  deliver,
3078
3097
  /**
3079
3098
  * Repair an entity.
3080
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.robot_order_type.repair Online documentation}
3099
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.repair Online documentation}
3081
3100
  */
3082
3101
  repair,
3083
3102
  /**
3084
3103
  * Deconstruct an entity.
3085
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.robot_order_type.deconstruct Online documentation}
3104
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.deconstruct Online documentation}
3086
3105
  */
3087
3106
  deconstruct,
3088
3107
  /**
3089
3108
  * Deliver specific items to an entity (item request proxy).
3090
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.robot_order_type.deliver_items Online documentation}
3109
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.deliver_items Online documentation}
3091
3110
  */
3092
3111
  deliver_items,
3093
3112
  /**
3094
3113
  * Upgrade an entity.
3095
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.robot_order_type.upgrade Online documentation}
3114
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.upgrade Online documentation}
3096
3115
  */
3097
3116
  upgrade,
3098
3117
  /**
3099
3118
  * Explode a cliff.
3100
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.robot_order_type.explode_cliff Online documentation}
3119
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.explode_cliff Online documentation}
3101
3120
  */
3102
3121
  explode_cliff,
3103
3122
  /**
3104
3123
  * Pickup items from an entity (item request proxy).
3105
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.robot_order_type.pickup_items Online documentation}
3124
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.robot_order_type.pickup_items Online documentation}
3106
3125
  */
3107
3126
  pickup_items,
3108
3127
  }
3109
3128
  /**
3110
3129
  * The various parts of the launch sequence of the rocket silo.
3111
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status Online documentation}
3130
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status Online documentation}
3112
3131
  */
3113
3132
  enum rocket_silo_status {
3114
3133
  /**
3115
3134
  * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
3116
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
3135
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.building_rocket Online documentation}
3117
3136
  */
3118
3137
  building_rocket,
3119
3138
  /**
3120
3139
  * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
3121
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
3140
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.create_rocket Online documentation}
3122
3141
  */
3123
3142
  create_rocket,
3124
3143
  /**
3125
3144
  * The next state is `doors_opening`. The rocket is getting prepared for launch.
3126
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
3145
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.lights_blinking_open Online documentation}
3127
3146
  */
3128
3147
  lights_blinking_open,
3129
3148
  /**
3130
3149
  * The next state is `doors_opened`. The rocket is getting prepared for launch.
3131
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
3150
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.doors_opening Online documentation}
3132
3151
  */
3133
3152
  doors_opening,
3134
3153
  /**
3135
3154
  * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3136
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
3155
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.doors_opened Online documentation}
3137
3156
  */
3138
3157
  doors_opened,
3139
3158
  /**
3140
3159
  * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3141
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
3160
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.rocket_rising Online documentation}
3142
3161
  */
3143
3162
  rocket_rising,
3144
3163
  /**
3145
3164
  * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
3146
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
3165
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.arms_advance Online documentation}
3147
3166
  */
3148
3167
  arms_advance,
3149
3168
  /**
3150
3169
  * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
3151
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
3170
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.rocket_ready Online documentation}
3152
3171
  */
3153
3172
  rocket_ready,
3154
3173
  /**
3155
3174
  * The next state is `launch_started`.
3156
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3175
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.launch_starting Online documentation}
3157
3176
  */
3158
3177
  launch_starting,
3159
3178
  /**
3160
3179
  * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3161
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3180
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.engine_starting Online documentation}
3162
3181
  */
3163
3182
  engine_starting,
3164
3183
  /**
3165
3184
  * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3166
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3185
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.arms_retract Online documentation}
3167
3186
  */
3168
3187
  arms_retract,
3169
3188
  /**
3170
3189
  * The next state is `lights_blinking_close`. The rocket is getting launched.
3171
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3190
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.rocket_flying Online documentation}
3172
3191
  */
3173
3192
  rocket_flying,
3174
3193
  /**
3175
3194
  * The next state is `doors_closing`.
3176
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3195
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.lights_blinking_close Online documentation}
3177
3196
  */
3178
3197
  lights_blinking_close,
3179
3198
  /**
3180
3199
  * The next state is `building_rocket`.
3181
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3200
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.doors_closing Online documentation}
3182
3201
  */
3183
3202
  doors_closing,
3184
3203
  /**
3185
3204
  * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
3186
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3205
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.rocket_silo_status.launch_started Online documentation}
3187
3206
  */
3188
3207
  launch_started,
3189
3208
  }
3190
3209
  enum segmented_unit_activity_mode {
3191
3210
  /**
3192
3211
  * The segmented unit is completely asleep, only performing the bare minimum checks to wake up if needed.
3193
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
3212
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_activity_mode.asleep Online documentation}
3194
3213
  */
3195
3214
  asleep,
3196
3215
  /**
3197
3216
  * The segmented unit is minimally active, reducing unnecessary entity movement and trigger effects while continuing to patrol around its territory.
3198
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
3217
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_activity_mode.minimal Online documentation}
3199
3218
  */
3200
3219
  minimal,
3201
3220
  /**
3202
3221
  * The segmented unit is fully active and simulated as if it is being observed by a player.
3203
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
3222
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_activity_mode.full Online documentation}
3204
3223
  */
3205
3224
  full,
3206
3225
  }
3207
3226
  enum segmented_unit_ai_state {
3208
3227
  /**
3209
3228
  * The segmented unit is navigating its territory's patrol path. If the unit is not assigned to a territory, then it is patrolling around the position it was created.
3210
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
3229
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.patrolling Online documentation}
3211
3230
  */
3212
3231
  patrolling,
3213
3232
  /**
3214
3233
  * The segmented unit is investigating a location where it detected a disturbance.
3215
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
3234
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.investigating Online documentation}
3216
3235
  */
3217
3236
  investigating,
3218
3237
  /**
3219
3238
  * The segmented unit is attacking an entity that is trespassing on its territory, but the segmented unit is not using its full strength.
3220
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
3239
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.attacking Online documentation}
3221
3240
  */
3222
3241
  attacking,
3223
3242
  /**
3224
3243
  * The segmented unit is angry because it was attacked and is aggressively attacking an entity with its full strength.
3225
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
3244
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.enraged_at_target Online documentation}
3226
3245
  */
3227
3246
  enraged_at_target,
3228
3247
  /**
3229
3248
  * The segmented unit is angry because it was attacked but it does not have a valid attack target, so it is wandering around trying to find a valid attack target.
3230
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
3249
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_ai_state.enraged_at_nothing Online documentation}
3231
3250
  */
3232
3251
  enraged_at_nothing,
3233
3252
  }
3234
3253
  enum segmented_unit_created_cause {
3235
3254
  /**
3236
3255
  * The segmented unit was spawned naturally by the map generator.
3237
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
3256
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_created_cause.map_generated Online documentation}
3238
3257
  */
3239
3258
  map_generated,
3240
3259
  /**
3241
3260
  * The segmented unit was created manually via script.
3242
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
3261
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_created_cause.script_created Online documentation}
3243
3262
  */
3244
3263
  script_created,
3245
3264
  /**
3246
3265
  * The segmented unit was cloned from an existing segmented unit via script.
3247
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
3266
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.segmented_unit_created_cause.script_cloned Online documentation}
3248
3267
  */
3249
3268
  script_cloned,
3250
3269
  }
@@ -3261,74 +3280,74 @@ declare global {
3261
3280
  }
3262
3281
  /**
3263
3282
  * State of an ordinary rail signal.
3264
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.signal_state Online documentation}
3283
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state Online documentation}
3265
3284
  */
3266
3285
  enum signal_state {
3267
3286
  /**
3268
3287
  * Green.
3269
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.signal_state.open Online documentation}
3288
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state.open Online documentation}
3270
3289
  */
3271
3290
  open,
3272
3291
  /**
3273
3292
  * Red.
3274
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.signal_state.closed Online documentation}
3293
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state.closed Online documentation}
3275
3294
  */
3276
3295
  closed,
3277
3296
  /**
3278
3297
  * Orange.
3279
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.signal_state.reserved Online documentation}
3298
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state.reserved Online documentation}
3280
3299
  */
3281
3300
  reserved,
3282
3301
  /**
3283
3302
  * Red - From circuit network.
3284
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3303
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.signal_state.reserved_by_circuit_network Online documentation}
3285
3304
  */
3286
3305
  reserved_by_circuit_network,
3287
3306
  }
3288
3307
  enum space_platform_state {
3289
3308
  /**
3290
3309
  * Waiting for a starter pack.
3291
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3310
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.waiting_for_starter_pack Online documentation}
3292
3311
  */
3293
3312
  waiting_for_starter_pack,
3294
3313
  /**
3295
3314
  * Starter pack was requested from the logistics system.
3296
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3315
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.starter_pack_requested Online documentation}
3297
3316
  */
3298
3317
  starter_pack_requested,
3299
3318
  /**
3300
3319
  * Starter pack is on the way.
3301
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3320
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.starter_pack_on_the_way Online documentation}
3302
3321
  */
3303
3322
  starter_pack_on_the_way,
3304
3323
  /**
3305
3324
  * Following the path.
3306
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.space_platform_state.on_the_path Online documentation}
3325
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.on_the_path Online documentation}
3307
3326
  */
3308
3327
  on_the_path,
3309
3328
  /**
3310
3329
  * Platform is ready to leave this planet and does not accept deliveries.
3311
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3330
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.waiting_for_departure Online documentation}
3312
3331
  */
3313
3332
  waiting_for_departure,
3314
3333
  /**
3315
3334
  * Doesn't have any stations in schedule.
3316
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.space_platform_state.no_schedule Online documentation}
3335
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.no_schedule Online documentation}
3317
3336
  */
3318
3337
  no_schedule,
3319
3338
  /**
3320
3339
  * Doesn't have anywhere to go.
3321
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.space_platform_state.no_path Online documentation}
3340
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.no_path Online documentation}
3322
3341
  */
3323
3342
  no_path,
3324
3343
  /**
3325
3344
  * Waiting at a station.
3326
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3345
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.waiting_at_station Online documentation}
3327
3346
  */
3328
3347
  waiting_at_station,
3329
3348
  /**
3330
3349
  * Paused.
3331
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.space_platform_state.paused Online documentation}
3350
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.space_platform_state.paused Online documentation}
3332
3351
  */
3333
3352
  paused,
3334
3353
  }
@@ -3359,64 +3378,64 @@ declare global {
3359
3378
  enum territory_created_cause {
3360
3379
  /**
3361
3380
  * The territory was spawned naturally by the map generator.
3362
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.territory_created_cause.map_generated Online documentation}
3381
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.territory_created_cause.map_generated Online documentation}
3363
3382
  */
3364
3383
  map_generated,
3365
3384
  /**
3366
3385
  * The territory was created manually via script.
3367
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.territory_created_cause.script_created Online documentation}
3386
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.territory_created_cause.script_created Online documentation}
3368
3387
  */
3369
3388
  script_created,
3370
3389
  }
3371
3390
  enum train_state {
3372
3391
  /**
3373
3392
  * Normal state -- following the path.
3374
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.on_the_path Online documentation}
3393
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.on_the_path Online documentation}
3375
3394
  */
3376
3395
  on_the_path,
3377
3396
  /**
3378
3397
  * Doesn't have anywhere to go.
3379
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.no_schedule Online documentation}
3398
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.no_schedule Online documentation}
3380
3399
  */
3381
3400
  no_schedule,
3382
3401
  /**
3383
3402
  * Has no path and is stopped.
3384
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.no_path Online documentation}
3403
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.no_path Online documentation}
3385
3404
  */
3386
3405
  no_path,
3387
3406
  /**
3388
3407
  * Braking before a rail signal.
3389
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.arrive_signal Online documentation}
3408
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.arrive_signal Online documentation}
3390
3409
  */
3391
3410
  arrive_signal,
3392
3411
  /**
3393
3412
  * Waiting at a signal.
3394
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.wait_signal Online documentation}
3413
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.wait_signal Online documentation}
3395
3414
  */
3396
3415
  wait_signal,
3397
3416
  /**
3398
3417
  * Braking before a station.
3399
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.arrive_station Online documentation}
3418
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.arrive_station Online documentation}
3400
3419
  */
3401
3420
  arrive_station,
3402
3421
  /**
3403
3422
  * Switched to manual control and has to stop.
3404
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.manual_control_stop Online documentation}
3423
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.manual_control_stop Online documentation}
3405
3424
  */
3406
3425
  manual_control_stop,
3407
3426
  /**
3408
3427
  * Can move if user explicitly sits in and rides the train.
3409
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.manual_control Online documentation}
3428
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.manual_control Online documentation}
3410
3429
  */
3411
3430
  manual_control,
3412
3431
  /**
3413
3432
  * Waiting at a station.
3414
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.wait_station Online documentation}
3433
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.wait_station Online documentation}
3415
3434
  */
3416
3435
  wait_station,
3417
3436
  /**
3418
3437
  * Same as no_path but all candidate train stops are full
3419
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.train_state.destination_full Online documentation}
3438
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.train_state.destination_full Online documentation}
3420
3439
  */
3421
3440
  destination_full,
3422
3441
  }
@@ -3446,17 +3465,17 @@ declare global {
3446
3465
  enum wire_origin {
3447
3466
  /**
3448
3467
  * These wires can be modified by players, scripts, and the game. They are visible to the player if the entity's `draw_circuit_wires` prototype property is set to `true` and both ends of it are on the same surface.
3449
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.wire_origin.player Online documentation}
3468
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.wire_origin.player Online documentation}
3450
3469
  */
3451
3470
  player,
3452
3471
  /**
3453
3472
  * These wires can be modified by scripts and the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3454
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.wire_origin.script Online documentation}
3473
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.wire_origin.script Online documentation}
3455
3474
  */
3456
3475
  script,
3457
3476
  /**
3458
3477
  * These wires can only be modified by the game. They are not visible to the player, irrespective of the `draw_circuit_wires` prototype property.
3459
- * @see {@link https://lua-api.factorio.com/2.0.66/defines.html#defines.wire_origin.radars Online documentation}
3478
+ * @see {@link https://lua-api.factorio.com/2.0.70/defines.html#defines.wire_origin.radars Online documentation}
3460
3479
  */
3461
3480
  radars,
3462
3481
  }